Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.05 @ 02:58:09 Player: Poi Result: Destroyed by 7G-BQS(B) with Heavy Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (279) 1395 Value Destroyed (9257) 9257 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2363) 2363 TOTAL SCORE: 16335 Bonus ------- High Alert Combat Kills 2054 Follower Combat Kills 55 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -446 Cogmind --------- Core Integrity 0/700 Matter 66/300 Energy 85/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (3) ------- Hypervelocity Gauss Rifle > --- INVENTORY (5) ---- High-capacity Battery (250) High-capacity Matter Pod (200) Recalibrator Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Tesla Rifle Improved EM Pulse Cannon Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg High-capacity Battery High-capacity Matter Pod Matter Filter Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy Assault Cannon [Rating: 52] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Assault Cannon Energy Gun Tesla Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Slots Evolved 6 | . . 2 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . 2 1 . 1 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 176 | 7 9 40 32 10 55 1 18 4 Power 16 | 1 . 5 4 2 4 . . . Engine 9 | 1 . 5 1 1 1 . . . Core 7 | . . . 3 1 3 . . . Reactor . | . . . . . . . . . Propulsion 41 | 2 1 10 5 2 19 . 2 . Treads 30 | 2 1 10 5 2 8 . 2 . Leg 11 | . . . . . 11 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 73 | 2 4 16 15 2 22 1 9 2 Device 19 | 1 1 . 3 . 9 . 5 . Storage 8 | 1 2 . 3 . . . 2 . Processor 1 | . . . 1 . . . . . Hackware 2 | . . . . . 1 1 . . Protection 43 | . 1 16 8 2 12 . 2 2 Artifact . | . . . . . . . . . Weapon 46 | 2 4 9 8 4 10 . 7 2 Energy Gun 3 | . . . . . 2 . 1 . Energy Cannon 4 | . . . . . 2 . 2 . Ballistic Gun 21 | 2 3 6 4 2 1 . 1 2 Ballistic Cannon 11 | . . . 3 . 5 . 3 . Launcher 6 | . . 3 1 2 . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 36 | . . 6 8 1 5 . 5 11 Power 3 | . . . 1 1 . . . 1 Propulsion 8 | . . 1 1 . 2 . 1 3 Utility 17 | . . 3 4 . 3 . 3 4 Weapon 8 | . . 2 2 . . . 1 3 Highest Loss Streak 10 | . . 2 4 1 1 . 3 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 99 96 94 89 88 91 96 81 Engine 5 | . 14 10 2 7 . 7 7 6 Core 2 | . . . 4 1 6 . . . Treads 18 | . 28 20 17 18 11 23 22 16 Leg 2 | . . . . . 6 . . . Device 9 | . 4 . 5 9 10 11 18 15 Storage 7 | . 14 11 8 9 7 7 1 . Processor 3 | . . . 7 9 4 . . . Hackware 1 | . . . . . . 2 7 7 Protection 20 | . 10 30 21 17 20 23 17 15 Energy Cannon 2 | . . . . . 2 7 6 4 Ballistic Gun 6 | . 27 16 9 . 4 . 3 8 Ballistic Cannon 7 | . . . 14 15 6 7 7 4 Peak Build Rating 52 | 9 10 21 30 32 52 41 47 48 Average Rating 33 | 5 8 15 26 30 40 40 43 39 On Entrance 25 | . 9 9 20 30 31 41 40 46 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 13 17 33 46 46 68 68 67 60 Greatest Support 71 | 40 40 43 43 42 68 68 71 71 Greatest Overweight (x) 6 | 2 . 5 1 1 6 . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 10 8 8 8 8 5 Average Capacity 7 | 7 8 8 7 8 8 8 5 5 Most Carried 8 | 3 8 8 8 8 8 8 8 5 Average Carried 6 | 1 3 6 6 7 7 7 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | 1 7 8 8 8 8 8 5 3 Class Distribution -------------------- 54% | Tank 20% | Mutant 18% | Hacker-Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -8/Garrison Tank | -7/Factory Tank | -7/Lower Caves Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Zion Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Matter Collected 9105 | 374 507 1321 1924 1126 2997 265 587 4 Remotely . | . . . . . . . . . Salvage Created 8857 | 188 506 1368 1984 485 3447 180 689 10 Parts 531 | 18 50 120 93 29 196 1 24 . Haulers Intercepted 12 | . 1 4 3 . 4 . . . Recyclers Shooed 8 | 1 1 2 3 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 5 20 . Prevented 8 | . . . . . . 3 5 . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Combat Hostiles Destroyed 218 | . 16 41 52 18 74 2 15 . Melee 1 | . . . 1 . . . . . Guns 57 | . 16 28 3 . 9 . 1 . Cannons 130 | . . . 39 15 61 2 13 . AOE 30 | . . 13 9 3 4 . 1 . Classes Destroyed 20 | 3 4 4 1 2 3 1 1 1 Worker 20 | 2 4 1 3 . 10 . . . Builder 14 | . . 1 5 . 8 . . . Tunneler 6 | 5 . 1 . . . . . . Hauler 12 | . 1 4 3 . 4 . . . Recycler 11 | 1 . . 3 . 7 . . . Mechanic 1 | . . . . . . . 1 . Operator 5 | . . 3 1 . 1 . . . Watcher 18 | . 3 5 3 1 6 . . . Swarmer 49 | . 12 14 2 5 13 . 3 . Grunt 107 | . 4 17 39 7 33 . 7 . Brawler 7 | . . 1 1 . 1 . 4 . Duelist 5 | . . . 3 . 2 . . . Sentry 23 | . . 9 7 3 3 . 1 . Demolisher 1 | . . . . 1 . . . . Specialist 2 | . . . . . 2 . . . Hunter 5 | . . . . . 5 . . . Programmer 16 | . . . . 2 13 1 . . Heavy 2 | . . . . . 2 . . . Zionite 1 | . . . . . . . . 1 Thief 1 | . . . . . . 1 . . Butcher 1 | . . . . 1 . . . . Guerrilla 1 | . . . . . 1 . . . Best Kill Streak 12 | 6 8 8 12 4 9 1 6 1 Combat Bots Only 7 | . 6 7 7 4 5 1 6 . Max Kills in Single Turn 6 | 1 2 3 3 2 6 1 2 1 Gunslinging 1 | . 1 1 . . . . . . Exploded 3 | . . 3 3 2 1 . 1 . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Hostile Shots Fired 1195 | . 80 147 197 91 378 14 89 199 Missed 349 | . 21 39 57 31 109 3 24 65 Damage Taken 10164 | . 430 1147 1777 782 2974 143 850 2061 Core 1215 | . 43 83 310 71 226 . 32 450 Absorbed by Shields 481 | . . . 160 . 321 . . . Redirected to Shielding 414 | . . 126 188 . 100 . . . Ignored by Resistances 3711 | . 137 336 506 227 1637 39 267 562 Regen/Repaired (Parts) 919 | . . 207 140 . 572 . . . Core Remaining (%) 72 | 100 82 79 . 30 . . . . Volleys Fired 735 | 19 52 109 125 91 256 16 35 32 Largest 3 | 2 2 2 3 2 2 2 3 3 Hottest 182 | 40 46 56 121 104 129 129 182 150 Shots Fired 1224 | 38 103 173 283 113 361 24 67 62 Gun 500 | 38 102 142 64 . 93 . 20 41 Cannon 677 | . . . 207 110 268 24 47 21 Launcher 46 | . . 31 12 3 . . . . Special 1 | . 1 . . . . . . . Kinetic 1027 | 38 102 142 271 110 263 17 32 52 Thermal 31 | . 1 . . . 30 . . . Explosive 46 | . . 31 12 3 . . . . Electromagnetic 120 | . . . . . 68 7 35 10 Robot Hit Streak 33 | 11 12 22 32 33 18 13 31 7 Robot Miss Streak 5 | 1 2 2 5 5 4 2 2 2 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets 5 | . 3 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 903 | 28 60 125 229 66 273 20 55 47 Core Hits 608 | 9 28 84 238 45 160 6 21 17 Critical Kills 3 | . . 3 . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . . 2 Critical Strikes 55 | . . 3 5 7 27 3 5 5 Destroy 6 | . . 3 1 . . . . 2 Blast 48 | . . . 