Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 14:53:35 Player: Korywon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (138) 690 Value Destroyed (5385) 5385 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2136) 2136 TOTAL SCORE: 12331 Bonus ------- High Alert Combat Kills 273 Follower Combat Kills 1067 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -104 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Proton Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Fission Core Hybrid Fission Core Light Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Compact Battery Advanced Targeting Computer Core Analyzer Improved Light Armor Plating Improved Light Armor Plating Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Rocket Launcher [Rating: 67] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Ext Slots Evolved 8 | . . 2 2 . 2 . 2 . . . Power 1 | . . 1 . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 4 | . . . . . 2 . 2 . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 102 | 5 4 10 6 13 3 23 10 1 12 15 Power 18 | 1 1 4 . 2 1 3 1 1 1 3 Engine 10 | 1 . 4 . 1 . 3 . . . 1 Core 7 | . 1 . . 1 1 . 1 1 . 2 Reactor 1 | . . . . . . . . . 1 . Propulsion 30 | 2 . 4 2 7 . 7 1 . 2 5 Treads 10 | 2 . . . 7 . 1 . . . . Leg 20 | . . 4 2 . . 6 1 . 2 5 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 1 2 . . . 2 6 4 . 5 5 Device 8 | . . . . . 1 3 3 . 1 . Storage 6 | 1 2 . . . . 1 . . 1 1 Processor 5 | . . . . . . 2 1 . . 2 Hackware . | . . . . . . . . . . . Protection 6 | . . . . . 1 . . . 3 2 Artifact . | . . . . . . . . . . . Weapon 29 | 1 1 2 4 4 . 7 4 . 4 2 Energy Gun . | . . . . . . . . . . . Energy Cannon 10 | . . . . . . 2 3 . 4 1 Ballistic Gun 9 | 1 . . . 3 . 4 1 . . . Ballistic Cannon 7 | . . 2 4 1 . . . . . . Launcher 3 | . 1 . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . . . Parts Lost 47 | . . 4 3 1 . 10 . . 9 20 Power 9 | . . 3 . . . 2 . . 1 3 Propulsion 13 | . . . 1 . . 4 . . 2 6 Utility 11 | . . . . . . 2 . . 2 7 Weapon 14 | . . 1 2 1 . 2 . . 4 4 Highest Loss Streak 12 | . . 2 2 1 . 9 . . 3 12 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 90 95 99 92 100 92 98 100 95 88 Engine 9 | . 6 16 18 10 8 9 9 6 6 5 Core 4 | . 7 4 . 7 5 2 1 6 5 1 Treads 9 | . 28 4 . 23 30 12 . . . . Leg 17 | . . 25 36 5 . 15 26 26 24 20 Device 7 | . . . . . 7 11 20 20 13 4 Storage 13 | . 27 22 18 18 15 10 6 6 6 6 Processor 5 | . . . . . . 2 13 13 13 13 Protection 2 | . . . . . 7 2 . . 4 12 Energy Cannon 6 | . . . . . . 3 8 20 19 16 Ballistic Gun 9 | . 14 1 . 17 23 19 10 . . . Ballistic Cannon 5 | . . 14 26 9 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 142 | 12 50 65 70 69 72 71 66 73 142 142 Greatest Support 88 | 3 40 51 68 86 86 86 88 88 88 83 Greatest Overweight (x) 26 | 3 10 19 1 2 . 12 . . 2 26 Average Overweight (x) . | . . 1 . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 25 25 Average Capacity 16 | 6 14 15 15 15 15 15 15 15 19 25 Most Carried 17 | 5 5 10 8 15 13 15 15 15 17 11 Average Carried 10 | 1 3 6 6 10 10 11 14 14 14 9 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 25 25 Final Carried 15 | 1 4 6 6 14 10 15 15 15 11 . Class Distribution -------------------- 39% | Scavenger-Gunner 32% | Gunner 20% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Gunner | -6/Factory Gunner | -6/Extension Resources | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Ext Matter Collected 3638 | 250 152 519 281 1029 125 668 305 32 117 160 Remotely . | . . . . . . . . . . . Salvage Created 5905 | . 