Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.25 @ 22:36:07 Player: Triffids Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (51) 255 Value Destroyed (1470) 1470 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (103) 103 TOTAL SCORE: 7848 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 66 Cogmind --------- Core Integrity 0/1300 Matter 238/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Improved Signal Interpreter Experimental Targeting Computer Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Micro Antimatter Reactor Flexi-carbon Leg Myomer Leg Plasma Rifle Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Impulse Thruster Impulse Thruster Impulse Thruster Q-thruster > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Experimental Targeting Computer Improved Transmission Jammer Improved Reaction Control System Improved Propulsion Shielding Improved System Shield > --- WEAPON ----------- Wave Gun Coil Gun Coil Gun Heavy Pick > --- INVENTORY -------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Plasma Rifle [Rating: 106] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Cesium-ion Thruster Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Improved Signal Interpreter Device Improved Reaction Control System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Coil Gun Launcher Advanced EMP Blaster Slashing Weapon Ripper Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 . 2 . 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . 2 . . . . . . . . Utility 9 | . . . . . . . 2 2 2 2 1 Weapon 2 | . . . . . 2 . . . . . . Parts Attached 132 | 6 4 1 9 17 2 13 5 27 17 15 16 Power 18 | 1 . 1 1 2 . 2 . 6 . 1 4 Engine 10 | 1 . . 1 2 . 2 . 3 . . 1 Core 6 | . . 1 . . . . . 3 . 1 1 Reactor 2 | . . . . . . . . . . . 2 Propulsion 40 | 2 . . 5 9 . 6 . 4 2 5 7 Treads . | . . . . . . . . . . . . Leg 16 | 2 . . 5 2 . . . . 2 5 . Wheel 1 | . . . . . . 1 . . . . . Hover . | . . . . . . . . . . . . Flight 23 | . . . . 7 . 5 . 4 . . 7 Utility 47 | 1 2 . 2 4 2 1 4 10 10 6 5 Device 17 | . . . . 2 1 . 1 3 7 2 1 Storage 2 | 1 1 . . . . . . . . . . Processor 9 | . . . . . . 1 2 1 1 2 2 Hackware 5 | . . . . . . . . 2 2 . 1 Protection 14 | . 1 . 2 2 1 . 1 4 . 2 1 Artifact . | . . . . . . . . . . . . Weapon 27 | 2 2 . 1 2 . 4 1 7 5 3 . Energy Gun 11 | 1 2 . 1 1 . . . 3 2 1 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 11 | 1 . . . . . 2 1 3 2 2 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 2 . 4 . . 1 Parts Lost 52 | . . . 9 1 2 2 . 13 1 8 16 Power 4 | . . . 1 . . . . 1 . 1 1 Propulsion 17 | . . . 4 . 2 1 . 3 . 1 6 Utility 20 | . . . 2 . . . . 6 1 4 7 Weapon 11 | . . . 2 1 . 1 . 3 . 2 2 Highest Loss Streak 14 | . . . 6 1 2 1 . 8 1 7 14 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 100 98 89 76 78 83 84 82 93 69 Engine 4 | . 14 10 1 11 6 9 7 3 . . . Core 3 | . . 3 8 . . . . 2 5 5 4 Leg 15 | . 28 28 43 12 . . . . 9 18 9 Flight 11 | . . . . 24 33 33 30 25 11 2 6 Device 7 | . . . . 6 9 6 7 6 17 18 10 Storage 4 | . 14 14 11 4 . . . . . . . Processor 8 | . . . . . . 2 14 18 6 15 16 Hackware 3 | . . . . . . . . 6 10 8 4 Protection 7 | . 13 14 10 9 9 9 7 5 . 2 3 Energy Gun 11 | . 27 28 21 16 9 3 . 2 5 5 1 Ballistic Gun 5 | . . . . . . 4 15 9 9 10 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 46 | 14 28 28 31 28 15 20 20 22 37 36 46 Greatest Support 88 | 20 20 20 40 30 16 20 20 21 36 83 88 Greatest Overweight (x) 1 | . 1 1 1 . 1 . . 