Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.19 @ 12:54:56 Player: Jamuson Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (221) 1105 Value Destroyed (7484) 7484 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1502) 1502 TOTAL SCORE: 13971 Bonus ------- High Alert Combat Kills 1502 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 235/310 System Corruption 10% Temperature Cool (18) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (6) ------ Gravity Neutralizer Advanced Sensor Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (5) ---- Light Angular Momentum Engine Gravmag Array Biomechanical Wings Force Field Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Improved Airjet Gravmag Array > --- UTILITY ---------- Gravity Neutralizer Advanced Sensor Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer > --- WEAPON ----------- Shock Rifle Plasma Rifle Minigun Powered Hammer > --- INVENTORY -------- Light Deuterium Engine Flexi-carbon Leg Biomechanical Wings Improved Sensor Array Force Field [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Biomechanical Wings Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Powered Hammer Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . Utility 4 | . . 2 . . . . . 2 Weapon 2 | . . . . 1 1 . . . Parts Attached 197 | 7 7 22 . 70 38 7 6 40 Power 21 | 2 1 4 . 5 5 . . 4 Engine 17 | 2 1 4 . 4 4 . . 2 Core 4 | . . . . 1 1 . . 2 Reactor . | . . . . . . . . . Propulsion 42 | 2 . 3 . 16 3 1 3 14 Treads 17 | . . 3 . 10 . . . 4 Leg 4 | . . . . . . . 3 1 Wheel 10 | 2 . . . 2 3 1 . 2 Hover 9 | . . . . 4 . . . 5 Flight 2 | . . . . . . . . 2 Utility 51 | 1 1 5 . 14 11 2 2 15 Device 18 | . . 1 . 6 . 1 2 8 Storage 5 | 1 1 . . 1 2 . . . Processor 12 | . . 1 . 2 5 . . 4 Hackware 1 | . . . . . . . . 1 Protection 15 | . . 3 . 5 4 1 . 2 Artifact . | . . . . . . . . . Weapon 83 | 2 5 10 . 35 19 4 1 7 Energy Gun 30 | 2 4 7 . 14 1 . . 2 Energy Cannon 8 | . . . . 8 . . . . Ballistic Gun 7 | . . . . 6 . . . 1 Ballistic Cannon 2 | . . . . 2 . . . . Launcher 11 | . 1 3 . 3 1 2 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 9 | . . . . . 4 2 . 3 Slashing Weapon 16 | . . . . 2 13 . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 14 | . . 1 . 7 1 . . 5 Parts Lost 64 | . 6 4 . 19 8 4 2 21 Power 7 | . 2 . . 3 1 1 . . Propulsion 18 | . 1 1 . 6 2 2 1 5 Utility 18 | . . 2 . 3 1 1 1 10 Weapon 21 | . 3 1 . 7 4 . . 6 Highest Loss Streak 13 | . 3 1 . 13 4 3 1 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 80 | . 93 86 88 90 72 70 63 70 Engine 6 | . 13 10 11 8 3 3 . . Core 1 | . . . . . 3 . . 1 Treads 9 | . . 20 22 19 . . . 3 Leg 1 | . . . . . . . 4 8 Wheel 6 | . 27 . . . 14 10 5 . Hover 1 | . . . . 4 . . . 3 Device 4 | . . 3 . 8 1 . 6 12 Storage 8 | . 22 12 11 7 7 7 7 4 Processor 9 | . . 7 11 9 13 15 8 7 Protection 5 | . . 9 11 6 6 2 . 1 Energy Gun 10 | . 25 21 22 13 . . . 1 Ballistic Cannon 1 | . . . . 6 . . . . Impact Weapon 6 | . . . . . 8 29 27 14 Slashing Weapon 3 | . . . . 1 11 . 2 3 Naked Turns 8 | . . . . . . . . 8 Heaviest Build 69 | 14 33 41 36 49 69 69 59 63 Greatest Support 68 | 20 20 43 43 67 56 56 48 68 Greatest Overweight (x) 5 | 1 3 3 . 