246 363 235 1453 125 740 510 299 1019 915 Parts 303 | . 23 29 19 89 11 36 11 13 43 29 Haulers Intercepted 2 | . . 1 . 1 . . . . . . Recyclers Shooed 6 | . 1 1 . 2 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Ext Combat Hostiles Destroyed 103 | . 9 13 6 24 4 17 1 6 12 11 Guns 34 | . 4 1 . 14 4 10 1 . . . Cannons 49 | . . 11 6 10 . 2 . 4 9 7 AOE 15 | . 5 1 . . . 5 . . 1 3 Classes Destroyed 15 | . 5 4 2 . . 1 . 3 . . Worker 10 | . 3 . 1 3 . . 1 . 2 . Builder 3 | . 1 . 1 . . . . . 1 . Hauler 2 | . . 1 . 1 . . . . . . Recycler 14 | . . . 1 6 . . 3 . 2 2 Operator 2 | . 1 1 . . . . . . . . Watcher 4 | . . 1 . 2 1 . . . . . Swarmer 18 | . 3 4 . 7 4 . . . . . Grunt 43 | . 6 5 3 9 . 8 1 1 6 4 Brawler 3 | . . 2 . . . 1 . . . . Duelist 2 | . . . . . . 2 . . . . Sentry 21 | . . 2 1 8 . 3 . . 2 5 Hunter 9 | . . . 2 . . 3 . 2 2 . Programmer 3 | . . . . . . . . 1 2 . Heavy 1 | . . . . . . . . 1 . . Behemoth 2 | . . . . . . . . 1 . 1 Savage 1 | . . . . . . . . . . 1 Best Kill Streak 14 | . 6 4 3 6 5 14 2 2 5 6 Combat Bots Only 14 | . 5 4 3 5 4 14 1 2 3 4 Max Kills in Single Turn 4 | . 2 1 1 2 1 2 1 1 2 4 Gunslinging 1 | . . . . 1 . 1 . . . . Exploded 3 | . 2 1 . . . 2 . . 1 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Ext Hostile Shots Fired 801 | . 58 78 39 74 10 142 67 19 101 213 Missed 245 | . 20 17 9 21 2 39 28 6 39 64 Damage Taken 8524 | . 453 630 451 857 109 1609 415 247 989 2764 Core 1371 | . 75 64 50 148 15 159 127 53 84 596 Absorbed by Shields 104 | . . . . . . . . . 36 68 Regen/Repaired (Parts) 30 | . . . 30 . . . . . . . Core Remaining (%) 78 | 100 70 84 . 64 . 75 . . . . Volleys Fired 322 | . 48 37 23 65 8 43 22 14 28 34 Largest 3 | . 2 2 3 3 3 3 3 3 3 3 Hottest 205 | . 50 88 132 127 75 115 195 195 205 195 Shots Fired 773 | . 52 62 57 192 24 121 66 43 84 72 Gun 349 | . 41 4 . 132 24 108 40 . . . Cannon 404 | . . 54 57 60 . 10 26 43 84 70 Launcher 20 | . 11 4 . . . 3 . . . 2 Special . | . . . . . . . . . . . Kinetic 520 | . 41 58 57 192 24 108 40 . . . Thermal 217 | . . . . . . 10 26 43 68 70 Explosive 20 | . 11 4 . . . 3 . . . 2 Electromagnetic 16 | . . . . . . . . . 16 . Robot Hit Streak 15 | . 10 7 5 7 5 12 15 7 15 12 Robot Miss Streak 7 | . 4 4 4 7 3 2 1 3 3 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 8 | . . . . 3 . 5 . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . Shots Hit Robots 458 | . 32 34 32 87 12 72 51 29 59 50 Core Hits 231 | . 25 20 13 53 9 39 15 7 27 23 Critical Kills 4 | . . . . . . . 1 2 1 . Critical Parts Destroyed 2 | . 1 . . . . 1 . . . . Critical Strikes 13 | . 1 2 2 3 . 1 1 2 1 . Meltdown 3 | . . . . . . . . 2 1 . Destroy 3 | . 1 . . . . 1 1 . . . Blast 7 | . . 2 2 3 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12423 | . 949 1005 761 1914 205 1807 1099 815 1956 1912 Guns 3439 | . 323 39 . 1228 205 1095 549 . . . Cannons 7094 | . . 874 761 669 . 109 550 815 1845 1471 Explosions 1880 | . 623 92 . 17 . 603 . . 111 434 Melee . | . . . . . . . . . . . Ramming 10 | . 3 . . . . . . . . 7 Kinetic 5743 | . 323 913 761 1897 205 1095 549 . . . Thermal 4503 | . . . . . . 109 550 815 1558 1471 Explosive 1769 | . 