Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.09 @ 13:40:36 Player: leek.801 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (3215) 3215 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 6335 Bonus ------- High Alert Combat Kills 60 Cogmind --------- Core Integrity 0/700 Matter 39/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (3) ------- Particle Gun Heavy Flail > --- INVENTORY (10) --- Heat Sink Medium Storage Unit Transmission Jammer ECM Suite Medium Reactive Plating Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Reactive Plating Dynamic Insulation System > --- WEAPON ----------- Spread Laser Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Treads Wheel Heat Sink ECM Suite Assault Cannon Gauss Cannon Heavy Flail [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Spread Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 . 2 . Weapon 1 | . . . 1 . . Parts Attached 62 | 7 13 19 8 10 5 Power 8 | 1 1 3 1 1 1 Engine 6 | 1 1 3 . . 1 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 18 | 2 3 10 3 . . Treads 10 | . 2 8 . . . Leg . | . . . . . . Wheel 8 | 2 1 2 3 . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 2 1 . 7 1 Device 4 | 1 1 . . 2 . Storage 3 | 1 1 . . 1 . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 4 | . . . . 3 1 Artifact . | . . . . . . Weapon 23 | 2 7 5 4 2 3 Energy Gun 6 | 1 4 . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 2 4 2 1 . Ballistic Cannon 2 | . . . 1 . 1 Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . 1 . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 1 . . . Parts Lost 30 | . 7 2 . 6 15 Power 3 | . 1 . . 1 1 Propulsion 11 | . 3 2 . 2 4 Utility 7 | . 1 . . 2 4 Weapon 9 | . 2 . . 1 6 Highest Loss Streak 10 | . 3 2 . 2 10 To Critical Strikes 1 | . . 1 . . . Average Backups 8 | 2 6 9 8 8 9 Power 1 | 1 1 1 . 1 . Propulsion 1 | . 1 1 1 1 . Utility 3 | . . 2 3 2 5 Weapon 3 | . 2 4 2 2 1 Tool/Special . | . . . . . . Unused Backups 11 | . 1 4 2 . 4 Power 3 | . 1 2 . . . Propulsion 1 | . . 1 . . . Utility 5 | . . . 1 . 4 Weapon 2 | . . 1 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 89 92 98 91 65 Engine 6 | . 12 11 4 . . Core 1 | . . . 4 6 . Treads 11 | . 9 25 4 . . Wheel 11 | . 13 1 31 28 6 Device 10 | . 10 10 9 10 8 Storage 9 | . 14 11 8 7 7 Processor 7 | . . 11 9 6 6 Protection 2 | . . . . 6 11 Energy Gun 7 | . 16 10 2 1 . Ballistic Gun 12 | . 10 11 22 17 6 Ballistic Cannon 1 | . . . . 2 6 Piercing Weapon 1 | . . . . . 6 Peak Build Rating 33 | 7 12 19 26 33 27 Average Rating 18 | 4 8 15 23 29 23 On Entrance 15 | . 7 12 18 26 27 Naked Turns . | . . . . . . Heaviest Build 42 | 13 22 24 27 42 33 Greatest Support 69 | 26 40 69 48 48 23 Greatest Overweight (x) 7 | 3 1 7 . . 7 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 9 10 10 Most Carried 10 | 5 10 10 10 10 10 Average Carried 8 | 2 6 9 9 8 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 5 10 10 10 10 6 Class Distribution -------------------- 67% | Mutant 9% | Gunner 7% | Scavenger-Mutant 5% | Scavenger-Tank 5% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1952 | 276 229 413 476 482 76 Remotely 169 | 121 48 . . . . Salvage Created 3804 | 97 686 1093 800 879 249 Parts 236 | 3 50 78 41 47 17 Haulers Intercepted 4 | . 1 3 . . . Recyclers Shooed 6 | . . 3 . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . . 19 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 81 | . 17 23 15 18 8 Guns 71 | . 17 23 15 13 3 Cannons 7 | . . . . 2 5 AOE 3 | . . . . 3 . Classes Destroyed 12 | 1 3 4 1 3 . Worker 5 | . 1 2 2 . . Builder 3 | . . 1 1 1 . Hauler 4 | . 1 3 . . . Recycler 7 | 1 . 2 1 3 . Watcher 4 | . . 3 1 . . Swarmer 19 | . . 6 4 6 3 Grunt 44 | . 17 9 6 8 4 Brawler 1 | . . . . 1 . Duelist 2 | . . . 1 1 . Sentry 13 | . . 