Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.20 @ 16:11:57 Player: Berg Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (201) 1005 Value Destroyed (8888) 8888 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (990) 990 TOTAL SCORE: 16303 Bonus ------- High Alert Combat Kills 299 Follower Combat Kills 52 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -61 Cogmind --------- Core Integrity 0/1150 Matter 122/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Advanced Heat Sink Advanced Shield Generator High-powered Tractor Beam Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Improved Treads Advanced Medium Treads Advanced Medium Treads Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Huge Storage Unit Improved Targeting Computer Improved Kinecellerator Improved Weapon Cycler Improved Medium Armor Plating Improved Thermal Shield > --- WEAPON ----------- Phase Gun Coil Gun KE Penetrator > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Centrium Wheel Improved Heat Sink Advanced Heat Sink Large Battery Matter Compressor Improved Propulsion Shielding Improved Weapon Shielding Improved Light Armor Plating Improved Thermal Shield Advanced Shield Generator Improved Hacking Suite Improved System Shield Improved System Restoration Module High-powered Tractor Beam Dispersion Rifle Dispersion Rifle Gauss Rifle Gauss Rifle Coil Gun Coil Gun KE Penetrator Long-range Missile Launcher Great Axe [Rating: 113] Favorites ----------- Power Reinforced Fission Core Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Ballistic Gun Gauss Rifle Ballistic Cannon Battle Cannon Launcher Long-range Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac Gar Slots Evolved 12 | . . . 4 2 2 . 2 . . 2 . Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . 2 . 1 . . . . 1 . Utility 6 | . . . 2 2 1 . . . . 1 . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 190 | 8 1 6 32 22 . 20 22 3 21 40 15 Power 24 | 1 . 2 5 2 . 3 4 1 2 2 2 Engine 8 | 1 . 2 1 2 . . 2 . . . . Core 13 | . . . 4 . . 3 2 . 2 2 . Reactor 3 | . . . . . . . . 1 . . 2 Propulsion 52 | 2 . 1 10 7 . 5 10 1 2 13 1 Treads 30 | 2 . 1 7 2 . . 7 1 2 8 . Leg 18 | . . . 2 3 . 5 3 . . 4 1 Wheel 4 | . . . 1 2 . . . . . 1 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 64 | 2 1 1 9 9 . 6 5 . 14 12 5 Device 31 | 1 . . 2 6 . 3 2 . 9 6 2 Storage 3 | 1 1 . . . . . . . 1 . . Processor 8 | . . . . 1 . 2 . . 1 3 1 Hackware . | . . . . . . . . . . . . Protection 22 | . . 1 7 2 . 1 3 . 3 3 2 Artifact . | . . . . . . . . . . . . Weapon 50 | 3 . 2 8 4 . 6 3 1 3 13 7 Energy Gun 11 | 1 . . 1 1 . 2 . . . 6 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 35 | 2 . 1 7 3 . 3 3 1 3 6 6 Ballistic Cannon 1 | . . 1 . . . . . . . . . Launcher 2 | . . . . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . . . Corrupted Parts 1 | . . . . 1 . . . . . . . System Corruption 7 | . . . . 7 . . . . . . . Parts Lost 107 | . . 6 6 8 . 10 12 . 7 30 28 Power 10 | . . 2 1 . . 2 . . . 2 3 Propulsion 38 | . . 1 3 3 . 3 7 . 2 12 7 Utility 36 | . . 1 2 3 . 5 3 . 4 9 9 Weapon 23 | . . 2 . 2 . . 2 . 1 7 9 Highest Loss Streak 25 | . . 4 1 2 . 5 4 . 3 9 25 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Backups 16 | 2 5 11 14 14 14 13 13 14 18 23 18 Power 1 | . 1 . . 1 3 2 1 1 1 2 . Propulsion 1 | 1 2 2 1 . . . 2 3 3 1 2 Utility 6 | . 1 5 6 5 6 4 4 6 4 9 8 Weapon 6 | . 1 3 5 6 5 5 5 4 8 9 6 Tool/Special . | . . . . . . . . . . . . Unused Backups 61 | . . . 20 8 . 7 3 . 6 9 8 Power 12 | . . . 1 3 . 3 . . 