Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.20 @ 23:49:10 Player: Rathori Result: Destroyed by AH-JVV(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (117) 585 Value Destroyed (3391) 3391 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (726) 726 TOTAL SCORE: 8042 Bonus ------- High Alert Combat Kills 726 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Improved Deuterium Engine Coolant Injector Particle Charger Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Target Analyzer > --- WEAPON ----------- Improved EM Pulse Cannon Autogun Flak Gun Makeshift Spear > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Treads Thermal Generator Coolant Injector Compact Battery Advanced Sensor Array Particle Charger Improved Shield Generator Improved Reclamation Unit [Rating: 41] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 2 | . . . . 1 1 . . . . Weapon 2 | . . 2 . . . . . . . Parts Attached 89 | 6 5 16 7 25 23 . 4 1 2 Power 10 | 1 . 3 2 2 2 . . . . Engine 10 | 1 . 3 2 2 2 . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 22 | 2 . 2 1 7 7 . 2 . 1 Treads 22 | 2 . 2 1 7 7 . 2 . 1 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 2 3 . 7 6 . 1 . 1 Device 11 | . 1 1 . 4 3 . 1 . 1 Storage 3 | 1 1 1 . . . . . . . Processor 3 | . . . . 1 2 . . . . Hackware . | . . . . . . . . . . Protection 4 | . . 1 . 2 1 . . . . Artifact . | . . . . . . . . . . Weapon 36 | 2 3 8 4 9 8 . 1 1 . Energy Gun 6 | 1 . 1 . 2 2 . . . . Energy Cannon 9 | . 2 2 2 . 3 . . . . Ballistic Gun 17 | 1 . 3 2 7 3 . . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . 1 2 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . . . Parts Lost 33 | . . 1 . 8 11 . 1 . 12 Power 1 | . . . . . . . . . 1 Propulsion 9 | . . . . 1 3 . . . 5 Utility 7 | . . . . 2 3 . . . 2 Weapon 16 | . . 1 . 5 5 . 1 . 4 Highest Loss Streak 11 | . . 1 . 2 9 . 1 . 11 Average Slot Usage (%) 97 | . 99 99 98 96 96 100 96 100 90 Engine 8 | . 14 10 10 9 7 7 7 7 6 Treads 27 | . 28 22 22 26 29 30 30 30 26 Device 9 | . 11 2 . 9 8 15 15 15 14 Storage 8 | . 15 11 11 9 7 7 7 7 6 Processor 4 | . . . . 2 6 7 7 7 7 Protection 3 | . . 8 11 5 4 . . . . Energy Gun 3 | . 7 5 . 7 2 7 1 . . Energy Cannon 8 | . 6 16 19 1 6 7 7 7 6 Ballistic Gun 17 | . 7 14 12 25 19 15 15 20 20 Launcher 2 | . 6 8 11 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 13 17 61 61 60 63 62 62 61 61 Greatest Support 80 | 40 40 43 43 63 80 80 80 80 80 Greatest Overweight (x) 12 | 2 . 1 1 1 1 . . . 12 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 12 | 6 6 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 11 12 12 12 12 12 12 11 Most Carried 12 | 1 6 12 12 12 12 12 12 12 12 Average Carried 10 | . 5 9 11 11 11 11 11 11 10 Final Capacity 12 | 6 6 12 12 12 12 12 12 12 4 Final Carried 12 | 1 6 12 12 12 11 12 11 12 4 Class Distribution -------------------- 58% | Scavenger-Gunner 15% | Tank 11% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Matter Collected 2525 | 194 18 481 216 868 486 73 133 25 31 Remotely . | . . . . . . . . . . Salvage Created 4362 | . 117 534 677 1461 1172 60 276 . 65 Parts 274 | . 10 40 43 109 60 1 9 . 2 Haulers Intercepted 3 | . . 1 1 . 1 . . . . Recyclers Shooed 5 | . . 1 3 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 7 5 5 . Prevented 5 | . . . . . . 1 4 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 93 | . 6 14 14 34 15 1 6 . 3 Guns 42 | . . 2 . 27 10 . 2 . 1 Cannons 32 | . . 7 9 6 4 1 3 . 2 AOE 18 | . 6 5 5 1 . . 1 . . Classes Destroyed 15 | . 5 4 . 4 1 . . . 1 Worker 6 | . 1 . . 1 4 . . . . Builder 2 | . . . . 2 . . . . . Hauler 3 | . . 1 1 . 1 . . . . Recycler 6 | . 1 1 2 . 2 . . . . Operator 3 | . 1 . 1 1 . . . . . Watcher 7 | . 2 1 1 1 2 . . . . Swarmer 33 | . 6 7 6 11 1 . 2 . . Grunt 32 | . . 1 4 15 8 1 3 . . Brawler 2 | . . 1 . . 1 . . . . Duelist 2 | . . . . 1 1 . . . . Protector 1 | . . . . 1 . . . . . Sentry 15 | . . 5 4 4 2 . . . . Hunter 3 | . . . . 2 . . 1 . . Programmer 2 | . . . . . 2 . . . . Z-Technician 1 | . . . . . . . . . 1 Assembled 3 | . . . . . . . . . 