Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.03 @ 01:18:13

Player: morimori

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (91)      455
Value Destroyed (1823)     1823
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4098

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     275/300
Energy                     265/265
System Corruption          0%
Temperature                Warm (150)
Movement                   Rolling (145) Ox4
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
                Wheel
        Armored Wheel
>               --- UTILITY (4) ------
       Improved Heat Sink
                Huge Storage Unit
          Light Armor Plating
         Medium Armor Plating
>               --- WEAPON (2) -------
          Heavy Particle Gun
          Heavy Particle Gun
>               --- INVENTORY (25) ---
          Light Nuclear Core
          Light Angular Momentum Engine
                Wheel
                Hover Unit
                Hover Unit
                Hover Unit
       Improved Hover Unit
       Improved Hover Unit
                Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
                Visual Processing Unit
                Hacking Suite
                Hacking Suite
       Improved EM Shotgun
       Improved EM Shotgun
       Improved EM Shotgun
          Heavy Particle Gun
                Autogun
       Improved Assault Rifle
                Rocket Launcher
                Rocket Launcher
                Shock Trap
                Shock Trap

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
         Medium Armor Plating
         Medium Armor Plating
>               --- WEAPON -----------
          Heavy Particle Gun
          Heavy Particle Gun
>               --- INVENTORY --------
          Light Nuclear Core
          Light Angular Momentum Engine
                Wheel
                Hover Unit
                Hover Unit
                Hover Unit
       Improved Hover Unit
       Improved Hover Unit
                Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
                Visual Processing Unit
          Light Armor Plating
                Hacking Suite
                Hacking Suite
       Improved EM Shotgun
       Improved EM Shotgun
       Improved EM Shotgun
          Heavy Particle Gun
                Autogun
       Improved Assault Rifle
                Rocket Launcher
                Rocket Launcher
                Shock Trap
                Shock Trap
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Protection               Medium Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             56   | 6   11  7   27  3   .   2   
  Power                    8    | 1   1   1   4   1   .   .   
    Engine                 8    | 1   1   1   4   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   5   1   3   2   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  13   | 2   5   1   3   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 1   2   .   11  .   .   .   
    Device                 4    | .   .   .   4   .   .   .   
    Storage                3    | 1   2   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   .   7   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   21   | 2   3   5   9   .   .   2   
    Energy Gun             6    | 1   1   1   1   .   .   2   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          9    | 1   .   2   6   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   2   2   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   4   .   .   .   
Parts Lost                 6    | .   1   .   4   .   .   1   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   3    | .   1   .   2   .   .   .   
  Highest Loss Streak      2    | .   1   .   2   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            18   | 1   12  18  21  23  22  22  
  Power                    1    | .   1   1   2   2   2   2   
  Propulsion               6    | .   5   7   6   6   6   6   
  Utility                  3    | .   1   2   5   6   6   6   
  Weapon                   7    | .   4   7   8   9   8   8   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             32   | .   5   .   12  .   .   15  
  Power                    5    | .   1   .   2   .   .   2   
  Propulsion               10   | .   1   .   4   .   .   5   
  Utility                  8    | .   3   .   .   .   .   5   
  Weapon                   9    | .   .   .   6   .   .   3   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   86  100 96  100 100 100 
  Engine                   12   | .   14  14  10  11  11  11  
  Wheel                    25   | .   28  28  22  22  22  22  
  Device                   4    | .   .   .   11  11  11  11  
  Storage                  19   | .   15  28  12  11  11  11  
  Protection               7    | .   .   .   16  22  22  22  
  Energy Gun               2    | .   13  1   .   .   .   11  
  Ballistic Gun            11   | .   14  1   21  22  22  11  
  Launcher                 11   | .   .   25  .   .   .   .   
