Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 11:19:46 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (1199) 1199 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3174 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 387/550 Matter 300/300 Energy 386/465 System Corruption 8% Temperature Warm (109) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Heat Sink Heat Sink Small Storage Unit > --- WEAPON (3) ------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY (8) ---- Carbon-fiber Leg Improved Targeting Computer Improved Targeting Computer Particle Charger Graphene Brace Advanced Beam Rifle Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Heat Sink Small Storage Unit > --- WEAPON ----------- Advanced Beam Rifle Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY -------- Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Targeting Computer Improved Targeting Computer Particle Charger Advanced Beam Rifle Light EM Pulse Cannon [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 39 | 6 2 19 12 Power 9 | 1 . 2 6 Engine 7 | 1 . 2 4 Core 2 | . . . 2 Reactor . | . . . . Propulsion 11 | 2 . 5 4 Treads . | . . . . Leg 11 | 2 . 5 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 3 . Device 4 | . 1 3 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 13 | 2 . 9 2 Energy Gun 6 | 2 . 3 1 Energy Cannon 4 | . . 3 1 Ballistic Gun 2 | . . 2 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Corrupted Parts 4 | . . 3 1 System Corruption 20 | . . 12 8 Parts Lost 8 | . . 4 4 Power 2 | . . 1 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 4 | . . 2 2 Highest Loss Streak 2 | . . 2 2 To Critical Strikes . | . . . . Average Backups 7 | 1 4 9 7 Power 1 | . 1 2 . Propulsion 1 | . . 1 1 Utility 2 | . . 2 3 Weapon 2 | . 1 3 2 Tool/Special . | . . . . Unused Backups 16 | . . 7 9 Power 3 | . . 1 2 Propulsion 1 | . . . 1 Utility 5 | . . . 5 Weapon 6 | . . 5 1 Tool/Special 1 | . . 1 . Average Slot Usage (%) 94 | . 91 92 98 Engine 10 | . 14 10 8 Core 3 | . . . 8 Leg 29 | . 28 30 26 Device 16 | . 5 17 18 Storage 10 | . 14 11 9 Energy Gun 10 | . 28 13 . Energy Cannon 12 | . . 5 26 Ballistic Gun 1 | . . 1 . Peak Build Rating 28 | 6 7 14 28 Average Rating 14 | 4 6 10 23 On Entrance 6 | . 6 7 14 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 43 | 14 20 27 43 Greatest Support 45 | 20 20 33 45 Greatest Overweight (x) 4 | 4 . . 1 Average Overweight (x) . | 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 8 Most Carried 10 | 2 6 10 9 Average Carried 8 | 1 4 9 7 Final Capacity 10 | 8 10 10 8 Final Carried 10 | 2 6 10 7 Class Distribution -------------------- 35% | Scavenger-Mutant 28% | Mutant 19% | Gunner 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 714 | 254 . 284 176 Remotely . | . . . . Salvage Created 1423 | . . 620 803 Parts 85 | . . 47 38 Haulers Intercepted 3 | . . 2 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 28 | . . 15 13 Guns 7 | . . 7 . Cannons 13 | . . 2 11 AOE 6 | . . 6 . Classes Destroyed 7 | . . 5 2 Hauler 3 | . . 2 1 Swarmer 3 | . . 3 . Grunt 18 | . . 9 9 Brawler 1 | . . 1 . Protector 1 | . . . 1 Sentry 4 | . . 2 2 Heavy 1 | . . . 1 Best Kill Streak 6 | . . 6 4 Combat Bots Only 6 | . . 6 4 Max Kills in Single Turn 3 | . . 3 1 Gunslinging . | . . . . Exploded 3 | . . 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 106 | . . 54 52 Missed 31 | . . 19 12 Hits 75 | . . 35 40 Melee 1 | . . 1 . Projectile 74 | . . 34 40 Critical Strikes 5 | . . 3 2 Damage Taken 1339 | . . 546 793 Core 244 | . . 81 163 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 100 79 . Volleys Fired 65 | . . 35 30 Largest 3 | . . 2 3 Hottest 168 | . . 130 168 Shots Fired 153 | . . 68 85 Gun 58 | . . 58 . Cannon 93 | . . 8 85 Launcher 2 | . . 2 . Special . | . . . . Kinetic 6 | . . 6 . Thermal 25 | . . 25 . Explosive 2 | . . 2 . Electromagnetic 120 | . . 35 85 Robot Hit Streak 15 | . . 11 15 Robot Miss Streak 4 | . . 4 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 105 | . . 49 56 Core Hits 76 | . . 45 31 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2230 | . . 865 1365 Guns 515 | . . 515 . Cannons 1362 | . . 126 1236 Explosions 353 | . . 224 129 Melee . | . . . . Ramming . | . . . . Kinetic 29 | . . 29 . Thermal 459 | . . 330 129 Explosive 163 | . . 163 . Electromagnetic 1579 | . . 