Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.21 @ 14:14:45 Player: ATOM Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (168) 840 Value Destroyed (5755) 5755 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (241) 241 TOTAL SCORE: 9756 Bonus ------- High Alert Combat Kills 241 Cogmind --------- Core Integrity 0/700 Matter 96/300 Energy 315/315 System Corruption 23% Temperature Cool (30) Movement Rolling (125) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Deuterium Engine > --- PROPULSION (3) --- Wheel Wheel Gravmag System > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer Target Analyzer Kinecellerator Layered Light Armor Plating System Shield > --- WEAPON (2) ------- Flak Gun Flak Gun > --- INVENTORY (20) --- Light Nuclear Core Improved Targeting Computer Core Analyzer Core Analyzer ECM Suite Advanced ECM Suite Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Medium Reactive Plating Component Analysis Suite Improved Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Melee Analysis Suite Transmission Jammer ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Powered Hammer > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Advanced Treads Wheel Wheel Improved Heat Sink Machine Analyzer Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Melee Analysis Suite Improved Propulsion Shielding Component Analysis Suite Lightning Gun EM Pulse Cannon Improved Grenade Launcher Powered Hammer [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Light Armor Plating Weapon Powered Hammer Energy Gun Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 4 | . . . 1 . 1 2 Weapon . | . . . . . . . Parts Attached 143 | 6 9 5 21 5 38 59 Power 25 | 1 1 1 4 . 6 12 Engine 19 | 1 . 1 4 . 3 10 Core 6 | . 1 . . . 3 2 Reactor . | . . . . . . . Propulsion 39 | 2 2 . 8 2 14 11 Treads 19 | 2 2 . 5 2 5 3 Leg 4 | . . . . . 4 . Wheel 14 | . . . 2 . 5 7 Hover 1 | . . . . . . 1 Flight 1 | . . . 1 . . . Utility 51 | 1 2 1 7 2 12 26 Device 19 | . 2 1 2 1 4 9 Storage 2 | 1 . . . 1 . . Processor 9 | . . . . . 3 6 Hackware 3 | . . . . . 1 2 Protection 18 | . . . 5 . 4 9 Artifact . | . . . . . . . Weapon 28 | 2 4 3 2 1 6 10 Energy Gun 5 | 1 . 1 . . . 3 Energy Cannon 5 | . . . 1 . 2 2 Ballistic Gun 5 | 1 . . 1 . 1 2 Ballistic Cannon 1 | . 1 . . . . . Launcher 7 | . 3 1 . 1 1 1 Special Weapon 1 | . . 1 . . . . Impact Weapon 3 | . . . . . 1 2 Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 1 2 1 Corrupted Parts 4 | . . . . . 3 1 System Corruption 19 | . . . . . 15 4 Parts Lost 71 | . 2 . 6 2 25 36 Power 16 | . 1 . 1 . 7 7 Propulsion 19 | . . . 2 1 7 9 Utility 22 | . . . 1 . 6 15 Weapon 14 | . 1 . 2 1 5 5 Highest Loss Streak 8 | . 1 . 3 1 8 6 To Critical Strikes . | . . . . . . . Average Backups 11 | 2 6 8 7 8 10 16 Power 1 | . 1 1 2 2 . 1 Propulsion 1 | 1 1 2 . . 1 1 Utility 6 | . 1 3 3 5 7 9 Weapon 2 | . 1 1 . 1 . 3 Tool/Special . | . . . . . . . Unused Backups 26 | . 3 2 . . 4 17 Power 4 | . 1 2 . . . 1 Propulsion 4 | . 1 . . . 3 . Utility 15 | . . . . . 1 14 Weapon 1 | . . . . . . 1 Tool/Special 2 | . 1 . . . . 1 Average Slot Usage (%) 93 | . 97 100 95 99 91 90 Engine 11 | . 8 12 10 11 11 13 Core 1 | . 5 1 . . 3 . Treads 17 | . 28 28 18 28 14 10 Wheel 5 | . . . 10 4 7 5 Device 13 | . 12 14 11 11 10 15 Storage 9 | . 14 14 11 11 8 7 Processor 6 | . . . . . 9 12 Protection 5 | . . . 10 11 5 6 Energy Gun 2 | . 3 . 6 . . 2 Energy Cannon 1 | . . . 1 9 1 . Ballistic Gun 4 | . 7 . 6 7 4 3 Ballistic Cannon 2 | . 