Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.17 @ 22:01:40 Player: w0rldd3str0y3r Result: Destroyed by Lightning with EMDS Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (136) 680 Value Destroyed (6388) 6388 Prototype IDs (11) 220 Alien Tech Used (2) 400 Bonus (2000) 2000 TOTAL SCORE: 15888 Bonus ------- Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 59/300 Energy 100/100 System Corruption 59% Temperature Cool (0) Movement Rolling (125) Ox3 Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Centrium Leg Wheel Combat Linear Gravjet > --- UTILITY (9) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Enhanced Nova Cannon Light Antimatter Cannon Linear Accelerator > --- INVENTORY (10) --- Matter Filter EM Disruption Field Dispersion Rifle Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Medium Treads Centrium Leg Wheel Wheel Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Long-range Sensor Array Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON ----------- Enhanced Nova Cannon Helical Railgun Fusion Bomb Launcher Fusion Bomb Launcher > --- INVENTORY -------- Particle Reactor Micro Antimatter Reactor Long-range Sensor Array Enhanced Quantum Rifle Compact HERF Cannon [Rating: 135] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Armored Exoskeleton Treads Medium Treads Leg Light Armored Exoskeleton Wheel Wheel Hover Unit Improved Antigrav System Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Linear Accelerator Launcher Fusion Bomb Launcher Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Fac Res Res Qua Slots Evolved 16 | . . 2 2 2 2 2 . 2 2 2 . Power 1 | . . . . . . 1 . . . . . Propulsion 6 | . . . . 2 . . . 1 1 2 . Utility 7 | . . 2 1 . 1 1 . 1 1 . . Weapon 2 | . . . 1 . 1 . . . . . . Parts Attached 278 | 7 11 27 22 11 17 35 15 29 33 37 34 Power 35 | 1 . 2 1 1 4 9 . 5 5 5 2 Engine 8 | 1 . 2 1 1 1 2 . . . . . Core 15 | . . . . . 3 7 . 3 2 . . Reactor 12 | . . . . . . . . 2 3 5 2 Propulsion 56 | 2 2 7 3 1 6 1 4 8 6 11 5 Treads 7 | . . . . . . . . . 1 5 1 Leg 25 | 2 1 . 3 1 6 1 3 5 1 1 1 Wheel 18 | . 1 7 . . . . 1 3 3 2 1 Hover 6 | . . . . . . . . . 1 3 2 Flight . | . . . . . . . . . . . . Utility 95 | 2 2 7 9 4 3 17 2 10 13 11 15 Device 71 | 2 1 6 7 2 3 13 1 8 8 7 13 Storage 6 | . 1 1 1 . . . . . 2 . 1 Processor 7 | . . . . . . 1 . . 2 3 1 Hackware . | . . . . . . . . . . . . Protection 11 | . . . 1 2 . 3 1 2 1 1 . Artifact . | . . . . . . . . . . . . Weapon 92 | 2 7 11 9 5 4 8 9 6 9 10 12 Energy Gun 11 | 2 . 1 1 . . 2 . 1 2 2 . Energy Cannon 38 | . . 5 4 4 3 4 6 4 5 2 1 Ballistic Gun 9 | . 4 3 . . . . . . 1 1 . Ballistic Cannon 12 | . . . . . . . . . . 2 10 Launcher 8 | . . . . . . 1 3 1 1 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 7 | . 1 2 3 . . . . . . 1 . Slashing Weapon 7 | . 2 . 1 1 1 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 . 1 . 1 1 2 3 Corrupted Parts 8 | . . . . . . . . 3 2 3 . System Corruption 25 | . . . . . . . . 6 6 13 . Parts Lost 73 | . . 3 3 . . 11 5 12 15 17 7 Power 6 | . . 1 . . . 1 . 2 1 . 1 Propulsion 19 | . . 1 . . . 1 1 3 3 8 2 Utility 27 | . . 1 3 . . 6 2 4 7 2 2 Weapon 21 | . . . . . . 3 2 3 4 7 2 Highest Loss Streak 8 | . . 1 3 . . 