Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.19 @ 04:07:35 Player: cptwinky Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (806) 4030 Value Destroyed (45455) 45455 Prototype IDs (390) 7800 Alien Tech Used (9) 1800 Bonus (62792) 62792 TOTAL SCORE: 132377 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 29508 Follower Combat Kills 3711 Hunted by Unchained 500 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -1027 Cogmind --------- Core Integrity 88/1600 Matter 540/550 Energy 782/800 System Corruption 0% +Membrane Temperature Cool (10) Movement Walking (178) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Reinforced Antimatter Reactor Reinforced Antimatter Reactor Improved Quantum Reactor > --- PROPULSION (7) --- Myomer Leg Myomer Leg Myomer Leg Improved Thunder Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (10) ----- Advanced Coolant Injector Huge Storage Unit Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Improved Core Shielding Heavy Regenerative Plating Advanced EM Shield Improved Remote Shield > --- WEAPON (5) ------- Heavy Gauss Cannon Enhanced Hardcell Cannon Compact Linear Accelerator Point Singularity Launcher > --- INVENTORY (25) --- Improved Cooling System Advanced Coolant Injector Zionite Biocell (600) Zionite Biocell Array (750) Advanced Recoil Stabilizer Improved Particle Charger Advanced Reaction Control System Improved Utility Shielding Advanced Powered Armor Advanced Powered Armor Advanced Powered Armor Advanced Focal Shield Long-range Tractor Beam Enhanced Nova Cannon Cooled Nova Cannon Heavy Gauss Cannon Heavy Gauss Cannon Gamma Bomb Array Plasma Lance CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Singularity Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Experimental Optical Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer Advanced Transmission Jammer Zionite Shade Armor Heavy Regenerative Plating > --- WEAPON ----------- Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Multirail > --- INVENTORY -------- Singularity Reactor Advanced Coolant Injector Zionite Biocell Zionite Biocell Array Advanced Sensor Array Improved Utility Shielding Centrium Heavy Armor Plating Graphene Brace Advanced EM Shield System Mapper System Mapper Ghost Barrier Advanced Component Analysis Suite High-powered Transdimensional Reconstructor Integrity Redistributor Compact HERF Cannon Zionite Alpha Cannon Enhanced Nova Cannon Cooled Nova Cannon Enhanced Gamma Bomb Array Point Singularity Launcher CR-A16's Behemoth Slayer [Rating: 233] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Improved Quantum Reactor Propulsion Centrium Leg Treads Light Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved Diametric Drive Utility Experimental Core Analyzer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Experimental Core Analyzer Hackware Hacking Suite Protection Heavy Regenerative Plating Artifact Core Physics Calibrator Weapon Force Rifle Energy Gun Force Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Point Singularity Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Mace Slashing Weapon Sigix Broadsword Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . 2 . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . 1 . . . . 1 . . 1 . . . . . . . . . 1 . . . . . 1 . . . Utility 8 | . . . 1 . . . 1 1 . . . . . . . 1 . . . . . . . 2 . . . . 2 . Weapon 3 | . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . Parts Attached 482 | 6 8 7 13 . 1 1 16 12 2 31 14 . 2 4 5 8 8 4 10 4 29 2 21 21 21 21 46 39 62 64 Power 59 | 1 1 1 2 . . . 1 1 . 3 2 . 1 . . 1 1 . 2 . 4 . 4 3 3 2 4 5 8 9 Engine 10 | 1 1 1 2 . . . 1 1 . 1 1 . . . . . 1 . . . . . . . . . . . . . Core 10 | . . . . . . . . . . 2 1 . 1 . . 1 . . 1 . . . 3 . . . . . . 1 Reactor 39 | . . . . . . . . . . . . . . . . . . . 1 . 4 . 1 3 3 2 4 5 8 8 Propulsion 126 | 2 1 2 2 . . . 5 2 1 12 2 . . . 1 3 2 . 4 . 10 . 5 4 6 6 12 12 15 17 Treads 10 | 2 1 . . . . . 2 2 . 3 . . . . . . . . . . . . . . . . . . . . Leg 105 | . . 2 2 . . . 1 . . 4 1 . . . 1 3 2 . 2 . 10 . 5 4 6 6 12 12 15 17 Wheel 8 | . . . . . . . 2 . 1 5 . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Utility 169 | 1 2 1 6 . . . 5 7 . 6 4 . . 3 3 3 3 3 3 2 8 2 9 6 5 7 21 10 24 25 Device 96 | . 1 1 2 . . . 2 2 . 3 3 . . 2 2 2 2 2 . 1 6 1 7 3 4 3 11 6 16 14 Storage 12 | 1 1 . 1 . . . . 1 . 1 . . . . . . . . 1 . 1 . . 1 . . 1 1 1 1 Processor 22 | . . . . . . . 2 2 . . . . . . . 1 . . 1 . 1 . . 1 1 3 4 1 3 2 Hackware 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Protection 36 | . . . 3 . . . 1 1 . 2 1 . . . 1 . 1 1 1 1 . 1 2 1 . 1 5 2 3 8 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 128 | 2 4 3 3 . 1 1 5 2 1 10 6 . 1 1 1 1 2 1 1 2 7 . 3 8 7 6 9 12 15 13 Energy Gun 36 | . 2 2 . . . . . . . 7 4 . . . 1 1 1 . . . 4 . 2 8 3 . 1 . . . Energy Cannon 19 | . . . . . . . . . 1 . 1 . . . . . . . 1 . 2 . . . . 2 4 3 3 2 Ballistic Gun 33 | 2 . . 1 . . . 4 1 . . 1 . . . . . . . . 1 1 . 1 . 3 3 2 6 6 1 Ballistic Cannon 13 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 4 6 Launcher 7 | . 1 . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . . 2 . 1 Special Weapon 4 | . . 1 . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 Piercing Weapon 6 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 2 2 Special Melee Weapon 4 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 65 | . 1 . 1 . . . 1 1 . 5 1 . . 3 . . . . 5 . 5 . 2 9 3 10 7 3 4 4 Corrupted Parts 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . System Corruption 8 | . . . . . . . . . . . . . . . 2 . . . . . . . 6 . . . . . . . Parts Lost 111 | . 2 3 . . . . 4 . 3 6 . . 1 . . . . 2 . 1 8 . 11 3 5 2 9 8 13 30 Power 13 | . 1 . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 2 1 . 5 Propulsion 29 | . . 2 . . . . 3 . 1 3 . . . . . . . . . 1 1 . 3 1 . . 1 2 2 9 Utility 26 | . . . . . . . 1 . 1 2 . . . . . . . 2 . . 2 . 3 1 1 1 . 1 5 6 Weapon 43 | . 1 1 . . . . . . 1 1 . . 1 . . . . . . . 5 . 3 1 3 . 6 4 6 10 Highest Loss Streak 10 | . 1 3 . . . . 2 . 2 4 . . 1 . . . . 2 . 1 3 . 7 3 2 1 4 6 4 10 To Critical Strikes 3 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 Average Backups 18 | 4 11 4 13 15 15 15 14 14 14 16 19 19 20 19 19 18 18 18 16 14 14 14 16 14 18 19 21 23 22 23 Power . | . . . . 1 1 1 . . . 1 1 1 1 1 1 1 1 1 . 1 . . . 1 . . . . . 1 Propulsion 1 | 2 1 1 2 . . . . . 1 2 . 1 1 1 1 1 2 2 2 1 . 1 1 2 4 2 1 . . 1 Utility 9 | . 3 . 4 4 4 4 3 4 5 5 7 7 8 8 9 9 9 9 8 8 9 8 9 8 9 10 12 14 13 12 Weapon 5 | . 5 2 4 7 8 8 7 6 6 5 7 7 8 8 6 5 5 4 5 3 3 4 3 1 2 2 3 5 6 8 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 79 | . 10 6 8 . . . 1 3 . 7 . . 1 6 . 1 . . . 1 2 . 1 1 6 1 2 8 2 12 Power 5 | . . . 1 . . . . . . 2 . . . . . . . . . . 1 . . . 1 . . . . . Propulsion 10 | . 3 1 2 . . . 1 . . 1 . . . . . . . . . . . . . . 1 . . 1 . . Utility 41 | . 4 2 2 . . . . 2 . 3 . . 1 3 . 1 . . . 1 1 . . 1 3 1 1 6 2 7 Weapon 20 | . 3 3 3 . . . . 1 . 1 . . . 2 . . . . . . . . 1 . 1 . 1 . . 4 Tool/Special 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 Average Slot Usage (%) 90 | . 97 68 99 100 100 100 95 90 81 92 97 100 98 99 99 99 100 99 97 93 85 68 67 76 86 80 86 90 87 92 Engine 2 | . 14 4 11 11 11 11 8 7 4 5 2 . . . . . 3 5 2 . . . . . . . . . . . Core 2 | . . . . . . . . . . 1 8 13 12 13 13 11 6 5 2 . 2 . 3 2 . . . . . 1 Reactor 5 | . . . . . . . . . . . . . . . . . . . 2 5 5 10 6 5 9 8 11 12 8 9 Treads 2 | . 28 2 . . . . 6 13 11 10 . . . . . . . . . . . . . . . . . . . . Leg 23 | . . 25 33 33 33 33 11 . . . 31 33 33 33 33 29 29 29 28 29 23 21 20 18 19 19 26 29 26 26 Wheel 1 | . . . . . . . 5 7 8 12 . . . . . . . . . . . . . . . . . . . . Device 9 | . 11 10 13 11 11 11 10 6 7 9 12 12 11 7 6 7 11 13 16 16 12 9 10 8 15 4 3 3 11 8 Storage 5 | . 14 4 11 11 11 11 9 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 12 | . . . . . . . 9 14 15 15 13 13 13 13 13 14 11 8 5 5 7 10 10 13 14 18 17 17 16 15 Protection 4 | . . . 7 11 11 11 7 7 6 4 . . . 4 6 5 5 5 5 5 4 5 4 3 . 3 4 4 4 7 Energy Gun 9 | . 21 20 20 22 13 21 3 . . 21 18 19 16 14 19 22 22 22 17 16 11 5 5 16 17 2 . . . . Energy Cannon 2 | . . . . . . . . . 2 . . . . . . . . . . . 3 . . 1 . 3 2 5 4 6 Ballistic Gun 4 | . 6 . . . . . 22 21 13 . . . . . . . . . . 4 5 . . . 2 6 10 8 8 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 Peak Build Rating 233 | 6 13 13 18 18 18 18 36 48 48 53 72 73 73 74 79 90 91 93 118 119 141 143 148 143 173 191 218 203 233 231 Average Rating 121 | 5 11 8 15 18 17 18 30 44 41 38 67 71 70 70 72 85 88 88 97 114 122 141 137 128 152 180 203 190 207 207 On Entrance 83 | . 6 13 9 18 18 18 18 36 48 17 53 71 71 69 71 74 90 91 90 118 113 141 140 99 137 173 188 189 186 219 Avg Prop Armor Cover (%) 12 | . . 35 . . . . 9 12 10 14 . . . . . . . . . . . . . . . . . 