2 1 2 3 5 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 Average Capacity 14 | 7 12 15 15 13 15 20 20 15 Most Carried 20 | 4 6 15 15 15 17 17 15 20 Average Carried 12 | 2 4 13 15 11 13 15 14 12 Final Capacity 20 | 8 15 15 15 15 20 20 20 5 Final Carried 17 | 4 5 15 15 15 17 15 12 5 Class Distribution -------------------- 72% | Mutant 12% | Gladiator 5% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Matter Collected 3364 | 174 191 392 5 1210 432 164 117 679 Remotely . | . . . . . . . . . Salvage Created 8336 | . 511 1161 . 2034 2303 513 181 1633 Parts 403 | . 31 91 . 108 119 13 4 37 Haulers Intercepted 11 | . 1 1 . 4 3 . . 2 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 10 9 . Prevented 5 | . . . . . . 2 3 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 177 | . 13 28 . 44 46 16 4 26 Melee 62 | . . . . 6 42 3 1 10 Guns 47 | . 8 15 . 24 . . . . Cannons 10 | . . . . 10 . . . . AOE 32 | . 4 11 . 4 3 8 . 2 Classes Destroyed 18 | . 4 6 . 3 3 1 . 1 Worker 4 | . . 2 . 1 1 . . . Builder 7 | . . 4 . 2 . . . 1 Hauler 11 | . 1 1 . 4 3 . . 2 Recycler 3 | . . . . . . . . 3 Operator 2 | . . 1 . . . . . 1 Watcher 17 | . 2 4 . 5 4 . . 2 Swarmer 50 | . 6 11 . 7 8 8 . 10 Cutter 3 | . . . . . 3 . . . Grunt 76 | . 7 9 . 20 21 7 2 10 Brawler 8 | . . 2 . . 4 1 1 . Duelist 2 | . . . . . 2 . . . Protector 1 | . . 1 . . . . . . Sentry 18 | . . 5 . 7 3 . . 3 Specialist 6 | . . . . 6 . . . . Hunter 4 | . . . . 3 1 . . . Programmer 8 | . . . . . 4 . 1 3 Heavy 1 | . . . . 1 . . . . Samaritan 1 | . . . . . . 1 . . Best Kill Streak 10 | . 7 10 . 6 5 4 3 6 Combat Bots Only 5 | . 5 5 . 5 5 4 3 4 Max Kills in Single Turn 5 | . 2 5 . 2 2 3 1 2 Gunslinging . | . . . . . . . . . Exploded 4 | . 2 4 . 2 2 3 . 2 Melee 2 | . . . . 1 2 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Damage Taken 12560 | . 578 785 . 3662 2817 800 526 3392 Core 2296 | . 174 114 . 508 392 137 105 866 Absorbed by Shields 51 | . . . . . . . 8 43 Redirected to Shielding 279 | . . . . . . . . 279 Regen/Repaired (Parts) 417 | . . 55 . . 362 . . . Core Remaining (%) 43 | 100 30 . 71 7 . . 9 . Volleys Fired 261 | . 57 63 . 120 4 8 . 9 Largest 3 | . 2 2 . 3 1 1 . 2 Hottest 189 | . 90 100 . 189 33 39 . 125 Shots Fired 539 | . 99 115 . 298 4 8 . 15 Gun 417 | . 96 111 . 197 . . . 13 Cannon 98 | . . . . 98 . . . . Launcher 24 | . 3 4 . 3 4 8 . 2 Special . | . . . . . . . . . Kinetic 144 | . . . . 143 . . . 1 Thermal 162 | . 33 3 . 118 . . . 8 Explosive 24 | . 3 4 . 3 4 8 . 2 Electromagnetic 209 | . 63 108 . 34 . . . 4 Robot Hit Streak 15 | . 7 7 . 15 . 3 . 3 Robot Miss Streak 5 | . 4 5 . 4 . 2 . 5 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 5 | . 2 . . 3 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 605 | . 56 71 . 215 128 26 13 96 Core Hits 263 | . 27 49 . 98 60 13 2 14 Critical Kills 4 | . . . . . 3 . . 1 Critical Parts Destroyed 22 | . . . . . 5 2 1 14 Critical Strikes 41 | . 1 1 . 3 16 2 2 16 Burn 1 | . . . . 1 . . . . Blast 1 | . . . . 1 . . . . Corrupt 3 | . 1 1 . 1 . . . . Smash 27 | . . . . . 8 2 2 15 Sever 9 | . . . . . 8 . . 1 Melee Attacks 360 | . . . . 22 161 29 17 131 Impact 217 | . . . . . 49 29 17 122 Slashing 143 | . . . . 22 112 . . 9 Piercing . | . . . . . . . . . Sneak Attacks 18 | . . . . 