Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 00:43:39 Player: bluemonk Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1640) 1640 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4205 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 289/300 Energy 125/125 System Corruption 7% Temperature Cool (51) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Advanced Visual Processing Unit > --- WEAPON (4) ------- Medium Laser > --- INVENTORY (5) ---- Ion Engine High-capacity Storage Unit Relay Coupler [Sentry] (23) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Wheel Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit > --- WEAPON ----------- Heavy Laser Minigun High-powered Shotgun Maul > --- INVENTORY -------- Ion Engine Compact Battery Improved Light Armor Plating Particle Gun Advanced Beam Rifle [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Laser Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon 2 | . . . 2 . . Parts Attached 43 | 6 1 16 12 6 2 Power 5 | 1 . 2 1 1 . Engine 4 | 1 . 2 . 1 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 12 | 2 . 5 4 1 . Treads 7 | . . 5 2 . . Leg 2 | 2 . . . . . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight 2 | . . . 1 1 . Utility 11 | 1 1 5 2 1 1 Device 4 | . 1 2 1 . . Storage 2 | 1 . . . . 1 Processor 3 | . . 2 1 . . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 15 | 2 . 4 5 3 1 Energy Gun 7 | 1 . 2 1 2 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . 1 2 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Corrupted Parts 1 | . . . . 1 . System Corruption 7 | . . . . 7 . Parts Lost 23 | . . 4 5 13 1 Power 2 | . . 1 . 1 . Propulsion 7 | . . . 3 4 . Utility 5 | . . 2 1 2 . Weapon 9 | . . 1 1 6 1 Highest Loss Streak 11 | . . 3 5 11 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 99 99 88 86 33 Engine 8 | . 14 11 7 . 9 Core 1 | . . . 1 7 . Treads 20 | . . 32 18 21 . Leg 6 | . 28 11 . . . Flight 3 | . . . 5 8 . Device 7 | . 13 9 8 4 . Storage 2 | . 14 3 . . . Processor 5 | . . . 9 9 9 Protection 3 | . . 7 . 2 . Energy Gun 9 | . 14 6 10 8 15 Ballistic Gun 13 | . 14 14 16 15 . Impact Weapon 3 | . . . 6 7 . Peak Build Rating 30 | 6 7 17 30 30 8 Average Rating 17 | 4 6 14 23 26 6 On Entrance 10 | . 6 7 15 30 6 Naked Turns . | . . . . . . Heaviest Build 23 | 13 14 23 19 21 8 Greatest Support 80 | 20 20 80 80 62 3 Greatest Overweight (x) 5 | . . 1 . 5 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 5 5 20 Average Capacity 5 | 6 8 5 5 5 5 Most Carried 8 | 4 7 8 5 5 4 Average Carried 4 | 1 6 5 4 4 2 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 7 | 4 7 5 5 2 3 Class Distribution -------------------- 49% | Mutant 17% | Skirmisher 17% | Scavenger-Skirmisher 6% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 999 | 180 97 280 323 80 39 Remotely . | . . . . . . Salvage Created 1486 | . 79 432 539 397 39 Parts 70 | . 5 22 29 14 . Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 34 | . . 13 10 10 1 Melee 3 | . . . 1 2 . Guns 25 | . . 11 8 5 1 AOE 2 | . . 2 . . . Classes Destroyed 12 | . 2 5 5 . . Worker 1 | . . 1 . . . Builder 1 | . . . 1 . . Tunneler 1 | . . 1 . . . Hauler 2 | . 1 . 1 . . Operator 1 | . . . 1 . . Watcher 1 | . 1 . . . . Swarmer 5 | . . 3 . 2 . Grunt 18 | . . 4 6 7 1 Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 7 | . . 6 1 . . Hunter 2 | . . . 1 1 . Best Kill Streak 6 | . 1 4 6 5 1 Combat Bots Only 5 | . . 3 5 5 1 Max Kills in Single Turn 2 | . 1 2 1 2 1 Gunslinging 1 | . . 1 . 1 . Exploded 1 | . . 1 . . . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 286 | . . 86 56 126 18 Missed 66 | . . 24 11 29 2 Damage Taken 3270 | . . 826 785 1431 228 Core 627 | . . 