3 14 5 . . . Launcher 3 | . 12 8 2 4 . . Impact Weapon 3 | . . . . . 7 5 Peak Build Rating 48 | 6 9 18 20 24 36 48 Average Rating 26 | 4 7 14 17 22 28 40 On Entrance 14 | . 6 9 14 17 24 32 Avg Prop Armor Cover (%) 12 | . . . 11 13 13 12 Naked Turns . | . . . . . . . Heaviest Build 83 | 11 17 23 28 63 67 83 Greatest Support 66 | 40 40 40 63 63 66 66 Greatest Overweight (x) 26 | . . . 1 1 19 26 Average Overweight (x) 1 | . . . . . 2 3 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 Average Capacity 15 | 7 8 8 8 13 19 20 Most Carried 20 | 4 8 8 8 10 15 20 Average Carried 11 | 2 6 7 7 8 10 16 Final Capacity 20 | 8 8 8 8 20 20 20 Final Carried 15 | 3 8 8 8 10 14 15 Class Distribution -------------------- 52% | Mutant 33% | Scavenger-Mutant 12% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 3436 | 251 408 241 752 127 671 986 Remotely . | . . . . . . . Salvage Created 5235 | . 288 108 1202 194 1125 2318 Parts 269 | . 29 9 96 15 44 76 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 1 . 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 142 | . 13 13 32 7 31 46 Melee 29 | . . . . . 9 20 Guns 29 | . 1 2 17 2 2 5 Cannons 22 | . 1 6 9 3 1 2 AOE 31 | . 11 5 5 2 6 2 Classes Destroyed 15 | . 7 1 3 1 1 2 Worker 13 | . . . 1 1 2 9 Builder 2 | . 1 . . . . 1 Recycler 4 | . 1 . 2 . . 1 Operator 4 | . 2 . 1 . 1 . Watcher 10 | . 1 . 3 . 3 3 Swarmer 32 | . 6 3 8 3 8 4 Grunt 64 | . 6 3 16 1 15 23 Brawler 3 | . . . . 1 1 1 Duelist 3 | . . . 1 . . 2 Protector 1 | . . . . . . 1 Sentry 18 | . . . 7 2 6 3 Hunter 6 | . . . . . 1 5 Programmer 7 | . . . . . . 7 Subdweller 1 | . 1 . . . . . Assembled 7 | . . 7 . . . . Best Kill Streak 10 | . 4 6 5 3 6 10 Combat Bots Only 6 | . 3 6 5 3 4 5 Max Kills in Single Turn 5 | . 3 3 5 2 3 4 Gunslinging . | . . . . . . . Exploded 4 | . 3 3 4 1 2 2 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 965 | . 54 44 112 29 247 479 Missed 258 | . 21 14 21 8 66 128 Hits 707 | . 33 30 91 21 181 351 Melee 16 | . . 2 1 . 1 12 Projectile 691 | . 33 28 90 21 180 339 Critical Strikes 29 | . 1 1 3 1 6 17 Part Disruptions 1 | . . . . . . 1 Damage Taken 9715 | . 457 373 1187 331 2489 4878 Core 1561 | . 10 114 169 27 533 708 Absorbed by Shields 262 | . . . . . 14 248 Redirected to Shielding 174 | . . . . . 66 108 Regen/Repaired (Parts) 467 | . . . . . 351 116 Core Remaining (%) 51 | 100 . 50 . 51 3 . Volleys Fired 238 | . 36 33 90 16 18 45 Largest 2 | . 2 2 2 2 2 2 Hottest 105 | . 70 105 105 89 75 102 Shots Fired 429 | . 63 47 179 32 34 74 Gun 226 | . 33 8 107 14 20 44 Cannon 133 | . 3 29 67 13 3 18 Launcher 66 | . 27 6 5 5 11 12 Special 4 | . . 4 . . . . Kinetic 234 | . 25 29 108 14 20 38 Thermal 77 | . . 12 58 . 3 4 Explosive 66 | . 27 6 5 5 11 12 Electromagnetic 52 | . 11 . 8 13 . 20 Robot Hit Streak 17 | . 5 5 17 7 4 9 Robot Miss Streak 10 | . 5 4 6 2 2 10 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 422 | . 27 19 107 18 84 167 Core Hits 211 | . 30 16 48 12 29 76 Critical Kills 9 | . . . . 1 2 6 Critical Parts Destroyed 37 | . . . . . 14 23 Critical Strikes 54 | . . 1 4 1 17 31 Burn 3 | . . 1 2 . . . Destroy 1 | . . . . 1 . . Blast 2 | . . . 2 . . . Corrupt 1 | . . . . . . 1 Smash 47 | . . . . . 17 30 Melee Attacks 225 | . . . . . 87 138 Impact 202 | . . . . . 64 138 Slashing 23 | . . . . . 23 . Piercing . | . . . . . . . Sneak Attacks 9 | . . . . . 1 8 Combat Hostiles 2 | . . . . . 1 1 Follow-up Attacks 4 | . . . . . 4 . Damage Inflicted 15773 | . 1333 614 2287 532 3907 7100 Guns 2375 | . 