Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 15:04:43 Player: PieTheDye Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (36) 180 Value Destroyed (881) 881 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2141 Bonus ------- None Cogmind --------- Core Integrity 81/400 Matter 180/300 Energy 44/160 System Corruption 0% Temperature Warning (320) Movement Core (900) Ox17 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Seismic Detector > --- WEAPON (2) ------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (20) --- Ion Engine Compact Wheel Compact Wheel Compact Wheel Heat Sink Improved Signal Interpreter Targeting Computer Hacking Suite Recalibrator Medium Laser Field Laser Field Laser Field Laser Field Laser Heavy Particle Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Seismic Detector > --- WEAPON ----------- Spread Laser Heavy Particle Gun > --- INVENTORY -------- Ion Engine Light Treads Light Treads Compact Wheel Compact Wheel Compact Wheel Heat Sink Improved Signal Interpreter Targeting Computer Hacking Suite Recalibrator Medium Laser Field Laser Field Laser Field Laser Field Laser Heavy Particle Gun Heavy Particle Gun Light Assault Rifle [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Weapon Assault Rifle Energy Gun Spread Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 25 | 7 8 10 Power 4 | 1 1 2 Engine 1 | 1 . . Core 3 | . 1 2 Reactor . | . . . Propulsion 7 | 2 4 1 Treads 2 | 2 . . Leg . | . . . Wheel 5 | . 4 1 Hover . | . . . Flight . | . . . Utility 4 | 2 1 1 Device 2 | 1 . 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 2 2 6 Energy Gun 7 | 1 . 6 Energy Cannon . | . . . Ballistic Gun 3 | 1 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 11 | . 3 8 Power 3 | . 1 2 Propulsion 5 | . 2 3 Utility 1 | . . 1 Weapon 2 | . . 2 Highest Loss Streak 8 | . 2 8 To Critical Strikes . | . . . Average Backups 12 | 4 9 17 Power 1 | . 1 1 Propulsion 4 | 3 4 4 Utility 3 | . 2 4 Weapon 4 | . 1 7 Tool/Special . | . . . Unused Backups 18 | . 3 15 Power 1 | . . 1 Propulsion 5 | . 2 3 Utility 6 | . 1 5 Weapon 6 | . . 6 Tool/Special . | . . . Average Slot Usage (%) 96 | . 98 95 Engine 4 | . 8 . Core 7 | . 5 10 Treads 3 | . 7 . Wheel 24 | . 19 29 Device 17 | . 14 21 Storage 12 | . 14 11 Energy Gun 10 | . 1 20 Ballistic Gun 14 | . 26 1 Peak Build Rating 19 | 7 11 19 Average Rating 12 | 5 8 17 On Entrance 5 | . 7 10 Naked Turns . | . . . Heaviest Build 53 | 13 50 53 Greatest Support 48 | 40 40 48 Greatest Overweight (x) 4 | . 4 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 17 | 7 16 20 Most Carried 20 | 6 17 20 Average Carried 12 | 4 9 17 Final Capacity 20 | 8 20 20 Final Carried 16 | 6 14 16 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 674 | 147 459 68 Remotely . | . . . Salvage Created 1285 | 78 578 629 Parts 80 | 7 34 39 Haulers Intercepted 2 | . 1 1 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 26 | . 10 16 Guns 26 | . 10 16 Classes Destroyed 10 | 2 6 2 Worker 1 | . . 1 Tunneler 2 | 2 . . Hauler 2 | . 1 1 Recycler 2 | 1 1 . Mechanic 1 | . 1 . Operator 1 | . 1 . Watcher 1 | . 1 . Swarmer 8 | . 3 5 Grunt 11 | . 7 4 Sentry 7 | . . 7 Best Kill Streak 6 | 2 4 6 Combat Bots Only 6 | . 3 6 Max Kills in Single Turn 2 | 1 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 136 | . 48 88 Missed 26 | . 11 15 Hits 110 | . 37 73 Projectile 110 | . 37 73 Critical Strikes 3 | . . 3 Damage Taken 1324 | . 432 892 Core 417 | . 98 319 Absorbed by Shields . | . . . Core Remaining (%) 80 | 100 60 . Volleys Fired 104 | 7 45 52 Largest 2 | 2 2 2 Hottest 120 | 70 40 120 Shots Fired 202 | 14 90 98 Gun 202 | 14 90 98 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 97 | 7 90 . Thermal 95 | 7 . 88 Explosive . | . . . Electromagnetic 10 | . . 10 Robot Hit Streak 10 | 7 6 10 Robot Miss Streak 10 | 1 5 10 Penetration Max . | . . . Secondary Targets 4 | . 1 3 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 129 | 12 55 62 Core Hits 72 | 4 24 44 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 3 | 1 . 2 Burn 2 | 1 . 1 Corrupt 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1975 | 157 712 1106 Guns 1943 | 157 712 1074 Cannons . | . . . Explosions 23 | . . 23 Melee . | . . . Ramming 9 | . . 9 Kinetic 794 | 82 712 . Thermal 1031 | 75 . 956 Explosive 23 | . . 23 Electromagnetic 118 | . . 118 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 4 | . . 