Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.17 @ 02:46:49 Player: jagoly Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (383) 1915 Value Destroyed (15292) 15292 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (7648) 7648 TOTAL SCORE: 30935 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5966 Follower Combat Kills 747 Entered Garrisons 200 Met Data Miner 300 Acquired ECA 300 Friendly Fire -365 Cogmind --------- Core Integrity 0/1000 Matter 243/300 Energy 72/150 System Corruption 26% Temperature Cool (33) Movement Hovering (45) Location -5/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Antigrav System Antigrav System Linear Gravjet > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Neutrino Core Micro Fission Core Armored Medium Treads Carbon-fiber Leg Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Advanced Heat Sink Improved Energy Well (400) Improved Energy Well (400) Encrypted Comm Array Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Weapon Cycler Thermal Shield > --- WEAPON ----------- Cooled Pulse Rifle Phase Cannon KE Penetrator > --- INVENTORY -------- Neutrino Core Micro Fission Core Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Antigrav System Antigrav System Linear Gravjet Linear Gravjet Advanced Heat Sink Improved Energy Well Improved Energy Well Encrypted Comm Array Long-range Missile Launcher [Rating: 97] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac Slots Evolved 10 | . . . 2 . 2 . 2 . . 2 . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . 1 . . . 2 Utility 5 | . . . 1 . 2 . 1 . . 1 . . . . Weapon 1 | . . . . . . . 1 . . . . . . . Parts Attached 420 | 6 11 . 30 11 33 38 27 30 19 71 5 . 2 137 Power 27 | 1 1 . 3 1 2 1 3 2 2 4 1 . . 6 Engine 23 | 1 1 . 3 1 2 1 3 2 2 4 1 . . 2 Core 3 | . . . . . . . . . . . . . . 3 Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 113 | 2 4 . 8 2 7 12 5 5 3 15 . . . 50 Treads 46 | . . . 7 2 7 10 4 5 1 7 . . . 3 Leg 41 | 2 4 . 1 . . . . . 2 . . . . 32 Wheel 2 | . . . . . . . . . . . . . . 2 Hover 18 | . . . . . . 1 . . . 4 . . . 13 Flight 6 | . . . . . . 1 1 . . 4 . . . . Utility 139 | 1 4 . 10 4 11 3 13 12 9 24 2 . 2 44 Device 84 | . 2 . 3 2 7 2 9 7 2 13 1 . 2 34 Storage 8 | 1 1 . 2 . . . . 1 1 . . . . 2 Processor 14 | . 1 . 1 . 3 . 1 . 1 4 1 . . 2 Hackware 3 | . . . . . 1 . 1 . 1 . . . . . Protection 30 | . . . 4 2 . 1 2 4 4 7 . . . 6 Artifact . | . . . . . . . . . . . . . . . Weapon 141 | 2 2 . 9 4 13 22 6 11 5 28 2 . . 37 Energy Gun 54 | . . . 1 . 9 11 5 6 3 3 . . . 16 Energy Cannon 37 | . 2 . 4 2 1 3 1 3 1 10 . . . 10 Ballistic Gun 18 | 2 . . 4 . 2 . . . . 8 1 . . 1 Ballistic Cannon 8 | . . . . . . . . . . 4 1 . . 3 Launcher 16 | . . . . 2 . 1 . 2 1 3 . . . 7 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . 1 7 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . 1 . 2 . 5 2 3 . 1 4 . . . 7 Corrupted Parts 2 | . . . . . . . . . . 1 . . . 1 System Corruption 14 | . . . . . . . . . . 10 . . . 4 Parts Lost 70 | . . . . 1 1 4 1 7 . 22 . . . 34 Power 5 | . . . . . . . . 2 . 1 . . . 2 Propulsion 17 | . . . . . . . . . . 5 . . . 12 Utility 31 | . . . . 1 1 2 1 4 . 8 . . . 14 Weapon 17 | . . . . . . 2 . 1 . 8 . . . 6 Highest Loss Streak 13 | . . . . 1 1 1 1 2 . 13 . . . 8 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . Average Slot Usage (%) 95 | . 98 100 100 100 99 99 99 95 92 82 100 100 100 91 Engine 7 | . 14 14 11 11 9 9 7 6 7 5 6 6 6 . Treads 16 | . . . 29 33 27 26 23 18 14 12 . . . 1 Leg 5 | . 28 28 3 . . . . . . . . . . 18 Hover 2 | . . . . . . . . . . 1 26 26 26 8 Device 12 | . 13 14 11 13 11 10 15 7 14 11 13 13 13 13 Storage 7 | . 14 14 11 11 9 9 7 7 7 5 . . . 4 Processor 8 | . . . . . 9 9 7 7 7 15 26 26 26 18 Hackware 4 | . . . . . 6 9 9 7 7 4 . . . . Protection 6 | . . . 10 8 9 7 4 13 7 5 6 6 6 1 Energy Gun 11 | . . . . . 