Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.15 @ 11:34:25 Player: Pepsi Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (2849) 2849 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (519) 519 TOTAL SCORE: 6593 Bonus ------- High Alert Combat Kills 19 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 116/300 Energy 205/450 System Corruption 1% Temperature Critical (2083) Movement Walking (260) Ox2 Location -7/DSF Parts ------- > --- POWER (2) -------- Deuterium Engine Deuterium Engine > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (5) ------ Improved Cooling System Medium Storage Unit Armor Integrity Analyzer Weapon Cycler Transmission Jammer > --- WEAPON (3) ------- Heavy Assault Cannon Gauss Cannon > --- INVENTORY (10) --- Light Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Reaction Control System Layered Light Armor Plating Gauss Cannon Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Core Analyzer Armor Integrity Analyzer Weapon Cycler Transmission Jammer > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Cooling System Reaction Control System Layered Light Armor Plating Blade Saw [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Reaction Control System Storage Medium Storage Unit Processor Core Analyzer Hackware System Shield Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 3 | . . 2 . 1 . Weapon 1 | . . . . 1 . Parts Attached 137 | 4 14 37 52 6 24 Power 25 | 1 3 4 13 . 4 Engine 18 | 1 2 4 9 . 2 Core 7 | . 1 . 4 . 2 Reactor . | . . . . . . Propulsion 34 | 2 4 6 14 3 5 Treads . | . . . . . . Leg 32 | . 4 6 14 3 5 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 38 | 1 2 13 18 1 3 Device 27 | . 2 7 15 1 2 Storage 3 | 1 . 1 1 . . Processor 3 | . . 1 1 . 1 Hackware 1 | . . . 1 . . Protection 4 | . . 4 . . . Artifact . | . . . . . . Weapon 40 | . 5 14 7 2 12 Energy Gun 13 | . 3 4 5 1 . Energy Cannon 8 | . 1 3 2 1 1 Ballistic Gun 11 | . 1 5 . . 5 Ballistic Cannon 5 | . . . . . 5 Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 1 . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 4 3 . . Parts Lost 46 | . 5 12 23 . 6 Power 12 | . 2 2 6 . 2 Propulsion 10 | . 1 3 6 . . Utility 13 | . 1 2 9 . 1 Weapon 11 | . 1 5 2 . 3 Highest Loss Streak 10 | . 2 10 7 . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 88 94 94 97 93 Engine 10 | . 11 10 8 15 8 Core 2 | . 1 . 8 . 4 Leg 22 | . 17 21 26 23 22 Wheel 1 | . 10 . . . . Device 17 | . 7 18 20 20 15 Storage 8 | . 14 7 9 7 7 Processor 5 | . . 8 . 7 13 Protection 1 | . . 4 . . . Energy Gun 7 | . 11 6 8 10 . Energy Cannon 7 | . 3 6 9 11 1 Ballistic Gun 4 | . 9 8 . . 6 Peak Build Rating 54 | 4 12 21 39 47 54 Average Rating 27 | 3 7 15 29 45 50 On Entrance 19 | . 4 8 21 38 47 Naked Turns . | . . . . . . Heaviest Build 52 | 10 16 30 47 52 52 Greatest Support 60 | 20 20 23 51 60 60 Greatest Overweight (x) 2 | . . 1 1 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 6 8 8 10 10 10 Most Carried 10 | 5 8 10 10 10 10 Average Carried 8 | 3 5 7 8 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 5 7 10 9 10 10 Class Distribution -------------------- 51% | Scavenger-Mutant 28% | Scavenger-Gunner 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 2133 | 203 416 470 512 70 462 Remotely . | . . . . . . Salvage Created 3845 | . 416 983 1570 415 461 Parts 232 | . 25 74 81 26 26 Haulers Intercepted 9 | . . 4 4 1 . Recyclers Shooed 4 | . 1 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 63 | . 10 17 22 5 9 Melee 2 | . . 1 . . 1 Guns 34 | . 10 12 8 . 4 Cannons 20 | . . 2 10 5 3 AOE 1 | . . 1 . . . Classes Destroyed 15 | . 5 5 3 1 1 Worker 7 | . 1 2 3 1 . Builder 2 | . . 2 . . . Hauler 9 | . . 4 4 1 . Recycler 5 | . . 2 1 2 . Operator 2 | . 1 . 1 . . Watcher 5 | . 1 2 2 . . Swarmer 10 | . 2 4 . 1 3 Cutter 2 | . . . 2 . . Grunt 25 | . 8 7 10 . . Duelist 2 | . . 2 . . . Sentry 9 | . . 4 5 . . Specialist 7 | . . . 4 . 3 Hunter 2 | . . . . . 2 Programmer 4 | . . . . 4 . Heavy 2 | . . . 1 . 1 Best Kill Streak 6 | . 2 6 4 2 4 Combat Bots Only 4 | . 2 3 3 1 4 Max Kills in Single Turn 2 | . 