Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.17 @ 02:46:49

Player: jagoly

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (383)     1915
Value Destroyed (15292)    15292
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (7648)               7648
              TOTAL SCORE: 30935

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    5966
Follower Combat Kills      747
Entered Garrisons          200
Met Data Miner             300
Acquired ECA               300
Friendly Fire              -365

 Cogmind 
---------
Core Integrity             0/1000
Matter                     243/300
Energy                     72/150
System Corruption          26%
Temperature                Cool (33)
Movement                   Hovering (45)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (6) ---
           Antigrav System
           Antigrav System
           Linear Gravjet
>          --- UTILITY (7) ------
  Advanced Heat Sink
     Large Storage Unit
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
     Light Ion Engine
           Neutrino Core
     Micro Fission Core
   Armored Medium Treads
           Carbon-fiber Leg
           Flexi-carbon Leg
  Enhanced Armored Leg
  Enhanced Armored Leg
  Enhanced Armored Leg
  Enhanced Armored Leg
  Enhanced Armored Leg
  Advanced Heat Sink
  Improved Energy Well (400)
  Improved Energy Well (400)
           Encrypted Comm Array

 Peak State 
------------
>            --- POWER ------------
             Fusion Reactor
>            --- PROPULSION -------
     Armored Medium Treads
             Flexi-carbon Leg
             Flexi-carbon Leg
    Enhanced Armored Leg
    Enhanced Armored Leg
    Enhanced Armored Leg
>            --- UTILITY ----------
    Advanced Heat Sink
       Large Storage Unit
    Improved Sensor Array
    Advanced Signal Interpreter
    Advanced Targeting Computer
    Improved Weapon Cycler
             Thermal Shield
>            --- WEAPON -----------
      Cooled Pulse Rifle
             Phase Cannon
             KE Penetrator
>            --- INVENTORY --------
             Neutrino Core
       Micro Fission Core
             Flexi-carbon Leg
    Enhanced Armored Leg
    Enhanced Armored Leg
    Enhanced Armored Leg
             Antigrav System
             Antigrav System
             Linear Gravjet
             Linear Gravjet
    Advanced Heat Sink
    Improved Energy Well
    Improved Energy Well
             Encrypted Comm Array
  Long-range Missile Launcher
[Rating: 97]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac 
Slots Evolved              10   | .   .   .   2   .   2   .   2   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   2   
  Utility                  5    | .   .   .   1   .   2   .   1   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             420  | 6   11  .   30  11  33  38  27  30  19  71  5   .   2   137 
  Power                    27   | 1   1   .   3   1   2   1   3   2   2   4   1   .   .   6   
    Engine                 23   | 1   1   .   3   1   2   1   3   2   2   4   1   .   .   2   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               113  | 2   4   .   8   2   7   12  5   5   3   15  .   .   .   50  
    Treads                 46   | .   .   .   7   2   7   10  4   5   1   7   .   .   .   3   
    Leg                    41   | 2   4   .   1   .   .   .   .   .   2   .   .   .   .   32  
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Hover                  18   | .   .   .   .   .   .   1   .   .   .   4   .   .   .   13  
    Flight                 6    | .   .   .   .   .   .   1   1   .   .   4   .   .   .   .   
  Utility                  139  | 1   4   .   10  4   11  3   13  12  9   24  2   .   2   44  
    Device                 84   | .   2   .   3   2   7   2   9   7   2   13  1   .   2   34  
    Storage                8    | 1   1   .   2   .   .   .   .   1   1   .   .   .   .   2   
    Processor              14   | .   1   .   1   .   3   .   1   .   1   4   1   .   .   2   
    Hackware               3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   
    Protection             30   | .   .   .   4   2   .   1   2   4   4   7   .   .   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   141  | 2   2   .   9   4   13  22  6   11  5   28  2   .   .   37  
    Energy Gun             54   | .   .   .   1   .   9   11  5   6   3   3   .   .   .   16  
    Energy Cannon          37   | .   2   .   4   2   1   3   1   3   1   10  .   .   .   10  
    Ballistic Gun          18   | 2   .   .   4   .   2   .   .   .   .   8   1   .   .   1   
    Ballistic Cannon       8    | .   .   .   .   .   .   .   .   .   .   4   1   .   .   3   
    Launcher               16   | .   .   .   .   2   .   1   .   2   1   3   .   .   .   7   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   .   .   1   7   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   1   .   2   .   5   2   3   .   1   4   .   .   .   7   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    System Corruption      14   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   4   
Parts Lost                 70   | .   .   .   .   1   1   4   1   7   .   22  .   .   .   34  
  Power                    5    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   2   
  Propulsion               17   | .   .   .   .   .   .   .   .   .   .   5   .   .   .   12  
  Utility                  31   | .   .   .   .   1   1   2   1   4   .   8   .   .   .   14  
  Weapon                   17   | .   .   .   .   .   .   2   .   1   .   8   .   .   .   6   
  Highest Loss Streak      13   | .   .   .   .   1   1   1   1   2   .   13  .   .   .   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     95   | .   98  100 100 100 99  99  99  95  92  82  100 100 100 91  
  Engine                   7    | .   14  14  11  11  9   9   7   6   7   5   6   6   6   .   