140 65 1175 104 170 721 Cannons 1720 | . 18 283 823 184 25 387 Explosions 3862 | . 1175 266 289 244 936 952 Melee 7816 | . . . . . 2776 5040 Ramming . | . . . . . . . Kinetic 2404 | . 96 283 1119 104 170 632 Thermal 1330 | . . 131 785 . 346 68 Explosive 3475 | . 1175 200 289 244 615 952 Electromagnetic 748 | . 62 . 94 184 . 408 Impact 7218 | . . . . . 2178 5040 Slashing 598 | . . . . . 598 . Piercing . | . . . . . . . Highest Corruption 23 | . . . . . 15 23 Average Corruption 10 | . . . . . 10 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 165 | . . . . . 66 99 Message Errors 37 | . . . . . 15 22 Matter Fused 38 | . . . . . 10 28 Heat Flow Errors 22 | . . . . . 12 10 Energy Discharges 21 | . . . . . 7 14 Parts Fused 4 | . . . . . 1 3 Data Loss (minor) 13 | . . . . . 10 3 Data Loss (major) 8 | . . . . . 4 4 Misfires 10 | . . . . . 5 5 Alerts 6 | . . . . . 2 4 Misdirections 2 | . . . . . . 2 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 2860 | . 23 . 18 . 1007 1812 Projectiles 34 | . . . 18 . . 16 Explosions 295 | . 23 . . . 113 159 Melee 2531 | . . . . . 894 1637 Knockbacks 58 | . . 3 18 . 5 32 Impact 32 | . . . . . 5 27 Kinetic 15 | . . 3 12 . . . Secondary 11 | . . . 6 . . 5 Self-Inflicted Damage 391 | . 71 62 41 32 74 111 Shots 13 | . 3 2 1 3 2 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 276 | . 20 45 126 177 236 276 Average Temperature 51 | . 9 20 28 87 54 68 Received Heat Transfer 2988 | . 147 66 438 93 1080 1164 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 36 | . . . 1 . 14 21 Combat Hostiles 31 | . . . 1 . 13 17 Parts Fried 39 | . . . . 1 16 22 Impact Corruptions 94 | . . . 1 . 30 63 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . 2 2 . . 4 Heat Transferred 2189 | . . 285 1517 . 237 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 3 | . 1 . 1 . 1 3 Low Security (%) 73 | 100 87 100 36 100 96 54 Level 1 16 | . 12 . 63 . 3 16 Level 2 5 | . . . . . . 15 Level 3 4 | . . . . . . 13 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 773 | . 226 79 357 161 366 773 Initial 91 | . . 55 . 91 9 67 Average 159 | . 135 21 204 59 94 251 Influence Increases 4665 | . 599 214 920 182 1199 1551 Destroy 0b10 Robot/C 2660 | . 240 120 640 140 620 900 Destroy 0b10 Robot/NC 170 | . 25 . 35 5 30 75 Destroy Leader 630 | . 52 20 156 20 156 226 Successful Hack 87 | . 17 . 21 . 6 43 Disable Machine 390 | . 90 15 15 . 195 75 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 458 | . 175 59 53 17 72 82 Lose Combat Pursuer 120 | . . . . . 120 . Influence Decreases 3893 | . 455 358 686 390 1076 928 Entered New Map 331 | . . 89 . 143 17 82 Time Decay 2570 | . 435 269 476 232 663 495 Lost Part 692 | . 20 . 60 15 246 351 Purge Threat 300 | . . . 150 . 150 . Squads Dispatched 28 | . 4 . 4 . 4 16 Investigation 13 | . 4 . 3 . 2 4 Extermination 6 | . . . . . . 6 Reinforcement 4 | . . . 1 . 2 1 Assault 3 | . . . . . . 3 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 8 | . 2 . 2 . 3 1 Communications Jammed 27 | . . . . . . 27 Distress Signals 27 | . . . . . . 27 Times Spotted 210 | . 23 13 35 5 47 87 Peak Tracking Total 6 | . 4 5 6 2 6 6 Tactical Retreats 22 | . 1 . . . 12 9 ECM-based Alert Blocks 23 | . . . . . 5 18 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 8 | . 2 . 2 . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . 6 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 5 | . . 5 . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 27 | . 