2 2 1 1 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . . 1 . . . Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 540 | . 100 127 220 17 76 Missed 175 | . 35 43 70 5 22 Damage Taken 6546 | . 877 1001 2662 212 1794 Core 1603 | . 235 123 429 14 802 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 71 | . . 71 . . . Core Remaining (%) 49 | 100 6 69 22 . . Volleys Fired 321 | . 92 70 114 14 31 Largest 3 | . 2 2 2 3 3 Hottest 198 | . 115 115 136 198 180 Shots Fired 613 | . 144 124 219 42 84 Gun 418 | . 135 111 102 18 52 Cannon 192 | . 9 10 117 24 32 Launcher 3 | . . 3 . . . Special . | . . . . . . Kinetic 195 | . 63 63 . . 69 Thermal 409 | . 81 58 219 38 13 Explosive 3 | . . 3 . . . Electromagnetic 6 | . . . . 4 2 Robot Hit Streak 24 | . 7 7 24 5 7 Robot Miss Streak 5 | . 5 3 4 4 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 340 | . 62 65 144 22 47 Core Hits 152 | . 26 44 53 12 17 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . 1 4 7 . 2 Burn 10 | . 1 4 5 . . Meltdown 2 | . . . 2 . . Blast 1 | . . . . . 1 Sever 1 | . . . . . 1 Melee Attacks 6 | . . 2 . . 4 Impact . | . . . . . . Slashing 6 | . . 2 . . 4 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6709 | . 971 1151 3073 605 909 Guns 3979 | . 885 850 1550 133 561 Cannons 2404 | . 61 121 1520 404 298 Explosions 102 | . . 102 . . . Melee 78 | . . 28 . . 50 Ramming 146 | . 25 50 3 68 . Kinetic 1483 | . 329 462 . . 692 Thermal 4854 | . 617 509 3070 521 137 Explosive 102 | . . 102 . . . Electromagnetic 46 | . . . . 16 30 Impact . | . . . . . . Slashing 78 | . . 28 . . 50 Piercing . | . . . . . . Highest Corruption 3 | . . 3 . 1 1 Average Corruption 1 | . . 2 . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . 5 . 2 1 Matter Fused 1 | . . . . 1 . Heat Flow Errors 2 | . . 1 . 1 . Data Loss (minor) 1 | . . 1 . . . Misfires 3 | . . 2 . . 1 Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 46 | . 5 7 24 4 6 Projectiles 39 | . 5 . 24 4 6 Explosions 7 | . . 7 . . . Melee . | . . . . . . Knockbacks 5 | . . . . 1 4 Impact 1 | . . . . 1 . Kinetic 3 | . . . . . 3 Secondary 1 | . . . . . 1 Self-Inflicted Damage 28 | . 4 24 . . . Shots 1 | . . 1 . . . Rammed 4 | . 4 . . . . Targets Rammed 32 | . 11 15 2 4 . Kicked 28 | . 7 15 2 4 . Crushed . | . . . . . . Highest Temperature 2083 | . 611 337 577 285 2083 Average Temperature 190 | . 152 74 135 80 473 Received Heat Transfer 1689 | . 447 261 981 . . Effects 96 | . 17 . 21 . 58 Shutdowns 31 | . 2 . 10 . 19 Energy Bleed 8 | . 2 . 1 . 5 Interference 12 | . 3 . 4 . 5 Matter Decay 7 | . 2 . 1 . 4 Short Circuit 6 | . . . 1 . 5 Damage (minor) 12 | . 3 . 3 . 6 Damage (major) 12 | . 4 . . . 8 Damage (core) 8 | . 1 . 1 . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 6 | . . 1 5 . . Combat Hostiles 5 | . . 1 4 . . Parts Melted 17 | . 1 2 13 . 1 Heat Transferred 10101 | . 1665 1480 5957 777 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Peak Influence 455 | . 303 455 366 231 227 Initial 161 | . . 127 96 161 24 Average 188 | . 102 303 200 118 133 Maximum Alert Level 2 | . 1 2 1 1 1 Low Security (%) 52 | 100 74 6 59 83 64 Level 1 46 | . 25 91 40 16 35 Level 2 . | . . 1 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 15 | . 2 1 6 4 2 Investigation 1 | . . 1 . . . Extermination 3 | . . . . 3 . Reinforcement 11 | . 2 . 6 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 13 | . 2 6 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 106 | . 26 26 38 5 11 Peak Tracking Total 7 | . 7 6 7 1 3 Tactical Retreats 12 | . 4 2 4 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 4 | . 1 1 1 1 . Max in Single Turn 1 | . 1 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 11 | . 2 3 5 1 . Terminals 9 | . 1 2 5 1 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 6 12 10 2 . Successful 15 | . 3 5 6 1 . Failed 15 | . 3 7 4 1 . Catastrophic 6 | . 1 3 2 . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 23 | . 3 8 10 2 . Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 2 3 6 1 . Record 2 | . . 1 1 . . Prototype ID Bank 3 | . . . 