2 2 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 235 | 12 32 32 39 39 39 40 42 48 52 67 81 81 81 79 82 87 94 97 118 111 127 111 104 120 123 130 184 213 215 235 Greatest Support 224 | 40 40 40 39 39 39 39 39 28 44 72 92 92 92 92 102 109 117 117 117 111 143 134 134 132 134 155 224 224 222 220 Greatest Overweight (x) 4 | . . 1 . . . 1 2 1 1 4 . . . . . . . . 1 . 1 . . . . 1 . 1 1 1 Average Overweight (x) . | . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 Average Capacity 20 | 7 12 8 15 15 15 15 15 15 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 25 25 25 Most Carried 25 | 7 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 17 20 20 20 20 25 25 25 25 Average Carried 19 | 4 11 4 13 15 15 15 14 14 14 17 19 19 19 19 19 19 19 19 18 19 18 16 18 16 19 19 21 24 24 24 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 Final Carried 25 | 7 15 8 15 15 15 15 15 15 15 20 20 20 19 20 20 20 20 18 20 19 17 16 11 19 20 19 25 25 25 20 Class Distribution -------------------- 15% | Skirmisher 15% | Gunner 15% | Scavenger-Gunner 14% | Mutant 5% | Alien-Skirmisher 5% | Alien-Gunner 4% | Alien-Gladiator 4% | Alien-Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Zion Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Tank | -5/Warlord Gunner | -4/Proximity Caves Gunner | -4/Factory Gunner | -4/Waste Gunner | -4/Factory Scavenger-Skirmisher | -3/Research Skirmisher | -3/Quarantine Alien-Gladiator | -3/Section 7 Scavenger-Gladiator | -2/Research Alien-Assassin | -2/Testing Alien-Skirmisher | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Res Tes Acc Com Matter Collected 20798 | 338 210 87 268 10 . 10 663 508 . 729 369 35 239 178 190 60 190 140 . 415 607 40 537 223 573 1245 1509 1974 4218 5233 Remotely 1069 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1069 Salvage Created 48649 | 221 502 39 1084 142 . 5 947 586 . 956 445 . 403 . 287 . 87 146 . 544 1766 1540 3402 231 1474 2419 4005 2945 13539 10934 Parts 2049 | 17 33 4 78 13 . 2 40 30 . 39 16 . 10 . 14 . 5 6 . 24 72 16 115 12 58 126 168 153 563 435 Haulers Intercepted 24 | . 2 . 6 . . . 4 . . 3 2 . . . . . . . . . 3 . . . . 1 1 . 2 . Recyclers Shooed 13 | . . . 1 . . . . 1 . . 1 . . . . . . . . . 2 . 1 . . . . 3 3 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . . . . . . . . 9 . 27 . 2 5 . 21 . . . . . . . . . . Prevented 14 | . . . . . . . . . . . . . . . 12 . . . . 2 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 666 | . 12 3 28 5 . 2 15 8 . 13 4 . 7 . 4 . 1 4 . 11 19 5 48 3 26 27 44 43 156 178 Melee 22 | . . . 1 . . . . 1 . 2 . . . . . . 1 . . . . . . . . 10 5 . 1 1 Guns 206 | . 9 3 20 5 . . 12 5 . 8 2 . 4 . 4 . . 1 . 10 13 . 10 3 25 9 19 11 33 . Cannons 85 | . . . . . . . . . . . . . . . . . . 1 . . 5 . 2 . . 3 12 20 16 26 AOE 211 | . 3 . 6 . . 2 3 2 . 1 2 . 3 . . . . 1 . . 1 2 34 . . 1 1 8 46 95 Classes Destroyed 27 | 2 4 1 5 . . . . 3 . . . . . . . . 1 . . 1 . 1 2 2 . 1 . 1 3 . Worker 41 | . . . 1 2 . . . 3 . 3 . . . . . . . . . . 3 . 8 . . 1 6 1 9 4 Builder 26 | . . . . . . . . 2 . . 1 . . . . . . . . . 1 . 5 . . 2 1 1 13 . Tunneler 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 24 | . 2 . 6 . . . 4 . . 3 2 . . . . . . . . . 3 . . . . 1 1 . 2 . Recycler 23 | 1 1 . 1 . . . 2 2 . 2 1 . . . . . . . . . 1 . 2 . . 2 3 2 2 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mechanic 19 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 4 12 Operator 15 | . 2 . 1 . . . . 2 . . . . . . . . . . . . . . 4 . 1 1 1 2 . 1 Watcher 8 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . 3 1 Swarmer 77 | . 6 2 7 3 . 2 . . . . 3 . . . . . . 2 . 7 . . 16 . 8 4 6 . 7 4 Saboteur 16 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 4 10 Grunt 252 | . 6 . 13 1 . . 10 5 . 4 . . 7 . 4 . . . . . 9 . 12 . 10 4 11 9 80 67 Brawler 25 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . 2 . 11 9 Duelist 30 | . . . 1 . . . . . . 1 . . . . . . . . . . 1 . 5 . . . . . 8 14 Protector 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 11 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 31 | . . . 6 . . . 4 . . 4 1 . . . . . . 1 . 1 . . 3 . . 3 2 . 5 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Hunter 46 | . . . . . . . . 1 . 1 . . . . . . . . . 2 4 . 1 . 2 2 10 10 5 8 Programmer 118 | . . . . . . . . 2 . 3 . . . . . . . . . . 5 . 10 . 6 8 13 23 24 24 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Behemoth 6 | . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . 1 . . 1 1 Compactor 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Investigator 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Striker 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 14 Executioner 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 10 Protovariant P 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Best Kill Streak 69 | 2 8 2 5 3 . 2 5 3 . 5 4 . 4 . 2 . 1 3 . 8 6 5 12 2 4 10 12 8 69 33 Combat Bots Only 34 | . 7 2 4 3 . 2 4 3 . 5 4 . 4 . 2 . 1 3 . 7 3 5 8 2 4 7 10 7 34 28 Max Kills in Single Turn 6 | 1 3 1 3 2 . 2 1 2 . 1 2 . 1 . 1 . 1 1 . 2 2 1 4 1 2 2 2 3 4 6 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 . Exploded 5 | . 3 . 2 . . 2 1 1 . 1 2 . 1 . . . . 1 . . 1 1 3 . . 1 1 2 3 5 Melee 1 | . . . 1 . . . . 1 . 1 . . . . . . 1 . . . . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Res Tes Acc Com Hostile Shots Fired 3575 | . 31 17 60 16 . 1 48 36 2 145 54 . 23 . 19 12 15 53 . 91 218 . 258 54 191 204 387 381 611 648 Missed 1198 | . 9 4 19 7 . . 12 6 . 56 18 . 10 . 3 4 4 16 . 29 82 . 81 15 75 72 119 124 227 206 Deflected 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . Hits 2377 | . 22 13 41 9 . 1 36 30 2 89 36 . 13 . 16 8 11 37 . 62 136 . 177 39 116 132 268 257 384 442 Melee 47 | . . . . . . . . . 2 6 . . . . . . . . . . . . 18 . . . . . 11 10 Projectile 2330 | . 22 13 41 9 . 1 36 30 . 83 36 . 13 . 16 8 11 37 . 62 136 . 159 39 116 132 268 257 373 432 AOE 25 | . . 10 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 12 Critical Strikes 151 | . . . 1 1 . . 5 2 1 1 1 . . . . 1 1 1 . 4 6 . 11 . 11 6 9 27 24 38 Actively Blocked 22 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 4 13 Part Disruptions 22 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 6 7 5 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage Taken 53832 | . 281 438 488 72 . 10 640 615 99 1170 342 . 267 . 352 152 314 573 . 728 2567 46 5053 937 2414 3396 6536 5512 8575 12255 Core 3505 | . 36 107 88 . . . 59 35 4 106 48 . 45 . 23 . 34 83 . 29 182 . 423 12 229 277 193 354 336 802 Absorbed by Shields 3041 | . . . . . . . . . . . . . . . . . . 207 . 226 379 . . . . . . 698 378 1153 Redirected to Shielding 364 | . . . . . . . . . . . . . . . . . . . . . . . 140 . . . . . 55 169 Ignored by Resistances 2511 | . . . . . . . . . 11 . . . . . . . . 24 . . . . . . . . . 107 726 1643 Regen/Repaired (Parts) 13198 | . . . 101 . . . 96 . . . . . . 59 . . . . 29 . 147 . 211 . 162 2119 2368 1600 4200 2106 Core Remaining (%) 66 | 100 . 42 . . . 78 89 . . 79 . . . . 86 . . . . 85 . . 47 . . 60 . 62 . 5 Volleys Fired 1374 | 13 35 5 55 6 . 1 46 31 1 44 14 . 16 . 12 4 . 6 8 25 56 9 83 9 49 66 118 159 243 260 Largest 5 | 2 2 2 2 2 . 1 3 3 1 3 3 . 3 . 3 4 . 4 1 4 5 1 4 4 5 3 3 4 5 5 Hottest 362 | 40 130 130 130 130 . 33 153 78 65 194 240 . 240 . 229 298 . 293 90 253 346 300 316 323 355 169 198 306 360 362 Shots Fired 2800 | 26 69 9 106 12 . 1 114 84 2 122 33 . 26 . 32 16 . 9 8 80 198 9 147 27 202 121 223 251 463 410 Gun 1787 | 26 68 8 102 12 . . 107 80 1 118 30 . 18 . 30 16 . 4 . 77 165 9 118 27 202 77 145 90 257 . Cannon 784 | . . . . . . . . . 1 2 2 . 2 . . . . . 8 1 33 . 29 . . 44 78 151 120 313 Launcher 219 | . 1 . 4 . . 1 7 4 . 2 1 . 6 . . . . . . . . . . . . . . 10 86 97 Special 10 | . . 1 . . . . . . . . . . . . 2 . . 5 . 2 . . . . . . . . . . Kinetic 1078 | 26 44 . . . . . 83 80 1 2 . . . . . . . . . 22 53 . 20 . 30 67 142 90 257 161 Thermal 1302 | . 24 9 102 12 . . 24 . 1 118 32 . 20 . 30 16 . 4 8 56 145 9 127 27 172 28 32 131 85 90 Explosive 99 | . 1 . 4 . . 1 7 4 . 2 1 . 6 . 2 . . 5 . 2 . . . . . . . 8 14 42 Electromagnetic 301 | . . . . . . . . . . . . . . . . . . . . . . . . . . 26 46 21 107 101 Phasic 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 16 Robot Hit Streak 30 | 7 16 5 13 6 . . 16 10 . 10 6 . 5 . 5 8 . 4 . 10 12 16 14 13 19 15 22 18 30 23 Robot Miss Streak 15 | 2 4 8 9 7 . . 5 2 . 3 2 . 3 . 2 4 . 8 . 3 4 3 15 3 5 4 2 2 6 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 2 1 2 . Secondary Targets 45 | . 2 . . 1 . . 1 . . 1 1 . 1 . 2 . . . . 5 2 . . . 7 2 6 2 12 . Max Gunslinging Chain 2 | . 1 . . 1 . . 1 . . 1 1 . 1 . 1 . . . . 1 1 . . . 1 1 1 1 2 . Shots Hit Robots 1904 | 15 55 6 97 11 4 . 80 59 . 88 24 . 12 5 19 11 3 8 1 48 108 9 80 17 120 105 174 139 280 326 Core Hits 2148 | 8 41 10 141 20 . 1 65 26 . 41 15 . 13 . 9 3 1 7 . 21 55 15 152 11 77 63 132 81 518 622 Critical Kills 43 | . 1 . 1 . . . . . . . 1 . . . . . . . . 3 4 . 1 . 2 3 6 10 9 2 Critical Parts Destroyed 53 | . . . 1 . . . . 2 . . 1 . . . 1 . . . . 3 6 . 3 . 1 6 9 8 12 . Critical Strikes 130 | . 1 . 2 . . . . 2 . 3 3 . . . 3 . . . . 