67 138 279 143 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 100 83 . . . Volleys Fired 107 | . 7 50 26 12 12 Largest 3 | . 2 2 3 3 2 Hottest 119 | . 60 90 119 119 115 Shots Fired 225 | . 14 89 73 33 16 Gun 221 | . 14 85 73 33 16 Cannon . | . . . . . . Launcher 4 | . . 4 . . . Special . | . . . . . . Kinetic 125 | . 7 47 47 24 . Thermal 82 | . . 31 26 9 16 Explosive 4 | . . 4 . . . Electromagnetic 14 | . 7 7 . . . Robot Hit Streak 15 | . 4 12 10 7 15 Robot Miss Streak 8 | . 2 4 8 2 1 Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 . 4 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 170 | . 9 68 48 32 13 Core Hits 73 | . 3 27 26 13 4 Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 6 | . . 1 2 3 . Critical Strikes 11 | . . 4 3 3 1 Burn 3 | . . 2 . . 1 Destroy 5 | . . 2 3 . . Smash 3 | . . . . 3 . Melee Attacks 19 | . . . 4 15 . Impact 19 | . . . 4 15 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3281 | . 117 1229 964 797 174 Guns 2494 | . 117 1005 841 357 174 Cannons . | . . . . . . Explosions 224 | . . 224 . . . Melee 563 | . . . 123 440 . Ramming . | . . . . . . Kinetic 1442 | . 27 620 534 261 . Thermal 917 | . . 340 307 96 174 Explosive 224 | . . 224 . . . Electromagnetic 135 | . 90 45 . . . Impact 563 | . . . 123 440 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 7 7 Average Corruption 7 | . . . . 7 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . . 6 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 112 | . . . 3 109 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 112 | . . . 3 109 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 474 | . 40 444 474 233 174 Average Temperature 119 | . 18 112 214 58 75 Received Heat Transfer 1629 | . . 342 360 810 117 Effects 14 | . . 9 5 . . Shutdowns 5 | . . 2 3 . . Interference 5 | . . 5 . . . Short Circuit 3 | . . 2 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 4 | . . . 1 3 . Combat Hostiles 4 | . . . 1 3 . Parts Fried 5 | . 1 1 2 1 . Impact Corruptions 5 | . . . 1 4 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 2405 | . . 999 666 185 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 307 | . 14 248 216 307 190 Initial 149 | . . 5 104 112 149 Average 136 | . 4 126 150 212 164 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 77 | 100 100 91 73 33 100 Level 1 22 | . . 8 26 66 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 1 16 10 16 3 Peak Tracking Total 8 | . 3 4 4 8 2 Tactical Retreats 3 | . . 1 . 1 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 3 | . . . 2 1 . Max in Single Turn 1 | . . . 1 1 . Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 9 | . 1 2 6 . . Terminals 7 | . 1 1 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 35 | . 2 6 27 . . Successful 15 | . . 3 12 . . Failed 19 | . 2 3 14 . . Catastrophic 3 | . . . 3 . . Database Lockouts 1 | . . . 1 . . Manual . | . . . . . . Terminals 29 | . 2 2 25 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 11 | . . . 11 . . Record 7 | . . . 7 . . Prototype ID Bank 2 | . . . 2 . . Alert Level 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 3 . . . Insert Component 2 | . . 2 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 2 6 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 1919 | 65 157 661 560 327 149 Spaces Moved 953 | 43 110 294 242 178 86 Core 107 | 2 . . . 19 86 Treads 491 | . . 131 242 118 . Legs 314 | 41 110 163 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 41 | . . . . 41 . Fastest Speed 40 | 50 120 120 152 40 100 Average Speed 139 | 116 120 150 153 123 130 Slowest Speed 300 | 120 120 240 160 300 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 27 25 18 33 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 29 | . . 