4 7 26 3 5 3 Corrupt 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 29908 | 352 943 3282 6421 3107 12156 903 1801 943 Guns 6669 | 352 943 1722 863 . 1760 . 412 617 Cannons 18543 | . . . 4065 2771 9239 901 1248 319 Explosions 4665 | . . 1548 1490 336 1157 . 134 . Melee . | . . . . . . . . . Ramming 31 | . . 12 3 . . 2 7 7 Kinetic 22593 | 352 943 1722 4928 2771 9308 768 929 872 Thermal 1886 | . . . 218 . 1534 . 134 . Explosive 3156 | . . 1548 1272 336 . . . . Electromagnetic 2242 | . . . . . 1314 133 731 64 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 2 . . 2 4 4 4 4 Average Corruption 3 | . 1 . . 1 2 4 4 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 194 | . 11 . . 12 77 44 49 1 Message Errors 54 | . 2 . . 3 17 14 18 . Matter Fused 59 | . 4 . . 5 21 15 13 1 Heat Flow Errors 17 | . 2 . . 1 9 2 3 . Energy Discharges 19 | . 1 . . . 9 4 5 . Parts Rejected 2 | . . . . . 2 . . . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 17 | . . . . 1 7 5 4 . Data Loss (major) 6 | . 1 . . . 2 1 2 . Misfires 9 | . . . . 2 4 1 2 . Alerts 9 | . 1 . . . 5 2 1 . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 1827 | . . 43 101 303 1221 159 . . Projectiles 1330 | . . . 49 269 853 159 . . Explosions 497 | . . 43 52 34 368 . . . Melee . | . . . . . . . . . Knockbacks 135 | . . . 73 19 34 6 3 . Impact . | . . . . . . . . . Kinetic 132 | . . . 71 18 34 6 3 . Secondary 3 | . . . 2 1 . . . . Self-Inflicted Damage 553 | . . 67 36 . 447 . . 3 Shots 14 | . . 3 2 . 9 . . . Rammed 6 | . . 2 1 . . 1 . 2 Targets Rammed 8 | . . 2 2 . . 1 1 2 Kicked . | . . . . . . . . . Crushed 2 | . . . 1 . . . 1 . Highest Temperature 582 | . 253 65 582 165 527 206 418 198 Average Temperature 124 | . 101 13 176 22 121 84 174 65 Received Heat Transfer 3179 | . 90 456 1119 252 875 . 387 . Effects 51 | . . . 26 . 17 . 8 . Shutdowns 6 | . . . 2 . 3 . 1 . Energy Bleed 7 | . . . 4 . 2 . 1 . Interference 12 | . . . 7 . 2 . 3 . Matter Decay 4 | . . . 2 . 2 . . . Short Circuit 9 | . . . 3 . 4 . 2 . Damage (minor) 5 | . . . 2 . 2 . 1 . Damage (major) 6 | . . . 4 . 2 . . . Damage (core) 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1827 | . . . 150 . 1527 . 150 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . 3 . 1 . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Peak Influence 2154 | 40 247 819 1165 2154 979 . . . Initial 979 | . 22 16 286 553 979 . . . Average 518 | 18 97 580 911 1247 269 . . . Maximum Alert Level 5 | . 1 3 4 5 3 . . . Low Security (%) 30 | 100 91 3 . . 41 . . . Level 1 25 | . 8 17 10 . 43 . . . Level 2 14 | . . 50 3 9 12 . . . Level 3 19 | . . 28 65 33 2 . . . Level 4 6 | . . . 20 30 . . . . Level 5 3 | . . . . 26 . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . Squads Dispatched 46 | . 2 5 10 . 28 . 1 . Investigation 18 | . 2 2 2 . 12 . . . Extermination 10 | . . . . . 10 . . . Reinforcement 14 | . . 3 5 . 6 . . . Assault 2 | . . . 1 . . . 1 . Garrison 2 | . . . 2 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 6 | . . . 4 . 2 . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Distress Signals 10 | . 2 2 3 2 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 276 | . 17 53 66 26 83 8 19 4 Peak Tracking Total 10 | . 4 6 6 5 5 2 10 4 Tactical Retreats 13 | . . 1 . 