Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 14:26:44 Player: John Cogmind Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (95) 475 Value Destroyed (3236) 3236 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (373) 373 TOTAL SCORE: 10064 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 291 Cogmind --------- Core Integrity 0/1150 Matter 283/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Gravmag System Improved Gravmag System Antigrav Array > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Advanced Sensor Array Improved Signal Interpreter Force Field > --- WEAPON ----------- Gatling Laser Phase Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Gravmag System Layered Medium Armor Plating Focal Shield [Rating: 81] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Field Propulsion Drive Utility Improved Signal Interpreter Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Layered Medium Armor Plating Weapon High-powered Shotgun Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Shock Bomb Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 . . 2 . . 2 Power 2 | . . . . 1 . . . 1 . . . . . . Propulsion 3 | . . 2 . . . . . . . . . . . 1 Utility 6 | . . . . 1 1 . . 1 . . 2 . . 1 Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 169 | 6 7 25 4 36 7 4 . 25 13 10 3 3 11 15 Power 27 | 1 1 2 1 5 . . . 8 4 1 . 1 3 . Engine 15 | 1 1 2 1 4 . . . 3 . 1 . . 2 . Core 8 | . . . . 1 . . . 5 1 . . . 1 . Reactor 4 | . . . . . . . . . 3 . . 1 . . Propulsion 42 | 2 . 13 . 10 1 1 . 6 1 2 . . 2 4 Treads 3 | . . 3 . . . . . . . . . . . . Leg 26 | 2 . 10 . 10 1 1 . 2 . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . 4 1 2 . . 1 3 Flight 2 | . . . . . . . . . . . . . 1 1 Utility 44 | 1 5 2 . 10 2 1 . 7 2 2 3 . 4 5 Device 25 | . 1 1 . 6 2 1 . 4 1 1 2 . 3 3 Storage 8 | 1 4 . . 1 . . . . . 1 . . . 1 Processor 4 | . . . . 2 . . . 1 . . . . . 1 Hackware . | . . . . . . . . . . . . . . . Protection 7 | . . 1 . 1 . . . 2 1 . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 56 | 2 1 8 3 11 4 2 . 4 6 5 . 2 2 6 Energy Gun 14 | 1 . . 1 2 2 2 . . 1 3 . . . 2 Energy Cannon 12 | . . . . 2 . . . . 2 2 . 2 2 2 Ballistic Gun 19 | 1 1 7 2 3 . . . 3 2 . . . . . Ballistic Cannon 3 | . . . . . 1 . . 1 1 . . . . . Launcher 5 | . . 1 . 3 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . 1 . . . . . 1 Corrupted Parts 1 | . . . . . . . . . . 1 . . . . System Corruption 2 | . . . . . . . . . . 2 . . . . Parts Lost 70 | . . 3 3 8 . 8 . 10 . 15 . 2 15 6 Power 15 | . . . 1 1 . 1 . 4 . 4 . 1 3 . Propulsion 19 | . . 2 . 2 . 3 . 2 . 3 . 1 3 3 Utility 17 | . . 1 . 2 . 1 . 2 . 4 . . 5 2 Weapon 19 | . . . 2 3 . 3 . 2 . 4 . . 4 1 Highest Loss Streak 12 | . . 1 3 4 . 4 . 8 . 12 . 2 12 3 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 99 98 99 98 100 91 69 66 84 84 47 19 37 10 Engine 8 | . 14 10 10 15 15 13 7 4 . . . . 5 . Core 1 | . . . . 1 . . . 4 8 4 . . . . Reactor 1 | . . . . . . . . . 8 11 . 1 . . Leg 19 | . 28 37 44 35 30 24 15 2 . . . . . . Hover 5 | . . . . . . . . 14 21 18 11 8 5 2 Device 15 | . 13 10 11 15 23 22 23 16 14 20 5 . 6 3 Storage 3 | . 14 11 11 4 . . . . . . 5 . . . Processor 4 | . . . . 6 7 7 7 3 6 6 5 5 5 3 Protection 1 | . . . . . . . . 1 6 2 5 . 2 . Energy Gun 3 | . 5 . 5 6 1 2 15 1 3 5 . . . . Energy Cannon 3 | . . . . 4 7 5 . . . 6 11 3 8 . Ballistic Gun 7 | . 22 21 16 4 . . . 15 4 . . . . . Ballistic Cannon 2 | . . . . . 5 6 . . 6 5 . . . . Launcher 1 | . . . . . 