4 Shots . | . . . Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 533 | 27 5 533 Average Temperature 164 | 12 3 183 Received Heat Transfer 438 | . 219 219 Effects 16 | . . 16 Shutdowns 3 | . . 3 Energy Bleed 3 | . . 3 Matter Decay 2 | . . 2 Short Circuit 2 | . . 2 Damage (minor) 2 | . . 2 Damage (major) 3 | . . 3 Damage (core) 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 8 | 2 . 6 Heat Transferred 1982 | 296 . 1686 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 97 | 100 100 94 Level 1 2 | . . 5 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 222 | 5 60 222 Initial . | . . . Average 29 | . 22 41 Influence Increases 854 | 15 316 523 Destroy 0b10 Robot/C 520 | . 200 320 Destroy 0b10 Robot/NC 50 | 15 25 10 Destroy Leader 156 | . 44 112 Successful Hack 34 | . 17 17 Disable Machine 15 | . . 15 Destroy Structure 19 | . . 19 Lose Combat Pursuer 60 | . 30 30 Influence Decreases 652 | 15 313 324 Entered New Map 3 | . . 3 Time Decay 539 | 15 283 241 Lost Part 110 | . 30 80 Squads Dispatched 5 | . 1 4 Investigation 2 | . . 2 Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 5 | . 1 4 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 46 | . 19 27 Peak Tracking Total 11 | . 5 11 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 11 | . 4 7 Terminals 10 | . 4 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 36 | . 9 27 Successful 18 | . 4 14 Failed 17 | . 5 12 Catastrophic 3 | . 2 1 Database Lockouts 1 | . . 1 Manual 30 | . 9 21 Terminals 30 | . 9 21 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 6 | . . 6 Garrison Access . | . . . Terminal Hacks 4 | . . 4 Prototype ID Bank 4 | . . 4 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer 4 | . . 4 Insert Component 2 | . . 2 Analyze 2 | . . 2 Garrison Access Hacks . | . . . Unauthorized Hacks 10 | . 4 6 Terminals 10 | . 4 6 Botnet 10 | . 4 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 11 | . 4 7 Full Trace Events 2 | . . 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . . 2 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 2 | . . 2 Part Schematics Acquired 2 | . . 2 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1542 | 18 776 748 Structural 724 | . . 724 Seismic 1542 | 18 776 748 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1666 | 131 776 759 Spaces Moved 955 | 59 478 418 Core 2 | 2 . . Treads 161 | 57 104 . Legs . | . . . Wheels 792 | . 374 418 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 105 115 Average Speed 120 | 156 120 115 Slowest Speed 160 | 160 160 115 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 42 | 5 62 59 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 27 | . . 27 Melee . | . . . Projectile . | . . . AOE 27 | . . 27 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1264 | 80 585 599 Wait 139 | 2 40 97 Move 953 | 58 477 418 Hop . | . . . Pick Up 31 | 6 11 14 Fast Attach 10 | 7 2 1 Attach 7 | . 1 6 Detach . | . . . Swap 8 | . 5 3 Drop 11 | . 4 7 Fire 104 | 7 45 52 Melee . | . . . Ram 1 | . . 1 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 689 | -10/Materials | Discovered new exit (range 14) 779 | -10/Materials | Discovered new exit (range 16) 908 | -10/Materials | Entered another Materials area 908 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1446 | -9/Materials | Central database locked down 1636 | -9/Materials | Core integrity fell below 50% 1667 | -9/Materials | Self-destructed Last Messages --------------- 01633_ Structural Scanner destroyed. 01634_ Overheating: Energy bleed (-2). 01636_ Overheating: Core damaged (-52). 01638_ Hvy. Particle Gun broken. 01638_ Overheating: Short circuit. 01640_ Overheating: Lgt. Nuclear Core damaged (-12). 01641_ Overheating: Broken Hvy. Particle Gun damaged (-26). 01643_ Power failure, Lgt. Nuclear Core shutdown. 01643_ Overheating: Broken Hvy. Particle Gun damaged (-24). 01643_ Overheating: Seismic Detector damaged (-12). 01643_ Overheating: Hvy. Particle Gun damaged (-9). 01644_ Overheating: Matter decay (-44). 01648_ Overheating: Energy bleed (-5). 01649_ Heat Sink melted. 01649_ Y-45 Defender destroyed. 01650_ Hvy. Particle Gun destroyed. 01652_ Power failure, Lgt. Nuclear Core shutdown. 01656_ Seismic Detector broken. 01656_ Overheating: Short circuit. 01657_ Lgt. Nuclear Core destroyed. 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