1 1 1 . Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 10 10 6 5 5 5 5 5 5 5 Most Carried 10 | 5 9 10 10 9 5 5 5 5 5 5 5 Average Carried 5 | 2 7 9 9 4 5 4 4 4 4 4 3 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 5 Final Carried 10 | 2 9 10 8 5 5 5 5 3 5 2 5 Class Distribution -------------------- 28% | Mutant 25% | Sprinter 14% | Scavenger-Mutant 11% | Scavenger-Gunner 10% | Hacker-Gunner 3% | Scavenger-Sprinter 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Jun Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Matter Collected 1663 | 266 . 77 55 165 10 130 49 340 189 379 3 Remotely . | . . . . . . . . . . . . Salvage Created 2076 | 48 . 86 611 90 51 158 49 308 132 527 16 Parts 108 | 2 . 8 29 17 3 7 4 11 4 20 3 Haulers Intercepted 3 | . . . . . . . 1 2 . . . Recyclers Shooed 3 | . . . . . . . . 1 . 1 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Combat Hostiles Destroyed 39 | . . 2 16 6 1 4 . 2 2 6 . Melee 5 | . . . . 2 1 1 . . . 1 . Guns 31 | . . 2 16 4 . . . 2 2 5 . AOE 3 | . . . . . . 3 . . . . . Classes Destroyed 13 | 1 . 1 5 . . 1 1 2 . 1 1 Worker 1 | . . . . . . . . . . . 1 Tunneler 2 | 2 . . . . . . . . . . . Hauler 3 | . . . . . . . 1 2 . . . Recycler 2 | . . . . . . 1 . . . 1 . Operator 1 | . . . 1 . . . . . . . . Watcher 3 | . . . 1 . . . . 1 1 . . Swarmer 14 | . . . 4 6 . 4 . . . . . Cutter 1 | . . . . . . . . 1 . . . Grunt 14 | . . 2 8 . . . . . 2 2 . Brawler 2 | . . . 2 . . . . . . . . Sentry 3 | . . . 2 . 1 . . . . . . Hunter 2 | . . . . . . . . . . 2 . Programmer 3 | . . . . . . . . 1 . 2 . Best Kill Streak 6 | 2 . 2 6 3 1 5 1 1 2 3 1 Combat Bots Only 6 | . . 2 6 3 1 4 . 1 2 2 . Max Kills in Single Turn 3 | 1 . 1 1 1 1 3 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . . . Melee 1 | . . . . 1 1 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Damage Taken 7402 | . 194 55 1285 327 165 236 . 1252 253 1069 2566 Core 2083 | . 23 . 167 55 73 43 . 264 18 139 1301 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 432 | . . . . . . . . 102 . 102 228 Core Remaining (%) 83 | 100 . 90 . 44 . 78 100 68 98 87 . Volleys Fired 133 | 11 1 3 46 12 . 3 3 18 13 21 2 Largest 4 | 2 2 2 2 2 . 2 2 2 4 3 2 Hottest 213 | 60 112 112 112 112 . 50 50 105 213 146 81 Shots Fired 269 | 22 2 6 91 20 . 4 6 35 26 54 3 Gun 267 | 22 2 6 91 20 . 2 6 35 26 54 3 Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . . . 2 . . . . . Special . | . . . . . . . . . . . . Kinetic 105 | 11 . . . . . 2 6 23 19 42 2 Thermal 151 | . 2 6 91 20 . . . 12 7 12 1 Explosive . | . . . . . . . . . . . . Electromagnetic 13 | 11 . . . . . 2 . . . . . Robot Hit Streak 21 | 4 1 6 17 3 . 2 2 3 6 21 10 Robot Miss Streak 4 | 3 4 . 2 4 . 2 3 3 3 2 . Penetration Max 1 | . . . . . . . . 1 . 1 . Secondary Targets 3 | . . 1 1 . . . . . 1 . . Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 . . Shots Hit Robots 188 | 12 1 5 60 11 3 4 4 20 17 49 2 Core Hits 89 | 2 . 4 29 6 1 6 1 12 8 17 3 Critical Kills 2 | . . . . . . . . . 1 1 . Critical Parts Destroyed 3 | . . . . . . . . . . 3 . Critical Strikes 22 | . . . 11 . 1 . . 3 1 5 1 Burn 15 | . . . 11 . . . . 2 . 1 1 Destroy 5 | . . . . . . . . . 1 4 . Sever 2 | . . . . . 1 . . 1 . . . Melee Attacks 18 | . . . . 4 3 5 . 1 . 5 . Impact . | . . . . . . . . . . . . Slashing 13 | . . . . 4 3 5 . 1 . . . Piercing 5 | . . . . . . . . . . 5 . Sneak Attacks 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3984 | 183 15 74 881 220 107 287 55 501 315 1267 79 Guns 3343 | 183 15 74 871 132 . 