1 4 . Propulsion 9 | . . . 4 . . . 2 . 1 1 1 Utility 16 | . . . 4 3 . . 1 . 1 . 7 Weapon 24 | . . . 11 2 . 4 . . 3 4 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 98 94 92 86 77 87 92 92 87 87 Engine 3 | . 14 13 . 6 6 2 4 4 . . . Core 5 | . . . 8 . . 2 5 5 7 9 4 Treads 20 | . 28 28 31 17 13 3 6 27 22 13 22 Leg 4 | . . . 1 4 6 14 17 . . 6 3 Wheel 1 | . . . . 6 6 4 . . . . . Device 15 | . 14 . 8 21 20 10 16 17 19 22 18 Storage 7 | . 14 14 9 7 6 6 5 5 5 5 4 Processor 2 | . . . . . 6 8 5 . . 6 8 Protection 9 | . . 12 15 9 6 8 7 11 12 5 4 Energy Gun 5 | . 14 13 7 7 6 6 . . . 3 . Ballistic Gun 11 | . 14 13 9 6 6 4 14 17 16 11 12 Peak Build Rating 113 | 7 8 9 31 40 40 60 72 82 83 113 91 Average Rating 49 | 5 7 7 25 35 40 43 64 75 78 90 78 On Entrance 41 | . 7 8 9 31 40 40 57 71 82 81 72 Avg Prop Armor Cover (%) 9 | . . . 7 14 18 8 2 . . 7 2 Naked Turns 61 | . . . . . . . . . . . 61 Heaviest Build 160 | 14 30 30 52 55 46 50 96 106 160 157 131 Greatest Support 166 | 40 40 40 80 80 12 98 129 143 143 166 152 Greatest Overweight (x) 9 | 4 . . 3 4 3 3 2 . 1 9 1 Average Overweight (x) . | . . . . 1 3 1 . . . 1 . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 25 25 25 Average Capacity 17 | 7 10 15 15 15 15 15 15 15 20 25 23 Most Carried 25 | 4 11 15 15 15 14 15 15 15 25 25 22 Average Carried 16 | 2 5 11 14 14 14 13 13 14 18 23 18 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 25 25 5 Final Carried 24 | 4 11 14 15 14 14 15 15 15 24 23 5 Class Distribution -------------------- 30% | Scavenger-Mutant 29% | Mutant 20% | Scavenger-Gunner 19% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Resources | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac Gar Matter Collected 6752 | 265 124 244 840 552 . 313 1046 40 1531 1474 323 Remotely 1021 | . . . . . . . . . 1021 . . Salvage Created 10211 | 25 38 272 1341 632 . 578 1401 . 2011 3410 503 Parts 503 | 4 7 20 69 31 . 32 64 . 99 144 33 Haulers Intercepted 9 | . . . 3 1 . 1 3 . . 1 . Recyclers Shooed 19 | 1 1 . 4 . . . 3 . 6 4 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 11 | . . 11 . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac Gar Combat Hostiles Destroyed 143 | . 3 6 21 15 . 12 16 . 19 37 14 Guns 121 | . 3 5 18 15 . 6 16 . 19 25 14 Cannons 4 | . . 1 3 . . . . . . . . AOE 17 | . . . . . . 6 . . . 11 . Classes Destroyed 19 | 1 1 2 8 2 . 2 1 . . 2 . Worker 23 | . . . 2 1 . . 5 . 7 8 . Builder 5 | . . . . . . . 2 . . 3 . Tunneler 2 | 1 . . . . . . . . 1 . . Hauler 9 | . . . 3 1 . 1 3 . . 1 . Recycler 13 | . . . 1 . . . . . 4 8 . Mechanic 1 | . . . . . . . . . . 1 . Operator 3 | . . . 1 1 . . . . 1 . . Watcher 2 | . . . 1 . . . . . 1 . . Swarmer 18 | . 3 . . 2 . . . . . 4 9 Grunt 47 | . . . 12 8 . 6 6 . 8 7 . Brawler 4 | . . . 1 . . 1 1 . 1 . . Duelist 3 | . . . 1 . . . . . 1 1 . Sentry 16 | . . 1 7 . . . . . 3 5 . Specialist 2 | . . . . . . 2 . . . . . Hunter 23 | . . . . 2 . 2 3 . 5 8 3 Programmer 23 | . . . . 3 . . 6 . 1 11 2 Heavy 1 | . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . 1 . Subdweller 5 | . . 5 . . . . . . . . . Best Kill Streak 24 | 1 2 2 3 3 . 8 8 . 7 24 10 Combat Bots Only 13 | . 2 2 3 3 . 7 4 . 5 13 10 Max Kills in Single Turn 5 | 1 1 1 1 1 . 2 1 . 2 5 1 Gunslinging 1 | . . . . . . . . . 1 1 . Exploded 4 | . . . . . . 2 . . . 4 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac Gar Hostile Shots Fired 1295 | . 5 48 103 131 . 77 193 . 177 360 201 Missed 319 | . . 15 20 35 . 18 38 . 35 98 60 Hits 976 | . 5 33 83 96 . 59 155 . 