Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 15:36:36

Player: look at yourself

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (75)      375
Value Destroyed (1792)     1792
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (421)                421
              TOTAL SCORE: 4828

 Bonus
-------
Follower Combat Kills      421

 Cogmind 
---------
Core Integrity             515/550
Matter                     243/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (49)
Movement                   Rolling (115) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (3) ---
   Compact Wheel
>          --- UTILITY (4) ------
    Medium Storage Unit
    Medium Armor Plating
           Hacking Suite
>          --- WEAPON (3) -------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY (10) ---
           Hover Unit
  Improved Hover Unit
  Improved Hover Unit
           Cooling System
           Weight Redist. System
           Ion Cannon
           Rocket Launcher
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Visual Processing Unit
    Medium Armor Plating
           Hacking Suite
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
   Compact Wheel
   Compact Wheel
           Cooling System
           Weight Redist. System
           Rocket Launcher
  Improved Datajack
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             65   | 7   12  2   11  25  8   
  Power                    5    | 2   .   .   1   2   .   
    Engine                 5    | 2   .   .   1   2   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   2   .   2   4   5   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  11   | 2   2   .   1   4   2   
    Hover                  4    | .   .   .   1   .   3   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 1   4   .   1   4   2   
    Device                 2    | .   .   .   .   1   1   
    Storage                3    | 1   2   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               1    | .   .   .   1   .   .   
    Protection             5    | .   2   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   33   | 2   6   2   7   15  1   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   4   1   .   
    Ballistic Gun          10   | 2   .   .   .   7   1   
    Ballistic Cannon       8    | .   5   1   .   2   .   
    Launcher               6    | .   1   1   1   3   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   2   2   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   
Parts Lost                 5    | .   .   .   2   1   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   3    | .   .   .   1   1   1   
  Highest Loss Streak      2    | .   .   .   2   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   96  100 94  96  81  
  Engine                   11   | .   14  14  11  11  9   
  Wheel                    23   | .   28  28  21  20  17  
  Storage                  11   | .   11  14  11  11  9   
  Hackware                 6    | .   .   .   7   11  9   
  Protection               10   | .   13  14  10  8   9   
  Energy Cannon            3    | .   .   .   8   2   .   
  Ballistic Gun            9    | .   1   .   .   22  27  
  Ballistic Cannon         15   | .   26  28  22  2   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             35   | 13  28  28  34  35  35  
  Greatest Support         32   | 20  32  32  32  32  32  
  Greatest Overweight (x)  2    | 1   .   .   1   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 6   5   10  10  10  10  
  Most Carried             10   | 5   3   1   10  10  8   
  Average Carried          5    | 1   .   1   6   8   7   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | .   1   1   10  8   8   

 Class Distribution 
--------------------
 38% | Hacker-Tank
 35% | Mutant
 13% | Hacker-Mutant
  4% | Tank
  3% | Hacker-Gunner
  3% | Commander-Gunner

