Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.09 @ 23:26:58 Player: Faunarr Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (51) 255 Value Destroyed (1249) 1249 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (632) 632 TOTAL SCORE: 5656 Bonus ------- High Alert Combat Kills 32 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 241/300 Energy 92/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Wheel Compact Wheel High-capacity Storage Unit Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer Reaction Control System Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Missile Launcher > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Treads Wheel Wheel Compact Wheel Improved Heat Sink High-capacity Storage Unit Medium Matter Pod Medium Armor Plating Pulse Rifle Heavy Assault Rifle Improved Datajack Maul Katana [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Flying Fortress v7 Utility Improved Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 4 | . . . . . 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 57 | 9 1 . . 19 13 6 . . 2 7 Power 6 | 1 . . . 1 2 . . . . 2 Engine 5 | 1 . . . 1 2 . . . . 1 Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 5 | 2 . . . 1 1 . . . . 1 Treads 1 | 1 . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 3 | 1 . . . 1 . . . . . 1 Hover . | . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . Utility 15 | 2 1 . . 1 5 4 . . 1 1 Device 3 | 1 . . . . . 1 . . . 1 Storage 3 | 1 1 . . . 1 . . . . . Processor 2 | . . . . 1 1 . . . . . Hackware . | . . . . . . . . . . . Protection 7 | . . . . . 3 3 . . 1 . Artifact . | . . . . . . . . . . . Weapon 31 | 4 . . . 16 5 2 . . 1 3 Energy Gun 3 | 2 . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 16 | 2 . . . 9 3 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . . . 2 2 . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 5 | . . . . 5 . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Parts Lost 18 | . . . . 2 1 . . . 4 11 Power 3 | . . . . . . . . . . 3 Propulsion 3 | . . . . 1 . . . . . 2 Utility 8 | . . . . 1 1 . . . 3 3 Weapon 4 | . . . . . . . . . 1 3 Highest Loss Streak 8 | . . . . 2 1 . . . 2 8 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 85 | . 100 100 100 99 68 76 76 76 69 42 Engine 10 | . 14 14 14 14 9 7 7 7 7 2 Treads 7 | . 14 14 14 14 . . . . . . Wheel 7 | . 14 14 14 14 . . . . . 2 Flight 3 | . . . . . 9 7 7 7 7 2 Device 8 | . 14 14 14 9 . 7 7 7 3 5 Storage 10 | . 14 14 14 14 9 7 7 7 7 6 Processor 8 | . . . . 4 18 15 15 15 15 12 Protection 5 | . . . . . 6 15 15 15 13 4 Energy Gun 6 | . 14 14 14 8 . . . . . . Ballistic Gun 13 | . 14 14 14 17 16 13 15 15 9 . Peak Build Rating 55 | 7 7 7 11 16 47 53 53 53 55 51 Average Rating 26 | 5 7 7 9 13 45 52 53 53 51 24 On Entrance 27 | . 7 7 7 11 16 47 53 53 53 48 Naked Turns 24 | . . . . . . . . . . 24 Heaviest Build 54 | 15 50 50 50 54 50 48 44 44 47 31 Greatest Support 50 | 20 10 10 10 10 50 50 50 50 50 50 Greatest Overweight (x) 5 | 2 4 4 4 5 . . . . . 3 Average Overweight (x) 1 | . 2 4 4 4 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 15 15 15 15 15 Average Capacity 16 | 7 11 20 20 20 16 15 15 15 15 13 Most Carried 20 | 5 8 8 12 20 20 15 15 15 15 13 Average Carried 13 | 2 7 8 10 17 15 14 15 15 14 11 Final Capacity 20 | 8 20 20 20 20 15 15 15 15 15 5 Final Carried 20 | 5 8 8 12 20 15 15 15 15 14 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 1737 | 234 150 . . 214 405 296 104 49 27 258 Remotely . | . . . . . . . . . . . Salvage Created 1410 | 75 142 . . 249 355 283 . . 133 173 Parts 100 | 5 16 . . 25 28 10 . . 10 6 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . 5 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 42 | . 3 . . 15 13 2 . . 6 3 Melee 2 | . . . . . . . . . . 2 Guns 23 | . 3 . . 8 8 2 . . 1 1 AOE 17 | . . . . 7 5 . . . 5 . Classes Destroyed 13 | 2 4 . . 1 1 1 . . 3 1 Worker 4 | . 1 . . 