Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.05 @ 04:03:13 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (141) 705 Value Destroyed (4576) 4576 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1504) 1504 TOTAL SCORE: 10085 Bonus ------- Triggered High Security 500 High Alert Combat Kills 944 Follower Combat Kills 60 Cogmind --------- Core Integrity 250/700 Matter 5/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (1200) Ox23 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit Transport Network Coupler Improved Targeting Computer Launcher Guidance Computer > --- WEAPON (2) ------- Gauss Rifle Precision Assault Rifle > --- INVENTORY (20) --- Light Nuclear Core Small Storage Unit Large Battery (300) Transmission Jammer Core Shielding Long-range Tractor Beam Plasma Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Advanced EMP Blaster Advanced EMP Blaster Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Humpback Advanced Visual Processing Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Cryofiber Web High-capacity Storage Unit Large Matter Pod Advanced Signal Interpreter Advanced Terrain Scan Processor Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Component Analysis Suite Long-range Tractor Beam Electrolaser Heavy Particle Gun Heavy Particle Cannon Gauss Rifle Gauss Cannon Gauss Cannon Gauss Cannon Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Improved Grenade Launcher Improved Grenade Launcher [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . . 2 . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 103 | 6 6 8 7 . 1 7 23 45 Power 9 | 1 . 2 1 . . . 2 3 Engine 8 | 1 . 2 1 . . . 2 2 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 17 | 2 . 2 . . . 4 3 6 Treads 4 | . . . . . . . 3 1 Leg 10 | 2 . 2 . . . 1 . 5 Wheel 3 | . . . . . . 3 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 1 2 . 3 . 1 . 7 18 Device 9 | . . . 3 . . . 2 4 Storage 7 | 1 2 . . . 1 . . 3 Processor 7 | . . . . . . . 4 3 Hackware 2 | . . . . . . . 1 1 Protection 7 | . . . . . . . . 7 Artifact . | . . . . . . . . . Weapon 45 | 2 4 4 3 . . 3 11 18 Energy Gun 6 | 1 . . . . . . 3 2 Energy Cannon 12 | . 2 2 3 . . 1 4 . Ballistic Gun 9 | 1 1 . . . . . 1 6 Ballistic Cannon 6 | . . 1 . . . . . 5 Launcher 11 | . . 1 . . . 2 3 5 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 2 2 Parts Lost 38 | . . 6 3 . . 4 4 21 Power 4 | . . 1 1 . . . 1 1 Propulsion 10 | . . 2 1 . . 2 2 3 Utility 11 | . . . . . . . . 11 Weapon 13 | . . 3 1 . . 2 1 6 Highest Loss Streak 6 | . . 3 3 . . 3 1 6 Average Slot Usage (%) 85 | . 94 98 87 77 69 69 83 86 Engine 9 | . 14 13 11 11 11 11 8 5 Treads 3 | . . . . . . . 7 6 Leg 12 | . 28 27 19 11 11 6 . 6 Wheel 1 | . . . . . . 7 4 . Device 10 | . . . 15 22 22 22 16 7 Storage 15 | . 22 28 22 22 14 11 9 7 Processor 9 | . . . . . . . 18 19 Hackware 1 | . . . . . . . . 5 Protection 2 | . . . . . . . . 8 Energy Gun 1 | . 4 . . . . . 3 1 Energy Cannon 7 | . 9 13 15 11 11 10 9 . Ballistic Gun 4 | . 13 3 . . . . 3 6 Ballistic Cannon 3 | . . 8 . . . . . 5 Launcher 1 | . . 1 5 . . 1 1 . Naked Turns . | . . . . . . . . . Heaviest Build 119 | 13 43 45 55 45 93 97 102 119 Greatest Support 48 | 20 20 20 20 10 10 26 40 48 Greatest Overweight (x) 33 | 2 2 4 5 4 9 30 33 26 Average Overweight (x) 2 | . 1 2 2 4 6 5 3 2 Largest Inventory Capacity 24 | 6 16 16 16 16 24 24 24 24 Average Capacity 19 | 5 12 16 16 16 20 24 24 22 Most Carried 24 | 1 15 16 16 16 20 19 24 24 Average Carried 17 | . 8 14 14 14 15 17 20 20 Final Capacity 24 | 6 16 16 16 16 24 24 24 20 Final Carried 24 | 1 15 16 14 16 18 18 24 15 Class Distribution -------------------- 47% | Hauler-Mutant 40% | Mutant 11% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 2537 | 228 280 416 55 . 10 167 311 1070 Remotely 162 | . . . . . . . . 