Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.24 @ 02:11:28

Player: Ruxi

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (146)     730
Value Destroyed (5043)     5043
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1339)               1339
              TOTAL SCORE: 9192

 Bonus
-------
High Alert Combat Kills    612
Follower Combat Kills      33
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -6

 Cogmind 
---------
Core Integrity             0/550
Matter                     75/300
Energy                     203/275
System Corruption          15%
Temperature                Hot (274)
Movement                   Walking (260) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Wheel
>          --- UTILITY (6) ------
     Large Storage Unit
           Weight Redist. System
  Advanced Weight Redist. System
     Light Armor Plating
>          --- WEAPON (2) -------
           Spear
>          --- INVENTORY (15) ---
     Light Deuterium Engine
           Hacking Suite
           Relay Coupler [NC] (21)
           Relay Coupler [NC] (23)
           Relay Coupler [Hunter] (16)
           Relay Coupler [Hunter] (18)
           Relay Coupler [Behemoth] (10)
           Flak Cannon
           Grenade Launcher
           Spear
           Spear
           Spear

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Shock Absorption System
           Hacking Suite
           Relay Coupler [Grunt]
>          --- WEAPON -----------
           Flak Cannon
           Spear
>          --- INVENTORY --------
     Light Treads
     Light Treads
           Cryofiber Web
           Weight Redist. System
  Improved Medium Armor Plating
           Hacking Suite
           Relay Coupler [Demolisher]
           Recalibrator
  Improved Assault Rifle
           Flak Cannon
           Flak Cannon
           Grenade Launcher
           Grenade Launcher
           Spear
           Spear
[Rating: 35]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Field Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Mining Claw
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             198  | 7   15  70  25  44  37  
  Power                    18   | 1   3   6   4   2   2   
    Engine                 16   | 1   3   6   3   1   2   
    Core                   2    | .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               37   | 3   4   13  3   6   8   
    Treads                 30   | 1   2   13  3   6   5   
    Leg                    5    | 2   2   .   .   .   1   
    Wheel                  2    | .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  32   | 1   3   7   4   11  6   
    Device                 13   | .   .   1   3   7   2   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               2    | .   .   1   .   1   .   
    Protection             14   | .   1   5   1   3   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   111  | 2   5   44  14  25  21  
    Energy Gun             24   | 1   1   10  5   6   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          27   | 1   3   19  2   2   .   
    Ballistic Cannon       16   | .   .   .   4   6   6   
    Launcher               15   | .   1   4   3   2   5   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   2   .   .   .   
    Slashing Weapon        12   | .   .   7   .   5   .   
    Piercing Weapon        10   | .   .   .   .   1   9   
    Special Melee Weapon   5    | .   .   2   .   3   .   
  Unidentified Prototypes  4    | .   .   4   .   .   .   
Parts Lost                 36   | .   1   11  4   8   12  
  Power                    5    | .   .   1   1   2   1   
  Propulsion               5    | .   .   2   .   .   3   
  Utility                  14   | .   .   3   3   3   5   
  Weapon                   12   | .   1   5   .   3   3   
  Highest Loss Streak      9    | .   1   7   2   3   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  99  98  96  97  
  Engine                   8    | .   14  10  6   5   6   
  Core                     1    | .   .   .   2   3   1   
  Treads                   19   | .   21  21  18  18  17  
  Device                   11   | .   .   .   15  25  18  
  Storage                  10   | .   14  11  9   9   9   
  Hackware                 9    | .   .   10  9   13  8   
  Protection               13   | .   6   21  19  3   15  
  Energy Gun               3    | .   1   2   5   4   .   
  Ballistic Gun            9    | .   25  15  7   .   .   
  Ballistic Cannon         3    | .   .   .   4   7   4   
  Launcher                 1    | .   .   1   .   .   1   
  Slashing Weapon          1    | .   .   2   .   1   .   
