Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.29 @ 23:51:07 Player: ZOT Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (14) 70 Value Destroyed (428) 428 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (678) 678 TOTAL SCORE: 4596 Bonus ------- Follower Combat Kills 154 Met Imprinter 300 Was Imprinted 300 Friendly Fire -76 Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 100/100 System Corruption 37% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Faulty Cooled Cesium-ion Thruster Advanced Heat Sink Improved Medium Armor Plating Improved Heavy Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Scrap Suit 0b10 Decoder Chip [Scout] Improved Targeting Computer Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy EM Pulse Gun Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Cooled Cesium-ion Thruster Improved Sensor Array Advanced Signal Interpreter CR-A16's Pointy Stick [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Scrap Suit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 5 | . . . 2 . . . 3 Weapon . | . . . . . . . . Parts Attached 21 | 5 7 . . 1 1 . 7 Power 3 | 1 1 . . . . . 1 Engine 1 | 1 . . . . . . . Core 2 | . 1 . . . . . 1 Reactor . | . . . . . . . . Propulsion 3 | 2 1 . . . . . . Treads . | . . . . . . . . Leg 3 | 2 1 . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | . 4 . . 1 . . 5 Device 4 | . 2 . . 1 . . 1 Storage . | . . . . . . . . Processor 4 | . 2 . . . . . 2 Hackware 2 | . . . . . . . 2 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 5 | 2 1 . . . 1 . 1 Energy Gun 3 | 1 1 . . . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 15 | . 1 . . . . . 14 Power 2 | . . . . . . . 2 Propulsion 3 | . . . . . . . 3 Utility 6 | . . . . . . . 6 Weapon 4 | . 1 . . . . . 3 Highest Loss Streak 12 | . 1 . . . . . 12 To Critical Strikes . | . . . . . . . . Average Backups 4 | 3 4 5 4 5 5 5 3 Power 1 | . 1 2 2 1 1 1 1 Propulsion 1 | 1 1 2 2 2 1 1 . Utility 1 | . . 1 . . 1 2 1 Weapon . | 1 . . . 1 1 1 . Tool/Special . | . . . . . . . . Unused Backups 8 | 1 . . 1 . 1 . 5 Power 2 | . . . 1 . . . 1 Propulsion 3 | 1 . . . . 1 . 1 Utility 2 | . . . . . . . 2 Weapon 1 | . . . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 83 | . 90 100 88 88 88 88 45 Core 10 | . 9 14 11 11 11 11 6 Leg 21 | . 28 28 22 22 22 22 10 Device 9 | . 10 . 11 11 11 11 5 Processor 19 | . 10 28 22 22 22 22 12 Energy Gun 10 | . 13 14 11 11 11 11 2 Ballistic Gun 10 | . 14 14 11 11 11 11 3 Peak Build Rating 36 | 5 11 11 12 19 21 21 36 Average Rating 18 | 3 8 11 12 17 20 21 21 On Entrance 12 | . 5 11 11 12 19 21 21 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 9 | . . . . . . . 9 Heaviest Build 24 | 9 11 9 10 13 14 14 24 Greatest Support 30 | 20 20 20 20 20 20 20 30 Greatest Overweight (x) 1 | . . . . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 5 4 4 4 5 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 5 5 Scrap Suit Usage (%) 74 | . . . . 73 100 100 53 Parts Cannibalized 1 | . . . . . . 1 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 521 | 250 78 24 43 10 40 33 43 Remotely . | . . . . . . . . Salvage Created 569 | . 220 38 79 . . 162 70 Parts 22 | . 11 4 1 . . 6 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . Prevented 6 | . . . . . . 6 . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 18 | . 4 3 1 . . 5 5 Guns 13 | . 4 . 1 . . 5 3 AOE 5 | . . 3 . . . . 2 Classes Destroyed 5 | . 1 1 1 . . 1 1 Watcher 1 | . . . 1 . . . . Swarmer 7 | . . 3 . . . 4 . Grunt 5 | . 4 . 1 . . . . Brawler 1 | . . . . . . 1 . Assembled 5 | . . . . . . . 5 Best Kill Streak 3 | . 2 3 1 . . 2 3 Combat Bots Only 3 | . 2 3 1 . . 2 3 Max Kills in Single Turn 3 | . 