Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.14 @ 10:30:39 Player: Pepsi Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (116) 580 Value Destroyed (3568) 3568 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (440) 440 TOTAL SCORE: 7808 Bonus ------- High Alert Combat Kills 140 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 520/520 System Corruption 5% Temperature Cool (12) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION (3) --- VSS Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Small Storage Unit Targeting Computer > --- WEAPON (2) ------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY (8) ---- Cooled Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Kinecellerator Hacking Suite Improved Spread Laser Latent Energy Streamer Precision Assault Rifle Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Targeting Computer Kinecellerator Reaction Control System > --- WEAPON ----------- Latent Energy Streamer Heavy Ion Cannon > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Improved Spread Laser Heavy Ion Cannon [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Hammer Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . . . 1 Utility 4 | . . . 2 . . . 1 1 Weapon . | . . . . . . . . . Parts Attached 116 | 7 4 2 6 3 2 11 27 54 Power 27 | 1 . 1 1 . . 2 8 14 Engine 13 | 1 . . 1 . . 2 2 7 Core 14 | . . 1 . . . . 6 7 Reactor . | . . . . . . . . . Propulsion 29 | 3 2 . 1 2 . 5 7 9 Treads . | . . . . . . . . . Leg 27 | 2 2 . 1 2 . 5 7 8 Wheel 2 | 1 . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 1 . 4 . . 1 5 13 Device 18 | . 1 . 2 . . 1 3 11 Storage 2 | 1 . . . . . . . 1 Processor 2 | . . . 2 . . . . . Hackware . | . . . . . . . . . Protection 3 | . . . . . . . 2 1 Artifact . | . . . . . . . . . Weapon 35 | 2 1 1 . 1 2 3 7 18 Energy Gun 5 | . . . . . . 1 1 3 Energy Cannon 18 | . . 1 . . 1 1 2 13 Ballistic Gun 8 | 2 . . . . . . 4 2 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . 1 . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . 1 1 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . 1 4 Corrupted Parts 1 | . . . . . . 1 . . System Corruption 10 | . . . . . . 10 . . Parts Lost 46 | . . 1 2 . . 5 11 27 Power 11 | . . . 1 . . 2 2 6 Propulsion 11 | . . . . . . 1 4 6 Utility 17 | . . . . . . 1 5 11 Weapon 7 | . . 1 1 . . 1 . 4 Highest Loss Streak 13 | . . 1 1 . . 2 3 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 90 100 98 99 99 92 85 77 Engine 8 | . 14 2 2 11 11 10 4 9 Core 4 | . . 11 8 . . . 11 2 Leg 20 | . 28 28 22 22 22 21 17 15 Device 16 | . 5 14 21 22 22 18 9 20 Storage 9 | . 14 14 11 11 11 11 9 3 Processor 7 | . . . 11 11 11 11 9 7 Protection 1 | . . . . . . . 6 1 Energy Gun 1 | . . . . . . 1 . 2 Energy Cannon 7 | . . 4 11 11 10 6 9 8 Ballistic Gun 5 | . 19 14 9 . . . 7 2 Launcher 1 | . 8 9 . . . . . . Impact Weapon 3 | . . . . 10 11 10 . . Peak Build Rating 48 | 6 7 10 13 15 25 25 30 48 Average Rating 21 | 4 6 8 12 13 18 20 25 34 On Entrance 12 | . 6 7 10 11 15 25 17 20 Naked Turns . | . . . . . . . . . Heaviest Build 50 | 10 14 16 19 21 28 28 40 50 Greatest Support 59 | 20 20 20 20 25 25 30 32 59 Greatest Overweight (x) 9 | 3 . . . 1 1 1 2 9 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 6 Most Carried 8 | 3 8 8 8 8 8 8 8 8 Average Carried 6 | 1 5 7 6 7 7 7 6 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 3 8 8 7 8 8 6 5 8 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2079 | 208 114 205 58 35 . 