Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.21 @ 09:20:09 Player: Piano Result: Destroyed self with Rocket Array Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (120) 600 Value Destroyed (4885) 4885 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1596) 1596 TOTAL SCORE: 11021 Bonus ------- High Alert Combat Kills 596 Entered Garrisons 200 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 133/300 Energy 560/560 System Corruption 14% Temperature Cool (0) Movement Rolling (95) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Fission Core > --- PROPULSION (4) --- Armored Wheel Armored Huge Wheel > --- UTILITY (6) ------ Compact Battery Encrypted Comm Array Drone Bay (2/2) > --- WEAPON (3) ------- Lightning Gun Rocket Array > --- INVENTORY (5) ---- Force Field Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Energy Filter Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Proton Cannon Flak Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Hacking Suite Minigun High-powered Shotgun Gauss Cannon Gauss Cannon Gauss Cannon Grenade Launcher [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Fac Low Low Slots Evolved 8 | . . 2 2 2 . . 2 . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 4 | . . . 2 . . . 2 . . Weapon 1 | . . 1 . . . . . . . Parts Attached 118 | 9 10 20 33 2 9 11 15 2 7 Power 15 | 1 2 1 2 1 2 2 2 . 2 Engine 8 | 1 2 . 2 1 1 . . . 1 Core 7 | . . 1 . . 1 2 2 . 1 Reactor . | . . . . . . . . . . Propulsion 33 | 2 3 7 13 1 . 2 3 . 2 Treads 6 | . . . 4 1 . . 1 . . Leg 25 | 2 3 7 9 . . 2 2 . . Wheel 2 | . . . . . . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | 2 2 4 9 . 1 2 4 2 1 Device 13 | 1 1 1 5 . 1 1 1 2 . Storage 3 | 1 1 . . . . . . . 1 Processor 1 | . . . 1 . . . . . . Hackware . | . . . . . . . . . . Protection 10 | . . 3 3 . . 1 3 . . Artifact . | . . . . . . . . . . Weapon 43 | 4 3 8 9 . 6 5 6 . 2 Energy Gun 12 | 2 2 4 2 . 1 . . . 1 Energy Cannon 2 | . 1 . . . . . 1 . . Ballistic Gun 11 | 2 . 1 5 . 1 2 . . . Ballistic Cannon 12 | . . 3 2 . 4 . 3 . . Launcher 6 | . . . . . . 3 2 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 2 2 . . . 1 . . Corrupted Parts 3 | 1 . . . . . . 2 . . System Corruption 13 | 1 . . . . . . 12 . . Parts Lost 25 | . 1 1 9 . 1 5 8 . . Power 2 | . . . . . 1 1 . . . Propulsion 10 | . 1 . 4 . . 2 3 . . Utility 9 | . . 1 3 . . 2 3 . . Weapon 4 | . . . 2 . . . 2 . . Highest Loss Streak 6 | . 1 1 3 . 1 1 6 . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 97 99 96 100 97 99 64 6 45 Engine 6 | . 14 . 8 15 13 8 3 . 4 Core 4 | . . 10 . . . 5 3 . 3 Treads 10 | . . . 9 30 30 23 9 . . Leg 15 | . 28 33 17 . . 6 7 . . Device 6 | . 11 . 11 7 6 6 3 6 13 Storage 8 | . 14 11 9 7 7 7 3 . 4 Processor 3 | . . . 6 7 7 7 3 . . Protection 7 | . . 10 6 7 7 6 12 . . Energy Gun 3 | . 6 2 6 7 1 . . . 4 Energy Cannon 1 | . 9 . . . . . 2 . . Ballistic Gun 10 | . 11 9 15 15 3 8 7 . . Ballistic Cannon 7 | . . 20 4 . 16 9 . . . Peak Build Rating 54 | 9 15 24 31 32 35 39 54 12 42 Average Rating 26 | 6 9 23 27 31 32 36 32 7 32 On Entrance 19 | . 9 15 22 28 32 35 36 2 12 Naked Turns 422 | . . . . . . . 263 159 . Heaviest Build 57 | 15 24 40 41 43 56 56 57 6 37 Greatest Support 80 | 20 26 39 60 80 80 80 68 3 40 Greatest Overweight (x) 4 | 3 2 1 3 . . 3 3 1 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 7 8 10 10 10 10 10 8 5 5 Most Carried 10 | 7 10 10 10 9 10 10 10 5 5 Average Carried 8 | 4 8 9 9 8 9 9 7 5 1 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 5 Final Carried 10 | 7 10 10 10 9 10 10 5 5 1 Class Distribution -------------------- 27% | Gunner 22% | Mutant 20% | Scavenger-Tank 20% | Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Scavenger-Tank | -7/Garrison Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Gar Fac Low Low Matter Collected 4046 | 308 261 1072 1053 . 