1 3 6 2 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Traps Triggered 14 | . 3 6 1 . 4 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . Reused 2 | . . 2 . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 7 | . . 2 . . 2 1 2 . Most Traps Carried 2 | . . . . 2 2 . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Machines Disabled 62 | . 1 5 10 3 41 1 1 . Max in Single Turn 15 | . 1 1 5 1 15 1 1 . Garrison Access 1 | . . . . . 1 . . . Garrison Relay 3 | . . . . 3 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Machines Accessed 59 | . 11 12 5 4 23 3 1 . Terminals 30 | . 8 7 1 4 10 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations 8 | . 1 2 1 . 4 . . . Recycling Units 9 | . 2 2 1 . 4 . . . Scanalyzers 4 | . . 1 1 . 2 . . . Garrison Access 2 | . . . 1 . 1 . . . Total Hacks 166 | . 31 34 18 7 70 5 1 . Successful 110 | . 21 24 15 4 40 5 1 . Failed 56 | . 10 10 3 3 30 . . . Catastrophic 9 | . 2 . . 1 6 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 84 | . 22 19 4 7 32 . . . Fabricators 9 | . . . . . 9 . . . Repair Stations 26 | . 1 8 3 . 14 . . . Recycling Units 25 | . 8 4 5 . 8 . . . Scanalyzers 14 | . . 3 5 . 6 . . . Garrison Access 2 | . . . 1 . 1 . . . Terminal Hacks 56 | . 15 11 1 4 19 5 1 . Record 15 | . 8 1 . . 3 3 . . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 5 | . 1 3 . . 1 . . . Open Door 4 | . . . . 1 . 2 1 . Open DSF 2 | . . . . . 2 . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 4 | . 1 1 . 1 1 . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 7 | . 1 . 1 . 5 . . . Locate Traps 1 | . . . . . 1 . . . Reprogram Traps 1 | . . 1 . . . . . . Surveillance Status 1 | . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . Zone Layout 8 | . 1 4 . . 3 . . . Garrison Registry 1 | . . . . 1 . . . . Patrol Navigation 1 | . . . . 1 . . . . Fabricator Hacks 5 | . . . . . 5 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 2 | . . . . . 2 . . . Build 2 | . . . . . 2 . . . Repair Station Hacks 17 | . 1 6 3 . 7 . . . Scan Component 10 | . 1 3 2 . 4 . . . Repair 7 | . . 3 1 . 3 . . . Recycling Unit Hacks 16 | . 5 4 5 . 2 . . . Recycle Component 3 | . . . 3 . . . . . Process 6 | . 2 1 2 . 1 . . . Report Inventory 5 | . 2 2 . . 1 . . . Retrieve Matter 2 | . 1 1 . . . . . . Scanalyzer 14 | . . 3 5 . 6 . . . Insert Component 6 | . . 1 2 . 3 . . . Analyze 8 | . . 2 3 . 3 . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . Unlock Access 1 | . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . . . Used . | . . . . . . . . . Hacking Detections 45 | . 9 8 4 3 21 . . . Full Trace Events 21 | . 3 3 3 1 11 . . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . 1 2 . 3 . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 72 | . . . . . 72 . . . Total Part Build Rating 6 | . . . . . 6 . . . Parts Repaired 7 | . . 3 1 . 3 . . . Time 177 | . . 84 26 . 67 . . . Parts Recycled 3 | . . . 3 . . . . . Recycled Matter 983 | . 309 474 41 . 159 . . . Retrieved Matter 1005 | . 400 605 . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 6 | . . 1 2 . 3 . . . Part Schematics Acquired 6 | . . 1 2 . 3 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 23 | . . . . 17 6 . . . Machine Destruction 13 | . . . . 13 . . . . Programmers 10 | . . . . 