Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 20:13:46

Player: silmarilion6

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (35)      175
Value Destroyed (628)      628
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2623

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             270/400
Matter                     450/450
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100) Ox1
Location                   -9/Exiles

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (2) ---
             Wheel
     Armored Wheel
>            --- UTILITY (4) ------
       Large Storage Unit
     Compact Matter Pod
             Targeting Computer
       Light Armor Plating
>            --- WEAPON (2) -------
       Heavy Assault Rifle
    Improved Light Cannon
>            --- INVENTORY (15) ---
    Improved Ion Engine
       Light Nuclear Core
       Light Nuclear Core
             Wheel
     Compact Wheel
     Armored Wheel
     Armored Wheel
    Improved Heat Sink
       Large Storage Unit
             AWS/Thermal
             Beam Cannon
       Heavy Assault Rifle
             Rocket Launcher
             Hammer

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
     Large Storage Unit
   Compact Matter Pod
           Decoy Drone Bay
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Wheel
           Wheel
   Armored Wheel
   Armored Wheel
     Large Storage Unit
  Improved Terrain Scanner
           Targeting Computer
     Light Armor Plating
           Beam Rifle
           Beam Cannon
     Heavy Assault Rifle
     Heavy Assault Rifle
[Rating: 30]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             39   | 8   5   9   2   15  .   
  Power                    8    | 1   .   1   .   6   .   
    Engine                 8    | 1   .   1   .   6   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 4   .   2   .   2   .   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  6    | 2   .   2   .   2   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | 1   2   2   2   2   .   
    Device                 2    | .   .   1   1   .   .   
    Storage                5    | 1   2   1   .   1   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   3   4   .   5   .   
    Energy Gun             1    | .   .   .   .   1   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          9    | 2   3   3   .   1   .   
    Ballistic Cannon       2    | .   .   .   .   2   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 4    | .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   
  Highest Loss Streak      3    | .   .   .   .   3   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   85  99  88  97  100 
  Engine                   12   | .   14  14  11  11  11  
  Wheel                    24   | .   28  28  22  21  22  
  Device                   4    | .   .   8   11  1   .   
  Storage                  19   | .   14  19  11  20  22  
  Processor                5    | .   .   .   10  11  11  
  Protection               4    | .   .   .   .   9   11  
  Energy Gun               1    | .   .   .   .   4   .   
  Ballistic Gun            17   | .   28  24  22  7   11  
  Ballistic Cannon         4    | .   .   .   .   9   11  
  Special Weapon           1    | .   .   2   .   .   .   
Peak Build Rating          30   | 6   11  17  30  28  19  
  Average Rating           16   | 4   8   15  28  17  18  
  On Entrance              13   | .   6   10  17  28  18  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             49   | 10  49  34  48  47  41  
  Greatest Support         40   | 40  20  24  24  28  22  
  Greatest Overweight (x)  2    | 1   2   1   1   2   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  15  
  Most Carried             15   | 6   15  15  14  15  15  
  Average Carried          14   | 4   13  14  13  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 6   15  15  14  15  15  