  Treads                   16   | .   .   .   29  33  27  26  23  18  14  12  .   .   .   1   
  Leg                      5    | .   28  28  3   .   .   .   .   .   .   .   .   .   .   18  
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   1   26  26  26  8   
  Device                   12   | .   13  14  11  13  11  10  15  7   14  11  13  13  13  13  
  Storage                  7    | .   14  14  11  11  9   9   7   7   7   5   .   .   .   4   
  Processor                8    | .   .   .   .   .   9   9   7   7   7   15  26  26  26  18  
  Hackware                 4    | .   .   .   .   .   6   9   9   7   7   4   .   .   .   .   
  Protection               6    | .   .   .   10  8   9   7   4   13  7   5   6   6   6   1   
  Energy Gun               11   | .   .   .   .   .   13  15  22  22  15  4   .   .   .   7   
  Energy Cannon            5    | .   9   28  13  21  3   1   .   .   6   7   .   .   .   .   
  Ballistic Gun            1    | .   18  .   8   .   .   .   .   .   .   3   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   19  20  20  6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             103  | 12  22  22  43  43  45  54  60  71  93  103 34  34  38  57  
  Greatest Support         150  | 20  20  20  63  66  66  64  79  103 103 150 35  35  39  120 
  Greatest Overweight (x)  4    | .   1   1   .   .   .   1   1   .   .   1   .   .   .   4   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  15  15  15  15  15  20  20  20  5   5   5   15  
  Average Capacity         14   | 6   9   10  14  15  15  15  15  16  20  17  5   5   5   10  
  Most Carried             20   | 4   10  10  15  15  15  15  15  20  20  20  5   5   5   15  
  Average Carried          13   | 2   8   10  14  14  14  14  14  15  19  15  4   5   5   9   
  Final Capacity           20   | 8   10  10  15  15  15  15  15  20  20  5   5   5   5   15  
  Final Carried            20   | 4   10  10  15  14  15  14  15  20  20  5   5   5   5   15  

 Class Distribution 
--------------------
 31% | Mutant
 14% | Scavenger-Gunner
 13% | Scavenger-Tank
 11% | Scavenger-Skirmisher
 10% | Scavenger-Mutant
  7% | Tank
  4% | Gunner
  4% | Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
               Mutant | -8/Materials
               Mutant | -8/Storage
                 Tank | -7/Factory
       Scavenger-Tank | -7/Garrison
     Scavenger-Gunner | -7/Factory
 Scavenger-Skirmisher | -6/Factory
                Scout | -6/Lower Caves
                Scout | -6/Data Miner
                Scout | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Gar  Fac  Fac  Low  Dat  Pro  Fac  
Matter Collected           7161  | 245  371  99   359  111  352  404  335  466  254  1291 112  .    271  2491 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            17367 | .    596  .    689  287  1108 1867 1500 2609 724  2232 69   .    397  5289 
  Parts                    734   | .    44   .    43   22   64   61   57   79   20   127  1    .    7    209  
Haulers Intercepted        24    | .    1    .    5    .    3    6    2    .    1    2    .    .    .    4    
Recyclers Shooed           11    | .    .    .    .    .    .    .    .    .    1    6    .    .    .    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12    | .    .    .    .    .    .    .    .    .    .    .    4    .    8    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac 
Combat Hostiles Destroyed  306  | .   14  .   9   24  18  29  27  41  10  34  2   .   6   92  
  Guns                     155  | .   11  .   3   .   9   19  23  31  5   16  .   .   .   38  
  Cannons                  73   | .   3   .   4   14  8   1   .   .   2   6   2   .   6   27  
  AOE                      55   | .   .   .   1   10  .   2   .   8   2   11  .   .   .   21  
Classes Destroyed          22   | .   6   .   2   3   1   1   2   .   .   5   .   .   1   1   
  Worker                   24   | .   1   .   3   .   .   1   .   .   1   8   .   .   .   10  
  Builder                  15   | .   .   .   .   .   .   .   .   .   .   9   .   .   .   6   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   24   | .   1   .   5   .   3   6   2   .   1   2   .   .   .   4   
  Recycler                 10   | .   .   .   .   .   2   .   .   .   2   2   .   .   .   4   
  Mechanic                 6    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   4   
  Operator                 6    | .   1   .   .   .   .   2   1   .   1   .   .   .   .   1   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Watcher                  16   | .   2   .   3   .   2   2   3   .   .   3   .   .   .   1   
  Swarmer                  52   | .   6   .   2   8   5   .   4   15  2   .   .   .   .   10  
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Grunt                    147  | .   8   .   4   2   8   14  18  18  6   19  2   .   3   45  
  Brawler                  11   | .   .   .   .   .   .   2   1   2   .   1   .   .   .   5   
  Duelist                  10   | .   .   .   .   1   .   .   .   2   .   1   .   .   .   6   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   