1 6 2 . 9 Combat Hostiles 3 | . . . . . 2 . . 1 Follow-up Attacks 67 | . . . . . 30 8 3 26 Damage Inflicted 22189 | . 1124 2130 . 4977 6802 1943 563 4650 Guns 4738 | . 667 1248 . 2765 . . . 58 Cannons 1305 | . . . . 1305 . . . . Explosions 3039 | . 447 882 . 423 152 893 . 242 Melee 13097 | . . . . 484 6650 1050 563 4350 Ramming 10 | . 10 . . . . . . . Kinetic 1720 | . . . . 1720 . . . . Thermal 2410 | . 247 340 . 1823 . . . . Explosive 2512 | . 303 554 . 368 152 893 . 242 Electromagnetic 2440 | . 564 1236 . 582 . . . 58 Impact 7742 | . . . . . 1971 1050 563 4158 Slashing 5355 | . . . . 484 4679 . . 192 Piercing . | . . . . . . . . . Highest Corruption 27 | . 2 1 1 . 15 22 27 10 Average Corruption 8 | . 1 1 1 . 13 18 25 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 119 | . 4 9 5 . 39 21 7 34 Message Errors 34 | . 1 2 1 . 9 7 4 10 Matter Fused 22 | . 2 . 1 . 10 3 1 5 Heat Flow Errors 19 | . . 3 1 . 6 3 . 6 Energy Discharges 9 | . 1 1 1 . 2 3 . 1 Parts Rejected 2 | . . . . . 1 . . 1 Data Loss (minor) 17 | . . 1 1 . 7 3 1 4 Data Loss (major) 6 | . . . . . 2 . 1 3 Misfires 3 | . . . . . . . . 3 Alerts 2 | . . 1 . . 1 . . . Misdirections 4 | . . . . . 1 2 . 1 Weapon Failures 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 2735 | . 5 6 . 123 676 421 95 1409 Projectiles 64 | . . . . 64 . . . . Explosions 203 | . 5 6 . 9 . 137 . 46 Melee 2468 | . . . . 50 676 284 95 1363 Knockbacks 45 | . 1 . . 17 2 4 2 19 Impact 28 | . 1 . . . 2 4 2 19 Kinetic 15 | . . . . 15 . . . . Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 87 | . 5 82 . . . . . . Shots 4 | . . 4 . . . . . . Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 459 | . 368 283 135 459 241 231 . 412 Average Temperature 101 | . 97 83 73 116 89 91 . 96 Received Heat Transfer 3781 | . 225 168 . 1206 582 387 216 997 Effects 4 | . 1 1 . 2 . . . . Shutdowns 2 | . 1 . . 1 . . . . Energy Bleed 2 | . . 1 . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . 1 2 . . . . . . Combat Hostiles 3 | . 1 2 . . . . . . Parts Fried 45 | . 2 10 . 1 3 5 4 20 Impact Corruptions 81 | . . . . . 18 12 6 45 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . 4 . . . . Heat Transferred 4823 | . 644 437 . 3742 . . . . Parts Sabotaged 4 | . . . . . . . . 4 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . 1 6 . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Peak Influence 1368 | . 428 690 190 655 1368 . . 854 Initial 438 | . . 128 190 . 296 . . 438 Average 505 | . 243 524 163 329 752 . . 543 Maximum Alert Level 4 | . 2 2 . 2 4 . . 3 Low Security (%) 11 | 100 17 4 100 20 . . . . Level 1 24 | . 68 3 . 54 20 . . 9 Level 2 48 | . 13 92 . 25 30 . . 76 Level 3 8 | . . . . . 23 . . 13 Level 4 6 | . . . . . 25 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 50 | . 5 4 . 12 18 . . 11 Investigation 19 | . 3 2 . 6 4 . . 4 Extermination 7 | . . . . . 4 . . 3 Reinforcement 14 | . 2 1 . 5 4 . . 2 Assault 8 | . . 1 . 1 4 . . 2 Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Distress Signals 10 | . . 3 . 3 3 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 279 | . 23 39 . 62 84 16 4 51 Peak Tracking Total 11 | . 6 5 . 8 8 4 3 11 Tactical Retreats 22 | . 1 1 . 4 9 . . 