13 15 22 22 15 4 . . . 7 Energy Cannon 5 | . 9 28 13 21 3 1 . . 6 7 . . . . Ballistic Gun 1 | . 18 . 8 . . . . . . 3 . . . . Ballistic Cannon 1 | . . . . . . . . . . . 19 20 20 6 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 103 | 12 22 22 43 43 45 54 60 71 93 103 34 34 38 57 Greatest Support 150 | 20 20 20 63 66 66 64 79 103 103 150 35 35 39 120 Greatest Overweight (x) 4 | . 1 1 . . . 1 1 . . 1 . . . 4 Average Overweight (x) . | . . 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 20 20 20 5 5 5 15 Average Capacity 14 | 6 9 10 14 15 15 15 15 16 20 17 5 5 5 10 Most Carried 20 | 4 10 10 15 15 15 15 15 20 20 20 5 5 5 15 Average Carried 13 | 2 8 10 14 14 14 14 14 15 19 15 4 5 5 9 Final Capacity 20 | 8 10 10 15 15 15 15 15 20 20 5 5 5 5 15 Final Carried 20 | 4 10 10 15 14 15 14 15 20 20 5 5 5 5 15 Class Distribution -------------------- 31% | Mutant 14% | Scavenger-Gunner 13% | Scavenger-Tank 11% | Scavenger-Skirmisher 10% | Scavenger-Mutant 7% | Tank 4% | Gunner 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac Matter Collected 7161 | 245 371 99 359 111 352 404 335 466 254 1291 112 . 271 2491 Remotely . | . . . . . . . . . . . . . . . Salvage Created 17367 | . 596 . 689 287 1108 1867 1500 2609 724 2232 69 . 397 5289 Parts 734 | . 44 . 43 22 64 61 57 79 20 127 1 . 7 209 Haulers Intercepted 24 | . 1 . 5 . 3 6 2 . 1 2 . . . 4 Recyclers Shooed 11 | . . . . . . . . . 1 6 . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . 4 . 8 . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac Combat Hostiles Destroyed 306 | . 14 . 9 24 18 29 27 41 10 34 2 . 6 92 Guns 155 | . 11 . 3 . 9 19 23 31 5 16 . . . 38 Cannons 73 | . 3 . 4 14 8 1 . . 2 6 2 . 6 27 AOE 55 | . . . 1 10 . 2 . 8 2 11 . . . 21 Classes Destroyed 22 | . 6 . 2 3 1 1 2 . . 5 . . 1 1 Worker 24 | . 1 . 3 . . 1 . . 1 8 . . . 10 Builder 15 | . . . . . . . . . . 9 . . . 6 Tunneler 1 | . . . . . . . . . . . . . . 1 Hauler 24 | . 1 . 5 . 3 6 2 . 1 2 . . . 4 Recycler 10 | . . . . . 2 . . . 2 2 . . . 4 Mechanic 6 | . . . . . . . 1 . 1 . . . . 4 Operator 6 | . 1 . . . . 2 1 . 1 . . . . 1 Drone 2 | . . . . . . . . . . . . . 2 . Watcher 16 | . 2 . 3 . 2 2 3 . . 3 . . . 1 Swarmer 52 | . 6 . 2 8 5 . 4 15 2 . . . . 10 Saboteur 2 | . . . . . . . . . . 1 . . . 1 Grunt 147 | . 8 . 4 2 8 14 18 18 6 19 2 . 3 45 Brawler 11 | . . . . . . 2 1 2 . 1 . . . 5 Duelist 10 | . . . . 1 . . . 2 . 1 . . . 6 Protector 4 | . . . . . . . . . . 2 . . . 2 Sentry 30 | . . . 3 . 5 13 1 3 1 1 . . . 3 Demolisher 2 | . . . . 2 . . . . . . . . . . Hunter 10 | . . . . . . . . . . 4 . . . 6 Programmer 23 | . . . . . . . 3 1 1 4 . . . 14 Behemoth 2 | . . . . . . . . . . 1 . . 1 . Zionite 1 | . . . 1 . . . . . . . . . . . Assembled 11 | . . . . 11 . . . . . . . . . . Best Kill Streak 18 | . 3 . 4 13 6 7 9 11 4 15 1 . 3 18 Combat Bots Only 16 | . 3 . 3 13 6 3 9 11 2 10 1 . 3 16 Max Kills in Single Turn 5 | . 1 . 3 5 1 1 2 3 3 5 1 . 1 5 Gunslinging 1 | . . . . . . . . 1 . . . . . 1 Exploded 5 | . . . 1 5 . 1 . 3 1 3 . . . 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac Hostile Shots Fired 1806 | . 60 . 21 81 80 144 110 219 43 498 . . 9 541 Missed 604 | . 20 . 6 19 22 38 36 72 20 184 . . 5 182 Damage Taken 18484 | . 394 . 180 792 655 1589 865 1820 252 4781 . . 88 7068 Core 2508 | . 120 . 21 59 102 121 54 161 22 810 . . . 1038 Absorbed by Shields 365 | . . . . 28 105 4 175 53 . . . . . . Reduced by Siege Mode 65 | . . . . . . . . . . 65 . . . . Redirected to Shielding 19 | . . . . . . . . . . . . . . 19 Ignored by Resistances 948 | . . . . . . 64 74 148 39 133 . . . 490 Regen/Repaired (Parts) 185 | . . . . . . 92 . . 93 . . . . . Core Remaining (%) 60 | 100 . 52 . 80 . 59 . . 66 . . . 4 . Volleys Fired 940 | . 62 . 39 31 69 121 72 163 25 95 7 . 20 236 Largest 3 | . 2 . 2 2 2 2 3 3 3 3 3 . 3 3 Hottest 226 | . 136 . 