1 3 1 . . 2 2 Gunslinging 1 | . . . . . . 1 . Exploded 3 | . . 3 . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 164 | . 21 19 3 . . 8 113 Missed 60 | . 5 8 2 . . 2 43 Hits 104 | . 16 11 1 . . 6 70 Melee 30 | . . . . . . . 30 Projectile 74 | . 16 11 1 . . 6 40 AOE 5 | . . . . . . . 5 Critical Strikes 4 | . . . . . . 1 3 Part Disruptions 2 | . . . . . . . 2 Damage Taken 2238 | . 229 145 10 . . 213 1641 Core 1040 | . 57 25 . . . 106 852 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 26 | . 19 . . . . 7 . Core Remaining (%) 80 | 100 . 67 . . . 73 . Volleys Fired 44 | . 15 1 4 . . 11 13 Largest 2 | . 2 2 2 . . 2 2 Hottest 65 | . 60 60 60 . . 65 65 Shots Fired 78 | . 27 2 8 . . 22 19 Gun 78 | . 27 2 8 . . 22 19 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 43 | . 15 1 4 . . 11 12 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 35 | . 12 1 4 . . 11 7 Robot Hit Streak 13 | . 13 7 2 . . 4 6 Robot Miss Streak 2 | . 1 . 2 . . 2 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 52 | . 22 2 2 . . 14 12 Core Hits 45 | . 9 3 3 . . 9 21 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 3 | . 2 . . . . 1 . Destroy 1 | . . . . . . 1 . Corrupt 2 | . 2 . . . . . . Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 1 | . . . . . . . 1 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1115 | . 298 106 52 . . 201 458 Guns 709 | . 298 12 52 . . 201 146 Cannons . | . . . . . . . . Explosions 364 | . . 94 . . . . 270 Melee . | . . . . . . . . Ramming 42 | . . . . . . . 42 Kinetic 339 | . 150 . . . . 92 97 Thermal 94 | . . 94 . . . . . Explosive . | . . . . . . . . Electromagnetic 640 | . 148 12 52 . . 109 319 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 37 | . . . . . . . 37 Average Corruption 32 | . . . . . . . 32 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . . . 17 Message Errors 4 | . . . . . . . 4 Matter Fused 4 | . . . . . . . 4 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Alerts 1 | . . . . . . . 1 Misdirections 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 81 | . . 35 . . . . 46 Shots 2 | . . 1 . . . . 1 Rammed 14 | . . . . . . . 14 Targets Rammed 14 | . . . . . . . 14 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 81 | . 60 18 . . . 81 53 Average Temperature 34 | . 23 16 . . . 62 25 Received Heat Transfer 613 | . 132 18 6 . . 81 376 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 150 | . . 150 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 75 | . 40 75 30 30 . . 55 Initial 52 | . . 3 21 11 . . 52 Average 14 | . 12 42 9 3 . . 20 Influence Increases 747 | . 108 102 52 30 . 290 165 Destroy 0b10 Robot/C 360 | . 80 60 20 . . 200 . Destroy 0b10 Robot/NC 5 | . . . 5 . . . . Destroy Leader 62 | . 20 10 12 . . 20 . Allied During Kill 70 | . . . . . . 70 . Successful Hack 38 | . 8 . . . . . 30 Disable Machine 45 | . . . 15 . . . 30 Destroy Structure 2 | . . 2 . . . . . Lose Combat Pursuer 165 | . . 30 . 30 . . 105 Influence Decreases 694 | . 98 57 77 60 . 206 196 Entered New Map 92 | . . 7 34 19 . . 32 Time Decay 542 | . 98 50 43 41 . 186 124 Lost Part 20 | . . . . . . . 20 Lost Ally 40 | . . . . . . 20 20 Squads Dispatched 5 | . 1 . 1 . . . 3 Investigation 1 | . . . 1 . . . . Extermination 1 | . . . . . . . 1 Reinforcement 3 | . 1 . . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 1 | . . . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 66 | . 6 5 2 2 . 11 40 Peak Tracking Total 14 | . 3 3 1 2 . 5 14 Tactical Retreats 8 | . . 1 . 1 . . 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 3 | . . . 1 . . . 2 Max in Single Turn 2 | . . . 1 . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 7 | . 3 . 1 . 1 . 2 Terminals 3 | . 