142 262 141 Melee 23 | . . . 7 . . 1 3 . 9 3 . Projectile 953 | . 5 33 76 96 . 58 152 . 133 259 141 AOE 6 | . . 4 . . . . 2 . . . . Critical Strikes 39 | . . . 7 5 . 4 4 . 5 8 6 Actively Blocked 5 | . . . . . . . 4 . . . 1 Damage Taken 17845 | . 48 845 1420 1547 . 1406 2194 . 2176 5146 3063 Core 2029 | . . 104 78 172 . 252 167 . 95 429 732 Absorbed by Shields 1370 | . . . . 48 . 92 654 . 576 . . Redirected to Shielding 107 | . . . . . . . . . . . 107 Ignored by Resistances 392 | . . . 23 126 . . 83 . . 107 53 Core Remaining (%) 76 | 100 . 58 85 75 . 70 . . 73 . . Volleys Fired 561 | 5 9 32 93 65 . 43 63 . 82 135 34 Largest 3 | 1 2 2 2 2 . 2 3 . 3 3 3 Hottest 209 | 50 70 70 94 97 . 138 84 . 84 209 149 Shots Fired 1370 | 5 18 61 186 130 . 72 184 . 245 372 97 Gun 1320 | 5 18 57 163 130 . 64 184 . 245 357 97 Cannon 27 | . . 4 23 . . . . . . . . Launcher 23 | . . . . . . 8 . . . 15 . Special . | . . . . . . . . . . . . Kinetic 1022 | . 9 35 122 65 . 32 184 . 245 245 85 Thermal 317 | 5 9 26 64 65 . 32 . . . 104 12 Explosive 23 | . . . . . . 8 . . . 15 . Electromagnetic 8 | . . . . . . . . . . 8 . Robot Hit Streak 20 | 3 6 13 14 9 . 6 11 . 20 16 11 Robot Miss Streak 7 | 2 2 2 3 7 . 3 3 . 4 6 2 Penetration Max 1 | . . . . . . . 1 . 1 1 . Secondary Targets 23 | . . 2 1 2 . 1 4 . 6 6 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 . 1 1 1 Shots Hit Robots 937 | 3 10 48 125 101 . 47 125 . 172 244 62 Core Hits 495 | 2 3 14 55 80 . 30 64 . 85 136 26 Critical Kills 9 | . . . 1 1 . . 1 . 2 3 1 Critical Parts Destroyed 17 | . . . . 1 . 2 2 . 4 7 1 Critical Strikes 42 | 1 1 1 3 3 . 3 3 . 7 18 2 Burn 11 | 1 1 . 2 1 . 1 . . . 5 . Destroy 28 | . . . 1 2 . 2 3 . 7 11 2 Blast 1 | . . 1 . . . . . . . . . Corrupt 2 | . . . . . . . . . . 2 . Melee Attacks 2 | . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 23671 | 39 122 634 2288 1785 . 2026 2894 . 3821 8684 1378 Guns 19321 | 39 122 569 1880 1741 . 755 2886 . 3811 6238 1280 Cannons 468 | . . 65 403 . . . . . . . . Explosions 3810 | . . . . 42 . 1271 . . . 2436 61 Melee 37 | . . . . . . . . . . . 37 Ramming 35 | . . . 5 2 . . 8 . 10 10 . Kinetic 14916 | . 46 332 1424 905 . 296 2886 . 3811 4152 1064 Thermal 4663 | 39 76 302 859 836 . 459 . . . 1876 216 Explosive 3690 | . . . . . . 1271 . . . 2358 61 Electromagnetic 330 | . . . . 42 . . . . . 288 . Impact . | . . . . . . . . . . . . Slashing 37 | . . . . . . . . . . . 37 Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . 11 . . 7 7 7 8 8 Average Corruption 3 | . . . . 3 . . 3 7 3 1 8 Corruption Purged 5 | . . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . . Effects 99 | . . . . 16 . . 9 3 25 22 24 Message Errors 19 | . . . . 4 . . 2 . 1 5 7 Matter Fused 23 | . . . . 6 . . . . 8 5 4 Heat Flow Errors 13 | . . . . 1 . . 3 1 3 2 3 Energy Discharges 9 | . . . . 2 . . 1 1 4 . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . 1 . . 1 Data Loss (minor) 18 | . . . . 3 . . 3 . 4 6 2 Data Loss (major) 4 | . . . . . . . . . . 1 3 Misfires 4 | . . . . . . . . . 2 . 2 Alerts 1 | . . . . . . . . . 1 . . Weapon Failures 5 | . . . . . . . . . 2 3 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 90 | . . . 13 . . 28 . . . 49 . Projectiles 13 | . . . 13 . . . . . . . . Explosions 77 | . . . . . . 28 . . . 49 . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . 2 . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . 2 . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 300 | . . . . 40 . 183 . . . . 77 Shots 5 | . . . . 1 . 3 . . . . 1 Rammed 7 | . . . 