Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 00:19:31 Player: THN-L0C Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (77) 385 Value Destroyed (2174) 2174 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (791) 791 TOTAL SCORE: 10170 Bonus ------- Follower Combat Kills 217 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -326 Cogmind --------- Core Integrity 981/1000 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Flying (355) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- VTOL Module > --- UTILITY (5) ------ Improved Melee Analysis Suite Microactuators Actuator Array System Shield > --- WEAPON (4) ------- Great Axe Makeshift Spear > --- INVENTORY (5) ---- Fission Core Remote Datajack Makeshift Sword Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Microactuators Phasing AFG > --- WEAPON ----------- Ripper Makeshift Sword Great Axe Makeshift Spear > --- INVENTORY -------- Xenon Bombardment Thruster Makeshift Flight Unit Makeshift Flight Unit Remote Datajack Makeshift Sword [Rating: 89] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Great Axe Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . . 2 Utility 3 | . . . 1 . . . 1 1 . . . . . . . . . . Weapon 2 | . . . . . . . . . . . . . 2 . . . . . Parts Attached 104 | 6 6 . 13 3 1 2 9 9 22 3 . 2 2 2 6 10 4 4 Power 14 | 1 1 . 2 . . . 1 2 1 1 . 2 . . . 2 . 1 Engine 6 | 1 1 . 2 . . . . 1 . 1 . . . . . . . . Core 8 | . . . . . . . 1 1 1 . . 2 . . . 2 . 1 Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 19 | 2 2 . 4 . 1 . 2 1 3 . . . . . . . 4 . Treads 2 | 2 . . . . . . . . . . . . . . . . . . Leg 12 | . 2 . 4 . 1 . 2 1 2 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . 1 . . . . . . . 4 . Utility 24 | 1 2 . 1 1 . . 2 3 4 2 . . . . 4 2 . 2 Device 10 | . 1 . 1 . . . . . 2 2 . . . . 2 2 . . Storage 2 | 1 1 . . . . . . . . . . . . . . . . . Processor 4 | . . . . 1 . . . 1 . . . . . . 2 . . . Hackware 3 | . . . . . . . 1 . . . . . . . . . . 2 Protection 5 | . . . . . . . 1 2 2 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 47 | 2 1 . 6 2 . 2 4 3 14 . . . 2 2 2 6 . 1 Energy Gun 2 | . 1 . 1 . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 . . . . . . . . . Ballistic Gun 6 | 2 . . 1 . . . 1 . 2 . . . . . . . . . Ballistic Cannon 6 | . . . 2 1 . . 1 . 2 . . . . . . . . . Launcher 5 | . . . . 1 . 1 . . 3 . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 23 | . . . 1 . . 1 2 2 5 . . . 2 2 2 5 . 1 Piercing Weapon 3 | . . . . . . . . 1 1 . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . . . . . . 1 . . Parts Lost 28 | . . . . . . . 1 . 13 . . 1 . 1 2 . 5 5 Power 7 | . . . . . . . 1 . 3 . . 1 . . 1 . 1 . Propulsion 10 | . . . . . . . . . 6 . . . . . . . 1 3 Utility 7 | . . . . . . . . . 3 . . . . 1 . . 2 1 Weapon 4 | . . . . . . . . . 1 . . . . . 1 . 1 1 Highest Loss Streak 7 | . . . . . . . 1 . 7 . . 1 . 1 1 . 5 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 93 100 97 100 100 100 95 100 88 60 61 63 65 58 60 71 80 73 Engine 7 | . 14 14 11 11 11 11 . 5 2 6 7 4 . . . . . . Core 4 | . . . . . . . 7 9 8 . . 4 13 13 10 8 12 5 Treads 1 | . 21 . . . . . . . . . . . . . . . . . Leg 21 | . 6 28 32 33 33 33 31 30 22 . . . . . . . . . Flight 1 | . . . . . . . . . 1 7 7 7 6 6 6 6 10 21 Device 11 | . 7 14 19 11 11 11 . . 3 14 15 15 13 9 16 20 20 11 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 1 . . . Processor 9 | . . . . 11 11 11 9 15 15 15 15 15 13 13 13 13 11 5 Hackware 1 | . . . . . . . 8 7 5 . . . . . . . . 9 Protection 1 | . . . . . . . 8 7 3 . . . . . . . . . Energy Gun 2 | . 2 14 4 . . . . . . . . . . . . . . . Ballistic Gun 4 | . 25 14 7 . . . 5 . . . . . . . . . . . Ballistic Cannon 3 | . . . 