21 55 481 315 1149 47 Cannons . | . . . . . . . . . . . . Explosions 226 | . . . . . . 226 . . . . . Melee 373 | . . . . 88 107 40 . 20 . 118 . Ramming 42 | . . . 10 . . . . . . . 32 Kinetic 1500 | 52 . . . . . 21 55 341 175 834 22 Thermal 1712 | . 15 74 871 132 . . . 140 140 315 25 Explosive . | . . . . . . . . . . . . Electromagnetic 357 | 131 . . . . . 226 . . . . . Impact . | . . . . . . . . . . . . Slashing 255 | . . . . 88 107 40 . 20 . . . Piercing 118 | . . . . . . . . . . 118 . Highest Corruption 8 | . . . 1 1 . . . 2 . 4 8 Average Corruption 3 | . . . 1 1 . . . 2 . 3 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . 8 . . . Effects 11 | . . . . 2 . . . . . . 9 Message Errors 3 | . . . . . . . . . . . 3 Matter Fused 1 | . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . 1 . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 6 | . . . . . . 6 . . . . . Projectiles . | . . . . . . . . . . . . Explosions 6 | . . . . . . 6 . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 15 | . . . . . . . . . . . 15 Shots . | . . . . . . . . . . . . Rammed 9 | . . . . . . . . . . . 9 Targets Rammed 12 | . . . 3 . . . . . . . 9 Kicked 3 | . . . 3 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 423 | . 60 204 358 423 8 13 3 120 318 16 41 Average Temperature 111 | . 34 108 136 134 5 6 3 33 151 9 16 Received Heat Transfer 1462 | . 108 33 567 99 36 36 . 300 81 90 112 Effects 6 | . . . 4 2 . . . . . . . Energy Bleed 3 | . . . 2 1 . . . . . . . Interference 3 | . . . 2 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 15 | . . . 10 . . . . 4 . 1 . Heat Transferred 4940 | . 37 185 3034 333 . . . 500 222 518 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Peak Influence 488 | 10 60 73 488 316 192 387 202 488 342 252 321 Initial 209 | . 6 23 27 96 122 80 175 98 209 167 121 Average 187 | 4 49 38 242 182 142 195 196 253 268 210 154 Maximum Alert Level 2 | . . . 2 1 . 1 1 2 1 1 1 Low Security (%) 51 | 100 100 100 35 61 100 53 29 42 . 13 85 Level 1 44 | . . . 56 38 . 46 70 40 100 86 14 Level 2 4 | . . . 8 . . . . 16 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 2 . 2 . . 2 . 8 1 2 1 Investigation 3 | . . . 1 . . . . 1 . 1 . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 12 | . 2 . 1 . . . . 7 1 . 1 Assault 2 | . . . . . . 2 . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 3 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Distress Signals 9 | . 1 . 1 . 1 1 . 2 . . 3 Communications Jammed 1 | . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . 1 . Times Spotted 175 | . 5 2 29 14 5 23 . 43 14 7 33 Peak Tracking Total 16 | . 3 2 8 5 7 13 . 16 6 2 14 Tactical Retreats 20 | . . . . 2 . . . 11 1 . 6 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Traps Triggered 8 | . . . 2 . . 1 2 3 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Jun Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Machines Disabled 2 | . . . 1 . . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Machines Accessed 28 | . 3 . 2 1 1 6 4 8 1 2 . Terminals 23 | . 3 . 2 . 1 6 3 6 1 1 . Fabricators 2 | . . . . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 96 | . 9 . 11 1 2 23 10 23 8 9 . Successful 47 | . 6 . 5 1 . 13 5 9 4 4 . Failed 48 | . 3 . 6 . 2 10 5 13 4 5 . Catastrophic 8 | . . . . . . 1 2 3 1 1 . Database Lockouts 1 | . . . . . . . . 1 . . . Manual 56 | . 7 . 8 . 2 10 4 13 7 5 . Terminals 85 | . 