2 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 22 | . 10 . 4 . 2 . 6 Successful 9 | . 5 . . . 2 . 2 Failed 13 | . 5 . 4 . . . 4 Catastrophic 3 | . 1 . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 25 | . 4 . 3 . 5 . 13 Terminals 10 | . 6 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations 4 | . 4 . . . . . . Recycling Units 2 | . . . . . . . 2 Scanalyzers 4 | . . . . . . . 4 Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 1 . . . 2 . . Record 1 | . 1 . . . . . . Part Schematic 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Track 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 3 . 1 . . . 2 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 53 | . 53 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 2 Highest-Rated Group 150 | . . . . . 150 150 74 Highest-Rated Ally 40 | . . . . . 40 40 37 Total Orders . | . . . . . . . . Ally Attacks 29 | . . . . . . 19 10 Total Damage 1005 | . . . . . . 745 260 Kills 9 | . . . . . . 6 3 Allies Corrupted 3 | . . . . . . 1 2 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 726 | . 136 . 157 78 . . 355 Sensors 137 | . . . . . . . 137 Structural 371 | . 136 . 157 78 . . . Decoding 218 | . . . . . . . 218 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 2 | . . . . . . . 2 Traps 2 | . . . . . . . 2 Zionite Intel Received 3 | . . . . . . . 3 Main Access 1 | . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . 1 Trap Installations 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 3894 | 81 332 119 157 298 1928 513 466 Spaces Moved 2906 | 44 160 79 104 232 1452 351 484 Core 368 | 12 . . . . . . 356 Treads . | . . . . . . . . Legs 2538 | 32 160 79 104 232 1452 351 128 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 Average Speed 111 | 100 120 120 120 120 120 120 73 Slowest Speed 120 | 120 120 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 29 31 18 49 93 57 12 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 5 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 2 | . . 2 . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 2 | . . 2 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3464 | 82 271 101 128 252 1638 421 571 Wait 442 | 25 81 22 17 18 175 60 44 Move 2899 | 43 159 78 103 231 1451 350 484 Hop . | . . . . . . . . Pick Up 28 | 8 7 . 2 . 4 . 7 Fast Attach 3 | 1 . . . 1 . . 1 Attach 17 | 4 4 . 1 . 1 . 7 Detach 1 | . . . . 1 . . . Swap 8 | . 4 . . . 3 . 1 Drop 8 | 1 1 . 1 1 4 . . Fire 44 | . 15 1 4 . . 11 13 Melee 1 | . . . . . . . 1 Ram 13 | . . . . . . . 13 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 82 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 8) 265 | -10/Materials | Repaired Broken Lgt. Nuclear Core 311 | -10/Materials | Build established: Mutant 414 | -10/Materials | Entered Mines 519 | -10/Mines | Discovered new exit (range 11) 533 | -10/Mines | Entered Materials 533 | -9/Materials | Evolved 2 slots: Utility x2 663 | -9/Materials | Discovered new exit (range 7) 690 | -9/Materials | Entered Mines 707 | -9/Mines | Met a Derelict bent on vengeance 765 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 768 | -9/Mines | Found Scrap Suit 867 | -9/Mines | Discovered new exit (range 9) 879 | -9/Mines | Assembled infested the area 912 | -9/Mines | Learned Materials garrison access intel 954 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 975 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 988 | -9/Mines | Entered Zion 1517 | -7/Zion | Met Imprinter 1552 | -7/Zion | Imprinted 1554 | -7/Zion | Declared Zion's savior 1810 | -7/Zion | Found CR-A16's Pointy Stick 2642 | -7/Zion | Received a visual enhancement algorithm 2643 | -7/Zion | Ran a