4 3 8 4 6 4 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 93 96 83 88 93 93 77 81 73 29 Engine 5 | . 14 8 9 7 5 5 5 4 . . . Core 2 | . . . . . . 4 5 4 6 . . Reactor 1 | . . . . . . . . . 2 6 1 Treads 1 | . . . . . . . . . . 8 1 Leg 13 | . 24 3 8 15 15 16 17 17 6 3 2 Wheel 3 | . 3 18 6 . . . . . 12 7 1 Device 21 | . 24 29 22 23 26 24 21 18 21 16 10 Storage 5 | . 3 12 16 7 6 5 5 4 2 3 1 Processor 3 | . . . . . . 3 5 4 4 8 1 Protection 4 | . . . 5 7 6 4 6 4 5 1 . Energy Gun 1 | . 4 . 3 . . 2 3 . . . . Energy Cannon 12 | . . 3 19 15 19 12 14 17 14 5 1 Ballistic Gun 1 | . 15 13 . . . . . . . 1 . Launcher 1 | . . . . . . 1 . . . 6 . Slashing Weapon 2 | . 3 . 1 6 6 5 3 . . . 1 Peak Build Rating 135 | 9 10 17 35 48 60 80 80 100 108 135 105 Average Rating 63 | 5 9 12 26 45 57 72 78 83 94 92 58 On Entrance 38 | . 9 10 16 35 47 60 80 78 44 79 3 Naked Turns 195 | . . . . . . . . 18 . 165 12 Heaviest Build 96 | 8 29 40 51 55 65 76 89 96 86 85 61 Greatest Support 85 | 20 20 26 30 60 80 70 70 85 48 84 70 Greatest Overweight (x) 13 | . 2 3 13 . 2 1 1 7 6 13 12 Average Overweight (x) 1 | . . 1 1 . . . . . 2 2 . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 5 5 10 Average Capacity 12 | 5 7 15 15 15 15 15 15 13 5 5 6 Most Carried 15 | 5 15 15 15 15 15 15 15 15 5 5 6 Average Carried 11 | 3 6 12 14 14 14 14 14 12 4 4 4 Final Capacity 15 | 5 15 15 15 15 15 15 15 5 5 5 10 Final Carried 15 | 4 15 12 15 15 15 15 15 5 4 5 3 Class Distribution -------------------- 34% | Scavenger-Skirmisher 27% | Mutant 12% | Scavenger-Tank 11% | Skirmisher 7% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Extension Scavenger-Skirmisher | -4/Factory Tank | -3/Research Scavenger-Gunner | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Fac Res Res Qua Matter Collected 4045 | 270 153 277 230 248 231 474 328 340 490 633 371 Remotely . | . . . . . . . . . . . . Salvage Created 6714 | 156 209 421 464 365 600 1053 813 513 661 1138 321 Parts 338 | 5 19 27 30 24 22 51 31 25 31 62 11 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | 2 . . . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Fac Res Res Qua Combat Hostiles Destroyed 106 | . 6 8 10 7 10 15 17 8 8 14 3 Melee 3 | . . . . 2 . . . . . . 1 Guns 23 | . 6 6 . . . . 4 . . 7 . Cannons 62 | . . 1 9 4 10 13 5 8 6 4 2 AOE 11 | . . 1 . . . . 7 . . 3 . Classes Destroyed 14 | 2 4 3 2 3 . . . . . . . Worker 6 | . 1 . . 2 . . . 1 . 1 1 Builder 8 | . . 2 . . . 3 1 . . 2 . Tunneler 2 | 2 . . . . . . . . . . . Recycler 5 | 1 . . . . 1 . . 1 . 1 1 Operator 1 | . . . 1 . . . . . . . . Watcher 8 | . 1 . 2 1 . 2 1 . 1 . . Swarmer 21 | . 3 . 3 2 4 . 9 . . . . Grunt 17 | . 3 2 1 . . 2 6 1 . 2 . Brawler 2 | . . . . 1 . 1 . . . . . Duelist 1 | . . 1 . . . . . . . . . Sentry 22 | . . 5 4 . 4 3 2 . 2 2 . Specialist 2 | . . . 2 . . . . . . . . Hunter 5 | . . . . 2 . 1 . . 2 . . Programmer 36 | . . . . 2 2 8 . 7 4 10 3 Best Kill Streak 5 | 2 3 3 3 3 5 3 4 4 1 5 1 Combat Bots Only 4 | . 3 3 3 3 4 3 4 3 1 4 1 Max Kills in Single Turn 3 | 1 1 2 2 1 1 2 3 1 1 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 1 . . . . 3 . . 1 . Melee 1 | . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Fac Res Res Qua Hostile Shots Fired 1216 | . 