7 15 . 5 . 9 10 18 18 22 12 Burn 17 | . . . . . . . . . . 3 1 . . . 2 . . . . . 5 . 1 . 5 . . . . . Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Destroy 91 | . 1 . . . . . . 1 . . 2 . . . 1 . . . . 6 10 . 4 . 3 9 17 17 20 . Blast 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Smash 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . Impale 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 Melee Attacks 226 | . . . 8 . 4 . 1 10 2 10 5 . . 5 . . 7 5 1 1 3 . . . 23 53 18 10 1 59 Impact 36 | . . . 8 . . . 1 10 2 10 5 . . . . . . . . . . . . . . . . . . . Slashing 103 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 52 18 10 . 21 Piercing 74 | . . . . . . . . . . . . . . . . . 7 5 . 1 . . . . 21 1 . . 1 38 Sneak Attacks 36 | . . . 1 . 4 . . 2 . 1 2 . . 5 . . . . 1 . 3 . . . 1 5 5 4 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Strikes 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Damage Inflicted 130032 | 216 853 63 1933 174 . 106 2172 1756 . 1899 873 . 867 . 374 235 108 319 . 960 3542 1393 8895 434 2962 5140 7827 8617 28410 49904 Guns 28256 | 216 700 63 1360 144 . . 1258 1040 . 1468 453 . 261 . 374 235 . 62 . 775 2366 140 1430 434 2917 1344 4055 1691 5470 . Cannons 19936 | . . . . . . . . . . . . . . . . . . . . . 830 . 669 . . 657 2097 3439 3298 8946 Explosions 71450 | . 126 . 339 . . 106 914 520 . 173 153 . 606 . . . . 123 . 147 342 1253 6796 . . 400 539 3051 19433 36429 Melee 9807 | . . . 224 . . . . 196 . 258 267 . . . . . 108 101 . . . . . . 45 2739 1136 436 . 4297 Ramming 512 | . 27 . 10 30 . . . . . . . . . . . . . . . . 4 . . . . . . . 209 232 Kinetic 21177 | 216 434 . . . . . 925 1040 . . . . . . . . . . . 103 728 . 496 . 302 1210 4014 1691 5470 4548 Thermal 36794 | . 266 63 1360 144 . . 333 101 . 1468 453 . 261 . 374 235 . 62 . 672 2810 1393 7204 434 2615 325 1042 2738 6136 6305 Explosive 31275 | . 126 . 339 . . 106 914 419 . 173 153 . 606 . . . . 123 . 147 . . 1195 . . 400 . 2872 4182 19520 Electromagnetic 29838 | . . . . . . . . . . . . . . . . . . . . . . . . . . 466 1594 880 12413 14485 Impact 945 | . . . 224 . . . . 196 . 258 267 . . . . . . . . . . . . . . . . . . . Slashing 6015 | . . . . . . . . . . . . . . . . . . 33 . 38 . . . . . 2739 1136 436 . 1633 Piercing 2918 | . . . . . . . . . . . . . . . . . 108 101 . . . . . . 45 . . . . 2664 Phasic 558 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . 517 Highest Corruption 27 | . . . . . . . . 2 27 27 . . . . 2 . . . . . 3 8 15 . 5 . . . . . Average Corruption 11 | . . . . . . . . 2 13 25 . . . . 2 . . . . . 2 8 6 . 2 . . . . . Corruption Purged 18 | . . . . . . . . . . 5 . . . . . . . . . . 3 . 10 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 177 | . . . . . . . . 12 13 84 . . . . . . . . . . 9 . 49 . 10 . . . . . Message Errors 34 | . . . . . . . . 5 1 15 . . . . . . . . . . 1 . 9 . 3 . . . . . Matter Fused 44 | . . . . . . . . 3 4 23 . . . . . . . . . . 2 . 12 . . . . . . . Heat Flow Errors 21 | . . . . . . . . . 2 9 . . . . . . . . . . . . 9 . 1 . . . . . Energy Discharges 28 | . . . . . . . . 2 1 11 . . . . . . . . . . 2 . 11 . 1 . . . . . Parts Rejected 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Data Loss (minor) 19 | . . . . . . . . . . 13 . . . . . . . . . . . . 3 . 3 . . . . . Data Loss (major) 5 | . . . . . . . . 1 . 2 . . . . . . . . . . 1 . 1 . . . . . . . Misfires 4 | . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . Alerts 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Misdirections 4 | . . . . . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . Weapon Failures 11 | . . . . . . . . 1 . 5 . . . . . . . . . . 3 . 2 . . . . . . . Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 3 Overflow Damage 4449 | . . . 95 . . 10 8 76 . . 149 . . . . . . . . . . . 123 . 60 287 239 483 760 2159 Projectiles 368 | . . . . . . . . . . . . . . . . . . . . . . . 29 . . . 18 65 55 201 Explosions 2800 | . . . . . . 10 8 . . . 2 . . . . . . . . . . . 94 . . 35 1 292 664 1694 Melee 1281 | . . . 95 . . . . 76 . . 147 . . . . . . . . . . . . . 60 252 220 126 41 264 Knockbacks 26 | . . . 1 . . . . 3 . . 2 . . . . . . . . . . . . . . . . . 2 18 Impact 10 | . . . 1 . . . . 3 . . 2 . . . . . . . . . . . . . . . . . 2 2 Kinetic 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 1907 | . . . . . . . 34 84 . . . . 24 . . . . . . . . 46 1065 . . . . 141 212 301 Shots 76 | . . . . . . . 3 1 . . . . 1 . . . . . . . . 2 44 . . . . 3 6 16 Rammed 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 26 | . 4 . 1 7 . . . . . . . . . . . . . . . . 1 . 1 . . . . . 5 7 Kicked 22 | . . . 1 7 . . . . . . . . . . . . . . . . 1 . 1 . . . . . 5 7 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 502 | . 87 81 270 123 . . 201 78 168 208 265 . 217 . 319 279 280 141 . 198 200 198 313 331 338 326 360 364 502 339 Average Temperature 91 | . 28 31 85 58 . . 63 25 63 72 117 . 98 . 125 127 160 70 . 60 107 126 100 137 113 112 76 86 115 66 Received Heat Transfer 5697 | . 123 . 213 6 . . 396 135 . 234 42 . 102 . 129 54 356 66 . . 410 . 381 192 229 192 684 216 1138 399 Effects 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 . Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations 10 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 9 . . . . Total Turns 315 | . . . . . . . . . . . . . . . . . . . . . . . . 49 . 266 . . . . Longest Duration 70 | . . . . . . . . . . . . . . . . . . . . . . . . 49 . 70 . . . . Shielding Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Longest Duration 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Robots Disrupted 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 5 Combat Hostiles 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 5 Robots Corrupted 137 | . . . 1 . . . . 1 . . 2 . . . . . . . . . . . . . . 3 7 3 60 60 Combat Hostiles 123 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 7 3 57 52 Parts Fried 298 | . . . 1 . . . . 3 . . 6 . . . . . . . . . . . . . . 4 10 6 127 141 Impact Corruptions 19 | . . . 3 . . . . 4 . . 5 . . . . . . . . . . . . . . . . . 3 4 Robots Melted 16 | . . . . . . . . . . 2 . . . . . . . . . . 1 3 2 . 1 . . 1 3 3 Combat Hostiles 14 | . . . . . . . . . . 2 . . . . . . . . . . . 3 2 . 1 . . 1 2 3 Parts Melted 124 | . . . . 1 . . . . . 13 2 . 1 . 1 . . . . 1 5 19 23 3 23 6 . 4 13 9 Heat Transferred 41766 | . 320 80 1715 190 . . 415 50 . 3065 795 . 407 . 777 407 . 111 . 1258 3469 2558 9138 860 5091 435 788 1754 3832 4251 Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 59 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . 2 . 27 27 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Res Tes Acc Com Maximum Alert Level 5 | . . . 1 1 . . 1 . . . . . . . . . . . . . 4 1 5 4 3 3 4 5 5 5 Low Security (%) 31 | 100 100 100 53 92 . 100 78 100 100 100 100 . . . . 100 . . . . 5 . 10 . . . . . . . Level 1 8 | . . . 46 7 . . 21 . . . . . . . . . . . . . 16 100 5 . . 49 . . . . Level 2 10 | . . . . . . . . . . . . . . . . . . . . . 21 . 13 . 83 41 21 . . . Level 3 15 | . . . . . . . . . . . . . . . . . . . . . 51 . 15 89 16 8 51 18 43 . Level 4 9 | . . . . . . . . . . . . . . . . . . . . . 4 . 33 10 . . 26 58 6 . Level 5 6 | . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . 22 13 11 High Security 18 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 36 88 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Peak Influence 7435 | 5 150 50 386 215 . 88 270 128 5 102 116 . . . . 143 . . . . 1118 388 2050 1104 726 778 1471 1682 4613 7435 Initial 2952 | . 3 . . 145 . . 18 39 5 . 32 . . . . 59 . . . . . 388 222 1100 547 394 432 819 1006 2952 Average 1523 | 1 45 4 192 146 . 44 141 40 . 35 32 . . . . 72 . . . . 682 355 1058 1047 602 435 892 1277 2117 5965 Influence Increases 24092 | 35 361 81 792 130 . 102 723 353 2 457 176 . 160 . 693 104 30 90 . 295 1783 . 2709 94 755 960 1683 1583 4384 5557 Destroy 0b10 Robot/C 14500 | . 240 40 560 100 . 60 440 160 . 260 80 . 140 . 380 60 20 80 . 220 760 . 1420 60 520 540 1040 880 3000 3440 Destroy 0b10 Robot/NC 1115 | 35 25 . 55 10 . . 35 45 . 40 20 . . . . . . . . 5 100 . 150 . 5 45 90 30 215 210 Destroy Leader 2534 | . 54 10 132 20 . 10 100 50 . 96 24 . 20 . 30 10 10 10 . 40 154 . 282 20 60 104 206 120 462 510 Allied During Kill 1399 | . . . . . . 11 23 . . . . . . . 238 24 . . . . 126 . 196 . . . 50 . 17 714 Trap Triggered on 0b10 50 | . . . . . . . 20 . . . . . . . . . . . . . . . . . . 30 . . . . Successful Hack 345 | . 18 . 21 . . 14 36 32 . 12 12 . . . . . . . . . . . 40 14 . 4 48 70 24 . Disable Machine 1080 | . 15 . . . . . 30 30 . . . . . . . . . . . . 165 . 360 . 120 120 30 105 60 45 Anti-Garrison Action 200 | . . . . . . . . . . . . . . . . . . . . . 200 . . . . . . . . . Destroy Structure 2389 | . 9 1 24 . . 7 39 36 2 19 25 . . . . 10 . . . . 278 . 216 . 20 72 189 378 471 593 Partial Spotted 60 | . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . 15 15 Lose Combat Pursuer 420 | . . 30 . . . . . . . . 