  Piercing Weapon          1    | .   .   .   .   2   10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             52   | 11  30  41  45  44  52  
  Greatest Support         49   | 20  40  46  46  46  49  
  Greatest Overweight (x)  3    | 2   .   1   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  15  
  Most Carried             15   | 4   14  15  15  15  15  
  Average Carried          13   | 2   8   14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 4   14  15  15  15  12  

 Class Distribution 
--------------------
 74% | Scavenger-Mutant
 25% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   -8   -8   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Matter Collected           3845 | 242  409  1338 650  601  605  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4252 | .    503  1594 823  532  800  
  Parts                    295  | .    40   117  49   41   48   
Haulers Intercepted        8    | .    2    4    1    .    1    
Recyclers Shooed           2    | .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  119  | .   13  41  22  24  19  
  Melee                    9    | .   .   .   .   3   6   
  Guns                     40   | .   10  21  4   5   .   
  Cannons                  31   | .   .   .   16  5   10  
  AOE                      37   | .   3   18  2   11  3   
Classes Destroyed          11   | .   6   3   1   1   .   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  4    | .   .   .   2   .   2   
  Hauler                   8    | .   2   4   1   .   1   
  Mechanic                 2    | .   1   .   .   .   1   
  Operator                 2    | .   1   1   .   .   .   
  Watcher                  10   | .   3   5   1   .   1   
  Swarmer                  42   | .   9   15  3   12  3   
  Grunt                    43   | .   4   15  13  6   5   
  Brawler                  6    | .   .   .   .   2   4   
  Duelist                  6    | .   .   1   1   1   3   
  Sentry                   22   | .   .   10  5   3   4   
Best Kill Streak           13   | .   3   11  6   7   13  
  Combat Bots Only         11   | .   3   11  6   7   10  
Max Kills in Single Turn   6    | .   3   6   3   3   2   
  Gunslinging              1    | .   1   1   .   .   .   
  Exploded                 6    | .   3   6   2   3   1   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Damage Taken               7169 | .    444  2243 1172 1048 2262 
  Core                     915  | .    99   263  98   114  341  
  Absorbed by Shields      133  | .    .    41   56   36   .    
  Redirected to Shielding  50   | .    .    50   .    .    .    
Core Remaining (%)         64   | 100  60   34   .    .    .    
Volleys Fired              341  | .    55   113  77   55   41   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  126  | .    60   126  107  107  89   
Shots Fired                572  | .    109  206  124  73   60   
  Gun                      423  | .    108  192  75   40   8    
  Cannon                   117  | .    .    .    46   22   49   
  Launcher                 32   | .    1    14   3    11   3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  413  | .    104  150  84   26   49   
  Thermal                  97   | .    .    34   37   26   .    
  Explosive                32   | .    1    14   3    11   3    
  Electromagnetic          30   | .    4    8    .    10   8    
  Robot Hit Streak         15   | .    13   15   12   12   13   
  Robot Miss Streak        9    | .    5    6    9    4    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    2    5    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           417  | .    60   146  93   51   67   
  Core Hits                298  | .    29   78   78   40   73   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         11   | .    1    3    3    2    2    
    Burn                   6    | .    .    3    3    .    .    
    Destroy                1    | .    1    .    .    .    .    
    Impale                 4    | .    .    .    .    2    2    
Melee Attacks              88   | .    .    34   .    35   19   
  Impact                   1    | .    .    1    .    .    .    
  Slashing                 49   | .    .    30   .    19   .    
  Piercing                 31   | .    .    .    .    12   19   
  Sneak Attacks            5    | .    .    3    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    1    1    
Damage Inflicted           9575 | .    881  3290 1827 1627 1950 
  Guns                     4208 | .    772  2179 801  328  128  
  Cannons                  2122 | .    .    .    821  399  902  
  Explosions               2557 | .    109  1111 205  645  487  
  Melee                    688  | .    .    .    .    255  433  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  4912 | .    772  1557 1235 446  902  
  Thermal                  1319 | .    .    585  387  305  42   
  Explosive                1891 | .    109  1004 205  462  111  
  Electromagnetic          765  | .    .    144  .    159  462  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 69   | .    .    .    .    69   .    
  Piercing                 619  | .    .    .    .    186  433  
Highest Corruption         15   | .    .    .    .    4    15   
  Average Corruption       4    | .    .    .    .    3    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  50   | .    .    .    .    29   21   
    Message Errors         9    | .    .    .    .    7    2    
    Matter Fused           16   | .    .    .    .    9    7    
    Heat Flow Errors       12   | .    .    .    .    7    5    
    Energy Discharges      4    | .    .    .    .    1    3    
    Data Loss (minor)      3    | .    .    .    .    2    1    
    Data Loss (major)      3    | .    .    .    .    1    2    
    Misfires               1    | .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            139  | .    .    68   11   60   .    