3 Best Kill Streak 7 | . 5 4 4 7 6 1 2 . 3 Combat Bots Only 5 | . 3 4 3 5 4 1 2 . 3 Max Kills in Single Turn 3 | . 3 3 3 2 2 1 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 2 3 1 . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Damage Taken 6060 | . 255 243 380 1836 1558 104 292 . 1392 Core 1068 | . 47 39 132 130 169 . 52 . 499 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 78 | 100 81 . 57 76 . . . . . Volleys Fired 212 | . 11 19 28 83 46 3 13 . 9 Largest 4 | . 2 4 4 4 4 4 4 . 4 Hottest 234 | . 93 192 192 147 234 189 189 . 148 Shots Fired 723 | . 21 64 87 308 156 11 45 . 31 Gun 527 | . 2 41 33 281 108 8 32 . 22 Cannon 180 | . 9 21 51 26 48 3 13 . 9 Launcher 16 | . 10 2 3 1 . . . . . Special . | . . . . . . . . . . Kinetic 434 | . 1 28 33 224 95 6 25 . 22 Thermal 190 | . 10 34 51 58 28 2 7 . . Explosive 16 | . 10 2 3 1 . . . . . Electromagnetic 83 | . . . . 25 33 3 13 . 9 Robot Hit Streak 38 | . 3 7 12 20 38 5 16 . 11 Robot Miss Streak 6 | . 2 3 3 4 4 1 2 . 6 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 5 | . . . . 5 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 438 | . 5 37 46 180 119 8 31 . 12 Core Hits 216 | . 14 20 24 74 54 6 16 . 8 Critical Hits 16 | . . . 4 3 7 1 . . 1 Critical Kills 6 | . . . 2 2 2 . . . . Critical Parts Destroyed 8 | . . . 2 1 4 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9247 | . 803 972 1233 2571 2678 186 585 . 219 Guns 4703 | . 12 271 226 2195 1489 92 283 . 135 Cannons 2611 | . 51 255 635 266 966 94 260 . 84 Explosions 1910 | . 740 428 367 110 223 . 42 . . Melee . | . . . . . . . . . . Ramming 23 | . . 18 5 . . . . . . Kinetic 3422 | . . 150 226 1389 1280 55 187 . 135 Thermal 2754 | . 86 376 635 801 681 37 138 . . Explosive 1512 | . 717 428 367 . . . . . . Electromagnetic 1536 | . . . . 381 717 94 260 . 84 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 1 . Average Corruption 1 | . . . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . Effects 10 | . . . . . 2 2 6 . . Message Errors 2 | . . . . . . 1 1 . . Energy Discharges 2 | . . . . . . . 2 . . Data Loss (minor) 2 | . . . . . . . 2 . . Targeting Errors 2 | . . . . . 2 . . . . Weapon Failures 2 | . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 148 | . 39 32 . 6 65 . . . 6 Projectiles 44 | . . . . . 38 . . . 6 Explosions 104 | . 39 32 . 6 27 . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 218 | . 98 . . 101 . . 19 . . Shots 6 | . 3 . . 2 . . 1 . . Rammed 3 | . . 1 2 . . . . . . Targets Rammed 4 | . . 2 2 . . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 689 | . 99 362 689 219 86 27 45 . 73 Average Temperature 85 | . 35 99 168 54 19 18 19 . 34 Received Heat Transfer 1643 | . . 63 120 459 468 63 72 . 398 Effects 16 | . . 1 15 . . . . . . Shutdowns 3 | . . . 3 . . . . . . Energy Bleed 3 | . . . 3 . . . . . . Interference 3 | . . . 3 . . . . . . Matter Decay 2 | . . 1 1 . . . . . . Short Circuit 1 | . . . 1 . . . . . . Damage (major) 3 | . . . 3 . . . . . . Damage (core) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 7 | . . . . 1 5 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . 1 4 2 1 . . . . Heat Transferred 5041 | . 198 851 1147 1535 1051 74 185 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Peak Influence 862 | . 109 352 361 858 862 . . . . Initial 364 | . . 11 85 152 364 . . . . Average 370 | . 19 127 266 622 610 . . . . Maximum Alert Level 3 | . . 1 1 3 3 . . . . Low Security (%) 31 | 100 100 68 11 3 . . . . . Level 1 30 | . . 31 88 9 31 . . . . Level 2 16 | . . . . 45 25 . . . . Level 3 20 | . . . . 41 43 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . . 1 3 7 3 . . . . Investigation 2 | . . 1 1 . . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 2 | . . . . 2 . . . . . Assault 3 | . . . . 1 2 . . . . Garrison 6 | . . . 2 4 . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Distress Signals 3 | . . 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 148 | . 9 17 18 52 27 4 7 . 14 Peak Tracking Total 7 | . 3 4 3 6 6 4 3 . 7 Tactical Retreats 11 | . . . . 