623 92 . 17 . 603 . . . 434 Electromagnetic 398 | . . . . . . . . . 398 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . 2 2 2 4 5 Average Corruption 2 | . . . . . . 2 1 2 2 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 45 | . . . . . . 7 5 7 13 13 Message Errors 7 | . . . . . . 1 3 1 2 . Matter Fused 16 | . . . . . . 2 1 3 4 6 Heat Flow Errors 3 | . . . . . . . 1 . 2 . Energy Discharges 5 | . . . . . . 1 . 2 1 1 Parts Rejected 3 | . . . . . . . . . 1 2 Data Loss (minor) 3 | . . . . . . 1 . . . 2 Data Loss (major) 2 | . . . . . . . . . 1 1 Misfires 4 | . . . . . . 1 . 1 1 1 Alerts 1 | . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 120 | . 3 37 4 11 . 4 25 . 25 11 Projectiles 112 | . . 37 4 11 . . 25 . 25 10 Explosions 8 | . 3 . . . . 4 . . . 1 Melee . | . . . . . . . . . . . Knockbacks 15 | . . 4 6 5 . . . . . . Impact . | . . . . . . . . . . . Kinetic 15 | . . 4 6 5 . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 95 | . 16 . . 56 . . . . . 23 Shots 3 | . 1 . . 1 . . . . . 1 Rammed 1 | . 1 . . . . . . . . . Targets Rammed 2 | . 1 . . . . . . . . 1 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 656 | . 22 315 502 656 90 491 44 78 449 392 Average Temperature 135 | . 12 102 199 137 51 186 11 30 149 141 Received Heat Transfer 2315 | . 207 138 198 261 . 321 63 . 334 793 Effects 43 | . . . 9 20 . 5 . . 8 1 Shutdowns 15 | . . . 2 6 . 3 . . 3 1 Energy Bleed 1 | . . . . . . 1 . . . . Interference 5 | . . . 2 3 . . . . . . Matter Decay 2 | . . . 1 . . 1 . . . . Short Circuit 2 | . . . . 2 . . . . . . Damage (minor) 4 | . . . . 3 . . . . 1 . Damage (major) 13 | . . . 4 5 . . . . 4 . Damage (core) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . . . . . 2 1 1 Combat Hostiles 4 | . . . . . . . . 2 1 1 Parts Melted 15 | . . . . . . . . 5 9 1 Heat Transferred 5951 | . . . . . . 148 740 1073 2011 1979 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Ext Peak Influence 690 | . 206 317 277 372 280 593 435 690 496 455 Initial 361 | . . 86 74 37 168 196 310 304 361 169 Average 263 | . 91 186 161 178 208 479 318 506 358 263 Maximum Alert Level 2 | . 1 1 1 1 1 2 2 2 2 2 Low Security (%) 36 | 100 87 67 52 50 63 4 19 . . 22 Level 1 47 | . 12 32 47 49 36 31 52 27 78 74 Level 2 16 | . . . . . . 64 28 72 21 2 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 2 2 3 3 . . 7 . 4 3 Investigation 6 | . 1 . 1 . . . 1 . 1 2 Extermination 4 | . . . . . . . 2 . 2 . Reinforcement 10 | . 1 2 2 2 . . 1 . 1 1 Assault . | . . . . . . . . . . . Garrison 4 | . . . . 1 . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Ext Distress Signals 7 | . . 1 1 3 . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 151 | . 11 16 8 28 5 16 13 12 16 26 Peak Tracking Total 8 | . 5 5 3 6 3 8 5 3 3 7 Tactical Retreats 8 | . . 2 . 1 . 1 . 2 . 2 Traps | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Ext Traps Triggered 6 | . . . 1 . . 1 . . 2 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Ext Machines Disabled 14 | . 3 1 1 3 . 2 2 1 1 . Max in Single Turn 1 | . 1 1 1 1 . 1 1 1 1 . Garrison Relay 3 | . . . . . . 2 . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Ext Machines Accessed 28 | . 1 2 1 8 1 1 4 1 4 5 Terminals 20 | . 1 2 . 6 . 1 . 1 4 5 Fabricators 1 | . . . . . . . 1 . . . Repair Stations 2 | . . . 1 . . . 1 . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 3 | . . . . 1 1 . 1 . . . Total Hacks 62 | . 3 6 2 16 4 1 8 2 11 9 Successful 30 | . 1 3 2 10 1 . 4 . 5 4 Failed 32 | . 2 3 . 6 3 1 4 2 6 5 Catastrophic 6 | . . . . 1 . . 1 . 1 3 Database Lockouts . | . . . . . . . . . . . Manual 4 | . . 3 . 1 . . . . . . Terminals 42 | . 3 6 . 10 . 1 . 2 11 9 Fabricators 2 | . . . . . . . 2 . . . Repair Stations 5 | . . . 2 . . . 3 . . . Recycling Units 4 | . . . . 4 . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . Garrison Access 7 | . . . . 2 4 . 1 . . . Terminal Hacks 21 | . 1 3 . 8 . . . . 5 4 Record 9 | . . 3 . 1 . . . . 4 1 Prototype ID Bank 2 | . 1 . . 1 . . . . . . Open Door 7 | . . . . 4 . . . . 1 2 Alert Level 1 | . . . . . . . . . . 1 Surveillance Status 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . 2 . . . 1 . . . Scan Component 2 | . . . 1 . . . 1 . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . Recycle Component 1 | . . . . 1 . . . . . . Process 1 | . . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . Insert Component 1 | . . . . . . . 1 . . . Analyze 1 | . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . Unlock Access 2 | . . . . . 1 . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 1 2 1 3 1 1 3 1 3 4 Full Trace Events 5 | . 1 . . . . . 1 . 1 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 19 | . . . 19 . . . . . . . Parts Recycled 1 | . . . . 1 . . . . . . Recycled Matter 45 | . . . . 45 . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Ext Used RIF Installer 1 | . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . 6 . 3 . . Machine Destruction 9 | . . . . . . 6 . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Ext Total Allies 6 | . . . . . . 2 . 2 . 2 Largest Group 3 | . . . . . . 2 2 3 1 2 Highest-Rated Group 204 | . . . . . . 124 124 204 58 190 Highest-Rated Ally 159 | . . . . . . 62 62 80 58 159 Total Orders . | . . . . . . . . . . . Ally Attacks 132 | . . . . . . . 41 40 11 40 Total Damage 4211 | . . . . . . . 1320 1333 246 1312 Kills 32 | . . . . . . . 13 8 3 8 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Ext Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Ext Turns Passed 8681 | 120 539 922 511 1878 347 782 1452 383 865 882 Spaces Moved 4745 | 118 192 372 223 849 220 459 1164 288 519 341 Core 136 | 118 10 5 . . . 2 . . . 1 Treads 1327 | . 182 68 . 703 220 154 . . . . Legs 3282 | . . 299 223 146 . 303 1164 288 519 340 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 130 127 148 148 117 117 117 117 187 Average Speed 160 | 94 223 215 192 197 148 137 117 117 143 227 Slowest Speed 1350 | 200 550 1000 200 270 148 650 117 117 260 1350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 5 26 19 10 90 6 48 22 33 11 38 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 163 | . 47 29 12 39 . 7 2 . 6 21 Melee . | . . . . . . . . . . . Projectile 32 | . . 5 12 7 . . 2 . 3 3 AOE 131 | . 47 24 . 32 . 7 . . 3 18 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Gar Fac Ext Total 5326 | 127 249 433 257 961 234 562 1227 302 580 394 Wait 5 | . . . . . . 1 1 . 3 . Move 4734 | 117 191 371 222 848 219 458 1163 286 518 341 Hop . | . . . . . . . . . . . Pick Up 99 | 5 5 11 6 21 1 19 14 1 13 3 Fast Attach 4 | 1 . . . . . 1 2 . . . Attach 91 | 4 2 10 6 13 3 19 7 1 12 14 Detach 14 | . . 