Peak Build Rating          26   | 6   9   12  23  23  23  26  
  Average Rating           13   | 5   7   10  17  22  23  24  
  On Entrance              13   | .   6   9   12  23  23  23  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             115  | 13  108 113 115 108 108 108 
  Greatest Support         26   | 26  26  26  26  22  22  22  
  Greatest Overweight (x)  4    | .   4   4   4   4   4   4   
  Average Overweight (x)   3    | .   1   4   3   4   4   4   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         23   | 7   15  25  25  25  25  25  
  Most Carried             25   | 6   15  24  25  25  25  25  
  Average Carried          20   | 1   12  18  24  25  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  
  Final Carried            25   | 5   15  24  25  25  25  24  

 Class Distribution 
--------------------
 82% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           2021 | 277  311  196  1073 164  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2628 | 151  486  129  1620 187  .    55   
  Parts                    172  | 8    32   11   108  11   .    2    
Haulers Intercepted        6    | .    1    .    5    .    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  58   | .   10  9   32  6   .   1   
  Guns                     38   | .   3   5   23  6   .   1   
  AOE                      20   | .   7   4   9   .   .   .   
Classes Destroyed          13   | 3   5   2   2   1   .   .   
  Worker                   7    | 2   2   .   2   1   .   .   
  Builder                  4    | .   .   1   3   .   .   .   
  Tunneler                 3    | 1   1   .   1   .   .   .   
  Hauler                   6    | .   1   .   5   .   .   .   
  Recycler                 3    | 1   1   .   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 5    | .   2   .   3   .   .   .   
  Watcher                  8    | .   3   .   5   .   .   .   
  Swarmer                  22   | .   6   3   10  3   .   .   
  Grunt                    23   | .   4   2   14  2   .   1   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   8    | .   .   .   8   .   .   .   
  Assembled                4    | .   .   4   .   .   .   .   
Best Kill Streak           8    | 2   5   5   8   4   .   1   
  Combat Bots Only         5    | .   3   4   5   3   .   1   
Max Kills in Single Turn   6    | 1   2   2   6   2   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 3    | .   2   1   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Hostile Shots Fired        202  | .    38   27   104  24   .    9    
  Missed                   47   | .    11   5    26   5    .    .    
  Hits                     155  | .    27   22   78   19   .    9    
    Melee                  4    | .    .    .    .    4    .    .    
    Projectile             151  | .    27   22   78   15   .    9    
  Critical Strikes         4    | .    .    .    1    2    .    1    
Damage Taken               2239 | .    395  318  1067 292  .    167  
  Core                     576  | .    90   78   290  65   .    53   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   27   | .    27   .    .    .    .    .    
Core Remaining (%)         66   | 100  .    32   .    .    .    .    
Volleys Fired              265  | 17   86   21   124  12   .    5    
  Largest                  2    | 2    2    2    2    2    .    2    
  Hottest                  110  | 60   70   70   66   46   .    110  
Shots Fired                474  | 34   119  42   245  24   .    10   
  Gun                      444  | 34   107  32   237  24   .    10   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 30   | .    12   10   8    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  328  | 17   34   16   237  24   .    .    
  Thermal                  40   | .    14   16   .    .    .    10   
  Explosive                30   | .    12   10   8    .    .    .    
  Electromagnetic          76   | 17   59   .    .    .    .    .    
  Robot Hit Streak         13   | 8    8    8    13   10   .    6    
  Robot Miss Streak        5    | 2    4    2    5    1    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    1    3    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    .    
Shots Hit Robots           281  | 21   47   27   159  18   .    9    
  Core Hits                143  | 6    30   15   80   10   .    2    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    2    .    1    .    .    .    
    Burn                   1    | .    1    .    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5224 | 228  1112 547  2875 290  .    172  
  Guns                     3605 | 228  527  261  2140 277  .    172  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1606 | .    585  286  735  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  13   | .    .    .    .    13   .    .    
  Kinetic                  2765 | 84   158  106  2140 277  .    .    
  Thermal                  476  | .    149  155  .    .    .    172  
  Explosive                1606 | .    585  286  735  .    .    .    
  Electromagnetic          364  | 144  220  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            62   | .    31   29   2    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               62   | .    31   29   2    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      217  | .    36   64   111  6    .    .    
  Shots                    8    | .    2    2    4    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        235  | 60   126  235  16   5    .    141  
  Average Temperature      44   | 30   34   75   3    5    .    72   
  Received Heat Transfer   807  | .    126  120  384  78   .    99   
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    1    2    .    .    .    2    
  Heat Transferred         1272 | .    518  421  .    .    .    333  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Maximum Alert Level        1    | .    1    .    1    .    .    .    
