Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 13:35:43 Player: Happytimes Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (2278) 2278 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (394) 394 TOTAL SCORE: 6022 Bonus ------- High Alert Combat Kills 94 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 235/300 Energy 34/100 System Corruption 13% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Melee Analysis Suite > --- WEAPON (4) ------- Powered Hammer Powered Hammer Power Maul Great Axe > --- INVENTORY (10) --- Nuclear Core Micro Nuclear Core Improved Airjet Kinecellerator Shock Rifle Cooled Pulse Rifle Cooled Pulse Rifle Heavy Missile Launcher Rocket Array Peak State ------------ > --- POWER ------------ Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Improved Airjet > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Core Analyzer Force Booster > --- WEAPON ----------- Cooled Pulse Rifle Power Maul Great Axe Great Axe > --- INVENTORY -------- Improved Deuterium Engine Titanium Leg Titanium Leg Melee Analysis Suite Melee Analysis Suite Kinecellerator Cooled Pulse Rifle Heavy Missile Launcher Rocket Array Heavy Mace [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion VSS Leg Treads Advanced Treads Leg VSS Leg Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility High-capacity Battery Device Improved Heat Sink Storage High-capacity Battery Processor Advanced Targeting Computer Weapon Great Axe Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun AWS/Gauss Launcher Advanced EMP Blaster Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . . 1 Utility 2 | . . . . . 1 1 Weapon 2 | . . . . . 2 . Parts Attached 94 | 6 6 . 4 . 20 58 Power 10 | 1 1 . . . 3 5 Engine 8 | 1 1 . . . 3 3 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 28 | 2 2 . . . 4 20 Treads 2 | . . . . . . 2 Leg 17 | 2 2 . . . 4 9 Wheel . | . . . . . . . Hover 7 | . . . . . . 7 Flight 2 | . . . . . . 2 Utility 12 | 1 1 . 2 . 1 7 Device 4 | . . . 1 . . 3 Storage 4 | 1 1 . 1 . . 1 Processor 4 | . . . . . 1 3 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 44 | 2 2 . 2 . 12 26 Energy Gun 13 | . 2 . . . 6 5 Energy Cannon 2 | . . . . . 2 . Ballistic Gun 5 | 2 . . 2 . 1 . Ballistic Cannon . | . . . . . . . Launcher 7 | . . . . . 3 4 Special Weapon . | . . . . . . . Impact Weapon 10 | . . . . . . 10 Slashing Weapon 7 | . . . . . . 7 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 13 | . . . 2 . 4 7 Parts Lost 14 | . . . . . . 14 Power 3 | . . . . . . 3 Propulsion 5 | . . . . . . 5 Utility 3 | . . . . . . 3 Weapon 3 | . . . . . . 3 Highest Loss Streak 8 | . . . . . . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 85 100 89 85 86 96 Engine 12 | . 14 14 14 14 17 10 Core 2 | . . . . . . 3 Treads 1 | . . . . . . 2 Leg 17 | . 28 28 28 28 17 14 Hover 2 | . . . . . . 4 Device 5 | . . . . . . 9 Storage 15 | . 14 28 28 28 18 11 Processor 6 | . . . . . 7 7 Energy Gun 9 | . . 28 9 . 15 8 Ballistic Gun 5 | . 28 . 8 14 8 . Impact Weapon 6 | . . . . . . 11 Slashing Weapon 4 | . . . . . . 7 Naked Turns . | . . . . . . . Heaviest Build 54 | 13 18 18 24 24 44 54 Greatest Support 46 | 20 20 20 20 20 30 46 Greatest Overweight (x) 9 | . . . 1 1 2 9 Average Overweight (x) . | . . . . 1 . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 Average Capacity 9 | 6 8 8 8 8 8 9 Most Carried 10 | 5 7 6 8 7 8 10 Average Carried 7 | 1 2 5 6 7 7 9 Final Capacity 10 | 8 8 8 8 8 8 10 Final Carried 9 | . 5 6 7 7 8 9 Class Distribution -------------------- 56% | Mutant 18% | Gunner 18% | Skirmisher 3% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 1326 | 233 217 . . 23 217 636 Remotely . | . . . . . . . Salvage Created 3482 | . 406 . . . 983 2093 Parts 139 | . 26 . . . 46 67 Haulers Intercepted 6 | . 1 . . . 2 3 Recyclers Shooed 2 | . 1 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 46 | . 