136 136 136 136 183 191 197 226 149 . 149 210 Shots Fired 2098 | . 124 . 77 58 137 231 211 375 68 243 15 . 32 527 Gun 1519 | . 112 . 18 . 94 219 211 365 44 175 . . . 281 Cannon 532 | . 12 . 59 55 43 9 . 5 22 59 15 . 32 221 Launcher 47 | . . . . 3 . 3 . 5 2 9 . . . 25 Special . | . . . . . . . . . . . . . . . Kinetic 491 | . 112 . 18 . . . . . . 136 15 . 32 178 Thermal 1560 | . 12 . 59 55 137 228 211 370 66 98 . . . 324 Explosive 47 | . . . . 3 . 3 . 5 2 9 . . . 25 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 46 | . 9 . 6 9 9 46 16 41 20 21 3 . 8 29 Robot Miss Streak 7 | . 6 . 7 3 3 2 2 3 3 4 3 . 7 6 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 25 | . . . . . 1 1 4 8 . 5 . . . 6 Max Gunslinging Chain 1 | . . . . . 1 1 1 1 . 1 . . . 1 Shots Hit Robots 1509 | . 64 . 42 32 88 198 160 282 43 177 7 . 26 390 Core Hits 866 | . 29 . 18 36 39 64 59 140 36 126 4 . 27 288 Critical Kills 4 | . . . . . . 1 . . . . . . . 3 Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . . Critical Strikes 100 | . . . . . 3 24 14 29 3 4 . . . 23 Burn 89 | . . . . . 3 23 14 29 3 3 . . . 14 Meltdown 2 | . . . . . . 1 . . . . . . . 1 Destroy 3 | . . . . . . . . . . 1 . . . 2 Blast 6 | . . . . . . . . . . . . . . 6 Melee Attacks 24 | . . . . . 3 21 . . . . . . . . Impact 24 | . . . . . 3 21 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 43451 | . 824 . 1164 1272 1843 3958 2854 6291 1324 7250 188 . 794 15689 Guns 22399 | . 742 . 201 . 1314 3400 2854 4932 589 2606 . . . 5761 Cannons 9418 | . 82 . 632 700 529 143 . . 300 1272 188 . 794 4778 Explosions 11634 | . . . 331 572 . 415 . 1359 435 3372 . . . 5150 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 7407 | . 742 . 201 . . . . . . 2038 188 . 794 3444 Thermal 25761 | . 82 . 963 700 1843 3543 2854 4932 889 2350 . . . 7605 Explosive 10230 | . . . . 572 . 415 . 1359 435 2862 . . . 4587 Electromagnetic 53 | . . . . . . . . . . . . . . 53 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 16 | . 2 2 . . . . 5 7 12 14 12 11 11 16 Average Corruption 7 | . 2 2 . . . . 4 6 11 5 11 11 11 8 Corruption Purged 5 | . . . . . . . . . . 4 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 272 | . 7 10 . . . . 26 80 42 11 5 2 14 75 Message Errors 74 | . 2 3 . . . . 7 25 15 1 2 . 3 16 Matter Fused 52 | . 1 1 . . . . 9 15 7 1 . . 2 16 Heat Flow Errors 35 | . . 1 . . . . 4 8 6 1 1 2 1 11 Energy Discharges 26 | . . . . . . . 3 9 6 1 . . 3 4 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . 1 . . . . 1 . Data Loss (minor) 31 | . . 3 . . . . 1 12 2 4 . . . 9 Data Loss (major) 12 | . . 2 . . . . 1 2 3 . 1 . 1 2 Misfires 10 | . 1 . . . . . . 6 . 1 . . . 2 Alerts 10 | . 2 . . . . . . 1 1 . 1 . 1 4 Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 18 | . 1 . . . . . 1 1 2 2 . . 2 9 Overload Shots 82 | . . . . . . . . 2 . 3 . . . 77 Effects 7 | . . . . . . . . . . . . . . 7 Energy Bleed 3 | . . . . . . . . . . . . . . 3 Heat Surge 3 | . . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . . 1 Overflow Damage 870 | . . . 131 . . 33 . 67 2 355 . . 3 279 Projectiles 146 | . . . 10 . . . . . 1 32 . . 3 100 Explosions 724 | . . . 121 . . 33 . 67 1 323 . . . 179 Melee . | . . . . . . . . . . . . . . . Knockbacks 40 | . . . . . . . . . . . . . 8 32 Impact . | . . . . . . . . . . . . . . . Kinetic 40 | . . . . . . . . . . . . . 8 32 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 392 | . . . . . . . . 18 . 180 . . . 194 Shots 10 | . . . . . . . . 2 . 3 . . . 5 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 651 | . 135 147 208 254 149 291 289 513 223 322 136 275 192 651 Average Temperature 90 | . 55 75 65 103 37 80 73 122 54 92 31 125 67 115 Received Heat Transfer 5204 | . 165 . 78 62 312 708 306 585 84 1227 . . 12 1665 Effects 24 | . . . . . . 4 . 4 . 1 . . . 15 Shutdowns 3 | . . . . . . . . . . . . . . 