162 Salvage Created 5069 | . 299 781 140 . . 249 981 2619 Parts 278 | . 29 43 11 . . 20 57 118 Haulers Intercepted 5 | . 1 . . . . . 3 1 Recyclers Shooed 5 | . . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 107 | . 8 24 7 . . 7 21 40 Guns 30 | . 7 5 . . . . 2 16 Cannons 46 | . 1 16 7 . . 1 8 13 AOE 30 | . . 3 . . . 6 11 10 Classes Destroyed 17 | . 5 4 1 . . 1 3 3 Worker 5 | . . 1 . . . . . 4 Builder 7 | . 1 . . . . . 1 5 Tunneler 4 | . . . . . . 2 1 1 Hauler 5 | . 1 . . . . . 3 1 Recycler 9 | . . 1 . . . 2 . 6 Mechanic 1 | . . 1 . . . . . . Operator 1 | . . . . . . . 1 . Watcher 4 | . 2 . . . . . 1 1 Swarmer 34 | . 6 6 6 . . 4 8 4 Grunt 39 | . 2 16 . . . 3 3 15 Brawler 5 | . . . . . . . 1 4 Duelist 4 | . . . . . . . . 4 Protector 2 | . . . . . . . . 2 Sentry 9 | . . . 1 . . . 5 3 Hunter 6 | . . . . . . . 4 2 Programmer 6 | . . . . . . . . 6 Assembled 2 | . . 2 . . . . . . Best Kill Streak 12 | . 5 5 4 . . 5 5 12 Combat Bots Only 5 | . 3 4 4 . . 4 5 5 Max Kills in Single Turn 4 | . 2 3 1 . . 2 3 4 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . 2 . . . 2 3 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 6542 | . 150 939 391 . . 370 649 4043 Core 837 | . . 140 92 . . 69 86 450 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 . 44 . . . 59 84 . Volleys Fired 303 | . 20 59 14 . . 20 54 136 Largest 2 | . 2 2 2 . . 1 2 2 Hottest 150 | . 88 103 150 . . 75 150 118 Shots Fired 511 | . 40 112 21 . . 20 97 221 Gun 207 | . 22 25 . . . . 21 139 Cannon 268 | . 18 84 21 . . 10 68 67 Launcher 36 | . . 3 . . . 10 8 15 Special . | . . . . . . . . . Kinetic 255 | . 20 56 . . . . 12 167 Thermal 209 | . 18 53 21 . . 10 68 39 Explosive 13 | . . 3 . . . 10 . . Electromagnetic 34 | . 2 . . . . . 17 15 Robot Hit Streak 22 | . 8 6 4 . . 5 9 22 Robot Miss Streak 6 | . 3 4 3 . . 4 4 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . 1 . . . . . . 5 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 318 | . 24 64 12 . . 12 51 155 Core Hits 213 | . 14 32 7 . . 13 37 110 Critical Hits 6 | . . . . . . . 1 5 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . . 1 4 Melee Attacks 2 | . 2 . . . . . . . Impact 2 | . 2 . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12001 | . 355 1507 300 . . 805 2418 6616 Guns 3164 | . 145 161 . . . . 285 2573 Cannons 3998 | . 210 1018 300 . . 200 1000 1270 Explosions 4828 | . . 328 . . . 605 1133 2762 Melee . | . . . . . . . . . Ramming 11 | . . . . . . . . 11 Kinetic 4112 | . 135 454 . . . . 144 3379 Thermal 4283 | . 210 725 300 . . 257 1253 1538 Explosive 1578 | . . 328 . . . 548 395 307 Electromagnetic 2017 | . 10 . . . . . 626 1381 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . 2 . . . . 1 20 Average Corruption 6 | . . 2 . . . . 1 10 Corruption Purged . | . . . . . . . . . Effects 107 | . . 12 . . . . . 95 Message Errors 22 | . . 4 . . . . . 18 Matter Fused 14 | . . . . . . . . 14 Heat Flow Errors 14 | . . 3 . . . . . 11 Energy Discharges 5 | . . 1 . . . . . 4 Parts Rejected 3 | . . . . . . . . 3 Data Loss (minor) 10 | . . 3 . . . . . 7 Data Loss (major) 6 | . . . . . . . . 6 Misfires 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 Misdirections 5 | . . . . . . . . 5 Targeting Errors 20 | . . 1 . . . . . 19 Weapon Failures 5 | . . . . . . . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 339 | . . 29 5 . . 45 127 133 Projectiles 62 | . . 17 5 . . 17 10 13 Explosions 277 | . . 12 . . . 28 117 120 Melee . | . . . . . . . . . Knockbacks 21 | . . 3 . . . . . 18 Impact . | . . . . . . . . . Kinetic 20 | . . 3 . . . . . 17 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 520 | . . . . . . 185 . 335 Shots 16 | . . . . . . 5 . 11 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 405 | . 144 378 405 . . 142 54 337 Average Temperature 87 | . 50 108 175 . . 