Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 00:13:36 Player: Senbatale Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (1583) 1583 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 5016 Bonus ------- Follower Combat Kills 28 Cogmind --------- Core Integrity 0/700 Matter 157/300 Energy 160/160 System Corruption 0% Temperature Cool (18) Movement Rolling (100) Location -7/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (8) ------ Visual Processing Unit Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor Improved Melee Analysis Suite Hardened Light Armor Plating Hacking Suite Trap Extractor (0/4) > --- WEAPON (2) ------- Flak Gun Gauss Cannon > --- INVENTORY (5) ---- Armored Huge Wheel Transmission Jammer Precision Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Cooled Airjet > --- UTILITY ---------- Visual Processing Unit Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor Advanced Targeting Computer Improved Melee Analysis Suite Hacking Suite Trap Extractor > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Gauss Cannon Precision Grenade Launcher Axe [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Signal Interpreter Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . 2 . . . 2 2 . Weapon . | . . . . . . . . . Parts Attached 72 | 7 3 3 6 3 2 8 40 . Power 8 | 1 . . 1 . 1 2 3 . Engine 5 | 1 . . 1 . 1 1 1 . Core 3 | . . . . . . 1 2 . Reactor . | . . . . . . . . . Propulsion 18 | 2 2 . 1 . . 1 12 . Treads 1 | . . . . . . . 1 . Leg 3 | . . . . . . . 3 . Wheel 9 | 2 2 . 1 . . 1 3 . Hover 1 | . . . . . . . 1 . Flight 4 | . . . . . . . 4 . Utility 30 | 2 1 2 3 3 . 3 16 . Device 10 | 2 . 1 1 2 . . 4 . Storage 2 | . 1 . . . . . 1 . Processor 13 | . . . 1 1 . 2 9 . Hackware 1 | . . . . . . . 1 . Protection 4 | . . 1 1 . . 1 1 . Artifact . | . . . . . . . . . Weapon 16 | 2 . 1 1 . 1 2 9 . Energy Gun 3 | 1 . . . . . . 2 . Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 1 . 1 1 . 1 2 3 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 . Parts Lost 27 | . . 1 3 . . 3 20 . Power 4 | . . . . . . 1 3 . Propulsion 8 | . . . 1 . . 1 6 . Utility 10 | . . 1 1 . . 1 7 . Weapon 5 | . . . 1 . . . 4 . Highest Loss Streak 13 | . . 1 3 . . 2 13 . To Critical Strikes . | . . . . . . . . . Average Backups 6 | 3 7 7 7 7 8 7 5 4 Power 1 | 1 1 1 1 1 2 2 1 . Propulsion 1 | . 1 2 1 1 1 . . 1 Utility 1 | . 3 3 3 3 3 1 . 1 Weapon 2 | . 1 1 1 2 2 2 2 2 Tool/Special . | . . . . . . . . . Unused Backups 13 | . 3 2 . 1 . . 6 1 Power 3 | . 1 . . . . . 2 . Propulsion 2 | . 1 . . . . . . 1 Utility 2 | . . . . . . . 2 . Weapon 5 | . 1 2 . . . . 2 . Tool/Special 1 | . . . . 1 . . . . Average Slot Usage (%) 93 | . 100 97 98 100 100 88 88 92 Engine 8 | . 14 11 11 11 11 7 3 . Core 1 | . . . . . . . 2 7 Leg 1 | . . . . . . . 5 . Wheel 15 | . 28 22 21 22 22 17 4 7 Device 9 | . 14 28 16 7 11 9 4 7 Storage 7 | . 13 11 11 11 11 9 1 . Processor 21 | . . . 4 14 11 17 38 38 Hackware 1 | . . . . . . . 4 7 Protection 6 | . . 2 11 11 11 8 3 7 Energy Gun 1 | . 14 2 . . . . 1 . Ballistic Gun 15 | . 14 18 22 22 22 18 9 7 Peak Build Rating 41 | 9 10 16 18 18 17 21 41 41 Average Rating 20 | 5 9 15 15 14 14 19 32 41 On Entrance 15 | . 9 10 16 14 14 17 21 41 Avg Prop Armor Cover (%) 7 | . . . . . . . 7 . Naked Turns . | . . . . . . . . . Heaviest Build 95 | 10 14 19 21 18 21 21 95 23 Greatest Support 28 | 26 26 24 24 24 24 24 28 28 Greatest Overweight (x) 29 | 1 . . . . . . 29 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 5 8 8 8 8 8 8 25 5 Average Capacity 8 | 5 7 8 8 8 8 8 8 5 Most Carried 13 | 5 8 8 8 8 8 8 13 5 Average Carried 6 | 4 7 7 7 7 8 7 5 5 Final Capacity 8 | 5 8 8 8 8 8 8 5 5 Final Carried 8 | 5 8 8 8 8 8 7 5 5 Class Distribution -------------------- 73% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Matter Collected 1663 | 286 32 113 102 65 65 440 560 . Remotely . | . . . . . . . . . Salvage Created 1717 | 78 . 189 153 95 130 495 577 . Parts 112 | 10 . 12 11 5 5 33 36 . Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 38 | . . 