Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.11 @ 21:00:13 Player: Lord Dregs Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (1915) 1915 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5200 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 125/125 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (3) ------ Medium Storage Unit Advanced Visual Processing Unit Core Shielding > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Improved Ion Engine Aluminum Leg Tractor Beam Improved Medium Laser Improved Datajack Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Recoil Stabilizer Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Datajack > --- INVENTORY -------- Beam Rifle Improved Medium Laser EM Pulse Cannon Improved Datajack Improved Datajack [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Recoil Stabilizer Storage Medium Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 1 | . . . . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 67 | 4 7 19 . 19 5 13 Power 10 | 1 . 3 . 3 1 2 Engine 9 | 1 . 3 . 2 1 2 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 26 | 2 . 13 . 7 1 3 Treads 10 | . . 8 . . . 2 Leg 12 | 2 . 1 . 7 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 4 | . . 4 . . . . Utility 11 | 1 3 . . 2 . 5 Device 3 | . . . . 1 . 2 Storage 2 | 1 1 . . . . . Processor 3 | . 2 . . . . 1 Hackware . | . . . . . . . Protection 3 | . . . . 1 . 2 Artifact . | . . . . . . . Weapon 20 | . 4 3 . 7 3 3 Energy Gun 4 | . 1 . . 3 . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 12 | . 2 2 . 2 3 3 Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . 1 . . 1 . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 38 | . 1 10 . 10 9 8 Power 8 | . . 2 . 3 1 2 Propulsion 13 | . . 5 . 2 4 2 Utility 5 | . 1 . . 1 2 1 Weapon 12 | . . 3 . 4 2 3 Highest Loss Streak 6 | . 1 6 . 4 3 3 To Critical Strikes . | . . . . . . . Average Backups 7 | 3 6 7 10 8 7 9 Power 2 | . 1 2 3 1 1 2 Propulsion . | . . 1 3 1 . . Utility . | . . . . . . . Weapon 2 | 2 2 2 3 2 2 3 Tool/Special . | . . . . . . . Unused Backups 8 | . 2 1 . 1 . 4 Power 3 | . . . . 1 . 2 Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 3 | . 2 1 . . . . Tool/Special 2 | . . . . . . 2 Average Slot Usage (%) 82 | . 98 81 100 93 71 67 Engine 9 | . 14 9 11 7 8 8 Treads 10 | . . 22 44 8 . 7 Leg 13 | . 28 2 . 27 20 3 Device 2 | . . . . 6 4 3 Storage 10 | . 14 9 11 9 9 9 Processor 7 | . 12 11 11 8 . 4 Protection 1 | . . . . . 3 4 Energy Gun 4 | . 14 . . 4 8 . Ballistic Gun 18 | . 13 20 22 15 18 21 Special Melee Weapon 2 | . . . . 4 . 5 Peak Build Rating 24 | 4 7 16 16 24 23 15 Average Rating 12 | 2 6 10 16 20 15 12 On Entrance 10 | . 4 7 16 16 23 9 Naked Turns . | . . . . . . . Heaviest Build 30 | 10 18 21 21 30 30 26 Greatest Support 92 | 20 20 92 92 92 48 40 Greatest Overweight (x) 7 | . . 6 . . 1 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 Most Carried 10 | 5 8 10 10 10 10 10 Average Carried 7 | 3 6 7 10 8 7 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 4 7 10 10 5 10 8 Class Distribution -------------------- 36% | Mutant 29% | Scavenger-Mutant 11% | Scavenger-Tank 11% | Scavenger-Gunner 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Matter Collected 1722 | 171 252 330 152 279 178 360 Remotely 40 | . . . . . . 40 Salvage Created 2809 | . 356 720 162 528 318 725 Parts 171 | . 26 45 7 26 33 34 Haulers Intercepted 4 | . 2 2 . . . . Recyclers Shooed 4 | . . 2 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 58 | . 7 16 3 10 12 10 Guns 58 | . 7 16 3 10 12 10 Classes Destroyed 10 | . 6 3 . . . 1 Worker 3 | . 1 1 1 . . . Builder 3 | . 1 . . . . 2 Hauler 4 | . 2 2 . . . . Recycler 4 | . 1 1 . . . 2 Watcher 1 | . . 1 . . . . Swarmer 21 | . 6 7 . . 8 . Grunt 18 | . 1 4 2 4 2 5 Duelist 3 | . . 1 1 . . 1 Sentry 15 | . . 4 . 6 2 3 Hunter 1 | . . . . . . 1 Best Kill Streak 9 | . 9 4 4 3 5 3 Combat Bots Only 6 | . 6 4 3 3 5 2 Max Kills in Single Turn 2 | . 2 1 1 2 2 1 Gunslinging 1 | . . . . 1 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Hostile Shots Fired 481 | . 56 130 14 105 96 80 Missed 125 | . 12 40 2 25 30 16 Hits 356 | . 44 90 12 80 66 64 Melee 10 | . . 1 5 . . 4 Projectile 346 | . 44 89 7 80 66 60 Critical Strikes 12 | . 1 1 . 2 3 5 Damage Taken 4715 | . 375 986 240 1202 863 1049 Core 857 | . 