180 615 664 Remotely . | . . . . . . . . . Salvage Created 4509 | . 218 268 174 142 . 413 1719 1575 Parts 216 | . 18 14 10 5 . 6 94 69 Haulers Intercepted 3 | . . . . . . . 1 2 Recyclers Shooed 4 | . 1 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 71 | . 9 4 3 3 . 8 19 25 Melee 4 | . . . . 1 . 3 . . Guns 15 | . 2 . 1 . . . 8 4 Cannons 17 | . . 2 2 . . . 1 12 AOE 24 | . 7 2 . . . . 9 6 Classes Destroyed 14 | . 5 1 2 . . . 5 1 Worker 5 | . 1 1 . 1 . . 2 . Builder 14 | . 1 . . . . 1 8 4 Tunneler 2 | . 1 . . . . 1 . . Hauler 3 | . . . . . . . 1 2 Recycler 10 | . . 2 . . . 2 3 3 Mechanic 3 | . . . . . . . 1 2 Operator 2 | . . . . . . . 1 1 Watcher 6 | . . . 1 . . . 4 1 Swarmer 9 | . 3 . . . . 4 . 2 Grunt 47 | . 6 4 1 3 . 4 11 18 Sentry 8 | . . . 2 . . . 5 1 Hunter 5 | . . . . . . . 2 3 Programmer 1 | . . . . . . . . 1 Heavy 1 | . . . . . . . 1 . Best Kill Streak 10 | . 7 5 2 2 . 5 10 9 Combat Bots Only 7 | . 5 2 2 2 . 3 3 7 Max Kills in Single Turn 7 | . 3 1 1 1 . 1 7 5 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 1 . . . . 2 3 Melee 1 | . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 708 | . 46 14 30 25 . 66 166 361 Missed 244 | . 17 5 13 9 . 14 49 137 Damage Taken 6631 | . 295 115 211 196 . 744 1894 3176 Core 1265 | . 30 40 37 43 . 115 300 700 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 67 | 100 . 72 . . . 51 45 . Volleys Fired 247 | . 28 19 10 5 . 3 84 98 Largest 2 | . 2 2 2 1 . 1 2 2 Hottest 145 | . 50 80 80 60 . 63 128 145 Shots Fired 410 | . 48 26 20 5 . 4 140 167 Gun 229 | . 40 19 10 . . 2 111 47 Cannon 168 | . . 2 10 5 . 2 29 120 Launcher 13 | . 8 5 . . . . . . Special . | . . . . . . . . . Kinetic 197 | . 40 19 10 . . . 104 24 Thermal 178 | . . 2 10 5 . 2 17 142 Explosive 13 | . 8 5 . . . . . . Electromagnetic 22 | . . . . . . 2 19 1 Robot Hit Streak 12 | . 5 12 7 4 . 2 7 7 Robot Miss Streak 8 | . 4 1 1 2 . 1 8 5 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . . 1 1 Shots Hit Robots 277 | . 27 22 14 8 . 24 74 108 Core Hits 172 | . 19 13 7 2 . 3 63 65 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 5 | . . . . 2 . 3 . . Critical Strikes 7 | . . . . 2 . 4 . 1 Meltdown 1 | . . . . . . . . 1 Smash 6 | . . . . 2 . 4 . . Melee Attacks 33 | . . . . 6 . 27 . . Impact 33 | . . . . 6 . 27 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . 1 . 4 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10642 | . 747 438 178 315 . 1047 3842 4075 Guns 2270 | . 211 110 55 . . 34 1135 725 Cannons 2414 | . . 35 123 54 . . 202 2000 Explosions 4590 | . 536 289 . . . . 2480 1285 Melee 1260 | . . . . 261 . 999 . . Ramming 108 | . . 4 . . . 14 25 65 Kinetic 1676 | . 211 110 55 . . . 1018 282 Thermal 3321 | . . 35 123 54 . 34 143 2932 Explosive 857 | . 536 289 . . . . 32 . Electromagnetic 3420 | . . . . . . . 2624 796 Impact 1260 | . . . . 261 . 999 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 35 | . 2 2 . . . 16 35 5 Average Corruption 9 | . 2 2 . . . 8 24 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 113 | . . 9 . . . 27 61 16 Message Errors 25 | . . 2 . . . 5 15 3 Matter Fused 27 | . . 2 . . . 10 8 7 Heat Flow Errors 9 | . . 1 . . . 1 7 . Energy Discharges 14 | . . 2 . . . 4 6 2 Parts Rejected 4 | . . . . . . 