  Low Security (%)         80   | 100  78   100  37   100  .    100  
  Level 1                  19   | .    21   .    62   .    .    .    
  Level 2                  .    | .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Peak Influence             360  | 10   251  90   360  196  .    20   
  Initial                  126  | .    .    .    .    126  .    .    
  Average                  81   | 1    100  3    212  76   .    2    
Influence Increases        1858 | 20   459  139  1075 145  .    20   
  Destroy 0b10 Robot/C     1080 | .    200  100  640  120  .    20   
  Destroy 0b10 Robot/NC    185  | 20   50   5    105  5    .    .    
  Destroy Leader           258  | .    38   20   180  20   .    .    
  Successful Hack          59   | .    21   .    38   .    .    .    
  Disable Machine          75   | .    15   .    60   .    .    .    
  Destroy Structure        126  | .    60   14   52   .    .    .    
  Lose Combat Pursuer      75   | .    75   .    .    .    .    .    
Influence Decreases        1858 | 20   459  139  751  469  .    20   
  Entered New Map          198  | .    .    .    .    198  .    .    
  Time Decay               1300 | 20   299  139  561  271  .    10   
  Lost Part                60   | .    10   .    40   .    .    10   
  Purge Threat             300  | .    150  .    150  .    .    .    
Squads Dispatched          4    | .    .    .    4    .    .    .    
  Investigation            1    | .    .    .    1    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            3    | .    .    .    3    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Distress Signals           6    | .   4   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              84   | .   17  9   51  4   .   3   
  Peak Tracking Total      5    | .   4   3   5   3   .   3   
  Tactical Retreats        4    | .   4   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Traps Triggered            4    | .   3   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                2    | .   .   .   2   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   4   4   2   2   2   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min 
Machines Disabled          6    | .   2   .   4   .   .   .   
  Max in Single Turn       2    | .   1   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Machines Accessed          16   | .   7   .   9   .   .   .   
  Terminals                13   | .   5   .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                50   | .   18  .   32  .   .   .   
  Successful               25   | .   10  .   15  .   .   .   
  Failed                   24   | .   8   .   16  .   .   .   
    Catastrophic           4    | .   1   .   3   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   
  Manual                   31   | .   12  .   19  .   .   .   
  Terminals                42   | .   14  .   28  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             12   | .   5   .   7   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   
  Part Schematic           2    | .   2   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   3   .   4   .   .   .   
  Terminals                7    | .   3   .   4   .   .   .   
    Botnet                 4    | .   2   .   2   .   .   .   
    Operators              3    | .   1   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   6   .   8   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   2   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Active Infowar (turns)     .    | .   .   .   .   .   .   .   
Robot Analysis Total       1    | .   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               7523 | 132  1047 3287 1928 873  211  45   
Spaces Moved               3087 | 72   681  677  935  564  145  13   
  Core                     2    | 2    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   3085 | 70   681  677  935  564  145  13   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   150  135  145  145  145  
  Average Speed            135  | 88   106  150  144  145  145  145  
  Slowest Speed            150  | 90   150  150  150  145  145  145  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       61   | 6    88   99   77   99   53   7    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             4    | .    .    1    .    3    .    .    
Spaces Dug                 38   | .    .    .    38   .    .    .    
Terrain Destroyed          158  | .    64   47   47   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      158  | .    64   47   47   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Total                      5993 | 107  896  2907 1311 598  146  28   
  Wait                     2442 | 6    85   2195 135  14   .    7    
  Move                     3081 | 71   680  676  934  563  144  13   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  57   | 6    17   6    27   .    1    .    
  Fast Attach              16   | 6    2    .    6    2    .    .    
  Attach                   5    | .    1    .    3    .    .    1    
  Detach                   3    | .    1    .    2    .    .    .    
  Swap                     59   | .    12   7    35   3    .    2    
  Drop                     62   | 1    12   2    43   3    1    .    