 Dominant Class 
----------------
      Mutant | -10/Materials
      Mutant | -10/Mines
 Hacker-Tank | -9/Materials
 Hacker-Tank | -9/Storage
 Hacker-Tank | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Matter Collected           2002 | 252  393  79   487  700  91   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2288 | .    336  64   542  1238 108  
  Parts                    145  | .    34   5    41   60   5    
Haulers Intercepted        12   | .    2    .    4    6    .    
Recyclers Shooed           1    | .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  49   | .   9   5   16  16  3   
  Guns                     16   | .   .   .   .   13  3   
  Cannons                  25   | .   6   2   14  3   .   
  AOE                      8    | .   3   3   2   .   .   
Classes Destroyed          10   | .   5   .   3   2   .   
  Worker                   4    | .   1   .   1   2   .   
  Builder                  1    | .   .   .   1   .   .   
  Hauler                   12   | .   2   .   4   6   .   
  Recycler                 1    | .   .   .   .   1   .   
  Operator                 2    | .   .   .   .   1   1   
  Watcher                  6    | .   3   .   1   2   .   
  Swarmer                  15   | .   3   3   7   .   2   
  Grunt                    21   | .   6   2   4   9   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   12   | .   .   .   4   7   1   
Best Kill Streak           5    | .   4   3   5   5   2   
  Combat Bots Only         3    | .   3   3   3   3   2   
Max Kills in Single Turn   4    | .   4   3   2   3   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   3   3   1   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Hostile Shots Fired        193  | .    17   14   76   55   31   
  Missed                   55   | .    6    3    23   15   8    
Damage Taken               1552 | .    148  131  540  467  266  
  Core                     237  | .    21   14   98   69   35   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   461  | .    45   39   162  135  80   
  Regen/Repaired (Parts)   150  | .    .    .    29   121  .    
Core Remaining (%)         81   | 100  .    86   .    58   .    
Volleys Fired              138  | .    19   7    42   61   9    
  Largest                  3    | .    2    2    3    3    3    
  Hottest                  146  | .    78   78   146  107  69   
Shots Fired                319  | .    37   13   102  141  26   
  Gun                      143  | .    .    .    .    117  26   
  Cannon                   166  | .    36   12   99   19   .    
  Launcher                 10   | .    1    1    3    5    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  273  | .    36   12   74   125  26   
  Thermal                  36   | .    .    .    25   11   .    
  Explosive                10   | .    1    1    3    5    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         33   | .    7    8    15   33   9    
  Robot Miss Streak        3    | .    2    1    3    1    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           210  | .    23   11   72   86   18   
  Core Hits                93   | .    17   5    24   41   6    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    1    .    3    .    .    
    Blast                  4    | .    1    .    3    .    .    
Melee Attacks              5    | .    .    .    4    1    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    4    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4559 | .    720  365  1756 1451 267  
  Guns                     1436 | .    .    .    .    1169 267  
  Cannons                  2513 | .    548  216  1494 255  .    
  Explosions               604  | .    172  149  256  27   .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  6    | .    .    .    6    .    .    
  Kinetic                  3300 | .    548  216  1060 1209 267  
  Thermal                  649  | .    .    .    434  215  .    
  Explosive                604  | .    172  149  256  27   .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    .    
  Average Corruption       1    | .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    10   .    
    Message Errors         2    | .    .    .    .    2    .    
    Matter Fused           2    | .    .    .    .    2    .    
    Heat Flow Errors       2    | .    .    .    .    2    .    
    Data Loss (minor)      2    | .    .    .    .    2    .    
    Alerts                 1    | .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            113  | .    9    41   63   .    .    
  Projectiles              31   | .    9    .    22   .    .    
  Explosions               82   | .    .    41   41   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 16   | .    9    2    5    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  15   | .    9    2    4    .    .    
  Secondary                1    | .    .    .    1    .    .    
Self-Inflicted Damage      109  | .    38   26   24   21   .    
  Shots                    5    | .    1    1    1    2    .    
  Rammed                   3    | .    .    .    3    .    .    
Targets Rammed             3    | .    .    .    3    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        454  | .    159  186  454  302  61   
  Average Temperature      89   | .    51   69   117  75   38   
  Received Heat Transfer   735  | .    57   78   219  255  126  
  Effects                  3    | .    .    .    3    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    
    Matter Decay           1    | .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    1    2    .    
