Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.31 @ 23:45:26 Player: BOTHUNTER Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (139) 695 Value Destroyed (5162) 5162 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3207) 3207 TOTAL SCORE: 14524 Bonus ------- High Alert Combat Kills 807 Entered Garrisons 600 Used RIF Installer 1500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 163/300 Energy 170/170 System Corruption 11% Temperature Cool (9) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- Target Analyzer Improved Target Analyzer Armor Integrity Analyzer System Shield > --- WEAPON (2) ------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY (4) ---- Improved Cooling System Heavy Phase Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array > --- UTILITY ---------- Cryofiber Web Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Target Analyzer Core Analyzer Armor Integrity Analyzer Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon > --- INVENTORY -------- Improved Cooling System Tesla Rifle Heavy Phase Cannon Advanced EMP Blaster [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Improved Treads Leg Improved Titanium Leg Hover Unit Gravmag Array Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Cryofiber Web Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Heavy Plasma Cannon Energy Gun Heavy EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Slashing Weapon Falx Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Gar Fac Slots Evolved 10 | . . . 2 . . . 2 . 2 . . 2 . 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 10 | . . . 2 . . . 2 . 2 . . 2 . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 141 | 2 13 . 12 1 2 9 12 15 9 12 20 4 7 23 Power 15 | . 1 . 1 . . 1 . 2 1 1 3 1 . 4 Engine 6 | . 1 . 1 . . 1 . . . . . 1 . 2 Core 9 | . . . . . . . . 2 1 1 3 . . 2 Reactor . | . . . . . . . . . . . . . . . Propulsion 29 | . 2 . 4 . . 2 . 6 1 4 5 1 . 4 Treads 1 | . . . . . . . . . . . . . . 1 Leg 12 | . . . . . . . . 2 1 4 5 . . . Wheel . | . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . 1 . 3 Flight 12 | . 2 . 4 . . 2 . 4 . . . . . . Utility 35 | . 4 . 2 . 1 2 5 3 5 1 8 1 1 2 Device 11 | . 2 . . . 1 1 . 2 1 1 3 . . . Storage 4 | . 1 . . . . . 2 . . . 1 . . . Processor 9 | . 1 . . . . . 2 . 2 . 2 1 . 1 Hackware 2 | . . . . . . . . . 1 . . . . 1 Protection 9 | . . . 2 . . 1 1 1 1 . 2 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 62 | 2 6 . 5 1 1 4 7 4 2 6 4 1 6 13 Energy Gun 10 | 1 2 . 2 . 1 . 2 . . . . . 1 1 Energy Cannon 16 | . . . . . . 1 . 3 1 3 4 . 2 2 Ballistic Gun 12 | 1 1 . 1 . . . 5 . . . . . . 4 Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 Launcher 16 | . 2 . 1 1 . 1 . 1 1 3 . 1 3 2 Special Weapon 5 | . 1 . 1 . . 2 . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 3 . 2 1 1 . 1 . . . Parts Lost 54 | . 1 1 8 3 . . 7 7 . 1 7 . 4 15 Power 7 | . . . 1 . . . 1 1 . . 1 . 1 2 Propulsion 15 | . . 1 3 2 . . 2 2 . . 2 . . 3 Utility 13 | . . . . 1 . . 2 1 . . 2 . 1 6 Weapon 19 | . 1 . 4 . . . 2 3 . 1 2 . 2 4 Highest Loss Streak 10 | . 1 1 8 3 . . 3 5 . 1 3 . 2 10 Average Slot Usage (%) 68 | . 36 64 69 45 . 36 57 55 83 98 97 65 82 51 Engine 1 | . 4 7 . . . 8 4 . . . . 1 6 1 Core 2 | . . . . . . . . . 6 7 6 . . 2 Leg 4 | . . . . . . . . 1 15 15 13 2 . . Hover 1 | . . . . . . . . . . . . 4 6 3 Flight 3 | . 