2 1 . . . . 1 3 . Targets Rammed 8 | . . . 2 1 . . 1 . 1 3 . Kicked 1 | . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 366 | 50 27 . 150 138 . 16 213 229 154 199 366 Average Temperature 69 | 26 12 . 31 17 . 8 96 116 64 90 86 Received Heat Transfer 2567 | . . 54 657 452 . 108 174 . 244 330 548 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 16 | . 1 3 1 1 . . . . . 9 1 Heat Transferred 8918 | 185 296 888 1813 1444 . 962 . . . 3034 296 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac Gar Maximum Alert Level 3 | . . . . . . 1 . . . 2 3 Low Security (%) 90 | 100 100 . 100 100 100 76 100 100 100 94 . Level 1 1 | . . . . . . 23 . . . 1 6 Level 2 7 | . . . . . . . . . . 3 86 Level 3 . | . . . . . . . . . . . 7 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . Peak Influence 811 | 5 56 . 144 108 21 299 190 55 184 572 811 Initial 397 | . . . . 55 21 18 156 55 . 89 397 Average 101 | . 9 . 53 45 21 114 140 24 77 63 561 Influence Increases 4572 | 5 100 20 636 523 5 374 448 . 641 1226 594 Destroy 0b10 Robot/C 2780 | . 60 20 420 300 . 240 320 . 380 740 300 Destroy 0b10 Robot/NC 290 | 5 . . 40 15 . 5 50 . 70 105 . Destroy Leader 620 | . 10 . 118 82 . 50 66 . 92 192 10 Allied During Kill 2 | . . . . . . . . . . . 2 Successful Hack 106 | . 14 . 25 35 5 . . . 27 . . Disable Machine 180 | . . . 15 30 . 15 . . 15 105 . Anti-Garrison Action 150 | . . . . . . . . . . . 150 Destroy Structure 249 | . 1 . 3 1 . 49 12 . 12 84 87 Partial Spotted 15 | . . . . . . . . . . . 15 Lose Combat Pursuer 180 | . 15 . 15 60 . 15 . . 45 . 30 Influence Decreases 3901 | 5 100 20 513 602 23 101 589 158 457 842 491 Entered New Map 611 | . . . . 68 23 8 143 103 . 95 171 Time Decay 2350 | 5 100 20 463 474 . . 326 55 397 510 . Lost Part 890 | . . . 40 60 . 93 120 . 60 237 280 Lost Ally 50 | . . . 10 . . . . . . . 40 Squads Dispatched 30 | . 2 . 1 8 . 2 3 . 4 10 . Investigation 1 | . . . . 1 . . . . . . . Extermination 11 | . . . . 4 . . 2 . 1 4 . Reinforcement 13 | . 2 . . 3 . 2 1 . 2 3 . Assault . | . . . . . . . . . . . . Garrison 5 | . . . 1 . . . . . 1 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . 2 . Haulers Reinforced 5 | . . . . 1 . . 1 . 2 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac Gar Distress Signals 14 | . . . 5 . . . 1 . 3 5 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 199 | . 8 6 37 24 . 13 22 . 26 45 18 Peak Tracking Total 10 | . 4 2 4 3 . 4 6 . 5 10 10 Tactical Retreats 9 | . 1 . 1 3 . 1 . . 2 . 1 Traps | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac Gar Traps Triggered 6 | . . . . 2 . 1 1 . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac Gar Machines Disabled 16 | . . . 1 2 . 1 . . 1 7 4 Max in Single Turn 2 | . . . 1 2 . 1 . . 1 2 2 Garrison Access 1 | . . . . . . . . . 1 . . Garrison Relay 2 | . . . . . . . . . . . 2 Phase Generator 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac Gar Machines Accessed 24 | . 1 1 9 4 1 . 2 . 4 2 . Terminals 20 | . 1 . 9 4 1 . 1 . 3 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 1 . Total Hacks 71 | . 2 4 30 14 1 . 8 . 8 4 . Successful 38 | . 2 4 18 4 1 . 4 . 4 1 . Failed 32 | . . . 11 10 . . 4 . 4 3 . Catastrophic 4 | . . . . 2 . . . . 1 1 . Database Lockouts 1 | . . . 1 . . . . . . . . Manual 32 | . 1 . 16 8 . . 2 . 3 2 . Terminals 58 | . 2 . 30 14 1 . 2 . 7 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . . . . . . . 6 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 2 . Terminal Hacks 26 | . 2 4 14 2 1 . . . 3 . . Record 4 | . . 