81 220 . 201 87 268 Absorbed by Shields . | . . . . . . . Redirected to Shielding 10 | . . . . . . 10 Core Remaining (%) 70 | 100 67 . 45 . . . Volleys Fired 244 | . 38 74 10 43 28 51 Largest 3 | . 2 2 2 3 3 3 Hottest 106 | . 60 60 43 99 102 106 Shots Fired 507 | . 73 131 20 75 75 133 Gun 501 | . 73 129 20 73 75 131 Cannon 4 | . . . . 2 . 2 Launcher 2 | . . 2 . . . . Special . | . . . . . . . Kinetic 412 | . 36 120 20 58 47 131 Thermal 82 | . 37 9 . 8 28 . Explosive 2 | . . 2 . . . . Electromagnetic 11 | . . . . 9 . 2 Robot Hit Streak 17 | . 8 15 8 17 9 15 Robot Miss Streak 6 | . 3 6 1 1 5 3 Penetration Max . | . . . . . . . Secondary Targets 11 | . 1 3 . 2 3 2 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 Shots Hit Robots 373 | . 51 89 16 64 51 102 Core Hits 149 | . 17 41 7 24 17 43 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 Critical Strikes 3 | . . 1 . . 1 1 Burn 1 | . . . . . 1 . Destroy 2 | . . 1 . . . 1 Melee Attacks 11 | . 3 . . 1 . 7 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 10 | . 3 . . 1 . 6 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4522 | . 575 1066 202 879 758 1042 Guns 4277 | . 575 917 202 837 758 988 Cannons 96 | . . . . 42 . 54 Explosions 149 | . . 149 . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3478 | . 297 864 202 659 468 988 Thermal 720 | . 278 53 . 99 290 . Explosive 149 | . . 149 . . . . Electromagnetic 175 | . . . . 121 . 54 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 . . . . . Average Corruption 2 | . 2 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 31 | . . 31 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 215 | . 24 23 10 161 215 72 Average Temperature 44 | . 17 8 7 53 78 19 Received Heat Transfer 1662 | . 24 237 42 486 387 486 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 1823 | . 625 125 . 259 814 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 183 | . 126 105 100 60 183 103 Initial 89 | . . 24 28 19 33 89 Average 43 | . 35 63 51 13 73 33 Influence Increases 1607 | . 205 461 100 278 240 323 Destroy 0b10 Robot/C 1160 | . 140 320 60 200 240 200 Destroy 0b10 Robot/NC 75 | . 25 25 5 . . 20 Destroy Leader 250 | . 24 86 20 50 . 70 Successful Hack 42 | . 15 . . 27 . . Disable Machine 15 | . . 15 . . . . Destroy Structure 20 | . 1 15 . 1 . 3 Lose Combat Pursuer 45 | . . . 15 . . 30 Influence Decreases 1528 | . 146 445 125 276 109 427 Entered New Map 226 | . . 35 47 31 19 94 Time Decay 961 | . 136 310 78 165 . 272 Lost Part 341 | . 10 100 . 80 90 61 Squads Dispatched 9 | . . 2 1 4 . 2 Investigation 3 | . . . 1 1 . 1 Extermination . | . . . . . . . Reinforcement 4 | . . 2 . 1 . 1 Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Distress Signals 5 | . 1 2 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . 11 24 4 13 12 18 Peak Tracking Total 7 | . 7 7 4 3 5 4 Tactical Retreats 2 | . . . 1 . . 1 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Accessed 12 | . 4 1 1 5 . 1 Terminals 10 | . 4 1 1 3 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 28 | . 9 2 1 13 . 3 Successful 14 | . 5 2 1 6 . . Failed 14 | . 4 . . 7 . 3 Catastrophic 5 | . 2 . . 2 . 1 Database Lockouts . | . . . . . . . Manual 12 | . 4 1 3 4 . . Terminals 23 | . 9 2 1 8 . 3 Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 12 | . 5 2 1 4 . . Record 6 | . 3 1 1 1 . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . . 1 . . Zone Layout 4 | . 1 1 . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . 1 . . Scan Component 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 3 1 1 4 . 1 Full Trace Events 5 | . 1 . 1 2 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked 2 | . . . . . . 2 Non-combat 2 | . . . . . . 2 Combat . | . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 parse_system 1 | . . . . . . 1 ignore_repairs 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Active Infowar (turns) 1968 | . 190 683 164 501 . 430 Optics 430 | . . . . . . 430 T.N.C. 1538 | . 190 683 164 501 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Turns Passed 3344 | 59 589 683 164 537 509 803 Spaces Moved 1533 | 48 363 293 86 237 237 269 Core 27 | 14 . 10 . . . 3 Treads 525 | . . 202 86 60 . 177 Legs 918 | 34 363 18 . 177 237 89 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 63 | . . 