7 2 1 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Traps Triggered 3 | . . 1 1 . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Machines Disabled 14 | . 2 5 2 2 3 . . . . Max in Single Turn 3 | . 1 3 1 1 2 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Machines Accessed 12 | . 2 2 4 . 1 2 . 1 . Terminals 6 | . 2 1 3 . . . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . . 1 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 43 | . 8 10 7 . 3 9 . 6 . Successful 35 | . 7 6 5 . 2 9 . 6 . Failed 8 | . 1 4 2 . 1 . . . . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 13 | . . 1 2 . 2 . . 8 . Terminals 17 | . 8 4 5 . . . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 8 | . . 6 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 26 | . 7 2 2 . . 9 . 6 . Record 8 | . . . . . . 8 . . . Part Schematic 6 | . . . . . . . . 6 . Robot Analysis 2 | . . 1 1 . . . . . . Open Door 2 | . . . 1 . . 1 . . . Alert Level 2 | . 2 . . . . . . . . Unreport Threat 2 | . 2 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 6 | . . 4 2 . . . . . . Scan Component 3 | . . 2 1 . . . . . . Repair 3 | . . 2 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . 1 . 1 . . . . Terminals 1 | . . . 1 . . . . . . Assimilate 1 | . . . 1 . . . . . . Fabricators 1 | . . . . . 1 . . . . Siphon 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 7 | . 2 2 2 . 1 . . . . Full Trace Events 3 | . . 2 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 6 . Parts Built 2 | . . . . . 2 . . . . Matter 126 | . . . . . 126 . . . . Time 84 | . . . . . 84 . . . . Total Part Build Rating 8 | . . . . . 8 . . . . Parts Repaired 3 | . . 2 1 . . . . . . Time 122 | . . 58 64 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . . 1 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Turns Passed 7391 | 79 670 908 732 1022 1269 701 825 819 366 Spaces Moved 3668 | 52 376 401 290 403 575 387 474 496 214 Core 50 | 18 . . . . . . . . 32 Treads 3618 | 34 376 401 290 403 575 387 474 496 182 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 160 160 162 162 165 50 Average Speed 164 | 134 160 179 180 160 161 162 162 165 154 Slowest Speed 650 | 160 160 180 180 180 185 162 165 165 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 3 64 44 64 34 16 47 77 52 42 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 1 3 1 . Spaces Dug 22 | . 7 . . 15 . . . . . Terrain Destroyed 177 | . 59 34 30 20 25 . 9 . . Melee . | . . . . . . . . . . Projectile 2 | . . . . 2 . . . . . AOE 175 | . 59 34 30 18 25 . 9 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Total 4570 | 58 426 547 437 612 809 455 499 497 230 Wait 518 | . 25 92 106 76 147 61 7 . 4 Move 3659 | 51 375 400 289 402 574 386 473 495 214 Hop . | . . . . . . . . . . Pick Up 37 | 1 6 10 1 8 8 3 . . . Fast Attach 32 | 6 2 4 2 8 9 . . 1 . Attach 15 | . . 3 1 4 5 . 1 . 1 Detach 4 | . 1 . . 2 . . . 1 . Swap 42 | . 3 9 4 13 9 . 3 . 1 Drop 47 | . 3 8 4 16 11 2 2 . 1 Fire 212 | . 11 19 28 83 46 3 13 . 9 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . . 2 2 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 8) 750 | -10/Materials | Entered another Materials area 750 | -9/Materials | Evolved 2 slots: Weapon x2 830 | -9/Materials | Repaired Imp. Sensor Array 857 | -9/Materials | Repaired Ion Engine 909 | -9/Materials | Discovered new exit (range 16) 1268 | -9/Materials | Discovered new exit (range 16) 1279 | -9/Materials | Build established: Tank 1658 | -9/Materials | Entered Storage 2194 | -9/Storage | Garrison activated, responded to threat 2318 | -9/Storage | Repaired Broken Adv. Beam Cannon 2379 | -9/Storage | Discovered new exit (range 7) 2390 | -9/Storage | Entered Materials 2390 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2528 | -8/Materials | Garrison activated, responded to threat 2746 | -8/Materials | Garrison activated, responded to threat 2848 | -8/Materials | Build established: Scavenger-Tank 3190 | -8/Materials | First assault squad dispatched 3193 | -8/Materials | Build established: Scavenger-Gunner 3359 | -8/Materials | Discovered new exit (range 11) 3412 | -8/Materials | Entered Factory 3412 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3784 | -7/Factory | Fabricated Imp. Reclamation Unit (x2) 3816 | -7/Factory | Local fabrication network quarantined 4212 | -7/Factory | First assault squad dispatched 4367 | -7/Factory | Lost 9 parts (2n3u4w) 4650 | -7/Factory | Discovered new exit (range 13) 4681 | -7/Factory | Entered Lower Caves 4754 | -7/Lower Caves | Learned location of Extension (-4) 4754 | -7/Lower Caves | Learned Armory stockpile data 4754 | -7/Lower Caves | Learned Factory garrison access intel 5301 | -7/Lower Caves | Discovered new exit (range 15) 5382 | -7/Lower Caves | Entered another Lower Caves area 5649 | -7/Lower Caves | Learned location of 1 exit from Factory 6181 | -7/Lower Caves | Discovered new exit (range 16) 6207 | -7/Lower Caves | Entered Zion 6305 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6323 | -7/Zion | Discovered new exit (range 12) 6407 | -7/Zion | System corruption cleaned by Quarantine Array 6997 | -7/Zion | Opened final containment barrier to the Deep Caves 7018 | -7/Zion | Discovered new exit (range 5) 7021 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7026 | -7/Zion | Entered Deep Caves 7336 | -7/Deep Caves | Z-Facility disabled 7337 | -7/Deep Caves | Attacked by Z-Imprinter 7365 | -7/Deep Caves | Core integrity fell below 50% 7379 | -7/Deep Caves | Core integrity fell below 20% 7392 | -7/Deep Caves | Destroyed by AH-JVV(z) with Zionite Laser-S Last Messages --------------- 07055_ Acquired 13 matter. 07319_ Destroyed Hover Unit. 07319_ Destroyed Datajack. 07319_ A1-CU5(o) destroyed. 07323_ NEW_ZION: Z-Facility proximity alert. 07336_ Z-Facility disabled. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 07339_ Lgt. Treads destroyed. 07339_ Flak Gun destroyed. 07355_ Arm. Treads destroyed. 07355_ Lgt. Treads destroyed. 07357_ Imp. EM Pulse Cannon destroyed. 07358_ Imp. Deuterium Engine destroyed. 07360_ Adv. Heat Sink destroyed. 07362_ Arm. Treads destroyed. 07366_ Autogun destroyed. 07375_ Dropped Hcp. Storage Unit. 07378_ Barrage Gun destroyed. 07384_ Adv. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????# ????#?????????????????????? | | ?????????????????????# ???# ?????????????????????? | | ????????????????###??# ??# ?????????????????????# | | ????????????????# z ?# ## ???????????????????# # | | ?????????????zz## z## ?????????????????? | | ????????????? z ?????????????????? | | ???????????? ???????????????? | | ???????????? ???????????????? | | ???????????? ??????????????? | | ??????????? """""?????????????? | | ??????????? """""?????????????? | | ?????????? """""?????????????? | | ?????????? """"""????????????? | | ?????????? @""""""????????????? | | ?????????? """"""????????????? | | ?????????? """"""?????????????? | | ?????????? """"""?????????????? | | ?????????? """"""?????????????? | | ?????????? """"""?????????????? | | ?????????? """""?????????????? | | ?????????? """""?????????????? | | ?????????? """""?????????????? | | ?????????? """"""???????????? | | ?????????? """"""??????? | | ?????????? """"""??????? | | ??????????? """""" ???? | | ??????????? """""" ???? | | ??????????? """""" "???? | | ??????????? """"" ""??""" | | ??????????? " """ """"""" | | ??????????? """ """"""" | | ???????????? """ """"" | | ???????????? """" """ | | ????????????? """" | | ????????????? """"""""" %= | | ????????????? """"""""! * | | ????????????? !!! | | ????????????? *!! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 16 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Reclamation Unit | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps Challenges ------------ None Game ------ Seed GyrokineticNodeMatrix Manual? 0 Play Time 01:01:42 Cumulative 22.7 hours Start 2021.09.20 @ 22:42:34 End 2021.09.20 @ 23:49:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 19 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0043655-fe8e-4952-b8cd-b4eba7e61843