Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.04 @ 22:19:17

Player: NED1124

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (417)      417
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1587

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (3) ------
             (None)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
   Small Storage Unit
  Medium Laser
         Rocket Launcher
         Mining Laser
         Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
    Medium Laser
           Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Small Storage Unit
  Hardened Light Armor Plating
     Small Laser
           Beam Rifle
           Spread Laser
           Rocket Launcher
           Mining Laser
           Mining Laser
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 6   3   12  .   
  Power                    6    | 1   .   5   .   
    Engine                 6    | 1   .   5   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   1   .   
    Treads                 .    | .   .   .   .   
    Leg                    3    | 2   .   1   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   3   2   .   
    Device                 2    | .   .   2   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   .   4   .   
    Energy Gun             4    | 1   .   3   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   7   .   
  Power                    2    | .   .   2   .   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   2   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      7    | .   .   7   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     82   | .   92  79  .   
  Engine                   11   | .   14  10  .   
  Leg                      25   | .   28  25  .   
  Device                   1    | .   .   3   .   
  Storage                  11   | .   14  10  .   
  Protection               7    | .   5   8   .   
  Energy Gun               11   | .   14  11  .   
  Ballistic Gun            10   | .   14  8   .   
Naked Turns                50   | .   .   25  25  
Heaviest Build             35   | 14  34  35  .   
  Greatest Support         30   | 20  20  30  3   
  Greatest Overweight (x)  9    | 3   1   9   .   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  5   
  Average Capacity         11   | 7   9   14  5   
  Most Carried             13   | 2   8   13  5   
  Average Carried          6    | .   4   8   5   
  Final Capacity           15   | 8   15  5   5   
  Final Carried            8    | 2   8   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Jun Mat Mat Min 
Matter Collected           442  | 227 84  131 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            573  | .   201 372 .   
  Parts                    28   | .   12  16  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Combat Hostiles Destroyed  12   | .   2   10  .   
  Guns                     12   | .   2   10  .   
Classes Destroyed          6    | .   3   3   .   
  Recycler                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    5    | .   2   3   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   3    | .   .   3   .   
Best Kill Streak           4    | .   4   4   .   
  Combat Bots Only         4    | .   2   4   .   
Max Kills in Single Turn   2    | .   2   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Jun  Mat  Mat  Min  
Damage Taken               1290 | .    57   1107 126  
  Core                     400  | .    .    274  126  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    
Volleys Fired              48   | .    7    41   .    
  Largest                  2    | .    2    2    .    
  Hottest                  120  | .    70   120  .    
Shots Fired                77   | .    14   63   .    
  Gun                      76   | .    14   62   .    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  1    | .    .    1    .    
  Kinetic                  24   | .    7    17   .    
  Thermal                  53   | .    7    46   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         26   | .    11   26   .    
  Robot Miss Streak        1    | .    .    1    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           60   | .    11   49   .    
  Core Hits                33   | .    7    23   3    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         5    | .    1    4    .    
    Burn                   5    | .    1    4    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           855  | .    167  671  17   
  Guns                     826  | .    155  671  .    
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  29   | .    12   .    17   
  Kinetic                  261  | .    66   195  .    
  Thermal                  565  | .    89   476  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      7    | .    .    .    7    
  Shots                    .    | .    .    .    .    
  Rammed                   4    | .    .    .    4    
Targets Rammed             7    | .    3    .    4    
  Kicked                   3    | .    3    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        216  | .    207  216  .    
  Average Temperature      78   | .    112  66   .    
  Received Heat Transfer   464  | .    60   384  20   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1760 | .    333  1427 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Peak Influence             253  | .   78  253 65  
  Initial                  50   | .   .   27  50  
  Average                  67   | .   19  113 53  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         88   | 100 100 77  100 
  Level 1                  11   | .   .   22  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   2   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Distress Signals           3    | .   .   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   4   22  17  
  Peak Tracking Total      17   | .   4   9   17  
  Tactical Retreats        5    | .   .   5   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 3    | .   .   3   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Jun Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Machines Accessed          2    | .   1   1   .   
  Terminals                2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   1   3   .   
  Successful               3    | .   1   2   .   
  Failed                   1    | .   .   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                4    | .   1   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   1   2   .   
  Record                   1    | .   1   .   .   
  Locate Traps             1    | .   .   1   .   
  Disarm Traps             1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   1   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Jun Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Jun Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Jun Mat Mat Min 
Turns Passed               1029 | 81  385 538 25  
Spaces Moved               608  | 53  270 242 43  
  Core                     114  | 11  .   60  43  
  Treads                   .    | .   .   .   .   
  Legs                     494  | 42  270 182 .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 50  50  
  Average Speed            140  | 134 129 171 50  
  Slowest Speed            500  | 200 190 500 50  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 3   37  24  12  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 1    | .   .   1   .   
Terrain Destroyed          1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   1   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Total                      693  | 60  289 298 46  
  Wait                     .    | .   .   .   .   
  Move                     605  | 52  269 241 43  
  Hop                      .    | .   .   .   .   
  Pick Up                  10   | 2   6   2   .   
  Fast Attach              10   | 6   2   2   .   
  Attach                   7    | .   .   7   .   
  Detach                   3    | .   1   2   .   
  Swap                     4    | .   1   3   .   
  Drop                     .    | .   .   .   .   
  Fire                     48   | .   7   41  .   
  Melee                    .    | .   .   .   .   
  Ram                      3    | .   .   .   3   
  Kick                     3    | .   3   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   34 | -11/Junkyard  | Discovered new exit (range 16)
   82 | -11/Junkyard  | Entered Materials
  158 | -10/Materials | Discovered new exit (range 9)
  321 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Discovered new exit (range 16)
  467 | -10/Materials | Entered another Materials area
  467 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  846 | -9/Materials  | Discovered new exit (range 15)
  920 | -9/Materials  | Core integrity fell below 50%
  980 | -9/Materials  | Released all parts (4)
  995 | -9/Materials  | Lost 7 parts (2p1n2u2w)
 1005 | -9/Materials  | Entered Mines
 1006 | -9/Mines      | Assembled infested the area
 1009 | -9/Mines      | Met a Derelict bent on vengeance
 1027 | -9/Mines      | Core integrity fell below 20%
 1030 | -9/Mines      | Core destroyed

 Last Messages 
---------------
00943_ Y-45 Defender destroyed.
00956_ Acquired 36 matter.
00964_ Ion Engine destroyed.
00977_ K-01 Serf collects debris.
00980_ Released Lrg. Storage Unit.
00980_ Released Lgt. Ion Engine.
00980_ Released Sml. Laser.
00980_ Released Spread Laser.
00992_ Material Compactor disabled.
00995_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M001.
LOCATION=UNKNOWN
GOAL=ESCAPE
01006_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
01018_ T-07 Excavator destroyed. <x2>
01023_ S-10 Pest destroyed. <x2>
01027_ Slammed into as-48870. <x2>
01029_ Slammed into as-06432.
01030_ Slammed into as-26617.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepDirtyReplicator
  Manual?         0
Play Time         00:13:11
  Cumulative      35.5 hours
  Start           2023.05.04 @ 21:51:01
  End             2023.05.04 @ 22:19:17
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          68
  Rogue           0
  Adventurer      7
  Explorer        61
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          28
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 47a39bf0-5d72-4651-9b58-e02b9b9e92c7