  Sentry                   30   | .   .   .   3   .   5   13  1   3   1   1   .   .   .   3   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   6   
  Programmer               23   | .   .   .   .   .   .   .   3   1   1   4   .   .   .   14  
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Zionite                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                11   | .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           18   | .   3   .   4   13  6   7   9   11  4   15  1   .   3   18  
  Combat Bots Only         16   | .   3   .   3   13  6   3   9   11  2   10  1   .   3   16  
Max Kills in Single Turn   5    | .   1   .   3   5   1   1   2   3   3   5   1   .   1   5   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Exploded                 5    | .   .   .   1   5   .   1   .   3   1   3   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -8    -7    -7    -7    -6    -6    -6    -5    -5    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Mat   Sto   Fac   Gar   Fac   Fac   Low   Dat   Pro   Fac   
Hostile Shots Fired        1806  | .     60    .     21    81    80    144   110   219   43    498   .     .     9     541   
  Missed                   604   | .     20    .     6     19    22    38    36    72    20    184   .     .     5     182   
Damage Taken               18484 | .     394   .     180   792   655   1589  865   1820  252   4781  .     .     88    7068  
  Core                     2508  | .     120   .     21    59    102   121   54    161   22    810   .     .     .     1038  
  Absorbed by Shields      365   | .     .     .     .     28    105   4     175   53    .     .     .     .     .     .     
  Reduced by Siege Mode    65    | .     .     .     .     .     .     .     .     .     .     65    .     .     .     .     
  Redirected to Shielding  19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    
  Ignored by Resistances   948   | .     .     .     .     .     .     64    74    148   39    133   .     .     .     490   
  Regen/Repaired (Parts)   185   | .     .     .     .     .     .     92    .     .     93    .     .     .     .     .     
Core Remaining (%)         60    | 100   .     52    .     80    .     59    .     .     66    .     .     .     4     .     
Volleys Fired              940   | .     62    .     39    31    69    121   72    163   25    95    7     .     20    236   
  Largest                  3     | .     2     .     2     2     2     2     3     3     3     3     3     .     3     3     
  Hottest                  226   | .     136   .     136   136   136   136   183   191   197   226   149   .     149   210   
Shots Fired                2098  | .     124   .     77    58    137   231   211   375   68    243   15    .     32    527   
  Gun                      1519  | .     112   .     18    .     94    219   211   365   44    175   .     .     .     281   
  Cannon                   532   | .     12    .     59    55    43    9     .     5     22    59    15    .     32    221   
  Launcher                 47    | .     .     .     .     3     .     3     .     5     2     9     .     .     .     25    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  491   | .     112   .     18    .     .     .     .     .     .     136   15    .     32    178   
  Thermal                  1560  | .     12    .     59    55    137   228   211   370   66    98    .     .     .     324   
  Explosive                47    | .     .     .     .     3     .     3     .     5     2     9     .     .     .     25    
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         46    | .     9     .     6     9     9     46    16    41    20    21    3     .     8     29    
  Robot Miss Streak        7     | .     6     .     7     3     3     2     2     3     3     4     3     .     7     6     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        25    | .     .     .     .     .     1     1     4     8     .     5     .     .     .     6     
    Max Gunslinging Chain  1     | .     .     .     .     .     1     1     1     1     .     1     .     .     .     1     
Shots Hit Robots           1509  | .     64    .     42    32    88    198   160   282   43    177   7     .     26    390   
  Core Hits                866   | .     29    .     18    36    39    64    59    140   36    126   4     .     27    288   
  Critical Kills           4     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     3     
  Critical Parts Destroyed 1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Critical Strikes         100   | .     .     .     .     .     3     24    14    29    3     4     .     .     .     23    
    Burn                   89    | .     .     .     .     .     3     23    14    29    3     3     .     .     .     14    
    Meltdown               2     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     
    Destroy                3     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     
    Blast                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
Melee Attacks              24    | .     .     .     .     .     3     21    .     .     .     .     .     .     .     .     