29 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 29 | . . 29 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 1326 | 58 123 434 372 232 107 Wait 108 | . . 28 59 17 4 Move 948 | 42 109 293 241 177 86 Hop . | . . . . . . Pick Up 67 | 10 5 27 19 4 2 Fast Attach . | . . . . . . Attach 32 | 6 1 8 9 6 2 Detach 1 | . . . . . 1 Swap 11 | . . 8 3 . . Drop 33 | . 1 20 11 1 . Fire 107 | . 7 50 26 12 12 Melee 19 | . . . 4 15 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 16) 223 | -10/Materials | Entered another Materials area 223 | -9/Materials | Evolved 2 slots: Propulsion x2 303 | -9/Materials | Build established: Mutant 815 | -9/Materials | Discovered new exit (range 3) 875 | -9/Materials | Lost 3 parts (1p2u) 884 | -9/Materials | Entered another Materials area 884 | -8/Materials | Evolved 2 slots: Weapon x2 974 | -8/Materials | Lost 5 parts (3n1u1w) 1265 | -8/Materials | Central database locked down 1341 | -8/Materials | Build established: Skirmisher 1355 | -8/Materials | Garrison activated, responded to threat 1442 | -8/Materials | Identified exit to Garrison 1444 | -8/Materials | Entered Garrison 1480 | -8/Garrison | Triggered checkpoint 1552 | -8/Garrison | Garrison Relay disabled 1620 | -8/Garrison | Triggered checkpoint 1625 | -8/Garrison | Triggered checkpoint 1727 | -8/Garrison | Core integrity fell below 50% 1750 | -8/Garrison | Triggered checkpoint 1760 | -8/Garrison | Discovered new exit (range 12) 1771 | -8/Garrison | Entered Materials 1772 | -8/Materials | Lost 11 parts (1p4n1u5w) 1839 | -8/Materials | Core integrity fell below 20% 1920 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- "revisiting" the exact same area. Acquired Hcp. Storage Unit. Acquired Med. Laser. System corrupted: Heat flow error (+154). C-30 ARC bursts open, deploying its payload. B-36 Bruiser unfolds itself. G-47 Trooper unfolds itself. JNPAT5|5VNR%Q3WS0VJMXAZBU:PZ System corrupted: Med. Laser failed to cycle. G-47 Trooper heat spikes uncontrollably. G-47 Trooper overheating. G-47 Trooper suffers critical hit (Burn). Aluminum Leg melted. G-47 Trooper destroyed. System corrupted: Matter fused (-10). Acquired 39 matter. System corrupted: Matter fused (-5). Particle Gun destroyed. XC,PIRJ&,CK,KIYH:9QD>WKKOR 0RPGRDCPL Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????##############???????????????????? | | ????????????????# #???????????????????? | | ????????????????# """ """ #???????????????????? | | ????????????????# """ """ #???????????????????? | | ????????????????# """ """ ! #???????????????????? | | ??????????#######* Y @ #?????? #?????????? | | ########### ###+############ T???????????? | | #???????????????? | | #???????????????? | | #???????????????? | | +########## ###/########+#####???????????????? | | #?????## ## ???????????????????????????? | | #??????# # ! #??????????????????????????? | | #??????# ## #??????????????????????????? | | #??????# ## #??????????????????????????? | | #??????# ## !! #??????????????????????????? | | #??????+ ## !! #??????????????????????????? | | #####??????# ## #??????????????????????????? | | ???????????# ## #??????????????????????????? | | ???????????# ## ! #??????????????????????????? | | ???????????# ########??????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# ?????????????????????????????????? | | ???????????# ?????????????????????????????????? | | ???????????# ?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 12 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexFlyingInterrupter Manual? 0 Play Time 00:33:42 Cumulative 15.0 hours Start 2024.10.03 @ 00:10:48 End 2024.10.03 @ 00:43:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5b5e811f-15ec-4f5c-8b2f-6ad2b93b88f4