4 6 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Total Allies 2 | . . . . 1 . . 1 . Largest Group 1 | . . . . 1 1 . 1 1 Highest-Rated Group 39 | . . . . 39 34 . 16 15 Highest-Rated Ally 39 | . . . . 39 34 . 16 15 Total Orders . | . . . . . . . . . Ally Attacks 38 | . . . . 18 2 . 7 11 Total Damage 393 | . . . . 171 11 . 62 149 Kills 2 | . . . . 1 . . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 4 | . . . . . . 1 3 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Turns Passed 18440 | 146 1331 1928 1803 1867 6229 2532 2366 238 Spaces Moved 8948 | 54 702 914 749 859 2804 1551 1227 88 Core 19 | 14 . 1 . . 1 . . 3 Treads 7971 | 40 702 913 749 859 1845 1551 1227 85 Legs 958 | . . . . . 958 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 152 130 160 160 50 Average Speed 171 | 137 160 160 174 185 186 160 160 162 Slowest Speed 350 | 160 160 300 240 232 350 160 240 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 66 | 4 93 96 57 93 49 98 96 11 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 3 | . 1 . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . . . 1 1 . Scrap Searched 7 | . . . . . . 3 4 . Spaces Dug 3 | . . . . 3 . . . . Terrain Destroyed 630 | . . 226 122 58 201 4 16 3 Melee . | . . . . . . . . . Projectile 114 | . . . 7 22 66 4 13 2 AOE 515 | . . 226 115 36 135 . 3 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Total 10699 | 89 811 1202 1002 979 3360 1570 1558 128 Wait 552 | . 26 91 30 1 156 . 248 . Move 8941 | 53 701 913 749 858 2803 1550 1226 88 Hop . | . . . . . . . . . Pick Up 137 | 9 14 26 34 7 31 1 13 2 Fast Attach 71 | . . 14 7 4 38 1 7 . Attach 86 | 7 8 20 19 2 16 . 10 4 Detach 13 | . 1 2 3 1 4 . 2 . Swap 19 | . 1 6 6 4 1 . 1 . Drop 136 | 1 8 19 27 11 55 1 14 . Fire 735 | 19 52 109 125 91 256 16 35 32 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 6 | . . 2 2 . . 1 1 . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 4 exits: *Fac x3 / [*Mat]) -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 147 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 3) 1034 | -10/Materials | Discovered new exit (range 8) 1335 | -10/Materials | Identified exit to Materials 1478 | -10/Materials | Entered another Materials area 1478 | -9/Materials | Evolved 2 slots: Utility x2 1786 | -9/Materials | Discovered new exit (range 15) 1847 | -9/Materials | Repaired Weapon Shielding 1874 | -9/Materials | Repaired Lgt. Treads 2064 | -9/Materials | Destroyed 7 combat bots 2204 | -9/Materials | Discovered new exit (range 10) 2615 | -9/Materials | Discovered new exit (range 6) 2684 | -9/Materials | Discovered new exit (range 8) 2960 | -9/Materials | Discovered new exit (range 16) 3300 | -9/Materials | Repaired Imp. Treads 3406 | -9/Materials | Entered another Materials area 3406 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3647 | -8/Materials | Destroyed 7 combat bots 3714 | -8/Materials | Build established: Tank 3959 | -8/Materials | Lost 4 parts (1p2u1w) 4206 | -8/Materials | First assault squad dispatched 4426 | -8/Materials | Core integrity fell below 50% 4459 | -8/Materials | Lost 4 parts (1n2u1w) 4736 | -8/Materials | Repaired Sml. Storage Unit 4866 | -8/Materials | Discovered new exit (range 11) 5082 | -8/Materials | Garrison activated, responded to threat 5200 | -8/Materials | Sterilization system engaged 5200 | -8/Materials | Non-combat units ordered to evacuate 5209 | -8/Materials | Identified exit to Garrison 5209 | -8/Materials | Entered Garrison 5351 | -8/Garrison | Triggered checkpoint 5360 | -8/Garrison | Warlord forces raided the area 5377 | -8/Garrison | Triggered checkpoint 5411 | -8/Garrison | Triggered checkpoint 5419 | -8/Garrison | Triggered checkpoint 5604 | -8/Garrison | Discovered new exit (range 14) 5661 | -8/Garrison | Triggered checkpoint 5691 | -8/Garrison | Rescued a captive Derelict 5707 | -8/Garrison | Triggered checkpoint 5887 | -8/Garrison | Triggered checkpoint 5931 | -8/Garrison | Triggered checkpoint 5954 | -8/Garrison | Garrison Relay disabled 6153 | -8/Garrison | Installed Relay Interface Framework 6353 | -8/Garrison | Garrison Relay disabled 6449 | -8/Garrison | Discovered new exit (range 14) 6485 | -8/Garrison | Triggered checkpoint 6593 | -8/Garrison | Triggered checkpoint 6631 | -8/Garrison | Discovered new exit (range 6) 6928 | -8/Garrison | Garrison Relay disabled 6960 | -8/Garrison | Discovered new exit (range 32) 6960 | -8/Garrison | Discovered new exit (range 70) 6960 | -8/Garrison | Discovered new exit (range 26) 6960 | -8/Garrison | Discovered new exit (range 44) 7076 | -8/Garrison | Entered Factory 7076 | -7/Factory | Accompanied by 1 ally 7076 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7346 | -7/Factory | Discovered new exit (range 4) 7617 | -7/Factory | Identified exit to Storage 7617 | -7/Factory | Identified exit to Lower Caves 8352 | -7/Factory | Cargo convoy interrupted 8612 | -7/Factory | Fabricated Imp. Weapon Shielding? 8834 | -7/Factory | Repaired Hvy. Assault Cannon 11766 | -7/Factory | Build established: Scavenger-Tank 12298 | -7/Factory | Build established: Tank 12389 | -7/Factory | Repaired Broken Hvy. Assault Cannon 12430 | -7/Factory | Repaired Med. Reactive Plating 12467 | -7/Factory | Discovered new exit (range 9) 13305 | -7/Factory | Entered Lower Caves 13835 | -7/Lower Caves | Encountered a Warlord checkpoint 14132 | -7/Lower Caves | Discovered new exit (range 10) 14733 | -7/Lower Caves | Learned location of 1 exit from Research 14733 | -7/Lower Caves | Learned Research stockpile data 14733 | -7/Lower Caves | Learned Armory terminal intel 15218 | -7/Lower Caves | Build established: Hacker-Tank 15837 | -7/Lower Caves | Entered another Lower Caves area 15838 | -7/Lower Caves | Encountered a Warlord checkpoint 15884 | -7/Lower Caves | Discovered new exit (range 12) 16199 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 16330 | -7/Lower Caves | Lost 3 parts (1n2u) 16744 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 16853 | -7/Lower Caves | Learned Factory machine intel 16886 | -7/Lower Caves | Discovered new exit (range 10) 17599 | -7/Lower Caves | Learned Factory emergency access door positions 18203 | -7/Lower Caves | Entered Zion 18203 | -7/Zion | Accompanied by 1 ally 18287 | -7/Zion | System corruption cleaned by Quarantine Array 18292 | -7/Zion | RIF detected upon attempting to enter Zion 18292 | -7/Zion | Attacked by Zionites 18292 | -7/Zion | Spotted 7G-BQS(B) 18292 | -7/Zion | Spotted DR-GLN(B) 18360 | -7/Zion | 12-ASH came to Zion's defense 18383 | -7/Zion | Core integrity fell below 50% 18433 | -7/Zion | Core integrity fell below 20% 18441 | -7/Zion | Destroyed by 7G-BQS(B) with Heavy Battle Rifle Last Messages --------------- 18415_ HV Slug penetrates 12-ASH. 18415_ KE Penetrator destroyed. 