15 . . . 45 . . . . 30 . . 45 . 30 45 30 . 120 30 Influence Decreases 16827 | 30 366 81 418 419 85 54 684 423 19 389 238 6 152 8 598 186 43 90 . 295 672 793 977 1194 1027 893 995 1362 1449 2881 Entered New Map 6330 | . 2 . . 229 85 . 30 48 12 . 36 3 . 8 . 36 5 . . . . 723 96 974 427 308 337 638 672 1661 Time Decay 8007 | 30 344 51 418 190 . 54 574 265 7 359 202 3 142 . 518 150 38 70 . 285 472 70 571 190 530 565 518 644 607 140 Lost Part 1050 | . 20 30 . . . . 40 . . 30 . . 10 . . . . 20 . 10 80 . 110 30 50 20 90 80 130 300 Lost Ally 1330 | . . . . . . . 40 . . . . . . . 80 . . . . . 120 . 200 . 20 . 50 . 40 780 Purge Threat 110 | . . . . . . . . 110 . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 154 | . 1 . 2 . . . . 6 . 7 3 . . . . 1 . 1 . . 13 . 15 1 6 4 14 13 29 38 Investigation 10 | . . . 1 . . . . . . . 2 . . . . . . . . . 3 . 1 . 1 . 1 1 . . Extermination 37 | . . . . . . . . 2 . 3 . . . . . . . . . . 3 . 4 . 4 3 4 7 6 1 Reinforcement 27 | . 1 . 1 . . . . 1 . 1 1 . . . . 1 . . . . 3 . 4 1 1 . 4 3 4 1 Assault 67 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 3 . . 1 4 2 19 36 Garrison 13 | . . . . . . . . 3 . 3 . . . . . . . . . . 3 . 3 . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 8 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . 2 1 1 . Haulers Reinforced 6 | . . . . . . . . . . 1 1 . . . . . . . . . 2 . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Res Tes Acc Com Distress Signals 36 | . 2 . 1 . . . 5 . . . 1 . . . . . . . . . 1 . 6 . 1 1 2 4 3 9 Communications Jammed 189 | . . . . . . . . . . . . . . . . . . . . . . . 9 2 . 1 7 . 170 . Distress Signals 177 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 6 . 166 . Times Spotted 1037 | . 26 6 34 5 . 1 32 11 8 16 5 . 9 . 19 4 1 13 . 13 40 5 89 3 41 36 70 57 216 277 Peak Tracking Total 24 | . 6 3 6 3 . 1 4 3 6 4 4 . 5 . 5 3 1 9 . 9 7 3 9 2 5 6 9 7 10 24 Tactical Retreats 25 | . . 1 . . . . . . 2 . 1 . . . 2 . . . . 2 . . 2 . 2 3 2 . 6 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Res Tes Acc Com Traps Triggered 23 | . . . . . . . 1 3 . 2 1 . . . . 2 . . . . 4 . 5 . . . 2 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 210 | . 17 . . . . . 66 . . 13 . . . . . . . . . . 36 . . . . 78 . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 15 | . 3 . . . . . 5 . . 1 . . . . . . . . . . 3 . . . . 3 . . . . Reused 6 | . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . 3 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Triggered 6 | . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . 3 . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Res Tes Acc Com Machines Disabled 78 | . 1 . . . . . 2 2 . . . . . . . . . . 1 . 11 . 24 . 8 8 2 8 7 4 Max in Single Turn 6 | . 1 . . . . . 1 1 . . . . . . . . . . 1 . 2 . 6 . 1 2 1 1 1 1 Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Res Tes Acc Com Machines Accessed 78 | . 3 . 9 . 1 2 9 11 . 8 2 . 1 1 . 1 . . 1 . 2 . 7 1 1 3 5 7 3 . Terminals 30 | . 3 . 6 . . 2 6 5 . 5 . . . . . . . . . . . . . . . 2 . 1 . . Fabricators 10 | . . . . . . . . 3 . 1 . . . . . . . . . . . . 3 1 . . . 1 1 . Repair Stations 9 | . . . 2 . . . 1 . . . . . . . . 1 . . . . 1 . 1 . . . 2 1 . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . 1 . . . 1 1 . . 1 . . . . . . . . . . . 2 . 1 1 2 3 2 . Garrison Access 9 | . . . . . . . 1 1 . 2 1 . . . . . . . . . 1 . 1 . . . 1 1 . . Total Hacks 183 | . 8 . 20 . 1 7 25 24 . 13 6 . 1 5 . 1 . . 1 . 2 . 18 1 6 7 14 16 7 . Successful 83 | . 5 . 12 . 1 2 10 6 . 5 2 . 1 5 . . . . 1 . 2 . 7 1 5 2 5 9 2 . Failed 96 | . 2 . 7 . . 5 15 18 . 8 4 . . . . 1 . . . . . . 11 . . 5 8 7 5 . Catastrophic 20 | . . . 1 . . . 1 7 . 2 . . . . . . . . . . . . 2 . . 1 2 3 1 . Database Lockouts 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Manual 164 | . 4 . 10 . . 7 11 12 . 5 . . . 1 . . . . . . 15 . 17 4 17 14 18 16 8 5 Terminals 69 | . 8 . 11 . . 7 17 10 . 9 . . . . . . . . . . . . . . . 4 . 3 . . Fabricators 22 | . . . . . . . . 4 . 2 . . . . . . . . . . . . 7 1 . . . 5 3 . Repair Stations 18 | . . . 5 . . . 3 . . . . . . . . 1 . . . . 1 . 2 . . . 4 2 . . Recycling Units 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 45 | . . . 4 . . . 3 3 . . 3 . . . . . . . . . . . 6 . 6 3 8 5 4 . Garrison Access 17 | . . . . . . . 2 3 . 2 3 . . . . . . . . . 1 . 3 . . . 2 1 . . Terminal Hacks 30 | . 5 . 4 . 1 2 5 2 . 2 . . 1 5 . . . . 1 . . . . . . 1 . 1 . . Record 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematic 6 | . . . . . . . . . . 1 . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . 1 . 1 . . Branch Access Points 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 1 . 1 . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . 2 1 . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Build 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . Repair Station Hacks 11 | . . . 3 . . . 2 . . . . . . . . . . . . . . . 2 . . . 2 2 . . Scan Component 7 | . . . 2 . . . 1 . . . . . . . . . . . . . . . 1 . . . 2 1 . . Repair 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 21 | . . . 3 . . . 1 1 . . 2 . . . . . . . . . . . 2 . 5 1 3 2 1 . Insert Component 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 15 | . . . 1 . . . 1 1 . . 2 . . . . . . . . . . . 2 . 3 1 2 1 1 . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 12 | . . . 2 . . . 1 2 . 3 . . . . . . . . . . 2 . 1 . . . . 1 . . Terminals 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . 1 . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Liberate 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Patch 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . Decoy 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 1 . 6 . . 2 7 10 . 5 2 . . . . 1 . . . . . . 5 . 1 2 4 5 3 . Full Trace Events 5 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . 1 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 1 . . . . . . 1 . . . 5 . . . . . . . . . . . . . 12 . . Parts Built 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 231 | . . . . . . . . . . . . . . . . . . . . . . . 69 69 . . . 93 . . Total Part Build Rating 25 | . . . . . . . . . . . . . . . . . . . . . . . 9 9 . . . 7 . . Part Studies Acquired 15 | . . . 1 . . . 1 1 . . 2 . . . . . . . . . . . 2 . 3 1 2 1 1 . Parts Repaired 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . Time 207 | . . . 32 . . . 51 . . . . . . . . . . . . . . . 56 . . . . 68 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 12 | . . . . . 4 . . . . . . . . 5 . . . . 1 . 2 . . . . . . . . . Non-combat 4 | . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . Combat 8 | . . . . . 1 . . . . . . . . 5 . . . . 1 . 1 . . . . . . . . . Robot Hacks Applied 13 | . . . . . 4 . . . . . . . . 5 . . . . 1 . 3 . . . . . . . . . parse_system 13 | . . . . . 4 . . . . . . . . 5 . . . . 1 . 3 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Res Tes Acc Com Total Allies 88 | . . . . 3 . . . . . . . . . 6 1 . . . . . 9 . 11 2 . . 3 . 3 50 Largest Group 28 | . . . . 3 3 3 3 . . . . . . 6 6 2 2 . . . 4 . 6 2 2 . 2 . 2 28 Highest-Rated Group 381 | . . . . 40 40 40 40 . . . . . . 347 347 131 131 . . . 324 . 231 58 54 . 300 . 244 381 Highest-Rated Ally 269 | . . . . 16 16 16 16 . . . . . . 96 96 96 96 . . . 138 . 103 33 27 . 269 . 122 15 Zionite Dispatches 19 | . . . . . . . . . . . . . . . . . . . . . 6 . 6 2 . . 3 . 2 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Demo 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Thermal Resupply 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Total Orders 11 | . . . . . . . . . . . . . . . . . . . . . 4 . . 3 . . 1 . 3 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . DROP 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . 1 . 1 . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . Ally Attacks 650 | . . . . . . 2 34 . . . . . . . 79 4 5 . . . 76 . 78 . . . 29 . 12 331 Total Damage 20645 | . . . . . . 12 314 . . . . . . . 2554 243 144 . . . 4172 . 2965 . . . 3460 . 1067 5714 Kills 126 | . . . . . . 1 8 . . . . . . . 16 3 . . . . 32 . 31 . . . 13 . 3 19 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . 1 . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Res Tes Acc Com Active Infowar (turns) 23826 | . . 525 289 . . . . 686 185 251 550 517 593 327 1251 274 514 554 604 755 274 30 1165 387 1493 1683 1420 2337 3091 4071 Optics 12537 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1618 1420 2337 3091 4071 Sensors 13740 | . . . . . . . . 686 185 251 547 517 593 327 1239 235 514 554 604 738 192 30 766 233 810 544 700 1454 2021 . Terrain 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Structural 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Seismic 1302 | . . 525 289 . . . . . . . 1 . . . . . . . . . . . . . . . . . 487 . Decoding 3037 | . . . . . . . . . . . . . . . . 207 . . . . . . . 386 1493 951 . . . . Cloaking 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Jamming 4205 | . . . . . . . . . . . . . . . 