  Impact                   24    | .     .     .     .     .     3     21    .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           43451 | .     824   .     1164  1272  1843  3958  2854  6291  1324  7250  188   .     794   15689 
  Guns                     22399 | .     742   .     201   .     1314  3400  2854  4932  589   2606  .     .     .     5761  
  Cannons                  9418  | .     82    .     632   700   529   143   .     .     300   1272  188   .     794   4778  
  Explosions               11634 | .     .     .     331   572   .     415   .     1359  435   3372  .     .     .     5150  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  7407  | .     742   .     201   .     .     .     .     .     .     2038  188   .     794   3444  
  Thermal                  25761 | .     82    .     963   700   1843  3543  2854  4932  889   2350  .     .     .     7605  
  Explosive                10230 | .     .     .     .     572   .     415   .     1359  435   2862  .     .     .     4587  
  Electromagnetic          53    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     53    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         16    | .     2     2     .     .     .     .     5     7     12    14    12    11    11    16    
  Average Corruption       7     | .     2     2     .     .     .     .     4     6     11    5     11    11    11    8     
  Corruption Purged        5     | .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  272   | .     7     10    .     .     .     .     26    80    42    11    5     2     14    75    
    Message Errors         74    | .     2     3     .     .     .     .     7     25    15    1     2     .     3     16    
    Matter Fused           52    | .     1     1     .     .     .     .     9     15    7     1     .     .     2     16    
    Heat Flow Errors       35    | .     .     1     .     .     .     .     4     8     6     1     1     2     1     11    
    Energy Discharges      26    | .     .     .     .     .     .     .     3     9     6     1     .     .     3     4     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Parts Fused            2     | .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     
    Data Loss (minor)      31    | .     .     3     .     .     .     .     1     12    2     4     .     .     .     9     
    Data Loss (major)      12    | .     .     2     .     .     .     .     1     2     3     .     1     .     1     2     
    Misfires               10    | .     1     .     .     .     .     .     .     6     .     1     .     .     .     2     
    Alerts                 10    | .     2     .     .     .     .     .     .     1     1     .     1     .     1     4     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        18    | .     1     .     .     .     .     .     1     1     2     2     .     .     2     9     
Overload Shots             82    | .     .     .     .     .     .     .     .     2     .     3     .     .     .     77    
  Effects                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Heat Surge             3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Overflow Damage            870   | .     .     .     131   .     .     33    .     67    2     355   .     .     3     279   
  Projectiles              146   | .     .     .     10    .     .     .     .     .     1     32    .     .     3     100   
  Explosions               724   | .     .     .     121   .     .     33    .     67    1     323   .     .     .     179   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 40    | .     .     .     .     .     .     .     .     .     .     .     .     .     8     32    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  40    | .     .     .     .     .     .     .     .     .     .     .     .     .     8     32    
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      392   | .     .     .     .     .     .     .     .     18    .     180   .     .     .     194   
  Shots                    10    | .     .     .     .     .     .     .     .     2     .     3     .     .     .     5     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        651   | .     135   147   208   254   149   291   289   513   223   322   136   275   192   651   
  Average Temperature      90    | .     55    75    65    103   37    80    73    122   54    92    31    125   67    115   
  Received Heat Transfer   5204  | .     165   .     78    62    312   708   306   585   84    1227  .     .     12    1665  
  Effects                  24    | .     .     .     .     .     .     4     .     4     .     1     .     .     .     15    
    Shutdowns              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Energy Bleed           5     | .     .     .     .     .     .     1     .     1     .     1     .     .     .     2     
    Interference           11    | .     .     .     .     .     .     3     .     3     .     .     .     .     .     5     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Total Turns              10    | .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     
  Longest Duration         10    | .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              29    | .     .     .     1     .     1     7     5     6     1     1     .     .     .     7     
  Combat Hostiles          23    | .     .     .     1     .     1     7     4     2     1     1     .     .     .     6     
  Parts Melted             147   | .     .     .     6     3     8     40    23    32    3     7     .     .     .     25    
  Heat Transferred         51650 | .     148   .     1447  1258  3663  8954  7067  11722 1924  3316  .     .     .     12151 
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Gar  Fac  Fac  Low  Dat  Pro  Fac  
Peak Influence             2752 | .    300  92   369  176  402  448  627  2400 1751 1476 .    .    .    2752 
  Initial                  1260 | .    .    92   .    1    63   150  159  380  1260 793  .    .    .    407  
  Average                  712  | .    169  57   88   122  266  278  331  1467 1324 977  .    .    .    1083 
Maximum Alert Level        5    | .    1    .    1    .    2    2    2    5    5    4    .    .    .    5    
  Low Security (%)         23   | 100  58   100  88   100  11   12   21   .    .    .    .    .    .    .    
  Level 1                  25   | .    41   .    11   .    87   82   46   4    .    .    .    .    .    11   
  Level 2                  10   | .    .    .    .    .    1    5    31   7    .    18   .    .    .    21   
  Level 3                  10   | .    .    .    .    .    .    .    .    11   .    47   .    .    .    25   
  Level 4                  19   | .    .    .    .    .    .    .    .    34   96   33   .    .    .    21   
  Level 5                  8    | .    .    .    .    .    .    .    .    41   3    .    .    .    .    10   
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          71   | .    3    .    2    1    1    6    11   .    6    16   .    .    .    25   
  Investigation            9    | .    .    .    1    1    1    2    4    .    .    .    .    .    .    .    
