Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 15:39:33

Player: Olga

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (6)       30
Value Destroyed (177)      177
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 4627

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             823/1000
Matter                     1/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (32)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           VTOL Module
           VTOL Module
>          --- UTILITY (10) -----
           Machine Analyzer
  Advanced Visual Processing Unit
           Target Analyzer
           Hacking Suite
>          --- WEAPON (2) -------
     Heavy Pick
>          --- INVENTORY (5) ----
  Improved System Shield
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Improved Gravmag System
  Improved Gravmag System
  Improved Gravmag System
>          --- UTILITY ----------
           Machine Analyzer
  Advanced Visual Processing Unit
           Target Analyzer
  Improved Light Armor Plating
>          --- WEAPON -----------
           Spear
     Heavy Pick
>          --- INVENTORY --------
           Flak Gun
  Improved Datajack
[Rating: 36]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VTOL Module
  Hover Unit               Improved Gravmag System
  Flight Unit              VTOL Module
Utility                    Target Analyzer
  Device                   Structural Scanner
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Slots Evolved              10   | .   .   2   2   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   
  Utility                  8    | .   .   2   1   2   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             37   | 2   2   6   4   2   .   11  10  
  Power                    3    | 1   .   1   .   .   .   .   1   
    Engine                 2    | 1   .   1   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   2   1   .   .   2   4   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   2   1   
    Flight                 6    | .   .   2   1   .   .   .   3   
  Utility                  13   | .   2   1   3   2   .   4   1   
    Device                 6    | .   1   1   1   .   .   3   .   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              4    | .   1   .   1   2   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             2    | .   .   .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   12   | 1   .   2   .   .   .   5   4   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   2   .   .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   3   2   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   
Parts Lost                 13   | .   .   .   2   .   2   6   3   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   1   1   2   
  Utility                  4    | .   .   .   .   .   .   3   1   
  Weapon                   3    | .   .   .   .   .   1   2   .   
  Highest Loss Streak      5    | .   .   .   2   .   2   5   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     48   | .   28  63  81  69  69  35  45  
  Engine                   1    | .   .   5   3   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   2   5   
  Flight                   7    | .   .   11  23  15  15  2   7   
  Device                   7    | .   7   19  18  7   7   3   .   
  Processor                16   | .   7   11  13  23  23  20  17  
  Protection               2    | .   .   .   3   7   7   3   2   
  Energy Gun               1    | .   14  2   .   .   .   .   .   
  Ballistic Gun            5    | .   .   13  18  15  15  .   1   
  Piercing Weapon          2    | .   .   .   .   .   .   2   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             12   | 2   3   7   8   6   6   12  10  
  Greatest Support         30   | 3   3   8   12  8   8   20  30  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   4   4   5   4   
  Average Carried          4    | 4   5   4   4   3   4   4   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            5    | 5   5   5   5   4   4   4   2   

 Class Distribution 
--------------------
 60% | Mutant
 22% | Sprinter
 17% | Scout

