Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 22:38:24

Player: Blanco!

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (8)       40
Value Destroyed (237)      237
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1177

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     400/450
Energy                     10/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
     Large Matter Pod
           Field Recycling Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
     Light Treads
     Light Treads
           Aluminum Leg
   Armored Wheel
  Hardened Light Armor Plating
           Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
     Small Storage Unit
     Large Matter Pod
           Field Recycling Unit
>          --- WEAPON -----------
     Heavy Assault Rifle
           Plasma Cutter
>          --- INVENTORY --------
     Light Treads
     Light Treads
           Aluminum Leg
           Aluminum Leg
  Hardened Light Armor Plating
           Datajack
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Field Recycling Unit
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Plasma Cutter
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 6   2   17  
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   .   8   
    Treads                 2    | .   .   2   
    Leg                    2    | .   .   2   
    Wheel                  6    | 2   .   4   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   1   2   
    Device                 1    | .   .   1   
    Storage                2    | 1   .   1   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   1   5   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | .   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         2    | .   .   2   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 14   | .   .   14  
  Power                    3    | .   .   3   
  Propulsion               5    | .   .   5   
  Utility                  .    | .   .   .   
  Weapon                   6    | .   .   6   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     87   | .   95  85  
  Engine                   12   | .   14  11  
  Treads                   1    | .   .   1   
  Leg                      1    | .   .   2   
  Wheel                    19   | .   28  16  
  Device                   3    | .   .   4   
  Storage                  20   | .   14  22  
  Processor                7    | .   10  6   
  Energy Gun               4    | .   15  1   
  Ballistic Gun            6    | .   .   8   
  Launcher                 4    | .   13  1   
  Special Weapon           5    | .   .   7   
Peak Build Rating          14   | 6   8   14  
  Average Rating           9    | 4   7   11  
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             27   | 11  13  27  
  Greatest Support         40   | 32  32  40  
  Greatest Overweight (x)  2    | .   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 6   8   8   
  Average Carried          6    | 3   7   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 6   8   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           495  | 252 .   243 
  Remotely                 .    | .   .   .   
Salvage Created            226  | .   13  213 
  Parts                    18   | .   5   13  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       9    | .   .   9   
  Retrieved Matter         71   | .   .   71  
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  6    | .   2   4   
  Guns                     1    | .   .   1   
  Cannons                  2    | .   .   2   
  AOE                      3    | .   2   1   
Classes Destroyed          4    | .   2   2   
  Worker                   1    | .   .   1   
  Watcher                  1    | .   1   .   
  Swarmer                  2    | .   2   .   
  Sentry                   4    | .   .   4   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         2    | .   2   1   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        155  | .    8    147  
  Missed                   46   | .    3    43   
Damage Taken               1433 | .    68   1365 
  Core                     416  | .    15   401  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         97   | 100  94   .    
Volleys Fired              24   | .    3    21   
  Largest                  2    | .    2    2    
  Hottest                  70   | .    70   70   
Shots Fired                46   | .    5    41   
  Gun                      24   | .    3    21   
  Cannon                   .    | .    .    .    
  Launcher                 6    | .    2    4    
  Special                  16   | .    .    16   
  Kinetic                  19   | .    .    19   
  Thermal                  16   | .    .    16   
  Explosive                6    | .    2    4    
  Electromagnetic          5    | .    3    2    
  Robot Hit Streak         9    | .    1    9    
  Robot Miss Streak        4    | .    2    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           33   | .    2    31   
  Core Hits                14   | .    4    10   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              2    | .    .    2    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           594  | .    177  417  