12 12 . . . 17 82 . 399 60 30 260 146 52 2859 276 ECM 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . Robot Analysis Total 6 | . 2 . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . . . . . . 2 1 2 2 . 3 1 . 3 . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Decoded 0b10 Intel 45 | . . . . . . . . . . . . . . . . 4 . . . . . . . 2 23 16 . . . . Traps 20 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 10 . . . . Emergency Access 18 | . . . . . . . . . . . . . . . . . . . . . . . . 1 12 5 . . . . Items 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exits 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . Zionite Intel Received 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 3 4 1 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Res Tes Acc Com Turns Passed 34113 | 216 1150 710 1043 394 239 121 1742 928 222 1637 657 523 685 1350 1434 312 588 618 615 865 1357 146 1795 392 1493 1683 1420 2337 3091 4350 Spaces Moved 20654 | 99 593 286 595 341 212 110 909 665 121 1101 490 466 557 1046 828 228 475 500 506 685 667 87 1144 216 981 783 755 1290 1673 2245 Core 33 | 2 . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 727 | 97 593 20 . . . . 14 . . 3 . . . . . . . . . . . . . . . . . . . . Legs 17370 | . . 235 595 341 212 110 244 . . 11 490 466 557 1046 828 228 475 500 506 685 667 87 1144 216 981 783 755 1290 1673 2245 Wheels 2524 | . . . . . . . 651 665 121 1087 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 50 105 105 105 105 105 105 95 90 105 110 110 110 110 111 111 114 102 102 102 125 111 111 110 106 98 103 102 109 Average Speed 119 | 157 160 115 115 105 105 105 131 105 104 120 109 110 110 110 111 112 113 114 109 102 138 125 118 116 113 128 101 114 118 137 Slowest Speed 388 | 160 160 190 120 105 105 175 270 105 115 245 111 110 110 110 113 113 114 114 172 102 250 125 125 222 118 388 107 182 182 182 Overloaded Moves 15 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . 9 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 56 | 5 85 56 69 85 64 35 66 28 79 34 12 71 64 89 87 7 71 79 84 89 24 70 36 4 81 46 27 96 58 56 Regions Visited 30 Branch Regions 16 Pre-discovered Areas 10 | . . . . 1 1 . . . . . . 1 . 1 . . 1 . . . . . . . 3 . . 2 . . Known Exits Taken 18 | . . . 1 . . . . . . 1 1 1 1 1 1 1 1 1 . 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . Scrap Searched 13 | . . . . 2 . . . . . . . . 1 2 1 . 2 1 . 4 . . . . . . . . . . Spaces Dug 234 | . . 1 18 . . 7 . 4 3 4 3 . 22 . . . . . . 1 8 . 3 . 9 6 13 39 40 53 Terrain Destroyed 1273 | . 9 1 24 . . 7 39 35 3 18 26 . 80 . 40 . . 84 . 43 26 . 68 . 10 43 45 156 202 314 Melee 29 | . . . 2 . . . . 4 2 3 2 . . . . . . . . . . . . . 8 . 4 4 . . Projectile 272 | . . 1 . . . . . . 1 1 5 . 2 . . . . 3 . 4 16 . 11 . 2 14 33 78 36 65 AOE 964 | . 9 . 22 . . 7 39 31 . 14 19 . 78 . 40 . . 81 . 39 10 . 57 . . 25 7 74 163 249 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Res Tes Acc Com Total 27416 | 130 726 654 831 364 225 112 1375 831 211 1292 571 475 601 1249 1307 271 510 525 556 790 978 104 1420 334 1194 1244 1175 1910 2392 3059 Wait 3030 | 6 31 346 108 8 8 . 305 71 83 39 11 2 9 160 438 14 3 2 6 54 122 4 116 42 63 175 115 250 204 235 Move 20623 | 98 592 285 594 340 211 109 908 665 120 1100 489 465 556 1045 827 227 474 499 505 684 667 86 1143 215 980 782 754 1289 1672 2242 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 274 | 7 20 5 23 1 . . 9 11 1 18 4 2 2 8 3 4 4 . 5 4 12 . 15 10 15 6 13 24 20 28 Fast Attach 369 | 6 4 2 4 . . . 9 6 . 19 13 . 2 6 3 3 3 1 8 . 21 . 15 22 13 23 44 36 53 53 Attach 153 | . 1 4 4 . . . 6 1 1 8 . . 1 2 . 2 . 2 . 3 10 1 14 6 6 9 11 11 22 28 Detach 156 | . 2 2 1 . . . 3 1 . 6 1 . . 5 . 2 3 . 1 1 11 . 5 10 6 12 21 15 25 23 Swap 498 | . 6 2 15 1 2 2 12 21 2 18 13 4 11 5 16 10 9 10 7 13 11 4 11 4 19 28 40 61 81 60 Drop 446 | . 14 3 18 1 . . 10 14 . 17 16 2 4 13 7 5 7 . 15 4 28 . 16 16 20 17 41 55 58 45 Fire 1374 | 13 35 5 55 6 . 1 46 31 1 44 14 . 16 . 12 4 . 6 8 25 56 9 83 9 49 66 118 159 243 260 Melee 220 | . . . 8 . 4 . 1 10 2 10 5 . . 5 . . 7 5 1 1 3 . . . 23 48 18 10 1 58 Ram 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kick 22 | . . . 1 7 . . . . . . . . . . . . . . . . 1 . 1 . . . . . 5 7 Crush 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . 7 18 Rewire 4 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . 1 1 Trap 211 | . 17 . . . . . 66 . . 13 . . . . . . . . . 1 36 . . . . 78 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research -3/Quarantine (discovered 2 exits: *Sec / [*Frg]) -3/Section 7 -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command (discovered 2 exits: [*Sur x2]) To Fleet Rendezvous History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 13) 217 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 391 | -10/Materials | Destroyed 7 combat bots 622 | -10/Materials | Discovered new exit (range 15) 665 | -10/Materials | Central database locked down 863 | -10/Materials | Discovered new exit (range 16) 1335 | -10/Materials | Discovered new exit (range 14) 1367 | -10/Materials | Entered Mines 1368 | -10/Mines | Assembled infested the area 1422 | -10/Mines | Core integrity fell below 50% 1450 | -10/Mines | Lost 3 parts (2n1w) 2013 | -10/Mines | Discovered new exit (range 9) 2017 | -10/Mines | Learned 2 Materials zone layouts 2077 | -10/Mines | Entered Materials 2077 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2237 | -9/Materials | Repaired Imp. Aluminum Leg 2333 | -9/Materials | Identified exit to Mines 2535 | -9/Materials | Discovered new exit (range 10) 2819 | -9/Materials | Build established: Scavenger-Mutant 2865 | -9/Materials | Central database locked down 3120 | -9/Materials | Entered Mines 3163 | -9/Mines | Found DCF Scrap (12 items) 3195 | -9/Mines | Learned location of Storage (-7) 3205 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3363 | -9/Mines | Build established: Mutant 3436 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3440 | -9/Mines | Discovered new exit (range 12) 3469 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3503 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3504 | -9/Mines | Discovered new exit (range 5) 3514 | -9/Mines | Entered Exiles 3514 | -9/Exiles | Accompanied by 3 allies 3540 | -9/Exiles | Met 8R-AWN 3562 | -9/Exiles | Met EX-HEX 3601 | -9/Exiles | Met EX-DEC 3631 | -9/Exiles | Learned location of Zion (-6) 3653 | -9/Exiles | Met EX-BIN 3732 | -9/Exiles | Discovered new exit (range 11) 3753 | -9/Exiles | Entered Mines 3753 | -8/Mines | Accompanied by 3 allies 3859 | -8/Mines | Discovered new exit (range 7) 3874 | -8/Mines | Entered Materials 3874 | -8/Materials | Accompanied by 3 allies 3874 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4106 | -8/Materials | Discovered new exit (range 12) 4208 | -8/Materials | Build established: Gunner 4789 | -8/Materials | Repaired Imp. Assault Rifle 5348 | -8/Materials | Discovered new exit (range 10) 5616 | -8/Materials | Entered Factory 5616 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5671 | -7/Factory | Discovered new exit (range 12) 5683 | -7/Factory | Identified exit to Factory 5929 | -7/Factory | Build established: Skirmisher 5985 | -7/Factory | Garrison activated, responded to threat 6337 | -7/Factory | Identified exit to Storage 6337 | -7/Factory | Identified exit to Lower Caves 6544 | -7/Factory | Sucked down chute 6544 | -7/Factory | Entered Waste 6552 | -7/Waste | Spotted C-40 Crusher 6552 | -7/Waste | Spotted C-40 Crusher 6559 | -7/Waste | EMP discharged 6559 | -7/Waste | System corruption reached 10% 6659 | -7/Waste | EMP discharged 6677 | -7/Waste | Spotted C-40 Crusher 6685 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6694 | -7/Waste | Spotted C-40 Crusher 6715 | -7/Waste | Spotted C-40 Crusher 6734 | -7/Waste | Spotted C-40 Crusher 6743 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6756 | -7/Waste | Discovered new exit (range 10) 6759 | -7/Waste | EMP discharged 6765 | -7/Waste | Identified exit to Factory 6766 | -7/Waste | Entered Factory 7406 | -7/Factory | Build established: Gunner 7766 | -7/Factory | Lost 4 parts (2n1u1w) 7780 | -7/Factory | Discovered exit to Lower Caves (range 8) 8078 | -7/Factory | Garrison activated, responded to threat 8394 | -7/Factory | Discovered exit to Factory (range 10) 8403 | -7/Factory | Entered another Factory area 8403 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8656 | -6/Factory | Discovered new exit (range 4) 8675 | -6/Factory | Identified exit to Lower Caves 9060 | -6/Factory | Entered Lower Caves 9078 | -6/Lower Caves | Entered a destroyed Warlord outpost 9137 | -6/Lower Caves | Learned location of Extension (-5) 9244 | -6/Lower Caves | Identified exit to Lower Caves 9341 | -6/Lower Caves | Build established: Skirmisher 9442 | -6/Lower Caves | Encountered a Warlord checkpoint 9583 | -6/Lower Caves | Entered another Lower Caves area 