Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.15 @ 21:57:32 Player: Back to the Scrapyard Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (68) 340 Value Destroyed (2246) 2246 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6786 Bonus ------- None Cogmind --------- Core Integrity 647/850 Matter 300/300 Energy 26/100 System Corruption 12% Temperature Cool (83) Movement Treading (199) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Treaded Armored Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Cryofiber Web Heat Sink Huge Storage Unit Improved Shield Generator EM Pulse Cannon Subdweller Beam Cannon Minigun Minigun Minigun Makeshift Shrapnel Gun Advanced Assault Cannon Improved Proton Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Treaded Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Seismic Detector Hacking Suite > --- WEAPON ----------- Heavy Missile Launcher Cycling Ballistic Assault Construct/C > --- INVENTORY -------- Light Antimatter Reactor Cryofiber Web Heat Sink Huge Storage Unit Improved Shield Generator Subdweller Beam Cannon Minigun Minigun Minigun Enhanced Autogun Assault Cannon Improved Proton Missile Launcher Heavy Missile Launcher [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Constructs Launcher Heavy Missile Launcher Build | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Slots Evolved 8 | . . . . 4 . . 4 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . . Utility 5 | . . . . 2 . . 3 . . Weapon 1 | . . . . 1 . . . . . Parts Attached 41 | 7 7 . 8 5 4 3 6 . 1 Power 5 | 1 1 . 1 . . . 1 . 1 Engine 3 | 1 . . 1 . . . 1 . . Core 1 | . 1 . . . . . . . . Reactor 1 | . . . . . . . . . 1 Propulsion 10 | 2 2 . 1 1 1 . 3 . . Treads 8 | . 2 . 1 1 1 . 3 . . Leg 2 | 2 . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | 2 2 . 3 1 1 2 2 . . Device 6 | 1 1 . 1 . 1 1 1 . . Storage 3 | 1 1 . . . . 1 . . . Processor . | . . . . . . . . . . Hackware 1 | . . . . 1 . . . . . Protection 3 | . . . 2 . . . 1 . . Artifact . | . . . . . . . . . . Weapon 13 | 2 2 . 3 3 2 1 . . . Energy Gun 4 | 1 2 . 1 . . . . . . Energy Cannon 3 | . . . 1 1 1 . . . . Ballistic Gun 3 | 1 . . 1 . 1 . . . . Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 2 | . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . . . Parts Lost 12 | . . . 2 . . . 2 1 7 Power 3 | . . . 1 . . . 1 . 1 Propulsion 3 | . . . 1 . . . . . 2 Utility 4 | . . . . . . . 1 1 2 Weapon 2 | . . . . . . . . . 2 Highest Loss Streak 5 | . . . 2 . . . 1 1 5 To Critical Strikes . | . . . . . . . . . . Average Backups 13 | 3 8 14 14 13 14 13 14 13 14 Power 1 | . 1 1 . 1 1 1 . . . Propulsion 1 | 1 2 4 3 2 2 . . . . Utility 3 | . 2 6 6 4 1 2 3 4 4 Weapon 6 | 1 1 3 3 6 10 8 9 8 9 Tool/Special . | . . . . . . . . . . Unused Backups 34 | . 2 . 1 3 3 9 3 3 10 Power . | . . . . . . . . . . Propulsion 3 | . . . . . . 2 . 1 . Utility 7 | . . . 1 1 2 . 1 . 2 Weapon 24 | . 2 . . 2 1 7 2 2 8 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 79 | . 99 100 100 96 99 73 59 51 43 Engine 6 | . 9 . 5 9 9 9 5 6 2 Core 3 | . 4 14 8 . . . . . . Treads 16 | . 12 28 28 26 27 15 8 7 6 Leg 1 | . 15 . . . . . . . . Device 14 | . 14 14 6 17 18 12 19 16 12 Storage 9 | . 14 14 14 9 9 9 6 6 6 Hackware 5 | . . . . 7 9 9 6 6 5 Protection 1 | . . . 7 . . . 3 . . Energy Gun 7 | . 17 28 16 8 2 . . . . Energy Cannon 3 | . . . 7 8 8 5 . . . Ballistic Gun 4 | . 9 . 4 8 16 8 . . . Ballistic Cannon 3 | . . . . . . 4 6 6 5 Peak Build Rating 57 | 7 13 14 15 27 33 40 55 57 57 Average Rating 29 | 4 9 13 14 25 24 32 45 52 51 On Entrance 24 | . 7 13 14 15 26 25 39 53 52 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 94 | 14 32 32 43 45 41 92 94 40 43 Greatest Support 72 | 20 40 40 43 66 66 66 72 61 41 Greatest Overweight (x) 11 | 3 . . 