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Traps Triggered 13 | . 4 2 . 2 3 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Machines Disabled 7 | . 2 4 . . . . . 1 Max in Single Turn 2 | . 2 2 . . . . . 1 Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Machines Accessed 44 | . 4 8 . 9 12 1 . 10 Terminals 35 | . 4 6 . 8 10 . . 7 Fabricators 2 | . . . . . . . . 2 Repair Stations 2 | . . 1 . . 1 . . . Recycling Units 2 | . . 1 . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 145 | . 17 23 . 34 35 1 . 35 Successful 76 | . 9 15 . 17 17 1 . 17 Failed 67 | . 7 7 . 17 18 . . 18 Catastrophic 10 | . . . . 3 5 . . 2 Database Lockouts 2 | . 1 1 . . . . . . Manual 92 | . 15 20 . 20 19 . . 18 Terminals 124 | . 17 20 . 29 29 . . 29 Fabricators 4 | . . . . . . . . 4 Repair Stations 6 | . . 2 . . 4 . . . Recycling Units 3 | . . 1 . . . . . 2 Scanalyzers 5 | . . . . 5 . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 36 | . 4 6 . 10 7 1 . 8 Record 1 | . 1 . . . . . . . Robot Analysis 10 | . 2 2 . 4 1 . . 1 Open Door 1 | . . . . . . 1 . . Branch Access Points 3 | . . 1 . 1 1 . . . Terminal Index 5 | . 1 1 . 1 1 . . 1 Alert Level 6 | . . 1 . 2 1 . . 2 Unreport Threat 7 | . . 1 . 1 2 . . 3 Locate Traps 2 | . . . . . 1 . . 1 Recall Investigation 1 | . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . . 3 Load Schematic 1 | . . . . . . . . 1 Build 2 | . . . . . . . . 2 Repair Station Hacks 6 | . . 2 . . 4 . . . Scan Component 3 | . . 1 . . 2 . . . Repair 3 | . . 1 . . 2 . . . Recycling Unit Hacks 2 | . . 1 . . . . . 1 Report Inventory 2 | . . 1 . . . . . 1 Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 26 | . 5 6 . 5 5 . . 5 Terminals 26 | . 5 6 . 5 5 . . 5 Assimilate 2 | . . . . . 1 . . 1 Botnet 21 | . 4 5 . 4 4 . . 4 Operators 3 | . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 39 | . 4 6 . 9 11 . . 9 Full Trace Events 17 | . 4 2 . 5 3 . . 3 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built 3 | . . . . . . . . 3 Authchips . | . . . . . . . . . Time 81 | . . . . . . . . 81 Total Part Build Rating 15 | . . . . . . . . 15 Parts Repaired 3 | . . 1 . . 2 . . . Time 114 | . . 32 . . 82 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 26 | . . . . . . . . 26 Highest-Rated Ally 26 | . . . . . . . . 26 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total 10 | . 2 2 . 4 1 . . 1 Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Turns Passed 10368 | 53 607 2139 465 2088 2446 497 281 1792 Spaces Moved 6468 | 49 453 1091 289 1188 1692 339 165 1202 Core 91 | 4 . . . 18 . . . 69 Treads 2219 | . . 1019 289 705 . . . 206 Legs 320 | . . . . . . . 32 288 Wheels 2812 | 45 453 72 . 66 1692 339 133 12 Hover 866 | . . . . 399 . . . 467 Flight 160 | . . . . . . . . 160 Fastest Speed 40 | 50 80 125 160 48 100 115 115 40 Average Speed 120 | 80 89 169 160 119 100 115 132 108 Slowest Speed 330 | 100 125 240 160 240 115 130 330 310 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 3 86 83 72 71 48 52 18 30 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . Unknown Exits Taken 6 | 1 1 . 1 1 . 1 1 . Scrap Searched 3 | . . . 2 . . . 1 . Spaces Dug 12 | . . . . 2 4 . . 6 Terrain Destroyed 223 | . 28 49 . 