4 4 . 3 14 13 . Melee 3 | . . . . . . . 3 . Guns 35 | . . 4 4 . 3 14 10 . Classes Destroyed 12 | 1 . 3 1 . . 4 3 . Worker 3 | . . . . . . 2 1 . Builder 1 | . . . . . . . 1 . Tunneler 3 | 3 . . . . . . . . Hauler 1 | . . . . . . 1 . . Watcher 3 | . . 1 . . . 1 1 . Swarmer 9 | . . . . . . 7 2 . Grunt 16 | . . 3 1 . 3 2 7 . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . . . 1 . Sentry 7 | . . 1 2 . . 4 . . Hunter 1 | . . . . . . 1 . . Programmer 3 | . . . . . . . 3 . Best Kill Streak 7 | 1 . 4 2 . 3 7 7 . Combat Bots Only 7 | . . 4 2 . 3 6 7 . Max Kills in Single Turn 2 | 1 . 1 1 . 1 2 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Hostile Shots Fired 306 | . . 35 31 . 10 91 137 2 Missed 98 | . . 9 8 . 4 33 44 . Hits 208 | . . 26 23 . 6 58 93 2 Melee 8 | . . . . . . . 8 . Projectile 200 | . . 26 23 . 6 58 85 2 Critical Strikes 16 | . . 2 3 . 1 2 8 . Part Disruptions 1 | . . . . . . . 1 . Damage Taken 3435 | . . 354 337 . 97 659 1949 39 Core 1020 | . . 60 40 . . 215 686 19 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 83 | 100 100 . . . 75 60 . . Volleys Fired 151 | 16 3 21 11 3 9 52 35 1 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 83 | 70 70 70 50 45 45 53 83 68 Shots Fired 287 | 32 6 39 22 6 18 104 58 2 Gun 285 | 32 6 39 22 6 18 104 57 1 Cannon 2 | . . . . . . . 1 1 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 260 | 16 3 35 22 6 18 104 54 2 Thermal 23 | 16 3 4 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 4 | . . . . . . . 4 . Robot Hit Streak 18 | 5 4 9 7 10 12 14 18 4 Robot Miss Streak 8 | 4 1 6 1 . 8 5 5 2 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 3 | . . . . . 1 2 . . Max Gunslinging Chain 1 | . . . . . 1 1 . . Shots Hit Robots 210 | 20 3 25 19 5 12 68 56 2 Core Hits 125 | 5 . 9 9 4 6 31 61 . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . 1 1 . Critical Strikes 5 | 1 . . . . 1 1 2 . Burn 1 | 1 . . . . . . . . Destroy 3 | . . . . . 1 1 1 . Sever 1 | . . . . . . . 1 . Melee Attacks 8 | . . . . . . . 8 . Impact . | . . . . . . . . . Slashing 8 | . . . . . . . 8 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3760 | 217 33 385 340 62 188 1243 1267 25 Guns 3422 | 217 33 385 340 62 188 1237 960 . Cannons 25 | . . . . . . . . 25 Explosions . | . . . . . . . . . Melee 307 | . . . . . . . 307 . Ramming 6 | . . . . . . 6 . . Kinetic 3266 | 91 7 360 340 62 188 1237 956 25 Thermal 177 | 126 26 25 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 4 | . . . . . . . 4 . Impact . | . . . . . . . . . Slashing 307 | . . . . . . . 307 . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . 3 . . Shots . | . . . . . . . . . Rammed 1 | . . . . . . 1 . . Targets Rammed 1 | . . . . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 76 | 70 30 50 76 8 31 32 27 9 Average Temperature 19 | 29 18 16 35 4 12 11 8 9 Received Heat Transfer 948 | . . 183 171 . 72 153 351 18 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 592 | 444 74 74 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 98 | 100 100 100 100 . 100 88 100 100 Level 1 1 | . . . . . . 11 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 219 | 5 40 82 50 . 102 219 148 1 Initial 88 | . . 1 19 . . 5 88 . Average 43 | 1 8 21 17 . 53 118 39 . Influence Increases 1301 | 15 64 111 90 . 194 409 417 1 Destroy 0b10 Robot/C 840 | . . 80 80 . 140 280 260 . Destroy 0b10 Robot/NC 55 | 15 . 5 . . . 20 15 . Destroy Leader 178 | . . 22 10 . 20 74 52 . Allied During Kill 19 | . . . . . 19 . . . Successful Hack 20 | . 4 2 . . . . 14 . Disable Machine 15 | . . . . . 15 . . . Destroy Structure 9 | . . 2 . . . 5 1 1 Partial Spotted 30 | . . . . . . . 30 . Lose Combat Pursuer 135 | . 60 . . . . 30 45 . Influence Decreases 1300 | 15 60 63 142 . 180 228 612 . Entered New Map 152 | . . 3 33 . . 9 107 . Time Decay 883 | 15 60 50 99 . 100 189 370 . Lost Part 185 | . . 10 10 . . 30 135 . Lost Ally 80 | . . . . . 80 . . . Squads Dispatched 14 | . 1 1 . . . 2 10 . Investigation 4 | . 1 . . . . 1 2 . Extermination 3 | . . . . . . . 