3 Energy Bleed 5 | . . . . . . 1 . 1 . 1 . . . 2 Interference 11 | . . . . . . 3 . 3 . . . . . 5 Matter Decay 1 | . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . 1 . . . . Total Turns 10 | . . . . . . . . . . 10 . . . . Longest Duration 10 | . . . . . . . . . . 10 . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 29 | . . . 1 . 1 7 5 6 1 1 . . . 7 Combat Hostiles 23 | . . . 1 . 1 7 4 2 1 1 . . . 6 Parts Melted 147 | . . . 6 3 8 40 23 32 3 7 . . . 25 Heat Transferred 51650 | . 148 . 1447 1258 3663 8954 7067 11722 1924 3316 . . . 12151 Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac Peak Influence 2752 | . 300 92 369 176 402 448 627 2400 1751 1476 . . . 2752 Initial 1260 | . . 92 . 1 63 150 159 380 1260 793 . . . 407 Average 712 | . 169 57 88 122 266 278 331 1467 1324 977 . . . 1083 Maximum Alert Level 5 | . 1 . 1 . 2 2 2 5 5 4 . . . 5 Low Security (%) 23 | 100 58 100 88 100 11 12 21 . . . . . . . Level 1 25 | . 41 . 11 . 87 82 46 4 . . . . . 11 Level 2 10 | . . . . . 1 5 31 7 . 18 . . . 21 Level 3 10 | . . . . . . . . 11 . 47 . . . 25 Level 4 19 | . . . . . . . . 34 96 33 . . . 21 Level 5 8 | . . . . . . . . 41 3 . . . . 10 High Security 1 | . . . . . . . . . . . . . . 9 Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 71 | . 3 . 2 1 1 6 11 . 6 16 . . . 25 Investigation 9 | . . . 1 1 1 2 4 . . . . . . . Extermination 14 | . . . . . . . 3 . 2 3 . . . 6 Reinforcement 19 | . 3 . 1 . . 1 3 . 1 5 . . . 5 Assault 22 | . . . . . . . 1 . 3 5 . . . 13 Garrison 7 | . . . . . . 3 . . . 3 . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded 4 | . . . . . . . . . . 3 . . . 1 Haulers Reinforced 5 | . . . . . . . 1 . . 1 . . . 3 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac Distress Signals 11 | . . . 2 . 2 1 2 . . 1 . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 462 | . 23 . 22 29 32 42 39 43 31 53 3 . 6 139 Peak Tracking Total 11 | . 3 . 4 10 8 4 7 8 4 9 2 . 3 11 Tactical Retreats 18 | . . . 1 . . 1 7 2 1 2 1 . . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac Traps Triggered 13 | . 1 . 1 . 1 3 3 2 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac Machines Disabled 56 | . . . 3 1 1 3 . 10 4 9 . . . 25 Max in Single Turn 6 | . . . 2 1 1 1 . 2 1 5 . . . 6 Garrison Relay 5 | . . . . . . . . 5 . . . . . . Phase Generator 1 | . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac Machines Accessed 64 | . 4 . 7 2 5 14 8 3 6 6 1 4 . 4 Terminals 39 | . 2 . 6 1 3 11 3 3 5 2 . . . 3 Fabricators 3 | . . . . . . . 3 . . . . . . . Repair Stations 2 | . . . . . . 1 . . 1 . . . . . Recycling Units 10 | . 2 . 1 . 1 2 1 . . 2 . . . 1 Scanalyzers 2 | . . . . . 1 . . . . 1 . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . . . Total Hacks 183 | . 8 . 24 2 12 47 20 7 11 9 1 31 . 11 Successful 87 | . 4 . 11 1 4 17 8 1 2 3 1 31 . 4 Failed 96 | . 4 . 13 1 8 30 12 6 9 6 . . . 7 Catastrophic 25 | . 2 . 1 1 2 3 3 2 4 3 . . . 4 Database Lockouts . | . . . . . . . . . . . . . . . Manual 43 | . . . 12 1 1 12 6 . 4 2 . . . 5 Terminals 113 | . 5 . 23 1 8 39 10 7 8 3 . . . 9 Fabricators 7 | . . . . . . . 7 . . . . . . . Repair Stations 7 | . . . . . . 4 . . 3 . . . . . Recycling Units 15 | . 3 . 1 . 1 4 1 . . 3 . . . 2 Scanalyzers 5 | . . . . . 3 . . . . 2 . . . . Garrison Access 3 | . . . . . . . 2 . . 1 . . . . Terminal Hacks 65 | . 3 . 9 1 1 12 2 1 . . 1 31 . 4 Record 13 | . . . . . . . 2 . . . . 11 . . Part Schematic 13 | . . . . . . 2 . . . . . 11 . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . Robot Analysis 4 | . 1 . 1 . . 2 . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . . . . . . 3 . . Open Door 4 | . . . . 1 . 2 . . . . 1 . . . Branch Access Points 2 | . . . . . . . . . . . . . . 2 Emergency Access Points 2 | . . . 1 . . . . 1 . . . . . . Terminal Index 3 | . 1 . 1 . . . . . . . . . . 