1 . . 11 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 25 15 15 Average Capacity 15 | 7 9 15 15 15 15 17 18 15 15 Most Carried 18 | 6 14 15 15 15 15 18 17 15 15 Average Carried 13 | 4 8 14 14 14 14 13 14 13 14 Final Capacity 25 | 8 15 15 15 15 15 25 15 15 15 Final Carried 18 | 4 14 15 15 15 15 18 13 14 14 Scrap Engine Consumption 45 | . . . . . . 25 14 6 . Constructs Created 3 | . . . . . . 3 . . . Constructs Modified 16 | . . . . . . 6 7 3 . Class Distribution -------------------- 43% | Mutant 37% | Construct 11% | Scavenger-Gunner 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Resources | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Matter Collected 1427 | 265 105 23 64 . . 458 223 154 135 Remotely . | . . . . . . . . . . Salvage Created 2377 | 74 446 192 102 63 187 326 441 193 353 Parts 155 | 9 27 15 10 4 12 22 29 1 26 Haulers Intercepted 2 | . 1 . . . . . 1 . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 42 | . . . 16 . . . . . 26 Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Combat Hostiles Destroyed 58 | . 11 8 3 1 3 8 6 7 11 Guns 30 | . 11 8 3 . 1 7 . . . Cannons 23 | . . . . 1 2 1 6 2 11 AOE 5 | . . . . . . . . 5 . Classes Destroyed 10 | 1 4 . 1 2 1 . 1 . . Worker 1 | . . . . 1 . . . . . Tunneler 5 | 4 . 1 . . . . . . . Hauler 2 | . 1 . . . . . 1 . . Operator 1 | . 1 . . . . . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 20 | . 3 6 1 . . . . 1 9 Grunt 17 | . 8 2 . . . . . 5 2 Sentry 10 | . . . . 1 3 2 3 1 . Programmer 3 | . . . . . . . 3 . . Subdweller 8 | . . . 2 . . 6 . . . Best Kill Streak 7 | 2 4 3 2 1 3 2 3 7 4 Combat Bots Only 7 | . 4 3 2 1 2 2 3 7 4 Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Hostile Shots Fired 417 | . 57 29 8 8 6 12 148 65 84 Missed 130 | . 22 5 . 1 3 4 41 27 27 Hits 287 | . 35 24 8 7 3 8 107 38 57 Melee 6 | . . . . . . . . . 6 Projectile 281 | . 35 24 8 7 3 8 107 38 51 Critical Strikes 2 | . 1 . . . . 1 . . . Damage Taken 3797 | . 357 232 202 172 46 154 950 503 1181 Core 435 | . 55 47 27 103 . . 57 . 146 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 706 | . . . . 18 . 5 318 365 . Core Remaining (%) 76 | 100 . . 48 . . 81 . . . Volleys Fired 224 | 8 54 18 35 5 7 20 39 11 27 Largest 3 | 2 2 2 2 3 3 3 1 1 1 Hottest 155 | 70 112 112 136 155 115 115 64 64 64 Shots Fired 358 | 16 108 36 39 9 21 52 39 11 27 Gun 227 | 16 108 36 17 4 14 32 . . . Cannon 123 | . . . 22 3 7 19 39 6 27 Launcher 8 | . . . . 2 . 1 . 5 . Special . | . . . . . . . . . . Kinetic 189 | 8 52 . 6 1 14 36 39 6 27 Thermal 158 | 8 56 36 33 3 7 15 . . . Explosive 8 | . . . . 2 . 1 . 5 . Electromagnetic 3 | . . . . 3 . . . . . Robot Hit Streak 18 | 3 12 7 13 6 3 8 16 18 5 Robot Miss Streak 4 | 2 4 2 2 1 3 3 2 2 4 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 208 | 7 70 26 7 6 8 29 32 8 15 Core Hits 103 | 4 31 10 5 3 5 13 11 11 10 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 2 1 1 . Critical Strikes 11 | 1 4 2 . . . 2 1 1 . Burn 7 | 1 4 2 . . . . . . . Destroy 4 | . . . . . . 2 1 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5702 | 80 753 395 104 291 170 683 1325 1237 664 Guns 1751 | 80 734 384 104 53 56 340 . . . Cannons 2834 | . . . . 74 114 343 1320 319 664 Explosions 1070 | . . . . 152 . . . 918 . Melee . | . . . . . . . . . . Ramming 47 | . 19 11 . 12 . . 5 . . Kinetic 3126 | 18 253 . . 23 56 473 1320 319 664 Thermal 1537 | 62 481 384 104 182 114 210 . . . Explosive 918 | . . . . . . . . 918 . Electromagnetic 74 | . . . . 74 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . 1 1 2 2 12 Average Corruption 1 | . . . . . 1 1 2 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 28 | . . . . . 