40 21 70 . 15 Melee 12 | . . . . 2 4 . . 6 Projectile 4 | . . . . 4 . . . . AOE 207 | . 28 49 . 34 17 70 . 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Total 8045 | 58 553 1269 292 1594 2185 397 202 1495 Wait 643 | . 32 62 2 123 283 23 17 101 Move 6461 | 48 453 1090 288 1187 1691 338 164 1202 Hop . | . . . . . . . . . Pick Up 87 | 3 3 19 1 19 24 1 . 17 Fast Attach 104 | 6 3 8 . 39 19 . 2 27 Attach 51 | . 3 4 . 15 13 1 4 11 Detach 19 | . 1 1 . 8 3 . 1 5 Swap 42 | 1 1 10 . 16 6 6 . 2 Drop 92 | . . 12 1 45 23 1 . 10 Fire 261 | . 57 63 . 120 4 8 . 9 Melee 275 | . . . . 22 119 19 14 101 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / [*Dat]) -7/Lower Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 9) 303 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 3) 606 | -10/Materials | Central database locked down 625 | -10/Materials | Core integrity fell below 50% 632 | -10/Materials | Discovered new exit (range 15) 661 | -10/Materials | Entered another Materials area 661 | -9/Materials | Evolved 2 slots: Utility x2 688 | -9/Materials | Lost 3 parts (1p1n1w) 785 | -9/Materials | Discovered new exit (range 13) 1407 | -9/Materials | Repaired Imp. Ion Engine 1707 | -9/Materials | Discovered new exit (range 16) 1895 | -9/Materials | Identified exit to Mines 2022 | -9/Materials | Central database locked down 2261 | -9/Materials | First assault squad dispatched 2401 | -9/Materials | Discovered new exit (range 13) 2800 | -9/Materials | Entered Mines 2845 | -9/Mines | Met a Derelict bent on vengeance 2976 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3079 | -9/Mines | Discovered new exit (range 4) 3167 | -9/Mines | Discovered new exit (range 16) 3181 | -9/Mines | Learned 2 Materials zone layouts 3197 | -9/Mines | Assembled infested the area 3265 | -9/Mines | Entered Materials 3265 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4071 | -8/Materials | Lost 4 parts (1p1n1u1w) 4120 | -8/Materials | Core integrity fell below 50% 4165 | -8/Materials | Lost 13 parts (2p4n2u5w) 4886 | -8/Materials | Core integrity fell below 20% 5122 | -8/Materials | Discovered new exit (range 5) 5265 | -8/Materials | First assault squad dispatched 5353 | -8/Materials | Entered Factory 5353 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6074 | -7/Factory | Build established: Gladiator 6259 | -7/Factory | Repaired Greatsword 6299 | -7/Factory | Repaired Hrd. Medium Armor Plating 6553 | -7/Factory | First assault squad dispatched 6736 | -7/Factory | System corruption reached 10% 6766 | -7/Factory | Lost 4 parts (1p2n1w) 6942 | -7/Factory | Identified exit to Storage 6942 | -7/Factory | Identified exit to Lower Caves 6986 | -7/Factory | Garrison activated, responded to threat 7408 | -7/Factory | Core integrity fell below 50% 7423 | -7/Factory | Build established: Mutant 7799 | -7/Factory | Entered Lower Caves 7821 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8049 | -7/Lower Caves | Lost 3 parts (1p1n1u) 8279 | -7/Lower Caves | Discovered new exit (range 15) 8296 | -7/Lower Caves | Entered another Lower Caves area 8358 | -7/Lower Caves | Core integrity fell below 20% 8436 | -7/Lower Caves | Discovered new exit (range 13) 8577 | -7/Lower Caves | Entered Factory 8577 | -6/Factory | Evolved 2 slots: Utility x2 9066 | -6/Factory | Lost 3 parts (1n2u) 9468 | -6/Factory | Lost 3 parts (1n1u1w) 9627 | -6/Factory | First assault squad dispatched 9769 | -6/Factory | System corruption reached 10% 9775 | -6/Factory | Released all parts (6) 9785 | -6/Factory | Core integrity fell below 50% 9806 | -6/Factory | Lost 8 parts (2n4u2w) 10002 | -6/Factory | Fabricated Imp. Cloaking Device? 