8 11 11 11 5 . 1 . . . . . . . . . Launcher 2 | . . . . 11 11 10 . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 6 7 5 7 7 7 12 7 11 19 18 11 Piercing Weapon 1 | . . . . . . . . 6 6 . . . . . . 2 6 5 Peak Build Rating 89 | 6 12 12 23 24 25 25 33 47 59 65 65 70 77 77 76 89 79 54 Average Rating 36 | 5 7 12 19 22 24 24 30 44 47 64 65 66 76 69 68 73 72 46 On Entrance 41 | . 6 12 12 23 23 25 24 33 47 59 65 65 70 77 66 68 79 42 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 54 | 13 33 29 35 34 34 34 38 48 49 38 38 49 54 54 52 40 40 26 Greatest Support 62 | 40 40 26 39 39 39 39 60 62 62 50 50 50 50 50 50 50 50 26 Greatest Overweight (x) 11 | 4 2 1 1 . . . . . 2 . . 11 1 1 1 . 1 1 Average Overweight (x) . | . . 1 . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 13 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 7 5 5 5 Most Carried 15 | 2 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 3 Average Carried 12 | 1 5 14 14 14 14 15 14 14 14 14 15 15 13 14 5 4 4 2 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 2 14 15 15 15 15 15 15 15 15 15 15 15 13 15 3 5 2 3 Class Distribution -------------------- 58% | Mutant 36% | Gladiator 5% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Data Miner Gladiator | -6/Proximity Caves Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Zion Derelict-Gladiator | -5/Proximity Caves Derelict-Gladiator | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 1934 | 339 66 53 252 142 20 26 138 139 450 30 . 24 . 29 57 120 30 19 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2403 | 180 75 46 284 107 . 13 23 296 776 246 . 145 . 29 49 . 94 40 Parts 132 | 14 13 4 7 7 . 1 3 20 26 15 . 10 . 2 3 . 4 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | 1 . 1 . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . . 20 12 . 12 . . 3 2 5 . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 58 | . 6 1 8 2 . . 3 2 20 5 . 5 . . 2 . 4 . Melee 24 | . . . . . . . . 2 6 5 . 5 . . 2 . 4 . Guns 13 | . 6 1 2 . . . 2 . 2 . . . . . . . . . Cannons 8 | . . . 6 . . . 1 . 1 . . . . . . . . . AOE 13 | . . . . 2 . . . . 11 . . . . . . . . . Classes Destroyed 15 | 3 1 1 2 . . . . 2 2 1 . 2 . . . . . 1 Worker 6 | 2 . . . . . . . 3 . . . . . . . . . 1 Tunneler 7 | 4 . . . 1 . 1 . 1 . . . . . . . . . . Recycler 2 | 1 . . . . . . . 1 . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . . . . 2 . . . . . . Watcher 1 | . . . . . . . . 1 . . . . . . . . . . Swarmer 20 | . 6 . . . . . 3 . 4 1 . . . . 2 . 4 . Saboteur 1 | . . . . . . . . . . . . 1 . . . . . . Grunt 27 | . . 1 5 2 . . . 1 14 3 . 1 . . . . . . Sentry 5 | . . . 3 . . . . . 2 . . . . . . . . . Hunter 1 | . . . . . . . . . . 1 . . . . . . . . Programmer 2 | . . . . . . . . 1 . . . 1 . . . . . . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . Savage 1 | . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 6 | 5 3 1 2 2 . 1 3 2 6 3 . 2 . . 1 . 4 1 Combat Bots Only 6 | . 3 1 2 2 . . 3 1 6 3 . 2 . . 1 . 4 . Max Kills in Single Turn 3 | 1 1 1 2 2 . 1 1 1 3 1 . 1 . 1 1 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 . . . . 3 . . . . . . . . . Melee 2 | . . . . . . . . 1 1 1 . 1 . . 1 . 2 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 469 | . 24 6 34 1 . . 33 4 165 22 . 38 . 4 36 . 83 19 Missed 176 | . 4 1 12 . . . 12 3 55 9 . 12 . 1 22 . 38 7 Damage Taken 4485 | . 165 70 274 14 . . 262 206 1553 231 . 579 . 57 226 . 686 162 Core 541 | . 62 . 64 . . . 27 . 154 36 . 23 . . . . 156 19 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 . 75 . . . 84 95 . . . . 69 . . . . 81 . Volleys Fired 118 | 21 14 8 31 1 . 1 13 . 29 . . . . . . . . . Largest 2 | 2 2 2 2 2 . 1 2 . 2 . . . . . . . . . Hottest 156 | 40 76 76 156 75 . 