Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.02 @ 18:47:42 Player: Quad Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (679) 679 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (374) 374 TOTAL SCORE: 3273 Bonus ------- Follower Combat Kills 309 Entered Garrisons 200 Friendly Fire -135 Cogmind --------- Core Integrity 0/550 Matter 98/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flight Unit Sensor Array Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Flight Unit Flight Unit Flight Unit Improved Heat Sink Medium Laser Small Laser Improved Light Cannon [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Utility Light Armor Plating Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 37 | 6 . 6 18 7 . Power 7 | 1 . 1 4 1 . Engine 6 | 1 . 1 4 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 10 | 2 . 2 3 3 . Treads . | . . . . . . Leg 7 | 2 . 2 3 . . Wheel . | . . . . . . Hover 3 | . . . . 3 . Flight . | . . . . . . Utility 8 | 1 . 2 5 . . Device 2 | . . 1 1 . . Storage 2 | 1 . . 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 3 | . . 1 2 . . Artifact . | . . . . . . Weapon 12 | 2 . 1 6 3 . Energy Gun 5 | 1 . 1 3 . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . 1 1 . Ballistic Cannon 1 | . . . 1 . . Launcher 3 | . . . 1 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 2 2 . Corrupted Parts 2 | . . . . 2 . System Corruption 10 | . . . . 10 . Parts Lost 9 | . . . . 6 3 Power 2 | . . . . 1 1 Propulsion 3 | . . . . 1 2 Utility . | . . . . . . Weapon 4 | . . . . 4 . Highest Loss Streak 5 | . . . . 5 3 To Critical Strikes . | . . . . . . Average Backups 4 | . 1 4 6 3 1 Power . | . . . . . . Propulsion 1 | . . 1 2 . . Utility . | . . . . . 1 Weapon 2 | . 1 1 2 2 . Tool/Special . | . . . . . . Unused Backups 9 | . . 2 6 1 . Power 1 | . . . 1 . . Propulsion 4 | . . . 4 . . Utility 2 | . . 1 1 . . Weapon 2 | . . 1 . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 80 | . 85 98 76 12 22 Engine 11 | . 14 14 11 2 . Leg 22 | . 28 28 20 . . Hover 1 | . . . . 5 15 Storage 10 | . 14 13 8 . . Processor 2 | . . . 8 . . Protection 8 | . . 12 8 . . Energy Gun 10 | . 14 14 7 . . Ballistic Gun 9 | . 14 14 6 1 . Ballistic Cannon 1 | . . . 3 . . Peak Build Rating 22 | 6 6 13 22 10 10 Average Rating 9 | 4 6 7 12 4 8 On Entrance 5 | . 6 6 8 3 10 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 49 | . . . . 42 7 Heaviest Build 27 | 13 13 17 27 9 7 Greatest Support 45 | 20 20 20 45 16 16 Greatest Overweight (x) 7 | . . . 7 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 5 5 Average Capacity 7 | 6 8 7 8 5 5 Most Carried 9 | 1 1 7 9 5 2 Average Carried 4 | . 1 4 6 3 1 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 6 | 1 1 6 5 1 2 Scrap Suit Usage (%) 2 | . . 4 . . . Class Distribution -------------------- 89% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 658 | 159 . 194 195 72 38 Remotely . | . . . . . . Salvage Created 784 | . 25 84 426 229 20 Parts 52 | . 2 4 28 16 2 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 22 | . . . 13 8 1 Melee 1 | . . . . . 1 Guns 8 | . . . 8 . . Cannons 5 | . . . 5 . . AOE 8 | . . . . 8 . Classes Destroyed 8 | . 1 1 3 3 . Worker 1 | . . . . 1 . Hauler 1 | . . . . 1 . Recycler 1 | . . 1 . . . Watcher 2 | . 1 . . 1 . Swarmer 10 | . . . 6 3 1 Grunt 8 | . . . 5 3 . Brawler 2 | . . . . 2 . Sentry 2 | . . . 2 . . Thug 1 | . . . 1 . . Best Kill Streak 11 | . 1 1 4 11 1 Combat Bots Only 8 | . . . 4 8 1 Max Kills in Single Turn 3 | . 1 1 1 3 1 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 231 | . 8 2 84 76 61 Missed 76 | . 3 2 28 19 24 Hits 155 | . 5 . 56 57 37 Projectile 155 | . 5 . 56 57 37 Critical Strikes 4 | . . . 3 1 . Damage Taken 2040 | . 107 41 628 881 383 Core 695 | . 28 . 109 379 179 Absorbed by Shields 20 | . . . . . 20 Core Remaining (%) 86 | 100 . 88 72 . . Volleys Fired 63 | . 6 7 42 8 . Largest 2 | . 2 2 2 1 . Hottest 90 | . 70 85 90 36 . Shots Fired 117 | . 12 14 83 8 . Gun 85 | . 12 14 58 1 . Cannon 24 | . . . 24 . . Launcher 8 | . . . 1 7 . Special . | . . . . . . Kinetic 64 | . 6 7 50 1 . Thermal 15 | . 6 7 2 . . Explosive 7 | . . . 1 6 . Electromagnetic 31 | . . . 30 1 . Robot Hit Streak 11 | . 3 5 11 2 . Robot Miss Streak 4 | . 4 2 4 3 . Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 75 | . 6 9 57 3 . Core Hits 49 | . 2 2 30 14 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Burn 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2106 | . 