7 . . . 11 28 Melee 12 | . . . . . . 12 Guns 20 | . 7 . . . 11 2 AOE 6 | . . . . . . 6 Classes Destroyed 10 | . 5 . . . 3 2 Worker 3 | . . . . . . 3 Builder 5 | . . . . . 1 4 Hauler 6 | . 1 . . . 2 3 Recycler 12 | . 1 . . . 2 9 Watcher 6 | . 1 . . . 3 2 Swarmer 10 | . 3 . . . . 7 Grunt 21 | . 4 . . . 5 12 Sentry 5 | . . . . . 4 1 Hunter 3 | . . . . . 2 1 Programmer 7 | . . . . . . 7 Best Kill Streak 13 | . 3 . . . 3 13 Combat Bots Only 8 | . 3 . . . 3 8 Max Kills in Single Turn 5 | . 1 . . . 1 5 Gunslinging . | . . . . . . . Exploded 3 | . . . . . . 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 3376 | . 304 . . . 182 2890 Core 790 | . 54 . . . 29 707 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 . . . 78 94 . Volleys Fired 82 | . 40 . . . 19 23 Largest 4 | . 2 . . . 2 4 Hottest 229 | . 40 . . . 126 229 Shots Fired 239 | . 80 . . 1 99 59 Gun 235 | . 80 . . 1 99 55 Cannon . | . . . . . . . Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 142 | . 80 . . 1 61 . Thermal 26 | . . . . . 12 14 Explosive 4 | . . . . . . 4 Electromagnetic 67 | . . . . . 26 41 Robot Hit Streak 21 | . 10 . . . 21 6 Robot Miss Streak 5 | . 3 . . 1 5 2 Penetration Max 1 | . . . . . 1 . Secondary Targets . | . . . . . . . Autonomous 63 | . . . . 1 62 . Shots Hit Robots 250 | . 56 . . . 78 116 Core Hits 91 | . 22 . . . 31 38 Critical Kills 3 | . . . . . . 3 Critical Parts Destroyed 14 | . . . . . . 14 Critical Strikes 20 | . . . . . 2 18 Burn 1 | . . . . . . 1 Corrupt 2 | . . . . . 2 . Smash 17 | . . . . . . 17 Melee Attacks 115 | . . . . . . 115 Impact 81 | . . . . . . 81 Slashing 34 | . . . . . . 34 Piercing . | . . . . . . . Sneak Attacks 14 | . . . . . . 14 Combat Hostiles . | . . . . . . . Follow-up Attacks 27 | . . . . . . 27 Damage Inflicted 7431 | . 577 . . . 1948 4906 Guns 2668 | . 577 . . . 1839 252 Cannons . | . . . . . . . Explosions 608 | . . . . . 109 499 Melee 4120 | . . . . . . 4120 Ramming 35 | . . . . . . 35 Kinetic 1966 | . 577 . . . 1389 . Thermal 592 | . . . . . 275 317 Explosive 327 | . . . . . . 327 Electromagnetic 391 | . . . . . 284 107 Impact 3566 | . . . . . . 3566 Slashing 554 | . . . . . . 554 Piercing . | . . . . . . . Highest Corruption 13 | . . . . . . 13 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 88 | . . . . . . 88 Message Errors 26 | . . . . . . 26 Matter Fused 16 | . . . . . . 16 Heat Flow Errors 12 | . . . . . . 12 Energy Discharges 9 | . . . . . . 9 Parts Rejected 3 | . . . . . . 3 Data Loss (minor) 13 | . . . . . . 13 Data Loss (major) 4 | . . . . . . 4 Alerts 2 | . . . . . . 2 Misdirections 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 1548 | . . . . . . 1548 Projectiles 11 | . . . . . . 11 Explosions 62 | . . . . . . 62 Melee 1475 | . . . . . . 1475 Knockbacks 14 | . . . . . . 14 Impact 12 | . . . . . . 12 Kinetic . | . . . . . . . Secondary 2 | . . . . . . 2 Self-Inflicted Damage 7 | . . . . . . 7 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed 6 | . . . . . . 6 Kicked 6 | . . . . . . 6 Crushed . | . . . . . . . Highest Temperature 476 | . 15 . . . 303 476 Average Temperature 109 | . 7 . . . 89 129 Received Heat Transfer 567 | . 141 . . . 72 354 Effects 3 | . . . . . . 3 Shutdowns 2 | . . . . . . 2 Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 17 | . . . . . 1 16 Impact Corruptions 48 | . . . . . . 48 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 1003 | . . . . . 520 483 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 1101 | . 228 88 . 3 266 1101 Initial 88 | . . 88 . . . 32 Average 236 | . 127 88 . . 110 323 Maximum Alert Level 4 | . 1 . . . 1 4 Low Security (%) 60 | 100 66 100 . 100 96 41 Level 1 10 | . 33 . . . 3 11 Level 2 28 | . . . . . . 46 Level 3 . | . . . . . . 1 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . . . . . 13 Investigation 1 | . . . . . . 1 Extermination 7 | . . . . . . 