9 . 11 . 2 23 9 18 8 5 . Fabricators 7 | . . . . . . . . 3 . 4 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 26 | . 3 . 2 1 . 10 4 3 2 1 . Prototype ID Bank 4 | . . . 1 . . 1 1 1 . . . Open Door 2 | . . . . 1 . 1 . . . . . Level Access Points 2 | . . . . . . 1 . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . . Emergency Access Points 2 | . . . . . . 2 . . . . . Terminal Index 6 | . 1 . 1 . . 1 1 1 1 . . Locate Traps 4 | . 1 . . . . 2 . . 1 . . Recall Investigation 1 | . . . . . . . . . . 1 . Registered Components 1 | . . . . . . . 1 . . . . Zone Layout 3 | . 1 . . . . 1 1 . . . . Fabricator Hacks 3 | . . . . . . . . 1 . 2 . Network Status 1 | . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 16 | . 3 . 3 . . 3 1 3 2 1 . Terminals 16 | . 3 . 3 . . 3 1 3 2 1 . Track 6 | . 1 . 1 . . 1 . 1 1 1 . Botnet 9 | . 2 . 1 . . 2 1 2 1 . . Disrupt 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 3 . 2 . 1 4 4 7 . 2 . Full Trace Events 2 | . . . . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . Parts Built 2 | . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . Time 36 | . . . . . . . . . . 36 . Total Part Build Rating 6 | . . . . . . . . . . 6 . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Jun Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Total Allies 2 | . . . . . . 2 . . . . . Largest Group 2 | . . . . . . 2 . . . . . Highest-Rated Group 62 | . . . . . . 62 . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . Total Orders 1 | . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . 1 . . Ally Attacks 13 | . . . . . . 12 . . 1 . . Total Damage 145 | . . . . . . 145 . . . . . Kills 3 | . . . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . Drone Launches 2 | . . . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . . . 2 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Jun Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Turns Passed 3321 | 84 324 173 484 271 38 121 155 568 325 368 410 Spaces Moved 4253 | 43 164 82 237 434 81 260 367 1572 274 174 565 Core 81 | 17 . . . . . . . . . . 64 Treads . | . . . . . . . . . . . . Legs 1054 | 26 164 82 237 43 . . . . 173 174 155 Wheels 14 | . . . . . . 14 . . . . . Hover . | . . . . . . . . . . . . Flight 3104 | . . . . 391 81 246 367 1572 101 . 346 Fastest Speed 26 | 50 120 190 120 31 31 26 26 26 34 120 31 Average Speed 56 | 92 188 190 123 40 32 29 26 26 90 138 58 Slowest Speed 190 | 120 190 190 190 120 117 100 26 109 190 190 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 71 | . . . . 5 1 8 1 38 . . 18 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 3 33 28 32 70 13 57 11 34 9 4 22 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . . . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 4 | . . 1 . 3 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 3 | . . . . . . 3 . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 3 | . . . . . . 3 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Total 4816 | 64 177 96 343 494 87 283 419 1649 329 249 626 Wait 167 | . 1 1 34 18 . 1 2 49 14 22 25 Move 4114 | 42 163 81 236 423 78 244 364 1500 273 173 537 Hop 57 | . . . . 5 1 7 1 33 . . 10 Pick Up 66 | 5 7 5 8 6 1 3 3 8 6 5 9 Fast Attach 64 | 3 1 1 . 2 . 7 4 17 11 5 13 Attach 40 | 3 . . 6 5 . 3 1 8 5 6 3 Detach 9 | . . . . . . . 1 1 3 1 3 Swap 28 | . 3 . 3 10 2 3 . 2 1 4 . Drop 72 | . 1 5 7 9 2 7 4 12 3 7 15 Fire 133 | 11 1 3 46 12 . 