6 1 1 . 13 6 Max in Single Turn 8 | . 2 1 1 . 8 3 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 40 | . 8 . 10 . 7 15 Terminals 23 | . 6 . 6 . 3 8 Fabricators . | . . . . . . . Repair Stations 5 | . 1 . . . 2 2 Recycling Units 6 | . 1 . 2 . 1 2 Scanalyzers 5 | . . . 2 . 1 2 Garrison Access 1 | . . . . . . 1 Total Hacks 126 | . 20 . 35 . 26 45 Successful 63 | . 10 . 24 . 13 16 Failed 60 | . 10 . 10 . 12 28 Catastrophic 10 | . 5 . 1 . 1 3 Database Lockouts 3 | . . . 1 . 1 1 Manual . | . . . . . . . Terminals 62 | . 16 . 18 . 8 20 Fabricators . | . . . . . . . Repair Stations 25 | . 2 . . . 13 10 Recycling Units 14 | . 2 . 3 . 2 7 Scanalyzers 23 | . . . 14 . 3 6 Garrison Access 2 | . . . . . . 2 Terminal Hacks 24 | . 7 . 11 . 1 5 Record 2 | . 1 . 1 . . . Prototype ID Bank 4 | . . . 3 . . 1 Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 2 | . 1 . 1 . . . Unreport Threat 2 | . . . 1 . 1 . Locate Traps 2 | . 2 . . . . . Disarm Traps 1 | . . . 1 . . . Hauler Manifests 2 | . 1 . . . . 1 Zone Layout 6 | . 2 . 2 . . 2 Fabricator Hacks . | . . . . . . . Repair Station Hacks 17 | . 1 . . . 8 8 Scan Component 11 | . 1 . . . 5 5 Repair 6 | . . . . . 3 3 Recycling Unit Hacks 9 | . 2 . 3 . 2 2 Report Inventory 6 | . 1 . 2 . 1 2 Retrieve Components 3 | . 1 . 1 . 1 . Scanalyzer 13 | . . . 10 . 2 1 Insert Component 4 | . . . 3 . 1 . Analyze 2 | . . . 2 . . . Retrieve Study 7 | . . . 5 . 1 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 38 | . 7 . 9 . 7 15 Full Trace Events 13 | . 2 . 4 . 4 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 5 | . . . 3 . 1 1 Parts Repaired 6 | . . . . . 3 3 Time 248 | . . . . . 134 114 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 25 | . 6 . 10 . 9 . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 1 | . . . . . . 1 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 4988 | . . . 14 443 1344 3187 Sensors 1088 | . . . 14 443 631 . Terrain 10 | . . . . . . 10 Machine Analysis 974 | . . . . . 75 899 Jamming 1347 | . . . . . . 1347 ECM 3621 | . . . . . 670 2951 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 10936 | 128 1293 1086 1446 590 2527 3866 Spaces Moved 5366 | 73 722 596 859 388 1236 1492 Core 25 | 2 . . . . 4 19 Treads 2724 | 71 722 596 237 206 481 411 Legs 29 | . . . . . 29 . Wheels 2588 | . . . 622 182 722 1062 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 90 105 110 101 Average Speed 155 | 156 160 160 122 134 147 183 Slowest Speed 1350 | 160 160 160 240 160 1000 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 3 83 98 67 72 64 36 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 5 | . . 1 . 4 . . Spaces Dug 4 | . . 4 . . . . Terrain Destroyed 479 | . 179 61 46 19 82 92 Melee . | . . . . . . . Projectile 5 | . . 4 . . 1 . AOE 474 | . 179 57 46 19 81 92 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 7139 | 87 803 675 1082 430 1762 2300 Wait 902 | . 14 29 78 7 308 466 Move 5360 | 72 721 595 858 387 1235 1492 Hop . | . . . . . . . Pick Up 169 | 9 13 2 15 8 54 68 Fast Attach 8 | . 1 . 5 1 1 . Attach 94 | 6 2 . 8 1 30 47 Detach . | . . . . . . . Swap 76 | . 7 6 16 4 16 27 Drop 66 | . 9 5 12 6 17 17 Fire 238 | . 36 33 90 16 18 45 Melee 221 | . . . . . 83 138 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 5 | . . 