1 . 3 . 7 3 . . . Swap 7 | . 2 . . . . 3 1 . . 1 Drop 43 | . . 3 . 11 3 6 14 . 6 . Fire 322 | . 48 37 23 65 8 43 22 14 28 34 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 Crush 1 | . 1 . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Garrison -6/Factory -6/Garrison -6/Factory -6/Extension History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 9) 660 | -10/Materials | Entered another Materials area 660 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1220 | -9/Materials | Discovered new exit (range 10) 1582 | -9/Materials | Entered another Materials area 1582 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1619 | -8/Materials | Discovered new exit (range 11) 1875 | -8/Materials | Build established: Gunner 1899 | -8/Materials | Repaired Assault Cannon 2093 | -8/Materials | Entered Storage 2826 | -8/Storage | Build established: Scavenger-Gunner 3578 | -8/Storage | Garrison activated, responded to threat 3620 | -8/Storage | Build established: Gunner 3948 | -8/Storage | Discovered new exit (range 16) 3971 | -8/Storage | Entered Factory 3971 | -7/Factory | Evolved 2 slots: Utility x2 4275 | -7/Factory | Build established: Scavenger-Tank 4313 | -7/Factory | Identified exit to Garrison 4318 | -7/Factory | Entered Garrison 4351 | -7/Garrison | Garrison Relay disabled 4386 | -7/Garrison | Triggered checkpoint 4449 | -7/Garrison | Garrison Relay disabled 4672 | -7/Garrison | Destroyed 14 combat bots 4674 | -7/Garrison | Lost 9 parts (1p4n2u2w) 4694 | -7/Garrison | Triggered checkpoint 4874 | -7/Garrison | Triggered checkpoint 5010 | -7/Garrison | Build established: Scavenger-Gunner 5071 | -7/Garrison | Found embedded Infiltrators 5084 | -7/Garrison | Discovered new exit (range 13) 5100 | -7/Garrison | Entered Factory 5100 | -6/Factory | Accompanied by 2 allies 5100 | -6/Factory | Evolved 2 slots: Utility x2 6202 | -6/Factory | Garrison activated, responded to threat 6551 | -6/Factory | Identified exit to Garrison 6552 | -6/Factory | Entered Garrison 6552 | -6/Garrison | Accompanied by 2 allies 6586 | -6/Garrison | Triggered checkpoint 6602 | -6/Garrison | Heavy support dispatched to Factory 6636 | -6/Garrison | Installed Relay Interface Framework 6657 | -6/Garrison | Garrison Relay disabled 6738 | -6/Garrison | Found embedded Infiltrators 6752 | -6/Garrison | Triggered checkpoint 6752 | -6/Garrison | Spotted B-75 Beast 6767 | -6/Garrison | Destroyed B-75 Beast 6772 | -6/Garrison | Triggered checkpoint 6782 | -6/Garrison | Heavy support dispatched to Factory 6787 | -6/Garrison | Triggered checkpoint 6910 | -6/Garrison | Discovered new exit (range 12) 6935 | -6/Garrison | Entered Factory 6935 | -6/Factory | Accompanied by 1 ally 7329 | -6/Factory | Lost 3 parts (1n1u1w) 7612 | -6/Factory | Build established: Gunner 7622 | -6/Factory | Lost 3 parts (1n2w) 7790 | -6/Factory | Discovered new exit (range 5) 7800 | -6/Factory | Entered Extension 7964 | -6/Extension | Rescued A7 8032 | -6/Extension | Rescued a captive Derelict 8479 | -6/Extension | Spotted B-75 Beast 8503 | -6/Extension | Spotted B-75 Beast 8539 | -6/Extension | Core integrity fell below 50% 8575 | -6/Extension | Destroyed B-75 Beast 8591 | -6/Extension | Lost 12 parts (1p4n4u3w) 8661 | -6/Extension | Core integrity fell below 20% 8682 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08662_ G-50 Soldier heat damages Carbon-fiber Leg, Carbon-fiber Leg, Hvy. Laser. 