Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.11 @ 23:11:13 Player: unq Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (265) 1325 Value Destroyed (10157) 10157 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (4123) 4123 TOTAL SCORE: 20405 Bonus ------- High Alert Combat Kills 968 Follower Combat Kills 508 Entered Garrisons 800 Used RIF Installer 2000 Friendly Fire -153 Cogmind --------- Core Integrity 0/850 Matter 192/300 Energy 100/100 System Corruption 15% Temperature Cool (21) Movement Core (950) Ox18 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Improved Hacking Suite Relay Coupler [Hunter] (2) > --- WEAPON (3) ------- Improved EM Pulse Cannon Proton Cannon > --- INVENTORY (20) --- Light Fission Core Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod (200) Advanced Sensor Array Improved Signal Interpreter System Shield Relay Coupler [NC] (33) Relay Coupler [NC] (33) Relay Coupler [Specialist] (22) Enhanced Autogun Gauss Rifle Heavy Machine Gun Remote Datajack Great Maul Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Core Analyzer Relay Coupler [Swarmer] Relay Coupler [Specialist] Relay Coupler [Hunter] > --- WEAPON ----------- Gatling Laser Mini Assault Cannon Rocket Array > --- INVENTORY -------- Cooled Ion Engine Micro Nuclear Core Improved Heavy Treads Improved Heavy Treads High-capacity Matter Pod Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Specialist] Heavy Particle Cannon Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Remote Datajack Great Maul [Rating: 76] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Core Analyzer Hackware Relay Coupler [Hunter] Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . 2 . . . 2 2 . . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . 1 1 . . . Utility 4 | . . . 1 . 1 . . . 1 1 . . . Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 145 | 7 17 3 20 2 18 6 16 7 12 . 13 18 6 Power 9 | 1 1 . 3 . 2 . . . 1 . 1 . . Engine 8 | 1 1 . 3 . 1 . . . 1 . 1 . . Core 1 | . . . . . 1 . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 41 | 2 3 1 4 . 8 1 11 2 2 . 2 4 1 Treads 40 | 2 2 1 4 . 8 1 11 2 2 . 2 4 1 Leg . | . . . . . . . . . . . . . . Wheel 1 | . 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 43 | 2 7 . 4 1 1 1 4 2 5 . 8 8 . Device 16 | 1 1 . 2 1 1 . 1 . 1 . 2 6 . Storage 4 | 1 2 . 1 . . . . . . . . . . Processor 2 | . 1 . . . . . . . 1 . . . . Hackware 12 | . . . . . . 1 1 1 2 . 5 2 . Protection 9 | . 3 . 1 . . . 2 1 1 . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 52 | 2 6 2 9 1 7 4 1 3 4 . 2 6 5 Energy Gun 4 | 2 . . 1 . . . . . . . 1 . . Energy Cannon 11 | . 2 1 3 1 2 . . . . . . . 2 Ballistic Gun 24 | . 3 . 1 . 5 2 1 2 1 . 1 6 2 Ballistic Cannon 5 | . . . 3 . . 1 . . 1 . . . . Launcher 2 | . . 1 . . . . . . 1 . . . . Special Weapon 3 | . 1 . . . . . . . 1 . . . 1 Impact Weapon 2 | . . . 1 . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . Unidentified Prototypes 6 | . . . 3 . 1 . . . 2 . . . . Corrupted Parts 1 | . . . . . . . . . . . . 1 . System Corruption 15 | . . . . . . . . . . . . 15 . Parts Lost 36 | . 2 . . . 2 1 . 3 4 . 5 6 13 Power 2 | . 1 . . . . . . . . . . . 1 Propulsion 12 | . 1 . . . . . . 2 1 . 1 3 4 Utility 13 | . . . . . 1 . . 1 3 . 4 2 2 Weapon 9 | . . . . . 1 1 . . . . . 1 6 Highest Loss Streak 8 | . 2 . . . 1 1 . 2 2 . 2 1 8 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 18 | 1 12 14 19 19 19 19 18 18 19 19 17 18 18 Power . | . . . 1 1 1 1 1 1 1 1 1 1 1 Propulsion 2 | . 1 2 3 3 4 3 3 3 1 1 1 1 . Utility 6 | . 4 5 5 5 6 7 7 6 7 6 5 5 8 Weapon 7 | . 5 5 8 8 7 6 6 6 7 9 7 8 8 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 45 | . 4 2 8 . 4 5 5 2 3 . 1 2 9 Power 4 | . . . 1 . 1 . . . . . . 1 1 Propulsion 4 | . . . . . . 1 1 2 . . . . . Utility 20 | . 3 . 3 . . 2 3 . 2 . . . 7 Weapon 14 | . 1 2 3 . 2 2 1 . . . 1 1 1 Tool/Special 3 | . . . 1 . 1 . . . 1 . . . . Average Slot Usage (%) 91 | . 99 100 99 90 88 90 89 89 91 76 81 81 79 Engine 9 | . 13 14 11 11 8 9 8 9 7 6 6 6 6 Treads 26 | . 27 28 33 33 27 27 27 27 30 27 19 15 15 Device 8 | . 9 13 11 10 16 14 4 1 6 1 4 6 6 Storage 9 | . 14 14 10 11 9 9 9 9 7 6 6 6 6 Processor 1 | . . . . . . . . . 3 6 6 6 6 Hackware 3 | . . . . . . 3 2 . 3 . 