117 779 186 45 225 Remotely 231 | . . 10 221 . . . . . . Salvage Created 3971 | 150 513 999 1102 . 166 612 429 . . Parts 202 | 8 36 55 65 . . 22 16 . . Haulers Intercepted 3 | . . 1 1 . . . 1 . . Recyclers Shooed 3 | . . . 2 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Fac Low Low Combat Hostiles Destroyed 88 | . 10 24 24 . 2 22 6 . . Melee 2 | . . 1 . . . 1 . . . Guns 35 | . 2 8 17 . . 7 1 . . Cannons 37 | . 6 15 5 . 2 8 1 . . AOE 12 | . 2 . 2 . . 6 2 . . Classes Destroyed 15 | 3 4 4 1 . 1 1 1 . . Worker 9 | 2 1 . 4 . . . 2 . . Builder 2 | . 1 . . . . . 1 . . Tunneler 2 | 1 . . . . . . 1 . . Hauler 3 | . . 1 1 . . . 1 . . Recycler 5 | 1 . 3 1 . . . . . . Operator 2 | . 1 . 1 . . . . . . Watcher 9 | . 3 3 3 . . . . . . Swarmer 9 | . . 3 3 . . 3 . . . Saboteur 1 | . . . . . . . 1 . . Grunt 60 | . 10 16 16 . . 15 3 . . Brawler 2 | . . 1 1 . . . . . . Duelist 2 | . . . . . . 1 1 . . Sentry 11 | . . 4 3 . . 3 1 . . Specialist 2 | . . . . . 2 . . . . Hunter 1 | . . . 1 . . . . . . Best Kill Streak 6 | 2 3 3 6 . 1 4 3 . . Combat Bots Only 4 | . 3 3 4 . 1 4 2 . . Max Kills in Single Turn 3 | 1 2 1 3 . 1 2 2 . . Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . 1 . . 2 1 . . Melee 1 | . . 1 . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Gar Fac Low Low Hostile Shots Fired 773 | . 57 90 135 . 36 206 157 92 . Missed 273 | . 12 32 47 . 8 67 53 54 . Damage Taken 6743 | . 659 760 1417 . 600 1410 1349 491 57 Core 1390 | . 177 103 135 . 84 41 337 491 22 Absorbed by Shields 132 | . . . . . . 100 32 . . Regen/Repaired (Parts) 171 | . . 45 126 . . . . . . Core Remaining (%) 72 | 100 29 74 75 . . 82 . . . Volleys Fired 269 | 6 51 61 69 . 10 50 22 . . Largest 3 | 2 2 3 3 . 3 3 3 . . Hottest 156 | 60 80 132 144 . 144 144 156 . . Shots Fired 695 | 12 101 173 205 . 30 120 53 . 1 Gun 355 | 12 55 57 156 . . 48 27 . . Cannon 325 | . 46 116 49 . 30 60 24 . . Launcher 15 | . . . . . . 12 2 . 1 Special . | . . . . . . . . . . Kinetic 547 | 6 50 173 143 . 30 108 37 . . Thermal 100 | . 46 . 54 . . . . . . Explosive 15 | . . . . . . 12 2 . 1 Electromagnetic 33 | 6 5 . 8 . . . 14 . . Robot Hit Streak 10 | 5 8 8 7 . 3 10 9 . . Robot Miss Streak 11 | 1 5 11 8 . 1 4 11 . . Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 428 | 9 55 115 127 . 8 71 43 . . Core Hits 312 | 5 26 82 88 . 2 60 46 3 . Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 3 | . 1 1 1 . . . . . . Critical Strikes 10 | . 2 2 3 . 1 2 . . . Burn 2 | . . . 2 . . . . . . Destroy 4 | . 1 2 1 . . . . . . Blast 3 | . . . . . 1 2 . . . Corrupt 1 | . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9935 | 140 936 1720 2777 . 423 2294 1619 26 . Guns 3590 | 116 413 570 1417 . . 555 519 . . Cannons 4319 | . 403 1128 748 . 420 1020 600 . . Explosions 1940 | 24 120 . 588 . . 712 496 . . Melee . | . . . . . . . . . . Ramming 86 | . . 22 24 . 3 7 4 26 . Kinetic 6503 | 61 347 1698 1667 . 420 1575 735 . . Thermal 1218 | 24 523 . 634 . . . 37 . . Explosive 1248 | . . . 380 . . 712 156 . . Electromagnetic 880 | 55 66 . 72 . . . 687 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | 1 1 . . . . . 12 14 14 Average Corruption 6 | 1 1 . . . . . 8 13 14 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 37 | . 6 . . . . . 11 11 9 Message Errors 9 | . 1 . . . . . 3 3 2 Matter Fused 9 | . 2 . . . . . 1 5 1 Heat Flow Errors 2 | . 1 . . . . . 1 . . Energy Discharges 3 | . . . . . . . 2 1 . Data Loss (minor) 6 | . . . . . . . 2 1 3 Data Loss (major) 2 | . 1 . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . 1 1 . Weapon Failures 2 | . 1 . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 133 | . . . 88 . . . 45 . . Projectiles 16 | . . . . . . . 16 . . Explosions 117 | . . . 88 . . . 29 . . Melee . | . . . . . . . . . . Knockbacks 78 | . . 35 34 . . 5 3 1 . Impact 2 | . . 