  Heat Transferred         1147 | .    .    .    777  370  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Peak Influence             367  | .   189 134 367 331 96  
  Initial                  27   | .   .   7   .   27  .   
  Average                  105  | .   51  70  167 106 40  
Maximum Alert Level        1    | .   .   .   1   1   .   
  Low Security (%)         83   | 100 100 100 61  83  100 
  Level 1                  16   | .   .   .   38  16  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   .   1   5   3   .   
  Investigation            6    | .   .   .   5   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   .   
  Assault                  1    | .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Distress Signals           5    | .   2   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              84   | .   16  5   31  24  8   
  Peak Tracking Total      7    | .   4   3   7   4   5   
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Traps Triggered            7    | .   1   .   1   5   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         55   | .   .   .   20  35  .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             18   | .   .   .   8   10  .   
  Reused                   2    | .   .   .   2   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Sto Mat 
Machines Disabled          12   | .   1   .   6   5   .   
  Max in Single Turn       1    | .   1   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Machines Accessed          37   | .   9   1   13  13  1   
  Terminals                29   | .   8   1   10  9   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   2   .   
  Recycling Units          4    | .   1   .   1   2   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                113  | .   24  2   48  37  2   
  Successful               77   | .   15  1   33  26  2   
  Failed                   35   | .   8   1   15  11  .   
    Catastrophic           3    | .   1   .   1   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   49   | .   12  .   19  17  1   
  Terminals                91   | .   23  2   42  22  2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   2   6   .   
  Recycling Units          13   | .   1   .   3   9   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             46   | .   9   1   23  12  1   
  Record                   1    | .   .   .   1   .   .   
  Robot Analysis           3    | .   1   .   .   2   .   
  Prototype ID Bank        10   | .   3   .   5   2   .   
  Open Door                2    | .   .   .   .   2   .   
  Branch Access Points     2    | .   .   .   1   1   .   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          9    | .   2   .   4   2   1   
  Locate Traps             5    | .   1   .   3   1   .   
  Reprogram Traps          1    | .   .   .   1   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   
  Investigation Status     1    | .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   
  Zone Layout              6    | .   2   1   2   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   2   6   .   
  Scan Component           4    | .   .   .   1   3   .   
  Repair                   4    | .   .   .   1   3   .   
Recycling Unit Hacks       3    | .   .   .   2   1   .   
  Retrieve Matter          1    | .   .   .   1   .   .   
  Retrieve Components      2    | .   .   .   1   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         20   | .   6   .   6   7   1   
  Terminals                14   | .   6   .   4   3   1   
    Botnet                 10   | .   5   .   3   2   .   
    Operators              4    | .   1   .   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   1   4   .   
    Reject                 3    | .   .   .   1   2   .   
    Recyclers              1    | .   .   .   .   1   .   
    Mask                   1    | .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   1   .   .   
    Extract                1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   1   
  Used                     1    | .   .   .   .   .   1   
Hacking Detections         28   | .   6   1   11  9   1   
  Full Trace Events        3    | .   .   .   3   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   6   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   1   3   .   
  Time                     110  | .   .   .   26  84  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   1   9   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   2   1   .   
  Non-combat               3    | .   .   .   2   1   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   3   1   .   
  parse_system             1    | .   .   .   1   .   .   
  no_distress              2    | .   .   .   2   .   .   
  find_recycling           1    | .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Sto Mat 
Total Allies               14   | .   .   4   .   10  .   
  Largest Group            10   | .   .   4   4   10  .   
  Highest-Rated Group      88   | .   .   71  71  88  .   
  Highest-Rated Ally       31   | .   .   31  31  16  .   
Total Orders               2    | .   .   .   2   .   .   
  STAY                     1    | .   .   .   1   .   .   
  FOLLOW                   1    | .   .   .   1   .   .   
Ally Attacks               101  | .   .   .   66  35  .   
  Total Damage             1146 | .   .   .   789 357 .   
  Kills                    20   | .   .   .   14  6   .   
Allies Corrupted           2    | .   .   .   .   2   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Robot Analysis Total       3    | .   1   .   .   2   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Turns Passed               5408 | 54   988  668  1485 2025 188  