7 19 18 Protection 6 | . 3 . 10 2 . . 11 16 6 6 8 . . Energy Gun 1 | . 10 . . . . . . . . . 2 5 . Energy Cannon 5 | . 7 22 11 11 5 . 1 . . . . . . Ballistic Gun 11 | . 8 . . . 21 19 23 23 11 . 6 8 15 Ballistic Cannon 3 | . . . 10 8 . 4 . . 3 6 6 1 . Impact Weapon 1 | . . . . . . 3 1 3 3 6 1 . 2 Peak Build Rating 76 | 7 11 11 19 23 34 34 35 37 43 40 76 76 76 Average Rating 33 | 5 8 10 17 21 28 32 32 34 39 38 68 66 67 On Entrance 31 | . 7 11 10 18 23 34 34 34 35 38 40 76 75 Avg Prop Armor Cover (%) 14 | . 14 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 87 | 15 38 38 62 62 67 68 83 81 87 80 87 63 65 Greatest Support 170 | 40 40 40 60 60 60 60 60 60 80 100 170 170 170 Greatest Overweight (x) 3 | . 2 . 1 1 1 1 1 1 1 . . . 3 Average Overweight (x) . | . . . . . 1 . 1 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 12 15 19 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 15 15 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 1 12 14 19 19 19 19 19 19 19 19 19 19 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 15 15 20 20 20 20 20 20 20 18 20 19 15 Scrap Suit Usage (%) 1 | . . . . 78 5 1 1 . . . . . . Parts Cannibalized 2 | . . . . . 2 . . . . . . . . Class Distribution -------------------- 36% | Mutant 18% | Scavenger-Tank 14% | Scavenger-Mutant 13% | Bothacker-Tank 6% | Scavenger-Gunner 4% | Tank 3% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Tank | -8/Materials Tank | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Bothacker-Tank | -6/Garrison Bothacker-Tank | -6/Factory Bothacker-Tank | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Matter Collected 8563 | 218 546 108 658 . 1009 677 1455 884 868 . 881 909 350 Remotely . | . . . . . . . . . . . . . . Salvage Created 11050 | 98 605 208 1217 . 1752 726 1685 793 687 . 1194 1325 760 Parts 574 | 6 44 18 66 . 93 31 111 35 23 . 52 57 38 Haulers Intercepted 18 | . 2 . 6 . 5 . 5 . . . . . . Recyclers Shooed 10 | . 2 1 4 . 1 . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Combat Hostiles Destroyed 200 | . 16 5 21 . 25 14 26 19 16 . 18 23 17 Guns 140 | . 11 . . . 22 14 26 19 8 . 5 23 12 Cannons 35 | . 5 4 17 . 1 . . . . . 8 . . AOE 19 | . . 1 3 . . . . . 6 . 4 . 5 Classes Destroyed 18 | 2 5 1 1 . 3 . 1 1 2 . 2 . . Worker 17 | . . 1 1 . 5 . 8 . . . . 2 . Builder 6 | . 1 . . . 2 . 2 . 1 . . . . Tunneler 4 | 2 . 1 . . . . 1 . . . . . . Hauler 18 | . 2 . 6 . 5 . 5 . . . . . . Recycler 7 | 1 . 1 2 . 2 . . . . . . 1 . Mechanic 1 | . . . . . . . . . 1 . . . . Operator 3 | . . . . . 1 . 2 . . . . . . Watcher 8 | . 1 . 1 . 1 . 2 . 1 . . 2 . Swarmer 38 | . 9 3 3 . 4 . 5 4 . . 4 3 3 Cutter 3 | . . . . . . . . . . . 3 . . Grunt 96 | . 7 2 12 . 15 9 12 9 5 . 7 11 7 Brawler 6 | . . . . . 1 1 . . 3 . . . 1 Duelist 5 | . . . . . . . 1 1 . . 2 1 . Protector 1 | . . . . . . . . . 1 . . . . Sentry 29 | . . . 6 . 5 2 7 2 2 . . 3 2 Hunter 10 | . . . . . 1 2 1 . 3 . 1 1 1 Programmer 12 | . . . . . . . . 3 2 . . 4 3 Behemoth 1 | . . . . . . . . . . . 1 . . Best Kill Streak 10 | 3 5 3 4 . 6 3 7 5 10 . 4 3 5 Combat Bots Only 9 | . 5 3 3 . 6 3 6 5 9 . 4 3 5 Max Kills in Single Turn 3 | 1 1 2 3 . 2 1 2 1 3 . 3 2 2 Gunslinging 1 | . . . . . . . 1 . . . . 1 . Exploded 3 | . . 1 3 . . . . . 2 . 3 . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Hostile Shots Fired 1137 | . 85 15 68 . 83 63 110 102 143 2 117 173 176 Missed 323 | . 17 4 20 . 27 19 31 31 40 . 24 54 56 Hits 814 | . 68 11 48 . 56 44 79 71 103 2 93 119 120 Melee 17 | . . . . . 3 . 2 2 1 . 8 1 . Projectile 797 | . 68 11 48 . 53 44 77 69 102 2 85 118 120 AOE 2 | . . . . . 1 . . . . . 1 . . Critical Strikes 33 | . 1 . 2 . 4 . 6 8 3 . 3 2 4 Actively Blocked 1 | . . . . . . . . 1 . . . . . Part Disruptions 1 | . . . . . . . . . . . . . 1 Damage Taken 13041 | . 704 102 680 . 960 529 1219 1074 1694 30 2200 1725 2124 Core 1595 | . 108 . 41 . 246 20 89 105 121 . 222 218 425 Absorbed by Shields 492 | . . . . . 96 148 . . 248 . . . . Reduced by Siege Mode 138 | . . . . . . . . . . . 67 10 61 Redirected to Shielding 51 | . 8 . . . . . 12 17 . . 14 . . Ignored by Resistances 40 | . . . . . . . . . . . 40 . . Regen/Repaired (Parts) 548 | . . . 199 . 20 . 131 . . . . 198 . Core Remaining (%) 68 | 100 . 56 . 89 . . . 