Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.12 @ 13:54:19 Player: celerysam Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (29) 145 Value Destroyed (776) 776 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4061 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 96/100 System Corruption 1% Temperature Cool (9) Movement Flying (39) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Makeshift Flight Unit > --- UTILITY (4) ------ Improved Heat Sink Hacking Drone Bay (0/1) > --- WEAPON (3) ------- Great Axe > --- INVENTORY (5) ---- VTOL Module Transmission Jammer ECM Suite Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core Makeshift Power Source > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Improved Heat Sink Compact Battery Improved Propulsion Shielding Hacking Drone Bay > --- WEAPON ----------- Shock Rifle Great Axe > --- INVENTORY -------- VTOL Module Transmission Jammer ECM Suite Grenade Launcher CR-A16's Pointy Stick [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Improved Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 2 | . . 1 1 . . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 79 | 6 6 21 10 9 11 13 3 . Power 11 | 1 1 3 1 1 1 3 . . Engine 7 | 1 1 3 1 . . 1 . . Core 4 | . . . . 1 1 2 . . Reactor . | . . . . . . . . . Propulsion 25 | 2 2 6 2 3 5 3 2 . Treads 3 | . 2 . 1 . . . . . Leg 2 | 2 . . . . . . . . Wheel 3 | . . 2 . 1 . . . . Hover 1 | . . . . 1 . . . . Flight 16 | . . 4 1 1 5 3 2 . Utility 17 | 1 2 4 2 2 1 4 1 . Device 8 | . 1 1 1 1 1 2 1 . Storage 4 | 1 1 1 . . . 1 . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 5 | . . 2 1 1 . 1 . . Artifact . | . . . . . . . . . Weapon 26 | 2 1 8 5 3 4 3 . . Energy Gun 11 | 1 1 5 1 1 1 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 1 . . 2 . 2 . . . Ballistic Cannon 1 | . . 1 . . . . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . 2 2 . . . . . Slashing Weapon 4 | . . . . 2 1 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . Corrupted Parts 1 | . . . . . 1 . . . System Corruption 1 | . . . . . 1 . . . Parts Lost 27 | . 3 4 5 4 2 3 . 6 Power 5 | . 1 . 1 . . 1 . 2 Propulsion 8 | . 1 2 2 2 . . . 1 Utility 10 | . . 2 2 1 1 2 . 2 Weapon 4 | . 1 . . 1 1 . . 1 Highest Loss Streak 6 | . 2 3 5 2 3 3 . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 80 | . 90 81 81 63 61 80 92 86 Engine 7 | . 10 10 8 6 . 3 7 5 Core 2 | . . . . . 5 4 7 6 Treads 6 | . 13 15 6 . . . . . Leg 2 | . 14 . . . . . . . Wheel 1 | . . 4 . . . . . . Flight 16 | . . 2 27 19 25 30 30 30 Device 10 | . 12 11 9 7 . 8 15 15 Storage 9 | . 14 11 9 7 7 9 7 7 Protection 5 | . . 4 5 7 7 8 7 5 Energy Gun 9 | . 19 17 5 . . 3 7 5 Ballistic Gun 2 | . 4 . 1 7 5 . . . Slashing Weapon 2 | . . . . 2 4 7 7 7 Peak Build Rating 47 | 6 7 17 22 31 28 37 47 47 Average Rating 21 | 4 6 9 18 20 23 30 43 44 On Entrance 20 | . 6 7 14 22 25 26 37 47 Naked Turns . | . . . . . . . . . Heaviest Build 38 | 14 27 38 19 19 18 22 22 21 Greatest Support 40 | 20 40 40 21 21 18 22 26 26 Greatest Overweight (x) 2 | . 1 1 . 2 1 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 8 8 8 8 5 5 Average Capacity 9 | 7 12 14 8 8 8 5 5 5 Most Carried 15 | 7 8 15 8 8 8 8 5 5 Average Carried 7 | 5 6 11 7 7 7 5 4 5 Final Capacity 15 | 8 15 8 8 8 8 5 5 5 Final Carried 8 | 6 6 8 8 8 8 4 5 5 Class Distribution -------------------- 54% | Mutant 18% | Sprinter 16% | Derelict-Mutant 10% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Derelict-Sprinter | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1108 | 85 49 222 61 155 134 372 30 . Remotely . | . . . . . . . . . Salvage Created 825 | . 