Spaces Moved               3692 | 56   795  621  989  1118 113  
  Core                     23   | 23   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   3669 | 33   795  621  989  1118 113  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   100  100  100  115  
  Average Speed            104  | 71   94   100  109  111  115  
  Slowest Speed            130  | 100  100  100  115  130  115  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       60   | 4    79   94   76   95   14   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 18   | .    .    .    .    18   .    
Terrain Destroyed          103  | .    6    14   49   34   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    1    .    2    .    .    
  AOE                      100  | .    5    14   47   34   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Total                      4964 | 69   997  654  1307 1787 150  
  Wait                     919  | .    152  25   216  510  16   
  Move                     3687 | 55   794  620  988  1117 113  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  47   | 6    11   .    16   13   1    
  Fast Attach              2    | 1    .    .    .    1    .    
  Attach                   34   | 5    3    .    7    16   3    
  Detach                   13   | .    .    .    3    8    2    
  Swap                     29   | 1    9    2    4    8    5    
  Drop                     22   | 1    9    .    4    7    1    
  Fire                     138  | .    19   7    42   61   9    
  Melee                    5    | .    .    .    4    1    .    
  Ram                      3    | .    .    .    3    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    8    .    
  Rewire                   2    | .    .    .    .    2    .    
  Trap                     55   | .    .    .    20   35   .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   55 | -11/Scrapyard | Entered Materials
   89 | -10/Materials | Discovered new exit (range 19)
  297 | -10/Materials | Discovered new exit (range 8)
  315 | -10/Materials | Build established: Mutant
  421 | -10/Materials | Discovered new exit (range 9)
  677 | -10/Materials | Discovered new exit (range 11)
  716 | -10/Materials | Central database locked down
 1043 | -10/Materials | Entered Mines
 1057 | -10/Mines     | Discovered new exit (range 17)
 1329 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1383 | -10/Mines     | Discovered new exit (range 8)
 1450 | -10/Mines     | Met a Derelict testing a Signal Generator
 1451 | -10/Mines     | Learned Materials terminal intel
 1597 | -10/Mines     | Learned location of Recycling (-9)
 1711 | -10/Mines     | Entered Materials
 1711 | -9/Materials  | Accompanied by 4 allies
 1711 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1712 | -9/Materials  | Loaded intel: 12 terminal locations
 2350 | -9/Materials  | Discovered new exit (range 16)
 2420 | -9/Materials  | Lost 3 allies
 2436 | -9/Materials  | Repaired Com. Wheel
 2460 | -9/Materials  | Build established: Hacker-Tank
 2782 | -9/Materials  | Discovered new exit (range 16)
 2973 | -9/Materials  | Discovered new exit (range 13)
 3079 | -9/Materials  | Discovered new exit (range 12)
 3095 | -9/Materials  | Identified exit to Mines
 3095 | -9/Materials  | Identified exit to Storage
 3196 | -9/Materials  | Entered Storage
 3507 | -9/Storage    | Build established: Hacker-Mutant
 3658 | -9/Storage    | Identified exit to Recycling
 3924 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3967 | -9/Storage    | Lost 4 allies
 4025 | -9/Storage    | Repaired Com. Wheel
 4053 | -9/Storage    | Repaired Com. Wheel
 4094 | -9/Storage    | Repaired Med. Armor Plating
 4255 | -9/Storage    | Discovered new exit (range 13)
 4475 | -9/Storage    | Lost 3 allies
 4724 | -9/Storage    | Build established: Hacker-Tank
 5221 | -9/Storage    | Entered Materials
 5221 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 5409 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Trojan loaded successfully.
  Testing...
  Operator tracking enabled and active.
>>Alert(Purge)
Purged threat record, alert level lowered.
05259_ Connecting with Terminal...
05269_ Y-45 Defender destroyed.
05278_ Acquired 53 matter.
05281_ Acquired Ion Cannon.
05304_ K-01 Serf collects debris. <x3>
05363_ S-10 Pest destroyed. <x2>
05369_ R-06 Scavenger collects Lgt. Assault Rifle.
05372_ Acquired 20 matter.
05374_ U-05 Engineer builds a Door.
05375_ Acquired 18 matter.
05394_ Critical hit (Burn: +37).
05396_ Material Compactor disabled.
05403_ K-01 Serf collects debris. <x2>
05406_ Imp. Assault Rifle destroyed.
05409_ Com. Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Offensive Hacking          20

 Item Schematics 
-----------------
      Hpw. Tractor Beam | -9/Materials | Extracted
 Terrain Scan Processor | -9/Materials | Extracted
             Beam Rifle | -9/Materials | Extracted
         Core Shielding | -9/Materials | Extracted
            Beam Cannon | -9/Materials | Extracted
        Lrg. Matter Pod | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              TachyonAluminumBattery
  Manual?         0
Play Time         00:56:35
  Cumulative      129.8 hours
  Start           2024.03.12 @ 19:22:45
  End             2024.04.01 @ 15:36:36
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          39
  Rogue           0
  Adventurer      39
  Explorer        0
Win Type          -
  Total           8
  Types           5/2/1/0/0/0/0/0/0
Lore%             54
Gallery%          62
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c1403c66-1372-403d-8bb1-00cf52316df7