Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.20 @ 23:49:10

Player: Rathori

Result: Destroyed by AH-JVV(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (117)     585
Value Destroyed (3391)     3391
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (726)                726
              TOTAL SCORE: 8042

 Bonus
-------
High Alert Combat Kills    726

 Cogmind 
---------
Core Integrity             0/700
Matter                     279/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Deep Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Target Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Deuterium Engine
  Improved Deuterium Engine
           Coolant Injector
           Particle Charger

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
                Target Analyzer
>               --- WEAPON -----------
       Improved EM Pulse Cannon
                Autogun
                Flak Gun
      Makeshift Spear
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Deuterium Engine
       Improved Deuterium Engine
          Light Treads
                Thermal Generator
                Coolant Injector
        Compact Battery
       Advanced Sensor Array
                Particle Charger
       Improved Shield Generator
       Improved Reclamation Unit
[Rating: 41]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   .   .   .   
  Utility                  2    | .   .   .   .   1   1   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   
Parts Attached             89   | 6   5   16  7   25  23  .   4   1   2   
  Power                    10   | 1   .   3   2   2   2   .   .   .   .   
    Engine                 10   | 1   .   3   2   2   2   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   2   1   7   7   .   2   .   1   
    Treads                 22   | 2   .   2   1   7   7   .   2   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  21   | 1   2   3   .   7   6   .   1   .   1   
    Device                 11   | .   1   1   .   4   3   .   1   .   1   
    Storage                3    | 1   1   1   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   1   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   1   .   2   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   3   8   4   9   8   .   1   1   .   
    Energy Gun             6    | 1   .   1   .   2   2   .   .   .   .   
    Energy Cannon          9    | .   2   2   2   .   3   .   .   .   .   
    Ballistic Gun          17   | 1   .   3   2   7   3   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   2   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   .   .   .   .   
Parts Lost                 33   | .   .   1   .   8   11  .   1   .   12  
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               9    | .   .   .   .   1   3   .   .   .   5   
  Utility                  7    | .   .   .   .   2   3   .   .   .   2   
  Weapon                   16   | .   .   1   .   5   5   .   1   .   4   
  Highest Loss Streak      11   | .   .   1   .   2   9   .   1   .   11  
Average Slot Usage (%)     97   | .   99  99  98  96  96  100 96  100 90  
  Engine                   8    | .   14  10  10  9   7   7   7   7   6   
  Treads                   27   | .   28  22  22  26  29  30  30  30  26  
  Device                   9    | .   11  2   .   9   8   15  15  15  14  
  Storage                  8    | .   15  11  11  9   7   7   7   7   6   
  Processor                4    | .   .   .   .   2   6   7   7   7   7   
  Protection               3    | .   .   8   11  5   4   .   .   .   .   
  Energy Gun               3    | .   7   5   .   7   2   7   1   .   .   
  Energy Cannon            8    | .   6   16  19  1   6   7   7   7   6   
  Ballistic Gun            17   | .   7   14  12  25  19  15  15  20  20  
  Launcher                 2    | .   6   8   11  .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 13  17  61  61  60  63  62  62  61  61  
  Greatest Support         80   | 40  40  43  43  63  80  80  80  80  80  
  Greatest Overweight (x)  12   | 2   .   1   1   1   1   .   .   .   12  
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   6   12  12  12  12  12  12  12  12  
  Average Capacity         11   | 5   6   11  12  12  12  12  12  12  11  
  Most Carried             12   | 1   6   12  12  12  12  12  12  12  12  
  Average Carried          10   | .   5   9   11  11  11  11  11  11  10  
  Final Capacity           12   | 6   6   12  12  12  12  12  12  12  4   
  Final Carried            12   | 1   6   12  12  12  11  12  11  12  4   

