Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 17:12:48 Player: Wintermute Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (31) 155 Value Destroyed (936) 936 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1282) 1282 TOTAL SCORE: 6853 Bonus ------- Follower Combat Kills 600 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -218 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (400) Ox7 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (15) --- Improved Ion Engine Xenon Bombardment Thruster Large Matter Pod (150) Improved Sensor Array Hardened Heavy Armor Plating Particle Gun Proton Cannon Assault Rifle Barrage Gun Improved Light Cannon Improved Light Cannon Bore Cannon RU-N14's Throwing Claymores (4) Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Improved Terrain Scanner Targeting Computer > --- WEAPON ----------- Gauss Rifle Improved Light Cannon Bore Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Large Matter Pod Improved Sensor Array Hardened Heavy Armor Plating Particle Gun Proton Cannon Assault Rifle Barrage Gun Improved Light Cannon Improved Light Cannon RU-N14's Throwing Claymores Mace CR-A16's Pointy Stick [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Special Weapon RU-N14's Throwing Claymores Impact Weapon Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 2 . . . . Utility 4 | . . . 1 . . . 3 . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 50 | 8 6 2 9 . 4 1 9 6 3 . 2 Power 8 | 2 1 . 1 . . . 1 2 . . 1 Engine 6 | 2 1 . 1 . . . 1 . . . 1 Core 2 | . . . . . . . . 2 . . . Reactor . | . . . . . . . . . . . . Propulsion 15 | 2 . 2 6 . . . 3 . 2 . . Treads . | . . . . . . . . . . . . Leg 12 | 2 . . 5 . . . 3 . 2 . . Wheel 3 | . . 2 1 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 14 | 2 3 . 2 . 2 . 4 1 . . . Device 7 | 1 2 . 1 . 1 . 1 1 . . . Storage 3 | 1 1 . . . 1 . . . . . . Processor 2 | . . . . . . . 2 . . . . Hackware . | . . . . . . . . . . . . Protection 2 | . . . 1 . . . 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 13 | 2 2 . . . 2 1 1 3 1 . 1 Energy Gun 2 | 1 1 . . . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . Ballistic Gun 3 | 1 . . . . 1 1 . . . . . Ballistic Cannon 4 | . 1 . . . . . 1 1 1 . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 1 1 . . . Parts Lost 19 | . 2 1 1 . . . 2 . 1 . 12 Power 2 | . 1 . . . . . . . . . 1 Propulsion 8 | . . 1 1 . . . . . 1 . 5 Utility 7 | . 1 . . . . . 2 . . . 4 Weapon 2 | . . . . . . . . . . . 2 Highest Loss Streak 12 | . 1 1 1 . . . 1 . 1 . 12 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 90 87 100 100 100 79 88 98 100 79 Engine 7 | . 14 14 11 11 11 11 6 . . . 1 Core 1 | . . . . . . . . 5 6 6 2 Leg 27 | . 28 14 7 33 33 33 20 26 31 33 22 Device 15 | . 11 14 11 11 12 22 16 15 20 20 16 Storage 9 | . 14 14 11 11 11 11 6 6 6 6 6 Processor 4 | . . . . . . . 3 13 13 13 12 Protection 3 | . . . 4 11 9 . 6 . . . . Ballistic Gun 10 | . 14 14 11 11 11 13 13 8 6 6 4 Ballistic Cannon 5 | . 5 14 11 11 2 . 6 8 13 13 8 Special Weapon 3 | . . . . . 8 8 . . . . . Peak Build Rating 55 | 7 11 11 13 14 31 31 42 48 55 55 55 Average Rating 29 | 5 8 10 11 13 22 30 36 41 52 55 44 On Entrance 25 | . 7 11 11 13 14 31 27 41 45 55 55 Naked Turns . | . . . . . . . . . . . . Heaviest Build 48 | 14 22 20 25 25 41 39 48 44 44 44 46 Greatest Support 70 | 20 20 20 30 30 30 30 45 45 70 70 70 Greatest Overweight (x) 10 | 4 1 1 2 . 1 1 1 . 1 . 10 Average Overweight (x) . | . . . . . . 1 . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 10 10 13 15 15 15 15 15 15 Most Carried 15 | 3 10 10 10 10 15 15 15 15 15 15 15 Average Carried 12 | 1 6 9 9 10 13 15 14 14 14 15 14 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 Final Carried 15 | 3 8 10 10 10 15 15 15 14 15 15 15 Class Distribution -------------------- 43% | Scavenger-Mutant 40% | Scavenger-Skirmisher 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 1505 | 266 123 110 271 . 