5 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Discovered new exit (range 5) 321 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 16) 659 | -10/Materials | Discovered new exit (range 16) 829 | -10/Materials | Derelicts attacked the area 856 | -10/Materials | Discovered new exit (range 14) 1422 | -10/Materials | Entered Mines 1442 | -10/Mines | Met a Derelict bent on vengeance 1463 | -10/Mines | Found a hidden stash of uninstalled traps 1605 | -10/Mines | Assembled infested the area 1635 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1870 | -10/Mines | Discovered new exit (range 8) 2275 | -10/Mines | Discovered new exit (range 6) 2398 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2508 | -10/Mines | Entered Materials 2508 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2652 | -9/Materials | Discovered new exit (range 18) 3061 | -9/Materials | Discovered new exit (range 4) 3073 | -9/Materials | Build established: Scavenger-Mutant 3162 | -9/Materials | Central database locked down 3244 | -9/Materials | Lost 3 parts (2n1w) 3254 | -9/Materials | Discovered new exit (range 15) 3395 | -9/Materials | Discovered new exit (range 7) 3619 | -9/Materials | Identified exit to Mines 3619 | -9/Materials | Identified exit to Storage 3737 | -9/Materials | Discovered new exit (range 15) 3954 | -9/Materials | Entered Mines 4012 | -9/Mines | Build established: Mutant 4065 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4098 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4100 | -9/Mines | Found Prototype Device 4101 | -9/Mines | Identified Exp. Sensor Array 4250 | -9/Mines | Discovered new exit (range 11) 4435 | -9/Mines | Discovered new exit (range 7) 4544 | -9/Mines | Entered Materials 4544 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4880 | -8/Materials | Lost 4 parts (2n1u1w) 5130 | -8/Materials | Repaired Broken Lgt. Angular Momentum Engine 5156 | -8/Materials | Build established: Scavenger-Mutant 5161 | -8/Materials | Repaired Hcp. Storage Unit 5228 | -8/Materials | Discovered new exit (range 8) 5288 | -8/Materials | Lost 8 parts (3p2n3u) 5458 | -8/Materials | Core integrity fell below 50% 5518 | -8/Materials | Lost 3 parts (1p1n1w) 5635 | -8/Materials | Core integrity fell below 20% 5848 | -8/Materials | Central database locked down 6138 | -8/Materials | System corruption reached 10% 6951 | -8/Materials | Discovered new exit (range 8) 7028 | -8/Materials | Repaired Deuterium Engine 7071 | -8/Materials | Entered Factory 7071 | -7/Factory | Evolved 2 slots: Utility x2 7222 | -7/Factory | Build established: Mutant 7650 | -7/Factory | Build established: Infiltrator-Mutant 7698 | -7/Factory | Discovered new exit (range 6) 8343 | -7/Factory | Repaired Adv. Heat Sink 8383 | -7/Factory | Repaired Deuterium Engine 8411 | -7/Factory | Repaired ECM Suite 8597 | -7/Factory | Central database locked down 8996 | -7/Factory | Build established: Mutant 9468 | -7/Factory | System corruption reached 10% 9653 | -7/Factory | Lost 6 parts (1n5u) 9862 | -7/Factory | Core integrity fell below 50% 9882 | -7/Factory | Build established: Scavenger-Mutant 10271 | -7/Factory | First assault squad dispatched 10330 | -7/Factory | Core integrity fell below 20% 10371 | -7/Factory | Lost 4 parts (1p2u1w) 10436 | -7/Factory | Lost 6 parts (1p1n2u2w) 10610 | -7/Factory | Build established: Mutant 10937 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10796_ System corrupted: FCS attempts to trigger Flak Gun. 10796_ System corrupted: Flak Gun misfires. 10817_ Connecting with Repair Station... 10826_ NJFIY IG,|%PBHMJI&J%P 10863_ System corrupted: Energy discharge (-85). 10863_ Acquired Adv. ECM Suite. 