7 Reinforcement 4 | . . . . . . 4 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 5 | . 2 . . . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 12 . . . 15 67 Peak Tracking Total 8 | . 5 . . . 3 8 Tactical Retreats 6 | . . . . . . 6 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 4 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 3 | . . . . . 2 1 Max in Single Turn 1 | . . . . . 1 1 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 16 | . 1 . . . 6 9 Terminals 9 | . 1 . . . 4 4 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 1 1 Scanalyzers 2 | . . . . . . 2 Garrison Access 2 | . . . . . 1 1 Total Hacks 37 | . 7 . . . 12 18 Successful 22 | . 4 . . . 8 10 Failed 15 | . 3 . . . 4 8 Catastrophic 3 | . . . . . 1 2 Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 24 | . 7 . . . 9 8 Fabricators 3 | . . . . . . 3 Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . 2 1 Scanalyzers 5 | . . . . . . 5 Garrison Access 2 | . . . . . 1 1 Terminal Hacks 13 | . 4 . . . 5 4 Record 1 | . . . . . 1 . Robot Analysis 1 | . . . . . 1 . Open DSF 2 | . . . . . . 2 Branch Access Points 2 | . 1 . . . 1 . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . . . . . 1 Unreport Threat 1 | . . . . . . 1 Locate Traps 2 | . 1 . . . 1 . Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . . . 2 1 Report Inventory 2 | . . . . . 1 1 Retrieve Components 1 | . . . . . 1 . Scanalyzer 4 | . . . . . . 4 Insert Component 2 | . . . . . . 2 Analyze 2 | . . . . . . 2 Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 . . . 2 6 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . . . 9 . Parts Scanalyzed 2 | . . . . . . 2 Part Schematics Acquired 2 | . . . . . . 2 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 5683 | 46 368 65 428 268 1263 3245 Spaces Moved 2744 | 42 162 41 265 142 611 1481 Core 26 | 22 . . . . . 4 Treads 68 | . . . . . . 68 Legs 2282 | 20 162 41 265 142 611 1041 Wheels . | . . . . . . . Hover 368 | . . . . . . 368 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 108 Average Speed 171 | 83 120 120 156 190 187 174 Slowest Speed 500 | 120 120 120 190 190 260 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 34 14 62 35 43 35 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 81 | . . . . 1 55 25 Melee . | . . . . . . . Projectile 29 | . . . . 1 28 . AOE 52 | . . . . . 27 25 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 3418 | 52 263 57 283 141 693 1929 Wait 292 | . 42 16 . . 14 220 Move 2738 | 41 161 40 264 141 610 1481 Hop . | . . . . . . . Pick Up 69 | 5 10 1 7 . 11 35 Fast Attach 24 | 1 . . . . 12 11 Attach 37 | 5 2 . 2 . 4 24 Detach 2 | . . . . . . 2 Swap 33 | . 4 . 2 . 4 23 Drop 62 | . 4 . 8 . 19 31 Fire 82 | . 40 . . . 19 23 Melee 73 | . . . . . . 73 Ram . | . . . . . . . Kick 6 | . . . . . . 6 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Identified exit to Mines 329 | -10/Materials | Build established: Mutant 415 | -10/Materials | Entered Mines 418 | -10/Mines | Received a Mining Laser from a helpful Derelict 470 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 471 | -10/Mines | Discovered new exit (range 5) 480 | -10/Mines | Entered Exiles 480 | -10/Exiles | Accompanied by 1 ally 510 | -10/Exiles | Met 8R-AWN 534 | -10/Exiles | Met EX-HEX 568 | -10/Exiles | Met EX-BIN 582 | -10/Exiles | Aligned with FarCom system 584 | -10/Exiles | Given EX-Vault access code 620 | -10/Exiles | Opened EX-Vault 626 | -10/Exiles | Found Prototype Ballistic Gun 628 | -10/Exiles | Identified AWS/Gauss 633 | -10/Exiles | Found Prototype Device 634 | -10/Exiles | Identified Skeleton Box 699 | -10/Exiles | Warned to stay clear of 0b10 Research branches 766 | -10/Exiles | Met EX-DEC 884 | -10/Exiles | Discovered new exit (range 14) 908 | -10/Exiles | Left Exiles lab with AWS/Gauss 908 | -10/Exiles | Entered Mines 1154 | -9/Mines | Discovered new exit (range 12) 1176 | -9/Mines | Entered Materials 1176 | -8/Materials | Evolved 4 slots: Power x1, Utility x1, Weapon x2 1790 | -8/Materials | Build established: Skirmisher 2383 | -8/Materials | Discovered new exit (range 16) 2439 | -8/Materials | Entered Factory 2439 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2450 | -7/Factory | Identified exit to DSF 2754 | -7/Factory | Build established: Gunner 3522 | -7/Factory | Build established: Mutant 3795 | -7/Factory | Destroyed 8 combat bots 3991 | -7/Factory | Found Prototype Launcher 3991 | -7/Factory | Identified Rocket Array 4811 | -7/Factory | System corruption reached 10% 4866 | -7/Factory | Lost 3 parts (1p2w) 5623 | -7/Factory | Core integrity fell below 50% 5639 | -7/Factory | First assault squad dispatched 5667 | -7/Factory | Core integrity fell below 20% 5684 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 05646_ H-61 Shepherd misfires. 05656_ Penetrated by Slug. 05656_ Knocked back. 05661_ Titanium Leg destroyed. 05661_ Knocked back. 05664_ System corrupted: Matter fused (-7). 05666_ Knocked back. 05669_ Slug penetrates U-05 Engineer. 05671_ U-05 Engineer builds a Wall. 05671_ Knocked back. 05676_ Penetrated by Slug. 05676_ P-60 Hacker resets H-61 Shepherd, system corruption cleaned. 05676_ Force Booster destroyed. 05676_ Critical hit (Blast). 05676_ Knocked back. 05676_ U-05 Engineer builds a Wall. 05681_ Powered Hammer follow-up attack on H-61 Shepherd. 05681_ Power Maul follow-up attack on H-61 Shepherd. 05681_ Knocked back. 05682_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ??????????????????????# ###### #? | | ??????????????????????# #????# #? | | ??????????????????????##############????# #? | | ????????????????????????????????????????# #? | | ????????????????????????????????????????# #? | | ????????????????????????????????????????# #? | | ????????????????????????????????????????# #? | | ????????????????????????????????????????# #? | | ????????????????????????????????????????# #? | | ????????????????????????????????????????# #? | | ????????????????????????????????????????# #? | | ????????????????????????????????????????# #? | | ????????????????????????????????????????# #? | | ????????????????????????????????????????# #? | | ????????????????????????????????????????# #? | | ????????????????????????????????????????# #? | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????#???????????????????# + | | ????????????????????# ??????????????????# # | | ????????????????????# ?????????????????## # | | ????????????????????# ??###????????????# #? | | ????????????????????# #########????????#T #? | | ????????????#???????# p H ########### #? | | ?????????? ####### % u h ## | | ?????????? @ % t x | | ?????????? % %% | | ?????????? ^ | | ?????????? ^ % | | ?????????? ^ k % | | ?????????? ^####### % u | | ????????????????????# ############ """ | | ???????????????????######+#######? #?????# """ | | ????????????w?????#" #??#?????# """ | | ??????????????????## ] ########## | | ???????????????????#! % + | | ???????????????????# "??# | | ???????????????????# """/""" ##?# | | ???????????????????# """ """ #??# | | ???????????????????# """ """ #??# | | ???????????????????# #### ##### | | ???????????????????# """ """ + + | | ???????????????????# ! """ """ ############## | | ???????????????????# """ """ #????????????# | | ???????????????????# #????????????# | | ???????????????????##############????????????##### | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 1 Force Boost 20 Item Schematics ----------------- Kinecellerator | -7/Factory | Scanalyzed Blade Saw | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatCoordinationAutohacker Manual? 0 Play Time 00:39:57 Cumulative 34.2 hours Start 2022.03.22 @ 12:58:45 End 2022.03.22 @ 13:35:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e20e616-1df7-44a6-9ebb-e765e6d280b0