10139 | -6/Factory | Core integrity fell below 20% 10209 | -6/Factory | Discovered new exit (range 7) 10325 | -6/Factory | Fabricated Arm. Huge Wheel (x2) 10369 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10329_ Dropped Imp. Airjet. 10330_ Acquired Arm. Huge Wheel. 10331_ U-05 Engineer builds a Wall. 10341_ R-10 Processor collects Imp. Hover Unit. 10342_ R-10 Processor collects Gravmag System. 10343_ G-50 Soldier knocked back. 10344_ System corrupted: Matter fused (-7). 10345_ R-10 Processor collects Imp. Airjet. 10353_ G-50 Soldier suffers critical hit (Smash). 10353_ Destroyed Carbon-fiber Leg. 10353_ Destroyed Unknown Device. 10353_ G-50 Soldier system corrupted by crushing effect. 10353_ Critical hit (Burn: +37). 10354_ G-50 Soldier system terminally corrupted. 10355_ Minigun destroyed. 10355_ Critical hit (Burn: +37). 10356_ Acquired 36 matter. 10357_ Plasma Rifle destroyed. 10360_ G-50 Soldier knocked back. 10367_ Adv. Melee Analysis Suite destroyed. 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""" ** ## | | ????????????????????# @ """" # """ ## | | ????????????????????# g o """" # ## | | ??????????????? ??# """" + + | | ???????????????^ ^??# """" ########### # | | ??????????????? ^# """" #?????????# # | | ????????????????? + """" #?????????# # | | ??????????????? # "" = #?????????# # | | ?????????????? # "F ########### # | | ?????????????? ?# """ ? # | | ??????????????? ??# """ ############## ## | | ??????????????? ???# = # # | | ????????????????????############## + | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ???????????????????????? ????# # | | ?????????????????????? ? #???############## | | ???????????????????? ##############???# | | ???????????????????? # / #???# | | ????????????????????? # #???# | | ?????????????????????# # """ """ #???# | | ?????????????????????# # """ """ ##### | | ?????????????????????# # """ """ + | | ?????????????????????# # "%" ####### | | ?????????????????????+ + """ """ #?????# | | ?????????????????????# # """ """ #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Resistance: TH 20 Weapon Shielding 90 Melee Speed Boost 20 Evasion (%) 70 Targeting Accuracy 6 Melee Accuracy 24 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- Arm. Huge Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Cloaking Device | x1 | -6/Factory | Preloaded Arm. Huge Wheel | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerHeatDerivative Manual? 0 Play Time 02:26:57 Cumulative 180.6 hours Start 2022.05.19 @ 10:09:20 End 2022.05.19 @ 12:54:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 63 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 61 Gallery% 57 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9be208a-cb5e-442c-958a-fc77dc1275b2