16 82 . . . . Volleys Fired 651 | 8 74 10 74 . 76 45 112 43 37 . 87 56 29 Largest 3 | 2 2 2 2 . 3 3 3 3 3 . 3 3 3 Hottest 174 | 100 112 112 112 . 125 86 131 84 93 . 148 148 174 Shots Fired 1541 | 16 143 20 147 . 228 133 278 121 72 . 169 135 79 Gun 1136 | 16 122 . . . 187 122 243 121 56 . 82 118 69 Cannon 361 | . 16 20 146 . 41 11 35 . 5 . 79 2 6 Launcher 13 | . . . 1 . . . . . 8 . 1 . 3 Special 31 | . 5 . . . . . . . 3 . 7 15 1 Kinetic 1132 | . 54 . 70 . 187 133 243 121 61 . 115 81 67 Thermal 322 | 16 73 . 70 . 41 . 35 . . . 46 39 2 Explosive 13 | . . . 1 . . . . . 8 . 1 . 3 Electromagnetic 48 | . 16 20 6 . . . . . . . . . 6 Robot Hit Streak 22 | 4 8 5 12 . 10 9 19 9 11 . 22 13 16 Robot Miss Streak 7 | 2 7 1 4 . 6 3 5 2 3 . 4 4 6 Penetration Max 1 | . . . . . 1 . 1 1 . . 1 1 . Secondary Targets 18 | . 1 . . . 2 . 2 5 1 . . 4 3 Max Gunslinging Chain 1 | . 1 . . . 1 . 1 1 1 . . 1 1 Shots Hit Robots 971 | 9 82 15 85 . 133 76 152 75 53 . 143 98 50 Core Hits 479 | 4 31 8 35 . 63 27 62 32 40 . 51 69 57 Critical Kills 13 | . . . 1 . 4 2 3 . . . . . 3 Critical Parts Destroyed 18 | . . . . . . 1 5 3 4 . 4 1 . Critical Strikes 43 | 1 1 . 6 . 4 3 8 3 4 . 8 2 3 Burn 2 | 1 1 . . . . . . . . . . . . Meltdown 3 | . . . 1 . 2 . . . . . . . . Destroy 18 | . . . . . 2 3 6 3 1 . . . 3 Blast 10 | . . . 5 . . . . . . . 4 1 . Smash 10 | . . . . . . . 2 . 3 . 4 1 . Melee Attacks 154 | . . . 2 . . 34 29 13 20 . 27 12 17 Impact 145 | . . . 2 . . 34 20 13 20 . 27 12 17 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . 7 . 2 . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 23228 | 112 1076 428 2124 . 2667 1253 3361 1569 2506 . 3835 2193 2104 Guns 13645 | 112 786 . . . 2044 1167 3082 1569 690 . 1265 1914 1016 Cannons 4761 | . 242 342 1710 . 610 86 25 . . . 1616 27 103 Explosions 2912 | . 25 56 316 . . . . . 1350 . 180 . 985 Melee 1751 | . . . 37 . . . 238 . 466 . 774 236 . Ramming 159 | . 23 30 61 . 13 . 16 . . . . 16 . Kinetic 13298 | . 267 . 671 . 2044 1253 3082 1569 690 . 1772 1005 945 Thermal 4390 | 112 544 56 927 . 610 . 25 . . . 1109 936 71 Explosive 2831 | . . . 316 . . . . . 1350 . 180 . 985 Electromagnetic 799 | . 242 342 112 . . . . . . . . . 103 Impact 1751 | . . . 37 . . . 238 . 466 . 774 236 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . 1 3 3 1 1 15 15 Average Corruption 2 | . . . . . . . 1 2 2 1 1 2 12 Corruption Purged 5 | . . . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 124 | . . . . . . . 19 23 27 . 7 28 20 Message Errors 38 | . . . . . . . 8 5 9 . 2 8 6 Matter Fused 23 | . . . . . . . 4 5 5 . 1 8 . Heat Flow Errors 13 | . . . . . . . 4 3 2 . . 2 2 Energy Discharges 6 | . . . . . . . . 1 3 . . 1 1 Parts Rejected 2 | . . . . . . . . . . . . . 2 Parts Fused 3 | . . . . . . . . 1 1 . . 1 . Data Loss (minor) 19 | . . . . . . . 2 4 3 . 1 4 5 Data Loss (major) 5 | . . . . . . . . 3 . . 2 . . Misfires 6 | . . . . . . . 1 . 2 . . 1 2 Alerts 2 | . . . . . . . . 1 . . 1 . . Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 6 | . . . . . . . . . 2 . . 3 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1061 | . . . 87 . 13 . 177 . 185 . 446 129 24 Projectiles 41 | . . . . . 13 . 28 . . . . . . Explosions 126 | . . . 80 . . . . . 7 . 15 . 24 Melee 894 | . . . 7 . . . 149 . 178 . 431 129 . Knockbacks 18 | . 1 . 4 . 1 1 2 . 2 . 7 . . Impact 9 | . 1 . 2 . 1 . 1 . 2 . 2 . . Kinetic 7 | . . . 2 . . 1 . . . . 4 . . Secondary 2 | . . . . . . . 1 . . . 1 . . Self-Inflicted Damage 262 | . . . . . . . . . 62 . 57 . 143 Shots 13 | . . . . . . . . . 3 . 3 . 7 Rammed 22 | . 5 4 8 . 2 . 2 . . . . 1 . Targets Rammed 26 | . 5 6 8 . 3 . 3 . . . . 1 . Kicked . | . . . . . . . . . . . . . . Crushed 4 | . . 2 . . 1 . 1 . . . . . . Highest Temperature 396 | 195 317 282 231 . 304 88 339 270 396 . 352 350 137 Average Temperature 75 | 86 83 108 41 . 86 27 80 98 83 . 66 79 37 Received Heat Transfer 3768 | . 195 18 288 . 311 201 558 360 430 . 492 486 429 Effects 5 | . . . . . 1 . . 3 1 . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . 1 . . 1 . . . . . Interference 2 | . . . . . . . . 2 . . . . . Siege Activations 11 | . . . . . . . . . . . 4 4 3 Total Turns 130 | . . . . . . . . . . . 56 35 39 Longest Duration 25 | . . . . . . . . . . . 