47 13 92 Received Heat Transfer 1572 | . 24 360 63 . . 72 81 972 Effects 4 | . . 1 . . . . . 3 Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 5 | . . . . . . . 2 3 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 1 1 . . . . 3 . Heat Transferred 5922 | . 444 1258 444 . . 446 1730 1600 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . . . . 5 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 1688 | . 180 195 221 85 . 245 591 1688 Initial 268 | . . . 63 85 . . 81 268 Average 354 | . 39 107 74 65 . 183 200 831 Maximum Alert Level 5 | . . . 1 . . 1 2 5 Low Security (%) 54 | 100 100 100 83 100 . 31 63 . Level 1 13 | . . . 16 . . 68 28 7 Level 2 11 | . . . . . . . 7 31 Level 3 14 | . . . . . . . . 45 Level 4 4 | . . . . . . . . 13 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . 2 Max Security . | . . . . . . . . . Squads Dispatched 21 | . . 1 2 . . . 3 15 Investigation 2 | . . . . . . . 1 1 Extermination 5 | . . . . . . . . 5 Reinforcement 5 | . . . 1 . . . 2 2 Assault 6 | . . 1 1 . . . . 4 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 3 | . . . 1 . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 170 | . 13 28 13 . . 7 36 73 Peak Tracking Total 10 | . 3 6 4 . . 4 5 10 Tactical Retreats 17 | . . 2 . . . 1 . 14 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . . . . . . . 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 3 | . . . . 2 . . 1 . Triggered 2 | . . 1 . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 62 | . . 3 . . . 11 9 39 Max in Single Turn 11 | . . 1 . . . 11 2 10 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 28 | . 6 1 . . 1 . 10 10 Terminals 18 | . 5 . . . . . 7 6 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . 2 1 Recycling Units 3 | . 1 . . . . . . 2 Scanalyzers 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . Total Hacks 81 | . 22 1 . . 1 . 32 25 Successful 45 | . 13 1 . . 1 . 14 16 Failed 36 | . 9 . . . . . 18 9 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 45 | . 14 . . . . . 18 13 Terminals 52 | . 15 . . . . . 24 13 Fabricators . | . . . . . . . . . Repair Stations 7 | . . . . . . . 5 2 Recycling Units 13 | . 7 . . . . . . 6 Scanalyzers 4 | . . . . . . . . 4 Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 16 | . 5 1 . . 1 . 5 4 Record 1 | . . . . . 1 . . . Robot Analysis 2 | . 1 . . . . . 1 . Prototype ID Bank 3 | . 2 . . . . . 1 . Open Door 1 | . . 1 . . . . . . Terminal Index 2 | . 1 . . . . . 1 . Locate Traps 3 | . 1 . . . . . 1 1 Zone Layout 4 | . . . . . . . 1 3 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 3 1 Scan Component 3 | . . . . . . . 2 1 Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 6 | . 4 . . . . . . 2 Recycle Component 1 | . 1 . . . . . . . Process 2 | . 2 . . . . . . . Report Inventory 2 | . 1 . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 1 | . . . . . . . . 1 Insert Component 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 18 | . 4 . . . . . 6 8 Terminals 13 | . 2 . . . . . 6 5 Track 6 | . 1 . . . . . 3 2 Assimilate 1 | . . . . . . . . 1 Botnet 5 | . 1 . . . . . 2 2 Detonate 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 . . . . . . 3 Monitor 2 | . 1 . . . . . . 1 Reject 1 | . 1 . . . . . . . Recyclers 1 | . . . . . . . . 1 Mask 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 6 . . . . . 10 10 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 38 | . . . . . . . 38 . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 22 | . 22 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . 7 Programmers 7 | . . . . . . . . 7 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . 1 . . . . . 1 Largest Group 1 | . . 1 1 . . . . 1 Highest-Rated Group 31 | . . 31 31 . . . . 26 Highest-Rated Ally 31 | . . 31 31 . . . . 26 Total Orders 6 | . . . . . . . . 6 STAY 3 | . . . . . . . . 