  Projectiles              3    | .    .    .    3    .    .    
  Explosions               94   | .    .    68   8    18   .    
  Melee                    42   | .    .    .    .    42   .    
Knockbacks                 52   | .    .    .    28   5    19   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  48   | .    .    .    25   5    18   
  Secondary                4    | .    .    .    3    .    1    
Self-Inflicted Damage      292  | .    .    49   13   169  61   
  Shots                    10   | .    .    2    1    5    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        574  | .    20   450  336  287  574  
  Average Temperature      125  | .    15   155  114  82   131  
  Received Heat Transfer   2704 | .    90   768  643  285  918  
  Effects                  13   | .    .    4    4    .    5    
    Shutdowns              2    | .    .    .    .    .    2    
    Energy Bleed           2    | .    .    .    2    .    .    
    Interference           5    | .    .    2    1    .    2    
    Matter Decay           1    | .    .    1    .    .    .    
    Short Circuit          3    | .    .    1    1    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    1    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    2    .    .    .    
  Parts Melted             6    | .    .    5    1    .    .    
  Heat Transferred         2776 | .    .    1244 1073 409  50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    2    .    2    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   
-------                    Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Peak Influence             1154 | .    251  460  467  1154 854  
  Initial                  562  | .    .    20   29   303  562  
  Average                  407  | .    87   220  182  789  587  
Maximum Alert Level        4    | .    1    2    2    4    3    
  Low Security (%)         28   | 100  93   30   57   .    .    
  Level 1                  33   | .    6    63   35   15   .    
  Level 2                  19   | .    .    6    6    25   90   
  Level 3                  11   | .    .    .    .    34   9    
  Level 4                  7    | .    .    .    .    23   .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          18   | .    3    6    6    .    3    
  Investigation            8    | .    2    4    1    .    1    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            7    | .    1    2    3    .    1    
  Assault                  1    | .    .    .    .    .    1    
  Garrison                 2    | .    .    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       4    | .    .    1    2    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat 
Distress Signals           8    | .   1   4   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              169  | .   21  51  31  32  34  
  Peak Tracking Total      12   | .   3   8   4   5   12  
  Tactical Retreats        6    | .   .   .   .   2   4   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Traps Triggered            4    | .   2   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         52   | .   .   .   .   52  .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   1   .   
  Reprogrammed             6    | .   .   .   .   6   .   
  Reused                   3    | .   .   .   .   3   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   3   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar Mat 
Machines Disabled          13   | .   .   5   .   6   2   
  Max in Single Turn       2    | .   .   2   .   2   1   
  Garrison Relay           4    | .   .   .   .   4   .   
  Phase Generator          1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat 
Machines Accessed          28   | .   9   13  2   .   4   
  Terminals                21   | .   7   11  1   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   
  Recycling Units          2    | .   1   .   .   .   1   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                72   | .   20  36  8   .   8   
  Successful               43   | .   10  23  6   .   4   
  Failed                   29   | .   10  13  2   .   4   
    Catastrophic           7    | .   3   3   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   65   | .   20  30  7   .   8   
  Terminals                58   | .   18  32  4   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   2   
  Recycling Units          3    | .   1   .   .   .   2   
  Scanalyzers              4    | .   .   4   .   .   .   
  Garrison Access          4    | .   .   .   4   .   .   
Terminal Hacks             11   | .   2   9   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Terminal Index           2    | .   1   1   .   .   .   
  Unreport Threat          8    | .   1   7   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         29   | .   8   12  5   .   4   
  Terminals                19   | .   6   10  2   .   1   
    Assimilate             5    | .   2   3   .   .   .   
    Botnet                 10   | .   3   6   1   .   .   
    Operators              4    | .   1   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   
    Mechanics              2    | .   1   .   .   .   1   
  Recycling Units          3    | .   1   .   .   .   2   
    Recyclers              2    | .   1   .   .   .   1   
    Mask                   1    | .   .   .   .   .   1   
  Scanalyzers              2    | .   .   2   .   .   .   