59 112 935 987 13 Guns 742 | . 59 112 561 10 . Cannons 374 | . . . 374 . . Explosions 965 | . . . . 965 . Melee . | . . . . . . Ramming 25 | . . . . 12 13 Kinetic 559 | . 22 29 498 10 . Thermal 138 | . 37 83 18 . . Explosive 905 | . . . . 905 . Electromagnetic 479 | . . . 419 60 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . 3 10 10 Average Corruption 4 | . . . 3 9 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . . . 6 2 7 Message Errors 3 | . . . 1 1 1 Matter Fused 5 | . . . 4 1 . Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . 1 . . Data Loss (major) 1 | . . . . . 1 Misdirections 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 82 | . . . 3 79 . Projectiles 3 | . . . 3 . . Explosions 79 | . . . . 79 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 60 | . . . . 54 6 Shots 2 | . . . . 2 . Rammed 2 | . . . . 1 1 Targets Rammed 2 | . . . . 1 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 273 | . 55 217 273 5 . Average Temperature 75 | . 22 91 80 5 . Received Heat Transfer 678 | . 36 18 156 369 99 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 407 | . 111 259 37 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 84 | 100 100 100 72 52 . Level 1 15 | . . . 27 47 100 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 349 | . 7 157 255 349 240 Initial 220 | . . . 16 87 220 Average 90 | . . 44 145 168 219 Influence Increases 1257 | . 7 305 533 392 20 Destroy 0b10 Robot/C 700 | . . 160 360 160 20 Destroy 0b10 Robot/NC 30 | . 5 5 5 15 . Destroy Leader 148 | . 2 30 82 34 . Allied During Kill 84 | . . 50 34 . . Successful Hack 13 | . . . 10 3 . Disable Machine 45 | . . . 15 30 . Destroy Structure 42 | . . . 12 30 . Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 180 | . . 60 . 120 . Influence Decreases 1047 | . 7 261 370 260 149 Entered New Map 267 | . . . 28 120 119 Time Decay 630 | . 7 241 302 80 . Lost Part 90 | . . . . 60 30 Lost Ally 60 | . . 20 40 . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 4 12 28 22 9 Peak Tracking Total 10 | . 4 4 6 10 7 Tactical Retreats 5 | . . 2 . 3 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 3 | . . . 1 2 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 12 | . 2 . 5 5 . Terminals 8 | . 2 . 3 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 33 | . 10 . 16 7 . Successful 22 | . 7 . 11 4 . Failed 11 | . 3 . 5 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 15 | . . . 11 4 . Terminals 25 | . 10 . 11 4 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 2 | . . . 2 . . Scanalyzers 3 | . . . 3 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 8 | . 7 . 1 . . Record 5 | . 5 . . . . Dispatch Records 1 | . 1 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 3 | . . . 3 . . Retrieve Study 3 | . . . 3 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 7 | . . . 5 2 . Terminals 7 | . . . 5 2 . Track 4 | . . . 2 2 . Assimilate 1 | . . . 1 . . Botnet 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . 3 2 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 3 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies 6 | . . 6 . . . Largest Group 5 | . . 5 5 . . Highest-Rated Group 104 | . . 104 104 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders 3 | . . 3 . . . FOLLOW 1 | . . 1 . . . AID 2 | . . 2 . . . Ally Attacks 54 | . . 34 20 . . Total Damage 716 | . . 438 278 . . Kills 15 | . . 8 7 . . Allies Corrupted 1 | . . . 1 . . Allies Melted 1 | . . 1 . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Active Infowar (turns) 132 | . . . 97 35 . Sensors 132 | . . . 97 35 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 2132 | 64 111 1007 722 163 65 Spaces Moved 1490 | 45 79 621 444 201 100 Core 279 | 5 . . 139 122 13 Treads . | . . . . . . Legs 1045 | 40 79 621 305 . . Wheels . | . . . . . . Hover 166 | . . . . 79 87 Flight . | . . . . . . Fastest Speed 46 | 50 120 120 50 46 50 Average Speed 104 | 112 120 120 113 58 51 Slowest Speed 400 | 120 120 120 400 150 60 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 17 98 51 26 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 44 | . . . 12 32 . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 43 | . . . 11 32 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 1954 | 55 84 870 595 237 113 Wait 286 | 4 . 223 42 13 4 Move 1486 | 44 78 620 443 201 100 Hop . | . . . . . . Pick Up 19 | 1 . 