196 287 39 149 52 102 . . Parts 54 | . 16 14 6 8 3 7 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . 3 6 . 3 Prevented 2 | . . . . . 1 . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 27 | . 8 8 2 1 2 6 . . Melee 2 | . . . . 1 . 1 . . Guns 16 | . 8 4 2 . 2 . . . Cannons 4 | . . 4 . . . . . . AOE 5 | . . . . . . 5 . . Classes Destroyed 7 | . 2 1 1 3 . . . . Worker 1 | . . . . 1 . . . . Recycler 1 | . . . . 1 . . . . Swarmer 13 | . 5 . . . 2 6 . . Cutter 2 | . . . 2 . . . . . Grunt 9 | . 3 6 . . . . . . Sentry 2 | . . 2 . . . . . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 7 | . 7 3 2 2 2 6 . . Combat Bots Only 7 | . 7 3 2 1 2 6 . . Max Kills in Single Turn 4 | . 1 1 1 1 1 4 . . Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . . 4 . . Melee 1 | . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 600 | . 117 84 58 125 45 51 . 120 Missed 288 | . 42 23 27 71 24 28 . 73 Damage Taken 4366 | . 712 779 742 683 362 370 . 718 Core 1153 | . 155 104 188 176 131 157 . 242 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 246 | . . . . 52 81 57 . 56 Core Remaining (%) 69 | 100 38 74 65 . . . . . Volleys Fired 82 | . 30 39 4 1 6 2 . . Largest 2 | . 2 2 1 1 1 1 . . Hottest 90 | . 90 80 65 25 50 30 . . Shots Fired 138 | . 47 78 4 1 6 2 . . Gun 113 | . 47 55 4 1 6 . . . Cannon 23 | . . 23 . . . . . . Launcher 2 | . . . . . . 2 . . Special . | . . . . . . . . . Kinetic 41 | . 13 23 . 1 4 . . . Thermal 93 | . 34 55 4 . . . . . Explosive 2 | . . . . . . 2 . . Electromagnetic 2 | . . . . . 2 . . . Robot Hit Streak 11 | . 11 11 1 . 1 2 . . Robot Miss Streak 4 | . 4 3 1 1 2 . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 104 | . 31 59 3 4 3 3 . 1 Core Hits 40 | . 12 15 2 2 2 7 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . 2 . . . . . . . Burn 2 | . 2 . . . . . . . Melee Attacks 35 | . . 3 8 8 1 5 7 3 Impact 11 | . . 3 8 . . . . . Slashing 24 | . . . . 8 1 5 7 3 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . 1 . 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1940 | . 380 891 49 226 67 285 . 42 Guns 911 | . 380 435 29 . 67 . . . Cannons 401 | . . 401 . . . . . . Explosions 223 | . . . . . . 223 . . Melee 405 | . . 55 20 226 . 62 . 42 Ramming . | . . . . . . . . . Kinetic 564 | . 124 401 . . 39 . . . Thermal 720 | . 256 435 29 . . . . . Explosive 223 | . . . . . . 223 . . Electromagnetic 28 | . . . . . 28 . . . Impact 75 | . . 55 20 . . . . . Slashing 330 | . . . . 226 . 62 . 42 Piercing . | . . . . . . . . . Highest Corruption 5 | . 2 . 1 3 5 5 5 1 Average Corruption 3 | . 2 . 1 2 3 5 5 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . 1 . . 5 2 7 1 . Message Errors 2 | . . . . . . 1 1 . Matter Fused 7 | . 1 . . 1 2 3 . . Heat Flow Errors 4 | . . . . 2 . 2 . . Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 50 | . . 22 . 22 . 6 . . Projectiles 7 | . . 7 . . . . . . Explosions . | . . . . . . . . . Melee 43 | . . 15 . 22 . 6 . . Knockbacks 2 | . . 2 . . . . . . Impact . | . . . . . . . . . Kinetic 2 | . . 2 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 29 | . . . . . . 29 . . Shots 1 | . . . . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 314 | . 