Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.01 @ 13:43:29 Player: Abstractlime Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1650) 1650 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3663 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 300/300 System Corruption 0% Temperature Cool (9) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Medium Battery System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Improved Heat Sink Large Storage Unit Terrain Scanner Seismic Analyzer Medium Armor Plating Shield Generator System Shield System Shield Particle Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Medium Battery System Shield > --- WEAPON ----------- Heavy Particle Gun Precision Beam Rifle > --- INVENTORY -------- Large Storage Unit Terrain Scanner Seismic Analyzer Shield Generator System Shield System Shield EM Pulse Gun Precision Beam Rifle Particle Cannon Missile Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 60 | 7 13 19 21 Power 10 | 1 2 3 4 Engine 10 | 1 2 3 4 Core . | . . . . Reactor . | . . . . Propulsion 19 | 3 2 10 4 Treads 7 | . 1 3 3 Leg 5 | 2 1 1 1 Wheel 6 | 1 . 5 . Hover . | . . . . Flight 1 | . . 1 . Utility 11 | . 5 3 3 Device 3 | . 3 . . Storage 4 | . 2 1 1 Processor . | . . . . Hackware 1 | . . 1 . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 20 | 3 4 3 10 Energy Gun 6 | 1 . . 5 Energy Cannon 2 | . 1 . 1 Ballistic Gun 9 | 2 2 3 2 Ballistic Cannon 1 | . 1 . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 26 | . 3 4 19 Power 6 | . 1 1 4 Propulsion 10 | . 1 1 8 Utility 2 | . . 1 1 Weapon 8 | . 1 1 6 Highest Loss Streak 8 | . 1 2 8 Average Slot Usage (%) 92 | . 92 98 84 Engine 12 | . 13 11 13 Treads 13 | . 2 18 17 Leg 7 | . 23 . 1 Wheel 12 | . . 23 11 Device 10 | . 22 8 . Storage 7 | . . 9 12 Hackware 3 | . . . 9 Protection 2 | . . 2 3 Energy Gun 1 | . 1 . 4 Energy Cannon 3 | . 6 3 1 Ballistic Gun 14 | . 14 18 9 Ballistic Cannon 1 | . 4 . . Naked Turns . | . . . . Heaviest Build 53 | 7 13 48 53 Greatest Support 60 | 20 20 34 60 Greatest Overweight (x) 13 | . 1 3 13 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 12 | 4 4 12 12 Average Capacity 9 | 4 4 10 12 Most Carried 12 | 4 4 12 12 Average Carried 8 | 2 3 9 10 Final Capacity 12 | 4 4 12 12 Final Carried 11 | 4 4 11 10 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1532 | 291 152 613 476 Remotely . | . . . . Salvage Created 1781 | 45 207 808 721 Parts 92 | 2 13 42 35 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 44 | 1 11 18 14 Guns 29 | 1 7 14 7 Cannons 9 | . 2 4 3 AOE 6 | . 2 . 4 Classes Destroyed 8 | 1 2 4 1 Worker 1 | . . 1 . Builder 3 | . 1 . 2 Recycler 1 | . . . 1 Watcher 4 | . . 3 1 Swarmer 12 | . 8 4 . Grunt 22 | 1 3 8 10 Brawler 1 | . . 1 . Sentry 9 | . . 5 4 Best Kill Streak 6 | 1 3 6 5 Combat Bots Only 6 | 1 3 6 3 Max Kills in Single Turn 2 | 1 2 2 2 Gunslinging . | . . . . Exploded 1 | . 1 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3821 | 108 440 854 2419 Core 748 | 12 71 114 551 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 95 66 71 . Volleys Fired 183 | 7 36 60 80 Largest 2 | 2 2 2 2 Hottest 122 | 70 85 76 122 Shots Fired 337 | 14 70 118 135 Gun 265 | 14 38 99 114 Cannon 63 | . 32 19 12 Launcher 9 | . . . 9 Special . | . . . . Kinetic 225 | 7 62 99 57 Thermal 74 | 7 5 . 62 Explosive 9 | . . . 9 Electromagnetic 29 | . 3 19 7 Robot Hit Streak 17 | 4 6 12 17 Robot Miss Streak 7 | 2 7 4 6 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 210 | 9 28 72 101 Core Hits 88 | 2 13 33 40 Critical Hits 4 | . 2 2 . Critical Kills 2 | . 2 . . Critical Parts Destroyed 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3819 | 109 511 1102 2097 Guns 2535 | 109 177 777 1472 Cannons 760 | . 252 325 183 Explosions 517 | . 82 . 435 Melee . | . . . . Ramming 7 | . . . 7 Kinetic 1813 | 47 352 777 637 Thermal 1141 | 62 119 . 960 Explosive 408 | . . . 408 Electromagnetic 450 | . 40 325 85 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 4 . . Average Corruption 3 | . 3 . . Corruption Purged . | . . . . Effects 3 | . 3 . . Message Errors 1 | . 1 . . Matter Fused 1 | . 1 . . Heat Flow Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 110 | . . 46 64 Projectiles 46 | . . 46 . Explosions 64 | . . . 64 Melee . | . . . . Knockbacks 2 | . 2 . . Impact . | . . . . Kinetic 2 | . 2 . . Secondary . | . . . . Self-Inflicted Damage 157 | . . . 157 Shots 2 | . . . 