7 5 . . . . . . . . Peak Build Rating 81 | 6 7 13 13 38 45 45 34 63 79 81 44 39 65 37 Average Rating 35 | 4 6 10 12 33 44 42 33 37 66 73 43 27 33 11 On Entrance 28 | . 6 7 13 13 38 45 33 34 57 79 34 44 31 . Naked Turns 99 | . . . . . . . . 60 . . . . 2 37 Heaviest Build 75 | 13 14 15 17 30 36 36 19 42 75 75 31 18 45 15 Greatest Support 60 | 20 20 46 46 57 60 60 27 43 44 45 35 35 37 11 Greatest Overweight (x) 4 | 1 . 1 . . . . . 2 2 1 1 . 3 4 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 8 6 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 4 8 8 7 8 5 5 3 5 5 5 1 5 5 5 Average Carried 4 | 2 6 6 6 5 4 4 2 3 2 2 . 4 1 1 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 7 6 5 5 2 3 5 2 2 1 5 . . Class Distribution -------------------- 31% | Mutant 30% | Scavenger-Mutant 18% | Scavenger-Skirmisher 5% | Skirmisher 5% | Scavenger-Tank 4% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Skirmisher | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Tank | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Fac Fac Was Fac Fac Matter Collected 2981 | 191 99 799 117 594 125 123 14 73 385 146 145 . 80 90 Remotely 178 | . . . . 127 . . . . . . . . 51 . Salvage Created 3720 | . 211 1013 90 1045 289 381 75 101 . 162 145 . 118 90 Parts 218 | . 14 77 5 62 13 9 5 6 . 12 1 . 8 6 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . 2 . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . . . . . . . Prevented 11 | . . . . . . 6 5 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Fac Fac Was Fac Fac Combat Hostiles Destroyed 77 | . 5 24 6 20 3 7 1 2 . 3 . . 4 2 Melee 6 | . . . . 4 . . . . . . . . . 2 Guns 50 | . 5 23 6 12 . 1 1 2 . . . . . . Cannons 10 | . . . . . 2 1 . . . 3 . . 4 . AOE 10 | . . 1 . 4 1 4 . . . . . . . . Classes Destroyed 15 | . 4 4 2 3 . . . 1 . . . . . 1 Worker 5 | . 1 . . 2 . . . 1 . . . . 1 . Builder 3 | . 1 1 . . 1 . . . . . . . . . Recycler 3 | . . 1 . . 1 . . . . . 1 . . . Operator 1 | . . . . 1 . . . . . . . . . . Watcher 8 | . . 3 . 5 . . . . . . . . . . Swarmer 16 | . 2 3 3 3 . 1 . . . . . . 4 . Cutter 1 | . . . . . . . . . . . . . . 1 Grunt 31 | . 3 15 . 7 2 3 . . . 1 . . . . Brawler 2 | . . . . 1 . 1 . . . . . . . . Duelist 3 | . . 1 . 1 . 1 . . . . . . . . Sentry 15 | . . 5 . 6 1 1 1 1 . . . . . . Demolisher 1 | . . . 1 . . . . . . . . . . . Specialist 4 | . . . . 2 . . . . . 2 . . . . Programmer 2 | . . . . . . . . 1 . . . . . 1 Assembled 2 | . . . 2 . . . . . . . . . . . Best Kill Streak 5 | . 3 4 3 5 5 4 1 1 . 2 1 . 2 1 Combat Bots Only 4 | . 3 3 3 3 3 4 1 1 . 2 . . 2 1 Max Kills in Single Turn 2 | . 2 2 2 2 2 2 1 1 . 1 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 2 | . . 1 . 2 1 2 . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Fac Fac Was Fac Fac Hostile Shots Fired 1108 | . 24 113 21 123 4 55 45 128 . 177 . 3 162 253 Missed 400 | . 5 29 5 47 2 18 17 57 . 45 . 1 52 122 Damage Taken 9641 | . 188 1025 400 1134 101 729 216 946 . 1381 . 76 1776 1669 Core 2980 | . 48 119 8 152 . 116 38 268 . 261 . 32 786 1152 Absorbed by Shields 486 | . . . . . . . . . . 465 . . 17 4 Ignored by Resistances 228 | . . . . . . . . . . . . . 228 . Regen/Repaired (Parts) 244 | . 19 132 . 35 . . . . 58 . . . . . Core Remaining (%) 64 | 100 80 . 68 72 . . 78 . . 37 . . 18 . Volleys Fired 232 | . 18 76 11 58 5 13 5 13 . 18 2 . 11 2 Largest 3 | . 2 2 2 2 3 3 2 3 . 3 2 . 3 1 Hottest 236 | . 60 50 63 110 144 153 105 105 . 218 155 . 236 65 Shots Fired 460 | . 36 147 22 91 15 37 10 29 . 46 4 . 21 2 Gun 341 | . 36 144 22 78 . 7 10 29 . 13 . . . 2 Cannon 97 | . . . . 7 10 22 . . . 33 4 . 21 . Launcher 22 | . . 3 . 6 5 8 . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 313 | . 29 144 19 65 5 13 . 21 . 17 . . . . Thermal 58 | . . . . 7 5 9 . . . 18 4 . 15 . Explosive 5 | . . 3 . 2 . . . . . . . . . . Electromagnetic 84 | . 7 . 3 17 5 15 10 8 . 11 . . 6 2 Robot Hit Streak 29 | . 8 12 14 8 13 29 5 6 . 18 19 . 5 . Robot Miss Streak 8 | . 2 8 2 7 . 3 1 3 . 2 1 . 2 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . . 1 3 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . Shots Hit Robots 344 | . 22 94 17 78 11 28 8 22 . 41 3 . 10 10 Core Hits 176 | . 10 50 7 49 8 15 4 12 . 10 1 . 6 4 Critical Kills 1 | . . . . . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 9 | . . . . 4 . 1 . . . 1 1 . . 2 Meltdown 1 | . . . . . . . . . . . 1 . . . Destroy 1 | . . . . 1 . . . . . . . . . . Blast 2 | . . . . . . 1 . . . 1 . . . . Sever 5 | . . . . 3 . . . . . . . . . 2 Melee Attacks 31 | . . . . 19 . . . . . . . . . 12 Impact . | . . . . . . . . . . . . . . . Slashing 31 | . . . . 19 . . . . . . . . . 12 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8116 | . 371 1711 241 1988 319 891 102 540 . 1055 87 . 350 461 Guns 3606 | . 223 1385 236 1024 . 69 102 441 . 103 . . . 23 Cannons 2030 | . . . . 92 194 387 . . . 952 87 . 318 . Explosions 1347 | . 148 322 . 246 125 435 . 71 . . . . . . Melee 1023 | . . . . 610 . . . . . . . . . 413 Ramming 110 | . . 4 5 16 . . . 28 . . . . 32 25 Kinetic 3832 | . 178 1385 213 869 80 227 . 347 . 533 . . . . Thermal 1696 | . 148 268 . 92 114 213 . 71 . 472 87 . 231 . Explosive 258 | . . 54 . 204 . . . . . . . . . . Electromagnetic 1197 | . 45 . 23 197 125 451 102 94 . 50 . . 87 23 Impact . | . . . . . . . . . . . . . . . Slashing 1023 | . . . . 610 . . . . . . . . . 413 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 11 11 2 2 11 . 7 14 4 Average Corruption 5 | . . . . . . 4 11 2 2 4 . 7 8 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 56 | . . . . . . 9 4 . 2 20 . 4 15 2 Message Errors 11 | . . . . . . 3 . . . 4 . 2 2 . Matter Fused 16 | . . . . . . . 3 . 2 6 . 1 4 . Heat Flow Errors 4 | . . . . . . 1 . . . . . . 3 . Energy Discharges 4 | . . . . . . 1 1 . . 2 . . . . Parts Rejected 3 | . . . . . . . . . . 2 . . . 1 Parts Fused 2 | . . . . . . . . . . 1 . . . 1 Data Loss (minor) 7 | . . . . . . 1 . . . 3 . 1 2 . Data Loss (major) 2 | . . . . . . . . . . 1 . . 1 . Misfires 1 | . . . . . . 1 . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . 2 . Weapon Failures 4 | . . . . . . 2 . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 131 | . 28 58 . 2 . 1 . . . 31 . . 11 . Projectiles 42 | . . . . . . . . . . 31 . . 11 . Explosions 87 | . 28 58 . . . 1 . . . . . . . . Melee 2 | . . . . 2 . . . . . . . . . . Knockbacks 9 | . . 1 . . 2 3 . . . 3 . . . . Impact 1 | . . 1 . . . . . . . . . . . . Kinetic 8 | . . . . . 2 3 . . . 3 . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 299 | . . 69 . . 72 58 . 75 . . . . 14 11 Shots 12 | . . 3 . . 4 4 . 1 . . . . . . Rammed 17 | . . . . . . . . 5 . . . . 8 4 Targets Rammed 22 | . . 1 1 3 . . . 5 . . . . 8 4 Kicked 5 | . . 1 1 3 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 555 | . 84 19 . 40 74 193 7 66 . 555 108 . 505 . Average Temperature 109 | . 28 6 . 9 35 73 5 38 . 197 57 . 159 . Received Heat Transfer 1583 | . 72 426 . 360 18 192 66 231 . 155 . . 54 9 Effects 14 | . . . . . . . . . . 10 . . 4 . Shutdowns 2 | . . . . . . . . . . 2 . . . . Interference 9 | . . . . . . . . . . 6 . . 3 . Matter Decay 1 | . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . Parts Fried 2 | . . . . 1 . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . 1 . . . . 1 . . . . Heat Transferred 2007 | . 100 150 . 148 185 309 . 50 . 619 124 . 322 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Fac Fac Was Fac Fac Peak Influence 497 | . 258 490 273 497 156 . . 174 50 179 72 55 100 179 Initial 173 | . . 24 173 100 72 . . 37 1 35 53 25 24 24 Average 152 | . 115 263 252 296 68 . . 66 40 69 65 36 49 83 Maximum Alert Level 2 | . 1 2 1 2 . . . . . . . . . . Low Security (%) 67 | 100 60 35 . 20 100 . . 100 100 100 100 100 100 100 Level 1 25 | . 39 36 100 70 . . . . . . . . . . Level 2 6 | . . 28 . 8 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 36 | . 2 5 . 8 2 . . 3 . 8 . . 4 4 Investigation 8 | . 1 2 . 3 1 . . . . 1 . . . . Extermination 2 | . . . . . . . . 1 . 1 . . . . Reinforcement 17 | . 1 3 . 2 1 . . . . 3 . . 4 3 Assault . | . . . . . . . . . . . . . . . Garrison 9 | . . . . 3 . . . 2 . 3 . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Fac Fac Was Fac Fac Distress Signals 8 | . 1 1 . 3 1 . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 187 | . 10 28 6 34 5 9 1 24 6 17 . 5 17 25 Peak Tracking Total 10 | . 4 4 3 6 4 5 1 5 4 7 . 5 8 10 Tactical Retreats 26 | . 1 . . 5 . . . 9 . 7 . . 2 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Fac Fac Was Fac Fac Traps Triggered 9 | . . 2 . . . . . 2 . 1 1 . 2 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Fac Fac Was Fac Fac Machines Disabled 10 | . 3 2 . 1 1 1 . 1 . 1 . . . . Max in Single Turn 3 | . 3 2 . 1 1 1 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Fac Fac Was Fac Fac Machines Accessed 29 | . 5 5 . 10 5 . . 1 . 1 1 . . 1 Terminals 16 | . 2 4 . 6 1 . . 1 . . 1 . . 1 Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations 3 | . 1 1 . 1 . . . . . . . . . . Recycling Units 5 | . 2 . . 2 1 . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . 1 . . . . Total Hacks 82 | . 13 22 . 25 15 . . 2 . 2 2 . . 1 Successful 45 | . 8 13 . 14 8 . . 1 . . 1 . . . Failed 37 | . 5 9 . 11 7 . . 1 . 2 1 . . 1 Catastrophic 10 | . 1 2 . 4 1 . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 10 | . . 2 . 4 1 . . . . 2 . . . 1 Terminals 43 | . 4 18 . 13 3 . . 2 . . 2 . . 1 Fabricators 4 | . . . . . 4 . . . . . . . . . Repair Stations 17 | . 7 4 . 6 . . . . . . . . . . Recycling Units 8 | . 2 . . 4 2 . . . . . . . . . Scanalyzers 5 | . . . . . 5 . . . . . . . . . Garrison Access 5 | . . . . 2 1 . . . . 2 . . . . Terminal Hacks 23 | . 3 9 . 8 1 . . 1 . . 1 . . . Record 6 | . . 2 . 3 . . . . . . 1 . . . Prototype ID Bank 4 | . 2 1 . 1 . . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . . Emergency Access Points 2 | . . 2 . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . Locate Traps 3 | . . 2 . . . . . 1 . . . . . . Maintenance Status 2 | . 1 . . 1 . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . Repair Station Hacks 10 | . 3 4 . 3 . . . . . . . . . . Scan Component 6 | . 2 2 . 2 . . . . . . . . . . Repair 4 | . 1 2 . 1 . . . . . . . . . . Recycling Unit Hacks 6 | . 2 . . 3 1 . . . . . . . . . Report Inventory 5 | . 2 . . 2 1 . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 21 | . 2 4 . 8 4 . . . . 1 1 . . 1 Full Trace Events 10 | . 1 2 . 5 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 4 | . 1 2 . 1 . . . . . . . . . . Time 138 | . 36 64 . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Fac Fac Was Fac Fac Total Allies 18 | . . . . . . . . . 18 . . . . . Largest Group 18 | . . . . . . . . . 18 3 . . . . Highest-Rated Group 638 | . . . . . . . . . 