  Fire                     265  | 17   86   21   124  12   .    5    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     2    | .    .    .    2    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 3 exits: [*Mat x2] / *Min)
-9/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 14)
  133 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Repaired Wheel
  376 | -10/Materials | Discovered new exit (range 9)
  752 | -10/Materials | Discovered new exit (range 16)
  970 | -10/Materials | Discovered new exit (range 8)
  985 | -10/Materials | Discovered new exit (range 14)
 1063 | -10/Materials | Discovered new exit (range 14)
 1180 | -10/Materials | Entered Mines
 1184 | -10/Mines     | Met a Derelict bent on vengeance
 1190 | -10/Mines     | Core integrity fell below 50%
 1308 | -10/Mines     | Learned Materials terminal intel
 1328 | -10/Mines     | Assembled infested the area
 1347 | -10/Mines     | Discovered new exit (range 5)
 3603 | -10/Mines     | Discovered new exit (range 9)
 3837 | -10/Mines     | Discovered new exit (range 5)
 4224 | -10/Mines     | Found a hidden stash of uninstalled traps
 4467 | -10/Mines     | Entered Materials
 4467 | -9/Materials  | Evolved 2 slots: Utility x2
 4468 | -9/Materials  | Loaded intel: 12 terminal locations
 5020 | -9/Materials  | Core integrity fell below 50%
 5036 | -9/Materials  | Build established: Scavenger-Mutant
 5264 | -9/Materials  | Discovered new exit (range 16)
 5617 | -9/Materials  | Identified exit to Mines
 5737 | -9/Materials  | Discovered new exit (range 15)
 5750 | -9/Materials  | Central database locked down
 6370 | -9/Materials  | Build established: Mutant
 6395 | -9/Materials  | Entered Mines
 6427 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 6429 | -9/Mines      | Discovered new exit (range 5)
 6531 | -9/Mines      | Core integrity fell below 20%
 6656 | -9/Mines      | Discovered new exit (range 7)
 6693 | -9/Mines      | Discovered new exit (range 11)
 7268 | -9/Mines      | Entered Exiles
 7305 | -9/Exiles     | Met 8R-AWN
 7329 | -9/Exiles     | Met EX-HEX
 7405 | -9/Exiles     | Met EX-DEC
 7467 | -9/Exiles     | Discovered new exit (range 10)
 7479 | -9/Exiles     | Entered Mines
 7524 | -8/Mines      | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
The Zionites will tell you those Marauders at the gates are defenses set
  up by Warlord... Nope, the Imprinter put them there mostly to keep us
  out!
Anyway, I've got to get back to poking and prodding these nasty little
  guys. Go see BIN. I can't imagine you'll want to stay in our boring
  little cave for long, and we could use some help with the project in the
  back.
07380_ Dropped Rocket Launcher.
07381_ Acquired Hcp. Storage Unit.
EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert
  your atomic chain!
07407_ EX-DEC: "Oops, I hope HEX didn't hear that..."
07467_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
07511_ Particle Gun melted.
07511_ Aluminum Leg melted.
07511_ G-47 Trooper destroyed.
07514_ Med. Armor Plating destroyed.
07514_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ??????????????#??????????????????         ???????? |
| ??????????????  ????????#####             ???????? |
| ??????????????# ????????#=g*              ???????? |
| ??????# ??????# ????????#@##    ##        ???????? |
| ??????#    #### ######### #??? ##????????????????? |
| ???????#                  #??????????????????????? |
| ????????#  """            #??????????????????????? |
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| ????????#  """    ##?????????????????????????????? |
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| ????????##  #####????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                42

 Item Schematics 
-----------------
  Hcp. Storage Unit | -10/Materials | Hacked
  Huge Storage Unit | -10/Materials | Hacked
      Hacking Suite | -9/Materials  | Scanalyzed
 Lgt. Armor Plating | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Wheel | 32% | -10/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatKineticBay
  Manual?         0
Play Time         00:32:20
  Cumulative      391.0 hours
  Start           2025.06.03 @ 00:45:45
  End             2025.06.03 @ 01:18:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          202
  Rogue           202
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          66
Achievement%      63
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 907775a1-513f-4093-ad4e-28d058bc6e14