3 . . Open DSF 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Patrol Status 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 2 2 . . Full Trace Events 3 | . . 2 1 . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 4668 | 64 711 1303 1170 927 493 Spaces Moved 2553 | 68 431 593 591 611 259 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 2278 | . 224 593 591 611 259 Wheels 272 | 65 207 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 100 123 120 Average Speed 131 | 78 100 164 121 140 127 Slowest Speed 260 | 80 120 190 190 186 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 60 36 39 8 80 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 45 | . . 26 15 . 4 Melee . | . . . . . . Projectile 20 | . . 1 15 . 4 AOE 25 | . . 25 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 3275 | 76 560 797 819 653 370 Wait 71 | . . 33 26 . 12 Move 2548 | 67 430 592 590 610 259 Hop . | . . . . . . Pick Up 60 | 5 8 19 12 9 7 Fast Attach 62 | 4 3 21 18 1 15 Attach 38 | . 6 9 18 2 3 Detach 16 | . 1 3 5 . 7 Swap 37 | . 5 7 16 3 6 Drop 80 | . 4 26 18 10 22 Fire 321 | . 92 70 114 14 31 Melee 6 | . . 2 . . 4 Ram 4 | . 4 . . . . Kick 28 | . 7 15 2 4 . Crush . | . . . . . . Escape Stasis 4 | . . . . . 4 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 16) 190 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 322 | -10/Materials | Core integrity fell below 50% 644 | -10/Materials | Core integrity fell below 20% 645 | -10/Materials | Discovered new exit (range 9) 776 | -10/Materials | Entered another Materials area 776 | -9/Materials | Evolved 2 slots: Utility x2 936 | -9/Materials | Lost 10 parts (2p2n2u4w) 1206 | -9/Materials | Build established: Scavenger-Mutant 1231 | -9/Materials | Discovered new exit (range 7) 1320 | -9/Materials | Repaired Lgt. Armor Plating 1969 | -9/Materials | Discovered new exit (range 16) 2079 | -9/Materials | Entered another Materials area 2079 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2647 | -8/Materials | Lost 7 parts (4p2n1u) 2911 | -8/Materials | Core integrity fell below 50% 3178 | -8/Materials | Lost 5 parts (2n2u1w) 3198 | -8/Materials | Discovered new exit (range 9) 3249 | -8/Materials | Entered Factory 3249 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3512 | -7/Factory | Build established: Scavenger-Gunner 3642 | -7/Factory | Identified exit to DSF 4176 | -7/Factory | Entered DSF 4221 | -7/DSF | Lost 3 parts (1u2w) 4257 | -7/DSF | Additional patrols routed to DSF 4297 | -7/DSF | Discovered new exit (range 15) 4521 | -7/DSF | Sterilization system engaged 4541 | -7/DSF | Ambient heat levels rising (+10) 4556 | -7/DSF | Ambient heat levels rising (+10) 4571 | -7/DSF | Ambient heat levels rising (+10) 4586 | -7/DSF | Ambient heat levels rising (+10) 4601 | -7/DSF | Ambient heat levels rising (+10) 4616 | -7/DSF | Ambient heat levels rising (+10) 4620 | -7/DSF | Core integrity fell below 50% 4631 | -7/DSF | Ambient heat levels rising (+10) 4646 | -7/DSF | Ambient heat levels rising (+10) 4660 | -7/DSF | Core integrity fell below 20% 4661 | -7/DSF | Ambient heat levels rising (+10) 4670 | -7/DSF | Core destroyed Last Messages --------------- 04652_ Overheating: Lgt. Nuclear Core damaged (-7). 04657_ Power failure, Deuterium Engine shutdown. 04657_ Overheating: Broken Gauss Cannon damaged (-39). 04657_ Overheating: Weapon Cycler damaged (-8). 04657_ Overheating: Flexi-carbon Leg damaged (-12). 04657_ Dropped Lgt. Nuclear Core. 04659_ Power failure, Deuterium Engine shutdown. 04659_ Overheating: Matter decay (-45). 04660_ Overheating: Core damaged (-140). 04661_ Overheating: Matter decay (-27). 04661_ ALERT: Ambient heat levels +10. 04662_ Overheating: Matter decay (-16). 04663_ Overheating: Broken Flexi-carbon Leg damaged (-76). 04664_ Overheating: Matter decay (-14). 04665_ Power failure, Deuterium Engine shutdown. 04665_ Flexi-carbon Leg broken. 04665_ Overheating: Short circuit. 04667_ Power failure, Deuterium Engine shutdown. 04669_ Overheating: Broken Transmission Jammer damaged (-11). 04670_ Overheating: Core damaged (-133). 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