 Class Distribution 
--------------------
 58% | Scavenger-Gunner
 15% | Tank
 11% | Mutant
  7% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
             Tank | -9/Storage
   Scavenger-Tank | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Zion
 Scavenger-Gunner | -7/Deep Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           2525 | 194  18   481  216  868  486  73   133  25   31   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4362 | .    117  534  677  1461 1172 60   276  .    65   
  Parts                    274  | .    10   40   43   109  60   1    9    .    2    
Haulers Intercepted        3    | .    .    1    1    .    1    .    .    .    .    
Recyclers Shooed           5    | .    .    1    3    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17   | .    .    .    .    .    .    7    5    5    .    
  Prevented                5    | .    .    .    .    .    .    1    4    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  93   | .   6   14  14  34  15  1   6   .   3   
  Guns                     42   | .   .   2   .   27  10  .   2   .   1   
  Cannons                  32   | .   .   7   9   6   4   1   3   .   2   
  AOE                      18   | .   6   5   5   1   .   .   1   .   .   
Classes Destroyed          15   | .   5   4   .   4   1   .   .   .   1   
  Worker                   6    | .   1   .   .   1   4   .   .   .   .   
  Builder                  2    | .   .   .   .   2   .   .   .   .   .   
  Hauler                   3    | .   .   1   1   .   1   .   .   .   .   
  Recycler                 6    | .   1   1   2   .   2   .   .   .   .   
  Operator                 3    | .   1   .   1   1   .   .   .   .   .   
  Watcher                  7    | .   2   1   1   1   2   .   .   .   .   
  Swarmer                  33   | .   6   7   6   11  1   .   2   .   .   
  Grunt                    32   | .   .   1   4   15  8   1   3   .   .   
  Brawler                  2    | .   .   1   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   1   .   .   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   15   | .   .   5   4   4   2   .   .   .   .   
  Hunter                   3    | .   .   .   .   2   .   .   1   .   .   
  Programmer               2    | .   .   .   .   .   2   .   .   .   .   
  Z-Technician             1    | .   .   .   .   .   .   .   .   .   1   
  Assembled                3    | .   .   .   .   .   .   .   .   .   3   
Best Kill Streak           7    | .   5   4   4   7   6   1   2   .   3   
  Combat Bots Only         5    | .   3   4   3   5   4   1   2   .   3   
Max Kills in Single Turn   3    | .   3   3   3   2   2   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   3   1   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               6060 | .    255  243  380  1836 1558 104  292  .    1392 
  Core                     1068 | .    47   39   132  130  169  .    52   .    499  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  81   .    57   76   .    .    .    .    .    
Volleys Fired              212  | .    11   19   28   83   46   3    13   .    9    
  Largest                  4    | .    2    4    4    4    4    4    4    .    4    
  Hottest                  234  | .    93   192  192  147  234  189  189  .    148  
Shots Fired                723  | .    21   64   87   308  156  11   45   .    31   
  Gun                      527  | .    2    41   33   281  108  8    32   .    22   
  Cannon                   180  | .    9    21   51   26   48   3    13   .    9    
  Launcher                 16   | .    10   2    3    1    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  434  | .    1    28   33   224  95   6    25   .    22   
  Thermal                  190  | .    10   34   51   58   28   2    7    .    .    
  Explosive                16   | .    10   2    3    1    .    .    .    .    .    
  Electromagnetic          83   | .    .    .    .    25   33   3    13   .    9    
  Robot Hit Streak         38   | .    3    7    12   20   38   5    16   .    11   
  Robot Miss Streak        6    | .    2    3    3    4    4    1    2    .    6    
  Penetration Max          1    | .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    .    5    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           438  | .    5    37   46   180  119  8    31   .    12   
  Core Hits                216  | .    14   20   24   74   54   6    16   .    8    
  Critical Hits            16   | .    .    .    4    3    7    1    .    .    1    
  Critical Kills           6    | .    .    .    2    2    2    .    .    .    .    
  Critical Parts Destroyed 8    | .    .    .    2    1    4    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9247 | .    803  972  1233 2571 2678 186  585  .    219  
  Guns                     4703 | .    12   271  226  2195 1489 92   283  .    135  
  Cannons                  2611 | .    51   255  635  266  966  94   260  .    84   
  Explosions               1910 | .    740  428  367  110  223  .    42   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  23   | .    .    18   5    .    .    .    .    .    .    
  Kinetic                  3422 | .    .    150  226  1389 1280 55   187  .    135  
  Thermal                  2754 | .    86   376  635  801  681  37   138  .    .    
  Explosive                1512 | .    717  428  367  .    .    .    .    .    .    
  Electromagnetic          1536 | .    .    .    .    381  717  94   260  .    84   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    1    1    1    .    