33 67 . 72 . . . . . . . . . Shots Fired 219 | 42 28 16 61 2 . 1 23 . 46 . . . . . . . . . Gun 146 | 42 28 16 30 . . . 13 . 17 . . . . . . . . . Cannon 61 | . . . 29 1 . . 10 . 21 . . . . . . . . . Launcher 10 | . . . . 1 . 1 . . 8 . . . . . . . . . Special 2 | . . . 2 . . . . . . . . . . . . . . . Kinetic 187 | 42 22 8 53 1 . . 23 . 38 . . . . . . . . . Thermal 22 | . 6 8 8 . . . . . . . . . . . . . . . Explosive 9 | . . . . . . 1 . . 8 . . . . . . . . . Electromagnetic 1 | . . . . 1 . . . . . . . . . . . . . . Robot Hit Streak 6 | 4 4 4 5 4 . . 6 . 6 . . . . . . . . . Robot Miss Streak 4 | 3 3 2 4 . . . 2 . 2 . . . . . . . . . Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 195 | 23 12 10 35 2 . 1 10 9 62 8 . 10 . 1 3 . 6 3 Core Hits 102 | 10 8 2 11 4 . 1 3 7 37 5 . 6 . . 2 . 4 2 Critical Kills 1 | . . . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . 1 . 1 . . . . . . . . . Critical Strikes 17 | . . . 4 . . . 2 . 8 1 . 1 . . 1 . . . Destroy 4 | . . . 1 . . . 1 . 2 . . . . . . . . . Blast 3 | . . . 3 . . . . . . . . . . . . . . . Sever 8 | . . . . . . . 1 . 4 1 . 1 . . 1 . . . Impale 2 | . . . . . . . . . 2 . . . . . . . . . Melee Attacks 142 | . . . 1 . . 6 3 15 44 14 . 18 . 1 11 14 10 5 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 114 | . . . 1 . . 6 3 10 27 14 . 18 . 1 11 13 7 3 Piercing 28 | . . . . . . . . 5 17 . . . . . . 1 3 2 Sneak Attacks 10 | . . . . . . 1 . 6 1 . . . . 1 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . . 6 . . . . . 1 . 5 . Damage Inflicted 6648 | 242 181 150 664 160 . 100 203 546 2816 455 . 496 . 98 114 . 238 185 Guns 1166 | 242 177 144 261 . . . 82 . 260 . . . . . . . . . Cannons 854 | . . . 374 26 . . 91 . 363 . . . . . . . . . Explosions 1053 | . . . . 95 . . . . 958 . . . . . . . . . Melee 3467 | . . . . . . 70 30 546 1235 455 . 496 . 98 114 . 238 185 Ramming 84 | . 4 6 5 39 . 30 . . . . . . . . . . . . Kinetic 1831 | 242 117 58 592 26 . . 173 . 623 . . . . . . . . . Thermal 254 | . 60 86 67 41 . . . . . . . . . . . . . . Explosive 958 | . . . . . . . . . 958 . . . . . . . . . Electromagnetic 54 | . . . . 54 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 3119 | . . . . . . 70 30 546 919 455 . 496 . 98 114 . 206 185 Piercing 348 | . . . . . . . . . 316 . . . . . . . 32 . Highest Corruption 1 | . . . . . . . . . . . . 1 . . . . . . Average Corruption 1 | . . . . . . . . . . . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . 1 . . . . . . Matter Fused 1 | . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 400 | . . . . . . 30 . 78 166 20 . . . 91 . . . 15 Projectiles 17 | . . . . . . . . . 17 . . . . . . . . . Explosions 32 | . . . . . . . . . 32 . . . . . . . . . Melee 351 | . . . . . . 30 . 78 117 20 . . . 91 . . . 15 Knockbacks 5 | . . . 1 1 . . 1 . 2 . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . Kinetic 4 | . . . 1 . . . 1 . 2 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 21 | . . . . . . . . . 21 . . . . . . . . . Shots 2 | . . . . . . . . . 2 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 14 | . 1 2 1 4 . 6 . . . . . . . . . . . . Kicked 14 | . 1 2 1 4 . 6 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 126 | . 75 60 126 30 . . 75 3 43 . . 17 . . . 6 . . Average Temperature 26 | . 35 25 30 21 . . 29 3 14 . . 7 . . . 2 . . Received Heat Transfer 1401 | . . 45 132 9 . . 72 9 753 72 . 198 . 9 54 . 48 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . . . . . . . . Heat Transferred 581 | . 148 222 161 50 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 506 | 35 100 55 249 105 . 7 129 51 . . . . 229 . . . . 506 Initial 466 | . 22 39 . 28 . . 2 7 . . . . 229 . . . . 466 Average 45 | 12 65 17 100 33 . 