36 42 61 31 124 107 110 104 240 253 108 Missed 396 | . 13 9 27 9 54 29 33 35 94 77 16 Damage Taken 15721 | . 238 594 438 292 596 1793 1397 1375 2422 4063 2513 Core 2867 | . 30 191 102 29 59 197 73 205 516 1292 173 Absorbed by Shields . | . . . . . . . . . . . . Reduced by Siege Mode 207 | . . . . . . . . . . . 207 Redirected to Shielding 104 | . . . . . . . . 13 91 . . Ignored by Resistances 322 | . . . . . . . . . 288 34 . Regen/Repaired (Parts) 186 | . . . . . . . . . . . 186 Core Remaining (%) 80 | 100 88 52 81 95 93 . 73 82 60 . . Volleys Fired 370 | 7 22 36 30 19 19 42 42 20 38 84 11 Largest 4 | 2 2 2 3 3 3 3 4 4 4 3 3 Hottest 397 | 80 80 150 210 215 240 263 354 354 397 257 192 Shots Fired 786 | 14 38 71 72 43 49 116 120 52 95 95 21 Gun 211 | 14 38 63 6 . . 8 23 . 11 48 . Cannon 546 | . . 8 66 43 49 104 84 48 83 40 21 Launcher 29 | . . . . . . 4 13 4 1 7 . Special . | . . . . . . . . . . . . Kinetic 148 | . 24 60 . . . . . . 5 43 16 Thermal 532 | 7 7 8 66 43 49 112 98 39 56 42 5 Explosive 7 | . . . . . . . . 4 . 3 . Electromagnetic 99 | 7 7 3 6 . . 4 22 9 34 7 . Robot Hit Streak 15 | 5 8 15 11 7 10 7 7 8 10 14 10 Robot Miss Streak 6 | 1 5 2 6 3 4 6 5 3 4 3 2 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . Capacitor 1 | . . . . . . . . 1 . . . Shots Hit Robots 469 | 10 23 54 44 29 25 64 45 28 57 67 23 Core Hits 210 | 4 13 15 15 11 15 34 33 19 14 32 5 Critical Kills 4 | . . . . 1 . 1 . . . 2 . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . Critical Strikes 7 | . . 1 . 1 . 1 1 . . 2 1 Burn 1 | . . . . . . . 1 . . . . Meltdown 3 | . . . . 1 . 1 . . . 1 . Destroy 2 | . . 1 . . . . . . . 1 . Sever 1 | . . . . . . . . . . . 1 Melee Attacks 164 | . 19 8 4 21 11 60 7 . . 3 31 Impact 29 | . 15 8 3 . . . . . . 3 . Slashing 135 | . 4 . 1 21 11 60 7 . . . 31 Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . 2 . . 1 . . . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16889 | 140 318 997 1121 916 789 2275 1855 1385 2067 3295 1731 Guns 3074 | 140 318 733 48 . . 144 260 . 108 1323 . Cannons 9923 | . . 150 1034 612 760 1989 1013 928 1959 1110 368 Explosions 1952 | . . 97 . . 29 113 466 439 . 808 . Melee 1848 | . . . 39 304 . 29 116 . . . 1360 Ramming 92 | . . 17 . . . . . 18 . 54 3 Kinetic 2425 | . 248 711 . . . . . . 53 1202 211 Thermal 10035 | 46 22 247 1034 612 789 2133 1337 997 1500 1161 157 Explosive 989 | . . . . . . . . 276 . 713 . Electromagnetic 1500 | 94 48 22 48 . . 113 402 94 514 165 . Impact . | . . . . . . . . . . . . Slashing 1848 | . . . 39 304 . 29 116 . . . 1360 Piercing . | . . . . . . . . . . . . Highest Corruption 57 | . 3 . . 3 . 20 21 6 12 37 57 Average Corruption 16 | . 2 . . 2 . 16 20 4 5 17 38 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 328 | . 8 . . 10 . 110 78 . 12 72 38 Message Errors 85 | . 4 . . 2 . 34 17 . 3 17 8 Matter Fused 73 | . 2 . . 3 . 25 20 . 1 14 8 Heat Flow Errors 29 | . . . . . . 9 9 . 4 5 2 Energy Discharges 46 | . . . . 2 . 18 10 . 1 8 7 Parts Rejected 1 | . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 39 | . 1 . . 2 . 11 8 . 2 11 4 Data Loss (major) 15 | . 1 . . 1 . 6 2 . . 2 3 Misfires 7 | . . . . . . 1 6 . . . . Alerts 3 | . . . . . . 1 . . . 2 . Misdirections 9 | . . . . . . 1 . . . 