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Min Mat Min Exi 
Matter Collected           984  | 229 63  307 114 271 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            944  | .   63  232 104 545 .   
  Parts                    68   | .   3   21  10  34  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Combat Hostiles Destroyed  27   | .   1   8   4   14  .   
  Guns                     19   | .   1   8   4   6   .   
  Cannons                  7    | .   .   .   .   7   .   
Classes Destroyed          8    | .   2   3   1   2   .   
  Worker                   2    | .   .   .   1   1   .   
  Tunneler                 2    | .   .   2   .   .   .   
  Recycler                 3    | .   .   .   .   3   .   
  Operator                 1    | .   1   .   .   .   .   
  Swarmer                  17   | .   .   6   3   8   .   
  Grunt                    7    | .   1   .   1   5   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   2    | .   .   2   .   .   .   
Best Kill Streak           6    | .   1   3   4   6   .   
  Combat Bots Only         4    | .   1   3   3   4   .   
Max Kills in Single Turn   2    | .   1   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  
Hostile Shots Fired        183  | .    21   50   36   76   .    
  Missed                   51   | .    8    14   10   19   .    
Damage Taken               1532 | .    145  402  250  735  .    
  Core                     240  | .    33   77   33   97   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    56   .    .    .    
Volleys Fired              90   | .    8    27   14   41   .    
  Largest                  2    | .    2    2    2    2    .    
  Hottest                  116  | .    46   46   46   116  .    
Shots Fired                174  | .    16   48   28   82   .    
  Gun                      138  | .    16   48   28   46   .    
  Cannon                   36   | .    .    .    .    36   .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  128  | .    16   48   28   36   .    
  Thermal                  46   | .    .    .    .    46   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | .    4    16   4    11   .    
  Robot Miss Streak        5    | .    3    5    4    3    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           100  | .    6    31   15   48   .    
  Core Hits                45   | .    4    13   6    22   .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    2    .    
    Burn                   2    | .    .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1579 | .    71   426  234  848  .    
  Guns                     1167 | .    71   422  234  440  .    
  Cannons                  408  | .    .    .    .    408  .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  4    | .    .    4    .    .    .    
  Kinetic                  1145 | .    71   422  234  418  .    
  Thermal                  430  | .    .    .    .    430  .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            4    | .    .    .    .    4    .    
  Projectiles              4    | .    .    .    .    4    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    3    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    2    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        360  | .    6    39   2    360  .    
  Average Temperature      117  | .    2    18   2    130  .    
  Received Heat Transfer   453  | .    78   108  63   204  .    
  Effects                  1    | .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    
  Heat Transferred         1221 | .    .    .    .    1221 .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Peak Influence             261  | .   73  140 130 261 .   
  Initial                  50   | .   .   28  .   50  .   
  Average                  69   | .   35  29  58  142 .   
Maximum Alert Level        1    | .   .   .   .   1   .   
  Low Security (%)         93   | 100 100 100 100 82  .   
  Level 1                  6    | .   .   .   .   17  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   1   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              40   | .   7   8   10  15  .   
  Peak Tracking Total      5    | .   5   3   4   4   .   
  Tactical Retreats        3    | .   1   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Min Exi 
Machines Disabled          3    | .   .   1   .   2   .   
  Max in Single Turn       1    | .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Machines Accessed          7    | .   1   1   1   .   4   
  Terminals                2    | .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                57   | .   5   1   2   .   49  
  Successful               55   | .   4   1   1   .   49  
  Failed                   2    | .   1   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   1   .   .   .   1   
  Terminals                7    | .   5   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             55   | .   4   1   1   .   49  
  Record                   50   | .   1   .   .   .   49  
  Open Door                1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  2    | .   1   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  
Turns Passed               3200 | 56   209  1326 146  896  567  
Spaces Moved               2599 | 39   167  1027 94   710  562  
  Core                     14   | 14   .    .    .    .    .    
  Treads                   9    | 9    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   2576 | 16   167  1027 94   710  562  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   105  100  100  
  Average Speed            101  | 92   93   104  105  101  100  
  Slowest Speed            160  | 160  110  105  105  120  100  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       53   | 3    35   99   15   95   73   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    2    .    .    1    
  Known Exits Taken        2    | .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    1    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  
Total                      2979 | 55   210  1231 114  802  567  
  Wait                     165  | 1    .    146  .    16   2    
  Move                     2594 | 38   166  1026 93   709  562  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  52   | 8    19   9    3    12   1    
  Fast Attach              10   | 4    .    4    .    2    .    
  Attach                   12   | 2    1    1    2    6    .    
  Detach                   1    | .    1    .    .    .    .    
  Swap                     17   | 2    4    4    .    7    .    
  Drop                     37   | .    11   13   2    9    2    
  Fire                     90   | .    8    27   14   41   .    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   57 | -11/Scrapyard | Entered Materials
  191 | -10/Materials | Discovered new exit (range 11)
  224 | -10/Materials | Discovered new exit (range 16)
  224 | -10/Materials | Identified exit to Mines
  266 | -10/Materials | Entered Mines
  273 | -10/Mines     | Met a Derelict bent on vengeance
  305 | -10/Mines     | Discovered new exit (range 11)
  317 | -10/Mines     | Build established: Mutant
  481 | -10/Mines     | Learned location of Mines (-8)
  583 | -10/Mines     | Found the Drone Emporium
  588 | -10/Mines     | Found Prototype Device
  627 | -10/Mines     | Discovered new exit (range 5)
  744 | -10/Mines     | Learned location of Storage (-8)
 1592 | -10/Mines     | Entered Materials
 1592 | -9/Materials  | Evolved 2 slots: Utility x2
 1592 | -9/Materials  | Identified Decoy Drone Bay
 1593 | -9/Materials  | Identified exit to Mines
 1738 | -9/Materials  | Entered Mines
 1787 | -9/Mines      | Learned location of 1 exit from Materials
 1789 | -9/Mines      | Discovered new exit (range 6)
 1869 | -9/Mines      | Lost 3 parts (1n1u1w)
 1906 | -9/Mines      | Discovered new exit (range 7)
 2035 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2171 | -9/Mines      | Build established: Scavenger-Mutant
 2391 | -9/Mines      | Found DCF Scrap (13 items)
 2426 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2426 | -9/Mines      | Discovered new exit (range 5)
 2494 | -9/Mines      | Build established: Mutant
 2634 | -9/Mines      | Entered Exiles
 2652 | -9/Exiles     | Discovered new exit (range 15)
 2681 | -9/Exiles     | Met 8R-AWN
 2695 | -9/Exiles     | Met EX-HEX
 2726 | -9/Exiles     | Met EX-BIN
 2746 | -9/Exiles     | Aligned with FarCom system
 2747 | -9/Exiles     | Given EX-Vault access code
 2833 | -9/Exiles     | Opened EX-Vault
 2846 | -9/Exiles     | Found Prototype Energy Gun
 2869 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2896 | -9/Exiles     | Met EX-DEC
 3057 | -9/Exiles     | Learned location of Zion (-7)
 3113 | -9/Exiles     | Discovered new exit (range 12)
 3201 | -9/Exiles     | Self-destructed