2 56 21 . . . . 229 . . . . 489 Maximum Alert Level 2 | . . . 1 . . . . . . . . . 1 . . . . 2 Low Security (%) 95 | 100 100 100 87 100 . 100 100 100 . . . . . . . . . . Level 1 3 | . . . 12 . . . . . . . . . 100 . . . . . Level 2 1 | . . . . . . . . . . . . . . . . . . 100 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . 5 . . . 4 1 . 1 . 1 . . 1 . . 2 Investigation 2 | . . . 2 . . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . . . . . . . . . . Reinforcement 7 | . 1 . 3 . . . 1 . . . . . . . . . . 2 Assault 3 | . . . . . . . . . . 1 . 1 . . 1 . . . Garrison 3 | . . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 5 | . 1 . 2 . . . . . . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 146 | . 10 2 11 2 . . 11 4 21 11 . 23 . 3 20 . 22 6 Peak Tracking Total 16 | . 5 2 3 2 . . 5 1 5 9 . 11 . 3 8 . 16 4 Tactical Retreats 26 | . . . . . . . 2 . 1 3 . 8 . 1 7 . 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 1 | . . . . . . . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . . . 3 3 1 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 4 | . . . . 1 . . . . 2 . . . . . . . . 1 Max in Single Turn 1 | . . . . 1 . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 22 | . . . 9 . 1 . 3 2 2 . 4 . . . 1 . . . Terminals 14 | . . . 8 . . . 3 2 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 74 | . . . 23 . 1 . 9 5 6 . 29 . . . 1 . . . Successful 53 | . . . 11 . 1 . 3 2 6 . 29 . . . 1 . . . Failed 20 | . . . 11 . . . 6 3 . . . . . . . . . . Catastrophic 6 | . . . 5 . . . 1 . . . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . Manual 28 | . . . 19 . 1 . 5 3 . . . . . . . . . . Terminals 41 | . . . 22 . . . 9 5 5 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 43 | . . . 4 . 1 . 1 1 6 . 29 . . . 1 . . . Record 17 | . . . 1 . . . . . 5 . 11 . . . . . . . Part Schematic 11 | . . . . . . . . . . . 11 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . Robot Analysis 2 | . . . 2 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . Open Door 2 | . . . . . . . . . 1 . . . . . 1 . . . Branch Access Points 3 | . . . 1 . . . 1 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . 7 . . . 2 1 . . . . . . . . . . Terminals 9 | . . . 6 . . . 2 1 . . . . . . . . . . Botnet 9 | . . . 6 . . . 2 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . . . 7 . . . 2 2 1 . . . . . . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 4 . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . 3 . . . . . . . 11 . . . . 13 . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . 2 . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 9 | . . 2 . . . . . . . . . 2 . . . 4 . 1 Largest Group 4 | . . 2 2 . . . . . . . . 1 . . . 4 3 1 Highest-Rated Group 87 | . . 43 43 . . . . . . . . 29 . . . 87 56 29 Highest-Rated Ally 31 | . . 31 31 . . . . . . . . 29 . . . 31 28 29 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 35 | . . 4 18 . . . . . . . . 7 . . . . 4 2 Total Damage 569 | . . 84 268 . . . . . . . . 177 . . . . 40 . Kills 7 | . . 1 4 . . . . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . 2 . . . . 1 2 . 1 . 1 1 3 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 10627 | 190 555 1287 968 623 501 1163 573 914 1323 326 44 510 82 88 342 880 172 86 Spaces Moved 9898 | 75 298 627 672 471 404 943 364 685 999 589 89 890 54 138 591 1578 288 143 Core 17 | 15 . . . . . . . . . . . 2 . . . . . . Treads 311 | 60 251 . . . . . . . . . . . . . . . . . Legs 4950 | . 47 627 672 471 404 943 364 685 737 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 4620 | . . . . . . . . . 