    Extract                2    | .   .   2   .   .   .   
  Garrison Access          3    | .   .   .   3   .   .   
    Restock                1    | .   .   .   1   .   .   
    Reprogram              1    | .   .   .   1   .   .   
    Eject                  1    | .   .   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         22   | .   8   11  1   .   2   
  Full Trace Events        2    | .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   10  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              5    | .   .   2   .   3   .   
  Non-combat               2    | .   .   2   .   .   .   
  Combat                   3    | .   .   .   .   3   .   
Robot Hacks Applied        5    | .   .   2   .   3   .   
  no_distress              2    | .   .   2   .   .   .   
  overload_power           1    | .   .   .   .   1   .   
  streamctrl_high          2    | .   .   .   .   2   .   
Relay Couplers Released    16   | .   .   .   3   13  .   
  Ejected                  3    | .   .   .   3   .   .   
  Machine Destruction      13   | .   .   .   .   13  .   
  Attached                 1    | .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar Mat 
Total Allies               5    | .   1   2   .   2   .   
  Largest Group            3    | .   1   3   3   3   1   
  Highest-Rated Group      42   | .   10  30  30  42  10  
  Highest-Rated Ally       16   | .   10  10  10  16  10  
Total Orders               20   | .   .   5   6   8   1   
  STAY                     10   | .   .   3   3   3   1   
  FOLLOW                   9    | .   .   2   3   4   .   
  GUARD                    1    | .   .   .   .   1   .   
Ally Attacks               20   | .   .   .   .   20  .   
  Total Damage             316  | .   .   .   .   316 .   
  Kills                    1    | .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Turns Passed               9486 | 60   1160 3726 743  2852 945  
Spaces Moved               4610 | 35   612  1807 284  1442 430  
  Core                     6    | 6    .    .    .    .    .    
  Treads                   4406 | 6    441  1807 284  1442 426  
  Legs                     194  | 23   171  .    .    .    .    
  Wheels                   4    | .    .    .    .    .    4    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  110  
  Average Speed            165  | 132  148  171  167  164  165  
  Slowest Speed            240  | 190  160  240  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       57   | 3    95   95   13   99   40   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 19   | .    .    17   .    1    1    
Terrain Destroyed          220  | .    7    73   28   93   19   
  Melee                    19   | .    .    17   .    1    1    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      201  | .    7    56   28   92   18   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Total                      5731 | 45   750  2168 418  1783 567  
  Wait                     297  | .    51   63   26   122  35   
  Move                     4605 | 34   611  1806 283  1441 430  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  70   | 3    11   38   1    15   2    
  Fast Attach              34   | 7    4    7    5    5    6    
  Attach                   31   | .    1    11   3    9    7    
  Detach                   5    | 1    .    1    1    2    .    
  Swap                     135  | .    10   52   19   30   24   
  Drop                     75   | .    7    44   3    15   6    
  Fire                     341  | .    55   113  77   55   41   
  Melee                    83   | .    .    33   .    34   16   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            3    | .    .    .    .    3    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     52   | .    .    .    .    52   .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  275 | -10/Materials | Discovered new exit (range 15)
  317 | -10/Materials | Build established: Mutant
  404 | -10/Materials | Discovered new exit (range 11)
  910 | -10/Materials | Discovered new exit (range 9)
 1150 | -10/Materials | Discovered new exit (range 16)
 1221 | -10/Materials | Entered another Materials area
 1221 | -9/Materials  | Accompanied by 1 ally
 1221 | -9/Materials  | Evolved 2 slots: Utility x2