117 50 309 108 61 . 90 Remotely . | . . . . . . . . . . . . Salvage Created 1150 | 28 162 89 277 . . 101 332 161 . . . Parts 63 | 5 19 4 17 . . 10 5 3 . . . Haulers Intercepted 1 | . . . . . . . 1 . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . 14 . 14 10 . 1 Prevented 3 | . . . . . . 3 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 22 | . 5 2 6 . . 4 1 4 . . . Guns 11 | . 5 2 1 . . 2 1 . . . . Cannons 8 | . . . 5 . . . . 3 . . . AOE 2 | . . . . . . 2 . . . . . Classes Destroyed 11 | 1 3 . 2 . . 2 2 1 . . . Builder 1 | . . . 1 . . . . . . . . Tunneler 4 | 1 2 1 . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . Recycler 2 | . . . . . . . 2 . . . . Drone 1 | . . . . . . 1 . . . . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 6 | . 3 . . . . 1 . 2 . . . Grunt 8 | . 2 2 4 . . . . . . . . Sentry 3 | . . . 2 . . . . 1 . . . Hunter 3 | . . . . . . 2 1 . . . . Mutant 1 | . . . . . . . . 1 . . . Best Kill Streak 5 | 1 4 2 5 . . 2 1 1 . . . Combat Bots Only 4 | . 4 2 4 . . 2 1 1 . . . Max Kills in Single Turn 2 | 1 1 1 1 . . 2 1 1 . . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 241 | . 29 20 26 15 . 5 35 26 6 . 79 Missed 68 | . 5 4 11 5 . 2 18 9 1 . 13 Damage Taken 3183 | . 236 215 191 111 . 87 321 223 99 . 1700 Core 1012 | . 18 25 43 21 . 34 20 53 . . 798 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 103 | . . . . . 17 . 86 . . . . Core Remaining (%) 85 | 100 . 82 . . . 75 . . . . . Volleys Fired 93 | 2 22 10 17 . . 7 19 7 3 . 6 Largest 3 | 2 2 2 2 . . 2 3 3 3 . 3 Hottest 142 | 60 60 59 59 . . 56 95 142 106 . 124 Shots Fired 210 | 4 43 20 34 . . 12 57 13 9 . 18 Gun 128 | 4 36 10 17 . . 10 38 4 3 . 6 Cannon 80 | . 7 10 17 . . . 19 9 6 . 12 Launcher . | . . . . . . . . . . . . Special 2 | . . . . . . 2 . . . . . Kinetic 191 | 2 29 20 34 . . 10 57 12 9 . 18 Thermal 16 | 2 14 . . . . . . . . . . Explosive 2 | . . . . . . 2 . . . . . Electromagnetic 1 | . . . . . . . . 1 . . . Robot Hit Streak 7 | 1 7 7 3 . . 4 5 6 2 . 3 Robot Miss Streak 5 | 1 5 3 4 . . 4 5 1 3 . 4 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 116 | 2 24 11 20 . . 4 29 9 3 . 14 Core Hits 56 | 2 11 4 10 . . 8 12 3 3 . 3 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . Critical Strikes 3 | . . . 1 . . . 1 1 . . . Blast 2 | . . . 1 . . . 1 . . . . Smash 1 | . . . . . . . . 1 . . . Melee Attacks 14 | . . . . . . . . 4 . . 10 Impact 4 | . . . . . . . . 4 . . . Slashing . | . . . . . . . . . . . . Piercing 10 | . . . . . . . . . . . 10 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2511 | 23 323 195 354 16 . 482 558 223 46 . 291 Guns 999 | 23 249 83 104 . . 58 369 77 . . 36 Cannons 856 | . 63 107 250 . . . 185 83 46 . 122 Explosions 392 | . . . . . . 392 . . . . . Melee 196 | . . . . . . . . 63 . . 133 Ramming 36 | . 11 5 . 16 . . 4 . . . . Kinetic 1767 | 23 224 190 354 . . 58 554 160 46 . 158 Thermal 88 | . 88 . . . . . . . . . . Explosive 392 | . . . . . . 392 . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 63 | . . . . . . . . 63 . . . Slashing 32 | . . . . . . 32 . . . . . Piercing 133 | . . . . . . . . . . . 133 Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 36 | . . . . . . . . 36 . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 36 | . . . . . . . . 36 . . . Knockbacks 6 | . 1 . 3 . . . . . 2 . . Impact . | . . . . . . . . . . . . Kinetic 6 | . 1 . 3 . . . . . 2 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 7 | . 1 2 . 3 . . 1 . . . . Kicked 7 | . 1 2 . 3 . . 1 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 99 | . 54 99 38 . . 10 36 3 . . . Average Temperature 24 | . 23 61 14 . . 7 14 2 . . . Received Heat Transfer 703 | . 96 123 72 60 . . 84 52 . . 216 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Fried 1 | . . . . . . . . 1 . . . Impact Corruptions 1 | . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . Heat Transferred 200 | . 200 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 255 | 5 167 55 218 114 . . 255 . . . . Initial 150 | . 3 10 21 84 . . 150 . . . . Average 100 | 2 35 45 110 91 . . 172 . . . . Maximum Alert Level 1 | . . . 1 . . . 1 . . . . Low Security (%) 83 | 100 100 100 77 100 . . 64 . . . . Level 1 16 | . . . 22 . . . 35 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 4 | . 1 . 2 . . . 1 . . . . Investigation 1 | . . . 1 . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 3 | . 1 . 1 . . . 1 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 2 | . . . . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 68 | . 14 2 12 4 . 7 10 11 2 . 6 Peak Tracking Total 5 | . 4 2 5 4 . 3 3 3 2 . 3 Tactical Retreats 5 | . 1 . 2 2 . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . 1 . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 2 | . . 2 2 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 5 | . . . . . . . 4 1 . . . Max in Single Turn 1 | . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 13 | . 5 . 1 . . . 3 . . 4 . Terminals 5 | . 5 . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 46 | . 9 . 3 . . . 9 . . 25 . Successful 38 | . 3 . 3 . . . 7 . . 25 . Failed 7 | . 5 . . . . . 2 . . . . Catastrophic 4 | . 2 . . . . . 2 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 19 | . 10 . . . 1 . 8 . . . . Terminals 9 | . 9 . . . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 6 | . . . . . . . 6 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 28 | . 3 . . . . . . . . 25 . Record 8 | . . . . . . . . . . 8 . Part Schematic 9 | . 1 . . . . . . . . 8 . Robot Schematic 6 | . . . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Repair Station Hacks 5 | . . . . . . . 5 . . . . Scan Component 3 | . . . . . . . 3 . . . . Repair 2 | . . . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 7 . 1 . . . 2 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . 3 . . . . 6 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 24 | . 1 . 1 . 14 . . . . 8 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . . . Time 52 | . . . . . . . 52 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 15 | . . . . . 4 . 6 4 . . 1 Largest Group 9 | . . . . . 4 4 6 9 3 1 1 Highest-Rated Group 372 | . . . . . 155 155 294 372 81 25 96 Highest-Rated Ally 96 | . . . . . 41 41 70 70 31 25 96 Zionite Dispatches 2 | . . . . . . . 2 . . . . Light 1 | . . . . . . . 1 . . . . Fire 1 | . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 154 | . . . . . . 22 48 60 10 . 14 Total Damage 3009 | . . . . . . 264 1245 842 237 . 421 Kills 25 | . . . . . . 3 9 10 2 . 1 Allies Corrupted 1 | . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 1 2 2 . 1 1 . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 5553 | 69 623 126 199 121 1592 453 742 842 501 97 188 Spaces Moved 3381 | 41 381 63 120 97 928 225 320 638 398 81 89 Core 17 | 11 . . . . . . . . . . 6 Treads . | . . . . . . . . . . . . Legs 3251 | 30 381 33 37 97 928 225 320 638 398 81 83 Wheels 113 | . . 30 83 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 80 80 120 120 190 120 120 120 120 120 Average Speed 146 | 118 135 138 97 120 168 190 189 120 121 120 142 Slowest Speed 550 | 250 190 190 260 120 190 190 190 120 190 120 550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 4 58 11 17 28 87 42 8 67 58 73 20 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 3 . . . . 1 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . 3 . . 3 1 . 1 Spaces Dug 1 | . . . . . . . . 1 . . . Terrain Destroyed 33 | . . . 1 . . 28 . 1 . . 3 Melee 1 | . . . . . . . . 1 . . . Projectile 5 | . . . 1 . . 1 . . . . 3 AOE 27 | . . . . . . 27 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total 3744 | 54 445 78 167 101 953 239 410 695 405 81 116 Wait 132 | . 24 . 15 . 18 7 58 . 