638 146 . . . . Highest-Rated Ally 50 | . . . . . . . . . 50 50 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 117 | . . . . . . . . . 115 2 . . . . Total Damage 3916 | . . . . . . . . . 3320 596 . . . . Kills 12 | . . . . . . . . . 7 5 . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Fac Fac Was Fac Fac Turns Passed 8128 | 75 426 1116 154 1613 655 733 137 869 343 952 192 96 364 403 Spaces Moved 6492 | 56 280 475 89 1026 519 598 105 967 353 854 152 145 358 515 Core 677 | 13 . . . . . . . 118 . . . . 59 487 Treads . | . . . . . . . . . . . . . . . Legs 3178 | 43 280 475 89 1026 519 598 105 43 . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 2545 | . . . . . . . . 806 353 854 152 145 219 16 Flight 92 | . . . . . . . . . . . . . 80 12 Fastest Speed 30 | 50 120 120 120 90 112 105 105 48 48 56 56 56 45 30 Average Speed 94 | 107 120 121 120 109 117 113 105 65 81 97 102 59 73 52 Slowest Speed 250 | 120 120 190 120 120 120 120 105 185 166 108 110 60 190 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 46 39 22 69 11 72 15 24 90 21 3 89 10 13 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 . . . . . 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . . . 1 . . . . Scrap Searched 5 | . . . 2 . . 1 2 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 34 | . 1 9 . 6 2 4 . 6 . 2 1 . 3 . Melee . | . . . . . . . . . . . . . . . Projectile 13 | . . . . 1 2 4 . . . 2 1 . 3 . AOE 21 | . 1 9 . 5 . . . 6 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Fac Fac Was Fac Fac Total 8023 | 71 335 874 113 1403 553 622 121 1177 414 936 184 157 432 631 Wait 828 | . 23 251 7 197 14 6 11 133 22 44 26 . 29 65 Move 6472 | 55 279 474 88 1025 518 597 104 967 352 853 152 144 349 515 Hop 4 | . . . . . . . . . . . . . 4 . Pick Up 163 | 10 7 28 2 38 5 1 1 27 10 10 1 3 8 12 Fast Attach . | . . . . . . . . . . . . . . . Attach 115 | 6 2 11 3 13 3 4 . 23 10 9 2 3 11 15 Detach 16 | . . 1 . . 1 . . 1 5 . . 5 . 3 Swap 54 | . 5 14 1 23 4 . . 2 3 1 1 . . . Drop 71 | . 1 18 . 27 3 . . 6 12 1 . 2 1 . Fire 232 | . 18 76 11 58 5 13 5 13 . 18 2 . 11 2 Melee 31 | . . . . 19 . . . . . . . . . 12 Ram 17 | . . . . . . . . 5 . . . . 8 4 Kick 5 | . . 1 1 3 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . 11 3 Rewire 1 | . . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 13) 76 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 427 | -10/Materials | Repaired Broken Ion Engine 455 | -10/Materials | Discovered new exit (range 15) 502 | -10/Materials | Entered another Materials area 502 | -9/Materials | Evolved 2 slots: Propulsion x2 929 | -9/Materials | Repaired Shotgun 951 | -9/Materials | Discovered new exit (range 16) 1014 | -9/Materials | Repaired Mni. Grenade Launcher 1218 | -9/Materials | Build established: Scavenger-Mutant 1225 | -9/Materials | Discovered new exit (range 16) 1618 | -9/Materials | Entered Mines 1619 | -9/Mines | Assembled infested the area 1624 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1664 | -9/Mines | Identified exit to Materials 1729 | -9/Mines | Lost 3 parts (1p2w) 1761 | -9/Mines | Build established: Mutant 1772 | -9/Mines | Entered Materials 1772 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2011 | -8/Materials | Garrison activated, responded to threat 2084 | -8/Materials | Lost 3 parts (1n2w) 2155 | -8/Materials | Lost 4 parts (1p1n2u) 2357 | -8/Materials | Build established: Scavenger-Mutant 2502 | -8/Materials | Repaired Lgt. Deuterium Engine 3272 | -8/Materials | Discovered new exit (range 3) 3384 | -8/Materials | Identified exit to Factory 