  Average Corruption       1    | .    .    .    .    .    1    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    2    2    6    .    .    
    Message Errors         2    | .    .    .    .    .    .    1    1    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    .    .    
    Targeting Errors       2    | .    .    .    .    .    2    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            148  | .    39   32   .    6    65   .    .    .    6    
  Projectiles              44   | .    .    .    .    .    38   .    .    .    6    
  Explosions               104  | .    39   32   .    6    27   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      218  | .    98   .    .    101  .    .    19   .    .    
  Shots                    6    | .    3    .    .    2    .    .    1    .    .    
  Rammed                   3    | .    .    1    2    .    .    .    .    .    .    
Targets Rammed             4    | .    .    2    2    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    .    
Highest Temperature        689  | .    99   362  689  219  86   27   45   .    73   
  Average Temperature      85   | .    35   99   168  54   19   18   19   .    34   
  Received Heat Transfer   1643 | .    .    63   120  459  468  63   72   .    398  
  Effects                  16   | .    .    1    15   .    .    .    .    .    .    
    Shutdowns              3    | .    .    .    3    .    .    .    .    .    .    
    Energy Bleed           3    | .    .    .    3    .    .    .    .    .    .    
    Interference           3    | .    .    .    3    .    .    .    .    .    .    
    Matter Decay           2    | .    .    1    1    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    .    .    
    Damage (major)         3    | .    .    .    3    .    .    .    .    .    .    
    Damage (core)          1    | .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    
  Parts Fried              7    | .    .    .    .    1    5    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    1    4    2    1    .    .    .    .    
  Heat Transferred         5041 | .    198  851  1147 1535 1051 74   185  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    1    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Peak Influence             862  | .   109 352 361 858 862 .   .   .   .   
  Initial                  364  | .   .   11  85  152 364 .   .   .   .   
  Average                  370  | .   19  127 266 622 610 .   .   .   .   
Maximum Alert Level        3    | .   .   1   1   3   3   .   .   .   .   
  Low Security (%)         31   | 100 100 68  11  3   .   .   .   .   .   
  Level 1                  30   | .   .   31  88  9   31  .   .   .   .   
  Level 2                  16   | .   .   .   .   45  25  .   .   .   .   
  Level 3                  20   | .   .   .   .   41  43  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   1   3   7   3   .   .   .   .   
  Investigation            2    | .   .   1   1   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   .   .   .   .   .   
  Assault                  3    | .   .   .   .   1   2   .   .   .   .   
  Garrison                 6    | .   .   .   2   4   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Distress Signals           3    | .   .   1   .   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              148  | .   9   17  18  52  27  4   7   .   14  
  Peak Tracking Total      7    | .   3   4   3   6   6   4   3   .   7   
  Tactical Retreats        11   | .   .   .   .   7   2   1   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Traps Triggered            3    | .   .   1   1   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Machines Disabled          14   | .   2   5   2   2   3   .   .   .   .   
  Max in Single Turn       3    | .   1   3   1   1   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Machines Accessed          12   | .   2   2   4   .   1   2   .   1   .   
  Terminals                6    | .   2   1   3   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   .   1   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                43   | .   8   10  7   .   3   9   .   6   .   
  Successful               35   | .   7   6   5   .   2   9   .   6   .   
  Failed                   8    | .   1   4   2   .   1   .   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   .   1   2   .   2   .   .   8   .   
  Terminals                17   | .   8   4   5   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   3   .   .   .   .   
  Repair Stations          8    | .   .   6   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             26   | .   7   2   2   .   .   9   .   6   .   
  Record                   8    | .   .   .   .   .   .   8   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   6   .   
  Robot Analysis           2    | .   .   1   1   .   .   .   .   .   .   
  Open Door                2    | .   .   .   1   .   .   1   .   .   .   
  Alert Level              2    | .   2   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       6    | .   .   4   2   .   .   .   .   .   .   
  Scan Component           3    | .   .   2   1   .   .   .   .   .   .   
  Repair                   3    | .   .   2   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   1   .   1   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   1   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   2   2   .   1   .   .   .   .   