262 589 89 888 54 138 591 1578 288 143 Fastest Speed 37 | 50 160 190 120 120 120 120 120 125 50 50 50 50 150 50 50 50 37 37 Average Speed 95 | 158 164 190 120 120 120 120 122 125 107 50 50 51 150 57 52 50 55 46 Slowest Speed 600 | 250 260 190 190 120 120 120 125 125 270 50 50 600 150 150 150 50 130 127 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 6 52 98 64 75 70 104 31 12 94 61 73 75 2 26 74 86 54 7 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 7 | . . 1 . . . . . . . 1 1 . . . . 4 . . Known Exits Taken 6 | . . . 1 . . . 1 1 1 . . . 1 . . . 1 . Unknown Exits Taken 12 | 1 1 1 . 1 1 1 . . . 1 1 1 . 1 1 1 . . Scrap Searched 16 | . . 1 . 2 . 1 . . 3 2 . 1 . . 2 2 2 . Spaces Dug 55 | . . . 2 . . 18 2 1 30 . . 1 . . . 1 . . Terrain Destroyed 152 | . . . 7 12 . 18 5 1 107 . . 1 . . . 1 . . Melee 8 | . . . 1 . . . 2 1 2 . . 1 . . . 1 . . Projectile 12 | . . . 6 . . . 3 . 3 . . . . . . . . . AOE 132 | . . . . 12 . 18 . . 102 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 10722 | 105 335 705 766 527 426 962 467 731 1138 608 88 928 56 147 617 1662 296 158 Wait 293 | 2 . 68 24 37 . 5 69 4 25 . . 2 . . . 57 . . Move 9880 | 74 297 626 671 470 403 942 363 684 998 588 88 889 53 137 590 1577 287 143 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 80 | 2 10 1 12 6 9 . 5 10 16 2 . . . 2 1 4 . . Fast Attach 33 | 6 5 . 1 . . . 2 1 5 1 . 2 . . 2 4 1 3 Attach 21 | . . . 1 . 1 . 1 3 5 . . . 2 2 2 . 3 1 Detach 12 | . 4 . . . 1 . . 1 . . . . 1 3 . . . 2 Swap 50 | . 1 . 11 3 . 2 6 5 12 2 . . . . 2 6 . . Drop 82 | . 3 . 13 6 12 . 5 13 12 1 . . . 2 10 5 . . Fire 118 | 21 14 8 31 1 . 1 13 . 29 . . . . . . . . . Melee 116 | . . . 1 . . 6 3 10 36 14 . 18 . 1 10 9 5 3 Ram . | . . . . . . . . . . . . . . . . . . . Kick 14 | . 1 2 1 4 . 6 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 23 | . . . . . . . . . . . . 17 . . . . . 6 Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [Sub]) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 191 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 15) 564 | -10/Materials | Discovered new exit (range 15) 746 | -10/Materials | Entered Mines 779 | -10/Mines | Learned Materials trap positions 821 | -10/Mines | Discovered new exit (range 8) 1012 | -10/Mines | Discovered new exit (range 16) 1077 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1593 | -10/Mines | Learned location of Zion (-6) 1780 | -10/Mines | Discovered new exit (range 13) 2033 | -10/Mines | Entered Materials 2033 | -9/Materials | Accompanied by 2 allies 2033 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2034 | -9/Materials | Loaded intel: 24 trap records 2038 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2116 | -9/Materials | Central database locked down 2247 | -9/Materials | Discovered new exit (range 16) 2500 | -9/Materials | Discovered new exit (range 15) 2595 | -9/Materials | Discovered new exit (range 15) 2782 | -9/Materials | Discovered new exit (range 13) 2811 | -9/Materials | Identified exit to Mines 2811 | -9/Materials | Identified exit to Storage 3001 | -9/Materials | Entered Mines 3175 | -9/Mines | Found a hidden stash of uninstalled traps 3256 | -9/Mines | Found DCF Scrap (11 items) 3380 | -9/Mines | Discovered new exit (range 9) 3396 | -9/Mines | Learned location of 1 exit from Materials 3406 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3428 | -9/Mines | Discovered new exit (range 6) 3618 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3618 | -9/Mines | Discovered new exit (range 6) 3624 | -9/Mines | Entered Exiles 3642 | -9/Exiles | Discovered new exit (range 15) 3654 | -9/Exiles | Met 8R-AWN 3674 | -9/Exiles | Met EX-HEX 3720 | -9/Exiles | Met EX-BIN 3737 | -9/Exiles | Aligned with FarCom system 3738 | -9/Exiles | Given EX-Vault access code 3772 | -9/Exiles | Opened