 Last Messages 
---------------
  For a while now the data we've been getting
  from that quarter seems anything but
  impartial.
>>Record "MSG004795-01"
Could someone repair the Mines activity scanner?
  It seems to fail sometimes, and when it does
  we can't send 8R-AWN out on exploratory runs.
>>Record "MSG004795-02"
I just repaired it not long ago, I think someone
  on the outside is tampering with our system.
  --AM-PHS
>>Record "MSG004964-01"
Who left my Assembled plushie in the Analyzer
  again?! I'm not erasing this message until I
  get an answer. --BIN
72-H13(z): I was there on that fateful day we
  tested the Lightpack 1.0.
It was such a good haul, too, only to see JA-CK9
  crushed like a forgotten microchip...
03113_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
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|       ???????????????????????????????????????????? |
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|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ????????????????#####??????????????????????? |
|       ???????????????##   ##?????????????????????? |
|       ???????????????#     #?????????????????????? |
|       ???????????????#  <  #?????????????????????? |
|       ???????????????#     ###???????????????????? |
|       ???????????????#       #???????????????????? |
|       ???????????????#   @  #????????????????????? |
|       ???????????????##     #????????????????????? |
|       ????????????????#     ##???????????????????? |
|       ????????????????##     #????????????#######? |
|       ?????????????????#     #######??????#!!! "#? |
|       ?????????????????#        #""##?????#    "#? |
|       ?????????????????##           #?????#    "#? |
|       ??????????????????##"         ##???##   ""#? |
|       ??????????????????#""          #####"   ""#? |
|       ??????????????????####            ##"   ""#? |
|       ?????????????????????##           #""   #??? |
|       ??????????????????????#"##              #??? |
|       ??????????????????????#######           ##?? |
|       ????????????????????????????###         "#?? |
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|       ???????????????????????????""""            # |
|       ???????????????????????!         "###""      |
|       ??????????????????????#!         "#?##"      |
|       ??????????????????????#!         ##??#"      |
|       ??????????????????????# !""""""###???#"#     |
|       ??????????????????????#?#######??????####    |
|       ????????????????????????????????????????###  |
|       ??????????????????????????????????????????## |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlatingShrapnelExtractor
  Manual?         0
Play Time         00:57:37
  Cumulative      17.2 hours
  Start           2024.08.11 @ 23:01:01
  End             2025.03.01 @ 20:13:46
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          16
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          50x44
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fecb12c4-5ec7-4902-a654-a1e388f146f0