1 Recycling Unit Index 1 | . . . . . . 1 . . . . . . . . Unreport Threat 5 | . . . 2 . . 3 . . . . . . . . Locate Traps 2 | . . . 1 . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . Registered Components 4 | . . . 2 . 1 . . . . . . . . 1 Fabricator Hacks 4 | . . . . . . . 4 . . . . . . . Load Schematic 2 | . . . . . . . 2 . . . . . . . Build 2 | . . . . . . . 2 . . . . . . . Repair Station Hacks 4 | . . . . . . 2 . . 2 . . . . . Scan Component 2 | . . . . . . 1 . . 1 . . . . . Repair 2 | . . . . . . 1 . . 1 . . . . . Recycling Unit Hacks 7 | . 1 . 1 . 1 2 1 . . 1 . . . . Retrieve Components 7 | . 1 . 1 . 1 2 1 . . 1 . . . . Scanalyzer 4 | . . . . . 2 . . . . 2 . . . . Insert Component 2 | . . . . . 1 . . . . 1 . . . . Analyze 2 | . . . . . 1 . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . Unauthorized Hacks 2 | . . . 1 . . 1 . . . . . . . . Terminals 2 | . . . 1 . . 1 . . . . . . . . Operators 2 | . . . 1 . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . . . . . . . . Used 2 | . . . 1 . . 1 . . . . . . . . Hacking Detections 47 | . 3 . 7 1 3 10 6 3 6 4 . . . 4 Full Trace Events 6 | . . . . . 1 1 3 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 1 2 . . . 1 . 11 . . Parts Built 1 | . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 109 | . . . . . . . 109 . . . . . . . Total Part Build Rating 3 | . . . . . . . 3 . . . . . . . Parts Repaired 2 | . . . . . . 1 . . 1 . . . . . Time 82 | . . . . . . 38 . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 43 | . 7 . 9 . 4 12 3 . . 8 . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . 1 . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 23 | . . . . . . . . 23 . . . . . . Machine Destruction 20 | . . . . . . . . 20 . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac Total Allies 6 | . . 2 . . . . . 3 . . . . 1 . Largest Group 2 | . . 2 2 . . . . 2 2 . . . 1 1 Highest-Rated Group 142 | . . 53 53 . . . . 142 142 . . . 96 96 Highest-Rated Ally 96 | . . 31 31 . . . . 80 80 . . . 96 96 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 98 | . . . 41 . . . . 2 45 . . . 8 2 Total Damage 2859 | . . . 651 . . . . 45 1549 . . . 318 296 Kills 27 | . . . 11 . . . . . 15 . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac Robot Analysis Total 4 | . 1 . 1 . . 2 . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 2 . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac Turns Passed 16557 | 67 764 641 1350 732 1194 1795 1624 2682 1200 1480 143 39 314 2532 Spaces Moved 9444 | 47 381 338 712 371 553 812 832 1328 669 986 196 90 562 1567 Core 6 | 3 . . . . . . . . . 3 . . . . Treads 5740 | . . . 606 371 553 812 832 1328 669 569 . . . . Legs 1539 | 44 381 338 106 . . . . . . . . . . 670 Wheels 105 | . . . . . . . . . . . . . . 105 Hover 1761 | . . . . . . . . . . 121 196 90 562 792 Flight 293 | . . . . . . . . . . 293 . . . . Fastest Speed 32 | 50 120 190 120 160 160 150 150 160 160 32 43 43 38 36 Average Speed 131 | 115 142 190 154 160 160 156 155 160 160 109 43 43 42 90 Slowest Speed 300 | 120 190 190 160 160 160 245 240 160 160 240 43 43 43 300 Overloaded Moves 112 | . . . . . . . . . . . . . 82 30 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . 3 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 54 | 3 75 89 58 54 55 97 21 97 20 23 25 80 74 43 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . 1 . . . . . . 1 1 . . Known Exits Taken 10 | . . . 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched 3 | . . . . 1 . . . . . . . . 2 . Spaces Dug 14 | . . . . . 2 7 . . . 2 . . . 3 Terrain Destroyed 700 | . . . 30 35 2 29 . 100 16 143 5 . 1 339 Melee 9 | . . . . . 2 7 . . . . . . . . Projectile 52 | . . . . . . . . . . 7 5 . 1 39 AOE 639 | . . . 30 35 . 22 . 100 16 136 . . . 300 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac Total 11782 | 56 483 337 896 451 726 1071 1005 1568 745 1243 240 89 605 2267 Wait 548 | . 