6 10 1 1 Fast Attach 33 | 6 . 3 18 6 . Attach 5 | . . 2 . 3 . Detach 8 | . . 3 5 . . Swap 5 | . . 3 2 . . Drop 40 | . . 3 33 4 . Fire 63 | . 6 7 42 8 . Melee . | . . . . . . Ram 2 | . . . . 1 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 7 | . . . . . 7 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: *Mat x2 / Exi / [*Sub]) -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 15) 176 | -10/Materials | Entered Mines 177 | -10/Mines | Met a Derelict testing a Signal Generator 193 | -10/Mines | Met a Derelict bent on vengeance 199 | -10/Mines | Learned location of 1 exit from Materials 310 | -10/Mines | Build established: Mutant 388 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 460 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 463 | -10/Mines | Found Scrap Suit 481 | -10/Mines | Identified exit to Exiles 739 | -10/Mines | Discovered new exit (range 9) 833 | -10/Mines | Discovered new exit (range 6) 903 | -10/Mines | Discovered new exit (range 6) 1183 | -10/Mines | Entered Materials 1183 | -9/Materials | Accompanied by 5 allies 1183 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1184 | -9/Materials | Identified exit to Storage 1185 | -9/Materials | Identified exit to Mines 1189 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1271 | -9/Materials | Discovered exit to Storage (range 9) 1366 | -9/Materials | Lost 3 allies 1861 | -9/Materials | Discovered new exit (range 8) 1905 | -9/Materials | Entered another Materials area 1905 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2012 | -8/Materials | Core integrity fell below 50% 2013 | -8/Materials | System corruption reached 10% 2023 | -8/Materials | Destroyed 8 combat bots 2054 | -8/Materials | Lost 5 parts (1n4w) 2068 | -8/Materials | Identified exit to Garrison 2068 | -8/Materials | Entered Garrison 2096 | -8/Garrison | Triggered checkpoint 2111 | -8/Garrison | Core integrity fell below 20% 2133 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02100_ Field strength at 46. 02101_ Field strength at 33. 02102_ Field strength at 24. 02103_ Field strength at 13. 02104_ Stasis field depleted. 02106_ System corrupted: Energy discharge (-79). 02110_ S-10 Pest destroyed. 02118_ Slammed into S-10 Pest. 02118_ S-10 Pest destroyed. [Achievement: Fist Fight] 02119_ Acquired 20 matter. 02119_ Nuclear Core destroyed. 02120_ Acquired 18 matter. 02121_ Acquired Flight Unit. 02122_ QKE7JGYBJLW6UM%JSRLHJL&NRT/NRL3G2ZO 02123_ Aerolev Unit destroyed. 02126_ Airjet destroyed. 02131_ C-30 ARC bursts open, deploying its payload. 02131_ G-50 Soldier unfolds itself. 02131_ G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????????? ??????????? | | ??? ????????????????????? ??????????? | | ??# ???????????????????? ??????????? | | ??# ##################?? #?????????? | | ??# #?? #?????????? | | ??# ##? #?????????? | | ??# ## #?????????? | | ??# ##g #?????????? | | ??# ##% #?????????? | | ??# #?#gg#?????????? | | ??# ### #?????????? | | ??# # # #?????????? | | ??# #+# #?????????? | | ??# #?????????? | | ??# #?????????? | | ??# ### #?????????? | | ??# #?#@ #?????????? | | ??# #?# #?????????? | | ??# #?# #?????????? | | ??# #?# #?????????? | | ??# #?# #?????????? | | ??# #?# #?????????? | | ??# #?# #?????????? | | ??#### ################?# #?????????? | | ?????# #????????????????# #?????????? | | ????## #??????????????### #?????????? | | ????#" #??????????????# #?????????? | | ????#" #??????????????# #?????????? | | ????#" #??????????????# #?????????? | | ????#" #??????????????### #?#######?? | | ????#"##????????????????# Y#?#"""""#?? | | ????##??????????????????#sg#### ##?? | | ????????????????????????# * [ #?? | | ????????????????????????# = * #?? | | ????????????????????????####### ##?? | | ?????????????????????????????#"""""#?? | | ?????????????????????????????#######?? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Med. Laser | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Backstab Fist Fight Let's See Who's Tougher Loot Pinata System Compromised The More The Merrier True Hacker Challenges ------------ None Game ------ Seed AntisysReflexDrivehammer Manual? 0 Play Time 00:48:51 Cumulative 3.5 hours Start 2026.08.01 @ 18:30:22 End 2026.08.02 @ 18:47:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 3 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 643cdfff-00eb-4364-9abb-139e23c599bb