1 2 1 Data Loss (minor) 15 | . . 2 . . . 3 8 2 Data Loss (major) 1 | . . . . . . . 1 . Misfires 4 | . . . . . . 1 3 . Alerts 3 | . . . . . . 1 2 . Misdirections 3 | . . . . . . 1 2 . Weapon Failures 8 | . . . . . . . 7 1 Overload Shots . | . . . . . . . . . Overflow Damage 790 | . 10 . . 117 . 410 111 142 Projectiles 45 | . . . . . . . . 45 Explosions 218 | . 10 . . . . . 111 97 Melee 527 | . . . . 117 . 410 . . Knockbacks 6 | . . . . 1 . 5 . . Impact 6 | . . . . 1 . 5 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 203 | . 11 . . . . 45 . 147 Shots 5 | . 1 . . . . 2 . 2 Rammed 1 | . . . . . . . . 1 Targets Rammed 12 | . . 1 . . . 1 4 6 Kicked 11 | . . 1 . . . 1 4 5 Crushed . | . . . . . . . . . Highest Temperature 499 | . 18 222 29 . . 84 499 436 Average Temperature 120 | . 9 79 9 . . 26 140 115 Received Heat Transfer 2376 | . 114 66 90 105 . 369 738 894 Effects 25 | . . . . . . . 14 11 Shutdowns 6 | . . . . . . . 4 2 Energy Bleed 6 | . . . . . . . 4 2 Interference 12 | . . . . . . . 5 7 Matter Decay 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 14 | . . . . 2 . 7 3 2 Combat Hostiles 10 | . . . . 2 . 5 1 2 Parts Fried 32 | . . . . 2 . 11 14 5 Impact Corruptions 16 | . . . . 2 . 14 . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 5 | . . . . 1 . . 1 3 Heat Transferred 4568 | . . 74 259 111 . 74 259 3791 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Latent Energy Used 2471 | . . . . . . 113 2158 200 LE Corruption 39 | . . . . . . 2 34 3 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 577 | . 366 200 132 137 . 175 577 474 Initial 211 | . . 70 . 47 . . 13 211 Average 168 | . 133 123 40 110 . 25 330 190 Maximum Alert Level 2 | . 1 1 . . . . 2 2 Low Security (%) 64 | 100 87 86 100 100 . 100 21 46 Level 1 25 | . 12 13 . . . . 36 51 Level 2 10 | . . . . . . . 42 1 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . 3 . 3 . . . 6 17 Investigation 7 | . 2 . 1 . . . 2 2 Extermination 2 | . . . . . . . . 2 Reinforcement 12 | . 1 . 2 . . . 3 6 Assault 1 | . . . . . . . 1 . Garrison 7 | . . . . . . . . 7 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . . . . . . 2 3 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 11 | . 2 . 2 . . . 6 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 17 6 14 8 . 22 43 35 Peak Tracking Total 8 | . 4 2 6 3 . 4 8 6 Tactical Retreats 24 | . 2 . 3 1 . 7 6 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 7 | . 3 . 1 . . . 1 2 Indirectly 1 | . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Reconfigurated 1 | . . . . . . . . 1 Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 22 | . 3 . 1 . . . 8 10 Max in Single Turn 5 | . 2 . 1 . . . 3 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 13 | . 3 . . 1 3 . 4 2 Terminals 6 | . 2 . . . . . 3 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 55 | . 7 . . 1 30 . 12 5 Successful 41 | . 6 . . 1 30 . 4 . Failed 14 | . 1 . . . . . 8 5 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . 1 1 . . . Terminals 18 | . 5 . . . . . 10 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 2 . . . . . 2 2 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 38 | . 4 . . 1 30 . 3 . Record 31 | . . . . . 30 . 1 . Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Locate Traps 1 | . . . . . . . 1 . Investigation Status 1 | . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . 1 . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 2 | . 1 . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . . . . . 4 2 Full Trace Events 4 | . . . . . . . 2 2 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . 5 . . . . . 2 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 6569 | 68 557 489 238 396 814 1018 1316 1673 Spaces Moved 3800 | 49 391 366 163 237 597 491 604 902 Core 31 | 16 . . . . . . . 15 Treads . | . . . . . . . . . Legs 3698 | 30 391 366 163 237 597 491 604 819 Wheels 71 | 3 . . . . . . . 68 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 Average Speed 142 | 113 120 120 120 152 135 150 173 142 Slowest Speed 500 | 200 120 120 120 190 190 190 270 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 51 63 19 37 71 55 29 12 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 420 | . 46 32 . . . . 251 91 Melee . | . . . . . . . . . Projectile 12 | . . . . . . . . 12 AOE 408 | . 46 32 . . . . 251 79 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 4512 | 58 439 396 188 255 602 717 749 1108 Wait 222 | . 6 1 6 2 . 178 15 14 Move 3792 | 48 390 365 162 236 596 490 603 902 Hop . | . . . . . . . . . Pick Up 37 | 3 7 4 2 1 1 2 4 13 Fast Attach 53 | 6 1 . . 1 2 5 8 30 Attach 35 | . . 1 5 . . 4 13 12 Detach 15 | . . . 2 . . 1 5 7 Swap 28 | 1 3 1 1 2 . 2 6 12 Drop 38 | . 4 4 . 2 3 4 7 14 Fire 247 | . 28 19 10 5 . 3 84 98 Melee 33 | . . . . 6 . 27 . . Ram 1 | . . . . . . . . 1 Kick 11 | . . 1 . . . 1 4 5 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 4) 626 | -10/Materials | Entered Mines 800 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 952 | -10/Mines | Discovered new exit (range 9) 1115 | -10/Mines | Entered Materials 1115 | -9/Materials | Evolved 2 slots: Utility x2 1300 | -9/Materials | Discovered new exit (range 15) 1353 | -9/Materials | Entered Mines 1380 | -9/Mines | Met a Derelict bent on vengeance 1445 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1701 | -9/Mines | Found the Drone Emporium 1740 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1742 | -9/Mines | Discovered new exit (range 5) 1749 | -9/Mines | Entered Exiles 1785 | -9/Exiles | Discovered new exit (range 15) 1804 | -9/Exiles | Build established: Scavenger-Mutant 1805 | -9/Exiles | Met 8R-AWN 1824 | -9/Exiles | Met EX-HEX 1886 | -9/Exiles | Met EX-DEC 2059 | -9/Exiles | Discovered new exit (range 12) 2121 | -9/Exiles | Learned location of Zion (-7) 2180 | -9/Exiles | Met EX-BIN 2207 | -9/Exiles | Aligned with FarCom system 2208 | -9/Exiles | Given EX-Vault access code 2280 | -9/Exiles | Opened EX-Vault 2289 | -9/Exiles | Found Prototype Device 2310 | -9/Exiles | Found Prototype Energy Cannon 2310 | -9/Exiles | Identified Latent Energy Streamer 2363 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2563 | -9/Exiles | Stole two prototypes: Trap Reconfigurator, Latent Energy Streamer 2563 | -9/Exiles | Entered Mines 3313 | -8/Mines | System corruption reached 10% 3380 | -8/Mines | Build established: Mutant 3545 | -8/Mines | Discovered new exit (range 11) 3581 | -8/Mines | Entered Materials 3581 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3802 | -8/Materials | System corruption reached 10% 3995 | -8/Materials | Build established: Scavenger-Mutant 4363 | -8/Materials | System corruption reached 30% 4489 | -8/Materials | Lost 3 parts (1p1n1u) 4781 | -8/Materials | First assault squad dispatched 4841 | -8/Materials | Discovered new exit (range 10) 4892 | -8/Materials | Core integrity fell below 50% 4897 | -8/Materials | Entered Factory 4897 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4897 | -7/Factory | Identified Trap Reconfigurator 4899 | -7/Factory | FarCom data flow suspended 5160 | -7/Factory | Garrison activated, responded to threat 5203 | -7/Factory | Build established: Mutant 5269 | -7/Factory | Lost 13 parts (3p3n5u2w) 5329 | -7/Factory | Core integrity fell below 50% 5386 | -7/Factory | Lost 5 parts (1p1n2u1w) 5669 | -7/Factory | Garrison activated, responded to threat 5799 | -7/Factory | Core integrity fell below 20% 6297 | -7/Factory | Build established: Scavenger-Mutant 6534 | -7/Factory | Garrison activated, responded to threat 6561 | -7/Factory | Destroyed 7 combat bots 6570 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06548_ U-05 Engineer lays Concrete. 06549_ U-05 Engineer builds a Wall. 06549_ U-05 Engineer lays Concrete. 06550_ U-05 Engineer builds a Wall. 06550_ U-05 Engineer lays Concrete. 06550_ Acquired 52 matter. 06551_ R-06 Scavenger collects Corrupted Particle Gun. 06551_ U-05 Engineer builds a Wall. 06554_ U-05 Engineer lays Concrete. 06555_ R-06 Scavenger collects Corrupted Aluminum Leg. 06555_ U-05 Engineer builds a Wall. 06556_ U-05 Engineer lays Concrete. 06558_ Terminal disabled. 06558_ U-05 Engineer lays Concrete. 06560_ U-05 Engineer builds a Wall. 06561_ U-05 Engineer lays Concrete. 06564_ U-05 Engineer builds a Wall. 06565_ U-05 Engineer lays Concrete. 06568_ U-05 Engineer builds a Wall. 06569_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????? ?????????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ??????????????????????? | | ??????????????????? #??????????????????????? | | ?????????????##???# #??????????????????????? | | ????????###### ? #??????????????????????? | | ???????## ^ +??????????????????????? | | ???????? #??????????????????????? | | ????????? 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" !@ +??????????? | | #*##???? !% #??????????? | | **#%##???? ## # ?????????? | | !=# ##???? ## != # ?????????? | | !!#%##???? ######## != #??????????? | | !#=##????? ; ???????# ""#??????????? | | =#!##?#### ;;""#??????# = ""#??????????? | | #%#??# #??????# """ G#??????????? | | # #??# """ / T" #??????# """ ""#??????????? | | ### #??# """ #??????# """ ""#??????????? | | ??# #??# """ #??????# #??????????? | | ??# #??# ! #????### #??????????? | | ??#%#??#######+########### #??????????? | | ?## ######## % #??????????? | | ?# T #??????????? | | ?# +??????????? | | ?# = ] #??????????? | | ?# ####### ##??????????? | | ?# # # #####+### #???????????? | | ?# # """ # ## # #???????????? | | ?# # """ # ## "" # #???????????? | | ?# # """ # ## """ # #???????????? | | ?# # # ## "F # #???????????? | | ## %*# """ # ## """ # #???????????? | | #" %+=""" # ## """ # ##########??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 4 Particle Charging 22 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed NeutronProcessingNanovents Manual? 0 Play Time 01:25:06 Cumulative 9.6 hours Start 2025.03.13 @ 10:28:26 End 2025.03.14 @ 10:30:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87a12aba-b3b9-4b13-ba42-3fbb74e5ab88