1 . . . . . 1 . Kinetic 71 | . . 31 33 . . 5 2 . . Secondary 5 | . . 3 1 . . . 1 . . Self-Inflicted Damage 462 | . 53 . 199 . . 84 91 11 24 Shots 9 | . 1 . 2 . . 3 2 . 1 Rammed 13 | . . . 5 . 1 1 1 5 . Targets Rammed 21 | . . 6 6 . 1 2 1 5 . Kicked 6 | . . 6 . . . . . . . Crushed 2 | . . . 1 . . 1 . . . Highest Temperature 572 | . 572 447 204 . . 289 440 . 258 Average Temperature 125 | . 143 146 52 . . 68 178 . 137 Received Heat Transfer 2304 | . 366 354 603 . . 494 355 132 . Effects 27 | . 10 9 . . . . 8 . . Shutdowns 9 | . 3 3 . . . . 3 . . Energy Bleed 4 | . 2 1 . . . . 1 . . Interference 8 | . 2 3 . . . . 3 . . Matter Decay 1 | . 1 . . . . . . . . Short Circuit 2 | . . 1 . . . . 1 . . Damage (minor) 2 | . 1 1 . . . . . . . Damage (core) 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Fried 3 | . . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . Heat Transferred 2174 | 50 901 . 1173 . . . 50 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | 1 1 . . . . . 2 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Fac Low Low Peak Influence 1072 | 20 280 405 756 321 294 1069 1072 . . Initial 560 | . 13 92 170 321 224 220 560 . . Average 461 | 5 160 197 611 321 254 577 852 . . Maximum Alert Level 3 | . 1 2 3 1 1 3 3 . . Low Security (%) 20 | 100 47 60 2 . . . . . . Level 1 27 | . 52 37 3 100 100 26 . . . Level 2 32 | . . 2 84 . . 38 29 . . Level 3 18 | . . . 9 . . 35 70 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 3 3 1 . 1 . 2 . . Investigation 6 | . 2 3 . . . . 1 . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 . 1 . 1 . . . . Assault 1 | . . . . . . . 1 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Gar Fac Low Low Distress Signals 7 | . 1 . 6 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 155 | . 17 35 38 . 5 23 29 8 . Peak Tracking Total 6 | . 3 6 5 . 4 5 5 6 . Tactical Retreats 19 | . . 2 3 . 1 1 6 6 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Fac Low Low Traps Triggered 11 | . 1 3 . . . 2 4 . 1 Indirectly 4 | . . . . . . . 4 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 1 . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Gar Fac Low Low Machines Disabled 44 | . 4 1 14 . 1 3 21 . . Max in Single Turn 6 | . 3 1 5 . 1 1 6 . . Garrison Relay 3 | . . . . . . 3 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Gar Fac Low Low Machines Accessed 27 | . 4 8 7 2 . 2 2 2 . Terminals 19 | . 3 5 5 2 . 2 1 1 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 1 . . . 1 . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 75 | . 17 28 15 4 . 5 4 2 . Successful 38 | . 9 15 11 1 . . . 2 . Failed 37 | . 8 13 4 3 . 5 4 . . Catastrophic 5 | . . 1 1 . . 1 2 . . Database Lockouts . | . . . . . . . . . . Manual 55 | . 24 18 9 3 . . 1 . . Terminals 53 | . 13 20 9 4 . 5 1 1 . Fabricators . | . . . . . . . . . . Repair Stations 9 | . . 4 2 . . . 3 . . Recycling Units 6 | . 4 2 . . . . . . . Scanalyzers 6 | . . 2 4 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 2 4 . 1 . . . 2 . Record 1 | . . . . . . . . 1 . Prototype ID Bank 1 | . . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . Open DSF 1 | . . . . 1 . . . . . Alert Level 1 | . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . . . . Scan Component 2 | . . 1 1 . . . . . . Repair 2 | . . 1 1 . . . . . . Recycling Unit Hacks 3 | . 1 2 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 5 | . . 1 4 . . . . . . Insert Component 3 | . . 1 2 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 16 | . 5 6 5 . . . . . . Terminals 15 | . 4 6 5 . . . . . . Assimilate 1 | . . 1 . . . . . . . Botnet 12 | . 3 4 5 . . . . . . Operators 2 | . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 5 6 6 1 . 2 2 1 . Full Trace Events 7 | . 2 2 . . . 2 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . . Time 92 | . . 