3 . Reinforcement 3 | . . 1 . . . . 2 . Assault . | . . . . . . . . . Garrison 4 | . . . . . . 1 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Distress Signals 5 | . 1 1 . . . 2 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 77 | . 8 6 4 . 7 19 30 3 Peak Tracking Total 10 | . 3 5 2 . 4 5 10 3 Tactical Retreats 4 | . 2 . . . . 1 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Traps Triggered 2 | . . . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Machines Disabled 1 | . . . . . 1 . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Machines Accessed 10 | . 2 1 . 1 . 1 5 . Terminals 7 | . 2 . . . . 1 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 35 | . 3 4 . 9 . 6 13 . Successful 20 | . 2 3 . 9 . 1 5 . Failed 13 | . 1 . . . . 5 7 . Catastrophic 3 | . . . . . . . 3 . Database Lockouts 2 | . . 1 . . . . 1 . Manual 14 | . . . . 1 . 6 7 . Terminals 18 | . 3 . . . . 6 9 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . 4 . . . . 4 . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 2 . . 9 . 1 2 . Record 9 | . . . . 9 . . . . Robot Analysis 1 | . 1 . . . . . . . Open DSF 1 | . . . . . . . 1 . Alert Level 1 | . . . . . . 1 . . Unreport Threat 1 | . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . 3 . . . . 3 . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Retrieve Study 4 | . . 1 . . . . 3 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 2 . . . . 1 3 . Full Trace Events 3 | . . . . . . 1 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . 1 . . . . 3 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 4 | . . . . 4 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Total Allies 4 | . . . . 4 . . . . Largest Group 4 | . . . . 4 4 . . . Highest-Rated Group 45 | . . . . 45 45 . . . Highest-Rated Ally 21 | . . . . 21 21 . . . Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . . . 21 . . . Total Damage 230 | . . . . . 230 . . . Kills 4 | . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Active Infowar (turns) 2996 | 58 309 204 165 182 207 454 1387 30 Optics 1330 | . . . . . . . 1300 30 Sensors 126 | . . 126 . . . . . . Terrain 431 | 58 4 204 165 . . . . . Structural 1180 | . . . . 181 207 454 338 . Seismic 666 | 16 309 204 137 . . . . . Cloaking 1 | . . . . 1 . . . . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Turns Passed 3880 | 185 309 204 274 830 207 454 1387 30 Spaces Moved 2918 | 141 282 135 272 907 197 247 712 25 Core 22 | 14 . . . . . . 8 . Treads 100 | . . . . . . . 100 . Legs 223 | . . . . . . . 223 . Wheels 2462 | 127 282 135 272 907 197 247 270 25 Hover 54 | . . . . . . . 54 . Flight 57 | . . . . . . . 57 . Fastest Speed 32 | 50 85 80 80 80 80 80 32 100 Average Speed 92 | 88 89 84 80 80 80 80 122 100 Slowest Speed 1500 | 100 90 90 80 80 80 80 1500 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 5 50 17 66 93 52 24 23 10 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 3 | . . . . . . 2 . 1 Melee . | . . . . . . . . . Projectile 3 | . . . . . . 2 . 1 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Total 3823 | 168 334 190 307 1007 230 399 1160 28 Wait 507 | . 32 24 12 30 21 87 299 2 Move 2910 | 140 281 134 271 906 196 246 711 25 Hop . | . . . . . . . . . Pick Up 41 | 5 8 4 3 2 . 2 17 . Fast Attach 43 | 7 . 2 2 . . 2 30 . Attach 26 | . 1 2 3 3 . 3 14 . Detach 19 | . . . . 3 . . 16 . Swap 12 | . 2 . 2 . 2 3 3 . Drop 46 | . 7 3 3 1 2 3 27 . Fire 151 | 16 3 21 11 3 9 52 35 1 Melee 8 | . . . . . . . 8 . Ram 1 | . . . . . . 1 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 59 | . . . . 