 Dominant Class 
----------------
   Mutant | -10/Materials
    Scout | -9/Materials
    Scout | -8/Materials
    Scout | -7/Factory
 Sprinter | -7/DSF
   Mutant | -6/Factory
 Sprinter | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -5  
-----------                Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Matter Collected           287  | 200 24  .   .   .   .   63  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            126  | .   24  .   .   .   .   85  17  
  Parts                    13   | .   5   .   .   .   .   5   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Combat Hostiles Destroyed  5    | .   .   .   .   .   .   4   1   
  Melee                    3    | .   .   .   .   .   .   2   1   
  AOE                      2    | .   .   .   .   .   .   2   .   
Classes Destroyed          3    | .   1   .   .   .   .   2   .   
  Builder                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  4    | .   .   .   .   .   .   3   1   
  Sentry                   1    | .   .   .   .   .   .   1   .   
Best Kill Streak           4    | .   1   .   .   .   .   4   1   
  Combat Bots Only         4    | .   .   .   .   .   .   4   1   
Max Kills in Single Turn   2    | .   1   .   .   .   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Fac  
Damage Taken               2435 | .    55   14   262  .    168  1355 581  
  Core                     1080 | .    22   14   57   .    24   786  177  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  91   96   89   .    96   7    .    
Volleys Fired              13   | .    1    .    .    .    .    7    5    
  Largest                  2    | .    1    .    .    .    .    2    1    
  Hottest                  50   | .    50   .    .    .    .    50   28   
Shots Fired                20   | .    1    .    .    .    .    14   5    
  Gun                      20   | .    1    .    .    .    .    14   5    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  19   | .    .    .    .    .    .    14   5    
  Thermal                  1    | .    1    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         2    | .    1    .    .    .    .    2    2    
  Robot Miss Streak        2    | .    .    .    .    .    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           16   | .    1    .    .    .    .    11   4    
  Core Hits                10   | .    1    .    .    .    .    5    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    1    
    Impale                 1    | .    .    .    .    .    .    .    1    
Melee Attacks              18   | .    .    .    .    .    .    10   8    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 18   | .    .    .    .    .    .    10   8    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           820  | .    12   .    .    .    .    683  125  
  Guns                     156  | .    12   .    .    .    .    105  39   
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               381  | .    .    .    .    .    .    381  .    
  Melee                    283  | .    .    .    .    .    .    197  86   
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  144  | .    .    .    .    .    .    105  39   
  Thermal                  393  | .    12   .    .    .    .    381  .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 283  | .    .    .    .    .    .    197  86   
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            117  | .    .    .    .    .    .    117  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               74   | .    .    .    .    .    .    74   .    
  Melee                    43   | .    .    .    .    .    .    43   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      114  | .    .    .    .    .    .    114  .    
  Shots                    1    | .    .    .    .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        17   | .    .    .    17   .    .    6    .    
  Average Temperature      9    | .    .    .    10   .    .    6    .    
  Received Heat Transfer   333  | .    30   27   153  .    .    105  18   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         237  | .    37   .    .    .    .    200  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Peak Influence             318  | .   50  58  201 98  68  318 244 
  Initial                  155  | .   .   20  24  98  68  25  155 
  Average                  133  | .   13  35  102 98  64  178 200 
Maximum Alert Level        1    | .   .   .   1   .   .   1   1   
  Low Security (%)         68   | 100 100 100 91  100 100 50  45  
  Level 1                  31   | .   .   .   8   .   .   49  54  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   2   5   .   1   .   3   
  Investigation            8    | .   .   2   5   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Distress Signals           1    | .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              66   | .   7   2   21  .   3   22  11  
  Peak Tracking Total      16   | .   7   2   16  .   3   8   7   
  Tactical Retreats        7    | .   .   .   2   .   .   3   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Traps Triggered            4    | .   .   .   2   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Machines Disabled          1    | .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Machines Accessed          21   | .   5   2   4   1   .   5   4   
  Terminals                19   | .   5   2   4   1   .   3   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Total Hacks                51   | .   11  7   13  1   .   11  8   
  Successful               14   | .   2   2   3   1   .   4   2   
  Failed                   37   | .   9   5   10  .   .   7   6   
    Catastrophic           9    | .   2   1   2   .   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   33   | .   8   3   11  .   .   8   3   
  Terminals                48   | .   11  7   13  1   .   8   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   .   
Terminal Hacks             9    | .   2   2   2   1   .   .   2   
  Open DSF                 1    | .   .   .   .   1   .   .   .   
  Level Access Points      2    | .   1   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   
  Terminal Index           2    | .   1   .   1   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   2   .   
  Seal Access              2    | .   .   .   .   .   .   2   .   
Unauthorized Hacks         3    | .   .   .   1   .   .   2   .   
  Terminals                3    | .   .   .   1   .   .   2   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   4   2   4   .   .   3   3   
  Full Trace Events        8    | .   2   2   3   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Total Allies               1    | .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   1   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   10  .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   2   .   
  Drone Recoveries         1    | .   .   .   .   .   .   1   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  -5  
-------------              Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Turns Passed               719  | 5   62  76  96  17  42  278 143 
Spaces Moved               1359 | 4   110 156 261 46  72  489 221 
  Core                     300  | 4   110 50  .   .   .   136 .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    141  | .   .   .   .   .   .   78  63  
  Flight                   918  | .   .   106 261 46  72  275 158 
  Fastest Speed            29   | 50  50  32  29  32  32  35  29  
  Average Speed            38   | 50  50  37  29  32  32  42  38  
  Slowest Speed            150  | 50  50  50  32  32  35  150 56  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            16   | .   .   .   12  .   3   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 2   38  23  30  3   93  22  12  
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   .   1   .   .   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 8    | .   .   .   .   .   .   3   5   
Terrain Destroyed          27   | .   .   .   .   .   .   22  5   
  Melee                    8    | .   .   .   .   .   .   3   5   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      19   | .   .   .   .   .   .   19  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Fac 
Total                      1479 | 6   114 173 267 48  87  528 256 
  Wait                     14   | .   2   .   6   .   .   1   5   
  Move                     1322 | 3   109 155 238 45  65  486 221 
  Hop                      14   | .   .   .   10  .   3   1   .   
  Pick Up                  20   | .   .   7   4   .   .   6   3   
  Fast Attach              17   | 1   2   3   3   .   .   5   3   
  Attach                   18   | 1   .   3   1   2   .   6   5   
  Detach                   4    | 1   .   .   .   1   .   2   .   
  Swap                     2    | .   .   .   .   .   .   .   2   
  Drop                     19   | .   .   5   5   .   1   4   4   
  Fire                     13   | .   1   .   .   .   .   7   5   
  Melee                    18   | .   .   .   .   .   .   10  8   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            18   | .   .   .   .   .   18  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Released all parts (6)
    3 | -11/Scrapyard | Discovered new exit (range 2)
    6 | -11/Scrapyard | Entered Materials
   54 | -10/Materials | Identified exit to Materials
   68 | -10/Materials | Entered another Materials area
   68 | -9/Materials  | Evolved 2 slots: Utility x2
   86 | -9/Materials  | Identified exit to Materials
  127 | -9/Materials  | Discovered new exit (range 9)
  144 | -9/Materials  | Entered another Materials area
  144 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  219 | -8/Materials  | Discovered new exit (range 16)
  240 | -8/Materials  | Entered Factory
  240 | -7/Factory    | Evolved 2 slots: Utility x2
  257 | -7/Factory    | Identified exit to DSF
  257 | -7/Factory    | Entered DSF
  288 | -7/DSF        | Additional patrols routed to DSF
  295 | -7/DSF        | Discovered new exit (range 14)
  299 | -7/DSF        | Entered Factory
  299 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  441 | -6/Factory    | Core integrity fell below 50%
  468 | -6/Factory    | Lost 5 parts (1n2u2w)
  482 | -6/Factory    | Core integrity fell below 20%
  570 | -6/Factory    | Discovered new exit (range 12)
  577 | -6/Factory    | Entered another Factory area
  577 | -5/Factory    | Evolved 2 slots: Utility x2
  590 | -5/Factory    | Build established: Mutant
  720 | -5/Factory    | Self-destructed