18418_ HV Slug penetrates 12-ASH. 18418_ HV Slug penetrates Wall. 18420_ Lyr. Medium Armor Plating destroyed. 18420_ Slug penetrates Wall. 18422_ HV Slug penetrates 12-ASH. 18423_ Adv. Heat Sink severed. 18424_ HV Slug penetrates Wall. 18425_ Rnf. Deuterium Engine destroyed. 18426_ HV Slug penetrates Wall. 18428_ HV Slug penetrates DR-GLN(B). 18430_ Hyp. Gauss Rifle severed. 18432_ Slammed into 12-ASH. 18434_ Acquired Hrd. Medium Armor Plating. 18435_ Hrd. Medium Armor Plating severed. 18436_ Knocked back. 18437_ Acquired Hyp. Gauss Rifle. 18439_ HV Slug penetrates 12-ASH. 18439_ HV Slug penetrates Earth. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ???????????????????? | | ?????????????????????## ??????????????????? | | ???????????????????### ???????????????????? | | ??????????????????## ????? ??????????????? | | ??????????????????# ??? ????##????????? | | ?????????????????## ???? ???# ##???????? | | ###########????### ????? ### #???????? | | """"""""""#???## #????? #???????? | | """"""""#??## % #?????# ##??????? | | % #### ## #????## #??????? | | % % ] "# ##???## #??????? | | % "; ;#???? #??????? | | % %"" ;# ##???? #??????? | | " """ """"#;;; BB %; BB #???? #??????? | | """""""#?#; BB BB ##???? #???????? | | ###########?## % ;; ##???? #???????? | | ?????????????# % ;;; % ###??# ##??????? | | ?????????????# ; ;@g ;;#?## #??????? | | ?????????????# ## ;# #! #### #???????? | | ?????????????#########??#! % #???????? | | ???????????????????????## ### #???????? | | ??????????????????????## ### ##?# # #??????? | | ??????????????????????# #?####??# ## #??????? | | ?????????????????????# #???????# #? #??????? | | ????????????????????# #???????# #?? #??????? | | ????????????????????########???????# #???#??????? | | ???????????????????????????????????# #??????????? | | ??????????????????????????????????## ##?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????## ##?????????? | | ?????????????????????????????????## #?????????? | | ?????????????????????????????????# ##?????????? | | ?????????????????????????????????## #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# ##?????????? | | ?????????????????????????????????## ##??????????? | | ??????????????????????????????????####???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 675 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Weapon Shielding | -9/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Matter Filter | -7/Factory | Scanalyzed Hvy. Assault Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Weapon Shielding | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend It Was An Accident, I Swear Just What I Needed More Dakka Please Prolific Hacker Tourist Challenges ------------ None Game ------ Seed WardroneWeaponsBasin Manual? 0 Play Time 02:35:46 Cumulative 8.5 hours Start 2025.03.05 @ 00:21:35 End 2025.03.05 @ 02:58:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b8a5675-0c89-472e-bda4-8787c218b10b