150 314 77 277 2 101 . . Average Temperature 103 | . 62 142 37 118 2 51 . . Received Heat Transfer 756 | . 210 318 63 84 . . . 81 Effects 4 | . . 4 . . . . . . Energy Bleed 2 | . . 2 . . . . . . Interference 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . 2 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . Heat Transferred 1951 | . 877 1000 74 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Peak Influence 380 | . 190 194 178 380 . . . . Initial 80 | . . 79 53 80 . . . . Average 130 | . 129 102 99 203 . . . . Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 88 | 100 100 100 100 54 . . . . Level 1 11 | . . . . 45 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 2 1 3 . . . . Investigation 2 | . 1 . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . . 2 1 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 6 | . 1 1 2 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 123 | . 12 21 14 21 9 11 . 35 Peak Tracking Total 19 | . 10 6 9 8 5 7 . 19 Tactical Retreats 19 | . 1 2 2 6 . 2 . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 6 | . 1 . 1 3 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . 1 . . . Traps Extracted . | . . . . . . . . . Installed 2 | . . . . . 2 . . . Triggered 4 | . . . . . 2 1 . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 10 | . 2 1 2 4 . . . 1 Terminals 7 | . 2 1 1 2 . . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 16 | . 3 1 3 6 . . . 3 Successful 8 | . 1 1 2 3 . . . 1 Failed 8 | . 2 . 1 3 . . . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . 2 1 1 1 . . . . Terminals 11 | . 3 1 1 3 . . . 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 3 | . . . . 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 1 . . 1 . . . 1 Open Door 1 | . . . . . . . . 1 Open DSF 1 | . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . Refit 1 | . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . 1 1 1 . . . . Terminals 3 | . . 1 1 1 . . . . Botnet 3 | . . 1 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 2 . 1 1 . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 1 Drone Launches 1 | . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 2644 | 74 396 623 191 462 115 199 421 163 Spaces Moved 4220 | 44 176 340 316 1124 251 522 1038 409 Core 10 | 9 . . . 1 . . . . Treads 269 | . 72 197 . . . . . . Legs 139 | 35 104 . . . . . . . Wheels 102 | . . 67 . 35 . . . . Hover . | . . . . . . . . . Flight 3700 | . . 76 316 1088 251 522 1038 409 Fastest Speed 28 | 50 120 34 32 28 28 28 33 38 Average Speed 47 | 105 149 121 44 35 30 29 35 38 Slowest Speed 190 | 120 190 160 57 150 107 33 38 39 Overloaded Moves 20 | . . . . 20 . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 13 | . . . 3 5 3 . . 2 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 4 43 30 31 34 45 73 85 56 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . . . 2 7 4 1 Spaces Dug 14 | . . 2 6 4 1 1 . . Terrain Destroyed 32 | . . 3 6 4 1 18 . . Melee 14 | . . 2 6 4 1 1 . . Projectile 1 | . . 1 . . . . . . AOE 17 | . . . . . . 17 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 4626 | 70 260 467 346 1166 279 555 1073 410 Wait 129 | 12 45 34 . 11 3 3 21 . Move 4187 | 43 175 339 309 1113 244 521 1037 406 Hop 12 | . . . 3 5 3 . . 1 Pick Up 52 | 9 4 16 5 9 2 4 3 . Fast Attach 23 | 3 . 2 5 4 4 5 . . Attach 24 | 3 4 6 1 4 3 3 . . Detach 6 | . . 2 1 1 1 1 . . Swap 32 | . 