EX-Vault 3784 | -9/Exiles | Found Flying Fortress v7 3808 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3843 | -9/Exiles | Met EX-DEC 4111 | -9/Exiles | Discovered new exit (range 10) 4125 | -9/Exiles | Left Exiles lab with Flying Fortress v7 4125 | -9/Exiles | Entered Mines 4529 | -8/Mines | Discovered new exit (range 13) 4562 | -8/Mines | Discovered new exit (range 16) 5288 | -8/Mines | Entered Materials 5288 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5289 | -8/Materials | Identified exit to Factory 5326 | -8/Materials | Garrison activated, responded to threat 5486 | -8/Materials | Met 7R-MNS 5861 | -8/Materials | Entered Factory 5861 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5862 | -7/Factory | Caught up to 7R-MNS 6186 | -7/Factory | Build established: Gladiator 6260 | -7/Factory | Discovered new exit (range 9) 6458 | -7/Factory | Discovered new exit (range 9) 6718 | -7/Factory | Identified exit to Lower Caves 6775 | -7/Factory | Entered Lower Caves 6859 | -7/Lower Caves | Encountered a Warlord checkpoint 7216 | -7/Lower Caves | Attracted the attention of an 0b10 base 7268 | -7/Lower Caves | Lost 3 parts (1p1n1u) 7268 | -7/Lower Caves | Identified exit to Lower Caves 7268 | -7/Lower Caves | Learned location of 1 exit from Factory 7268 | -7/Lower Caves | Learned location of 1 exit from Research 7268 | -7/Lower Caves | Learned 8 Research zone layouts 7268 | -7/Lower Caves | Learned Research stockpile data 7755 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7816 | -7/Lower Caves | Lost 7 parts (1p3n2u1w) 7955 | -7/Lower Caves | Learned Factory security intel 8098 | -7/Lower Caves | Entered another Lower Caves area 8311 | -7/Lower Caves | Learned Factory trap positions 8340 | -7/Lower Caves | Discovered new exit (range 5) 8358 | -7/Lower Caves | Spotted B-75 Beast 8412 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8424 | -7/Lower Caves | Entered Data Miner 8424 | -7/Data Miner | Discovered new exit (range 6) 8434 | -7/Data Miner | Met Data Miner 8447 | -7/Data Miner | Learned location of Section 7 (-3) 8447 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8457 | -7/Data Miner | Received God Mode back door access code from Data Miner 8468 | -7/Data Miner | Entered Proximity Caves 8511 | -6/Proximity Caves | Learned location of 1 exit from Factory 8626 | -6/Proximity Caves | Spotter reported a threat 8724 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8925 | -6/Proximity Caves | Discovered new exit (range 13) 8978 | -6/Proximity Caves | Entered Factory 8978 | -6/Factory | Evolved 2 slots: Weapon x2 8979 | -6/Factory | Identified exit to Lower Caves 8980 | -6/Factory | Identified exit to Factory 8981 | -6/Factory | Loaded intel: 102 trap records 9060 | -6/Factory | Entered Lower Caves 9092 | -6/Lower Caves | Learned Factory garrison access intel 9142 | -6/Lower Caves | Discovered new exit (range 8) 9148 | -6/Lower Caves | Entered another Lower Caves area 9175 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9462 | -6/Lower Caves | Discovered new exit (range 13) 9467 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9490 | -6/Lower Caves | Entered Zion 9518 | -6/Zion | Gained Derelict followers 9530 | -6/Zion | Discovered new exit (range 13) 9594 | -6/Zion | Identified exit to Deep Caves 9867 | -6/Zion | Learned location of Quarantine (-3) 9947 | -6/Zion | Rebuked by Imprinter 10112 | -6/Zion | Found Prototype Device 10112 | -6/Zion | Identified Phasing AFG 10305 | -6/Zion | Build established: Derelict-Gladiator 10370 | -6/Zion | Entered Proximity Caves 10370 | -5/Proximity Caves | Accompanied by 3 allies 10438 | -5/Proximity Caves | Spotter reported a threat 10443 | -5/Proximity Caves | Spotted B-75 Beast 10460 | -5/Proximity Caves | Spotter reported a threat 10467 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10481 | -5/Proximity Caves | Lost 3 allies 10542 | -5/Proximity Caves | Entered Factory 10542 | -5/Factory | Evolved 2 slots: Propulsion x2 10543 | -5/Factory | Identified exit to Extension 10544 | -5/Factory | Loaded intel: 4 garrison access locations 10572 | -5/Factory | Lost 5 parts (1p1n2u1w) 10628 | -5/Factory | Self-destructed Last Messages --------------- 10581_ Attempting to rewire G-50 Soldier. 10586_ G-50 Soldier rewired. 10597_ K-01 Serf cleans the Pressure Siphon. 10598_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10604_ K-01 Serf cleans the Pressure Siphon. 10605_ O-16 Technician uses terminal to summon reinforcements. 10605_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. 10605_ O-16 Technician locks terminal. 10606_ Acquired Mic. Fission Core. 10608_ Penetrated by Slug. 10608_ Critical hit (Destroy). 10608_ Mak. Flight Unit destroyed. 10613_ Slug penetrates Wall. 10624_ Penetrated by Slug. 10624_ Ripper destroyed. 10625_ Xenon Bombardment Thruster destroyed. 10626_ Hacking Suite destroyed. 10627_ Penetrated by Slug. 10627_ Mak. Flight Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????# """ """ """ "?" | | ?????????????????????????????# """ """ "?" | | ?????????????????????????????# ? | | ??????????????????????######## """ """ "?" | | ???????????????????#### T """ ??? ??" | | ?????????????? "T" """ ??? ??? | | ?????????????????###### """ """ """ ""????? | | ??????????????????????# """ ????? | | ??????????????????????# """ ????? | | ??????????????????????# """ ###########?????? | | ??????????????????????# #???????????????? | | ??????????????????????# ] #???????????????? | | ??????????????????????# ########????????? | | ??????????????????????+ ! / +??????? | | ??????????????????????# h####+########????????? | | ??????????????????????# # #???????????? | | ??????????????????????# # #???????????? | | ???????????????####+### # """" #???????????? | | ???????????????# # """" #???????????? | | ???????????????# + """" +???????????? | | ???????????????# # """" #???????????? | | ???????????????# # #???????????? | | ???????????????# # #???????????? | | ???????????????# # #???????????? | | ???????????????# ##########???????????? | | ???????????????# @ ????????? | | ???????????????# ????????? | | ???????????????# ????????? | | ???????????????# ????????? | | ???????????????# ?????????? | | ???????????????# ######### ####+#+?????????? | | ???????????????# ????????? p#???????????????? | | ???????????????# ?????????? #???????????????? | | ???????????????+ ???????????? #???????????????? | | ???????????????# ????????????? ???????????????? | | ???????????????# ??????????????"p #??????????????? | | ???????????????#???????????????? #??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 40 Evasion (%) 63 Melee Accuracy 12 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- EM Shotgun | -9/Materials | Extracted Shotgun | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Hyp. Gauss Cannon | -6/Zion | Archive System Guard | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Drone Bay | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free X-82 Rainmaker | -6/Zion | Archive R-10 Processor | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Challenges ------------ None Game ------ Seed ResetThermicKit Manual? 0 Play Time 01:16:11 Cumulative 74.0 hours Start 2024.08.18 @ 23:04:24 End 2024.08.19 @ 00:19:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 49 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69774310-062a-41be-9bc9-39bbc93f53a3