  Extermination            14   | .    .    .    .    .    .    .    3    .    2    3    .    .    .    6    
  Reinforcement            19   | .    3    .    1    .    .    1    3    .    1    5    .    .    .    5    
  Assault                  22   | .    .    .    .    .    .    .    1    .    3    5    .    .    .    13   
  Garrison                 7    | .    .    .    .    .    .    3    .    .    .    3    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    
Haulers Reinforced         5    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    3    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac 
Distress Signals           11   | .   .   .   2   .   2   1   2   .   .   1   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              462  | .   23  .   22  29  32  42  39  43  31  53  3   .   6   139 
  Peak Tracking Total      11   | .   3   .   4   10  8   4   7   8   4   9   2   .   3   11  
  Tactical Retreats        18   | .   .   .   1   .   .   1   7   2   1   2   1   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac 
Traps Triggered            13   | .   1   .   1   .   1   3   3   2   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac 
Machines Disabled          56   | .   .   .   3   1   1   3   .   10  4   9   .   .   .   25  
  Max in Single Turn       6    | .   .   .   2   1   1   1   .   2   1   5   .   .   .   6   
  Garrison Relay           5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac 
Machines Accessed          64   | .   4   .   7   2   5   14  8   3   6   6   1   4   .   4   
  Terminals                39   | .   2   .   6   1   3   11  3   3   5   2   .   .   .   3   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Recycling Units          10   | .   2   .   1   .   1   2   1   .   .   2   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Total Hacks                183  | .   8   .   24  2   12  47  20  7   11  9   1   31  .   11  
  Successful               87   | .   4   .   11  1   4   17  8   1   2   3   1   31  .   4   
  Failed                   96   | .   4   .   13  1   8   30  12  6   9   6   .   .   .   7   
    Catastrophic           25   | .   2   .   1   1   2   3   3   2   4   3   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   .   .   12  1   1   12  6   .   4   2   .   .   .   5   
  Terminals                113  | .   5   .   23  1   8   39  10  7   8   3   .   .   .   9   
  Fabricators              7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   4   .   .   3   .   .   .   .   .   
  Recycling Units          15   | .   3   .   1   .   1   4   1   .   .   3   .   .   .   2   
  Scanalyzers              5    | .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
Terminal Hacks             65   | .   3   .   9   1   1   12  2   1   .   .   1   31  .   4   
  Record                   13   | .   .   .   .   .   .   .   2   .   .   .   .   11  .   .   
  Part Schematic           13   | .   .   .   .   .   .   2   .   .   .   .   .   11  .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Robot Analysis           4    | .   1   .   1   .   .   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   1   .   .   .   .   .   .   .   .   3   .   .   
  Open Door                4    | .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Emergency Access Points  2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Unit Index     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    4    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       7    | .   1   .   1   .   1   2   1   .   .   1   .   .   .   .   
  Retrieve Components      7    | .   1   .   1   .   1   2   1   .   .   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         47   | .   3   .   7   1   3   10  6   3   6   4   .   .   .   4   
  Full Trace Events        6    | .   .   .   .   .   1   1   3   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   1   2   .   .   .   1   .   11  .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   109  | .   .   .   .   .   .   .   109 .   .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Time                     82   | .   .   .   .   .   .   38  .   .   44  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     43   | .   7   .   9   .   4   12  3   .   .   8   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    23   | .   .   .   .   .   .   .   .   23  .   .   .   .   .   .   
  Machine Destruction      20   | .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Gar  Fac  Fac  Low  Dat  Pro  Fac  
Total Allies               6    | .    .    2    .    .    .    .    .    3    .    .    .    .    1    .    
  Largest Group            2    | .    .    2    2    .    .    .    .    2    2    .    .    .    1    1    
  Highest-Rated Group      142  | .    .    53   53   .    .    .    .    142  142  .    .    .    96   96   
  Highest-Rated Ally       96   | .    .    31   31   .    .    .    .    80   80   .    .    .    96   96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               98   | .    .    .    41   .    .    .    .    2    45   .    .    .    8    2    
  Total Damage             2859 | .    .    .    651  .    .    .    .    45   1549 .    .    .    318  296  
  Kills                    27   | .    .    .    11   .    .    .    .    .    15   .    .    .    1    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Dat Pro Fac 
Robot Analysis Total       4    | .   1   .   1   .   .   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   2   .   .   .   .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Gar  Fac  Fac  Low  Dat  Pro  Fac  
Turns Passed               16557 | 67   764  641  1350 732  1194 1795 1624 2682 1200 1480 143  39   314  2532 
Spaces Moved               9444  | 47   381  338  712  371  553  812  832  1328 669  986  196  90   562  1567 
  Core                     6     | 3    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Treads                   5740  | .    .    .    606  371  553  812  832  1328 669  569  .    .    .    .    