8 4 . 1 Hunter 1 | . . . . 1 . Programmer 1 | . . . . 1 . Best Kill Streak 12 | 1 4 4 12 5 3 Combat Bots Only 10 | . 4 3 10 4 3 Max Kills in Single Turn 4 | 1 1 1 2 4 1 Gunslinging 1 | . . . 1 . . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 542 | . 90 125 58 97 172 Missed 157 | . 26 45 15 28 43 Hits 385 | . 64 80 43 69 129 Melee 8 | . . . . 8 . Projectile 377 | . 64 80 43 61 129 Critical Strikes 19 | . 2 5 1 7 4 Actively Blocked 2 | . . . . . 2 Damage Taken 5774 | . 822 1032 544 1205 2171 Core 1175 | . 182 211 74 105 603 Absorbed by Shields . | . . . . . . Redirected to Shielding 40 | . . . . . 40 Regen/Repaired (Parts) 322 | . . 34 288 . . Core Remaining (%) 65 | 100 27 47 86 . . Volleys Fired 284 | 6 67 88 39 44 40 Largest 3 | 2 2 2 3 3 3 Hottest 130 | 60 130 130 111 111 105 Shots Fired 599 | 12 129 169 114 117 58 Gun 557 | 12 129 167 113 106 30 Cannon 39 | . . . . 11 28 Launcher 3 | . . 2 1 . . Special . | . . . . . . Kinetic 407 | 6 57 86 106 101 51 Thermal 189 | 6 72 81 7 16 7 Explosive 3 | . . 2 1 . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | 3 11 18 15 11 13 Robot Miss Streak 9 | 2 9 8 4 7 6 Penetration Max . | . . . . . . Secondary Targets 7 | . 2 1 2 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 411 | 7 96 115 82 78 33 Core Hits 264 | 2 48 99 42 60 13 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . 1 . . 1 Critical Strikes 9 | . 2 2 . 2 3 Burn 3 | . 2 1 . . . Destroy 2 | . . 1 . 1 . Blast 3 | . . . . 1 2 Smash 1 | . . . . . 1 Melee Attacks 10 | . 2 4 . 1 3 Impact 4 | . . . . 1 3 Slashing 6 | . 2 4 . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6593 | 64 1034 1714 1270 1702 809 Guns 5215 | 64 1034 1562 1206 1126 223 Cannons 692 | . . . . 194 498 Explosions 551 | . . 127 53 371 . Melee 87 | . . . . . 87 Ramming 48 | . . 25 11 11 1 Kinetic 3867 | 30 340 550 1137 1102 708 Thermal 2411 | 34 694 1012 69 589 13 Explosive 180 | . . 127 53 . . Electromagnetic . | . . . . . . Impact 87 | . . . . . 87 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 2 . . 7 7 Average Corruption 5 | . 2 . . 6 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 53 | . 7 . . 14 32 Message Errors 13 | . 1 . . 5 7 Matter Fused 17 | . 3 . . 4 10 Heat Flow Errors 4 | . 1 . . . 3 Energy Discharges 8 | . 1 . . 3 4 Data Loss (minor) 3 | . . . . 1 2 Data Loss (major) 3 | . 1 . . . 2 Misfires 3 | . . . . . 3 Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 43 | . . . . 22 21 Projectiles . | . . . . . . Explosions 22 | . . . . 22 . Melee 21 | . . . . . 21 Knockbacks 4 | . . 1 . 2 1 Impact 1 | . . 1 . . . Kinetic 3 | . . . . 2 1 Secondary . | . . . . . . Self-Inflicted Damage 10 | . . . 5 5 . Shots . | . . . . . . Rammed 10 | . . 6 2 1 1 Targets Rammed 12 | . . 8 2 1 1 Kicked . | . . . . . . Crushed 2 | . . 2 . . . Highest Temperature 216 | 40 150 192 10 63 216 Average Temperature 35 | 18 49 13 10 23 60 Received Heat Transfer 1833 | . 489 408 207 351 378 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 3875 | 75 1477 1661 90 535 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 2 | . . 1 1 2 . Low Security (%) 77 | 100 100 93 41 36 . Level 1 17 | . . 6 58 24 . Level 2 5 | . . . . 38 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 454 | 5 83 211 305 454 . Initial 98 | . . 27 81 98 . Average 126 | . 36 102 175 275 . Influence Increases 2554 | 5 443 775 491 670 170 Destroy 0b10 Robot/C 1620 | . 340 460 300 360 160 Destroy 0b10 Robot/NC 115 | 5 10 55 25 20 . Destroy Leader 386 | . 82 162 72 60 10 Successful Hack 99 | . 9 23 53 14 . Disable Machine 105 | . . . . 105 . Destroy Structure 49 | . 2 15 11 21 . Lose Combat Pursuer 180 | . . 60 30 90 . Influence Decreases 2542 | 5 376 648 469 464 580 Entered New Map 428 | . . 