2 Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 414 | 66 177 36 414 Average Temperature 100 | 33 64 8 138 Received Heat Transfer 1587 | 60 114 243 1170 Effects 7 | . . . 7 Shutdowns 1 | . . . 1 Energy Bleed 3 | . . . 3 Interference 2 | . . . 2 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried 4 | . 1 3 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | 1 1 . 2 Heat Transferred 2370 | 185 211 . 1974 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 2 . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 416 | 20 193 416 309 Initial 107 | . 13 2 107 Average 175 | 2 85 255 174 Maximum Alert Level 2 | . . 2 1 Low Security (%) 58 | 100 100 27 57 Level 1 36 | . . 60 42 Level 2 4 | . . 12 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 3 2 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 78 | 1 17 37 23 Peak Tracking Total 8 | 1 5 8 5 Tactical Retreats 9 | . 1 4 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . 4 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 10 | . 2 2 6 Max in Single Turn 3 | . 1 1 3 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 15 | . 6 8 1 Terminals 9 | . 4 5 . Fabricators . | . . . . Repair Stations 4 | . 1 2 1 Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 45 | . 14 25 6 Successful 32 | . 10 16 6 Failed 13 | . 4 9 . Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual . | . . . . Terminals 24 | . 10 14 . Fabricators . | . . . . Repair Stations 18 | . 3 9 6 Recycling Units 3 | . 1 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 16 | . 8 8 . Record 12 | . 5 7 . Prototype ID Bank 2 | . 1 1 . Dispatch Records 1 | . 1 . . Security Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 13 | . 1 6 6 Scan Component 8 | . 1 4 3 Repair 5 | . . 2 3 Recycling Unit Hacks 3 | . 1 2 . Recycle Component 1 | . . 1 . Process 1 | . . 1 . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 4 7 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . . 2 3 Time 177 | . . 68 109 Parts Recycled 1 | . . 1 . Recycled Matter 60 | . . 60 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3074 | 104 847 1202 921 Spaces Moved 1900 | 66 527 884 423 Core 24 | 18 . . 6 Treads 215 | . 102 17 96 Legs 473 | 48 425 . . Wheels 1188 | . . 867 321 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 86 100 Average Speed 114 | 100 132 98 128 Slowest Speed 700 | 120 160 160 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 5 87 66 28 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 108 | . 5 . 103 Melee . | . . . . Projectile 1 | . . . 1 AOE 107 | . 5 . 102 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2449 | 88 606 1094 661 Wait 225 | . 8 99 118 Move 1897 | 65 526 883 423 Hop . | . . . . Pick Up 59 | 9 12 22 16 Fast Attach 13 | . 5 8 . Attach 31 | 5 4 6 16 Detach . | . . . . Swap 16 | 2 4 5 5 Drop 23 | . 11 11 1 Fire 183 | 7 36 60 80 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 105 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 14) 630 | -10/Materials | Discovered new exit (range 6) 897 | -10/Materials | Discovered new exit (range 15) 952 | -10/Materials | Entered another Materials area 952 | -9/Materials | Evolved 2 slots: Propulsion x2 1215 | -9/Materials | Discovered new exit (range 15) 1288 | -9/Materials | Discovered new exit (range 7) 1830 | -9/Materials | Discovered new exit (range 4) 2091 | -9/Materials | Repaired Arm. Wheel 2131 | -9/Materials | Repaired Broken Terrain Scanner 2154 | -9/Materials | Entered another Materials area 2154 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2435 | -8/Materials | Repaired Imp. Ion Engine 2490 | -8/Materials | Repaired Imp. Assault Rifle 2518 | -8/Materials | Repaired Lgt. Armor Plating 2798 | -8/Materials | Lost 8 parts (2p4n2w) 2939 | -8/Materials | Lost 3 parts (1p1n1w) 2993 | -8/Materials | Core integrity fell below 50% 3039 | -8/Materials | Core integrity fell below 20% 3057 | -8/Materials | Lost 6 parts (1p3n2w) 3075 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Lgt. Treads destroyed. EM Pulse Gun destroyed. Destroyed Particle Gun. Lgt. Deuterium Engine destroyed. Heat Sink melted. Y-45 Defender destroyed. Prc. Beam Rifle destroyed. Y-45 Defender destroyed. G-47 Trooper destroyed. Acquired 51 matter. Acquired 30 matter. W-25 Informer sends out distress signal. K-01 Serf collects debris. Destroyed Imp. Sensor Array. K-01 Serf collects debris. W-25 Informer destroyed. K-01 Serf collects debris. Prc. Beam Rifle destroyed. K-01 Serf collects debris. R-06 Scavenger collects Imp. Hover Unit. 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