  Legs                     1539  | 44   381  338  106  .    .    .    .    .    .    .    .    .    .    670  
  Wheels                   105   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    105  
  Hover                    1761  | .    .    .    .    .    .    .    .    .    .    121  196  90   562  792  
  Flight                   293   | .    .    .    .    .    .    .    .    .    .    293  .    .    .    .    
  Fastest Speed            32    | 50   120  190  120  160  160  150  150  160  160  32   43   43   38   36   
  Average Speed            131   | 115  142  190  154  160  160  156  155  160  160  109  43   43   42   90   
  Slowest Speed            300   | 120  190  190  160  160  160  245  240  160  160  240  43   43   43   300  
  Overloaded Moves         112   | .    .    .    .    .    .    .    .    .    .    .    .    .    82   30   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       54    | 3    75   89   58   54   55   97   21   97   20   23   25   80   74   43   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     4     | .    .    1    .    1    .    .    .    .    .    .    1    1    .    .    
  Known Exits Taken        10    | .    .    .    1    1    1    1    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    
Spaces Dug                 14    | .    .    .    .    .    2    7    .    .    .    2    .    .    .    3    
Terrain Destroyed          700   | .    .    .    30   35   2    29   .    100  16   143  5    .    1    339  
  Melee                    9     | .    .    .    .    .    2    7    .    .    .    .    .    .    .    .    
  Projectile               52    | .    .    .    .    .    .    .    .    .    .    7    5    .    1    39   
  AOE                      639   | .    .    .    30   35   .    22   .    100  16   136  .    .    .    300  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Gar  Fac  Fac  Low  Dat  Pro  Fac  
Total                      11782 | 56   483  337  896  451  726  1071 1005 1568 745  1243 240  89   605  2267 
  Wait                     548   | .    6    .    60   26   31   45   42   19   12   37   26   .    21   223  
  Move                     9423  | 46   380  337  711  370  552  811  831  1327 668  979  195  89   561  1566 
  Hop                      3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Pick Up                  131   | 4    11   .    22   5    8    13   11   9    4    18   2    .    .    24   
  Fast Attach              171   | 6    5    .    8    2    14   8    10   11   11   21   3    .    .    72   
  Attach                   84    | .    2    .    6    2    5    7    5    6    1    31   1    .    .    18   
  Detach                   57    | .    2    .    6    1    6    2    5    3    1    14   1    .    .    16   
  Swap                     166   | .    4    .    16   7    14   23   12   14   7    19   1    .    2    47   
  Drop                     228   | .    11   .    28   7    24   20   17   11   15   26   4    .    .    65   
  Fire                     940   | .    62   .    39   31   69   121  72   163  25   95   7    .    20   236  
  Melee                    24    | .    .    .    .    .    3    21   .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   7     | .    .    .    .    .    .    .    .    5    1    .    .    .    1    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory (discovered 3 exits: *Fac / [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: [*Fac x2] / *Upp x2)

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 15)
    68 | -11/Scrapyard      | Entered Materials
    82 | -10/Materials      | Discovered new exit (range 11)
   300 | -10/Materials      | Discovered new exit (range 13)
   319 | -10/Materials      | Build established: Mutant
   568 | -10/Materials      | Discovered new exit (range 16)
   754 | -10/Materials      | Discovered new exit (range 16)
   832 | -10/Materials      | Entered Mines
  1034 | -10/Mines          | Discovered new exit (range 3)
  1051 | -10/Mines          | Learned location of Zion (-7)
  1410 | -10/Mines          | Learned 2 Materials zone layouts
  1467 | -10/Mines          | Discovered new exit (range 2)
  1473 | -10/Mines          | Entered Materials
  1473 | -9/Materials       | Accompanied by 2 allies
  1473 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1474 | -9/Materials       | Identified exit to Materials
  1474 | -9/Materials       | Identified exit to Mines
  1478 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  1649 | -9/Materials       | Discovered exit to Mines (range 8)
  2090 | -9/Materials       | Discovered exit to Materials (range 5)
  2251 | -9/Materials       | Build established: Scavenger-Mutant
  2823 | -9/Materials       | Entered Mines
  2866 | -9/Mines           | Learned 8 Materials zone layouts
  2881 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3204 | -9/Mines           | Discovered exit to Materials (range 5)
  3360 | -9/Mines           | Met a Derelict shopkeep closing up shop
  3488 | -9/Mines           | Assembled infested the area
  3505 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3545 | -9/Mines           | Destroyed 13 combat bots
  3555 | -9/Mines           | Entered Materials
  3555 | -8/Materials       | Evolved 2 slots: Utility x2
  3556 | -8/Materials       | Identified exit to Factory
  3556 | -8/Materials       | Identified exit to Storage
  4014 | -8/Materials       | Build established: Mutant
  4749 | -8/Materials       | Entered Storage
  5522 | -8/Storage         | Garrison activated, responded to threat
  5709 | -8/Storage         | Repaired Adv. Treads
  6254 | -8/Storage         | Discovered exit to Factory (range 16)
  6544 | -8/Storage         | Entered Factory
  6544 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6681 | -7/Factory         | Discovered new exit (range 4)
  6945 | -7/Factory         | Build established: Hacker-Gunner
  7138 | -7/Factory         | Destroyed 9 combat bots
  7397 | -7/Factory         | Discovered new exit (range 7)
  7430 | -7/Factory         | Build established: Tank
  8050 | -7/Factory         | Fabricated Adv. Targeting Computer?