  Guns                     203  | .    24   179  
  Cannons                  .    | .    .    .    
  Explosions               243  | .    153  90   
  Melee                    .    | .    .    .    
  Ramming                  14   | .    .    14   
  Kinetic                  169  | .    .    169  
  Thermal                  134  | .    .    134  
  Explosive                243  | .    153  90   
  Electromagnetic          34   | .    24   10   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            5    | .    3    2    
  Projectiles              .    | .    .    .    
  Explosions               5    | .    3    2    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      51   | .    24   27   
  Shots                    3    | .    1    2    
  Rammed                   2    | .    .    2    
Targets Rammed             3    | .    .    3    
  Kicked                   1    | .    .    1    
  Crushed                  .    | .    .    .    
Highest Temperature        29   | .    9    29   
  Average Temperature      11   | .    6    13   
  Received Heat Transfer   648  | .    .    648  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         444  | .    .    444  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             190  | .   117 190 
  Initial                  49   | .   .   49  
  Average                  92   | .   94  109 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           6    | .   1   5   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   5   21  
  Peak Tracking Total      8    | .   4   8   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   1   1   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   .   1   
  Non-combat               .    | .   .   .   
  Combat                   1    | .   .   1   
Robot Hacks Applied        1    | .   .   1   
  parse_system             1    | .   .   1   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               696  | 89  145 462 
Spaces Moved               497  | 73  130 294 
  Core                     2    | 2   .   .   
  Treads                   15   | .   .   15  
  Legs                     20   | .   .   20  
  Wheels                   460  | 71  130 259 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 95  
  Average Speed            102  | 98  100 103 
  Slowest Speed            190  | 100 100 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       18   | 3   30  22  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          40   | .   14  26  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      40   | .   14  26  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      607  | 90  139 378 
  Wait                     20   | .   .   20  
  Move                     495  | 72  129 294 
  Hop                      .    | .   .   .   
  Pick Up                  26   | 12  4   10  
  Fast Attach              .    | .   .   .   
  Attach                   19   | 6   1   12  
  Detach                   2    | .   .   2   
  Swap                     6    | .   1   5   
  Drop                     2    | .   1   1   
  Fire                     24   | .   3   21  
  Melee                    2    | .   .   2   
  Ram                      2    | .   .   2   
  Kick                     1    | .   .   1   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            8    | .   .   8   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   90 | -11/Scrapyard | Entered Materials
  203 | -10/Materials | Discovered new exit (range 16)
  235 | -10/Materials | Entered another Materials area
  235 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  302 | -9/Materials  | Build established: Mutant
  409 | -9/Materials  | Lost 4 parts (2p1n1w)
  666 | -9/Materials  | Core integrity fell below 50%
  680 | -9/Materials  | Lost 3 parts (1p1n1w)
  691 | -9/Materials  | Core integrity fell below 20%
  697 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00553_ Field Recycling Unit collects Hvy. Assault Rifle, recycling 14
  matter...
00556_ Acquired Aluminum Leg.
00558_ Acquired 47 matter.
00582_ Dismantling Terminal with Plasma Cutter. <x3>
00590_ Terminal dismantled.
00591_ K-01 Serf collects debris.
00599_ W-16 Scout sends out distress signal.
00628_ Dismantling Scanalyzer with Plasma Cutter.
00628_ W-16 Scout destroyed.
00633_ R-06 Scavenger collects Sensor Array.
00636_ Arm. Wheel destroyed.
00639_ Imp. Ion Engine destroyed.
00649_ Plasma Cutter destroyed.
00664_ Kicked U-05 Engineer.
00676_ Critical hit (Burn: +37).
00684_ M-13 Machinist repairs G-34 Mercenary.
00686_ Aluminum Leg destroyed. <x2>
00692_ Hvy. Assault Rifle destroyed.
00692_ M-13 Machinist repairs G-34 Mercenary.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            275
Matter Stores              399
Matter Capacity            450
Sight Range                18
Terrain Scan Density       10
Evasion (%)                45
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActiveSkeletonShifter
  Manual?         0
Play Time         00:12:28
  Cumulative      9.2 hours
  Start           2024.10.18 @ 22:25:50
  End             2024.10.18 @ 22:38:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          100%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bf8e9843-694a-482a-a57c-1d727077dcb9