9606 | -6/Lower Caves | Found DCF Scrap (11 items) 9667 | -6/Lower Caves | Discovered new exit (range 11) 9934 | -6/Lower Caves | Learned 4 Factory zone layouts 10089 | -6/Lower Caves | Discovered new exit (range 11) 10266 | -6/Lower Caves | Identified exit to Zion 10268 | -6/Lower Caves | Entered Zion 10298 | -6/Zion | Found CR-A16's Pointy Stick 10335 | -6/Zion | Discovered new exit (range 15) 10394 | -6/Zion | Build established: Mutant 10508 | -6/Zion | Found Prototype Special Weapon 10508 | -6/Zion | Identified RU-N14's Throwing Claymores 10512 | -6/Zion | Found RU-N14's Throwing Claymores 10670 | -6/Zion | Found Prototype Device 10670 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 10714 | -6/Zion | Learned Factory trap positions 10740 | -6/Zion | Learned Factory terminal intel 10831 | -6/Zion | Met Imprinter 10859 | -6/Zion | Imprinted 10861 | -6/Zion | Declared Zion's savior 10949 | -6/Zion | Learned location of Warlord (-5) 11110 | -6/Zion | Given A8's code to call for help 11296 | -6/Zion | Enhanced Grunt warped into view, answering call for help 11296 | -6/Zion | Enhanced Grunt warped into view, answering call for help 11329 | -6/Zion | Found Prototype Device 11329 | -6/Zion | Identified Bomb Factory No. 2 11560 | -6/Zion | Identified exit to Proximity Caves 11596 | -6/Zion | Build established: Gunner 11618 | -6/Zion | Entered Proximity Caves 11618 | -5/Proximity Caves | Accompanied by 6 allies 11664 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11704 | -5/Proximity Caves | Lost 3 allies 11955 | -5/Proximity Caves | Build established: Skirmisher 11955 | -5/Proximity Caves | Learned location of 1 exit from Factory 11982 | -5/Proximity Caves | Learned location of 1 exit from Factory 12417 | -5/Proximity Caves | Discovered new exit (range 8) 12425 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12445 | -5/Proximity Caves | Identified exit to Factory 12720 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13052 | -5/Proximity Caves | Entered Factory 13052 | -5/Factory | Accompanied by 2 allies 13052 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13053 | -5/Factory | Identified exit to Extension 13053 | -5/Factory | Identified exit to Factory 13055 | -5/Factory | Loaded intel: 78 trap records 13056 | -5/Factory | Loaded intel: 27 terminal locations 13337 | -5/Factory | Identified exit to Upper Caves 13364 | -5/Factory | Entered Upper Caves 13364 | -5/Upper Caves | Accompanied by 2 allies 13462 | -5/Upper Caves | Spotted B-75 Beast 13489 | -5/Upper Caves | Destroyed B-75 Beast 13524 | -5/Upper Caves | Learned Factory emergency access door positions 13616 | -5/Upper Caves | Encountered a Warlord checkpoint 13636 | -5/Upper Caves | Found DCF Scrap (15 items) 13796 | -5/Upper Caves | Build established: Scavenger-Skirmisher 13912 | -5/Upper Caves | Discovered new exit (range 7) 13919 | -5/Upper Caves | Identified exit to Upper Caves 13952 | -5/Upper Caves | Entered another Upper Caves area 13953 | -5/Upper Caves | Identified exit to Warlord 13974 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 14040 | -5/Upper Caves | Discovered exit to Factory (range 14) 14259 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14319 | -5/Upper Caves | Spotted B-75 Beast 14343 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 14347 | -5/Upper Caves | Destroyed B-75 Beast 14565 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14570 | -5/Upper Caves | Entered Warlord 14625 | -5/Warlord | Build established: Scavenger-Tank 14866 | -5/Warlord | Found Prototype Energy Gun 14933 | -5/Warlord | Found Prototype Reactor 14933 | -5/Warlord | Identified Vortex Chain Reactor 14964 | -5/Warlord | Found Exp. Core Analyzer 14970 | -5/Warlord | Found Prototype Hackware 15134 | -5/Warlord | Opened side exit 15171 | -5/Warlord | Discovered new exit (range 12) 15185 | -5/Warlord | Entered Proximity Caves 15208 | -4/Proximity Caves | Build established: Tank 15319 | -4/Proximity Caves | Destroyed 7 combat bots 15403 | -4/Proximity Caves | Spotted B-86 Titan 15422 | -4/Proximity Caves | Destroyed B-86 Titan 15425 | -4/Proximity Caves | Found Hvy. Reflective Plating 15438 | -4/Proximity Caves | Learned Research stockpile data 15528 | -4/Proximity Caves | Learned Research stockpile data 15634 | -4/Proximity Caves | Learned Research trap positions 15790 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16050 | -4/Proximity Caves | Entered Factory 16050 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 16071 | -4/Factory | Build established: Gunner 16095 | -4/Factory | Zion hero teleported in (99-TNT) 16425 | -4/Factory | Zion Thermal Resupply teleported in 16445 | -4/Factory | Lost 3 parts (3w) 16493 | -4/Factory | Lost 3 parts (1n1u1w) 16550 | -4/Factory | First assault squad dispatched 16583 | -4/Factory | Zion Hacker squad teleported in 16635 | -4/Factory | Zion Hacker squad teleported in 16720 | -4/Factory | Build established: Scavenger-Gunner 16866 | -4/Factory | Zion Melee Resupply teleported in 17165 | -4/Factory | Zion Demo squad teleported in 17379 | -4/Factory | Build established: Gunner 17384 | -4/Factory | Terminal network hard line cut 17402 | -4/Factory | Identified Plasma Storm 17407 | -4/Factory | Sucked down chute 17407 | -4/Factory | Entered Waste 17422 | -4/Waste | EMP discharged 17449 | -4/Waste | Spotted C-40 Crusher 17460 | -4/Waste | Destroyed C-40 Crusher 17467 | -4/Waste | Spotted C-40 Crusher 17476 | -4/Waste | Destroyed C-40 Crusher 17476 | -4/Waste | Spotted C-40 Crusher 17476 | -4/Waste | Spotted C-40 Crusher 17479 | -4/Waste | Destroyed C-40 Crusher 17481 | -4/Waste | Spotted C-40 Crusher 17485 | -4/Waste | Destroyed C-40 Crusher 17491 | -4/Waste | Destroyed C-40 Crusher 17522 | -4/Waste | EMP discharged 17535 | -4/Waste | Discovered new exit (range 13) 17552 | -4/Waste | Identified exit to Factory 17553 | -4/Waste | Entered Factory 17610 | -4/Factory | Zion Heavy squad teleported in 17618 | -4/Factory | Repaired Mak. Ablative Armor? 17807 | -4/Factory | Garrison activated, responded to threat 17815 | -4/Factory | Found Prototype Protection 17815 | -4/Factory | Identified Zio. Weapon Casing 17899 | -4/Factory | Zion Fire squad teleported in 18000 | -4/Factory | Zion Fire squad teleported in 18133 | -4/Factory | Lost 3 allies 18183 | -4/Factory | System corruption reached 10% 18190 | -4/Factory | Lost 3 allies 18303 | -4/Factory | First assault squad dispatched 18392 | -4/Factory | Destroyed 8 combat bots 18569 | -4/Factory | Zion Demo squad teleported in 18642 | -4/Factory | Zion Kinetic Resupply teleported in 18672 | -4/Factory | Zion Trap Resupply teleported in 18774 | -4/Factory | Build established: Messiah-Skirmisher 18810 | -4/Factory | Terminal network hard line cut 18915 | -4/Factory | Destroyed 8 combat bots 19123 | -4/Factory | Fabricated Centrium Leg? 19154 | -4/Factory | Lost 3 parts (1n1u1w) 19278 | -4/Factory | High security lockdown imminent 19283 | -4/Factory | Core integrity fell below 50% 19290 | -4/Factory | Lost 7 parts (2p2n1u2w) 19332 | -4/Factory | Discovered new exit (range 10) 19347 | -4/Factory | Identified exit to Research 19348 | -4/Factory | Entered Research 19348 | -3/Research | Evolved 2 slots: Utility x2 19349 | -3/Research | Loaded intel: 73 trap records 19437 | -3/Research | Fabricated Centrium Leg? 19477 | -3/Research | Identified exit to Quarantine 19561 | -3/Research | Lost 3 parts (1n1u1w) 19593 | -3/Research | Zion Thermal Resupply teleported in 19628 | -3/Research | Zion Zionite Resupply teleported in 19648 | -3/Research | Found Prototype Protection 19648 | -3/Research | Identified Zio. Heavy Carapace 19740 | -3/Research | Entered Quarantine 19740 | -3/Quarantine | Accompanied by 2 allies 19892 | -3/Quarantine | Cryocooling Duct disabled 19907 | -3/Quarantine | Ambient heat levels rising (+20) 19907 | -3/Quarantine | Non-combat units ordered to evacuate 19931 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 20124 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 20136 | -3/Quarantine | Build established: Scavenger-Gunner 20160 | -3/Quarantine | Found Alien Reactor 20219 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 20321 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 20345 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 20369 | -3/Quarantine | Central database locked down 20369 | -3/Quarantine | Identified System Mapper 20369 | -3/Quarantine | Identified Matter Drive 20396 | -3/Quarantine | Found Alien Artifact 20931 | -3/Quarantine | Build established: Skirmisher 20961 | -3/Quarantine | Found Alien Slashing Weapon 20961 | -3/Quarantine | Identified Sigix Broadsword 21046 | -3/Quarantine | Found Alien Artifact 21071 | -3/Quarantine | Terminal network hard line cut 21149 | -3/Quarantine | Spotted Fortress 21227 | -3/Quarantine | Discovered new exit (range 6) 21227 | -3/Quarantine | Discovered new exit (range 7) 21232 | -3/Quarantine | Identified exit to Section 7 21233 | -3/Quarantine | Entered Section 7 21233 | -3/Section 7 | Identified Core Reset Matrix 21233 | -3/Section 7 | Identified Hpw. Transdimensional Reconstructor 21233 | -3/Section 7 | Used Core Reset Matrix 21237 | -3/Section 7 | Detected hypermatrix surge 21237 | -3/Section 7 | Sensed 20 artifacts in vicinity 21240 | -3/Section 7 | Spotted S7 Guard 21249 | -3/Section 7 | Found Core Membrane 21249 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 21279 | -3/Section 7 | Destroyed S7 Guard 21289 | -3/Section 7 | Found Corrupted Prototype Protection 21289 | -3/Section 7 | Identified Hvy. Regenerative Plating 21353 | -3/Section 7 | Spotted S7 Guard 21375 | -3/Section 7 | Destroyed S7 Guard 21405 | -3/Section 7 | Found Core Physics Calibrator 21496 | -3/Section 7 | Identified exit to Research 21514 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 21714 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 21736 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 21764 | -3/Section 7 | Build established: Alien-Gladiator 21897 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 21907 | -3/Section 7 | Found Prototype Processor 21919 | -3/Section 7 | Identified Exp. Target Analyzer 21969 | -3/Section 7 | Spotted Executioner 21972 | -3/Section 7 | Spotted Executioner 22102 | -3/Section 7 | Destroyed Executioner 22130 | -3/Section 7 | Destroyed Executioner 22152 | -3/Section 7 | Found Prototype Processor 22152 | -3/Section 7 | Identified Exp. Targeting Computer 22163 | -3/Section 7 | Found Exp. Core Analyzer 22231 | -3/Section 7 | Spotted B-99 Colossus 22287 | -3/Section 7 | Found Integrated Reactor 22287 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22290 | -3/Section 7 | Found Integrated Reactor 22290 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22292 | -3/Section 7 | Found Integrated Reactor 22292 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22333 | -3/Section 7 | Found LRC Matter Compressor 22333 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 22340 | -3/Section 7 | Found LRC Matter Compressor 22340 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 22342 | -3/Section 7 | Found LRC Inertial Stabilizer 22342 | -3/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 22383 | -3/Section 7 | Found Integrity Redistributor 22569 | -3/Section 7 | Destroyed B-99 Colossus 22575 | -3/Section 7 | Found Prototype Ballistic Gun 22575 | -3/Section 7 | Identified Multirail 22733 | -3/Section 7 | First assault squad dispatched 22771 | -3/Section 7 | Terminal network hard line cut 22805 | -3/Section 7 | Destroyed 7 combat bots 22871 | -3/Section 7 | Found Integrated Dissipator 22871 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22916 | -3/Section 7 | Entered Research 22916 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 23145 | -2/Research | Destroyed 7 combat bots 23412 | -2/Research | Garrison activated, responded to threat 23543 | -2/Research | Central database locked down 23588 | -2/Research | Build established: Scavenger-Gladiator 23666 | -2/Research | First assault squad dispatched 23690 | -2/Research | Found Prototype Protection 23690 | -2/Research | Identified Centrium Heavy Armor Plating 23732 | -2/Research | Discovered new exit (range 10) 23766 | -2/Research | Identified exit to Access 23803 | -2/Research | Found Prototype Hackware 23814 | -2/Research | Identified Exp. System Shield 23817 | -2/Research | Found Prototype Device 23824 | -2/Research | Identified Adv. EM Shield 23904 | -2/Research | Retrieved Zion intel report: Trap Installations 23905 | -2/Research | Zion Experimental squad teleported in 23962 | -2/Research | Zion Zionite Resupply teleported in 23967 | -2/Research | Found Prototype Energy Cannon 23967 | -2/Research | Identified Zio. Alpha Cannon 24121 | -2/Research | Destroyed 10 combat bots 24123 | -2/Research | Found Prototype Protection 24123 | -2/Research | Identified Zio. Shade Armor 24125 | -2/Research | Lost 4 parts (1p3w) 24126 | -2/Research | Found Prototype Protection 24126 | -2/Research | Identified Zio. Weapon Casing 24209 | -2/Research | Retrieved Zion intel report: Unaware Analyses 24279 | -2/Research | Retrieved Zion intel report: Component Stockpiles 24280 | -2/Research | Zion Demo squad teleported in 24287 | -2/Research | Terminal network hard line cut 24329 | -2/Research | Discovered new exit (range 5) 24335 | -2/Research | Identified exit to Testing 24336 | -2/Research | Entered Testing 24530 | -2/Testing | Found Prototype Launcher 24535 | -2/Testing | Identified Point Singularity Launcher 24644 | -2/Testing | Found Prototype Launcher 24648 | -2/Testing | Identified Enh. Gamma Bomb Array 24684 | -2/Testing | Found Prototype Device 24688 | -2/Testing | Identified Thermal Barrier 24822 | -2/Testing | Destroyed 7 combat bots 24917 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 24919 | -2/Testing | Build established: Alien-Assassin 25046 | -2/Testing | Repaired Com. HERF Cannon+ 25196 | -2/Testing | Found Prototype Energy Cannon 25196 | -2/Testing | Identified Cld. Nova Cannon 25251 | -2/Testing | Found Prototype Device 25251 | -2/Testing | Identified Exp. Hardlight Generator 25377 | -2/Testing | Discovered exit to Access (range 18) 25384 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 25486 | -2/Testing | Found Prototype Hackware 25497 | -2/Testing | Identified Ghost Barrier 25548 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 25601 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 25629 | -2/Testing | Fabricated Exp. Terrain Scan Processor? 25647 | -2/Testing | Found System Mapper 25737 | -2/Testing | Terminal network hard line cut 25836 | -2/Testing | First assault squad dispatched 26013 | -2/Testing | Spotted PP-TC23Q4L2WU 26090 | -2/Testing | Destroyed PP-TC23Q4L2WU 26110 | -2/Testing | Lost 6 parts (1p2n3w) 26503 | -2/Testing | Found Centrium Heavy Armor Plating 26673 | -2/Testing | Entered Access 26673 | -1/Access | Evolved 2 slots: Utility x2 26906 | -1/Access | Zion Zionite Resupply teleported in 27005 | -1/Access | Build established: Alien-Skirmisher 27094 | -1/Access | Found Unknown Device 27094 | -1/Access | Identified Quantum Capacitor 27423 | -1/Access | Spotted B-99 Colossus 27426 | -1/Access | Destroyed B-99 Colossus 27470 | -1/Access | Found Multirail 27574 | -1/Access | Found Unknown Device 27574 | -1/Access | Identified Adv. Force Booster 27673 | -1/Access | First assault squad dispatched 27699 | -1/Access | Spotted B-99 Colossus 27915 | -1/Access | Watched by a mysterious "MATRIX" hacker. 27964 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 27965 | -1/Access | Zion Heavy squad teleported in 28040 | -1/Access | Terminal network hard line cut 28056 | -1/Access | Destroyed 15 combat bots 28480 | -1/Access | Unchained authorized (1B-0RG) 28594 | -1/Access | Found Prototype Reactor 28594 | -1/Access | Identified Singularity Reactor 28600 | -1/Access | Found Singularity Reactor 28601 | -1/Access | Destroyed 13 combat bots 28639 | -1/Access | High security lockdown imminent 28719 | -1/Access | High security lockdown engaged 28805 | -1/Access | Destroyed 10 combat bots 28898 | -1/Access | Scanned by Researcher 28900 | -1/Access | Destroyed Investigator 28939 | -1/Access | Destroyed 34 combat bots 29013 | -1/Access | Destroyed 8 combat bots 29063 | -1/Access | Destroyed 8 combat bots 29080 | -1/Access | Sterilization system engaged 29095 | -1/Access | Spotted Striker 29130 | -1/Access | Destroyed Striker 29158 | -1/Access | Lost 4 parts (1n1u2w) 29238 | -1/Access | Destroyed 28 combat bots 29380 | -1/Access | Ambient heat levels rising (+10) 29530 | -1/Access | Ambient heat levels rising (+10) 29680 | -1/Access | Ambient heat levels rising (+10) 29685 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-374) 29750 | -1/Access | Build established: Alien-Gunner 29755 | -1/Access | Spotted B-99 Colossus 29755 | -1/Access | Spotted B-99 Colossus 29762 | -1/Access | Discovered new exit (range 3) 29763 | -1/Access | Identified exit to Command 29764 | -1/Access | Entered Command 29857 | -1/Command | Found Unknown Protection 29857 | -1/Command | Identified Adv. Powered Armor 29866 | -1/Command | Found Adv. Powered Armor 29876 | -1/Command | Retrieved Zion intel report: Trap Installations 29951 | -1/Command | Found Unknown Launcher 29951 | -1/Command | Identified Gamma Bomb Array 30014 | -1/Command | First assault squad dispatched 30057 | -1/Command | High security lockdown imminent 30127 | -1/Command | Spotted M Guard 30128 | -1/Command | Spotted M Guard 30130 | -1/Command | Spotted Combat Programmer 30130 | -1/Command | Spotted Combat Programmer 30137 | -1/Command | High security lockdown engaged 30152 | -1/Command | Destroyed Combat Programmer 30163 | -1/Command | Destroyed Combat Programmer 30172 | -1/Command | Crushed by falling debris 30184 | -1/Command | Destroyed M Guard 30186 | -1/Command | Destroyed