8 20 19 13 . . 7 6 . . . . . . Device 6 | . 1 . . . . 9 3 1 11 15 7 13 13 4 Storage 6 | . 4 14 11 7 . . 9 9 7 7 6 6 6 2 Processor 19 | . . 14 11 7 . . 15 18 21 23 27 30 33 18 Hackware 1 | . . . . . . . . . 5 7 2 . . 2 Protection 5 | . . . 21 12 . 8 . 3 3 7 14 6 4 1 Energy Gun 1 | . 10 . . . . . 9 . . . . . 2 . Energy Cannon 4 | . . . . . . . . 3 7 7 11 . 4 1 Ballistic Gun 2 | . . . 1 . . . 7 9 . . . . . 3 Launcher 2 | . 4 . 4 4 . . . 1 2 4 2 . 3 . Naked Turns 196 | . . . . 54 116 26 . . . . . . . . Heaviest Build 50 | 4 9 8 10 7 . 13 17 22 32 32 44 29 44 50 Greatest Support 38 | 3 8 8 8 8 3 17 17 20 30 35 38 28 28 32 Greatest Overweight (x) 5 | 1 1 . 2 1 . 1 3 4 1 1 2 1 1 5 Average Overweight (x) . | . . . . . . . 1 1 . . . . . . Largest Inventory Capacity 10 | 4 6 6 6 6 4 4 6 6 6 6 10 10 10 10 Average Capacity 6 | 4 4 6 6 5 4 4 5 6 6 6 7 10 10 6 Most Carried 6 | 4 6 6 6 3 4 4 4 6 6 6 6 3 2 5 Average Carried 4 | 3 4 6 1 2 3 3 3 3 5 5 5 2 1 3 Final Capacity 10 | 4 6 6 6 4 4 4 6 6 6 6 10 10 10 4 Final Carried 6 | 4 6 6 1 3 4 4 4 5 6 6 3 3 2 3 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Gar Fac Matter Collected 2259 | 220 185 10 51 124 . 85 213 413 80 195 211 43 155 274 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5302 | 120 203 . 181 7 . 44 655 608 210 838 766 148 625 897 Parts 268 | 6 20 . 12 . . 9 32 32 10 31 34 3 17 62 Haulers Intercepted 2 | . 1 . . . . . 1 . . . . . . . Recyclers Shooed 2 | 1 . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Gar Fac Combat Hostiles Destroyed 105 | . 7 . 10 1 . 3 7 17 4 16 13 4 9 14 Melee 2 | . . . . . . . . . . . . . . 2 Guns 30 | . 6 . 4 . . . 7 6 . . . . . 7 Cannons 41 | . . . . . . . . 10 4 8 11 . 4 4 AOE 31 | . 1 . 6 1 . 3 . 1 . 7 2 4 5 1 Classes Destroyed 16 | 2 6 . . 1 . . 5 1 . . 1 . . . Worker 7 | . 1 . . . . 1 2 . . . . . . 3 Builder 8 | . . . . . . . 2 . . . 1 . . 5 Tunneler 2 | 1 . 1 . . . . . . . . . . . . Hauler 2 | . 1 . . . . . 1 . . . . . . . Recycler 4 | 1 . . . . . . 1 . . . 1 . . 1 Mechanic 2 | . . . . . . . 1 . . . . . . 1 Operator 5 | . 3 . . . . . . . 1 . 1 . . . Watcher 5 | . 3 . . . . . 2 . . . . . . . Swarmer 28 | . 3 . 4 . . 3 . 7 1 2 3 . . 5 Grunt 50 | . 4 . 6 . . . 3 7 1 12 3 3 8 3 Brawler 3 | . . . . . . . 1 . . . . 1 1 . Duelist 4 | . . . . . . . . 1 1 . 2 . . . Sentry 8 | . . . . . . . 1 1 1 1 2 . . 2 Hunter 6 | . . . . . . . 2 1 . 1 2 . . . Programmer 5 | . . . . . . . . . . . 1 . . 4 Assembled 1 | . . . . 1 . . . . . . . . . . Best Kill Streak 8 | 2 5 1 6 1 . 3 4 3 2 4 4 4 5 8 Combat Bots Only 6 | . 3 . 6 1 . 3 3 3 2 4 3 4 5 6 Max Kills in Single Turn 4 | 1 2 1 2 1 . 2 1 1 1 2 2 4 2 4 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 1 . 2 1 . 2 . 1 . 1 1 4 2 1 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Gar Fac Damage Taken 8007 | . 153 120 726 259 . . 768 929 269 430 1383 28 493 2449 Core 2484 | . 50 77 226 160 . . 144 255 17 107 346 14 69 1019 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 50 | 100 . 49 . . . 3 . 27 . . 32 . 90 . Volleys Fired 346 | 6 31 7 22 2 . 6 45 74 17 39 30 1 24 42 Largest 2 | 1 2 1 1 1 . 1 2 2 2 2 2 1 2 2 Hottest 196 | 50 100 100 65 30 . 30 100 90 180 180 180 36 153 196 Shots Fired 492 | 6 41 7 22 2 . 6 86 95 19 45 61 1 32 69 Gun 240 | 6 32 . 16 . . . 86 54 . . . . 8 38 Cannon 185 | . . . . . . . . 38 19 29 59 . 14 26 Launcher 52 | . 