6 . 60 26 31 45 42 19 12 37 26 . 21 223 Move 9423 | 46 380 337 711 370 552 811 831 1327 668 979 195 89 561 1566 Hop 3 | . . . . . . . . . . 3 . . . . Pick Up 131 | 4 11 . 22 5 8 13 11 9 4 18 2 . . 24 Fast Attach 171 | 6 5 . 8 2 14 8 10 11 11 21 3 . . 72 Attach 84 | . 2 . 6 2 5 7 5 6 1 31 1 . . 18 Detach 57 | . 2 . 6 1 6 2 5 3 1 14 1 . . 16 Swap 166 | . 4 . 16 7 14 23 12 14 7 19 1 . 2 47 Drop 228 | . 11 . 28 7 24 20 17 11 15 26 4 . . 65 Fire 940 | . 62 . 39 31 69 121 72 163 25 95 7 . 20 236 Melee 24 | . . . . . 3 21 . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . 5 1 . . . 1 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: [*Fac x2] / *Upp x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Discovered new exit (range 13) 319 | -10/Materials | Build established: Mutant 568 | -10/Materials | Discovered new exit (range 16) 754 | -10/Materials | Discovered new exit (range 16) 832 | -10/Materials | Entered Mines 1034 | -10/Mines | Discovered new exit (range 3) 1051 | -10/Mines | Learned location of Zion (-7) 1410 | -10/Mines | Learned 2 Materials zone layouts 1467 | -10/Mines | Discovered new exit (range 2) 1473 | -10/Mines | Entered Materials 1473 | -9/Materials | Accompanied by 2 allies 1473 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1474 | -9/Materials | Identified exit to Materials 1474 | -9/Materials | Identified exit to Mines 1478 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1649 | -9/Materials | Discovered exit to Mines (range 8) 2090 | -9/Materials | Discovered exit to Materials (range 5) 2251 | -9/Materials | Build established: Scavenger-Mutant 2823 | -9/Materials | Entered Mines 2866 | -9/Mines | Learned 8 Materials zone layouts 2881 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3204 | -9/Mines | Discovered exit to Materials (range 5) 3360 | -9/Mines | Met a Derelict shopkeep closing up shop 3488 | -9/Mines | Assembled infested the area 3505 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3545 | -9/Mines | Destroyed 13 combat bots 3555 | -9/Mines | Entered Materials 3555 | -8/Materials | Evolved 2 slots: Utility x2 3556 | -8/Materials | Identified exit to Factory 3556 | -8/Materials | Identified exit to Storage 4014 | -8/Materials | Build established: Mutant 4749 | -8/Materials | Entered Storage 5522 | -8/Storage | Garrison activated, responded to threat 5709 | -8/Storage | Repaired Adv. Treads 6254 | -8/Storage | Discovered exit to Factory (range 16) 6544 | -8/Storage | Entered Factory 6544 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6681 | -7/Factory | Discovered new exit (range 4) 6945 | -7/Factory | Build established: Hacker-Gunner 7138 | -7/Factory | Destroyed 9 combat bots 7397 | -7/Factory | Discovered new exit (range 7) 7430 | -7/Factory | Build established: Tank 8050 | -7/Factory | Fabricated Adv. Targeting Computer? 8110 | -7/Factory | Identified exit to Garrison 8144 | -7/Factory | First assault squad dispatched 8168 | -7/Factory | Entered Garrison 8198 | -7/Garrison | Triggered checkpoint 8286 | -7/Garrison | Garrison Relay disabled 8376 | -7/Garrison | Triggered checkpoint 8443 | -7/Garrison | Destroyed 11 combat bots 8478 | -7/Garrison | Triggered checkpoint 8529 | -7/Garrison | Destroyed 9 combat bots 8577 | -7/Garrison | Discovered new exit (range 11) 8650 | -7/Garrison | Triggered checkpoint 8663 | -7/Garrison | Garrison Relay disabled 8804 | -7/Garrison | Triggered checkpoint 9152 | -7/Garrison | Discovered new exit (range 10) 9197 | -7/Garrison | Rescued a captive Derelict 9221 | -7/Garrison | Garrison Relay disabled 9226 | -7/Garrison | Triggered checkpoint 9328 | -7/Garrison | Build established: Scavenger-Tank 9641 | -7/Garrison | Garrison Relay disabled 9642 | -7/Garrison | Triggered checkpoint 9722 | -7/Garrison | Triggered checkpoint 9748 | -7/Garrison | Discovered new exit (range 15) 10157 | -7/Garrison | Found embedded Infiltrators 10342 | -7/Garrison | Phase Generator disabled 10779 | -7/Garrison | Garrison Relay disabled 10850 | -7/Garrison | Entered Factory 10850 | -7/Factory | Accompanied by 2 allies 10879 | -7/Factory | System corruption reached 10% 11197 | -7/Factory | Build established: Scavenger-Gunner 11220 | -7/Factory | Repaired Rnf. Deuterium Engine? 