4 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . Prototype ID Bank 4 | . . . 3 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . Locate Traps 3 | . . . 2 . . . . . 1 . . Surveillance Status 1 | . . . 1 . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . 1 . . Registered Components 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . Report Inventory 1 | . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 1 . Unlock Access 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks 8 | . . . 4 2 . . 2 . . . . Terminals 6 | . . . 4 2 . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . Botnet 5 | . . . 3 2 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . Reject 1 | . . . . . . . 1 . . . . Mask 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . 1 . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . . . 7 4 . . 2 . 3 2 . Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . 9 Machine Destruction 9 | . . . . . . . . . . . 9 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac Gar Total Allies 3 | . . . 1 . . . . . . . 2 Largest Group 2 | . . . 1 . . . . . . . 2 Highest-Rated Group 142 | . . . 10 . . . . . . . 142 Highest-Rated Ally 80 | . . . 10 . . . . . . . 80 Initial Warlord ECA Mod 9 | . . . . . . . 9 9 9 8 8 Total Orders . | . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . 5 Total Damage 163 | . . . . . . . . . . . 163 Kills 1 | . . . . . . . . . . . 1 Allies Corrupted 2 | . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac Gar Active Infowar (turns) 1837 | 17 448 72 111 1189 . . . . . . . Seismic 1837 | 17 448 72 111 1189 . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac Gar Turns Passed 10825 | 95 448 1121 2165 1894 10 342 720 144 1038 2101 747 Spaces Moved 4688 | 45 237 621 1018 867 8 128 285 83 327 755 314 Core 89 | 12 . . . . . . . . . . 77 Treads 3405 | 33 237 621 972 374 . . 63 83 327 458 237 Legs 771 | . . . 22 179 . 88 222 . . 260 . Wheels 423 | . . . 24 314 8 40 . . . 37 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 115 135 122 120 162 162 154 50 Average Speed 176 | 157 160 160 163 177 135 136 151 162 202 214 185 Slowest Speed 330 | 250 160 160 330 270 135 270 260 162 243 323 237 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 3 43 48 74 16 . 95 8 71 8 21 30 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . . . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . . . . 1 . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 200 | . . . . . . 75 5 . 3 39 78 Melee . | . . . . . . . . . . . . Projectile 31 | . . . . . . . 4 . 3 19 5 AOE 167 | . . . . . . 75 . . . 19 73 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac Gar Total 6279 | 61 288 688 1369 1108 7 242 435 97 523 1043 418 Wait 494 | . 31 22 137 119 . 21 31 2 46 39 46 Move 4678 | 44 236 620 1017 866 7 127 285 82 326 754 314 Hop . | . . . . . . . . . . . . Pick Up 136 | 3 8 7 33 11 . 13 10 2 17 31 1 Fast Attach 100 | 8 . 1 18 12 . 14 9 1 13 19 5 Attach 74 | . . 5 5 6 . 3 11 1 7 23 13 Detach 31 | 1 . 1 2 . . 2 5 1 8 10 1 Swap 48 | . 2 . 13 7 . 4 8 1 7 5 1 Drop 144 | . 2 . 49 21 . 15 12 4 16 24 1 Fire 561 | 5 9 32 93 65 . 43 63 . 82 135 34 Melee 2 | . . . . . . . . . . . 2 Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . Crush 7 | . . . 2 1 . . . . 1 3 . Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory -4/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 323 | -10/Materials | Identified exit to Materials 536 | -10/Materials | Discovered new exit (range 7) 544 | -10/Materials | Entered Subcaves 786 | -10/Subcaves | Visited Clippyterm 791 | -10/Subcaves | Learned Factory garrison access intel 1050 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1208 | -10/Subcaves | Learned Materials terminal intel 1437 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1457 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1514 | -10/Subcaves | Learned 4 Materials zone layouts 1533 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1636 | -10/Subcaves | Discovered new exit (range 11) 1656 | -10/Subcaves | Lost 4 parts (1p1n1u1w) 1665 | -10/Subcaves | Entered Materials 1665 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1666 | -8/Materials | Identified exit to Factory 1667 | -8/Materials | Loaded intel: 12 terminal locations 2174 | -8/Materials | Build established: Scavenger-Mutant 3088 | -8/Materials | Central database locked down 3489 | -8/Materials | Discovered exit to Factory (range 8) 3752 | -8/Materials | Garrison activated, responded to threat 3830 | -8/Materials | Entered Factory 3830 | -7/Factory | Evolved 2 slots: Utility x2 3831 | -7/Factory | Loaded intel: 4 garrison access locations 4768 | -7/Factory | Discovered new exit (range 15) 5174 | -7/Factory | Build established: Mutant 5479 | -7/Factory | System corruption reached 10% 5724 | -7/Factory | Entered another Factory area 5724 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5734 | -6/Factory | Identified exit to DSF 5734 | -6/Factory | Entered DSF 5762 | -6/DSF | Additional patrols routed to DSF 5877 | -6/DSF | Lost 5 parts (2n3u) 5985 | -6/DSF | Discovered new exit (range 15) 6027 | -6/DSF | Sterilization system engaged 6047 | -6/DSF | Ambient heat levels rising (+10) 6047 | -6/DSF | Destroyed 7 combat bots 6062 | -6/DSF | Ambient heat levels rising (+10) 6076 | -6/DSF | Entered Factory 6076 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6197 | -5/Factory | Build established: Scavenger-Mutant 6417 | -5/Factory | Lost 4 parts (3n1u) 6562 | -5/Factory | Build established: Scavenger-Tank 6600 | -5/Factory | Lost 4 parts (2n1u1w) 6796 | -5/Factory | Sucked down chute 6796 | -5/Factory | Entered Waste 6796 | -5/Waste | The area was eerily silent 6922 | -5/Waste | Discovered new exit (range 10) 6940 | -5/Waste | Entered Factory 7001 | -5/Factory | Discovered new exit (range 7) 7201 | -5/Factory | Identified exit to Upper Caves 7331 | -5/Factory | Lost 3 parts (2u1w) 7548 | -5/Factory | Garrison activated, responded to threat 7669 | -5/Factory | Discovered new exit (range 6) 7978 | -5/Factory | Entered another Factory area 7978 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8328 | -4/Factory | Lost 3 parts (2n1u) 8511 | -4/Factory | Lost 4 parts (2n2u) 8660 | -4/Factory | Build established: Scavenger-Gunner 8970 | -4/Factory | Lost 3 parts (3n) 9123 | -4/Factory | Spotted B-86 Titan 9171 | -4/Factory | Destroyed B-86 Titan 9186 | -4/Factory | Lost 5 parts (1n2u2w) 10028 | -4/Factory | Destroyed 13 combat bots 10076 | -4/Factory | Identified exit to Garrison 10079 | -4/Factory | Lost 9 parts (1p2n3u3w) 10079 | -4/Factory | Entered Garrison 10123 | -4/Garrison | Triggered checkpoint 10173 | -4/Garrison | Lost 3 parts (1n1u1w) 10223 | -4/Garrison | Garrison Relay disabled 10297 | -4/Garrison | Found embedded Infiltrators 10377 | -4/Garrison | Phase Generator disabled 10628 | -4/Garrison | Garrison Relay disabled 10695 | -4/Garrison | Triggered checkpoint 10695 | -4/Garrison | Spotted B-86 Titan 10743 | -4/Garrison | Core integrity fell below 50% 10763 | -4/Garrison | Released all parts (2) 10764 | -4/Garrison | Core integrity fell below 20% 10774 | -4/Garrison | Destroyed 10 combat bots 10794 | -4/Garrison | Lost 25 parts (3p6n8u8w) 10826 | -4/Garrison | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 10753_ Penetrated by Slug. 10753_ Slug penetrates Wall. 10753_ Penetrated by Slug. 10754_ B-86 Titan activates siege mode. 10756_ Antimatter Reactor destroyed. 