3 3 18 13 21 2 Melee 18 | . . . . 4 3 5 . 1 . 5 . Ram 9 | . . . . . . . . . . . 9 Kick 3 | . . . 3 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . 36 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -4/Factory -3/Research (discovered 2 exits: *Tes x2) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 85 | -11/Junkyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 409 | -10/Materials | Entered Mines 455 | -10/Mines | Found a hidden stash of uninstalled traps 537 | -10/Mines | Discovered new exit (range 10) 582 | -10/Mines | Entered Materials 582 | -9/Materials | Evolved 2 slots: Propulsion x2 895 | -9/Materials | Discovered new exit (range 15) 1013 | -9/Materials | Build established: Scavenger-Mutant 1040 | -9/Materials | Discovered new exit (range 15) 1066 | -9/Materials | Entered Mines 1073 | -9/Mines | Learned location of Zion (-6) 1096 | -9/Mines | Lost 6 parts (3n1u2w) 1123 | -9/Mines | Found the Drone Emporium 1128 | -9/Mines | Found Prototype Device 1181 | -9/Mines | Learned 2 Materials zone layouts 1204 | -9/Mines | Assembled infested the area 1216 | -9/Mines | Learned location of Storage (-8) 1243 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1293 | -9/Mines | Core integrity fell below 50% 1333 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1334 | -9/Mines | Discovered new exit (range 9) 1337 | -9/Mines | Entered Materials 1337 | -8/Materials | Evolved 2 slots: Weapon x2 1338 | -8/Materials | Identified exit to Factory 1345 | -8/Materials | Identified Splice Drone Bay 1362 | -8/Materials | Discovered new exit (range 15) 1375 | -8/Materials | Entered Storage 1400 | -8/Storage | Identified exit to Recycling 1408 | -8/Storage | Met a pair of Derelict thieves 1496 | -8/Storage | Entered Factory 1496 | -7/Factory | Evolved 2 slots: Utility x2 1649 | -7/Factory | Build established: Sprinter 1649 | -7/Factory | Discovered new exit (range 8) 1651 | -7/Factory | Identified exit to Factory 1651 | -7/Factory | Entered another Factory area 1651 | -6/Factory | Evolved 2 slots: Utility x2 1727 | -6/Factory | Found Prototype Processor 1727 | -6/Factory | Identified Exp. Targeting Computer 1948 | -6/Factory | Discovered new exit (range 12) 1955 | -6/Factory | Identified exit to Lower Caves 1995 | -6/Factory | Identified exit to Factory 1995 | -6/Factory | Central database locked down 2001 | -6/Factory | Search patrols dispatched 2166 | -6/Factory | Lost 3 parts (1p2u) 2219 | -6/Factory | Entered another Factory area 2219 | -5/Factory | Evolved 2 slots: Utility x2 2248 | -5/Factory | Lost 8 parts (3n2u3w) 2519 | -5/Factory | Discovered new exit (range 14) 2543 | -5/Factory | Identified exit to Factory 2544 | -5/Factory | Entered another Factory area 2544 | -4/Factory | Evolved 2 slots: Utility x2 2564 | -4/Factory | Build established: Hacker-Gunner 2694 | -4/Factory | Fabricated Imp. Propulsion Shielding (x2) 2869 | -4/Factory | Lost 7 parts (1p4u2w) 2901 | -4/Factory | Discovered new exit (range 10) 2911 | -4/Factory | Identified exit to Research 2912 | -4/Factory | Entered Research 2912 | -3/Research | Evolved 2 slots: Power x1, Utility x1 2922 | -3/Research | Found Prototype Processor 2922 | -3/Research | Identified Spectral Analyzer 2977 | -3/Research | Discovered new exit (range 4) 2980 | -3/Research | Identified exit to Testing 3220 | -3/Research | Discovered exit to Testing (range 16) 3244 | -3/Research | Spotted B-86 Titan 3291 | -3/Research | Spotted B-86 Titan 3295 | -3/Research | Core integrity fell below 50% 3311 | -3/Research | Core integrity fell below 20% 3322 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03288_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R007. 