visual enhancement algorithm 2718 | -7/Zion | Ran a visual enhancement algorithm 2726 | -7/Zion | Discovered new exit (range 10) 2916 | -7/Zion | Entered Proximity Caves 2916 | -6/Proximity Caves | Accompanied by 4 allies 3096 | -6/Proximity Caves | Learned Factory security intel 3158 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3320 | -6/Proximity Caves | Spotted B-75 Beast 3372 | -6/Proximity Caves | Discovered new exit (range 16) 3429 | -6/Proximity Caves | Entered Factory 3429 | -6/Factory | Accompanied by 2 allies 3429 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3618 | -6/Factory | Assembled infested ambush trap array 3662 | -6/Factory | System corruption reached 10% 3672 | -6/Factory | System corruption reached 30% 3706 | -6/Factory | Lost 12 parts (2p3n4u3w) 3778 | -6/Factory | Retrieved Zion intel report: Main Access 3778 | -6/Factory | Identified exit to Factory 3784 | -6/Factory | Retrieved Zion intel report: Trap Installations 3810 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 3851 | -6/Factory | Core integrity fell below 50% 3878 | -6/Factory | Core integrity fell below 20% 3895 | -6/Factory | Core destroyed Last Messages --------------- 03862_ Matter Pump disabled. 03864_ Knocked back. 03864_ Acquired 3 matter. 03866_ Slug penetrates Wall. 03866_ Penetrated by Slug. 03867_ Imp. Sensor Array destroyed. 03867_ Knocked back. 03870_ System corrupted: Energy discharge (-36). 03873_ Slammed into R-10 Processor. 03875_ Adv. Signal Interpreter broken. 03875_ Destabilizing: Short circuit. 03877_ Slammed into R-10 Processor. 03877_ Destabilizing: Core damaged (-34). 03879_ Slammed into R-10 Processor. 03885_ 0K6YBBZW>4YMH PGTM>JH23KPGE 03890_ Slammed into G-50 Soldier. 03891_ Critical hit (Burn: +50). 03891_ Slammed into G-67 Veteran. 03893_ Slammed into G-50 Soldier. 03895_ Destabilizing: Core damaged (-8). Map ----- +----------------------------------------------------+ | #############????????????????????????????????????? | | #????????????????????????????????????? | | """"" #????????????????????????????????????? | | ""T"" #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ????????????????????????????????????? | | % ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ## #??????????????????????????????????????? | | ??##### ###??????????????????????????????????????? | | ??????# #???????????????]????????????????????????? | | ?????? #????????????????????????????????????????? | | ??????###????????????????????????????????????????? | | ?????????????????????????????^???????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#+#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#p#??????????????????????? | | ############????????????# #??????????????????????? | | #????????????# #??????????????????????? | | #????????????# #??????????????????????? | | #????????????# #???????######?????????? | | #????????????# ###### ????????? | | #????????????# ????????? | | ############## ????????? | | / ^ ^ ????????? | | ########### = ????????? | | #?????????#!=^ ????????? | | #?????????#!== """ """ ?????????? | | #?????????#== """ ""???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 12 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Flamer | -7/Zion | Free Barrage Gun | -7/Zion | Free Cld. Cesium-ion Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 62% | -10/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflexDispersalBarrier Manual? 0 Play Time 01:08:04 Cumulative 104.4 hours Start 2025.11.29 @ 22:28:34 End 2025.11.29 @ 23:51:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 38 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3398b617-d141-414e-b22f-e3e04684c911