Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.14 @ 00:25:52 Player: Slashing Bad Result: Destroyed by Architect with Modified Quantum Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (213) 1065 Value Destroyed (10295) 10295 Prototype IDs (142) 2840 Alien Tech Used (11) 2200 Bonus (26869) 26869 TOTAL SCORE: 53969 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3482 Follower Combat Kills 3429 Network Hubs Disabled 200 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Friendly Fire -9942 Cogmind --------- Core Integrity 0/1850 Matter 300/300 Energy 700/700 System Corruption 4% Temperature Cool (0) Movement Flying (23) Location -1/Access_0 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Cooled Nuclear Pulse Thruster Cooled Impulse Thruster Improved Q-thruster > --- UTILITY (12) ----- Advanced Heat Sink Experimental Heat Sink Experimental Energy Well Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Femtoactuators > --- WEAPON (4) ------- Longsword +1 Enhanced Force Lance CR-A16's Behemoth Slayer > --- INVENTORY (7) ---- Antimatter Reactor Quantum Reactor Improved Quantum Reactor Advanced Force Field Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Cooled Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Zionite Biocell Array Advanced Melee Analysis Suite Femtoactuators Advanced Actuator Array Advanced Reaction Control System Advanced Phase Shifter Zionite Shade Armor Advanced Force Field Matter Drive > --- WEAPON ----------- Longsword +1 1C-UTU's Sword "Choppy" Sigix Broadsword > --- INVENTORY -------- Cooled Linear Gravjet Cooled Linear Gravjet Femtoactuators Advanced ECM Suite Advanced Reaction Control System Advanced Reaction Control System Advanced Phase Shifter Advanced Phase Shifter Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Advanced Force Field Advanced Force Field Transdimensional Reconstructor 1C-UTU's Sword "Lootmaker" CR-A16's Behemoth Slayer [Rating: 254] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Combat Antigrav System Treads Light Treads Leg Aluminum Leg Hover Unit Combat Antigrav System Flight Unit Biomechanical Wings Utility Large Storage Unit Device Femtoactuators Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Zionite Shade Armor Artifact Matter Drive Weapon CR-A16's Behemoth Slayer Energy Gun Improved Spread Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Missile Launcher Impact Weapon Hammer Slashing Weapon Longsword +1 Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 1 2 . . . . 1 . . . . . . . . . 2 . . . . . . . . . . Utility 10 | . . . . . 3 . . . . . 1 . . . . 2 . . . . . . . 2 . . . . 2 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Attached 578 | 4 17 2 6 . 22 35 1 1 4 6 19 24 2 . 2 3 . . 11 . 9 6 6 11 17 27 34 20 28 152 109 Power 44 | . . . . . 2 1 . . 1 . 3 6 . . . 2 . . 4 . 1 . . . . . 2 1 3 9 9 Engine 6 | . . . . . 1 . . . . . 2 3 . . . . . . . . . . . . . . . . . . . Core 14 | . . . . . 1 1 . . 1 . 1 3 . . . 2 . . 3 . 1 . . . . . 1 . . . . Reactor 24 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 3 9 9 Propulsion 109 | . 5 . . . 2 8 . 1 . 1 4 1 . . . . . . . . 2 3 2 . 2 14 8 4 8 21 23 Treads 7 | . 5 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 4 8 21 13 Flight 48 | . . . . . . 8 . 1 . 1 4 1 . . . . . . . . 2 3 2 . 2 13 1 . . . 10 Utility 297 | 2 6 1 2 . 8 5 . . 2 2 8 8 2 . 2 1 . . 6 . 6 1 2 11 7 11 14 10 17 113 50 Device 144 | 1 3 . 2 . 2 1 . . 1 . 8 2 1 . 1 1 . . 1 . 4 1 2 9 2 4 8 6 11 51 22 Storage 19 | . 1 1 . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . 10 4 Processor 30 | 1 1 . . . 4 1 . . . 1 . 1 . . . . . . 2 . . . . . . 3 1 . 2 11 2 Hackware 13 | . . . . . . 1 . . . . . 2 . . . . . . 1 . . . . . 1 . 1 . 3 4 . Protection 80 | . 1 . . . 2 . . . 1 1 . 3 1 . 1 . . . 2 . 2 . . 2 4 4 2 3 . 29 22 Artifact 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 8 . Weapon 128 | 2 6 1 4 . 10 21 1 . 1 3 4 9 . . . . . . 1 . . 2 2 . 8 2 10 5 . 9 27 Energy Gun 12 | 2 . . . . 6 1 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . Energy Cannon 9 | . 4 1 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Ballistic Gun 13 | . 1 . 2 . . 8 . . . . . 2 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Launcher 8 | . . . 1 . 4 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 57 | . . . . . . 10 . . . . 1 1 . . . . . . 1 . . 2 . . 5 1 6 4 . 8 18 Piercing Weapon 24 | . . . . . . . . . 1 1 2 4 . . . . . . . . . . 1 . 1 1 3 1 . . 9 Special Melee Weapon 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 60 | . . . . . 1 1 . 1 1 2 1 2 1 . . . . . 4 . . 2 1 1 2 . 2 . . 17 21 Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . System Corruption 21 | . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . 1 . Parts Lost 74 | . . . . . . . . . . . . 5 . . . . . . . . . 2 . . 3 1 1 . 1 7 54 Power 12 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 2 8 Propulsion 21 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . 17 Utility 37 | . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . 1 1 . . 5 26 Weapon 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 Highest Loss Streak 10 | . . . . . . . . . . . . 3 . . . . . . . . . 2 . . 2 1 1 . 1 4 10 Average Slot Usage (%) 93 | . 99 99 100 100 99 98 100 94 89 91 98 95 98 93 93 85 88 88 94 100 92 91 93 90 91 99 82 92 95 91 88 Engine 2 | . 14 14 14 14 7 . . . . . 5 3 6 6 6 . . . . . . . . . . . . . . . . Core 3 | . . . . . 1 7 7 7 7 7 6 8 6 6 6 11 11 11 11 11 10 10 10 9 9 8 7 1 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 6 6 Treads 5 | . 21 28 28 28 27 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 31 30 29 24 Flight 13 | . . . . . . 37 38 36 35 35 36 37 37 37 37 33 33 33 33 33 32 35 35 31 28 32 6 . . . 2 Device 13 | . 19 14 14 14 10 7 7 7 7 7 20 10 6 12 12 13 16 16 6 . 2 5 14 13 12 11 11 17 20 18 14 Storage 6 | . 4 12 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 3 5 6 Processor 6 | . . . . . 16 9 15 11 7 7 2 . . . . . . . 6 11 10 10 10 9 9 11 11 9 9 3 9 Hackware 1 | . . . . . . 4 . . . . . 5 4 . . . . . 2 5 3 . . . . . . . 3 1 . Protection 8 | . 4 . . . 9 7 7 7 11 14 6 12 18 18 18 16 16 16 20 22 19 16 10 13 17 13 5 6 7 7 6 Energy Gun 1 | . 3 . . . 13 1 6 7 7 7 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . 23 28 8 14 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 2 7 7 3 . . 3 5 . . . . . 2 5 5 5 5 4 4 12 6 8 7 10 10 Piercing Weapon 2 | . . . . . . . . . 3 6 5 4 6 6 6 5 5 5 5 5 5 5 3 4 3 4 3 3 3 1 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 126 | 15 19 35 38 38 46 26 23 23 26 26 31 35 38 36 36 36 35 35 36 36 37 36 35 51 54 48 78 89 102 126 115 Greatest Support 149 | 20 40 40 49 40 69 29 26 26 26 27 35 36 36 36 36 36 36 36 36 36 60 61 60 56 56 66 109 112 149 132 133 Greatest Overweight (x) 10 | . . . 2 . . 1 . . . . 1 10 1 . . . . . . . . . . . 1 . 1 . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 17 | 8 8 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 17 17 17 17 Average Capacity 13 | 8 5 14 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 16 17 17 15 Most Carried 17 | 8 8 11 15 15 15 12 10 9 10 10 10 10 9 9 9 10 10 10 10 8 10 10 10 10 10 10 15 17 17 17 17 Average Carried 12 | 6 5 6 14 15 14 9 10 8 9 9 9 8 9 9 8 9 10 9 8 8 8 8 8 9 9 9 14 15 16 15 12 Final Capacity 17 | 8 5 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 17 17 17 7 Final Carried 17 | 5 5 11 15 15 13 10 10 9 10 10 10 9 9 9 8 10 10 9 8 8 10 9 10 10 10 10 15 17 16 17 4 Class Distribution -------------------- 29% | Scavenger-Sprinter 21% | Mutant 13% | Alien-Sprinter 12% | Sprinter 9% | Scavenger-Mutant 7% | Alien-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Extension Scavenger-Sprinter | -6/Cetus Scavenger-Sprinter | -6/Archives Scavenger-Sprinter | -6/Hub_04(d) Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Sprinter | -4/Factory Scavenger-Sprinter | -4/Armory Scavenger-Sprinter | -4/Lab Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/Testing Scavenger-Sprinter | -2/Research Alien-Sprinter | -2/Quarantine Alien-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Alien-Gladiator | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 6675 | 240 142 21 . 135 209 336 129 . 25 102 44 363 23 . . . . 1 120 . 129 70 . 191 185 290 206 380 315 1591 1428 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14624 | 211 649 . . 51 717 336 . . . . 127 475 . . 209 . . . 120 . 89 127 . 539 635 1104 197 677 1952 4567 1842 Parts 669 | 15 36 . . 4 43 17 . . . . 7 20 . . 4 . . . . . 3 8 . 29 23 48 3 39 86 156 128 Haulers Intercepted 18 | . 1 . . . 3 1 . . . . . . . . . . . . . . 1 . . 1 1 4 1 2 3 . . Recyclers Shooed 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . . 40 . . . . . . 2 . . . . . . . . . . . . . . Prevented 4 | . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 126 | . 11 . . 4 15 . . . . . . 2 . . 4 . . . . . . 2 . 6 3 7 . 5 13 35 19 Melee 84 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . 6 3 5 . 4 11 34 19 Guns 12 | . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 11 | . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 9 | . . . . 4 3 . . . . . . . . . 2 . . . . . . . . . . . . . . . . Classes Destroyed 23 | 3 4 . . . 5 . . . . . 1 1 . . . . . . . . . 1 . 1 1 . . . 1 5 . Worker 16 | 2 1 . . . 2 3 . . . . . 1 . . . . . . . . . . . . . . . . 5 2 . Builder 6 | . . . . . 1 1 . . . . 1 1 . . . . . . . . . . . . . . . . 2 . . Tunneler 5 | 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 18 | . 1 . . . 3 1 . . . . . . . . . . . . . . 1 . . 1 1 4 1 2 3 . . Recycler 14 | 1 2 . . . 1 2 . . . . . 2 . . . . . . . . . . . . 2 1 . . 1 2 . Operator 8 | . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 1 . 1 . . 3 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 10 | . 1 . . . 1 1 . . . . . 1 . . . . . . . . . . . . . 1 1 . 3 1 . Swarmer 17 | . 3 . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . 1 9 . Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 2 . Grunt 35 | . 8 . . 2 9 . . . . . . . . . 4 . . . . . . . . 3 2 1 . 1 2 3 . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 10 | . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . 1 . 1 3 1 . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Hunter 8 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 7 . Programmer 15 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . 2 4 5 . Behemoth 8 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 2 . 1 2 1 . Enhanced Grunt 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Courier 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fireman 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Best Kill Streak 6 | 5 4 . . 2 5 3 . . . . 2 3 . . 4 . . . . . 1 1 . 3 3 3 2 3 5 6 5 Combat Bots Only 6 | . 4 . . 2 3 . . . . . . 1 . . 4 . . . . . . 1 . 3 2 3 . 2 2 6 5 Max Kills in Single Turn 2 | 1 2 . . 2 2 1 . . . . 1 1 . . 2 . . . . . 1 1 . 1 1 1 1 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . Melee 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 1 . 1 1 2 2 Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 20652 | . 311 . . . 591 21 . 153 . . 29 645 106 . 152 60 231 86 . 395 90 274 . 177 226 738 407 247 931 4110 10672 Core 2317 | . 79 . . . 108 . . 33 . . 17 200 . . 36 . 47 12 . 145 19 56 . . 11 118 30 . 57 324 1025 Absorbed by Shields 3026 | . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . 464 1454 1070 Core Remaining (%) 83 | 100 . . . 68 80 . . . . 95 . . . . 70 . . . . 79 . . 87 . 99 . . 76 . . . Volleys Fired 102 | 21 30 . . 5 40 . . . . 1 . . . . . . . . . . . . . . 3 . 2 . . . . Largest 2 | 2 2 . . 1 2 . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . Hottest 150 | 90 120 . . 36 150 . . . . 50 . . . . . . . . . . . . . . 94 . 66 . . . . Shots Fired 190 | 41 60 . . 5 78 . . . . 1 . . . . . . . . . . . . . . 3 . 2 . . . . Gun 112 | 41 . . . . 70 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Cannon 65 | . 60 . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . . Launcher 13 | . . . . 5 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Thermal 172 | 41 60 . . . 70 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Explosive 13 | . . . . 5 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Robot Hit Streak 15 | 8 11 . . 1 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 4 | 3 3 . . 1 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 990 | 25 37 . . 1 67 11 . . . . 10 13 . . . . . . 1 . 1 2 . 12 23 38 8 10 67 279 385 Core Hits 426 | 8 17 . . 7 85 8 . . . . 3 8 . . 3 . . . . . 1 1 . 10 10 16 3 6 31 89 120 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 Critical Strikes 60 | 1 . . . . . . . . . . . . . . . . . . . . 1 . . 3 1 3 1 1 8 14 27 Burn 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 10 Sever 34 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . 1 5 9 15 Puncture 11 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 1 . 3 1 2 Melee Attacks 1302 | . 1 . . . . 21 . 1 . 2 21 26 3 3 1 2 . . 1 . 2 11 38 21 38 113 46 26 148 356 421 Impact 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1065 | . . . . . . 20 . 1 . . 6 17 3 . . . . . . . 1 9 31 15 31 98 41 21 116 304 351 Piercing 234 | . . . . . . . . . . 2 14 9 . 3 1 2 . . 1 . 1 2 7 6 7 15 5 5 32 52 70 Sneak Attacks 112 | . . . . . . 8 . . . . 6 7 . . . . . . . . 1 1 . 1 6 7 1 4 25 45 . Combat Hostiles 12 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . 1 4 4 . Follow-up Attacks 360 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 2 12 4 1 28 135 176 Damage Inflicted 60108 | 259 717 . . 465 1923 1170 . . . . 746 1156 . . 536 . . . . . 186 53 . 687 1623 2223 592 1319 7198 20644 18611 Guns 1446 | 259 . . . . 1187 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 751 | . 704 . . . . . . . . . . . . . . . . . . . . . . . 47 . . . . . . Explosions 1677 | . . . . 443 698 . . . . . . . . . 536 . . . . . . . . . . . . . . . . Melee 56161 | . . . . . . 1170 . . . . 746 1156 . . . . . . . . 186 53 . 687 1576 2223 592 1319 7198 20644 18611 Ramming 73 | . 13 . . 22 38 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2150 | 259 704 . . . 1187 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1141 | . . . . 443 698 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 583 | . . . . . . . . . . . . . . . 536 . . . . . . . . . 47 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 48205 | . . . . . . 1170 . . . . . 837 . . . . . . . . . 53 . 458 1102 1731 497 1319 6416 18465 16157 Piercing 7956 | . . . . . . . . . . . 746 319 . . . . . . . . 186 . . 229 474 492 95 . 782 2179 2454 Highest Corruption 22 | . . . . . . 4 4 4 4 . . . . . . . . . . . . 3 3 . 22 . . 1 1 8 4 Average Corruption 4 | . . . . . . 2 4 4 4 . . . . . . . . . . . . 3 3 . 13 . . 1 1 4 2 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Effects 99 | . . . . . . . 2 4 2 . . . . . . . . . . . . 2 5 . 11 . . 1 1 51 20 Message Errors 35 | . . . . . . . 1 . 1 . . . . . . . . . . . . 1 1 . 3 . . . . 19 9 Matter Fused 19 | . . . . . . . 1 1 . . . . . . . . . . . . . . 