63 . . . . Fastest Speed 31 | 50 120 31 160 120 120 160 Average Speed 149 | 99 120 133 160 130 165 216 Slowest Speed 400 | 120 120 350 160 160 190 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 49 26 21 21 33 23 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 12 | . . 12 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 12 | . . 12 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Total 2156 | 59 441 470 95 402 294 395 Wait 194 | . 16 46 . 80 14 38 Move 1527 | 47 362 292 85 236 236 269 Hop . | . . . . . . . Pick Up 77 | 8 10 25 . 14 10 10 Fast Attach 2 | . . . . . . 2 Attach 60 | 4 4 20 . 17 5 10 Detach 2 | . . 1 . 1 . . Swap 14 | . 5 2 . 3 . 4 Drop 25 | . 3 10 . 7 1 4 Fire 244 | . 38 74 10 43 28 51 Melee 11 | . 3 . . 1 . 7 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 14) 618 | -10/Materials | Discovered new exit (range 19) 649 | -10/Materials | Entered another Materials area 649 | -9/Materials | Evolved 2 slots: Propulsion x2 749 | -9/Materials | Lost 6 parts (1p3n2w) 866 | -9/Materials | Lost 3 parts (1p2n) 1214 | -9/Materials | Discovered new exit (range 16) 1242 | -9/Materials | Core integrity fell below 50% 1332 | -9/Materials | Entered Mines 1474 | -9/Mines | Discovered new exit (range 8) 1496 | -9/Mines | Entered Materials 1496 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1873 | -8/Materials | Discovered new exit (range 16) 1891 | -8/Materials | Garrison activated, responded to threat 1986 | -8/Materials | Lost 3 parts (1p2w) 2024 | -8/Materials | Identified exit to Garrison 2033 | -8/Materials | Entered Garrison 2039 | -8/Garrison | Lost 4 parts (1p2n1u) 2044 | -8/Garrison | Installed Relay Interface Framework 2075 | -8/Garrison | Triggered checkpoint 2197 | -8/Garrison | Triggered checkpoint 2329 | -8/Garrison | Triggered checkpoint 2430 | -8/Garrison | Discovered new exit (range 10) 2463 | -8/Garrison | Triggered checkpoint 2469 | -8/Garrison | Core integrity fell below 50% 2515 | -8/Garrison | Lost 3 parts (1p1n1w) 2542 | -8/Garrison | Entered Materials 3147 | -8/Materials | Core integrity fell below 20% 3180 | -8/Materials | Lost 3 parts (1u2w) 3194 | -8/Materials | Discovered new exit (range 4) 3345 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03291_ Critical hit (Burn: +37). 03291_ G-50 Soldier suffers critical hit (Destroy). 03291_ Destroyed Carbon-fiber Leg. 03293_ Lgt. Treads destroyed. 03294_ G-50 Soldier destroyed. 03294_ Switching to secondary target: G-47 Trooper. 03294_ K-01 Serf collects debris. 03303_ U-05 Engineer destroyed. 03304_ K-01 Serf collects debris. 03311_ G-47 Trooper destroyed. 03312_ K-01 Serf collects debris. 03314_ Acquired 55 matter. 03314_ K-01 Serf collects debris. 03315_ Lgt. Ion Engine destroyed. 03321_ K-01 Serf collects debris. 03322_ Acquired 5 matter. 03323_ Critical hit (Burn: +37). 03323_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????## ## | | ?????????????????????????????? ??????????# ### | | ????????????????????????????? ?????????# #?? | | ????????????????????????????? ?????????# ### | | ????????????????????????????? ?######### ## | | ?????????????????????????????# #?# ## ## | | ?????????????????????????????# #?# """ ## ## | | ?????????????????????????????# #?# """ # % # | | ?????????????????????????????+ #?# """ # % #= | | ?????????????????????????????# #?# """ # " /% | | ?????????????????????????????# #?# """ # # | | ?????????????????????????????# #?# # # | | ?????????????????????######### #?# """ ## ## | | ?????????????????????# # #?# """ ## %## | | ?????????????????????# " #!= #?# """ ## ### | | ?????????????????????# """ +*%|#?# """ ## #?? | | ?????????????????????# """ #== #?# """ ## #?? | | ?????????????????????# """ k #%[ #?# ## #?? | | ?????????????????????# "" #! #######+### ### | | ?????????????????????# """ # %! % | | ?????????????????????# "" *Y = < | | ?????????????????????# "" # ! | | ?????????????????????# " ##################### | | ?????????????????????# @ #???????????????????? | | ?????????????????????#########???????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantInsulatedWheel Manual? 0 Play Time 01:02:50 Cumulative 4.0 hours Start 2025.07.10 @ 21:10:25 End 2025.07.11 @ 21:00:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35387355-aed4-4a3c-a2b4-7914765bc2b1