10756_ Coil Gun destroyed. 10756_ Imp. Targeting Computer destroyed. 10756_ Critical hit (Blast). 10759_ Penetrated by Slug. 10763_ Released Huge Storage Unit. 10763_ Imp. Propulsion Shielding crushed and broken. 10763_ Released Great Axe. 10763_ Great Axe crushed and broken. 10763_ Acquired 19 matter. 10765_ Acquired Coil Gun. 10766_ Penetrated by Slug. 10766_ Knocked back. 10767_ Dropped Coil Gun. 10797_ NSN|EI%0WPMN4DCX&D|>J8DRPGJ8HA 10812_ System corrupted: Heat flow error (+148). Map ----- +----------------------------------------------------+ | #! +![ !#?????????????????????????????? | | #!!#=#!!#?????????????????????????????? | | ####!####?????????????????????????????? | | #### #????????????????????????????????? | | !==#????????????????????????????????? | | # ####|#????????????????????????????????? | | #?##"##??#######??????????????????????? | | ##?# ####"" "#??????????????????????? | | #### # ##### #"###!!!#######?????????????????? | | ???####### !! #?????????????????? | | ?????????# #### #?????????????????? | | ?????????# ######+####" #??# #?????????????????? | | ?????????# ^#????# #???# #??# #?????????????????? | | ?????????# #????# ##??# #??# #?????????????????? | | ########## ######+"#### #### ##????????????????? | | #????????????????? | | #????????????????? | | BB #????????????????? | | ########### ############BB### #????????????????? | | ??????????# #???????????# #?# #????????????????? | | ??????????# #???????????# #?# #????????????????? | | ??????????# #???????????# #?# #????????????????? | | ???######## ############# ### #????##??????????? | | ???# !!!! ! #?? #??????????? | | ??#""" "#################=### ## ## ##?????? | | ??#######???????????????#@;## #?????? | | ??????????????????????###=##! ????? | | ??????????????????????#[%=;[*[* #?????? | | ??????????????????????#!#*%[=%[[## #??????????? | | ??????????????????????#!%%###!% ## #??????????? | | ??????????????????????#=#%* =* ??????? | | ?????????????????????#!#### %* ??????? | | ????????????????????#!#???# = ??????? | | ???????????????????# #????# ???????? | | ??????????????????# #?????### ## ## ???????? | | ??????????????????##????????# #? #??????????? | | ????????????????????????????? ? ?????????? | | ????????????????????????????? ????????? | | ????????????????????????????? ????????? | | ?????????????????????????????# ##""""#??????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 80 Energy Generation 37 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 EM Shielding 3 Armor Coverage 825 Resistance: KI 20 Resistance: TH 25 Resistance: EM 15 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 6 Recoil Reduction 6 Kinecelleration 40 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hot Goods Challenges ------------ None Game ------ Seed GlidesysDynamicDevice Manual? 0 Play Time 02:02:49 Cumulative 120.5 hours Start 2026.06.15 @ 22:41:33 End 2026.06.20 @ 16:11:57 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 45 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fdebfa6-2897-41df-bd1c-413fa94354e7