3385 | -8/Materials | Entered Factory 3385 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3569 | -7/Factory | Discovered new exit (range 5) 3628 | -7/Factory | Identified exit to Lower Caves 3684 | -7/Factory | Build established: Scavenger-Skirmisher 3901 | -7/Factory | Identified exit to DSF 4040 | -7/Factory | Entered Lower Caves 4143 | -7/Lower Caves | Learned Factory terminal intel 4377 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4423 | -7/Lower Caves | Lost 3 parts (2n1u) 4477 | -7/Lower Caves | Encountered a Warlord checkpoint 4482 | -7/Lower Caves | Learned Factory terminal intel 4629 | -7/Lower Caves | System corruption reached 10% 4668 | -7/Lower Caves | Lost 4 parts (1p1n2w) 4671 | -7/Lower Caves | Build established: Scavenger-Gunner 4741 | -7/Lower Caves | Spotted B-75 Beast 4762 | -7/Lower Caves | Discovered new exit (range 10) 4772 | -7/Lower Caves | Identified exit to Lower Caves 4773 | -7/Lower Caves | Entered another Lower Caves area 4802 | -7/Lower Caves | Learned Factory non-interactive machine intel 4803 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4898 | -7/Lower Caves | Discovered new exit (range 12) 4909 | -7/Lower Caves | Identified exit to Factory 4910 | -7/Lower Caves | Entered Factory 4910 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4911 | -6/Factory | Loaded intel: 238 non-interactive machine locations 4912 | -6/Factory | Loaded intel: 26 terminal locations 5001 | -6/Factory | Released all parts (5) 5030 | -6/Factory | Lost 8 parts (3p2n1u2w) 5623 | -6/Factory | Garrison activated, responded to threat 5779 | -6/Factory | Sucked down chute 5779 | -6/Factory | Entered Waste 5801 | -6/Waste | Spotted C-40 Crusher 5817 | -6/Waste | Spotted C-40 Crusher 5822 | -6/Waste | Spotted C-40 Crusher 5825 | -6/Waste | Spotted C-40 Crusher 5842 | -6/Waste | Warlord forces began an assault 5852 | -6/Waste | Allies destroyed C-40 Crusher 5861 | -6/Waste | Allies destroyed C-40 Crusher 5864 | -6/Waste | Allies destroyed C-40 Crusher 5864 | -6/Waste | Spotted C-40 Crusher 5871 | -6/Waste | Allies destroyed C-40 Crusher 5879 | -6/Waste | Spotted C-40 Crusher 5891 | -6/Waste | Allies destroyed C-40 Crusher 5946 | -6/Waste | Discovered new exit (range 11) 6121 | -6/Waste | Identified exit to Factory 6122 | -6/Waste | Entered Factory 6122 | -6/Factory | Accompanied by 3 allies 6123 | -6/Factory | Loaded intel: 26 terminal locations 6386 | -6/Factory | Build established: Scavenger-Tank 6580 | -6/Factory | Lost 3 allies 6816 | -6/Factory | Garrison activated, responded to threat 6817 | -6/Factory | Build established: Scavenger-Skirmisher 6944 | -6/Factory | Core integrity fell below 50% 6946 | -6/Factory | System corruption reached 10% 7032 | -6/Factory | Lost 12 parts (3p2n4u3w) 7058 | -6/Factory | Discovered new exit (range 12) 7074 | -6/Factory | Entered another Factory area 7074 | -5/Factory | Evolved 2 slots: Utility x2 7266 | -5/Factory | Sucked down chute 7266 | -5/Factory | Entered Waste 7281 | -5/Waste | EMP discharged 7286 | -5/Waste | Spotted C-40 Crusher 7296 | -5/Waste | Spotted C-40 Crusher 7300 | -5/Waste | Spotted C-40 Crusher 7306 | -5/Waste | Spotted C-40 Crusher 7306 | -5/Waste | Spotted C-40 Crusher 7322 | -5/Waste | Crushed by Compactor (1 part destroyed) 7330 | -5/Waste | Build established: Mutant 7330 | -5/Waste | Spotted C-40 Crusher 7355 | -5/Waste | Discovered new exit (range 12) 7362 | -5/Waste | Entered Factory 7616 | -5/Factory | System corruption reached 10% 7650 | -5/Factory | Lost 12 parts (3p1n4u4w) 