3 ROAM 1 | . . . . . . . . 1 FOLLOW 2 | . . . . . . . . 2 Ally Attacks 30 | . . 14 16 . . . . . Total Damage 270 | . . 208 62 . . . . . Kills 2 | . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 2 | . 1 . . . . . 1 . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches 18 | . . . 18 . . . . . Drone Recoveries 2 | . . . 2 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 8787 | 76 902 1523 304 521 598 676 1514 2673 Spaces Moved 3683 | 58 514 680 133 212 186 294 608 998 Core 27 | 12 . . . . . 2 4 9 Treads 828 | . . . . . . . 327 501 Legs 2379 | 46 514 680 133 212 186 120 . 488 Wheels 449 | . . . . . . 172 277 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 180 240 150 120 120 120 Average Speed 198 | 115 151 180 191 240 313 208 193 211 Slowest Speed 1700 | 150 180 240 270 240 390 1550 1700 1350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 5 76 97 25 53 53 82 54 34 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug 8 | . 1 . . . . . 7 . Terrain Destroyed 436 | . 1 17 9 . . 116 140 153 Melee 1 | . 1 . . . . . . . Projectile 51 | . . . 9 . . 2 25 15 AOE 384 | . . 17 . . . 114 115 138 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 4626 | 64 596 861 164 226 205 334 850 1326 Wait 354 | . 27 108 3 7 . 11 122 76 Move 3675 | 57 513 679 132 211 185 293 607 998 Hop . | . . . . . . . . . Pick Up 118 | 1 20 4 3 4 15 2 21 48 Fast Attach 44 | 6 2 4 2 . 1 4 8 17 Attach 31 | . . 3 3 . . 3 5 17 Detach 16 | . 1 1 1 . . 1 6 6 Swap 28 | . 4 1 2 . . . 10 11 Drop 51 | . 7 2 4 2 4 . 16 16 Fire 303 | . 20 59 14 . . 20 54 136 Melee 2 | . 2 . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 3 | . . . . 2 . . 1 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 16) 842 | -10/Materials | Discovered new exit (range 6) 950 | -10/Materials | Discovered new exit (range 14) 979 | -10/Materials | Entered Mines 1281 | -10/Mines | Excavation squad dispatched 1281 | -10/Mines | A large section of the Mines collapsed 1435 | -10/Mines | Lost 3 parts (1p1n1w) 1474 | -10/Mines | Learned location of Recycling (-9) 1531 | -10/Mines | Excavation squad dispatched 1781 | -10/Mines | Excavation squad dispatched 1825 | -10/Mines | Discovered new exit (range 6) 1844 | -10/Mines | Found the Drone Emporium 1850 | -10/Mines | Found Prototype Device 1966 | -10/Mines | Core integrity fell below 50% 2081 | -10/Mines | Learned Materials non-interactive machine intel 2081 | -10/Mines | Discovered new exit (range 7) 2317 | -10/Mines | Met a Derelict testing a Signal Generator 2337 | -10/Mines | Found Signal Generator 2502 | -10/Mines | Entered Materials 2502 | -9/Materials | Accompanied by 1 ally 2502 | -9/Materials | Evolved 2 slots: Utility x2 2503 | -9/Materials | Loaded intel: 45 non-interactive machine locations 2525 | -9/Materials | Identified Bomb Drone Bay 2785 | -9/Materials | Discovered new exit (range 8) 2787 | -9/Materials | Lost 3 parts (1p1n1w) 2806 | -9/Materials | Entered Mines 2814 | -9/Mines | Met a Derelict bent on vengeance 2818 | -9/Mines | Discovered new exit (range 5) 2941 | -9/Mines | Discovered new exit (range 7) 2991 | -9/Mines | Found a hidden stash of uninstalled traps 3317 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3317 | -9/Mines | Discovered new exit (range 5) 3327 | -9/Mines | Entered Exiles 3385 | -9/Exiles | Met 8R-AWN 3426 | -9/Exiles | Met EX-HEX 3671 | -9/Exiles | Met EX-DEC 3741 | -9/Exiles | Learned location of Zion (-6) 3824 | -9/Exiles | Build established: Hauler-Mutant 3890 | -9/Exiles | Discovered new exit (range 11) 3925 | -9/Exiles | Entered Mines 3973 | -8/Mines | Lost 3 parts (1n2w) 4564 | -8/Mines | Discovered new exit (range 11) 4601 | -8/Mines | Entered Materials 4601 | -8/Materials | Evolved 2 slots: Utility x2 5471 | -8/Materials | Discovered new exit (range 18) 5715 | -8/Materials | Repaired Hvy. Particle Cannon 6085 | -8/Materials | Discovered new exit (range 5) 6115 | -8/Materials | Entered Factory 6115 | -7/Factory | Evolved 2 slots: Utility x2 6275 | -7/Factory | Garrison activated, responded to threat 6838 | -7/Factory | Build established: Hauler-Skirmisher 6915 | -7/Factory | First assault squad dispatched 7178 | -7/Factory | Lost 3 parts (2u1w) 7425 | -7/Factory | Build established: Hauler-Mutant 7485 | -7/Factory | System corruption reached 10% 8270 | -7/Factory | Lost 3 parts (2u1w) 8440 | -7/Factory | Lost 6 parts (2n3u1w) 8711 | -7/Factory | High security lockdown imminent 8750 | -7/Factory | Core integrity fell below 50% 8788 | -7/Factory | Self-destructed Last Messages --------------- 08728_ System corrupted: Carbon-fiber Leg rejected. 08743_ System corrupted: Prc. Assault Rifle targeting data glitched. 08751_ System corrupted: Heat flow error (+266). 08752_ Destroyed Imp. Heat Sink. 08752_ G-47 Trooper destroyed. 08755_ System corrupted: Prc. Assault Rifle targeting data glitched. 08761_ ALERT: Machine network offline. 08761_ Enh. Nuclear Core destroyed. 08761_ Destroyed Lgt. Angular Momentum Engine. 08761_ System corrupted: Prc. Assault Rifle targeting data glitched. 08764_ Prc. Assault Rifle destroyed. 08765_ Destroyed Gravmag System. 08767_ Prc. Assault Rifle destroyed. 08769_ P-60 Hacker destroyed. 08773_ System corrupted: Substantial component data lost. 08776_ ALERT: Performing unscheduled system reset. 08778_ Imp. Heat Sink destroyed. 08778_ System corrupted by crushing effect (+1). 08785_ System corrupted: Prc. Assault Rifle targeting data glitched. 08785_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????? ????????????????????????????? | | ??????????????? #???????????????????????????? | | ?????????????? #???????????????????????????? | | ?????????????# #???????????????????????????? | | ???########### ##??????????????????????????? | | ???# #??????????????????????????? | | ???# #??????????????????????????? | | ???# #??????????????????????????? | | ???# """ #??????????????????????????? | | ???# """ #??????????????????????????? | | ???# """ " F" #???????###????????????????? | | ???# """" #?????? ?????????????????? | | ???# ###### ???????????????????? | | ???# |g/?????????????????????? | | ???# #####+##+## [%#??????????????????????? | | ???# ## # [!#??????????????????????? | | ???# ## """ + #?????????????????? ??? | | ???# ## """"" #### #???????????????? ??? | | ???# ## """"" #??#b#?????????????? ?? | | ???# ## #??#@#???????????? ?? | | ???# ## ! #??#%########### ? | | ???# ## #??# !%==! ? | | ???# ## "Y" #??# %/%[ ? | | ???### ## """ #??#### ? | | ?????# ###########?????# ? | | ?????# #???????????????# ###?? | | ?????# #?########??????# #???? | | ?????# # [[[ #??????# +???? | | ?????# # [[[ #????? #???? | | ?????# # [[ #???? #########???? | | ?????# # #???# #???????????? | | ?????# + #???# ##+##+#???????????? | | ?????# # #???# #?????????????????? | | ?????# # #???# "#?????????????????? | | ?????# #? #???# ####%#?????????????????? | | ?????# #? #???? #??#"#?????????????????? | | ?????# #?#+######???? #??? # "?????????###### | | ?????# #?# #????????? #### # ?????????# | | ????##+###+########## #+ ##?????????# | | ????# # #?????????# | | ????# " ##????????# | | ???## #???##???# | | ???#" ! ########## | | ???#" / [=%/ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 12 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularDecoyReplicator Manual? 0 Play Time 00:51:11 Cumulative 58.5 hours Start 2021.05.05 @ 02:49:12 End 2021.05.05 @ 04:03:13 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 102 Adventurer 4 Explorer 8 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 50 Gallery% 67 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83532658-209e-415a-aed3-bab42a6398ce