1 16 2 3 6 Message Errors 7 | . . . . . 1 5 1 . . Matter Fused 5 | . . . . . . 3 . 1 1 Heat Flow Errors 3 | . . . . . . 1 . . 2 Energy Discharges 4 | . . . . . . 2 1 1 . Data Loss (minor) 6 | . . . . . . 3 . 1 2 Data Loss (major) 3 | . . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 215 | . . . . 45 . . 22 116 32 Projectiles 118 | . . . . . . . 22 64 32 Explosions 97 | . . . . 45 . . . 52 . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . . . 2 . 3 Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . 1 . 3 Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 183 | . . . . 88 . 24 . 71 . Shots 5 | . . . . 2 . 1 . 2 . Rammed 3 | . . 1 . 1 . . 1 . . Targets Rammed 12 | . 8 2 . 1 . . 1 . . Kicked 8 | . 8 . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 265 | 40 258 171 52 108 66 175 50 26 265 Average Temperature 56 | 19 79 75 10 58 31 44 23 18 71 Received Heat Transfer 750 | . 132 54 45 27 9 45 222 132 84 Effects 1 | . 1 . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | 2 1 4 . . . 1 . . . Heat Transferred 4072 | 259 1702 1110 259 224 185 333 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 147 | 10 147 100 . 100 85 33 92 . . Initial 33 | . . 6 . . 30 33 . . . Average 19 | 1 78 19 . 18 24 2 8 . . Influence Increases 1565 | 20 340 210 20 145 121 110 194 150 255 Destroy 0b10 Robot/C 1000 | . 220 160 20 20 60 40 120 140 220 Destroy 0b10 Robot/NC 50 | 20 10 5 . 5 5 . 5 . . Destroy Leader 216 | . 52 30 . 10 32 . 62 10 20 Successful Hack 55 | . 12 . . 10 6 27 . . . Disable Machine 75 | . . . . 45 15 15 . . . Destroy Structure 94 | . 1 . . 55 3 28 7 . . Partial Spotted 15 | . 15 . . . . . . . . Lose Combat Pursuer 60 | . 30 15 . . . . . . 15 Influence Decreases 1543 | 20 323 227 20 72 109 194 103 202 273 Entered New Map 150 | . . 11 . . 43 52 1 35 8 Time Decay 1301 | 20 323 216 20 72 66 142 82 157 203 Lost Part 92 | . . . . . . . 20 10 62 Squads Dispatched 7 | . 2 . . . 1 . 3 . 1 Investigation 1 | . 1 . . . . . . . . Extermination 2 | . . . . . . . 2 . . Reinforcement 3 | . 1 . . . 1 . 1 . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Distress Signals 5 | . . 1 . 1 1 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 86 | . 25 9 4 7 4 8 7 7 15 Peak Tracking Total 7 | . 5 3 2 4 3 1 2 7 7 Tactical Retreats 5 | . 2 1 . . . 1 . . 1 Traps | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Traps Triggered 3 | . 1 . . . 1 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Machines Disabled 6 | . . . 1 3 1 1 . . . Max in Single Turn 3 | . . . 1 3 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Machines Accessed 21 | . 6 . 1 4 1 7 1 1 . Terminals 16 | . 6 . . 3 1 5 . 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 15 . 1 6 1 11 2 2 . Successful 25 | . 6 . 1 5 1 8 2 2 . Failed 13 | . 9 . . 1 . 3 . . . Catastrophic 3 | . 1 . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 27 | . 15 . . 4 1 7 . . . Terminals 29 | . 15 . . 4 1 7 . 2 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers 2 | . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 1 . 1 1 1 2 . 2 . Record 2 | . . . . . . . . 2 . Robot Analysis 1 | . 1 . . . . . . . . Open Door 1 | . . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . Release Object 2 | . . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . Report Inventory 1 | . . . . . . 1 . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 11 | . 5 . . 2 . 4 . . . Terminals 11 | . 5 . . 2 . 4 . . . Skim 11 | . 5 . . 2 . 4 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 6 . . 2 2 4 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 44 | . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Active Infowar (turns) 3647 | 13 565 . 