7 . 6 2 . 2 . 3 . 16 2 1 10 3 Special 15 | . 2 7 . . . 4 . . . . . . . 2 Kinetic 158 | . . . 10 . . . 57 54 . . . . . 37 Thermal 251 | 6 34 7 6 . . 4 . 38 19 29 59 . 22 27 Explosive 20 | . 7 . 6 2 . 2 . 3 . . . . . . Electromagnetic 63 | . . . . . . . 29 . . 16 2 1 10 5 Robot Hit Streak 25 | 4 6 2 12 . . 6 10 15 16 25 17 . 13 6 Robot Miss Streak 6 | 1 2 1 3 . . . 4 3 1 1 4 . 1 6 Penetration Max 2 | . . . . . . . 1 . . . . . . 2 Secondary Targets 1 | . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . Shots Hit Robots 308 | 5 19 3 20 . . 2 56 64 16 27 43 . 16 37 Core Hits 242 | 3 25 1 27 3 . 4 29 28 7 24 25 6 22 38 Critical Hits 25 | . . . . . . 2 . 3 . 1 1 . . 18 Critical Kills 11 | . . . . . . 1 . 1 . . 1 . . 8 Critical Parts Destroyed 14 | . . . . . . 1 . 2 . 1 . . . 10 Melee Attacks 13 | . . . . . . . . . . . . . . 13 Impact . | . . . . . . . . . . . . . . . Slashing 13 | . . . . . . . . . . . . . . 13 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 12692 | 61 740 72 651 58 . 214 1332 1405 528 1561 1935 714 1139 2282 Guns 2427 | 61 189 . 187 . . . 1165 551 . . . . 99 175 Cannons 4242 | . . . . . . . . 762 528 755 1427 . 296 474 Explosions 5402 | . 503 . 464 48 . 190 167 92 . 806 504 714 737 1177 Melee 437 | . . . . . . . . . . . . . . 437 Ramming 23 | . . . . 10 . . . . . . 4 . 7 2 Kinetic 1514 | . . . 118 . . . 670 551 . . . . . 175 Thermal 5732 | 61 237 72 69 . . 24 167 762 528 819 1773 300 395 525 Explosive 2629 | . 503 . 464 48 . 190 . 92 . . . 371 . 961 Electromagnetic 2357 | . . . . . . . 495 . . 742 158 43 737 182 Impact . | . . . . . . . . . . . . . . . Slashing 437 | . . . . . . . . . . . . . . 437 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . . 7 . . 10 Average Corruption 5 | . . . . . . . . . . . 5 . . 5 Corruption Purged . | . . . . . . . . . . . . . . . Effects 39 | . . . . . . . . . . . 21 . . 18 Message Errors 13 | . . . . . . . . . . . 2 . . 11 Matter Fused 9 | . . . . . . . . . . . 7 . . 2 Heat Flow Errors 4 | . . . . . . . . . . . 3 . . 1 Energy Discharges 2 | . . . . . . . . . . . 2 . . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . . 2 . . 1 Targeting Errors 4 | . . . . . . . . . . . 3 . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 614 | . 12 . . . . . 38 15 39 77 140 75 32 186 Projectiles 208 | . . . . . . . . . 39 77 68 . 24 . Explosions 374 | . 12 . . . . . 38 15 . . 72 75 8 154 Melee 32 | . . . . . . . . . . . . . . 32 Knockbacks 1 | . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 278 | . . . . 54 . . 51 36 . 39 94 . 3 1 Shots 7 | . . . . 1 . . 1 1 . 2 2 . . . Rammed 6 | . . . . 3 . . . . . . 1 . 1 1 Targets Rammed 6 | . . . . 3 . . . . . . 1 . 1 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 440 | . 72 62 30 . . 12 170 357 108 27 440 . 193 285 Average Temperature 82 | . 22 25 12 . . 10 58 73 38 12 156 . 67 91 Received Heat Transfer 1848 | . 24 36 192 . . . 288 432 72 228 207 . 135 234 Effects 3 | . . . . . . . . 1 . . 1 . . 1 Energy Bleed 2 | . . . . . . . . 1 . . 1 . . . Interference 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Parts Fried 9 | . . . . . . . 4 . . 2 . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 14 | 1 3 . . . . . . 2 7 . 1 . . . Heat Transferred 8608 | 185 655 150 90 . . 74 200 1264 800 1300 2400 250 672 568 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 1 . . 