  Full Trace Events        3    | .   .   2   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   .   6   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   
    Matter                 126  | .   .   .   .   .   126 .   .   .   .   
    Time                   84   | .   .   .   .   .   84  .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   8   .   .   .   .   
Parts Repaired             3    | .   .   2   1   .   .   .   .   .   .   
  Time                     122  | .   .   58  64  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Robot Analysis Total       2    | .   .   1   1   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               7391 | 79   670  908  732  1022 1269 701  825  819  366  
Spaces Moved               3668 | 52   376  401  290  403  575  387  474  496  214  
  Core                     50   | 18   .    .    .    .    .    .    .    .    32   
  Treads                   3618 | 34   376  401  290  403  575  387  474  496  182  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  180  160  160  162  162  165  50   
  Average Speed            164  | 134  160  179  180  160  161  162  162  165  154  
  Slowest Speed            650  | 160  160  180  180  180  185  162  165  165  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 3    64   44   64   34   16   47   77   52   42   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    .    .    .    1    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    .    .    1    3    1    .    
Spaces Dug                 22   | .    7    .    .    15   .    .    .    .    .    
Terrain Destroyed          177  | .    59   34   30   20   25   .    9    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    2    .    .    .    .    .    
  AOE                      175  | .    59   34   30   18   25   .    9    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Dee 
Total                      4570 | 58  426 547 437 612 809 455 499 497 230 
  Wait                     518  | .   25  92  106 76  147 61  7   .   4   
  Move                     3659 | 51  375 400 289 402 574 386 473 495 214 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  37   | 1   6   10  1   8   8   3   .   .   .   
  Fast Attach              32   | 6   2   4   2   8   9   .   .   1   .   
  Attach                   15   | .   .   3   1   4   5   .   1   .   1   
  Detach                   4    | .   1   .   .   2   .   .   .   1   .   
  Swap                     42   | .   3   9   4   13  9   .   3   .   1   
  Drop                     47   | .   3   8   4   16  11  2   2   .   1   
  Fire                     212  | .   11  19  28  83  46  3   13  .   9   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    4    | .   .   2   2   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 15)
   80 | -11/Scrapyard  | Entered Materials
  316 | -10/Materials  | Build established: Mutant
  482 | -10/Materials  | Discovered new exit (range 8)
  750 | -10/Materials  | Entered another Materials area
  750 | -9/Materials   | Evolved 2 slots: Weapon x2
  830 | -9/Materials   | Repaired Imp. Sensor Array
  857 | -9/Materials   | Repaired Ion Engine
  909 | -9/Materials   | Discovered new exit (range 16)
 1268 | -9/Materials   | Discovered new exit (range 16)
 1279 | -9/Materials   | Build established: Tank
 1658 | -9/Materials   | Entered Storage
 2194 | -9/Storage     | Garrison activated, responded to threat
 2318 | -9/Storage     | Repaired Broken Adv. Beam Cannon
 2379 | -9/Storage     | Discovered new exit (range 7)
 2390 | -9/Storage     | Entered Materials
 2390 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2528 | -8/Materials   | Garrison activated, responded to threat
 2746 | -8/Materials   | Garrison activated, responded to threat
 2848 | -8/Materials   | Build established: Scavenger-Tank
 3190 | -8/Materials   | First assault squad dispatched
 3193 | -8/Materials   | Build established: Scavenger-Gunner
 3359 | -8/Materials   | Discovered new exit (range 11)
 3412 | -8/Materials   | Entered Factory
 3412 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3784 | -7/Factory     | Fabricated Imp. Reclamation Unit (x2)
 3816 | -7/Factory     | Local fabrication network quarantined
 4212 | -7/Factory     | First assault squad dispatched
 4367 | -7/Factory     | Lost 9 parts (2n3u4w)
 4650 | -7/Factory     | Discovered new exit (range 13)
 4681 | -7/Factory     | Entered Lower Caves
 4754 | -7/Lower Caves | Learned location of Extension (-4)
 4754 | -7/Lower Caves | Learned Armory stockpile data
 4754 | -7/Lower Caves | Learned Factory garrison access intel
 5301 | -7/Lower Caves | Discovered new exit (range 15)
 5382 | -7/Lower Caves | Entered another Lower Caves area
 5649 | -7/Lower Caves | Learned location of 1 exit from Factory
 6181 | -7/Lower Caves | Discovered new exit (range 16)
 6207 | -7/Lower Caves | Entered Zion
 6305 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 6323 | -7/Zion        | Discovered new exit (range 12)
 6407 | -7/Zion        | System corruption cleaned by Quarantine Array
 6997 | -7/Zion        | Opened final containment barrier to the Deep Caves
 7018 | -7/Zion        | Discovered new exit (range 5)
 7021 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 7026 | -7/Zion        | Entered Deep Caves
 7336 | -7/Deep Caves  | Z-Facility disabled
 7337 | -7/Deep Caves  | Attacked by Z-Imprinter
 7365 | -7/Deep Caves  | Core integrity fell below 50%
 7379 | -7/Deep Caves  | Core integrity fell below 20%
 7392 | -7/Deep Caves  | Destroyed by AH-JVV(z) with Zionite Laser-S