03292_ >> Machine Analyzer network decryption results: 03292_ DSF Access x1 03292_ Terminal x2 03293_ Imp. Targeting Computer destroyed. 03293_ Slug penetrates Wall. 03299_ Imp. System Shield destroyed. 03302_ System corrupted: Matter fused (-7). 03302_ Terminal disabled. 03302_ Penetrated by Slug. 03310_ Slammed into S-43 Plague. 03310_ Destabilizing: Core damaged (-52). 03311_ Slammed into S-43 Plague. 03314_ Machine Analyzer destroyed. 03314_ Slammed into S-43 Plague. 03316_ Slammed into P-80 Master. 03318_ Exp. Targeting Computer broken. 03318_ Destabilizing: Short circuit. 03319_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????""T""??????????????????? | | ??????????????????????????"""""??????????????????? | | ????????????????######???????#???????????????????? | | ????????????????# ?????? #???????????????????? | | ????????????????# ????? #???????????????????? | | ????????????????# ""?? #???????????????????? | | ????????????????# ! """" #???????????????????? | | ????????????????# """" #???????????????????? | | ???????########?# """" #???????????????????? | | ???????# #?# ! #???????????????????? | | ???????# #?# #???????????????????? | | ???????# #?# [ #???????????????????? | | ???????# #?# ????????????????????? | | ???????# #??? ??????????????????????? | | ???????#] #????? ????????????????????????? | | ???????####+##########/#######+####??????????????? | | ??????????# s spss @ ^ #??????????? | | ??????????########## s #??????????? | | ???????????????????# #??????????? | | ???????????????????# "" ?????????? | | ???????????????????# " ] ?????????? | | ??????????#????????# k ??????????? | | ??????????# ??????# ??????????? | | ??????????? ????# ??????????? | | ???????????? """ ??# ???????????? | | ??????????? """ # ???????????? | | ??????????? """ + % R????????????? | | ??????????# # ### ????????????? | | ??????????# ??# BB # ??????????????? | | ??################## BB #???????????????? | | ? !! ###???????????????? | | ? % !! #?????????????????? | | ? H ! #?????????????????? | | ? #?????????????????? | | ? ####+######### % # " ""###?????????????????? | | ??????????????????# #""F""#???????????????????? | | ??????????????????# # """ #???????????????????? | | ??????????????????# #?#####???????????????????? | | ??????????????????# #?????????????????????????? | | ????????"""???????# #?????????????????????????? | | ????????"""???????# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 33 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Corruption Block 8 Armor Coverage 225 Resistance: TH 10 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 73 Targeting Accuracy 24 Kinecelleration 40 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Imp. Propulsion Shielding | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Propulsion Shielding | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterMachineRailgun Manual? 0 Play Time 01:50:02 Cumulative 196.0 hours Start 2023.11.25 @ 20:40:00 End 2023.11.25 @ 22:36:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 294 Rogue 294 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 55 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66e0b7af-7a21-4a7c-aac9-49f0158434b4