M Guard 30186 | -1/Command | All MAIN.C guards destroyed 30201 | -1/Command | Crushed by falling debris 30209 | -1/Command | Lost 3 parts (1p1u1w) 30214 | -1/Command | Destroyed 9 combat bots 30266 | -1/Command | Destroyed 14 combat bots 30346 | -1/Command | Spotted Striker 30351 | -1/Command | Destroyed Striker 30373 | -1/Command | Destroyed 9 combat bots 30486 | -1/Command | Spotted Investigator 30487 | -1/Command | Spotted Executioner 30488 | -1/Command | Core integrity fell below 50% 30489 | -1/Command | Spotted Executioner 30490 | -1/Command | Destroyed Investigator 30495 | -1/Command | Spotted Striker 30497 | -1/Command | Destroyed Executioner 30502 | -1/Command | Destroyed Striker 30507 | -1/Command | Destroyed Investigator 30508 | -1/Command | Destroyed Executioner 30539 | -1/Command | Lost 4 parts (2n2w) 30557 | -1/Command | Destroyed 28 combat bots 30590 | -1/Command | Found Corrupted Exp. Core Analyzer 30638 | -1/Command | Build established: Scavenger-Gunner 30697 | -1/Command | Spotted Striker 30697 | -1/Command | Spotted Executioner 30697 | -1/Command | Spotted Striker 30698 | -1/Command | Destroyed Striker 30698 | -1/Command | Destroyed Executioner 30711 | -1/Command | Spotted Executioner 30711 | -1/Command | Spotted Striker 30719 | -1/Command | Spotted Striker 30719 | -1/Command | Spotted Executioner 30719 | -1/Command | Spotted Executioner 30722 | -1/Command | Destroyed Striker 30723 | -1/Command | Destroyed Executioner 30733 | -1/Command | Destroyed Striker 30741 | -1/Command | Destroyed Striker 30755 | -1/Command | Emitted hypermatrix ping 30760 | -1/Command | Assembled emerged from beneath the floor 30760 | -1/Command | Spotted Striker 30760 | -1/Command | Spotted Striker 30762 | -1/Command | Destroyed Executioner 30769 | -1/Command | Destroyed Striker 30777 | -1/Command | Allies destroyed Executioner 30785 | -1/Command | Destroyed Striker 30799 | -1/Command | Lost 10 parts (2p3n3u2w) 30806 | -1/Command | Destroyed 28 combat bots 30809 | -1/Command | Lost 7 allies 30829 | -1/Command | Found Corrupted Hvy. Regenerative Plating 30949 | -1/Command | Spotted Executioner 30949 | -1/Command | Spotted Striker 30949 | -1/Command | Spotted Striker 30959 | -1/Command | Destroyed Striker 30959 | -1/Command | Destroyed Striker 30961 | -1/Command | Spotted Striker 30961 | -1/Command | Spotted Striker 30963 | -1/Command | Spotted Striker 30966 | -1/Command | Destroyed Striker 30982 | -1/Command | Destroyed Striker 30994 | -1/Command | Destroyed Striker 31004 | -1/Command | Destroyed Executioner 31040 | -1/Command | Destroyed 28 combat bots 31047 | -1/Command | Lost 7 parts (2p1n1u3w) 31106 | -1/Command | Spotted Executioner 31116 | -1/Command | Destroyed Executioner 31193 | -1/Command | Spotted Executioner 31194 | -1/Command | Core integrity fell below 20% 31194 | -1/Command | Spotted Executioner 31194 | -1/Command | Spotted Executioner 31194 | -1/Command | Spotted Striker 31197 | -1/Command | Destroyed Striker 31197 | -1/Command | Destroyed Executioner 31201 | -1/Command | Destroyed Executioner 31201 | -1/Command | Destroyed Executioner 31250 | -1/Command | Destroyed 12 combat bots 31354 | -1/Command | Assembled emerged from beneath the floor 31660 | -1/Command | Found Gamma Bomb Array 31662 | -1/Command | Found Gamma Bomb Array 31766 | -1/Command | Assembled emerged from beneath the floor 31822 | -1/Command | Spotted B-99 Colossus 31833 | -1/Command | Assembled emerged from beneath the floor 31834 | -1/Command | Destroyed B-99 Colossus 31895 | -1/Command | Assembled emerged from beneath the floor 32314 | -1/Command | Assembled emerged from beneath the floor 32348 | -1/Command | Lost 5 allies 32367 | -1/Command | Assembled emerged from beneath the floor 32413 | -1/Command | Lost 7 allies 33352 | -1/Command | Found Adv. Powered Armor 33874 | -1/Command | Met MAIN.C 33887 | -1/Command | 0b10 Conduit disabled 33898 | -1/Command | Allies destroyed MAIN.C Shell 33901 | -1/Command | MAIN.C activated Command garrisons 33942 | -1/Command | Lost 11 allies 33973 | -1/Command | Destroyed MAIN.C 33997 | -1/Command | Discovered new exit (range 44) 33997 | -1/Command | Discovered new exit (range 101) 33997 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 34082 | -1/Command | Destroyed 7 combat bots 34114 | *** | Heading to fleet! Last Messages --------------- 34024_ P-80 Master destroyed. 34034_ O-24 Administrator sends out distress signal. 34035_ Penetrated by Slug. 34035_ Critical hit (Destroy). 34035_ Penetrated by Slug. 34036_ H-88 Terminator destroyed. 34043_ Kicked O-24 Administrator out of the way. 34043_ O-24 Administrator destroyed. 34044_ Acquired 20 matter. 34048_ Destroyed Imp. Antigrav System. 34051_ P-80 Master destroyed. 34059_ Destroyed Lgt. Quantum Reactor. 34059_ Destroyed Myomer Leg. 34059_ G-73 Enforcer destroyed. 34059_ Destroyed Myomer Leg. 34061_ G-73 Enforcer destroyed. 34064_ Acquired 124 matter. 34064_ Acquired 25 matter. 34064_ Acquired 109 matter. Map ----- +----------------------------------------------------+ | #?# ################# #??# #?# ^ #?#? | | ### #??# #?# #?#? | | %= #########+#########+##### | | %%! | | ######+## % % = [ = | | # ###### = = !% | | # # ! !# ]]= * #### | | "" # + # % ]] % #?#? | | """" # # = # % ! !! #?#? | | """" # # # % ! #?#? | | "" # # # ! #?#? | | # #![! #" %="" ] #?## | | %+= % #![! # """ #??? | | # % #![! #" """" #??? | | +##+##### ######" "" #??? | | #???# ######" #??? | | #???# ##??? | | ##### #???? | | % #???? | | #########+#### #???? | | # # ######## #???? | | # # #??????# ###### #???? | | # # #??????# #????# #???? | | # # #??????# ###??# #???? | | + # #??????# #??# #???? | | ############## #??????# @ #??# #???? | | ??#""""""# ## #??????# #??# ### ##### #???? | | ??#""" + ## #??????######??# ###+#####+##??? | | ??#""" + ## #?############## # = #??? | | ??#""" + ## #?# # # #??? | | ??#""""""# ## #?# # # #??? | | ??######## ## #?# + + ""T"" #??? | | #####????# #?# # # """"" #??? | | #????# #?# # # #??? | | #????# #?############## + #??? | | #????# #???????#########+#+##+#########??? | | ######+###+##??????# #??????? | | # #??????# #??????? | | # #??????# #??????? | | # ######## !! #??????? | | # + + !! #??????? | | # ######## ! #??????? | | + = #??????# #??????? | | # #??????# #??????? | | #############??????##########""" """###??????? | | #####???????????????????????????#"""T"""#????????? | | #######?????????????????????????#########????????? | | #??????????????????????????????????????????? | | = #??????????????????????????????????????????? | | #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 100 Energy Generation 105 Energy Capacity 1390 Matter Stores 550 Matter Capacity 1050 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Base Temperature (-) 200 EM Shielding 4 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 50 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 85 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 8 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 6 Particle Charging 20 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Stealth Drone Bay | -2/Testing | Archive Quantum Shading Machine | -2/Testing | Archive Hvy. Tesla Rifle | -2/Testing | Z-intel Adv. Plasma Rifle | -2/Testing | Z-intel Exp. Terrain Scan Processor | -2/Testing | Z-intel Imp. Diametric Drive | -2/Testing | Z-intel Imp. Lightning Gun | -2/Testing | Z-intel Imp. Matter Compressor | -2/Testing | Z-intel Cld. Linear Gravjet | -2/Testing | Z-intel Exp. Thermal Defense Suite | -2/Testing | Z-intel Gravity Flail | -2/Testing | Z-intel Exp. Thermal Generator | -2/Testing | Z-intel Robot Schematics ------------------ C-65 Expert | -2/Testing | Z-intel A-27 Freighter | -2/Testing | Z-intel S-43 Plague | -2/Testing | Z-intel Fabricated ------------ Centrium Leg | x1 | -4/Factory | Preloaded Centrium Leg | x1 | -3/Research | Preloaded Exp. Terrain Scan Processor | x1 | -2/Testing Repaired ---------- Imp. Aluminum Leg | 51% | -9/Materials Imp. Assault Rifle | 31% | -8/Materials Mak. Ablative Armor | 15% | -4/Factory Com. HERF Cannon | 48% | -2/Testing Studied --------- Med. Armored Exoskeleton | -3/Section 7 | Hacked Com. HERF Cannon | -2/Research | Hacked Biometal Leg | -2/Research | Hacked Enh. Nova Cannon | -2/Testing | Hacked Centrium Leg | -1/Access | Hacked Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Core Membrane Integrated Reactor LRC Matter Compressor LRC Inertial Stabilizer Integrated Dissipator Core Physics Calibrator Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicTerrainShooter Manual? 0 Play Time 05:24:21 Cumulative 2238.4 hours Start 2026.05.18 @ 00:17:44 End 2026.05.19 @ 04:07:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1406 Rogue 1402 Adventurer 4 Explorer 0 Win Type 2 Total 320 Types 240/14/27/11/3/1/5/10/5/4 Lore% 99 Gallery% 96 Achievement% 94 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b6ea1f7-901d-435d-9335-0fd2606f67ff