25 17 17 Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 12 | . . . 1 . . . 4 . 2 . 4 1 . Combat Hostiles 3 | . . . . . . . . . 2 . 1 . . Parts Fried 17 | . . 2 1 . . . 2 . 1 . 9 2 . Impact Corruptions 21 | . . . 1 . . . 7 . 5 . 5 3 . Robots Melted 4 | . 1 . 1 . 2 . . . . . . . . Combat Hostiles 3 | . . . 1 . 2 . . . . . . . . Parts Melted 15 | . 6 . 2 . 1 . . . . . . 6 . Heat Transferred 8883 | 407 1641 50 1665 . 999 . 37 . . . 1859 2100 125 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Maximum Alert Level 3 | . . . 1 . 2 3 2 3 2 . 3 2 2 Low Security (%) 37 | 100 100 100 44 100 70 . 4 . . 100 18 47 . Level 1 36 | . . . 55 . 25 21 81 19 18 . 18 40 71 Level 2 19 | . . . . . 3 54 13 34 81 . 36 12 28 Level 3 6 | . . . . . . 23 . 45 . . 25 . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1048 | 15 142 87 367 73 470 902 544 1048 550 194 999 524 643 Initial 550 | . . 53 . 73 . 301 439 250 550 194 128 524 215 Average 291 | 2 48 13 199 22 106 553 345 658 452 190 503 237 341 Influence Increases 7855 | 15 514 162 1211 . 835 611 943 838 434 . 1041 733 518 Destroy 0b10 Robot/C 4340 | . 320 100 660 . 520 280 520 380 300 . 460 460 340 Destroy 0b10 Robot/NC 370 | 15 20 15 65 . 80 . 100 . 20 . 30 25 . Destroy Leader 908 | . 66 20 210 . 132 10 144 20 92 . 40 134 40 Allied During Kill 171 | . . . 84 . 4 . . . . . 79 4 . Successful Hack 210 | . 24 . 50 . 14 16 7 50 . . 14 35 . Select Force Hacks 120 | . 60 . 60 . . . . . . . . . . Disable Machine 150 | . . 15 . . 30 . 45 . . . 30 30 . Anti-Garrison Action 700 | . . . . . . 200 . 200 . . 250 . 50 Destroy Structure 331 | . 9 12 22 . 10 60 37 53 22 . 48 15 43 Lose Combat Pursuer 555 | . 15 . 60 . 45 45 90 135 . . 90 30 45 Influence Decreases 7252 | 15 377 299 1022 189 371 173 1460 175 1084 214 226 1424 223 Entered New Map 2287 | . . 84 . 116 . 163 463 135 498 204 56 475 93 Time Decay 3540 | 15 357 215 662 73 351 . 697 . 546 10 . 614 . Lost Part 360 | . 20 . . . 20 10 . 30 40 . 50 60 130 Lost Ally 190 | . . . 60 . . . . 10 . . 120 . . Purge Threat 875 | . . . 300 . . . 300 . . . . 275 . Squads Dispatched 30 | . 4 . 4 . 4 . 3 . 6 . . 9 . Investigation 10 | . 3 . 3 . 1 . . . . . . 3 . Extermination 6 | . . . . . . . . . 3 . . 3 . Reinforcement 7 | . 1 . 1 . 1 . 3 . . . . 1 . Assault 3 | . . . . . . . . . 3 . . . . Garrison 4 | . . . . . 2 . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Distress Signals 17 | . 1 . 4 . 3 . 6 . 1 . . 2 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 321 | . 27 7 40 . 37 17 51 21 32 1 29 35 24 Peak Tracking Total 8 | . 7 3 6 . 6 5 5 6 6 1 8 5 7 Tactical Retreats 27 | . 1 . 3 . 2 2 5 5 . . 4 2 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Traps Triggered 9 | . 2 . 1 . . 1 1 2 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 7 | . . . . . . 7 . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 1 | . . . . . . 1 . . . . . . . Reprogrammed 1 | . . . . . . 1 . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Machines Disabled 17 | . . 1 . . 2 2 3 2 . . 4 2 1 Max in Single Turn 1 | . . 1 . . 1 1 1 1 . . 1 1 1 Garrison Access 1 | . . . . . . . . . 1 . . . . Garrison Relay 7 | . . . . . . 2 . 2 . . 2 . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Machines Accessed 58 | . 9 . 16 . 5 2 6 2 5 1 2 10 . Terminals 37 | . 7 . 11 . 3 2 3 2 2 . 2 5 . Fabricators 2 | . . . . . . . . . . . . 2 . Repair Stations 5 | . . . 2 . . . 1 . 1 . . 1 . Recycling Units 5 | . 2 . 2 . 1 . . . . . . . . Scanalyzers 4 | . . . 1 . . . 1 . 1 . . 1 . Garrison Access 5 | . . . . . 1 . 1 . 1 1 . 1 . Total Hacks 160 | . 22 . 54 . 15 4 13 9 12 2 5 24 . Successful 89 | . 15 . 32 . 7 2 11 4 5 2 1 10 . Failed 69 | . 7 . 21 . 8 2 2 5 6 . 4 14 . Catastrophic 16 | . 1 . 3 . 2 . . . 3 . 1 6 . Database Lockouts 2 | . . . 1 . . . . . 1 . . . . Manual 85 | . 19 . 29 . 11 . 4 5 3 . 1 13 . Terminals 111 | . 20 . 38 . 11 4 6 9 4 . 5 14 . Fabricators 4 | . . . . . . . . . . . . 4 . Repair Stations 13 | . . . 5 . . . 4 . 2 . . 2 . Recycling Units 7 | . 2 . 4 . 1 . . . . . . . . Scanalyzers 15 | . . . 7 . . . 2 . 4 . . 2 . Garrison Access 10 | . . . . . 3 . 1 . 2 2 . 2 . Terminal Hacks 33 | . 6 . 13 . 2 2 2 2 1 . 1 4 . Part Schematic 2 | . . . 1 . 1 . . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . . 1 . Emergency Access Points 2 | . . . . . . . . 1 . . 1 . . Terminal Index 1 | . 1 . . . . . . . . . . . . Unreport Threat 3 | . . . 2 . . . 1 . . . . . . Locate Traps 6 | . 1 . 3 . . . . . 1 . . 1 . Patrol Status 1 | . . . 1 . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . Hauler Manifests 3 | . . . 1 . 1 . 1 . . . . . . Registered Components 2 | . . . 1 . . . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . . . . . . Garrison Registry 2 | . . . . . . 1 . 1 . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . 4 . . . 4 . . . . . . Scan Component 4 | . . . 2 . . . 2 . . . . . . Repair 4 | . . . 2 . . . 2 . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . Scanalyzer 11 | . . . 5 . . . 2 . 2 . . 2 . Insert Component 4 | . . . 3 . . . . . 1 . . . . Analyze 2 | . . . 2 . . . . . . . . . . Retrieve Study 5 | . . . . . . . 2 . 1 . . 2 . Garrison Access Hacks 6 | . . . . . 1 . 1 . 1 2 . 1 . Unlock Access 5 | . . . . . 1 . 1 . 1 1 . 1 . Coupler Status 1 | . . . . . . . . . . 1 . . . Unauthorized Hacks 30 | . 9 . 10 . 3 . 2 2 1 . . 3 . Terminals 23 | . 7 . 8 . 2 . 2 2 1 . . 1 . Botnet 9 | . 2 . 2 . 1 . 1 2 1 . . . . Operators 2 | . . . 1 . . . . . . . . 1 . Skim 12 | . 5 . 5 . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . Patch 1 | . . . . . . . . . . . . 1 . Recycling Units 4 | . 2 . 2 . . . . . . . . . . Tunnel 4 | . 2 . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . 1 . Reprogram 2 | . . . . . 1 . . . . . . 1 . Data Cores Recovered 2 | . . . . . 1 . 1 . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 52 | . 7 . 15 . 4 2 5 2 5 1 2 9 . Full Trace Events 2 | . . . . . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . . 2 . 1 . . 2 . Parts Repaired 4 | . . . 2 . . . 2 . . . . . . Time 153 | . . . 58 . . . 95 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Used RIF Installer 4 | . . . . . . 1 . 2 . . 1 . . Hotswap 1 | . . . . . . . . 1 . . . . . Robot Detection 1 | . . . . . . . . . . . 1 . . Watcher Feeds 1 | . . . . . . . . 1 . . . . . Robots Hacked 15 | . . . . . . . 2 . 2 . 4 7 . Non-combat 7 | . . . . . . . 2 . . . . 5 . Combat 8 | . . . . . . . . . 2 . 4 2 . Robot Hacks Applied 21 | . . . . . . . 3 . 3 . 6 9 . parse_system 4 | . . . . . . . . . . . . 4 . find_station 1 | . . . . . . . . . . . . 1 . purge_threat 3 | . . . . . . . 1 . . . . 2 . map_route 1 | . . . . . . . . . . . . 1 . mark_security 1 | . . . . . . . 1 . . . . . . find_shortcuts 1 | . . . . . . . . . . . 1 . . find_garrison 1 | . . . . . . . . . 1 . . . . scatter_targeting 1 | . . . . . . . . . 1 . . . . amplify_resonance 5 | . . . . . . . . . . . 4 1 . go_dormant 1 | . . . . . . . . . 1 . . . . overwrite_iff 1 | . . . . . . . . . . . 1 . . formatsys_low 1 | . . . . . . . 1 . . . . . . Relay Couplers Released 31 | . . . . . . 7 . 7 2 . 10 . 5 Machine Destruction 31 | . . . . . . 7 . 7 2 . 10 . 5 Attached 8 | . . . . . . . 1 . 2 . 4 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . 3 . . Allies Hacked 1 | . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Total Allies 12 | . . 3 . . 1 . 1 . . . 6 1 . Largest Group 5 | . . 3 3 . 1 . 1 1 . . 5 1 . Highest-Rated Group 211 | . . 40 40 . 16 . 10 10 . . 211 29 . Highest-Rated Ally 62 | . . 16 16 . 16 . 10 10 . . 62 29 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 137 | . . . 85 . 10 . . . . . 39 3 . Total Damage 1609 | . . . 762 . 110 . . . . . 697 40 . Kills 21 | . . . 15 . 1 . . . . . 5 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Active Infowar (turns) 7004 | 28 1157 1131 319 54 754 . 1373 256 681 14 2 1235 . Sensors 126 | . . . . . . . . . . . . 126 . IFF 1109 | . . . . . . . . . . . . 1109 . Structural 1857 | . . . 259 52 1 . 848 . 681 14 2 . . Seismic 4164 | 28 1154 1131 315 2 753 . 525 256 . . . . . T.N.C. 3 | . 3 . . . . . . . . . . . . Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Turns Passed 20055 | 121 1685 1203 3844 264 1662 1567 2926 1257 1575 30 1493 2024 404 Spaces Moved 8356 | 54 873 709 1513 135 573 537 964 450 726 18 657 1019 128 Core 2 | 2 . . . . . . . . . . . . . Treads 8319 | 52 838 709 1513 135 573 537 964 450 726 18 657 1019 128 Legs . | . . . . . . . . . . . . . . Wheels 35 | . 