1 . 2 . . . . Tunneler 3 | 1 . . . 2 . . . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 3 | 1 . . . . . 2 . . . . Swarmer 18 | . 2 . . 7 8 . . . . 1 Grunt 5 | . 1 . . 4 . . . . . . Brawler 1 | . . . . . . . . . . 1 Sentry 7 | . . . . . 5 1 . . . 1 Hunter 1 | . . . . . . 1 . . . . Zionite 2 | . . . . . . . . . 2 . Tinkerer 1 | . . . . . . . . . 1 . Assembled 4 | . . . . 4 . . . . . . Thug 1 | . . . . . . . . . 1 . Mutant 4 | . . . . . . . . . 4 . Best Kill Streak 6 | 2 2 . . 6 4 5 . . 6 1 Combat Bots Only 4 | . 2 . . 4 4 1 . . 4 1 Max Kills in Single Turn 4 | 1 1 . . 4 3 2 . . 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 3 3 . . . 2 . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 379 | . 15 . . 67 63 30 . . 121 83 Missed 142 | . 7 . . 16 31 19 . . 53 16 Damage Taken 3840 | . 88 . . 616 404 135 . . 1244 1353 Core 923 | . 22 . . 164 28 . . . 147 562 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 73 | 100 . . . 25 94 . . . . . Volleys Fired 120 | 8 16 . . 27 33 13 . . 18 5 Largest 2 | 2 2 . . 2 2 2 . . 2 2 Hottest 86 | 70 70 . . 73 53 46 . . 62 86 Shots Fired 223 | 16 32 . . 51 64 26 . . 28 6 Gun 191 | 16 32 . . 43 60 26 . . 10 4 Cannon . | . . . . . . . . . . . Launcher 32 | . . . . 8 4 . . . 18 2 Special . | . . . . . . . . . . . Kinetic 156 | 8 16 . . 35 60 26 . . 10 1 Thermal 35 | 8 16 . . 8 . . . . . 3 Explosive 32 | . . . . 8 4 . . . 18 2 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 17 | 8 3 . . 4 14 17 . . 12 9 Robot Miss Streak 4 | 3 3 . . 2 3 1 . . 4 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 1 . . 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . 1 . . . . . 1 Shots Hit Robots 157 | 10 18 . . 32 43 20 . . 18 16 Core Hits 89 | 3 7 . . 25 19 10 . . 20 5 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 . . . . . Critical Strikes 6 | . 1 . . 2 1 . . . . 2 Burn 2 | . 1 . . 1 . . . . . . Destroy 2 | . . . . 1 1 . . . . . Sever 2 | . . . . . . . . . . 2 Melee Attacks 39 | . . . . 16 . 10 . . . 13 Impact 16 | . . . . 16 . . . . . . Slashing 23 | . . . . . . 10 . . . 13 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5103 | 137 256 . . 915 876 462 . . 1977 480 Guns 1821 | 137 220 . . 399 664 262 . . 90 49 Cannons . | . . . . . . . . . . . Explosions 2972 | . 36 . . 516 212 200 . . 1887 121 Melee 310 | . . . . . . . . . . 310 Ramming . | . . . . . . . . . . . Kinetic 1533 | 63 118 . . 323 664 262 . . 90 13 Thermal 488 | 74 102 . . 76 . 200 . . . 36 Explosive 2736 | . . . . 516 212 . . . 1887 121 Electromagnetic 36 | . 36 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 310 | . . . . . . . . . . 310 Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . 8 . . . . 3 9 Average Corruption 5 | . . . . 7 . . . . 2 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 17 | . . . . 8 . . . . 2 7 Message Errors 6 | . . . . 3 . . . . 1 2 Matter Fused 5 | . . . . 3 . . . . . 2 Heat Flow Errors 3 | . . . . 1 . . . . . 2 Energy Discharges 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . 1 . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 124 | . . . . . 7 49 . . 67 1 Projectiles . | . . . . . . . . . . . Explosions 124 | . . . . . 7 49 . . 67 1 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 362 | . 23 . . 36 . . . . 303 . Shots 11 | . 1 . . 1 . . . . 9 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 200 | 54 63 . . 200 61 33 . . 67 129 Average Temperature 27 | 24 18 . . 43 21 16 . . 29 56 Received Heat Transfer 633 | . 24 . . 18 99 18 . . 173 301 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1024 | 222 370 . . 296 . 100 . . . 36 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 567 | 10 189 73 . 112 567 505 . . . . Initial 257 | . 6 73 . . 40 257 . . . . Average 153 | 3 108 73 . 58 359 319 . . . . Maximum Alert Level 2 | . . . . . 2 2 . . . . Low Security (%) 70 | 100 100 100 . 100 17 . . . . . Level 1 18 | . . . . . 