2 1 7 Move 3370 | 40 380 62 119 96 927 224 319 637 397 80 89 Hop . | . . . . . . . . . . . . Pick Up 24 | 3 9 2 2 1 3 . 3 . . . 1 Fast Attach 22 | 7 2 1 3 . . . 6 1 2 . . Attach 6 | . 2 . 1 . . . 2 1 . . . Detach . | . . . . . . . . . . . . Swap 22 | 1 2 1 5 . 4 1 1 4 1 . 2 Drop 14 | 1 3 . 5 1 . . 1 2 . . 1 Fire 93 | 2 22 10 17 . . 7 19 7 3 . 6 Melee 14 | . . . . . . . . 4 . . 10 Ram . | . . . . . . . . . . . . Kick 7 | . 1 2 . 3 . . 1 . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 40 | . . . . . 1 . . 39 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [Sub]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 6) 331 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 9) 452 | -10/Materials | Discovered new exit (range 16) 484 | -10/Materials | Central database locked down 552 | -10/Materials | Discovered new exit (range 13) 693 | -10/Materials | Entered Mines 743 | -10/Mines | Found a hidden stash of uninstalled traps 814 | -10/Mines | Discovered new exit (range 7) 819 | -10/Mines | Entered Materials 819 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1013 | -9/Materials | Discovered new exit (range 5) 1018 | -9/Materials | Entered Mines 1096 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1098 | -9/Mines | Build established: Scavenger-Mutant 1099 | -9/Mines | Found Prototype Device 1103 | -9/Mines | Learned Materials interactive machine intel 1128 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1139 | -9/Mines | Entered Zion 1454 | -7/Zion | Found Prototype Special Weapon 1454 | -7/Zion | Identified RU-N14's Throwing Claymores 1488 | -7/Zion | Learned location of Data Miner (-6) 1491 | -7/Zion | Found CR-A16's Pointy Stick 1545 | -7/Zion | Found RU-N14's Throwing Claymores 1654 | -7/Zion | Learned Factory terminal intel 1806 | -7/Zion | Learned location of Warlord (-4) 1950 | -7/Zion | Learned location of 1 exit from Factory 2336 | -7/Zion | Met Imprinter 2365 | -7/Zion | Imprinted 2367 | -7/Zion | Declared Zion's savior 2465 | -7/Zion | Identified Exp. Sensor Array 2683 | -7/Zion | Discovered new exit (range 15) 2704 | -7/Zion | Received a visual enhancement algorithm 2731 | -7/Zion | Entered Proximity Caves 2731 | -6/Proximity Caves | Accompanied by 4 allies 2974 | -6/Proximity Caves | Learned Factory stockpile data 2987 | -6/Proximity Caves | Learned Factory garrison access intel 3085 | -6/Proximity Caves | Spotter reported a threat 3108 | -6/Proximity Caves | Lost 3 allies 3175 | -6/Proximity Caves | Discovered new exit (range 5) 3184 | -6/Proximity Caves | Entered Factory 3184 | -6/Factory | Accompanied by 1 ally 3184 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3185 | -6/Factory | Identified exit to Factory 3187 | -6/Factory | Loaded intel: 28 terminal locations 3188 | -6/Factory | Loaded intel: 4 garrison access locations 3363 | -6/Factory | Repaired Aluminum Leg 3390 | -6/Factory | Repaired Aluminum Leg 3491 | -6/Factory | Build established: Scavenger-Skirmisher 3627 | -6/Factory | Zion Light squad teleported in 3814 | -6/Factory | Discovered new exit (range 17) 3876 | -6/Factory | Retrieved Zion intel report: Active Terminals 3877 | -6/Factory | Zion Fire squad teleported in 3926 | -6/Factory | Entered Lower Caves 3926 | -6/Lower Caves | Accompanied by 6 allies 3928 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4070 | -6/Lower Caves | Learned Factory trap positions 4210 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4547 | -6/Lower Caves | Lost 5 allies 4743 | -6/Lower Caves | Discovered new exit (range 5) 4768 | -6/Lower Caves | Entered another Lower Caves area 4768 | -6/Lower Caves | Accompanied by 3 allies 5031 | -6/Lower Caves | Learned Factory trap positions 5186 | -6/Lower Caves | Discovered new exit (range 5) 5210 | -6/Lower Caves | Encountered a Warlord checkpoint 5269 | -6/Lower Caves | Entered Data Miner 5269 | -6/Data Miner | Accompanied