35 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 110 160 160 160 240 160 216 216 160 160 160 160 160 Average Speed 196 | 155 157 160 226 171 240 239 232 216 184 160 160 160 160 Slowest Speed 280 | 160 160 160 240 240 240 240 243 216 212 160 160 160 280 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 97 99 97 27 38 55 62 51 18 1 55 19 19 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 10 | . 3 1 6 . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 . 1 . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . . . . . . . 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . Spaces Dug 69 | . 2 . 1 . . 10 22 3 10 . 6 8 7 Terrain Destroyed 169 | . 7 13 15 . 6 11 51 5 22 . 8 9 22 Melee 53 | . . . 1 . . 10 9 3 9 . 6 8 7 Projectile 66 | . 5 . 4 . 6 1 40 2 4 . . 1 3 AOE 48 | . 2 13 10 . . . . . 9 . 2 . 12 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Total 10570 | 71 1031 754 1784 168 742 682 1396 626 865 19 918 1285 229 Wait 746 | . 21 9 80 22 39 30 215 85 30 . 63 114 38 Move 8343 | 53 872 708 1512 134 572 535 964 449 725 17 656 1018 128 Hop . | . . . . . . . . . . . . . . Pick Up 141 | 3 16 6 37 2 9 7 8 8 11 . 13 20 1 Fast Attach 38 | 7 4 . 7 1 2 . 4 . 2 . 4 4 3 Attach 47 | . 4 . 4 1 4 1 2 5 5 2 7 7 5 Detach 20 | . 5 . 3 1 1 . 2 2 1 . 3 2 . Swap 223 | . 21 8 26 3 16 14 36 14 25 . 16 36 8 Drop 138 | . 9 7 31 4 20 7 21 3 9 . 12 15 . Fire 651 | 8 74 10 74 . 76 45 112 43 37 . 87 56 29 Melee 154 | . . . 2 . . 34 29 13 20 . 27 12 17 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 26 | . 5 6 8 . 3 . 3 . . . . 1 . Escape Stasis 6 | . . . . . . 2 . 4 . . . . . Rewire 30 | . . . . . . . . . . . 30 . . Trap 7 | . . . . . . 7 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / [*Sto x2]) -6/Factory -6/Garrison -6/Factory (discovered 5 exits: [*Fac x2] / *Low x2 / Gar) -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 686 | -10/Materials | Discovered new exit (range 10) 954 | -10/Materials | Discovered new exit (range 11) 1250 | -10/Materials | Discovered new exit (range 8) 1277 | -10/Materials | Learned Storage garrison access intel 1313 | -10/Materials | Learned Storage stockpile data 1350 | -10/Materials | Loaded intel: 2 recycling unit locations 1352 | -10/Materials | Identified exit to Subcaves 1352 | -10/Materials | Identified exit to Materials 1357 | -10/Materials | Learned location of 1 exit from Storage 1371 | -10/Materials | Learned Storage stockpile data 1393 | -10/Materials | Learned location of 1 exit from Recycling 1807 | -10/Materials | Entered Mines 1826 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1855 | -10/Mines | Discovered exit to Subcaves (range 8) 1886 | -10/Mines | Discovered exit to Materials (range 10) 1922 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2094 | -10/Mines | Discovered exit to Materials (range 4) 2177 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2178 | -10/Mines | Discovered new exit (range 5) 2658 | -10/Mines | Learned 8 Materials zone layouts 2802 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3010 | -10/Mines | Entered Materials 3010 | -9/Materials | Accompanied by 3 allies 3010 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3011 | -9/Materials | Identified exit to Mines 3011 | -9/Materials | Identified exit to Materials 3232 | -9/Materials | Discovered exit to Materials (range 3) 4001 | -9/Materials | Repaired Hcp. Storage Unit 4809 | -9/Materials | Learned location of Zion (-6) 4956 | -9/Materials | Learned 4 Recycling zone layouts 5065 | -9/Materials | Learned location of 1 exit from Storage 5104 | -9/Materials | Learned Storage garrison access intel 5135 | -9/Materials | Learned location of Storage (-7) 5171 | -9/Materials | Central database locked down 5300 | -9/Materials | Learned 4 Materials zone layouts 5375 | -9/Materials | Learned 4 Recycling zone layouts 5426 | -9/Materials | Repaired Hrd. Light Armor Plating 5959 | -9/Materials | Discovered exit to Materials (range 4) 6854 | -9/Materials | Entered Mines 6903 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 6910 | -9/Mines | Found Scrap Suit 6968 | -9/Mines | Assembled infested the area 7114 | -9/Mines | Discovered exit to Materials (range 4) 7118 | -9/Mines | Entered Materials 7118 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7423 | -8/Materials | Build established: Gunner 8006 | -8/Materials | Build established: Scavenger-Gunner 8090 | -8/Materials | Discovered new exit (range 15) 8451 | -8/Materials | Build established: Scavenger-Tank 8540 | -8/Materials | Discovered new exit (range 4) 8562 | -8/Materials | Identified exit to Garrison 8584 | -8/Materials | Garrison activated, responded to threat 8780 | -8/Materials | Entered Garrison 8914 | -8/Garrison | Triggered checkpoint 9342 | -8/Garrison | Triggered checkpoint 9613 | -8/Garrison | Learned Materials security intel 9660 | -8/Garrison | Discovered new exit (range 14) 9660 | -8/Garrison | Discovered new exit (range 87) 9660 | -8/Garrison | Discovered new exit (range 69) 9885 | -8/Garrison | Installed Relay Interface Framework 10091 | -8/Garrison | Build established: Scavenger-Gunner 10101 | -8/Garrison | Garrison Relay disabled 10203 | -8/Garrison | Triggered checkpoint 10203 | -8/Garrison | Garrison Relay disabled 10347 | -8/Garrison | Entered Materials 10439 | -8/Materials | Repaired Cld. Ion Engine 10489 | -8/Materials | Core integrity fell below 50% 10859 | -8/Materials | Repaired Gauss Rifle 11159 | -8/Materials | Build established: Scavenger-Tank 11568 | -8/Materials | Build established: Scavenger-Mutant 11994 | -8/Materials | Build established: Scavenger-Tank 12612 | -8/Materials | Discovered new exit (range 15) 13272 | -8/Materials | Identified exit to Garrison 13273 | -8/Materials | Entered Garrison 13273 | -8/Garrison | Accompanied by 1 ally 13415 | -8/Garrison | Triggered checkpoint 13484 | -8/Garrison | Expanded RIF knowledge: Hotswap 13614 | -8/Garrison | Garrison Relay disabled 13767 | -8/Garrison | Triggered checkpoint 13813 | -8/Garrison | Build established: Tank 13946 | -8/Garrison | Triggered checkpoint 13997 | -8/Garrison | Core integrity fell below 20% 14001 | -8/Garrison | Triggered checkpoint 14145 | -8/Garrison | Discovered new exit (range 9) 14145 | -8/Garrison | Discovered new exit (range 51) 14145 | -8/Garrison | Discovered new exit (range 69) 14314 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 14451 | -8/Garrison | Garrison Relay disabled 14459 | -8/Garrison | Triggered checkpoint 14530 | -8/Garrison | Entered Factory 14530 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14675 | -7/Factory | Discovered new exit (range 13) 14747 | -7/Factory | Discovered new exit (range 6) 15060 | -7/Factory | Build established: Scavenger-Tank 15089 | -7/Factory | Identified exit to Garrison 15245 | -7/Factory | Destroyed 9 combat bots 15262 | -7/Factory | Found Prototype Launcher 15368 | -7/Factory | Identified Rocket Array 15711 | -7/Factory | Build established: Scavenger-Mutant 15730 | -7/Factory | First assault squad dispatched 15882 | -7/Factory | Central database locked down 16026 | -7/Factory | Discovered new exit (range 11) 16105 | -7/Factory | Entered another Factory area 16105 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16122 | -6/Factory | Identified exit to Garrison 16135 | -6/Factory | Entered Garrison 16197 | -6/Garrison | Expanded RIF knowledge: Robot Detection 16514 | -6/Garrison | Triggered checkpoint 16575 | -6/Garrison | Triggered checkpoint 16614 | -6/Garrison | Garrison Relay disabled 16726 | -6/Garrison | Found embedded Infiltrators 16901 | -6/Garrison | Spotted B-75 Beast 16931 | -6/Garrison | Build established: Bothacker-Tank 16941 | -6/Garrison | Lost 5 allies 16965 | -6/Garrison | Destroyed B-75 Beast 17119 | -6/Garrison | Discovered new exit (range 15) 17193 | -6/Garrison | Triggered checkpoint 17241 | -6/Garrison | Garrison Relay disabled 17456 | -6/Garrison | Spotted Striker 17533 | -6/Garrison | Triggered checkpoint 17628 | -6/Garrison | Entered Factory 17907 | -6/Factory | Discovered new exit (range 5) 18281 | -6/Factory | Discovered new exit (range 5) 18481 | -6/Factory | Identified exit to Lower Caves 19305 | -6/Factory | System corruption reached 10% 19443 | -6/Factory | Identified exit to Garrison 19459 | -6/Factory | Garrison activated, responded to threat 19533 | -6/Factory | P-60 Hacker assimilated allied G-50 Soldier 19612 | -6/Factory | Core integrity fell below 50% 19652 | -6/Factory | Entered Garrison 19768 | -6/Garrison | Triggered checkpoint 19841 | -6/Garrison | Garrison Relay disabled 19921 | -6/Garrison | Heavy support dispatched to Factory 19993 | -6/Garrison | Lost 5 parts (2n1u2w) 20023 | -6/Garrison | Triggered checkpoint 20041 | -6/Garrison | Triggered checkpoint 20043 | -6/Garrison | Core integrity fell below 20% 20044 | -6/Garrison | Triggered checkpoint 20056 | -6/Garrison | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 20042_ Hvy. Machine Gun destroyed. 