37 76 . . . . Level 2 10 | . . . . . 44 23 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 3 | . 1 . . . 1 . . . . 1 Investigation 1 | . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . . . . . 1 . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 2 | . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 99 | . 8 . . 16 20 4 3 . 30 18 Peak Tracking Total 19 | . 4 . . 4 7 2 3 . 19 10 Tactical Retreats 8 | . 1 . . . . . . . 4 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 14 | . 2 . . . . 6 . . 6 . Max in Single Turn 6 | . 2 . . . . 6 . . 2 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 8 | . 2 . . . 2 4 . . . . Terminals 6 | . 2 . . . 2 2 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 18 | . 5 . . . 5 8 . . . . Successful 10 | . 3 . . . 4 3 . . . . Failed 8 | . 2 . . . 1 5 . . . . Catastrophic 3 | . 1 . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . 5 . 1 . 5 6 . . . . Terminals 14 | . 5 . . . 5 4 . . . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . 2 . . . 4 1 . . . . Terminals 7 | . 2 . . . 4 1 . . . . Track 1 | . . . . . 1 . . . . . Botnet 5 | . 2 . . . 2 1 . . . . Operators 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 2 . . . 2 4 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 106 | . . . . . . 106 . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 3007 | 97 291 77 347 861 319 303 116 105 292 199 Spaces Moved 2964 | 63 191 56 248 461 380 424 231 210 480 220 Core 61 | 13 . . . . . . . . . 48 Treads 1 | 1 . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 1042 | 49 191 56 248 461 . . . . . 37 Hover . | . . . . . . . . . . . Flight 1860 | . . . . . 380 424 231 210 480 135 Fastest Speed 50 | 50 95 140 140 140 50 50 50 50 50 50 Average Speed 80 | 87 110 140 140 151 50 50 50 50 50 60 Slowest Speed 160 | 160 140 140 140 155 50 50 50 50 50 125 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 6 | . . . . . 3 1 . . 2 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 4 42 31 63 84 34 13 43 37 53 34 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . 2 . . 1 1 . 1 Spaces Dug 10 | . . . . . . 10 . . . . Terrain Destroyed 233 | . . . . 52 19 40 . . 86 36 Melee 10 | . . . . . . 10 . . . . Projectile . | . . . . . . . . . . . AOE 223 | . . . . 52 19 30 . . 86 36 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total 3280 | 84 241 55 248 533 451 473 230 209 497 259 Wait 56 | . 26 . . . . 16 . . . 14 Move 2942 | 62 190 55 247 460 373 421 230 209 475 220 Hop 6 | . . . . . 3 1 . . 2 . Pick Up 36 | 5 5 . 1 9 13 3 . . . . Fast Attach 10 | 7 . . . . 2 . . . . 1 Attach 15 | . . . . 2 5 2 . . 1 5 Detach 2 | . . . . . 2 . . . . . Swap 32 | 2 1 . . 17 6 4 . . 1 1 Drop 22 | . 3 . . 2 14 3 . . . . Fire 120 | 8 16 . . 27 33 13 . . 18 5 Melee 39 | . . . . 16 . 10 . . . 13 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 18) 320 | -10/Materials | Build established: Mutant 389 | -10/Materials | Entered Mines 459 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 461 | -10/Mines | Discovered new exit (range 5) 466 | -10/Mines | Entered Exiles 501 | -10/Exiles | Met 8R-AWN 528 | -10/Exiles | Met EX-HEX 570 | -10/Exiles | Met EX-BIN 587 | -10/Exiles | Aligned with FarCom system 588 | -10/Exiles | Given EX-Vault access code 622 | -10/Exiles | Opened EX-Vault 636 | -10/Exiles | Found Prototype Flight Unit 665 | -10/Exiles | Warned to stay clear of 0b10 Research branches 707 | -10/Exiles | Met EX-DEC 801 | -10/Exiles | Discovered new exit (range 10) 813 | -10/Exiles | Left Exiles lab with Flying Fortress v7 813 | -10/Exiles | Entered Mines 902 | -9/Mines | Met a Derelict bent on vengeance 981 | -9/Mines | Learned location of Zion (-7) 1193 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1361 | -9/Mines | Excavation squad dispatched 1361 | -9/Mines | A large section of the Mines collapsed 1411 | -9/Mines | Core integrity fell below 50% 1611 | -9/Mines | Excavation squad dispatched 1654 | -9/Mines | Discovered new exit (range 7) 1674 | -9/Mines | Entered Materials 1674 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1676 | -8/Materials | Identified Flying Fortress v7 1853 | -8/Materials | Discovered new exit (range 14) 1993 | -8/Materials | Entered Factory 1993 | -7/Factory | Evolved 2 slots: Utility x2 2266 | -7/Factory | Discovered new exit (range 12) 2290 | -7/Factory | Fabricated Imp. Arc Projector? 