  8110 | -7/Factory         | Identified exit to Garrison
  8144 | -7/Factory         | First assault squad dispatched
  8168 | -7/Factory         | Entered Garrison
  8198 | -7/Garrison        | Triggered checkpoint
  8286 | -7/Garrison        | Garrison Relay disabled
  8376 | -7/Garrison        | Triggered checkpoint
  8443 | -7/Garrison        | Destroyed 11 combat bots
  8478 | -7/Garrison        | Triggered checkpoint
  8529 | -7/Garrison        | Destroyed 9 combat bots
  8577 | -7/Garrison        | Discovered new exit (range 11)
  8650 | -7/Garrison        | Triggered checkpoint
  8663 | -7/Garrison        | Garrison Relay disabled
  8804 | -7/Garrison        | Triggered checkpoint
  9152 | -7/Garrison        | Discovered new exit (range 10)
  9197 | -7/Garrison        | Rescued a captive Derelict
  9221 | -7/Garrison        | Garrison Relay disabled
  9226 | -7/Garrison        | Triggered checkpoint
  9328 | -7/Garrison        | Build established: Scavenger-Tank
  9641 | -7/Garrison        | Garrison Relay disabled
  9642 | -7/Garrison        | Triggered checkpoint
  9722 | -7/Garrison        | Triggered checkpoint
  9748 | -7/Garrison        | Discovered new exit (range 15)
 10157 | -7/Garrison        | Found embedded Infiltrators
 10342 | -7/Garrison        | Phase Generator disabled
 10779 | -7/Garrison        | Garrison Relay disabled
 10850 | -7/Garrison        | Entered Factory
 10850 | -7/Factory         | Accompanied by 2 allies
 10879 | -7/Factory         | System corruption reached 10%
 11197 | -7/Factory         | Build established: Scavenger-Gunner
 11220 | -7/Factory         | Repaired Rnf. Deuterium Engine?
 11250 | -7/Factory         | First assault squad dispatched
 11835 | -7/Factory         | Found Powered Armor
 12021 | -7/Factory         | Discovered new exit (range 12)
 12040 | -7/Factory         | Identified exit to Factory
 12050 | -7/Factory         | Entered another Factory area
 12050 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12160 | -6/Factory         | Spotted B-75 Beast
 12181 | -6/Factory         | Destroyed B-75 Beast
 12507 | -6/Factory         | Build established: Scavenger-Skirmisher
 12750 | -6/Factory         | First assault squad dispatched
 13174 | -6/Factory         | Garrison activated, responded to threat
 13239 | -6/Factory         | Core integrity fell below 50%
 13260 | -6/Factory         | Lost 13 parts (1p2n6u4w)
 13309 | -6/Factory         | Destroyed 10 combat bots
 13357 | -6/Factory         | Lost 4 parts (1n3w)
 13361 | -6/Factory         | Core integrity fell below 20%
 13436 | -6/Factory         | System corruption reached 10%
 13493 | -6/Factory         | Discovered new exit (range 5)
 13494 | -6/Factory         | Identified exit to Lower Caves
 13530 | -6/Factory         | Entered Lower Caves
 13536 | -6/Lower Caves     | Met a Warlord Commander
 13537 | -6/Lower Caves     | Learned location of Warlord (-5)
 13541 | -6/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 13565 | -6/Lower Caves     | Found Encrypted Comm Array
 13640 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 13648 | -6/Lower Caves     | Identified exit to Data Miner
 13673 | -6/Lower Caves     | Entered Data Miner
 13673 | -6/Data Miner      | Discovered new exit (range 6)
 13675 | -6/Data Miner      | Identified exit to Proximity Caves
 13679 | -6/Data Miner      | Met Data Miner
 13694 | -6/Data Miner      | Learned location of Section 7 (-2)
 13694 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 13702 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 13712 | -6/Data Miner      | Entered Proximity Caves
 13715 | -5/Proximity Caves | Learned Factory stockpile data
 13722 | -5/Proximity Caves | Learned Factory trap positions
 13736 | -5/Proximity Caves | Escorted by Enhanced Grunt
 13781 | -5/Proximity Caves | Spotter reported a threat
 13854 | -5/Proximity Caves | Build established: Scout
 13862 | -5/Proximity Caves | Spotter reported a threat
 13898 | -5/Proximity Caves | Spotted B-75 Beast
 13909 | -5/Proximity Caves | Destroyed B-75 Beast
 13924 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 13964 | -5/Proximity Caves | Discovered new exit (range 20)
 14018 | -5/Proximity Caves | Identified exit to Factory