2 13 4 1 4 5 3 . Drop 42 | . . 13 6 9 6 6 2 . Fire 82 | . 30 39 4 1 6 2 . . Melee 35 | . . 3 8 8 1 5 7 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 2 | . . . . . 2 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Destroyed 7 combat bots 306 | -10/Materials | Core integrity fell below 50% 307 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 5) 471 | -10/Materials | Entered another Materials area 471 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 965 | -9/Materials | Lost 3 parts (2n1u) 1089 | -9/Materials | Discovered new exit (range 15) 1094 | -9/Materials | Entered another Materials area 1094 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1266 | -8/Materials | Lost 5 parts (1p2n2u) 1280 | -8/Materials | Discovered new exit (range 16) 1285 | -8/Materials | Entered Factory 1285 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1533 | -7/Factory | Discovered new exit (range 15) 1741 | -7/Factory | Discovered new exit (range 6) 1747 | -7/Factory | Entered Lower Caves 1787 | -7/Lower Caves | Lost 3 parts (1n1u1w) 1859 | -7/Lower Caves | Discovered new exit (range 9) 1862 | -7/Lower Caves | Entered another Lower Caves area 1925 | -7/Lower Caves | Core integrity fell below 50% 1951 | -7/Lower Caves | Found DCF Scrap (11 items) 1958 | -7/Lower Caves | Lost 3 parts (1p2u) 1967 | -7/Lower Caves | Encountered a Warlord checkpoint 1988 | -7/Lower Caves | Learned 8 Factory zone layouts 2059 | -7/Lower Caves | Discovered new exit (range 5) 2061 | -7/Lower Caves | Entered Zion 2107 | -7/Zion | System corruption cleaned by Quarantine Array 2119 | -7/Zion | Found CR-A16's Pointy Stick 2143 | -7/Zion | Given the Hacking Drone Bay 2143 | -7/Zion | Found Prototype Device 2220 | -7/Zion | Identified Hacking Drone Bay 2373 | -7/Zion | Learned Factory emergency access door positions 2461 | -7/Zion | Discovered new exit (range 8) 2482 | -7/Zion | Entered Proximity Caves 2482 | -6/Proximity Caves | Accompanied by 1 ally 2499 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2507 | -6/Proximity Caves | Build established: Derelict-Mutant 2609 | -6/Proximity Caves | Learned Factory garrison access intel 2611 | -6/Proximity Caves | Spotted B-75 Beast 2612 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 2623 | -6/Proximity Caves | Core integrity fell below 20% 2645 | -6/Proximity Caves | Discovered new exit (range 7) 2645 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02611_ Shock Rifle destroyed. 02611_ Knocked back. 02612_ Y-54 Guardian: "UNAUTHORIZED DERELICT IN 0B10 PROXIMITY. ENGAGING." 02614_ Imp. Propulsion Shielding destroyed. 02616_ Triggered Shock Trap. 02616_ The floor emits a surge of raw power. 02616_ System corrupted (+1). 02616_ Mak. Power Source destroyed. 02627_ Lgt. Nuclear Core destroyed. 02635_ Connecting with Door Terminal... 02635_ Current location identified: Proximity Caves >>Open(Door) Sealed Heavy Doors opened. 02636_ Storage Shell breached. 02636_ S-27 Virus springs to life. 02641_ Mak. Flight Unit destroyed. 02644_ Com. Battery destroyed. 02645_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????########???????????????????? | | ?????????????????????# "???????????????????? | | ?????????????????????# "???????????????????? | | ?????????????????????# "???????????????????? | | ?????????????###+##### """#????????????????? | | ?????????????? ?????????????????? | | ???????????????