1 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Gar Fac Peak Influence 939 | 10 318 65 269 164 . 86 214 939 651 856 597 432 648 820 Initial 492 | . 6 45 21 104 . . 33 126 492 325 449 218 302 334 Average 398 | 3 158 51 118 132 . 9 93 505 524 575 443 290 419 575 Maximum Alert Level 3 | . 1 . 1 . . . 1 3 2 3 2 2 2 3 Low Security (%) 20 | 100 51 100 70 100 . 100 98 . . . . . . . Level 1 28 | . 48 . 29 . . . 1 43 . 24 31 66 55 23 Level 2 40 | . . . . . . . . 30 100 40 68 33 44 61 Level 3 9 | . . . . . . . . 25 . 35 . . . 14 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . 2 . . . 1 . . . 5 . . 5 Investigation 4 | . 1 . 1 . . . . . . . 2 . . . Extermination 3 | . . . . . . . . . . . 1 . . 2 Reinforcement 6 | . 1 . 1 . . . . . . . 1 . . 3 Assault 1 | . . . . . . . . . . . 1 . . . Garrison 1 | . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Gar Fac Distress Signals 7 | . 2 . 2 . . . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 195 | . 17 2 18 16 . 1 20 23 5 23 14 1 23 32 Peak Tracking Total 10 | . 6 2 10 6 . 3 5 3 3 7 3 1 7 8 Tactical Retreats 30 | . . . 2 2 . . 1 6 . 7 . . 6 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Gar Fac Traps Triggered 12 | . . . . . . . . . 1 4 2 . 5 . Indirectly 4 | . . . . . . . . . . 4 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . 1 . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Gar Fac Machines Disabled 40 | . 1 . . 1 . . 1 1 1 . 8 9 . 18 Max in Single Turn 9 | . 1 . . 1 . . 1 1 1 . 4 9 . 9 Garrison Access 1 | . . . . . . . . . . . 1 . . . Garrison Relay 1 | . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Gar Fac Machines Accessed 17 | . 3 . 1 . . . 2 . 3 . 6 2 . . Terminals 9 | . 3 . 1 . . . 1 . 1 . 3 . . . Fabricators 1 | . . . . . . . . . . . 1 . . . Repair Stations 2 | . . . . . . . . . 1 . 1 . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . 1 . 1 1 . . Total Hacks 31 | . 7 . 4 . . . 4 . 4 . 9 3 . . Successful 20 | . 5 . 1 . . . 3 . 4 . 6 1 . . Failed 11 | . 2 . 3 . . . 1 . . . 3 2 . . Catastrophic 1 | . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 14 | . 4 . 4 . 1 . 2 . . . 3 . . . Terminals 20 | . 7 . 4 . . . 3 . 1 . 5 . . . Fabricators 1 | . . . . . . . . . . . 1 . . . Repair Stations 4 | . . . . . . . . . 2 . 2 . . . Recycling Units 2 | . . . . . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . 1 . 1 1 . . Terminal Hacks 9 | . 4 . 1 . . . 1 . 1 . 2 . . . Part Schematic 2 | . . . . . . . . . . . 2 . . . Robot Analysis 3 | . 1 . . . . . 1 . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 2 . 2 . . . Scan Component 2 | . . . . . . . . . 1 . 1 . . . Repair 2 | . . . . . . . . . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . 1 . 1 1 . . Unlock Access 3 | . . . . . . . 1 . 1 . . 1 . . Seal Access 1 | . . . . . . . . . . . 1 . . . Unauthorized Hacks 3 | . 1 . . . . . 1 . . . 1 . . . Terminals 2 | . 1 . . . . . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . Disrupt 1 | . . . . . . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . Overload 1 | . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 10 | . 3 . 1 . . . . . 1 . 3 2 . . Full Trace Events 3 | . 1 . 1 . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 1 . 1 . . . Time 88 | . . . . . . . . . 38 . 50 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Gar Fac Used RIF Installer 3 | . . . . . . . . 