6 2 Weapon Failures 20 | . . . . . . 4 5 . 1 6 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 837 | . . 72 20 42 . 14 116 50 107 78 338 Projectiles 283 | . . . 20 16 . 14 19 7 107 78 22 Explosions 152 | . . 72 . . . . 37 43 . . . Melee 402 | . . . . 26 . . 60 . . . 316 Knockbacks 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 302 | . . 90 . . . 62 53 41 . 55 1 Shots 12 | . . 1 . . . 3 5 1 . 2 . Rammed 12 | . . . . . . . . 2 . 9 1 Targets Rammed 12 | . . . . . . . . 2 . 9 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 690 | 36 90 102 293 102 288 290 234 506 690 228 182 Average Temperature 120 | 14 38 53 62 61 108 111 47 164 201 104 84 Received Heat Transfer 1356 | . 75 207 108 . 30 171 324 45 18 171 207 Effects 42 | . . . . . . . . 6 36 . . Shutdowns 10 | . . . . . . . . 2 8 . . Energy Bleed 2 | . . . . . . . . . 2 . . Interference 7 | . . . . . . . . . 7 . . Matter Decay 5 | . . . . . . . . . 5 . . Short Circuit 1 | . . . . . . . . . 1 . . Damage (minor) 4 | . . . . . . . . . 4 . . Damage (major) 11 | . . . . . . . . 4 7 . . Damage (core) 2 | . . . . . . . . . 2 . . Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 35 | . . . . . . . . . . . 35 Longest Duration 35 | . . . . . . . . . . . 35 Robots Corrupted 2 | . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . 2 . . Parts Fried 10 | 1 . . 2 . . . 1 . 6 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 6 | . . . 1 1 . 2 1 . . 1 . Combat Hostiles 5 | . . . 1 1 . 2 1 . . . . Parts Melted 41 | . . 2 . 1 2 11 11 3 2 9 . Heat Transferred 13248 | 100 50 322 1554 851 1064 3029 2287 1070 1440 1370 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . 2 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Fac Res Res Qua Peak Influence 366 | 15 168 366 283 182 240 250 308 199 228 287 235 Initial 155 | . 9 32 74 51 14 117 68 109 104 40 155 Average 96 | 6 75 176 127 52 89 80 145 87 92 79 129 Maximum Alert Level 1 | . . 1 1 . 1 1 1 . 1 1 1 Low Security (%) 88 | 100 100 55 92 100 79 94 65 100 90 91 85 Level 1 11 | . . 44 7 . 20 5 34 . 9 8 14 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 35 | . 2 1 2 3 2 5 1 4 3 10 2 Investigation 4 | . 2 . 1 . . . . . . . 1 Extermination 18 | . . . . 2 2 5 . 3 2 3 1 Reinforcement 10 | . . 1 1 1 . . 1 1 1 4 . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . 3 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Fac Res Res Qua Distress Signals 5 | . . 2 2 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 177 | . 11 12 23 13 10 21 23 14 13 27 10 Peak Tracking Total 10 | . 4 4 4 3 4 5 5 4 4 10 6 Tactical Retreats 16 | . 1 . 2 . . . 6 2 1 4 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Fac Res Res Qua Traps Triggered 16 | . 2 5 1 2 . 2 2 . . 2 . Indirectly 1 | . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Fac Res Res Qua Machines Disabled 27 | . . 3 . 1 5 7 . 5 2 . 4 Max in Single Turn 4 | . . 3 . 1 4 4 . 3 1 . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Fac Res Res Qua Machines Accessed 23 | . 5 1 4 1 2 1 2 2 1 1 3 Terminals 19 | . 5 1 4 1 1 1 2 1 . . 3 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . . . 1 . . 1 1 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 43 | . 11 1 7 2 2 2 2 3 6 2 5 Successful 19 | . 