20044_ Beams of light sweep through the air. An alarm sounds. 20044_ Knocked back. 20046_ Slug penetrates Wall. 20050_ Core Analyzer destroyed. 20050_ Critical hit (Blast). 20050_ Slug penetrates H-61 Shepherd. 20052_ Penetrated by Slug. 20052_ Coil Gun destroyed. 20052_ Knocked back. 20053_ The unstable cave ceiling collapses. 20053_ Field Laser crushed. 20053_ C-45 Heavy ARC bursts open, deploying its payload. 20053_ H-66 Slayer unfolds itself. 20053_ Penetrated by Slug. 20053_ Slug penetrates Reinforced Barrier. 20054_ Slug penetrates Wall. 20056_ Penetrated by Slug. 20056_ Hyb. Deuterium Engine destroyed. 20056_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?#???????????????????????? | | ??????????????????????# # ##???? ????????????????? | | ??????????????????????# #? ##??????????????? | | ?????????????????????? ? ?????????????? | | ??????????????????????? ? ?? #??????????? | | ??????????????????????? ? ? ??????????? | | ???????????????????????# = #? #? ??????????? | | ?????????????????????### ## ## ##?????????? | | ?????????????????????# ??????????? | | ?????????????????????# g "??????????? | | ?????????????????????# h ???????????? | | ?????????????????????? % ?????????????? | | ????????????????????#### % #????##?????????? | | ?????????????########;;;[ #%%g ## ##????????? | | ?????????????# * !* %[% = ^ #????????? | | ?????????????# ![ = *![% % ^ #??????????? | | ?????????????#![= ! = @ % ^ H #??????????? | | ?????????????#** ######## ###[ ## #??????????? | | ?????????????#[ !#??????# #?? #???????????????? | | ?????######??# ! #???#### #??#####???????????????? | | ?????#"# #? #??? #??????????????????????? | | ?????#" # # #???# ####??????????????????????? | | ?????#"! #### #???# #?????????????????????????? | | ?????# !!^#??# #???# #?????????????????????????? | | ?????#"#!^#??# #???# #?????????????????????????? | | ?????### #??# #???# #?????????????????????????? | | ???????# #??# #???# #?????????????????????????? | | ???????# #??# #???# #?????????????????????????? | | ?????### #??# #???# #?????????????????????????? | | ?????# #??# #???# #?????????????????????????? | | ?????# #??# #???# #?????????????????????????? | | ?????# #??# #???# #?????????????????????????? | | ?????###*[#??# #???# #?????????????????????????? | | ???????# #### ##### #?????????????????????????? | | ???????# = # #?????????????????????????? | | ???????# #### #?????????????????????????? | | ???????# ##### ##??# #?????????????????????????? | | ???????###???# ##??# ?????????????????????????? | | ?????????????# #??" ????????????????????????? | | ?????????????# ##?? * ???????????????????????? | | ?????????????# #??? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 14 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1500 Resistance: TH 10 Core Shielding 20 Evasion (%) 40 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 12 Relay Coupler Types 4 Relay Coupler Value 78 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Imp. Datajack | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Plasma Cutter | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hcp. Storage Unit | 70% | -9/Materials Hrd. Light Armor Plating | 72% | -9/Materials Cld. Ion Engine | 70% | -8/Materials Gauss Rifle | 30% | -8/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Remote Datajack | -7/Factory | Hacked Great Maul | -6/Factory | Hacked Gauss Rifle | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Oppo Buddy Challenges ------------ None Game ------ Seed PulseBeamInterrupter Manual? 0 Play Time 03:37:01 Cumulative 340.2 hours Start 2026.04.04 @ 22:13:05 End 2026.04.11 @ 23:11:13 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 59 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40333afe-fa17-4dd4-b3af-3231ab243c3f