2296 | -7/Factory | Entered Lower Caves 2405 | -7/Lower Caves | Discovered new exit (range 10) 2412 | -7/Lower Caves | Entered another Lower Caves area 2493 | -7/Lower Caves | Learned location of 1 exit from Factory 2511 | -7/Lower Caves | Discovered new exit (range 5) 2517 | -7/Lower Caves | Entered Zion 2580 | -7/Zion | Identified exit to Proximity Caves 2655 | -7/Zion | Rebuked by Imprinter 2663 | -7/Zion | Attempted to imprint without authorization 2663 | -7/Zion | Attacked by Zionites 2767 | -7/Zion | Spotted UR-KBP(B) 2767 | -7/Zion | Spotted E4-OSC(B) 2771 | -7/Zion | Destroyed Imprinter 2809 | -7/Zion | Entered Proximity Caves 2884 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2957 | -6/Proximity Caves | Core integrity fell below 50% 2983 | -6/Proximity Caves | Core integrity fell below 20% 2984 | -6/Proximity Caves | Released all parts (2) 3008 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02967_ G-50 Soldier unfolds itself. 02967_ Imp. Targeting Computer destroyed. 02967_ Imp. Heat Sink destroyed. 02967_ System corrupted by crushing effect (+3). 02967_ System corrupted by crushing effect (+1). 02976_ Imp. Ion Engine destroyed. 02977_ B-48 Gladiator destroyed. 02977_ Switching to secondary target: G-50 Soldier. 02978_ Acquired 63 matter. 02979_ Hvy. Assault Rifle destroyed. 02982_ Critical hit (Burn: +50). 02982_ Pulse Rifle destroyed. 02984_ System corrupted: Energy discharge (-12). 02984_ Imp. Light Armor Plating fries itself beyond repair. 02984_ Released Lrg. Storage Unit. 02984_ Released Imp. Targeting Computer. 02986_ Acquired 102 matter. 03000_ N-01 Spotter sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#####????????????????????????????????? | | ????????????# ##??????????????????????????????? | | ####????????? #???????###????????????????????? | | # ##????????# ##?????? ##???????????????????? | | # #???????## #?????? ##??????????????????? | | ##?????## ??????? #??????????????????? | | #????## #??????? #??????????????????? | | #???## #?????## #???????????????????? | | #???# ####### #???????????????????? | | ## ##???# #???????????????????? | | ## ##????# s @ #????????????????????? | | # ##???# ###### #????????????????????? | | # ##### #????? #????????????????????? | | ##?????? #????????????????????? | | #" ###????? #????????????????????? | | ##### #??????#????????????????????? | | #???## ##### #???????????????????????? | | #????# # "# #???????????????????????? | | #???# # / "#? #???????????????????????? | | #? #### "#?? #???????????????????????? | | #??? "#??? ??????????????????????? | | #???? #???? ?????????????????????? | | # ! #????? #????? ????????????????????? | | #####%! #??????#????? ????????????????????? | | ????##! ???????????? ????????????????????? | | ?????## #???????????????????????????????????? | | ?????? # #???????????????????????????????????? | | ????? # #???????????????????????????????????? | | ?????## ## ????????????????????????????????????? | | ??????# ##? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ???????????# ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 68 Targeting Accuracy 12 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Arc Projector | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicDisruptorDevice Manual? 0 Play Time 00:41:05 Cumulative 47.7 hours Start 2024.11.09 @ 22:43:45 End 2024.11.09 @ 23:26:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96f90329-1902-4203-bd98-d73075cb556d