343 1236 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 17 | . . 17 8 Average Corruption 14 | . . 15 8 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 21 | . . 20 1 Message Errors 5 | . . 5 . Matter Fused 5 | . . 5 . Heat Flow Errors 2 | . . 2 . Energy Discharges 4 | . . 4 . Parts Fused 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Data Loss (major) 1 | . . 1 . Alerts 2 | . . 1 1 Overload Shots . | . . . . Overflow Damage 23 | . . 23 . Projectiles . | . . . . Explosions 23 | . . 23 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 152 | . . 117 35 Shots 4 | . . 3 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 402 | . . 203 402 Average Temperature 116 | . . 59 151 Received Heat Transfer 549 | . . 225 324 Effects 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Fried 8 | . . . 8 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 646 | . . 496 150 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 1 3 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 70 | 100 100 87 31 Level 1 29 | . . 12 68 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 396 | . . 230 396 Initial 83 | . . . 83 Average 105 | . . 54 232 Influence Increases 955 | . . 448 507 Destroy 0b10 Robot/C 540 | . . 300 240 Destroy 0b10 Robot/NC 20 | . . 10 10 Destroy Leader 136 | . . 74 62 Successful Hack 7 | . . 7 . Disable Machine 15 | . . 15 . Anti-Garrison Action 150 | . . . 150 Destroy Structure 27 | . . 12 15 Lose Combat Pursuer 60 | . . 30 30 Influence Decreases 575 | . . 250 325 Entered New Map 115 | . . . 115 Time Decay 390 | . . 220 170 Lost Part 70 | . . 30 40 Squads Dispatched 5 | . . 2 3 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 2 20 22 Peak Tracking Total 6 | . 2 5 6 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 1 4 . Terminals 5 | . 1 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 3 9 . Successful 5 | . 1 4 . Failed 7 | . 2 5 . Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 5 | . . 5 . Terminals 12 | . 3 9 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 1 4 . Registered Components 1 | . . 1 . Zone Layout 4 | . 1 3 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 4 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 96 | . 35 61 . Structural 96 | . 35 61 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1056 | 59 93 553 351 Spaces Moved 588 | 32 73 312 171 Core 14 | 14 . . . Treads . | . . . . Legs 574 | 18 73 312 171 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 121 | 151 120 120 120 Slowest Speed 250 | 250 120 120 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 3 20 30 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 25 | . . 11 14 Melee . | . . . . Projectile . | . . . . AOE 25 | . . 11 14 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 799 | 39 78 425 257 Wait 39 | . . 25 14 Move 585 | 31 72 311 171 Hop . | . . . . Pick Up 27 | 2 3 13 9 Fast Attach 24 | 6 2 11 5 Attach 5 | . . 1 4 Detach 2 | . 1 1 . Swap 17 | . . 10 7 Drop 35 | . . 18 17 Fire 65 | . . 35 30 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 12) 135 | -10/Materials | Discovered new exit (range 16) 153 | -10/Materials | Entered another Materials area 153 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 258 | -9/Materials | System corruption reached 10% 301 | -9/Materials | Build established: Mutant 619 | -9/Materials | Build established: Scavenger-Mutant 667 | -9/Materials | Discovered new exit (range 14) 706 | -9/Materials | Entered another Materials area 706 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1057 | -8/Materials | Self-destructed Last Messages --------------- emitted. 01010_ Hvy. Laser fried. 01010_ G-50 Soldier destroyed. 01019_ Lgt. EM Pulse Cannon destroyed. 01021_ G-47 Trooper IFF system glitched. 01022_ G-47 Trooper system terminally corrupted. 01022_ Particle Gun fried. 01024_ Overheating: Heat Sink damaged (-6). 01041_ I-25 Savior destroyed. 01044_ Acquired 10 matter. 01050_ Chain reaction triggered in Imp. Ion Engine. 01050_ C-45 Heavy ARC bursts open, deploying its payload. 01050_ G-50 Soldier unfolds itself. 01050_ L-31 Rogue unfolds itself. 01050_ G-47 Trooper unfolds itself. 01050_ L-31 Rogue unfolds itself. 01050_ I-25 Savior unfolds itself. 01056_ Lgt. EM Pulse Cannon destroyed. 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