08663_ G-50 Soldier overheating. 08664_ U-05 Engineer builds a Wall. 08664_ G-50 Soldier overheating. 08666_ G-50 Soldier heat short circuits Carbon-fiber Leg. 08667_ G-50 Soldier overheating. 08669_ G-50 Soldier heat short circuits Carbon-fiber Leg. 08669_ G-50 Soldier overheating. 08670_ U-05 Engineer builds a Wall. 08673_ Carbon-fiber Leg destroyed. 08674_ G-50 Soldier heat short circuits Adv. Heat Sink. 08674_ U-05 Engineer builds a Wall. 08675_ System corrupted: Rnf. Deuterium Engine rejected. 08676_ G-50 Soldier overheating. 08679_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????###????????????????????????????????????? | | ??????????#T############?????????????????????????? | | ??????????" #?????????????????????????? | | ??????????" # ##### #?????????????????????????? | | ??????????# # #???# #?????????????????????????? | | ??????????### ##+##### #?????????????????????????? | | ????????????# # ! ]# #?????????????????????????? | | ############# # # ####??????????????????????? | | =* # " " + #??????????????????????? | | ###### # "T" # #??????????????????????? | | # # """ !# #??????????????????????? | | # % + # #??????????????????????? | | ##########"T"### #??????????????????????? | | # #????????#####?# #??????????????????????? | | # #??????????????# #??????????????????????? | | #######??????????????# ^ #??????????????????????? | | ???????????????????### #??????????????????????? | | ???????????????????# #u #??????????????????????? | | ???????????????????" # #??????????????????????? | | ???????????????????" #??????????????????????? | | ???????????????????#T# % @#??????????????????????? | | ???????????????????######u#??????????????????????? | | ?????????????????????# #%##?????????????????????? | | ?????????????????????# #%%;##????????????????????? | | ?????????????????????# # ; #????????????????????? | | ?????????????????????# ; ; #????????????????????? | | ?????????????????????# ; ; #????????????????????? | | ????????????????????### % #????????????????????? | | ????????????????????# #! R == ## #???????????????? | | ????????????????????# [=[gh !! ""?????????????? | | ????????????????????# %[%g % = " ????????????? | | ????????????????????## [BB !!! ???????????? | | ????????????????????# # BB = ???????????? | | ????????????????????## ??????????? | | ????????????????????? ???????????? | | ????????????????????? ??????????? | | ???????????????????? ??????????? | | ???????????????????? ???????????? | | ??????????????????? ???????????? | | ???????????????????#### ????????????? | | ??????????????????????# ????????????? | | ??????????????????????# ??????????????? | | ??????????????????????# ????????????????? | | ??????????????????????# ???????????????????? | | ???????????????????????#####?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 32 Energy Capacity 1160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Mni. Grenade Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Prison Break Challenges ------------ None Game ------ Seed RestorationMetaMultitool Manual? 0 Play Time 01:33:25 Cumulative 59.7 hours Start 2024.04.11 @ 22:23:08 End 2024.04.14 @ 14:53:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 58f39c8b-a523-4986-b4dd-ecf109304cd3