2 . 3 . . . . 10 2 Heat Flow Errors 11 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 . . . . 5 2 Energy Discharges 10 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . 1 . . . 1 3 2 Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 11 5 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5332 | . 9 . . 21 . 95 . . . . 83 122 . . 16 . . . . . . . . . 107 171 199 243 1502 2507 257 Projectiles 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 37 | . . . . 21 . . . . . . . . . . 16 . . . . . . . . . . . . . . . . Melee 5289 | . 3 . . . . 95 . . . . 83 122 . . . . . . . . . . . . 107 171 199 243 1502 2507 257 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 109 | . . . . . . . . . . . . . . . 109 . . . . . . . . . . . . . . . . Shots 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Rammed 14 | . 3 . . 3 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 16 | . 4 . . 3 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 360 | 214 264 . . . 360 46 108 97 153 88 204 3 33 1 9 . . . . 45 52 193 207 116 122 140 199 199 197 249 168 Average Temperature 61 | 75 94 . . . 100 11 48 29 48 25 88 1 20 1 5 . . . . 23 17 22 68 42 34 45 106 84 76 62 17 Received Heat Transfer 1616 | . 111 . . . 288 12 . 39 . . 6 128 36 . 12 27 27 . . 120 20 9 . 30 9 90 45 9 76 289 233 Effects 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Fried 8 | . 3 . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Impact Corruptions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3212 | 757 1480 . . . 975 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 3203 | 35 225 27 . 165 483 457 . . . . 375 454 238 138 788 447 . . . . 432 976 . 307 321 1666 1368 729 1693 3203 . Initial 1083 | . 22 27 . . 64 168 . . . . 56 183 191 93 48 385 . . . . 37 201 . . 60 174 936 558 362 1083 . Average 511 | 16 82 20 . 141 186 254 . . . . 146 277 202 119 483 405 . . . . 209 695 . 146 185 696 1133 674 878 1938 . Maximum Alert Level 5 | . 1 . . . 2 2 . . . . 1 2 1 . 3 2 . . . . 2 3 . 1 1 5 4 3 5 5 . Low Security (%) 31 | 100 94 100 . 100 74 26 . . . . 62 21 67 100 17 . . . . . 62 . . 79 56 15 . . . . . Level 1 16 | . 5 . . . 13 67 . . . . 37 75 32 . 6 45 . . . . 26 7 . 20 43 20 . . 20 . . Level 2 7 | . . . . . 12 5 . . . . . 2 . . 51 54 . . . . 11 41 . . . 14 . 39 23 . . Level 3 10 | . . . . . . . . . . . . . . . 26 . . . . . . 50 . . . 26 43 60 24 . . Level 4 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 56 . 28 6 . Level 5 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 87 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 3 . . . 3 12 . . . . 4 4 . . 4 . . 1 . . 1 4 . 4 3 4 . 2 6 8 . Investigation 19 | . 2 . . . 1 9 . . . . 2 2 . . . . . . . . 1 . . . 1 . . 1 . . . Extermination 6 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 1 1 . . 1 . . Reinforcement 29 | . 1 . . . 2 2 . . . . 1 2 . . 2 . . . . . . 4 . 3 1 3 . . 5 3 . Assault 8 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 . 5 . Garrison 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . 3 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 52 | . . . . . 5 1 . . . 6 1 2 1 . 3 . . . . . 2 1 . . 1 4 . 1 2 22 . Communications Jammed 111 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 24 5 2 34 40 . Distress Signals 102 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 21 5 2 28 40 . Times Spotted 674 | . 18 . . 7 26 10 . 17 . 11 18 36 12 3 18 9 15 9 . 15 20 19 . 17 12 85 18 15 75 131 58 Peak Tracking Total 18 | . 3 . . 3 5 3 . 13 . 4 9 9 10 3 8 9 12 7 . 11 11 7 . 5 7 16 7 9 12 18 13 Tactical Retreats 91 | . . . . 3 . 1 . 2 . 1 6 5 1 . 3 . 4 . . 2 1 . . . 2 16 2 1 16 16 9 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 14 | . 1 . . . . 3 . . . . . 3 . . 1 . . . . . . 1 . . 1 . 1 . 2 1 . Indirectly 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . 1 . . . . . . . . 2 . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 48 | . . . . 1 4 . . . . 2 1 . . 1 11 . . . . . 2 1 5 . 3 . 9 1 . 2 5 Max in Single Turn 2 | . . . . 1 2 . . . . 1 1 . . 1 2 . . . . . . . 1 . 1 . 1 1 . 1 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Hub 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 57 | . 6 2 2 . 4 15 1 . . . 1 9 . . . . . . 4 . 3 2 . 2 1 . 2 2 . 1 . Terminals 31 | . 5 1 . . 2 9 . . . . . 9 . . . . . . . . 1 1 . . . . . 2 . 1 . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . Recycling Units 8 | . 1 . . . 1 4 . . . . . . . . . . . . . . 2 . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Garrison Access 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Hacks 133 | . 16 6 2 . 14 31 1 . . . 4 19 . . . . . . 17 . 9 3 . 3 3 . 2 2 . 1 . Successful 70 | . 8 2 2 . 11 12 1 . . . . 6 . . . . . . 17 . 3 2 . 1 2 . . 2 . 1 . Failed 62 | . 7 4 . . 3 19 . . . . 4 13 . . . . . . . . 6 1 . 2 1 . 2 . . . . Catastrophic 14 | . 1 1 . . . 6 . . . . . 2 . . . . . . . . 1 . . 1 . . 2 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 266 | . 8 4 1 . 8 27 . . . . 20 20 . . 9 6 . . . . 12 10 . 6 2 53 17 6 46 11 . Terminals 74 | . 14 5 . . 9 21 . . . . . 19 . . . . . . . . 2 1 . . . . . 2 . 1 . Fabricators 3 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . Repair Stations 8 | . . . . . . . . . . . 4 . . . . . . . . . . . . . 3 . 1 . . . . Recycling Units 19 | . 2 . . . 2 8 . . . . . . . . . . . . . . 7 . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . Garrison Access 5 | . . . . . 3 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Terminal Hacks 47 | . 7 2 2 . 4 3 1 . . . . 6 . . . . . . 17 . 1 1 . . . . . 2 . 1 . Record 6 | . . . 1 . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Part Schematic 5 | . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 6 | . 2 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Open Door 11 | . . 1 . . . . 1 . . . . 6 . . . . . . . . . 1 . . . . . 2 . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 1 . . . 5 9 . . . . . . . . . . . . . . 2 . . . . . . . . . . Terminals 6 | . . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 1 . . . 1 6 . . . . . . . . . . . . . . 2 . . . . . . . . . . Monitor 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Recyclers 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Tunnel 6 | . 1 . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 5 1 . . 3 10 . . . . 1 6 . . . . . . . . 2 . . 2 1 . 2 . . . . Full Trace Events 8 | . 1 . . . 1 5 . . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 . 3 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . . . . . . . . . . 187 . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 109 | . . . . . 1 . . . . . 8 . . . . . . . 4 . . . . . . 64 12 9 11 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Non-combat 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . find_chute 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . 1 . 6 . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 103 | . . . . . 2 1 . . 7 1 1 26 . . 1 . . . . . 5 19 . 5 . 2 . . 4 29 . Largest Group 15 | . . . . . 2 1 . . 7 7 2 12 1 . 1 . . . . . 5 11 . 3 1 1 . . 3 15 . Highest-Rated Group 1747 | . . . . . 32 10 . . 214 214 68 490 159 . 135 . . . . . 267 632 . 330 269 28 . . 342 1747 . Highest-Rated Ally 269 | . . . . . 16 10 . . 38 38 37 159 159 . 135 . . . . . 75 103 . 269 269 28 . . 114 269 . Zionite Dispatches 20 | . . . . . . . . . . . 1 3 . . 2 1 . . . . 2 4 . 3 . 2 . . 2 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Light 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . 1 . . Recon 3 | . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Demo 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hero 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Thermal Resupply 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 6 | . . . . . . . . . . 1 1 1 . . . . . . . . . . . . . 2 . . 1 . . ROAM 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . DROP 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . 1 . . Ally Attacks 608 | . . . . . 7 . . . . 86 1 202 8 . 5 . . . . . 15 108 . 34 . . . . . 142 . Total Damage 24472 | . . . . . 76 . . . . 1251 21 3766 261 . 1448 . . . . . 632 4004 . 2211 . . . . . 10802 . Kills 150 | . . . . . 1 . . . . 15 . 28 2 . 7 . . . . . 7 27 . 6 . . . . . 57 . Allies Corrupted 8 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 1 . . . . 4 . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . 1 . 2 2 . . . . . . 3 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 326 | . . . . . . . . . . . 4 . . . . . . . . . 23 45 . 35 23 86 65 15 30 . . Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 5 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 3 . . . . . Items 219 | . . . . . . . . . . . 1 . . . . . . . . . 16 33 . 23 17 56 32 11 30 . . Machines 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . Patrols 29 | . . . . . . . . . . . 1 . . . . . . . . . 2 1 . 4 4 13 2 2 . . . Investigations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Reinforcements 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Guards 62 | . . . . . . . . . . . . . . . . . . . . . 5 8 . 7 . 10 30 2 . . . Exits 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Intel Received 43 | . . . . . . . . . . . 4 2 . . 1 1 . . . . . . . . . 15 4 1 12 3 . Main Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Emergency Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Component Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . Prototype Schematics 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 1 1 . . Unaware Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Trap Installations 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Depthwide Sectors/0 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . Depthwide Sectors/-1 4 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . 1 . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 17958 | 163 1043 530 576 282 1260 483 206 104 481 486 348 1254 102 33 100 46 85 91 66 128 196 460 357 463 266 749 1269 465 961 3559 1346 Spaces Moved 30817 | 65 544 166 347 160 577 1175 792 393 1258 801 985 1836 87 28 191 132 370 375 175 430 531 893 399 948 591 2723 1231 657 2731 6785 2441 Core 41 | . . . 39 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Treads 1618 | . 407 166 308 160 577 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 202 | 65 137 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12400 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 569 657 2731 6785 1658 Flight 16556 | . . . . . . 1175 792 393 1258 801 985 1834 87 28 191 132 370 375 175 430 531 893 399 948 591 2723 662 . . . 783 Fastest Speed 7 | 120 120 160 150 160 160 23 24 24 24 24 20 22 23 23 23 23 23 23 23 23 20 19 7 19 13 8 16 18 15 18 7 Average Speed 34 | 120 149 160 158 160 160 24 24 24 24 24 21 23 23 23 23 23 23 23 23 23 21 20 16 19 20 17 23 25 24 37 33 Slowest Speed 550 | 120 160 160 160 160 163 104 24 24 24 24 98 550 90 23 23 23 23 23 23 23 23 21 19 19 92 25 98 30 27 126 167 Overloaded Moves 2158 | . . . . . . . . . . . . . . . . . . . . . . . 20 . 33 259 79 43 18 491 1215 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Hopped 147 | . . . . . . 17 . 2 . 1 18 20 3 1 4 3 3 1 . 4 4 3 . 13 6 36 8 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . 1 1 . Exploration Rate (%) 56 | 5 62 30 69 42 45 34 86 58 90 80 38 96 54 56 29 5 67 68 60 68 18 45 98 15 58 68 88 48 75 92 72 Regions Visited 31 Branch Regions 22 Pre-discovered Areas 40 | . 1 . 1 1 1 4 . . 4 1 10 4 . . 4 . . . 3 . . . . . . 4 . . 2 . . Known Exits Taken 11 | . . . . . . 1 . . . . 1 . . . 1 1 1 . . 1 . . 1 1 . . 1 1 1 . . Unknown Exits Taken 20 | 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . . 1 1 . 1 1 . . 1 1 . . . 1 . Scrap Searched 20 | . . 1 . 1 . . 8 2 3 2 . . . . . . 1 2 . . . . . . . . . . . . . Spaces Dug 187 | . 1 . . 33 . 10 . 1 . . 4 4 3 . . 1 . . . . . 7 . 4 7 41 15 3 39 9 5 Terrain Destroyed 440 | . 1 . . 63 73 10 . 1 . . 4 4 3 . 150 1 . . . . . 7 . 4 7 41 15 3 39 9 5 Melee 154 | . 1 . . . . 10 . 1 . . 4 4 3 . . 1 . . . . . 7 . 4 7 41 15 3 39 9 5 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 286 | . . . . 63 73 . . . . . . . . . 150 . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 37468 | 109 712 432 373 178 830 1322 807 398 1438 1089 1062 2609 162 48 240 140 366 378 199 454 606 1154 657 1199 717 2965 2184 933 2983 7813 2911 Wait 4480 | 14 91 252 . 11 149 74 14 . 164 264 42 640 71 19 50 2 . 3 . 29 56 239 210 210 61 123 823 211 98 492 68 Move 30508 | 64 543 165 346 159 576 1140 791 388 1257 798 952 1797 82 25 182 127 363 372 174 422 523 886 398 923 578 2652 1215 655 2730 6784 2441 Hop 130 | . . . . . . 17 . 2 . 1 14 18 1 1 4 1 3 1 . 3 3 3 . 11 6 34 7 . . . . Pick Up 198 | 2 8 8 12 . 14 5 . 2 6 3 . 1 . . . 2 . 1 3 . 4 4 4 13 7 18 14 9 6 36 16 Fast Attach 314 | 2 6 2 1 . 6 7 1 2 2 4 15 13 1 . . 2 . . 6 . 6 1 3 1 7 14 20 9 20 102 61 Attach 164 | . 5 . . . 8 6 . . 2 . 1 5 1 . . . . . 5 . 1 5 3 2 2 9 14 9 5 38 43 Detach 132 | 1 4 1 . . 4 3 . 1 1 1 2 4 2 . . 1 . . 2 . 2 1 2 1 . 6 11 6 6 48 22 Swap 118 | 2 6 . 5 . 8 22 . . . 2 3 6 . . 2 1 . . 1 . 2 1 1 8 8 5 4 6 5 15 5 Drop 360 | 3 14 4 9 . 16 14 1 2 6 7 12 10 1 . 1 2 . 1 7 . 7 3 5 12 10 23 29 11 20 106 24 Fire 102 | 21 30 . . 5 40 . . . . 1 . . . . . . . . . . . . . . 3 . 2 . . . . Melee 815 | . 1 . . . . 21 . 1 . 2 21 24 3 3 1 2 . . 1 . 2 11 31 17 35 81 32 16 87 192 231 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 15 | . 3 . . 3 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 74 | . . . . . . 13 . . . . . 41 . . . . . . . . . . . . . . 13 1 6 . . Rewire 57 | . . . . . . . . . . 6 . 50 . . . . . . . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: Mat / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / [*Low] / *Ext) -6/Extension (discovered 2 exits: *Fac / [*Cet]) -6/Cetus -6/Archives -6/Hub_04(d) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res x3 / [*Upp] / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 3) 164 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 14) 505 | -10/Materials | Central database locked down 955 | -10/Materials | Discovered new exit (range 10) 970 | -10/Materials | Discovered new exit (range 16) 1207 | -10/Materials | Entered Mines 1345 | -10/Mines | Identified exit to Materials 1365 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1365 | -10/Mines | Discovered new exit (range 5) 1411 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1737 | -10/Mines | Entered Exiles 1809 | -10/Exiles | Met 8R-AWN 1835 | -10/Exiles | Met EX-HEX 1918 | -10/Exiles | Met EX-DEC 2004 | -10/Exiles | Learned location of Zion (-7) 2038 | -10/Exiles | Met EX-BIN 2060 | -10/Exiles | Aligned with FarCom system 2062 | -10/Exiles | Given EX-Vault access code 2100 | -10/Exiles | Opened EX-Vault 2114 | -10/Exiles | Found Deploy-a-Sentry 2116 | -10/Exiles | Found Deploy-a-Sentry 2119 | -10/Exiles | Found Deploy-a-Sentry 2124 | -10/Exiles | Found Longsword +1 2135 | -10/Exiles | Found PSU Rigger 2182 | -10/Exiles | Exiles lab attacked by MAIN.C 2298 | -10/Exiles | Discovered new exit (range 11) 2313 | -10/Exiles | Stole three prototypes: Deploy-a-Sentry, Longsword +1, PSU Rigger 2313 | -10/Exiles | Entered Mines 2457 | -9/Mines | Discovered new exit (range 9) 2595 | -9/Mines | Entered Materials 2595 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2625 | -8/Materials | Identified exit to Garrison 3743 | -8/Materials | Discovered new exit (range 15) 3855 | -8/Materials | Entered Factory 3855 | -7/Factory | Evolved 2 slots: Propulsion x2 3857 | -7/Factory | FarCom data flow suspended 4213 | -7/Factory | Build established: Sprinter 4262 | -7/Factory | Identified exit to Lower Caves 4338 | -7/Factory | Entered Lower Caves 4435 | -7/Lower Caves | Encountered a Warlord checkpoint 4443 | -7/Lower Caves | Learned Factory trap positions 4481 | -7/Lower Caves | Discovered new exit (range 16) 4544 | -7/Lower Caves | Entered another Lower Caves area 4544 | -7/Lower Caves | Spotted JO-GAY(f) 4544 | -7/Lower Caves | Spotted C6-PTE(f) 4545 | -7/Lower Caves | Encountered a Master Thief 4545 | -7/Lower Caves | Encountered a Master Thief 4545 | -7/Lower Caves | Deploy-a-Sentry stolen by Master Thief 4545 | -7/Lower Caves | Spotted 9N-0YE(f) 4545 | -7/Lower Caves | Discovered new exit (range 11) 4549 | -7/Lower Caves | Encountered a Master Thief 4606 | -7/Lower Caves | Found Alien Artifact 4606 | -7/Lower Caves | Identified Core Expander 4606 | -7/Lower Caves | Installed Core Expander, added new Power slot 4647 | -7/Lower Caves | Discovered new exit (range 5) 4648 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4648 | -7/Lower Caves | Entered Zion 4660 | -7/Zion | Found Prototype Device 4660 | -7/Zion | Identified Phasing AFG 4664 | -7/Zion | Discovered new exit (range 8) 4691 | -7/Zion | System corruption cleaned by Quarantine Array 4741 | -7/Zion | Learned location of Quarantine (-2) 4783 | -7/Zion | Imprinted 4785 | -7/Zion | Declared Zion's savior 4857 | -7/Zion | Found CR-A16's Pointy Stick 4869 | -7/Zion | Gained Derelict followers 4886 | -7/Zion | Learned 4 Factory zone layouts 4941 | -7/Zion | Found GAL Module 4968 | -7/Zion | Learned location of Data Miner (-6) 5129 | -7/Zion | Entered Proximity Caves 5129 | -6/Proximity Caves | Accompanied by 7 allies 5147 | -6/Proximity Caves | Learned 8 Factory zone layouts 5483 | -6/Proximity Caves | Found Prototype Launcher 5483 | -6/Proximity Caves | Identified Tesla Bomb Launcher 5585 | -6/Proximity Caves | Discovered new exit (range 15) 5615 | -6/Proximity Caves | Entered Factory 5615 | -6/Factory | Accompanied by 2 allies 5615 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5616 | -6/Factory | Identified exit to Extension 5617 | -6/Factory | Loaded intel: 116 trap records 5631 | -6/Factory | Zion Thermal Resupply teleported in 5753 | -6/Factory | Retrieved Zion intel report: Main Access 5753 | -6/Factory | Identified exit to Factory 5798 | -6/Factory | Retrieved Zion intel report: Emergency Access 5868 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5868 | -6/Factory | Discovered new exit (range 15) 5916 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 5962 | -6/Factory | Build established: Scavenger-Sprinter 5963 | -6/Factory | Entered Extension 6006 | -6/Extension | Zion Demo squad teleported in 6060 | -6/Extension | Spotted B-75 Beast 6062 | -6/Extension | Spotted B-75 Beast 6079 | -6/Extension | Rescued a captive Derelict 6080 | -6/Extension | Rescued a captive Derelict 6101 | -6/Extension | Lost 3 parts (1p2u) 6110 | -6/Extension | Rescued a captive Derelict 6126 | -6/Extension | Rescued a captive Derelict 6127 | -6/Extension | Rescued a captive Derelict 6134 | -6/Extension | Zion Thermal Resupply teleported in 6136 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 6275 | -6/Extension | Rescued a captive Derelict 6276 | -6/Extension | Rescued a captive Derelict 6327 | -6/Extension | Rescued a captive Derelict 6327 | -6/Extension | Rescued a captive Derelict 6333 | -6/Extension | Discovered exit to Factory (range 10) 6333 | -6/Extension | Discovered new exit (range 6) 6473 | -6/Extension | Zion Light squad teleported in 6558 | -6/Extension | Found Prototype Protection 6558 | -6/Extension | Identified Zio. Weapon Casing 6662 | -6/Extension | Revealed the true nature of CR-A16's Pointy Stick 6665 | -6/Extension | Allies destroyed B-75 Beast 6671 | -6/Extension | Destroyed B-75 Beast 6705 | -6/Extension | Rescued a captive Derelict 6709 | -6/Extension | Retrieved Zion intel report: Trap Installations 6711 | -6/Extension | Rescued a captive Derelict 6711 | -6/Extension | Rescued a captive Derelict 6743 | -6/Extension | Rescued a captive Derelict 6774 | -6/Extension | Rescued a captive Derelict 6921 | -6/Extension | Rescued A7 7217 | -6/Extension | Entered Cetus 7217 | -6/Cetus | Accompanied by 1 ally (A7) 7222 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 7283 | -6/Cetus | Spotted Cetus Guard 7283 | -6/Cetus | Spotted Cetus Guard 7283 | -6/Cetus | Spotted Cetus Guard 7283 | -6/Cetus | Spotted Cetus Guard 7303 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 7315 | -6/Cetus | Discovered new exit (range 16) 7319 | -6/Cetus | Entered Archives 7349 | -6/Archives | Discovered new exit (range 13) 7352 | -6/Archives | Entered Hub_04(d) 7356 | -6/Hub_04(d) | Zion hero teleported in (99-TNT) 7426 | -6/Hub_04(d) | Network Hub disabled 7439 | -6/Hub_04(d) | Zion Recon squad teleported in 7445 | -6/Hub_04(d) | Spotted Lightning 7450 | -6/Hub_04(d) | Discovered exit to Factory (range 11) 7450 | -6/Hub_04(d) | Retrieved Zion intel report: Depthwide Sectors/-1 7452 | -6/Hub_04(d) | Entered Factory 7452 | -5/Factory | Evolved 2 slots: Utility x2 7483 | -5/Factory | Retrieved Zion intel report: Branch Access 7483 | -5/Factory | Identified exit to Upper Caves 7484 | -5/Factory | Zion Recon squad teleported in 7498 | -5/Factory | Entered Upper Caves 7515 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7529 | -5/Upper Caves | Learned 12 Factory zone layouts 7553 | -5/Upper Caves | Learned Factory garrison access intel 7572 | -5/Upper Caves | Identified exit to Upper Caves 7583 | -5/Upper Caves | Entered another Upper Caves area 7583 | -5/Upper Caves | Spotted 1C-5T4(f) 7584 | -5/Upper Caves | Encountered a Master Thief 7584 | -5/Upper Caves | Deploy-a-Sentry stolen by Master Thief 7586 | -5/Upper Caves | Spotted S6-IK0(f) 7587 | -5/Upper Caves | Encountered a Master Thief 7613 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7615 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 7662 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7671 | -5/Upper Caves | Discovered new exit (range 12) 7674 | -5/Upper Caves | Entered Zhirov 7674 | -5/Zhirov | Discovered new exit (range 3) 7679 | -5/Zhirov | Met Zhirov 7684 | -5/Zhirov | Found Alien Artifact 7684 | -5/Zhirov | Identified Integrated Reactor 7684 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7716 | -5/Zhirov | Found Alien Artifact 7732 | -5/Zhirov | Learned location of Testing (-3) 7732 | -5/Zhirov | Learned location of Command (-1) 7734 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7740 | -5/Zhirov | Entered Proximity Caves 7741 | -4/Proximity Caves | Identified exit to Factory 7742 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7864 | -4/Proximity Caves | Learned location of 1 exit from Research 7868 | -4/Proximity Caves | Entered Factory 7868 | -4/Factory | Evolved 2 slots: Propulsion x2 7869 | -4/Factory | Identified exit to Research 