40 113 118 157 Time Decay 1880 | 5 316 588 356 286 329 Lost Part 234 | . 60 20 . 60 94 Squads Dispatched 14 | . 7 4 1 2 . Investigation 8 | . 5 2 . 1 . Extermination 1 | . . . . 1 . Reinforcement 5 | . 2 2 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 9 | . 2 1 5 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 140 | . 29 46 25 31 9 Peak Tracking Total 10 | . 6 5 10 7 7 Tactical Retreats 8 | . . 4 1 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 7 | . . . . 7 . Max in Single Turn 7 | . . . . 7 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 26 | . 6 10 7 2 1 Terminals 21 | . 6 8 5 2 . Fabricators . | . . . . . . Repair Stations 3 | . . 1 2 . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 80 | . 21 31 23 4 1 Successful 35 | . 4 16 13 1 1 Failed 45 | . 17 15 10 3 . Catastrophic 13 | . 7 4 2 . . Database Lockouts . | . . . . . . Manual 59 | . 20 21 14 4 . Terminals 68 | . 21 27 16 4 . Fabricators . | . . . . . . Repair Stations 9 | . . 2 7 . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 1 5 3 . 1 Robot Analysis 3 | . . 2 1 . . Open Door 1 | . . . . . 1 Level Access Points 1 | . . . 1 . . Terminal Index 2 | . 1 . 1 . . Locate Traps 2 | . . 2 . . . Investigation Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . 2 6 . . Scan Component 4 | . . 1 3 . . Repair 4 | . . 1 3 . . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 15 | . 3 7 4 1 . Terminals 15 | . 3 7 4 1 . Botnet 7 | . 2 2 2 1 . Skim 8 | . 1 5 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 5 8 3 2 . Full Trace Events 10 | . 5 4 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 1 3 . . Time 128 | . . 19 109 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 174 | . . 174 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 1279 | . . . . 362 917 Optics 1279 | . . . . 362 917 Robot Analysis Total 3 | . . 2 1 . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 5395 | 117 787 2056 811 637 987 Spaces Moved 3268 | 74 445 971 556 491 731 Core 35 | 21 . 2 . . 12 Treads 984 | . 132 850 . . 2 Legs . | . . . . . . Wheels 2249 | 53 313 119 556 491 717 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 87 87 105 Average Speed 120 | 113 117 158 88 89 119 Slowest Speed 400 | 200 160 400 90 90 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 5 80 76 47 13 62 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched . | . . . . . . Spaces Dug 4 | . 2 1 . 1 . Terrain Destroyed 50 | . 2 13 6 23 6 Melee 4 | . 2 1 . 1 . Projectile 6 | . . . . . 6 AOE 40 | . . 12 6 22 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 4165 | 93 584 1315 795 588 790 Wait 432 | 1 42 188 166 32 3 Move 3263 | 73 444 970 555 490 731 Hop . | . . . . . . Pick Up 39 | 6 8 9 11 3 2 Fast Attach 31 | 6 6 8 6 4 1 Attach 19 | 1 4 2 3 3 6 Detach 2 | . 1 . 1 . . Swap 38 | . 7 19 3 8 1 Drop 33 | . 3 19 9 2 . Fire 284 | 6 67 88 39 44 40 Melee 10 | . 2 4 . 1 3 Ram 4 | . . . 2 1 1 Kick . | . . . . . . Crush 8 | . . 8 . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 316 | -10/Materials | Core integrity fell below 50% 348 | -10/Materials | Lost 3 parts (1n1u1w) 849 | -10/Materials | Discovered new exit (range 11) 905 | -10/Materials | Entered another Materials area 905 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 918 | -9/Materials | Discovered new exit (range 5) 1317 | -9/Materials | Discovered new exit (range 8) 2062 | -9/Materials | Repaired Imp. Heat Sink 2177 | -9/Materials | Build established: Scavenger-Mutant 2446 | -9/Materials | Discovered new exit (range 5) 2455 | -9/Materials | Identified exit to Materials 2552 | -9/Materials | Build established: Mutant 2780 | -9/Materials | Core integrity fell below 50% 2961 | -9/Materials | Entered another Materials area 2961 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3266 | -8/Materials | Build established: Gunner 3344 | -8/Materials | Destroyed 10 combat bots 3382 | -8/Materials | Identified exit to Factory 3575 | -8/Materials | Repaired Arm. Wheel 3645 | -8/Materials | Repaired Imp. Assault Rifle 3672 | -8/Materials | Repaired Med. Storage Unit 3772 | -8/Materials | Entered Factory 3772 | -7/Factory | Evolved 2 slots: Utility x2 4399 | -7/Factory | Discovered new exit (range 4) 4409 | -7/Factory | Entered Lower Caves 4457 | -7/Lower Caves | Lost 4 parts (2n2w) 4461 | -7/Lower Caves | Learned 4 Factory zone layouts 4696 | -7/Lower Caves | Build established: Mutant 5264 | -7/Lower Caves | Attracted the attention of an 0b10 base 5312 | -7/Lower Caves | Core integrity fell below 50% 5332 | -7/Lower Caves | Core integrity fell below 20% 5368 | -7/Lower Caves | Lost 10 parts (1p2n4u3w) 5396 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05324_ Y-64 Sentinel system corrupted by crushing effect. 05326_ Penetrated by Slug. 05326_ Visual Processing Unit destroyed. 05329_ Penetrated by Slug. 05333_ Y-64 Sentinel IFF system glitched. 05335_ Penetrated by Slug. 05337_ Mak. Light Armor Plating destroyed. 05339_ Penetrated by Slug. 05342_ G-47 Trooper Particle Gun blasted off. 05342_ G-47 Trooper destroyed. 05343_ Slug penetrates Wall. 05344_ System corrupted: Component data lost. 05344_ Y-64 Sentinel destroyed. 05348_ Lgt. Nuclear Core fries itself beyond repair. 05355_ Acquired Particle Gun. 05363_ Slug penetrates Wall. 05375_ System corrupted: Energy discharge (-40). 05387_ Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | ?## # ####??## ### # # #??####### | | ?# #??????######## #????????### | | ?# ##????????????# ## ##??????????? | | ?# ##?????????????# ####???????????? | | ?# ##??????????????# ##?????????????? | | ?# #####???????????## #?????????????# | | ## #???????????# ###????????????# | | # #??????????## ####??????????# | | # ## #?????###### ## ##?????????## | | ## ## #????## # ## ### #####??????? | | ?# ### ###### # ##?## # ##?????? | | ?# ##?# #???# # ##????? | | ?## #??# ## ## ##?## # ##???? | | ??# ##??######### ###### ### ## ##??? | | ??## ##???????????####????## ##### #### ###? | | ???###?????????????????????## ### #??## # ## | | ???????????????????????????# ## ##???# # # | | ???????????????????????????## #???## # ## | | ?????????????####???????????## # ##?### | | ????????###??# #???????????#######?## # | | ???????## ## #?????###???####???# # ## | | ??????## ##??## ###?# ##### # | | ?????## % #### # ### ## # | | ?????# % %s ;;;#;; ## | | ??? =% %% ## ### | | ??? #### % @s ### ##### | | ??????????????# %%##;###;#### #??##???? | | ????????????# #""""" "?# ####???????? | | ???????????# # ""# #?????????? | | ???????????# # T"# #?????????? | | ???????????# # ""# #????????? | | ???????????# # # ???????? | | ??????????# # # ### ?????? | | ??????????# #""" "# ###??## ????? | | ??????????## #??" 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"# #??????? ???? | | ????????????## # #??#+###### ??????? ???? | | ?????????????## ### ????????? ???????? ##??? | | ??????????????##??? ???????? ???????? ##???? | | ??????????????????? ????????#####?????????#????? | | ??????????????????? #???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 600 Resistance: KI 20 Core Shielding 20 Evasion (%) 42 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 15% | -9/Materials Arm. Wheel | 34% | -8/Materials Imp. Assault Rifle | 20% | -8/Materials Med. Storage Unit | 56% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed MolecularBlastAxe Manual? 0 Play Time 01:42:50 Cumulative 116.4 hours Start 2025.10.08 @ 12:59:30 End 2025.10.09 @ 13:40:36 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da94c831-2b4f-4ca8-95da-ececa4539600