59 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 186 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Met a group of wandering Federalists 304 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 15) 347 | -10/Materials | Discovered new exit (range 15) 390 | -10/Materials | Discovered new exit (range 10) 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Utility x2 572 | -9/Materials | Central database locked down 694 | -9/Materials | Discovered new exit (range 7) 699 | -9/Materials | Entered Mines 721 | -9/Mines | Found a hidden stash of uninstalled traps 758 | -9/Mines | Discovered new exit (range 11) 869 | -9/Mines | Lost 3 parts (1n1u1w) 970 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 970 | -9/Mines | Discovered new exit (range 5) 973 | -9/Mines | Entered Exiles 973 | -9/Exiles | Found Exiles lab destroyed 1166 | -9/Exiles | Discovered new exit (range 10) 1351 | -9/Exiles | Discovered new exit (range 15) 1362 | -9/Exiles | Identified exit to Mines 1803 | -9/Exiles | Entered Mines 1803 | -8/Mines | Accompanied by 4 allies 1976 | -8/Mines | Lost 3 allies 2002 | -8/Mines | Discovered new exit (range 9) 2009 | -8/Mines | Identified exit to Materials 2010 | -8/Mines | Entered Materials 2010 | -8/Materials | Evolved 2 slots: Utility x2 2233 | -8/Materials | Garrison activated, responded to threat 2400 | -8/Materials | Discovered new exit (range 8) 2463 | -8/Materials | Identified exit to Factory 2464 | -8/Materials | Entered Factory 2464 | -7/Factory | Evolved 2 slots: Utility x2 2474 | -7/Factory | Central database locked down 2744 | -7/Factory | Lost 4 parts (1n2u1w) 2831 | -7/Factory | Garrison activated, responded to threat 2849 | -7/Factory | Core integrity fell below 50% 2862 | -7/Factory | Core integrity fell below 20% 2892 | -7/Factory | Lost 13 parts (1p5n5u2w) 3026 | -7/Factory | Build established: Scavenger-Mutant 3335 | -7/Factory | Destroyed 7 combat bots 3734 | -7/Factory | Build established: Mutant 3808 | -7/Factory | Discovered new exit (range 16) 3847 | -7/Factory | Identified exit to Storage 3851 | -7/Factory | Entered Storage 3881 | -7/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03627_ K-01 Serf cleans the Matter Pump. 03627_ R-06 Scavenger collects Aluminum Leg. 03628_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1V. 03630_ R-06 Scavenger collects Arm. Treads. 03631_ K-01 Serf cleans the Matter Pump. 03743_ ALERT: Cargo convoy en route, clear transfer corridor. 03743_ K-01 Serf destroyed. 03743_ Slug penetrates Door. 03746_ Acquired 27 matter. 03785_ Connecting with DSF Access... 03808_ EXIT=FOUND 03847_ EXIT=IDENTIFIED: STORAGE 03850_ Dropped Imp. Salvage Targeting Computer. 03850_ Acquired Transmission Jammer. LOCATION=STORAGE GOAL=ESCAPE 03878_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????##+##+######? /???????????????? | | ?????????????????# g? #???????????????? | | ?????????????????# ! ;? #???????????????? | | ?????????????????# #? #???????????????? | | ?????????????????# m #? #???????????????? | | ?????????????????# [ #? #???????????????? | | ?????????????????# ! #? #???????????????? | | ?????????????????#! ! #? #???????????????? | | ?????????????????# @ ## ##??????????????? | | ???????################+#### #??????????????? | | ???????# #??????????????? | | ???????# ^ T #??????????????? | | ???????# #??????????????? | | ???????#########+######+#### #??????????????? | | ??????????????# ?? ?#######??????????????? | | ??????????????# """ """ #????????????????????? | | ??????????????# """ """ #????????????????????? | | ??????????????# """ """ #????????????????????? | | ??????????????# #????????????????????? | | ???????????????#############????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 285 Additional Mass Support 6 Armor Coverage 300 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 16 Melee Accuracy 22 Recoil Reduction 1 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Wheel | -9/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Ion Engine | -7/Factory | Hacked Shotgun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Item+ More Dakka Please Organ Harvest Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed HardenedConcussiveMace Manual? 0 Play Time 01:14:15 Cumulative 41.2 hours Start 2025.10.24 @ 22:42:02 End 2025.10.26 @ 00:13:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 12 Adventurer 10 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48aefb01-1985-4025-902d-b589249c5a03