32 60 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 78 | . . 78 . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 1 2 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Gar Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 13 | . . . . . . 13 . . . Machine Destruction 13 | . . . . . . 13 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Gar Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Gar Fac Low Low Turns Passed 7133 | 123 734 1412 1555 294 157 1489 817 349 203 Spaces Moved 4459 | 69 400 749 889 177 64 770 672 472 197 Core 1029 | 7 . . . . . . 493 472 57 Treads 1454 | . . . 281 177 64 768 164 . . Legs 1836 | 62 400 749 608 . . 2 15 . . Wheels 140 | . . . . . . . . . 140 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 165 165 165 50 50 95 Average Speed 125 | 122 121 121 139 165 165 170 96 68 97 Slowest Speed 330 | 200 260 190 330 165 165 330 330 100 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 5 55 52 47 4 43 61 24 60 29 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 1 . Scrap Searched 5 | . . . . . . . . 2 3 Spaces Dug 5 | . . . . . . 5 . . . Terrain Destroyed 196 | . 19 33 60 . . 47 37 . . Melee . | . . . . . . . . . . Projectile 3 | . . . . . . 1 2 . . AOE 193 | . 19 33 60 . . 46 35 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Gar Fac Low Low Total 5486 | 91 552 1144 1080 179 91 848 797 499 205 Wait 494 | 1 67 276 49 . . 10 70 21 . Move 4446 | 68 399 748 888 176 63 765 671 471 197 Hop . | . . . . . . . . . . Pick Up 60 | 7 11 13 16 1 1 3 7 . 1 Fast Attach 41 | 9 1 6 5 . 7 4 4 2 3 Attach 30 | . 1 4 8 2 . 3 8 . 4 Detach 7 | . 1 3 1 . . . 2 . . Swap 47 | . 8 10 20 . 2 4 3 . . Drop 67 | . 13 17 18 . 7 3 9 . . Fire 269 | 6 51 61 69 . 10 50 22 . . Melee . | . . . . . . . . . . Ram 5 | . . . . . . . . 5 . Kick 6 | . . 6 . . . . . . . Crush 10 | . . . 6 . 1 2 1 . . Escape Stasis 4 | . . . . . . 4 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 614 | -10/Materials | Discovered new exit (range 15) 694 | -10/Materials | Core integrity fell below 50% 827 | -10/Materials | Discovered new exit (range 7) 858 | -10/Materials | Entered another Materials area 858 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1351 | -9/Materials | Build established: Tank 1479 | -9/Materials | Discovered new exit (range 10) 1594 | -9/Materials | Repaired Imp. Aluminum Leg? 2077 | -9/Materials | Discovered new exit (range 16) 2270 | -9/Materials | Entered another Materials area 2270 | -8/Materials | Evolved 2 slots: Utility x2 2626 | -8/Materials | Lost 3 parts (2n1w) 2902 | -8/Materials | Build established: Scavenger-Gunner 3328 | -8/Materials | Build established: Gunner 3729 | -8/Materials | Discovered new exit (range 7) 3804 | -8/Materials | Repaired Enh. Autogun 3825 | -8/Materials | Entered Factory 3825 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4119 | -7/Factory | Identified exit to DSF 4119 | -7/Factory | Entered DSF 4194 | -7/DSF | Additional patrols routed to DSF 4241 | -7/DSF | Discovered new exit (range 13) 4276 | -7/DSF | Entered Garrison 4344 | -7/Garrison | Triggered checkpoint 4490 | -7/Garrison | Triggered checkpoint 4617 | -7/Garrison | Discovered new exit (range 10) 4751 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4790 | -7/Garrison | Triggered checkpoint 4803 | -7/Garrison | Garrison Relay disabled 4978 | -7/Garrison | Triggered checkpoint 5010 | -7/Garrison | Triggered checkpoint 5011 | -7/Garrison | Build established: Scavenger-Tank 5168 | -7/Garrison | Discovered new exit (range 10) 5182 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5243 | -7/Garrison | Garrison Relay disabled 5588 | -7/Garrison | Discovered new exit (range 11) 5656 | -7/Garrison | Triggered checkpoint 5707 | -7/Garrison | Garrison Relay disabled 5765 | -7/Garrison | Entered Factory 5765 | -6/Factory | Evolved 2 slots: Utility x2 6115 | -6/Factory | First assault squad dispatched 6278 | -6/Factory | System corruption reached 10% 6309 | -6/Factory | Released all parts (11) 6330 | -6/Factory | Lost 6 parts (2n2u2w) 6408 | -6/Factory | Found Prototype Launcher 6408 | -6/Factory | Identified Rocket Array 6550 | -6/Factory | Build established: Mutant 6563 | -6/Factory | Discovered new exit (range 16) 6582 | -6/Factory | Entered Lower Caves 6596 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6619 | -6/Lower Caves | Core integrity fell below 50% 6693 | -6/Lower Caves | Core integrity fell below 20% 6762 | -6/Lower Caves | Met a Warlord Commander 6763 | -6/Lower Caves | Learned location of Warlord (-4) 6764 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 6766 | -6/Lower Caves | Found Encrypted Comm Array 6919 | -6/Lower Caves | Discovered new exit (range 4) 6920 | -6/Lower Caves | Encountered a Warlord checkpoint 6927 | -6/Lower Caves | Learned Factory interactive machine intel 6931 | -6/Lower Caves | Entered another Lower Caves area 6980 | -6/Lower Caves | Learned Factory stockpile data 7134 | -6/Lower Caves | Destroyed self with Rocket Array Last Messages --------------- data lost. 07031_ Acquired 38 matter. 07032_ Acquired 49 matter. 07057_ System corrupted: Component data lost. 07104_ System corruption misinterpreted. 07104_ Triggered Fire Trap. 07104_ Burning plasma bursts from the floor. 07109_ L|1ALAMWK:8QSMAUIZUBK07YULCFS3#,XQSC 4 07130_ Searching scrap... 07130_ Found Adv. Targeting Computer. 07130_ Found Mak. Spear. 07130_ Found 0b10 Decoder Chip [Scout]. 07130_ Found Force Field. 07130_ Found 42 Matter. 07131_ Acquired 42 matter. 07132_ Acquired Force Field. 07134_ System corrupted: FCS attempts to trigger Rocket Array. 07134_ System corrupted: Rocket Array misfires. Map ----- +----------------------------------------------------+ | ????????????????????????## " #######????# #? | | ?????????????????????????# " ##???###???# #? | | ?????????????????????????# " ##?## #??# ## | | ?????????????????????????##"# ### ### ## | | ??????????????????????????### ### | | ????????????????????????????## ###?# | | ?????????????????????????????# #???# | | ?????????????????????????????# ####### | | ?????????????????????????????# ## ##### | | ????????????????????????????## # #???### | | ????????????????????????????# #?###### | | ????????????????????????????# ##?# # # | | ????????????????????????????# ##?# | | ????????????????????????????## ### # # | | ?????????????????????????????## ## # ## # | | ??????????????????????????????## ^## | | ???????????????????????????????# # # # # | | ???????????????????############### ## | | ???????????????????# ##?## ## #? | | ???????????????????# #### ### ##? | | ???????????????????# " """ ##?# #?? | | ???????????????????# """"""" ##??# ##?? | | ???????????????????# """"""" ### #???# #??? | | ???????????????????# " """ #?# ##???# #??? | | ???????????????????# / ### #????## ##??? | | ???????????????????# @ #?????####???? | | ??????????????????# ######## ### #???????? | | ???????????????????????????#####? #??????? | | ????????????????????????????????? ??? ??????? | | ???????????????????????????????? ??????????? | | ???????????????????????????????? ?????????? | | ??????????????????????????????? ?????????? | | ???????????????????????????????# ###????????? | | ???????????????????????????????## ###??????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Imp. Medium Laser | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Oh No You Don't! Challenges ------------ None Game ------ Seed TargetingLinkedField Manual? 0 Play Time 01:16:43 Cumulative 29.2 hours Start 2025.01.21 @ 07:51:50 End 2025.01.21 @ 09:20:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 077c712d-a615-45dc-b9e4-f6752a44aa3f