 Last Messages 
---------------
07055_ Acquired 13 matter.
07319_ Destroyed Hover Unit.
07319_ Destroyed Datajack.
07319_ A1-CU5(o) destroyed.
07323_ NEW_ZION: Z-Facility proximity alert.
07336_ Z-Facility disabled.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
07339_ Lgt. Treads destroyed.
07339_ Flak Gun destroyed.
07355_ Arm. Treads destroyed.
07355_ Lgt. Treads destroyed.
07357_ Imp. EM Pulse Cannon destroyed.
07358_ Imp. Deuterium Engine destroyed.
07360_ Adv. Heat Sink destroyed.
07362_ Arm. Treads destroyed.
07366_ Autogun destroyed.
07375_ Dropped Hcp. Storage Unit.
07378_ Barrage Gun destroyed.
07384_ Adv. Sensor Array destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????#???????????????????????????? |
| ?????????????????????# ????#?????????????????????? |
| ?????????????????????# ???# ?????????????????????? |
| ????????????????###??# ??#  ?????????????????????# |
| ????????????????# z ?# ##   ???????????????????# # |
| ?????????????zz##  z##      ??????????????????     |
| ?????????????      z        ??????????????????     |
| ????????????                 ????????????????      |
| ????????????                 ????????????????      |
| ????????????                  ???????????????      |
| ???????????               """""??????????????      |
| ???????????               """""??????????????      |
| ??????????                """""??????????????      |
| ??????????                """"""?????????????      |
| ??????????               @""""""?????????????      |
| ??????????                """"""?????????????      |
| ??????????                """"""??????????????     |
| ??????????                """"""??????????????     |
| ??????????                """"""??????????????     |
| ??????????                """"""??????????????     |
| ??????????                 """""??????????????     |
| ??????????                 """""??????????????     |
| ??????????                 """""??????????????     |
| ??????????                 """"""????????????      |
| ??????????                 """"""???????           |
| ??????????                 """"""???????           |
| ???????????                """"""  ????            |
| ???????????                """"""   ????           |
| ???????????                """"""  "????           |
| ???????????                 """"" ""??"""          |
| ???????????                 " """ """""""          |
| ???????????                   """ """""""          |
| ????????????                  """  """""           |
| ????????????                 """"   """            |
| ?????????????                """"                  |
| ?????????????                """""""""  %=         |
| ?????????????                """"""""!  *          |
| ?????????????                      !!!             |
| ?????????????                      *!!             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          16
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           4

 Item Schematics 
-----------------
    Battle Rifle | -7/Zion | Free
   Hvy. Riot Gun | -7/Zion | Free
        Riot Gun | -7/Zion | Free
 Hvy. Beamcaster | -7/Zion | Free
     Barrage Gun | -7/Zion | Free
          Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Reclamation Unit | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Signs Are For Wimps

 Challenges 
------------
None

 Game 
------
Seed              GyrokineticNodeMatrix
  Manual?         0
Play Time         01:01:42
  Cumulative      22.7 hours
  Start           2021.09.20 @ 22:42:34
  End             2021.09.20 @ 23:49:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           19
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          27
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b0043655-fe8e-4952-b8cd-b4eba7e61843