7870 | -4/Factory | Loaded intel: 4 garrison access locations 7881 | -4/Factory | Zion Fire squad teleported in 7982 | -4/Factory | Zion Hacker squad teleported in 8001 | -4/Factory | Discovered new exit (range 5) 8003 | -4/Factory | Build established: Sprinter 8055 | -4/Factory | Discovered new exit (range 16) 8064 | -4/Factory | Entered Armory 8069 | -4/Armory | Zion Light squad teleported in 8070 | -4/Armory | Zion Heavy squad teleported in 8085 | -4/Armory | Allied Derelicts emerged from ambush trap array 8139 | -4/Armory | Found Zio. Weapon Casing 8205 | -4/Armory | Identified Transdimensional Reconstructor 8205 | -4/Armory | Warped through subspace to slip node 8205 | -4/Armory | Discovered new exit (range 1) 8212 | -4/Armory | Zion Demo squad teleported in 8230 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 8236 | -4/Armory | Zion Recon squad teleported in 8296 | -4/Armory | Spotted B-86 Titan 8296 | -4/Armory | Destroyed B-86 Titan 8506 | -4/Armory | Found Prototype Slashing Weapon 8506 | -4/Armory | Identified Molecular Scythe 8524 | -4/Armory | Entered Lab 8528 | -4/Lab | Discovered exit to Research (range 9) 8529 | -4/Lab | Hidden lab's door opened automatically 8529 | -4/Lab | Sensor layout match revealed 8530 | -4/Lab | Gained access to the hidden lab's interior 8627 | -4/Lab | Found Alien Artifact 8649 | -4/Lab | Found Integrated Reactor 8649 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 8658 | -4/Lab | Found Transdimensional Reconstructor 8686 | -4/Lab | Build established: Scavenger-Sprinter 8700 | -4/Lab | Found Prototype Hackware 8819 | -4/Lab | Found Prototype Energy Gun 8819 | -4/Lab | Identified Hyp. EM Gauss Rifle 8820 | -4/Lab | Assembled Modified EM Gauss 8823 | -4/Lab | Found Prototype Protection 8881 | -4/Lab | Entered Research 8881 | -3/Research | Evolved 2 slots: Utility x2 8881 | -3/Research | Identified Hvy. Regenerative Plating 8882 | -3/Research | Identified exit to Testing 8900 | -3/Research | Zion Light squad teleported in 8907 | -3/Research | Identified Deep Network Scanner 8924 | -3/Research | Found Prototype Device 8956 | -3/Research | Identified Exp. Thermal Shield 8961 | -3/Research | Zion hero teleported in (1C-UTU) 8969 | -3/Research | Found Zio. Weapon Casing 9012 | -3/Research | Identified Core Reset Matrix 9283 | -3/Research | Found Corrupted Prototype Slashing Weapon 9285 | -3/Research | Found Corrupted Prototype Slashing Weapon 9288 | -3/Research | Identified 1C-UTU's Sword "Lootmaker" 9290 | -3/Research | Found Corrupted Prototype Device 9294 | -3/Research | Identified Femtoactuators 9296 | -3/Research | Identified 1C-UTU's Sword "Choppy" 9299 | -3/Research | Found Corrupted Prototype Protection 9307 | -3/Research | Identified 1C-UTU's Buckler 9322 | -3/Research | Discovered exit to Testing (range 16) 9326 | -3/Research | Zion Experimental squad teleported in 9344 | -3/Research | Entered Testing 9344 | -3/Testing | Accompanied by 1 ally 9371 | -3/Testing | Found Zio. Weapon Casing 9374 | -3/Testing | Found Prototype Protection 9374 | -3/Testing | Identified Zio. Shade Armor 9376 | -3/Testing | Found Zio. Shade Armor 9377 | -3/Testing | Found Zio. Shade Armor 9377 | -3/Testing | Found Zio. Shade Armor 9386 | -3/Testing | Found Corrupted Prototype Device 9401 | -3/Testing | System corruption reached 10% 9478 | -3/Testing | Spotted PX-1YULBPFR16 9483 | -3/Testing | Found Prototype Energy Cannon 9483 | -3/Testing | Identified Null Cannon 9540 | -3/Testing | Repaired Imp. Surge Thruster 9605 | -3/Testing | Discovered new exit (range 15) 9610 | -3/Testing | Entered Research 9610 | -2/Research | Evolved 2 slots: Weapon x2 9697 | -2/Research | Spotted B-90 Cyclops 9705 | -2/Research | Warped through subspace 9710 | -2/Research | Zion Infowar Resupply teleported in 9727 | -2/Research | Spotted B-90 Cyclops 9856 | -2/Research | Destroyed B-90 Cyclops 9879 | -2/Research | Retrieved Zion intel report: Trap Installations 9887 | -2/Research | Retrieved Zion intel report: Active Garrisons 9893 | -2/Research | Retrieved Zion intel report: Prototype Schematics 9899 | -2/Research | Retrieved Zion intel report: Emergency Access 9913 | -2/Research | Discovered new exit (range 15) 9942 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 9963 | -2/Research | Identified exit to Access 10020 | -2/Research | Retrieved Zion intel report: Component Schematics 10056 | -2/Research | Found Prototype Processor 10096 | -2/Research | Identified Exp. Signal Interpreter 10140 | -2/Research | Retrieved Zion intel report: Active Terminals 10172 | -2/Research | Retrieved Zion intel report: Guard Positions 10173 | -2/Research | Found Prototype Processor 10210 | -2/Research | Found Prototype Hackware 10214 | -2/Research | Retrieved Zion intel report: Component Schematics 10257 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 10260 | -2/Research | Retrieved Zion intel report: Prototype Schematics 10264 | -2/Research | Retrieved Zion intel report: Component Schematics 10266 | -2/Research | Spotted B-90 Cyclops 10267 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 10276 | -2/Research | Destroyed B-90 Cyclops 10307 | -2/Research | Retrieved Zion intel report: Unaware Analyses 10331 | -2/Research | Spotted B-90 Cyclops 10340 | -2/Research | Discovered exit to Access (range 7) 10355 | -2/Research | Discovered new exit (range 14) 10356 | -2/Research | Retrieved Zion intel report: Unaware Schematics 10357 | -2/Research | Zion Melee Resupply teleported in 10359 | -2/Research | Entered Quarantine 10405 | -2/Quarantine | Discovered exit to Access (range 12) 10407 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 10455 | -2/Quarantine | Found Alien Slashing Weapon 10458 | -2/Quarantine | Retrieved Zion intel report: Main Access 10477 | -2/Quarantine | Cryocooling Duct disabled 10478 | -2/Quarantine | Cryocooling Duct disabled 10481 | -2/Quarantine | Identified Sigix Broadsword 10481 | -2/Quarantine | Used Core Reset Matrix 10485 | -2/Quarantine | Detected hypermatrix surge 10485 | -2/Quarantine | Sensed 14 artifacts in vicinity 10492 | -2/Quarantine | Ambient heat levels rising (+20) 10492 | -2/Quarantine | Non-combat units ordered to evacuate 10493 | -2/Quarantine | Ambient heat levels rising (+20) 10493 | -2/Quarantine | Combat units ordered to evacuate 10505 | -2/Quarantine | Identified Exp. Target Analyzer 10526 | -2/Quarantine | Found Subatomic Replicator 10538 | -2/Quarantine | Found Core Stripper 10568 | -2/Quarantine | Found Transdimensional Reconstructor 10572 | -2/Quarantine | Found Transdimensional Reconstructor 10574 | -2/Quarantine | Found Dimensional Node Initializer 10574 | -2/Quarantine | Initialized slip node 10593 | -2/Quarantine | Quarantine Guard activated 10596 | -2/Quarantine | Found Phase Redirector 10610 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 10668 | -2/Quarantine | Found Matter Drive 10928 | -2/Quarantine | Build established: Alien-Sprinter 11407 | -2/Quarantine | Spotted Quarantine Guard 11408 | -2/Quarantine | Warped through subspace to slip node 11412 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 11414 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 11453 | -2/Quarantine | Spotted Quarantine Guard 11465 | -2/Quarantine | Spotted Quarantine Guard 11587 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 11593 | -2/Quarantine | Terminal network hard line cut 11593 | -2/Quarantine | Spotted Quarantine Guard 11596 | -2/Quarantine | Spotted Quarantine Guard 11601 | -2/Quarantine | Spotted Quarantine Guard 11602 | -2/Quarantine | Spotted Quarantine Guard 11604 | -2/Quarantine | Spotted Fortress 11621 | -2/Quarantine | Discovered new exit (range 5) 11621 | -2/Quarantine | Spotted Quarantine Guard 11628 | -2/Quarantine | Identified exit to Section 7 11628 | -2/Quarantine | Entered Section 7 11629 | -2/Section 7 | Sensed 19 artifacts in vicinity 11639 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 11702 | -2/Section 7 | Spotted B-99 Colossus 11750 | -2/Section 7 | Found LRC Armor 11750 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 11751 | -2/Section 7 | Found LRC Storage 11751 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 11784 | -2/Section 7 | Found Integrity Redistributor 11784 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-78) 11786 | -2/Section 7 | Found Integrity Redistributor 11787 | -2/Section 7 | Found Integrity Redistributor 11800 | -2/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 11812 | -2/Section 7 | Destroyed B-99 Colossus 11878 | -2/Section 7 | First assault squad dispatched 12046 | -2/Section 7 | Found Matter Drive 12052 | -2/Section 7 | Found Transdimensional Reconstructor 12058 | -2/Section 7 | Spotted Executioner 12058 | -2/Section 7 | Spotted Executioner 12070 | -2/Section 7 | Spotted Alpha 7 12070 | -2/Section 7 | Spotted Alpha 7 12090 | -2/Section 7 | Discovered exit to Access (range 10) 12093 | -2/Section 7 | Entered Access 12093 | -1/Access | Evolved 2 slots: Utility x2 12253 | -1/Access | Zion Hover Resupply teleported in 12280 | -1/Access | Spotted B-99 Colossus 12298 | -1/Access | Destroyed B-99 Colossus 12305 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 12456 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 12490 | -1/Access | Spotted B-99 Colossus 12502 | -1/Access | Retrieved Zion intel report: Active Garrisons 12509 | -1/Access | Retrieved Zion intel report: Unaware Schematics 12514 | -1/Access | Retrieved Zion intel report: Main Access 12514 | -1/Access | Identified exit to Surface 12569 | -1/Access | Retrieved Zion intel report: Prototype Schematics 12582 | -1/Access | Retrieved Zion intel report: Unaware Analyses 12750 | -1/Access | Spotted B-99 Colossus 12759 | -1/Access | Retrieved Zion intel report: Emergency Access 12804 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 12826 | -1/Access | Retrieved Zion intel report: Trap Installations 12880 | -1/Access | Retrieved Zion intel report: Component Stockpiles 12882 | -1/Access | Warped through subspace 12977 | -1/Access | Destroyed B-99 Colossus 12979 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-64) 13034 | -1/Access | Retrieved Zion intel report: Active Terminals 13035 | -1/Access | Zion Light squad teleported in 13050 | -1/Access | Discovered new exit (range 3) 13050 | -1/Access | Identified exit to Command 13054 | -1/Access | Entered Command 13054 | -1/Command | Accompanied by 3 allies 13101 | -1/Command | Retrieved Zion intel report: Trap Installations 13252 | -1/Command | Retrieved Zion intel report: Component Stockpiles 13276 | -1/Command | Retrieved Zion intel report: Unaware Schematics 13280 | -1/Command | Spotted Alpha 7 13304 | -1/Command | First assault squad dispatched 13355 | -1/Command | Disengaged cave seal 13385 | -1/Command | Found Zio. Weapon Casing 13392 | -1/Command | Found Zio. Weapon Casing 13412 | -1/Command | High security lockdown imminent 13429 | -1/Command | Found Prototype Protection 13429 | -1/Command | Identified Zio. Shade Carapace 13435 | -1/Command | Found Zio. Weapon Casing 13447 | -1/Command | Found Zio. Shade Armor 13449 | -1/Command | Found Zio. Shade Armor 13452 | -1/Command | Found Zio. Weapon Casing 13475 | -1/Command | Found Zio. Weapon Casing 13492 | -1/Command | High security lockdown engaged 13537 | -1/Command | Spotted M Guard 13537 | -1/Command | Spotted M Guard 13537 | -1/Command | Spotted Combat Programmer 13554 | -1/Command | Met MAIN.C 13558 | -1/Command | 0b10 Conduit disabled 13574 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-123) 13598 | -1/Command | Destroyed MAIN.C Shell 13599 | -1/Command | MAIN.C activated Command garrisons 13653 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-80) 13662 | -1/Command | Destroyed MAIN.C 13674 | -1/Command | Found Femtoactuators 13675 | -1/Command | Found Prototype Device 13675 | -1/Command | Identified Exp. Weapon Cycler 13684 | -1/Command | Lost 4 parts (1p3u) 13722 | -1/Command | Discovered exit to Surface (range 12) 13762 | -1/Command | Build established: Scavenger-Sprinter 13781 | -1/Command | Spotted B-99 Colossus 13871 | -1/Command | Phase Generator disabled 13874 | -1/Command | Found Prototype Protection 13874 | -1/Command | Identified Centrium Heavy Armor Plating 13876 | -1/Command | Found Centrium Heavy Armor Plating 14015 | -1/Command | Found Prototype Protection 14015 | -1/Command | Identified Exp. Powered Armor 14024 | -1/Command | Found Prototype Device 14024 | -1/Command | Identified Exp. Hardlight Generator 14027 | -1/Command | Found Prototype Device 14027 | -1/Command | Identified Exp. Cloaking Device 14033 | -1/Command | Found Prototype Energy Cannon 14033 | -1/Command | Identified Cld. Nova Cannon 14038 | -1/Command | Found Prototype Reactor 14038 | -1/Command | Identified Zero-point Reactor 14040 | -1/Command | Found Zero-point Reactor 14131 | -1/Command | Destroyed B-99 Colossus 14145 | -1/Command | Found Corrupted Prototype Protection 14281 | -1/Command | Found Zio. Shade Armor 14283 | -1/Command | Found Zio. Shade Armor 14522 | -1/Command | Destroyed Combat Programmer 14522 | -1/Command | All MAIN.C guards destroyed 14602 | -1/Command | Found Prototype Processor 14602 | -1/Command | Identified Exp. Target Analyzer 14718 | -1/Command | Build established: Scavenger-Mutant 15613 | -1/Command | Build established: Alien-Gladiator 16313 | -1/Command | Found Zio. Shade Armor 16604 | -1/Command | Warped through subspace to slip node 16604 | -1/Command | Discovered new exit (range 5) 16606 | -1/Command | Found Zio. Shade Armor 16613 | -1/Command | Entered Access_0 16614 | -1/Access_0 | Sensed 3 artifacts in vicinity 16614 | -1/Access_0 | Met Architect 16653 | -1/Access_0 | Architect warped through subspace 16676 | -1/Access_0 | Destroyed A8 16693 | -1/Access_0 | Architect warped through subspace 16756 | -1/Access_0 | Architect warped through subspace 16799 | -1/Access_0 | Architect warped through subspace 16825 | -1/Access_0 | Found Prototype Device 16825 | -1/Access_0 | Identified Exp. Phase Shifter 16837 | -1/Access_0 | Architect warped through subspace 16867 | -1/Access_0 | Found Exp. Powered Armor 16907 | -1/Access_0 | Architect warped through subspace 16946 | -1/Access_0 | Architect warped through subspace 16960 | -1/Access_0 | A6 warped into view 17002 | -1/Access_0 | Core integrity fell below 50% 17008 | -1/Access_0 | Architect warped through subspace 17060 | -1/Access_0 | Lost 5 parts (5u) 17112 | -1/Access_0 | Subspace Access Node disabled 17120 | -1/Access_0 | Architect warped through subspace 17150 | -1/Access_0 | Lost 4 parts (1n3u) 17200 | -1/Access_0 | Architect warped through subspace 17258 | -1/Access_0 | Found Prototype Protection 17258 | -1/Access_0 | Identified Med. Regenerative Plating 17267 | -1/Access_0 | Found Prototype Device 17267 | -1/Access_0 | Identified Exp. Weapon Cycler 17281 | -1/Access_0 | Destroyed A6 17296 | -1/Access_0 | Architect warped through subspace 