11250 | -7/Factory | First assault squad dispatched 11835 | -7/Factory | Found Powered Armor 12021 | -7/Factory | Discovered new exit (range 12) 12040 | -7/Factory | Identified exit to Factory 12050 | -7/Factory | Entered another Factory area 12050 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12160 | -6/Factory | Spotted B-75 Beast 12181 | -6/Factory | Destroyed B-75 Beast 12507 | -6/Factory | Build established: Scavenger-Skirmisher 12750 | -6/Factory | First assault squad dispatched 13174 | -6/Factory | Garrison activated, responded to threat 13239 | -6/Factory | Core integrity fell below 50% 13260 | -6/Factory | Lost 13 parts (1p2n6u4w) 13309 | -6/Factory | Destroyed 10 combat bots 13357 | -6/Factory | Lost 4 parts (1n3w) 13361 | -6/Factory | Core integrity fell below 20% 13436 | -6/Factory | System corruption reached 10% 13493 | -6/Factory | Discovered new exit (range 5) 13494 | -6/Factory | Identified exit to Lower Caves 13530 | -6/Factory | Entered Lower Caves 13536 | -6/Lower Caves | Met a Warlord Commander 13537 | -6/Lower Caves | Learned location of Warlord (-5) 13541 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 13565 | -6/Lower Caves | Found Encrypted Comm Array 13640 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 13648 | -6/Lower Caves | Identified exit to Data Miner 13673 | -6/Lower Caves | Entered Data Miner 13673 | -6/Data Miner | Discovered new exit (range 6) 13675 | -6/Data Miner | Identified exit to Proximity Caves 13679 | -6/Data Miner | Met Data Miner 13694 | -6/Data Miner | Learned location of Section 7 (-2) 13694 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13702 | -6/Data Miner | Received God Mode back door access code from Data Miner 13712 | -6/Data Miner | Entered Proximity Caves 13715 | -5/Proximity Caves | Learned Factory stockpile data 13722 | -5/Proximity Caves | Learned Factory trap positions 13736 | -5/Proximity Caves | Escorted by Enhanced Grunt 13781 | -5/Proximity Caves | Spotter reported a threat 13854 | -5/Proximity Caves | Build established: Scout 13862 | -5/Proximity Caves | Spotter reported a threat 13898 | -5/Proximity Caves | Spotted B-75 Beast 13909 | -5/Proximity Caves | Destroyed B-75 Beast 13924 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13964 | -5/Proximity Caves | Discovered new exit (range 20) 14018 | -5/Proximity Caves | Identified exit to Factory 14026 | -5/Proximity Caves | Entered Factory 14026 | -5/Factory | Accompanied by 1 ally 14026 | -5/Factory | Evolved 2 slots: Propulsion x2 14027 | -5/Factory | Loaded intel: 132 trap records 14196 | -5/Factory | Identified exit to Upper Caves 14218 | -5/Factory | Garrison activated, responded to threat 14326 | -5/Factory | Search patrols dispatched 14406 | -5/Factory | Lost 3 parts (3n) 14702 | -5/Factory | Lost 3 parts (1p1n1u) 14845 | -5/Factory | Destroyed 7 combat bots 15226 | -5/Factory | First assault squad dispatched 15575 | -5/Factory | System corruption reached 10% 15629 | -5/Factory | Lost 4 parts (2n2u) 15803 | -5/Factory | Lost 4 parts (3u1w) 15816 | -5/Factory | Destroyed 10 combat bots 15937 | -5/Factory | Discovered new exit (range 13) 16126 | -5/Factory | Build established: Scavenger-Skirmisher 16267 | -5/Factory | Core integrity fell below 50% 16295 | -5/Factory | Destroyed 9 combat bots 16307 | -5/Factory | High security lockdown imminent 16330 | -5/Factory | Lost 3 parts (3w) 16387 | -5/Factory | High security lockdown engaged 16462 | -5/Factory | Core integrity fell below 20% 16548 | -5/Factory | Destroyed 16 combat bots 16557 | -5/Factory | Discovered new exit (range 15) 16558 | -5/Factory | Crushed by falling debris 16558 | -5/Factory | Smashed by cave-in Last Messages --------------- 16548_ Dropped Carbon-fiber Leg. 16548_ Slug penetrates Wall. 16551_ Critical hit (Burn: +37). 