263 472 196 855 1106 177 . Seismic 3647 | 13 565 . 263 472 196 855 1106 177 . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 7 | . . 2 1 . . . . 3 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Turns Passed 7522 | 135 841 998 601 472 198 2286 1108 364 519 Spaces Moved 3536 | 90 411 564 248 248 92 1041 271 271 300 Core 26 | 21 . . . . . 5 . . . Treads 3207 | . 177 564 248 248 92 1036 271 271 300 Legs 303 | 69 234 . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 131 119 119 Average Speed 166 | 107 137 160 194 160 160 200 159 123 151 Slowest Speed 600 | 200 160 160 240 160 160 600 256 139 199 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 20 | . . . 19 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 85 93 16 19 23 94 9 53 52 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 4 | . 1 1 . . . . . 2 . Known Exits Taken 4 | . . 1 1 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . . . 1 1 1 . . Scrap Searched 6 | . . 1 . . . . . 2 3 Spaces Dug 71 | . . . 21 50 . . . . . Terrain Destroyed 175 | . . . 22 60 1 28 7 47 10 Melee . | . . . . . . . . . . Projectile 46 | . . . 22 . 1 4 7 2 10 AOE 129 | . . . . 60 . 24 . 45 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Total 4878 | 113 592 624 326 313 133 1221 919 291 346 Wait 927 | . 86 36 25 37 13 124 590 . 16 Move 3527 | 89 410 563 247 247 91 1040 270 270 300 Hop . | . . . . . . . . . . Pick Up 72 | 9 18 3 5 8 8 12 4 4 1 Fast Attach 7 | 2 . . . 2 1 1 1 . . Attach 20 | 5 2 . 2 3 1 1 5 1 . Detach 3 | . . . . . . 2 . 1 . Swap 28 | . 5 . 8 5 3 3 3 . 1 Drop 58 | . 9 2 4 5 9 18 6 4 1 Fire 224 | 8 54 18 35 5 7 20 39 11 27 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 8 | . 8 . . . . . . . . Crush 4 | . . 2 . 1 . . 1 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x2 / *Sto x2) -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 12) 610 | -10/Materials | Discovered new exit (range 5) 654 | -10/Materials | Discovered new exit (range 13) 732 | -10/Materials | Learned Storage trap positions 786 | -10/Materials | Identified exit to Materials 831 | -10/Materials | Learned Storage emergency access door positions 866 | -10/Materials | Learned location of 2 exits from Mines 890 | -10/Materials | Identified exit to Subcaves 890 | -10/Materials | Learned location of 1 exit from Materials 922 | -10/Materials | Learned 4 Subcaves zone layouts 965 | -10/Materials | Learned location of Subcaves (-10) 977 | -10/Materials | Entered Mines 1067 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1071 | -10/Mines | Found Prototype Device 1166 | -10/Mines | Learned location of Storage (-8) 1286 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1286 | -10/Mines | Discovered new exit (range 5) 1527 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1702 | -10/Mines | Found a hidden stash of uninstalled traps 1975 | -10/Mines | Entered Subcaves 1976 | -10/Subcaves | Identified exit to Materials 2330 | -10/Subcaves | Learned 2 Materials zone layouts 2346 | -10/Subcaves | Core integrity fell below 50% 2439 | -10/Subcaves | Discovered exit to Materials (range 15) 2509 | -10/Subcaves | Visited 4L-MR0's lab 2529 | -10/Subcaves | Found Tower Shield 2576 | -10/Subcaves | Entered Materials 2576 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2577 | -8/Materials | Identified exit to Factory 2621 | -8/Materials | Identified exit to Storage 2816 | -8/Materials | Repaired Broken Sub. Machine Gun 3048 | -8/Materials | Entered Storage 3049 | -8/Storage | Loaded intel: 16 trap records 3066 | -8/Storage | Identified Exp. Sensor Array 3113 | -8/Storage | Build established: Gunner 3240 | -8/Storage | Used back door to open Recycling access 3240 | -8/Storage | Discovered new exit (range 5) 3246 | -8/Storage | Entered Recycling 3495 | -8/Recycling | Build established: Scavenger-Gunner 3561 | -8/Recycling | Discovered new exit (range 10) 4091 | -8/Recycling | Entered Scraplab 4105 | -8/Recycling | Found Prototype Device 4105 | -8/Recycling | Identified Scrap Engine 4533 | -8/Recycling | Build established: Construct 5532 | -8/Recycling | Entered Factory 5532 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5840 | -6/Factory | Build established: Mutant 6143 | -6/Factory | Build established: Construct 6579 | -6/Factory | Discovered new exit (range 7) 6640 | -6/Factory | Entered Lower Caves 6697 | -6/Lower Caves | Learned location of Extension (-4) 6708 | -6/Lower Caves | Learned location of Zion (-6) 6749 | -6/Lower Caves | Identified exit to Lower Caves 6812 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6857 | -6/Lower Caves | Destroyed 7 combat bots 6961 | -6/Lower Caves | Encountered a Warlord checkpoint 7004 | -6/Lower Caves | Entered another Lower Caves area 7007 | -6/Lower Caves | Learned Factory terminal intel 7012 | -6/Lower Caves | Discovered new exit (range 9) 7359 | -6/Lower Caves | Spotted B-75 Beast 7504 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7513 | -6/Lower Caves | System corruption reached 10% 7523 | -6/Lower Caves | Self-destructed Last Messages --------------- beyond repair. 07511_ Autogun fries itself beyond repair. 07512_ Adv. Heat Sink destroyed. 07512_ System corrupted by crushing effect (+5). 07514_ System corrupted: Heat flow error (+293). 07514_ Penetrated by Slug. 07516_ Cycling Ballistic Assault Construct/C destroyed. 07516_ Cycling Ballistic Assault Construct/C core remains intact and functional. 07516_ Slug penetrates B-48 Gladiator. 07519_ Slug penetrates Wall. 07519_ Cycling Ballistic Assault Construct/C destroyed. 07519_ Arm. Scrap Engine damaged due to network destabilization (-5). 07522_ Penetrated by Slug. 07522_ Treaded Armored Exoskeleton destroyed. 07522_ Treaded Armored Exoskeleton core remains intact and functional. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ??????????????????######Y#####???????????????????? | | ??????????????????# % b@ g #???????????????????? | | ??????????????????# #;###### #???????????????????? | | ?????####?????????# #%?""""#?????????????????????? | | ###### ###???????# # #?????????????????????? | | ##??????# / #?????????????????????? | | ###????# # #/##?????????????????????? | | ### #????# # #????????????????????????? | | ##?# #### #????# #?""#??????#?????????????????? | | ???# ##?## ###### ###### #?????????????????? | | ??# #?## ## #???????????????????? | | ??# ?# ## #####???????????????????? | | ??# #??? #??????????????????????? | | ??## #######???????????????????????????? | | ???#### ###???????????????????????????????? | | ?###### #???????????????????????????????? | | ## # ??????????????????????????????? | | " ?????????????????????????????? | | "" ??????????????????????????????? | | " #?????????????????????????????? | | #" ##?????????????????????????????? | | % "######??????????????????????????????? | | #####?????????????????????????????????? | | ##" ##?# ###???????????????#####??????????? | | ??#% # % ### ####??????????### #??????????? | | ??# %## ## ?????####### #####??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sub. Machine Gun | 80% | -8/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumMobileSabre Manual? 0 Play Time 00:53:04 Cumulative 280.8 hours Start 2026.05.14 @ 23:26:09 End 2026.05.15 @ 21:57:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 399 Rogue 381 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 50 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30cd86e4-872c-4b48-9648-fda1b0232c85