17305 | -1/Access_0 | Found Prototype Processor 17305 | -1/Access_0 | Identified Exp. Melee Analysis Suite 17311 | -1/Access_0 | Found Unknown Piercing Weapon 17313 | -1/Access_0 | Found Femtoactuators 17318 | -1/Access_0 | Found Unknown Piercing Weapon 17321 | -1/Access_0 | Lost 9 parts (3p1n5u) 17345 | -1/Access_0 | Found Exp. Phase Shifter 17396 | -1/Access_0 | Architect warped through subspace 17423 | -1/Access_0 | Lost 3 parts (1n2u) 17494 | -1/Access_0 | Architect warped through subspace 17508 | -1/Access_0 | A5 warped into view 17518 | -1/Access_0 | Destroyed A5 17525 | -1/Access_0 | Subspace Access Node disabled 17585 | -1/Access_0 | Architect warped through subspace 17688 | -1/Access_0 | Build established: Scavenger-Mutant 17696 | -1/Access_0 | Architect warped through subspace 17718 | -1/Access_0 | Lost 7 parts (1p2n4u) 17747 | -1/Access_0 | Core integrity fell below 20% 17809 | -1/Access_0 | Subspace Access Node disabled 17813 | -1/Access_0 | A4 warped into view 17844 | -1/Access_0 | Lost 9 parts (2p4n1u2w) 17844 | -1/Access_0 | Identified Enh. Force Lance 17884 | -1/Access_0 | Found Exp. Core Analyzer 17915 | -1/Access_0 | Subspace Access Node disabled 17959 | -1/Access_0 | Destroyed by Architect with Modified Quantum Sheargun Last Messages --------------- 17950_ Penetrated by Quantum Shear. 17950_ Quantum Shear penetrates Wall. 17952_ Cld. Nuclear Pulse Thruster destroyed. 17952_ Penetrated by Quantum Shear. 17952_ Quantum Shear penetrates Wall. 17952_ Penetrated by Quantum Shear. 17952_ Cld. Nuclear Pulse Thruster destroyed. 17952_ Longsword +1 follow-up attack on Architect. 17952_ 1C-UTU's Sword "Lootmaker" follow-up attack on Architect. 17954_ Longsword +1 follow-up attack on Architect. 17955_ Quantum Shear penetrates Wall. 17955_ Longsword +1 follow-up attack on Architect. 17957_ 1C-UTU's Sword "Lootmaker" destroyed. 17957_ Penetrated by Quantum Shear. 17957_ Cld. Nuclear Pulse Thruster destroyed. 17957_ Penetrated by Quantum Shear. 17958_ Longsword +1 follow-up attack on Architect. 17959_ Penetrated by Quantum Shear. 17959_ Exp. Thermal Converter destroyed. 17959_ Penetrated by Quantum Shear. Map ----- +----------------------------------------------------+ | ##?????## ##???????## ##??# "" | | ## ####### "###??????# ????###" "###" | | #### "" #??????# #??????## ##?## | | #??## "" #???????## ????????# #??# | | ???# ####" "###??????????????????####?## | | # ???## #??## ##????????????????????## ### | | # #????## #???# #???????????????#????## | | # #?????# #???# #???????????????# ### ## | | # ??????# #???# #????????????????# ## | | ????#? ???# #????????????????## # | | ## ????? #??# #?????????????????### | | ?? ?????# ###??# #???????????????????# #"" | | ?? ?????# #????# #??????????????????# ##" "" | | ?? ?????# ###??# #?????????????????# ?## | | ?? ?????# ### #???? #????????? #?# # | | ????????#### ### #???????? #?# # | | ???????????## #???????? ## ### # | | ???????????## ###?????? #??## ## # | | ???????????# ## #??????? ?????# # # | | ???????????# ## ##?????????????## ## " | | ???????????## ### ##????????????### # | | ????????????## ; ;# #?????????????# # # | | ?????????????# # ; ###???????????# # ## | | ?????????????# ##;; ;;;############ " ## | | ?????????????# g # # | | ?????? ""; ;; ;;;; @0 gg # # | | ??##????# ### ###;;;#;;;##########"# ###"" | | ### ???# # ###????????#### ##"" | | ### ##""##;;##????????????# #""# | | ???# #????????????# | | ???# #???????????# ## #### | | ???# "####### #???????????## ### #??? | | ## #??????# #????????????#### #??? | | # # ## ?????# #????????????## ##??? | | ??## ?# ## ???# #????????##### ##???? | | ????#??# #"## #?# #???????## ##???? | | ???????# "??## ## #???????# ##??? | | ???????# #????### ## #???????## #??? | | ???????# #???????# ### #????????## #??? | | ???????# #????????##?# #?????????# ###"# ##??? | | ???????# ????????????# #?????????##??### #???? | | ???????# ????????????# #???????????????# ###?? | | ???????# ????????????# #???????????????# ##? | | ???????# ????????????# #???????????????## #? | | ????????##????????????# #????????????????## #? | | ??########????????????# #?????????????????# ##? | | ??# ## #????????????? #? ???????????????# #?? | | #?# ## ######### # ? ???????????## #?? | | ### ##########" #?? | | ### ## ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 232 Coolant Potential 120 Energy Generation 81 Energy Capacity 2450 Matter Stores 718 Matter Capacity 800 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Power Amplification 40 Additional Mass Support 9 Corruption Prevention 12 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Propulsion Shielding 90 Utility Shielding 90 Weapon Shielding 100 Thermal Conversion 90 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 91 Targeting Accuracy 8 Melee Accuracy 28 Launcher Accuracy 20 Target Analysis 10 Core Analysis 15 Armor Integrity Analysis 40 Recoil Reduction 3 Particle Charging 25 Offensive Hacking 68 Defensive Hacking 14 Item Schematics ----------------- Recoil Nullifier | -2/Quarantine | Z-intel Imp. Antigrav System | -2/Quarantine | Z-intel Adv. System Shield | -2/Quarantine | Z-intel Adv. Datajack | -2/Quarantine | Z-intel Lgt. Particle Reactor | -2/Quarantine | Z-intel Lrn. Tractor Beam | -2/Quarantine | Z-intel Reaction Control System | -2/Quarantine | Z-intel Q-thruster | -2/Quarantine | Z-intel Micro-nuke Launcher | -2/Quarantine | Z-intel Adv. Signal Interpreter | -2/Quarantine | Z-intel Imp. Stasis Canceller | -2/Quarantine | Z-intel Quantum Capacitor | -2/Quarantine | Z-intel Cld. Plasma Rifle | -2/Section 7 | Z-intel Prc. Phase Gun | -2/Section 7 | Z-intel Exp. Targeting Computer | -2/Section 7 | Z-intel Exp. Flexi-carbon Leg | -2/Section 7 | Z-intel Hvy. Tesla Rifle | -2/Section 7 | Z-intel Exp. Thermal Defense Suite | -2/Section 7 | Z-intel Coolant Network | -2/Section 7 | Z-intel Centrium Heavy Treads | -2/Section 7 | Z-intel Exp. Optical Array | -2/Section 7 | Z-intel Exp. Core Analyzer | -1/Access | Z-intel Lgt. Antimatter Cannon | -1/Access | Z-intel Exp. Force Field | -1/Access | Z-intel Exp. Myomer Leg | -1/Access | Z-intel Exp. Stasis Projector | -1/Access | Z-intel Quantum Shading Machine | -1/Access | Z-intel Dimensional Manipulator | -1/Access | Z-intel Exp. Thermal Generator | -1/Access | Z-intel Plasma Lance | -1/Access | Z-intel Imp. Diametric Drive | -1/Access | Z-intel Enh. Gamma Bomb Array | -1/Access | Z-intel Robot Schematics ------------------ H-88 Terminator | -2/Quarantine | Z-intel R-06 Scavenger | -2/Quarantine | Z-intel L-61 Swordsman | -2/Quarantine | Z-intel G-73 Enforcer | -2/Quarantine | Z-intel T-07 Excavator | -2/Quarantine | Z-intel K-01 Serf | -1/Access | Z-intel R-10 Processor | -1/Access | Z-intel A-02 Transporter | -1/Access | Z-intel A-15 Conveyor | -1/Command | Z-intel S-43 Plague | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel D-83 Annihilator | -1/Command | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Dimensional Node Initializer Sigix Broadsword Matter Drive LRC Armor LRC Storage Integrity Redistributor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityDerelictTearclaws Manual? 0 Play Time 04:53:55 Cumulative 2351.2 hours Start 2021.11.13 @ 15:23:29 End 2021.11.14 @ 00:25:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2717 Rogue 2709 Adventurer 0 Explorer 8 Win Type - Total 275 Types 48/32/98/3/3/5/83/2/1 Lore% 98 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1adcedc9-35c6-4ae1-825a-30ba20e0108f