7669 | -5/Factory | Discovered new exit (range 10) 7673 | -5/Factory | Identified exit to Factory 7674 | -5/Factory | Core integrity fell below 50% 7725 | -5/Factory | Core integrity fell below 20% 7726 | -5/Factory | Entered another Factory area 7726 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7755 | -4/Factory | Lost 3 parts (2n1u) 8091 | -4/Factory | Garrison activated, responded to threat 8107 | -4/Factory | Core integrity fell below 50% 8122 | -4/Factory | Core integrity fell below 20% 8129 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08119_ Slug penetrates Wall. 08120_ Slammed into H-77 Assassin. 08121_ Knocked back. 08121_ Penetrated by Slug. 08121_ Slug penetrates Wall. 08121_ H-77 Assassin suffers critical hit (Destroy). 08121_ Slammed into R-10 Processor. 08122_ R-10 Processor collects Med. Matter Pod. 08122_ Slug penetrates R-10 Processor. 08122_ Penetrated by Slug. 08123_ K-01 Serf collects debris. 08124_ K-01 Serf cleans the Nuclear Reactor. 08124_ Penetrated by Slug. 08124_ K-01 Serf destroyed. 08127_ Knocked back. 08128_ Slug penetrates C-35 Carver. 08128_ Penetrated by Slug. 08129_ K-01 Serf cleans the Nuclear Reactor. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????## ##########?????????????????????????????? | | ?????## # #?????????????????????????????? | | ??????# # #?????????????????????????????? | | ###/### # ##########????????????????????? | | # # #????????????????????? | | ^ + # #????????????????????? | | """ """ % # # #????????????????????? | | """ """ # # = #????????????????????? | | """ """ # ###/####### #?????????????? | | # / * = #?????????????? | | """ """ #####+##### ###### H ???????????? | | """ """ ???# #???#* #????????????????????????? | | ?"" """ ???# #???# = #????????????????????????? | | ???? ???# #####= #????????????????????????? | | ????? #### #????????????????????????? | | ???? ##" s #????????????????????????? | | ????#########"" """s #????????????????????????? | | ????????????#G """ #????????????????????????? | | ????????????#"" """ #????????????????????????? | | ????????????#" k #????????????????????????? | | ????????????### """s ###??????????????????????? | | ????????????### """ # ##?????????????????????? | | ???????????## """ ##????????????????????? | | ????????? u c #????????????????????? | | ????????? c #????????????????????? | | ????????? !!! @ #????????????????????? | | ????????? w !!! #????????????????????? | | ??????????#### !! #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# ????????????????????? | | ?????????????+ !???????????????????? | | ?????????????# ??????????????????? | | ?????????????# ""?????????????????? | | ?????????????# """????????????????? | | ?????????????# [/ """????????????????? | | ?????????????? // ??????????????????? | | ?????????????? ""?????????????????? | | ???????????????? ""?????????????????? | | ??????????????????########## "??????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 55 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Power Amplification 20 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 25 Power Shielding 33 Evasion (%) 64 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- VSS Leg | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Below I Spy Let's See Who's Tougher Challenges ------------ None Game ------ Seed ProcessingConstructInjector Manual? 0 Play Time 02:04:12 Cumulative 14.5 hours Start 2025.02.04 @ 12:09:03 End 2025.02.04 @ 14:26:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2acc3abe-ac3c-4a68-85ef-02e4d5701ec6