by 1 ally 5269 | -6/Data Miner | Discovered new exit (range 6) 5287 | -6/Data Miner | Met Data Miner 5317 | -6/Data Miner | Learned location of Section 7 (-2) 5338 | -6/Data Miner | Received God Mode back door access code from Data Miner 5366 | -6/Data Miner | Entered Proximity Caves 5366 | -5/Proximity Caves | Accompanied by 1 ally 5368 | -5/Proximity Caves | Spotter reported a threat 5369 | -5/Proximity Caves | Spotter reported a threat 5421 | -5/Proximity Caves | Spotter reported a threat 5463 | -5/Proximity Caves | Learned location of 1 exit from Factory 5474 | -5/Proximity Caves | Spotter reported a threat 5474 | -5/Proximity Caves | Spotted B-75 Beast 5528 | -5/Proximity Caves | Core integrity fell below 50% 5532 | -5/Proximity Caves | Spotter reported a threat 5535 | -5/Proximity Caves | Escorted by Enhanced Grunt 5540 | -5/Proximity Caves | Core integrity fell below 20% 5554 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 05505_ Carbon-fiber Leg destroyed. 05508_ Knocked back. 05511_ Flexi-carbon Leg destroyed. 05511_ Critical hit (Blast). 05511_ Knocked back. 05511_ Imp. Light Cannon destroyed. 05514_ Exp. Sensor Array destroyed. 05514_ Imp. Ion Engine destroyed. 05517_ Imp. Terrain Scanner destroyed. 05517_ Knocked back. 05527_ Exp. Heat Sink destroyed. 05527_ Knocked back. 05530_ N-01 Spotter is scanning... 05530_ Knocked back. 05532_ N-01 Spotter sends a signal. 05532_ ALERT: Unidentified potential threat approaching Complex 0b10. 05533_ Targeting Computer destroyed. 05535_ Enhanced Grunt: "Protecting LRC-V3." 05536_ Knocked back. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????#?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ??????????????????????#??????????????????????????? | | ??????????????????#????#?????#????????????#?????#? | | ??????????????###???###?????????????#?????####???? | | ??????????????# #### ?#?#??#????####?### ##??? | | ??????????????# ???####???## #### ##?? | | ???????????????# ?## ##?## ! ##? | | ????????????????# ?# ##;# * % ## ## | | ?????????????????# ## #;# ###] ## | | ????????????????## ;# #?## ## | | ????????????????# ;; ##?# ##### | | ?????????????????# ?# %## ### #???? | | ???????????#?????# ## ## #???? | | ??????????????????# #?#?? | | ??????????????????# % %" ######??? | | ?????????????# ## BB #### ##### ##??#????? | | ?????????????# BB@ ; ####???# #????????? | | ?????????????# ###??????# #?#?#????? | | ?????????????# % #????????# #??##????? | | ?????????????# #??##???? #?## ##??? | | ?????????????# ;??????? ### ###? | | ?????????????## ?????? ### ## | | ??????????????# ????? ### | | ??????????????# ? ? ### | | ??????????????## ?? #??# ## | | ???????????????## ? #??# ####? | | ????????????????# ## ##???## #????# | | ????????????????# ?# g ###????# #??#??? | | ????????????????# ??# #####??#???## ???#??? | | ????????????????# ??# ##??#????????#???????? | | ????????????????#??? #??????????????? ????? | | ????????????????????# #?????????? ???#?????? | | ????????????????????## ????????#?????? ????? | | ?????????????????????# # ????????????????????? | | ?????????????????????# ?# ??????#??????????? ?? | | ??????????????????????? ?? ???????????????? ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Imp. Terrain Scanner | -9/Materials | Scanalyzed Adv. Terrain Scan Processor | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Lance | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Focal Shield | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Just Browsing Challenges ------------ None Game ------ Seed SalvagingInertialMace Manual? 0 Play Time 00:54:05 Cumulative 34.1 hours Start 2024.10.05 @ 17:22:11 End 2024.10.07 @ 17:12:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 25 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/X11++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b394d997-2b85-4a9d-a1b2-3b7d6fedb852