10864_ Dropped ECM Suite. 10883_ System corrupted: Matter fused (-5). 10898_ Acquired ECM Suite. 10900_ System corrupted: Energy discharge (-94). 10915_ G-47 Trooper destroyed. 10916_ System corrupted: Matter fused (-10). 10921_ Acquired 37 matter. 10936_ System corrupted: Flak Gun jammed. 10937_ B6A#CDUH7,V# 6LXUOQCFY6=5IQRPOVWGZ Map ----- +----------------------------------------------------+ | """ #????????????????????? # # | | """ #????????????????????? ##### # [ # | | #?????????????????????# #???# # # | | """ #?????????????????????#######???# # # | | """ #???????????????????????????????# # ## | | """ #??????????????????????########## #####+## | | #??????????????????????# """""" # | | +#########?????????????????# """""" # | | * #?????????????????# """""" # """ """ | | [= #????????????????## """""" # """ """ ## | | """^""" =#???????????????? ? # """ """ #? | | """ """ #????????????????## #% %"" "%" #? | | """ """! #?????????????????# # % #? | | ^ ##########????????# # ## | | ! 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""" # """" #????????######+### ""T"" | | """ # ""R" ############# ^ """"" | | # "" " + ^ % | | + ! #### ##### ^ = | | # """ #??# #???# ####+####### | | #### # """"" #??# #???# ## ## ## | | #??# # """"" #??# #???# ## #####+##### | | #??# # #??# #???# ## """""" ## # | | #??# ####+#####??# #???# ## """""" ##" # | | #### #??????######+#####+## """""" ##" # | | # #??????# a @ a # """""" ##" # | | # ^ #????#?# """"g"""" # ##T # | | # ^ ^#??? #?# u"""" """" # ##" # | | # #### ### m"""" """" # ##" # | | # # """" """" ###########" # | | # # """" """" #?????????# # | | / # """" """" #??????????????????? | | # """ + #??????????????????? | | # """ # ! #??????????????????? | | # """ # #??????????????????? | | # # ! #??????????????????? | | # """ ###############??????????????????? | | #### """ #????????????????????????????????? | | """ #????????????????????????????????? | | #### #????????????????????????????????? | | ???# #????????????????????????????????? | | ########/## #????????????????????????????????? | | # # #????????????????????????????????? | | # # #????????????????????????######### | | # # #????????????????????????# | | # # #??""""??????????????????# """ "" | | # + + """"??????????????????# """ "" | | # # # """"??????????????????# """ "" | | # # #? """"??????????????????# | | # # #??###????############???# """ "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 29 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 42 Targeting Accuracy 8 Melee Accuracy 11 Target Analysis 5 Recoil Reduction 3 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Lgt. Angular Momentum Engine | -9/Materials | Scanalyzed Beamcaster | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Angular Momentum Engine | 30% | -8/Materials | Broken Hcp. Storage Unit | 50% | -8/Materials Deuterium Engine | 21% | -8/Materials Adv. Heat Sink | 14% | -7/Factory Deuterium Engine | 24% | -7/Factory ECM Suite | 20% | -7/Factory Studied --------- Imp. Ion Engine | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Great Maul | -8/Materials | Hacked Powered Hammer | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Close Call Hammer Time No Signal Total Silence Challenges ------------ None Game ------ Seed MobileEtherialRailgun Manual? 0 Play Time 01:59:54 Cumulative 26.1 hours Start 2026.08.21 @ 12:16:33 End 2026.08.21 @ 14:14:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: a9114cea-be0c-4ebe-9c08-5ccbf795aca7