1 . 1 . . 1 . Hotswap 1 | . . . . . . . . . . . . . 1 . Threat Obfuscator 1 | . . . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . . . . 3 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Gar Fac Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Gar Fac Robot Analysis Total 3 | . 1 . . . . . 1 . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Gar Fac Turns Passed 7855 | 47 409 107 226 175 118 248 668 1349 533 620 1330 151 845 1029 Spaces Moved 4751 | 56 476 194 189 246 226 265 234 459 330 226 821 105 396 528 Core 1134 | 56 248 . 1 94 226 246 121 99 . . . . . 43 Treads 98 | . . . . . . . . . . . . . . 98 Legs 1464 | . . . . . . . . 69 330 226 821 18 . . Wheels . | . . . . . . . . . . . . . . . Hover 870 | . . . . . . . . . . . . 87 396 387 Flight 1185 | . 228 194 188 152 . 19 113 291 . . . . . . Fastest Speed 37 | 50 37 37 37 37 50 37 37 37 120 125 120 60 60 50 Average Speed 95 | 50 59 39 65 42 50 50 115 120 123 127 133 92 109 98 Slowest Speed 300 | 100 117 40 200 100 50 100 280 280 155 155 180 150 110 300 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 19 | . 2 . 9 4 . 1 2 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Time Travels 1 | . . . . . 1 . . . . . . . . . Exploration Rate (%) 37 | 3 73 53 21 58 62 48 31 59 12 43 20 4 57 21 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 5 | . 1 . 1 . . . 1 . 1 . . 1 . . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 . . . . 1 . . . Scrap Searched 4 | . . 1 . 2 . 1 . . . . . . . . Spaces Dug 14 | . . 3 . . . 3 . . . 7 . . . 1 Terrain Destroyed 313 | . 33 3 34 20 . 11 7 8 2 8 83 35 1 68 Melee . | . . . . . . . . . . . . . . . Projectile 31 | . . 3 . . . . . . 2 1 11 . 1 13 AOE 282 | . 33 . 34 20 . 11 7 8 . 7 72 35 . 55 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Gar Fac Total 7515 | 67 557 204 256 311 230 366 540 1157 433 514 996 157 780 947 Wait 2115 | . 25 2 41 59 . 84 244 601 74 229 102 45 286 323 Move 4705 | 55 471 193 170 239 225 262 230 456 330 225 821 105 395 528 Hop 17 | . 2 . 9 2 . 1 2 1 . . . . . . Pick Up 31 | 3 6 . 1 1 1 . 1 4 1 1 7 . . 5 Fast Attach 86 | 2 7 . 5 1 2 8 11 11 6 1 10 3 2 17 Attach 33 | . 4 . 7 . . 1 1 4 1 3 3 1 3 5 Detach 19 | 1 3 . 1 1 . 2 . 2 1 2 . 1 2 3 Swap 22 | . 2 . . . . . . . 2 8 7 . 2 1 Drop 58 | . 6 2 . 3 2 2 6 4 1 6 16 1 . 9 Fire 346 | 6 31 7 22 2 . 6 45 74 17 39 30 1 24 42 Melee 13 | . . . . . . . . . . . . . . 13 Ram 5 | . . . . 3 . . . . . . . . 1 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 65 | . . . . . . . . . . . . . 65 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -7/Factory -6/Factory -6/Garrison (discovered 2 exits: [*Fac x2]) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 10) 295 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Build established: Mutant 356 | -10/Materials | Identified exit to Mines 366 | -10/Materials | Discovered new exit (range 3) 457 | -10/Materials | Entered Mines 516 | -10/Mines | Core integrity fell below 50% 560 | -10/Mines | Learned location of Mines (-8) 560 | -10/Mines | Discovered new exit (range 7) 564 | -10/Mines | Entered Materials 564 | -9/Materials | Evolved 2 slots: Utility x2 675 | -9/Materials | Lost 8 parts (1p3n4w) 717 | -9/Materials | Core integrity fell below 50% 768 | -9/Materials | Discovered new exit (range 8) 783 | -9/Materials | Identified exit