 1438 | -9/Materials  | Destroyed 7 combat bots
 1874 | -9/Materials  | Discovered new exit (range 12)
 2281 | -9/Materials  | Build established: Scavenger-Mutant
 2338 | -9/Materials  | Discovered new exit (range 5)
 2728 | -9/Materials  | Destroyed 11 combat bots
 2790 | -9/Materials  | Core integrity fell below 50%
 2818 | -9/Materials  | Build established: Mutant
 2834 | -9/Materials  | Lost 7 parts (1p2n2u2w)
 3141 | -9/Materials  | Build established: Scavenger-Mutant
 3279 | -9/Materials  | Discovered new exit (range 7)
 4115 | -9/Materials  | Discovered new exit (range 16)
 4391 | -9/Materials  | Identified exit to Mines
 4711 | -9/Materials  | Discovered new exit (range 4)
 4947 | -9/Materials  | Entered another Materials area
 4947 | -8/Materials  | Accompanied by 3 allies
 4947 | -8/Materials  | Evolved 2 slots: Utility x2
 5520 | -8/Materials  | Garrison activated, responded to threat
 5673 | -8/Materials  | Identified exit to Garrison
 5690 | -8/Materials  | Entered Garrison
 5690 | -8/Garrison   | Accompanied by 2 allies
 5698 | -8/Garrison   | Installed Relay Interface Framework
 5776 | -8/Garrison   | Triggered checkpoint
 5890 | -8/Garrison   | Garrison Relay disabled
 6120 | -8/Garrison   | Triggered checkpoint
 6144 | -8/Garrison   | Triggered checkpoint
 6399 | -8/Garrison   | Discovered new exit (range 9)
 6518 | -8/Garrison   | Triggered checkpoint
 6802 | -8/Garrison   | Garrison Relay disabled
 6865 | -8/Garrison   | Triggered checkpoint
 6887 | -8/Garrison   | Triggered checkpoint
 6912 | -8/Garrison   | Destroyed 7 combat bots
 6943 | -8/Garrison   | Discovered new exit (range 9)
 6956 | -8/Garrison   | Triggered checkpoint
 7053 | -8/Garrison   | Lost 3 parts (2u1w)
 7278 | -8/Garrison   | Garrison Relay disabled
 7416 | -8/Garrison   | Phase Generator disabled
 7836 | -8/Garrison   | Triggered checkpoint
 7866 | -8/Garrison   | Garrison Relay disabled
 7913 | -8/Garrison   | Discovered new exit (range 15)
 8542 | -8/Garrison   | Entered Materials
 8542 | -8/Materials  | Accompanied by 1 ally
 9308 | -8/Materials  | Core integrity fell below 50%
 9342 | -8/Materials  | First assault squad dispatched
 9444 | -8/Materials  | System corruption reached 10%
 9449 | -8/Materials  | Core integrity fell below 20%
 9487 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
09468_ M-28 Smith destroyed.
09468_ G-47 Trooper knocked back.
09469_ The unstable cave ceiling collapses.
09469_ Grenade Launcher destroyed.
09470_ System corrupted: Heat flow error (+227).
09470_ Lgt. Treads destroyed.
09471_ Power failure, Deuterium Engine shutdown.
09472_ G-47 Trooper destroyed.
09473_ Overheating: System interference.
09473_ Adv. Weight Redist. System temporarily disabled.
09476_ Overheating: System interference.
09476_ Spear temporarily disabled.
09476_ Lgt. Treads destroyed.
09478_ Acquired Wheel.
09479_ Power failure, Deuterium Engine shutdown.
09480_ Wheel broken.
09480_ Overheating: Short circuit.
09481_ Acquired Wheel.
09486_ Dropped Broken Wheel.
09487_ Acquired Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Base Temperature (-)       100
Armor Coverage             450
Resistance: EX             25
Core Shielding             20
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        26

 Item Schematics 
-----------------
 Grenade Launcher | -9/Materials | Extracted
        ECM Suite | -9/Materials | Extracted
      Lgt. Treads | -9/Materials | Extracted
  Sml. Matter Pod | -9/Materials | Extracted
       EM Shotgun | -9/Materials | Extracted
       Hover Unit | -9/Materials | Extracted
      EMP Blaster | -9/Materials | Extracted
 Weapon Shielding | -9/Materials | Extracted
          Shotgun | -9/Materials | Extracted
   Cooling System | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Quick And Dirty
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              DroneVisualCarapace
  Manual?         0
Play Time         02:30:42
  Cumulative      77.8 hours
  Start           2022.05.23 @ 23:04:42
  End             2022.05.24 @ 02:11:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           52
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          32
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 511cfe25-80c3-4a15-a157-9f41c9e8be1f