 Last Messages 
---------------
00677_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
00677_ >> Machine Analyzer network decryption results:
00677_   Terminal x1
00683_ >> Machine Analyzer network decryption results:
00683_   Repair Station x3
00687_ K-01 Serf collects debris.
00693_ >> Machine Analyzer network decryption results:
00693_   DSF Access x1
00693_ Acquired Hacking Suite.
00697_ Connecting with Terminal...
>>Layout(Zone)
Retrieving Zone 1C layout...
  Downloaded map data.
00697_ ALERT: Suspicious activity at Terminal F013. Dispatching
  Investigation squad.
00709_ Acquired Imp. System Shield.
00715_ >> Machine Analyzer network decryption results:
00715_   Terminal x3
00720_ Connecting with Terminal...

 Map 
-----
+----------------------------------------------------+
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ???????????????+?????????????? |
|                     ??????????????? #????????????? |
|                     ??????????????? T????????????? |
|                     ???????????????  ?????""?????? |
|                     ??????????????? #?????F"###### |
|                     ?#####+#####+## #??????"#      |
|                     ?#     #= !   # ###???""#      |
|                     ?# "" !#     !#   ?+????#      |
|                     ?# ""  #"""   #    ?????#      |
|                     ?# "T  #""" ! #   ??????#      |
|                     ?# ""@/#"""   #  ???????#   !  |
|                     ?# ""  #    ??# #########      |
|                     ?#     ##+##### ##     !#      |
|                     ?####+##        ## """  #      |
|                     ????#           ## """ ]#    [ |
|                     ????#           ## """  #      |
|                     ????#           ##      #      |
|                     ????#           #??     ###### |
|                     ???#            #####+####  !  |
|                     ???#                     +     |
|                     ???#                     # !   |
|                     ???##+###                ##### |
|                     ????????#                #???? |
|                     ????????#                   ?? |
|                     ????????#              ######? |
|                     ???"""??#    ########+##?????? |
|                     ???"""??#    #???????????????? |
|                     ???"""??#    #???????????????? |
|                     ????????#    #???????????????? |
|                     ????????#    #???????????????? |
|                     ????????#    #???????????????? |
|                     ????????     #???????????????? |
|                     ???????      ????????????????? |
|                     ??????       ????????????????? |
|                     ??????       ????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          14
Energy Capacity            160
Matter Stores              284
Matter Capacity            300
Sight Range                20
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                64
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MappingIonicCutter
  Manual?         0
Play Time         00:25:21
  Cumulative      142.0 hours
  Start           2022.05.01 @ 15:16:05
  End             2022.05.01 @ 15:39:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          203
  Rogue           202
  Adventurer      0
  Explorer        1
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          61
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0bb3af95-c780-4a25-83ae-efe0bafcd7b0