to Mines 790 | -9/Materials | Entered Mines 800 | -9/Mines | Assembled infested the area 914 | -9/Mines | Core integrity fell below 20% 942 | -9/Mines | Lost 3 parts (2n1u) 963 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 963 | -9/Mines | Discovered new exit (range 5) 965 | -9/Mines | Entered Exiles 979 | -9/Exiles | Met 8R-AWN 987 | -9/Exiles | Met EX-HEX 1004 | -9/Exiles | Met EX-BIN 1010 | -9/Exiles | Aligned with FarCom system 1010 | -9/Exiles | Given EX-Vault access code 1022 | -9/Exiles | Opened EX-Vault 1024 | -9/Exiles | Found Prototype Device 1024 | -9/Exiles | Identified Skeleton Box 1028 | -9/Exiles | Found Prototype Device 1028 | -9/Exiles | Identified Chronowheel 1028 | -9/Exiles | Activated Chronowheel 1028 | -9/Exiles | Spacetime reconverged on an earlier point 1030 | -9/Exiles | Found Prototype Energy Gun 1030 | -9/Exiles | Identified AWS/Thermal 1044 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1061 | -9/Exiles | Met EX-DEC 1078 | -9/Exiles | Discovered new exit (range 14) 1083 | -9/Exiles | Left Exiles lab with Skeleton Box 1083 | -9/Exiles | Entered Mines 1329 | -8/Mines | Discovered new exit (range 5) 1331 | -8/Mines | Entered Materials 1331 | -8/Materials | Evolved 2 slots: Utility x2 1619 | -8/Materials | Lost 3 parts (1n2u) 1674 | -8/Materials | Lost 3 parts (1p1n1w) 1886 | -8/Materials | Garrison activated, responded to threat 1951 | -8/Materials | Discovered new exit (range 13) 1999 | -8/Materials | Identified exit to Garrison 1999 | -8/Materials | Entered Garrison 2130 | -8/Garrison | Triggered checkpoint 2658 | -8/Garrison | Triggered checkpoint 2773 | -8/Garrison | Core integrity fell below 50% 2775 | -8/Garrison | Lost 5 parts (1p1n1u2w) 2798 | -8/Garrison | Triggered checkpoint 2863 | -8/Garrison | Discovered new exit (range 13) 2950 | -8/Garrison | Triggered checkpoint 2971 | -8/Garrison | Garrison Relay disabled 3160 | -8/Garrison | Spotted B-75 Beast 3324 | -8/Garrison | Discovered new exit (range 8) 3343 | -8/Garrison | Installed Relay Interface Framework 3348 | -8/Garrison | Entered Factory 3348 | -7/Factory | Evolved 2 slots: Utility x2 3534 | -7/Factory | Build established: Scavenger-Mutant 3773 | -7/Factory | Repaired Lgt. Nuclear Core 3877 | -7/Factory | Identified exit to Garrison 3881 | -7/Factory | Entered Garrison 3972 | -7/Garrison | Triggered checkpoint 3991 | -7/Garrison | Triggered checkpoint 4135 | -7/Garrison | Build established: Mutant 4253 | -7/Garrison | Triggered checkpoint 4253 | -7/Garrison | Triggered checkpoint 4465 | -7/Garrison | Discovered new exit (range 18) 4496 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 4501 | -7/Garrison | Entered Factory 4755 | -7/Factory | Build established: Scavenger-Mutant 4945 | -7/Factory | Repaired Hvy. Plasma Cannon 5140 | -7/Factory | Build established: Mutant 5701 | -7/Factory | First assault squad dispatched 5744 | -7/Factory | Discovered new exit (range 7) 5745 | -7/Factory | Core integrity fell below 50% 5817 | -7/Factory | Lost 3 parts (1n2w) 5831 | -7/Factory | Entered another Factory area 5831 | -6/Factory | Evolved 2 slots: Utility x2 5982 | -6/Factory | Identified exit to Garrison 5982 | -6/Factory | Entered Garrison 6200 | -6/Garrison | Triggered checkpoint 6277 | -6/Garrison | Triggered checkpoint 6277 | -6/Garrison | Triggered checkpoint 6635 | -6/Garrison | Discovered new exit (range 12) 6754 | -6/Garrison | Triggered checkpoint 6804 | -6/Garrison | Discovered new exit (range 12) 6822 | -6/Garrison | Expanded RIF knowledge: Hotswap 6827 | -6/Garrison | Entered Factory 6827 | -5/Factory | Evolved 2 slots: Utility x2 7260 | -5/Factory | Core integrity fell below 50% 7284 | -5/Factory | Lost 10 parts (1p1n5u3w) 7432 | -5/Factory | Core integrity fell below 20% 7843 | -5/Factory | Discovered new exit (range 13) 7854 | -5/Factory | System corruption reached 10% 7856 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 07687_ HV Slug penetrates P-70 Sage. 07687_ P-70 Sage suffers critical hit. 07687_ Destroyed Imp. Heat Sink. 07689_ K-01 Serf collects debris. 07689_ System corrupted: Hyp. Gauss Rifle jammed. 07720_ HV Slug penetrates P-70 Sage. 07720_ P-70 Sage suffers critical hit. 07720_ Destroyed Antigrav System. 07720_ HV Slug penetrates Wall. 07787_ U-05 Engineer builds a Wall. 07790_ System corrupted: Matter fused (-10). 07805_ HV Slug penetrates Wall. 07824_ Acquired Imp. Target Analyzer. 07827_ ALERT: Rogue bot located, Programmers report to Factory Zone 3C. 07829_ Acquired Antigrav System. 07830_ Dropped Imp. Treads. 07833_ System corrupted: Heat flow error (+104). 07843_ EXIT=FOUND 07846_ HV Slug penetrates Wall. 07852_ Antigrav System destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????? ????????????????????? | | ##??????????????????# ????????????????????? | | #??????????????????# ###?????????????????? | | #??????????????????# #?????????????????? | | #??????????????????# #?????????????????? | | #??????????????????+ < #?????????????????? | | %##?????????????????# #?????????????????? | | #?????????????????# #?????????????????? | | ##?????????????????# #?????????????????? | | #??????????????????# ######????????????? | | #??????????????????# #????????????? | | ##??????????????????# #????????????? | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ????????????????????# ????????????????? | | ????????????????????# p @#???????????????????? | | ##################### p #???????????????????? | | #???????????????????? | | +???????????????????? | | #???????????????????? | | != b #???????????????????? | | *%| #???????????????????? | | ##########+############g###???????????????????? | | ??# #???? g?????????????????????? | | ??# # """" "?????????????????????? | | ??# # """" "?????????????????????? | | ??# # """" "?????????????????????? | | ??# #? """" ??????????????????????? | | ??# #??"""" ??????????????????????? | | ??# !!! #????"? ??????????????????????? | | ??# !! #?????? ??????????????????????? | | ??# !! #?????? ??????????????????????? | | ??# #?????????????????????????????? | | ??# #?????????????????????????????? | | ??###############?????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 225 Resistance: TH 20 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Power Maul | -7/Factory | Hacked Variable Charge Gun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireHypervelocityBay Manual? 0 Play Time 01:14:10 Cumulative 147.8 hours Start 2021.05.20 @ 04:18:40 End 2021.05.31 @ 23:45:26 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 213 Rogue 189 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 59 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e1928cc-0480-4b76-b09c-571ebf9fc99f