16554_ Penetrated by Slug. 16555_ Cld. Pulse Rifle destroyed. 16555_ Penetrated by Slug. 16556_ Adv. Heat Sink destroyed. 16556_ Penetrated by Slug. 16556_ Lrn. Missile Launcher destroyed. 16557_ EXIT=FOUND 16558_ The unstable cave ceiling collapses. 16558_ Crushed by falling debris. 16558_ Imp. Weapon Cycler destroyed. 16558_ System corrupted by crushing effect (+2). 16558_ Adv. Targeting Computer destroyed. 16558_ System corrupted by crushing effect (+1). 16558_ Antigrav System destroyed. 16558_ System corrupted by crushing effect (+2). 16558_ Linear Gravjet destroyed. 16558_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????^???????????? | | ?????????????????????????????????????^???????????? | | ?????????????????????????????????????^???????????? | | ?????????????????????????????????????^???????????? | | ?????????????????????????????????????^???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????^???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????" ?#?????????????????????????? | | ?????????????????^""" # ????????????????????????? | | ??????????????? " " # ???????????????????????? | | ??????????????# ???????????????????????? | | ??????????????# ! ???????????????????????? | | ??????????????# [= ??????????????????????? | | ??????????????# "??????????????????????? | | ??????????????#^ == %# ??????????????????????? | | ?????????###?## ==% # ###?????????????????????? | | ?????????? ## / # #?????????????????????? | | ??????????< # #?????????????????????? | | ????????????# % # #?????????????????????? | | ????????????# = % #@####???????????????????? | | ????????????# = ##??????????????????? | | ??????####+## % # ###????????????????? | | ????? [ #????????????????? | | ????? #????????????????? | | ????# = #????????????????? | | ????# ! [[/! #????????????????? | | ????# =]==! """#????????????????? | | ????# %% =% """#????????????????? | | ????# [ [[# R"#????????????????? | | ????? g# """#????????????????? | | ????? ;m # #????????????????? | | ?????? ### #g##########????????????????? | | ?????? ??##;%##????????????????????????? | | ?????? ????#/" ############## #?????????? | | ???????########/????# ]]! #?????????? | | ??????????????#?????# ## ]]! #?????????? | | ??????????????????####+### ]]! #?????????? | | ??????????????????# + +??????? | | ??????????????????# ] # #??????? | | ??????????????????# # """ """ #?????" | | ??????????????????# # """T""" ?????????????? | | ??????????????????# # ########??????????????? | | ??????????????????# # #?????????????????????? | | ??????????????????######## ##????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 625 Resistance: KI 30 Resistance: TH 20 Core Shielding 20 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Matter Filtering 50 Particle Charging 20 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Storage | Hacked Lrg. Storage Unit | -8/Storage | Hacked Imp. Heavy Treads | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Arc Projector | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Adv. Targeting Computer | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Pyromaniac The Oracle Challenges ------------ None Game ------ Seed MyomerBurstFragment Manual? 0 Play Time 06:47:14 Cumulative 111.9 hours Start 2024.07.16 @ 19:22:30 End 2024.07.17 @ 02:46:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab4bb0a1-694f-4077-b183-1e51118b38e4