 14026 | -5/Proximity Caves | Entered Factory
 14026 | -5/Factory         | Accompanied by 1 ally
 14026 | -5/Factory         | Evolved 2 slots: Propulsion x2
 14027 | -5/Factory         | Loaded intel: 132 trap records
 14196 | -5/Factory         | Identified exit to Upper Caves
 14218 | -5/Factory         | Garrison activated, responded to threat
 14326 | -5/Factory         | Search patrols dispatched
 14406 | -5/Factory         | Lost 3 parts (3n)
 14702 | -5/Factory         | Lost 3 parts (1p1n1u)
 14845 | -5/Factory         | Destroyed 7 combat bots
 15226 | -5/Factory         | First assault squad dispatched
 15575 | -5/Factory         | System corruption reached 10%
 15629 | -5/Factory         | Lost 4 parts (2n2u)
 15803 | -5/Factory         | Lost 4 parts (3u1w)
 15816 | -5/Factory         | Destroyed 10 combat bots
 15937 | -5/Factory         | Discovered new exit (range 13)
 16126 | -5/Factory         | Build established: Scavenger-Skirmisher
 16267 | -5/Factory         | Core integrity fell below 50%
 16295 | -5/Factory         | Destroyed 9 combat bots
 16307 | -5/Factory         | High security lockdown imminent
 16330 | -5/Factory         | Lost 3 parts (3w)
 16387 | -5/Factory         | High security lockdown engaged
 16462 | -5/Factory         | Core integrity fell below 20%
 16548 | -5/Factory         | Destroyed 16 combat bots
 16557 | -5/Factory         | Discovered new exit (range 15)
 16558 | -5/Factory         | Crushed by falling debris
 16558 | -5/Factory         | Smashed by cave-in

 Last Messages 
---------------
16548_ Dropped Carbon-fiber Leg.
16548_ Slug penetrates Wall.
16551_ Critical hit (Burn: +37).
16554_ Penetrated by Slug.
16555_ Cld. Pulse Rifle destroyed.
16555_ Penetrated by Slug.
16556_ Adv. Heat Sink destroyed.
16556_ Penetrated by Slug.
16556_ Lrn. Missile Launcher destroyed.
16557_ EXIT=FOUND
16558_ The unstable cave ceiling collapses.
16558_ Crushed by falling debris.
16558_ Imp. Weapon Cycler destroyed.
16558_ System corrupted by crushing effect (+2).
16558_ Adv. Targeting Computer destroyed.
16558_ System corrupted by crushing effect (+1).
16558_ Antigrav System destroyed.
16558_ System corrupted by crushing effect (+2).
16558_ Linear Gravjet destroyed.
16558_ System corrupted by crushing effect (+5).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          23
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             625
Resistance: KI             30
Resistance: TH             20
Core Shielding             20
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                63
Targeting Accuracy         8
Target Analysis            6
Core Analysis              6
Recoil Reduction           6
Matter Filtering           50
Particle Charging          20
Kinecelleration            40
Salvage Targeting          3
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
              Enh. Autogun | -8/Materials  | Scanalyzed
   Adv. Targeting Computer | -8/Storage    | Hacked
         Lrg. Storage Unit | -8/Storage    | Hacked
         Imp. Heavy Treads | -6/Factory    | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
  Exp. Cesium-ion Thruster | -6/Data Miner | Free
          Imp. Energy Well | -6/Data Miner | Free
   Mni. Smartbomb Launcher | -6/Data Miner | Free
    Field Propulsion Array | -6/Data Miner | Free
      Imp. Cloaking Device | -6/Data Miner | Free
               HERF Cannon | -6/Data Miner | Free
        Imp. Arc Projector | -6/Data Miner | Free
  Adv. Transmission Jammer | -6/Data Miner | Free
        Imp. Remote Shield | -6/Data Miner | Free

 Robot Schematics 
------------------
 R-10 Processor | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free

 Fabricated
------------
 Adv. Targeting Computer | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Pyromaniac
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              MyomerBurstFragment
  Manual?         0
Play Time         06:47:14
  Cumulative      111.9 hours
  Start           2024.07.16 @ 19:22:30
  End             2024.07.17 @ 02:46:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          46
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab4bb0a1-694f-4077-b183-1e51118b38e4