3 1 2 1 1 . 1 1 5 . 4 Failed 23 | . 8 . 5 1 1 2 1 2 1 2 . Catastrophic 8 | . 3 . 2 . . . 1 . . 2 . Database Lockouts 1 | . . . . . . . . . . . 1 Manual 15 | . 5 2 4 . . . . . . . 4 Terminals 32 | . 11 1 7 2 1 2 2 1 . . 5 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 11 | . . . . . 1 . . 2 6 2 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 12 | . 3 1 2 1 . . 1 . . . 4 Record 7 | . 1 . . 1 . . 1 . . . 4 Prototype ID Bank 2 | . 1 . 1 . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . . 1 . . 1 5 . . Recycle Component 1 | . . . . . . . . . 1 . . Process 1 | . . . . . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . . . . . Retrieve Matter 3 | . . . . . . . . . 3 . . Retrieve Components 1 | . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 4 2 3 . 1 1 1 . . 1 1 Full Trace Events 4 | . 3 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . 1 . . Recycled Matter 25 | . . . . . . . . . 25 . . Retrieved Matter 25 | . . . . . . . . . 25 . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Ext Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Fac Res Res Qua Total Allies 3 | . . . . . . 3 . . . . . Largest Group 3 | . . . . . . 3 . . . . . Highest-Rated Group 93 | . . . . . . 93 . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 12 | . . . . . . 12 . . . . . Total Damage 127 | . . . . . . 127 . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Fac Res Res Qua Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Fac Res Res Qua Turns Passed 14254 | 131 716 492 1297 1230 1133 3015 1610 1580 769 1587 694 Spaces Moved 6526 | 81 417 234 542 616 443 1164 627 646 378 1037 341 Core 655 | 4 . . 1 . . . . 80 . 360 210 Treads 95 | . . . . . . . . . 7 51 37 Legs 4144 | 77 293 . 277 616 443 1164 627 553 . 9 85 Wheels 1628 | . 124 234 264 . . . . 13 370 614 9 Hover 4 | . . . . . . . . . 1 3 . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 105 140 130 133 130 50 101 50 50 Average Speed 159 | 116 116 110 184 140 190 199 210 187 133 111 104 Slowest Speed 700 | 120 120 130 700 140 360 225 213 400 345 700 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . Exploration Rate (%) 24 | 5 46 27 33 17 13 28 62 12 6 18 25 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . 1 . . . 1 1 . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 143 | . 16 7 3 12 11 57 24 1 4 5 3 Terrain Destroyed 469 | . 16 54 20 13 49 90 50 92 14 67 4 Melee 116 | . 16 7 3 12 11 57 5 . . 2 3 Projectile 151 | . . 2 17 1 10 31 45 8 14 22 1 AOE 202 | . . 45 . . 28 2 . 84 . 43 . Terrain Rammed 1 | . . 1 . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Fac Res Res Qua Total 9406 | 100 575 377 778 914 680 1674 815 980 558 1357 598 Wait 1739 | . 80 56 129 217 164 339 112 248 92 157 145 Move 6515 | 80 416 233 541 615 442 1163 626 645 377 1036 341 Hop . | . . . . . . . . . . . . Pick Up 140 | 5 16 8 24 13 10 17 6 13 6 14 8 Fast Attach 129 | 7 3 9 7 6 6 11 . 12 24 22 22 Attach 75 | . . 7 5 1 4 11 5 14 7 9 12 Detach 29 | . . 1 1 . 1 1 . 8 3 4 10 Swap 76 | . 8 11 10 4 7 13 10 4 2 6 1 Drop 151 | 1 11 7 27 18 16 17 2 14 9 13 16 Fire 370 | 7 22 36 30 19 19 42 42 20 38 84 11 Melee 164 | . 19 8 4 21 11 60 7 . . 3 31 Ram 6 | . . 1 . . . . . 2 . 2 1 Kick . | . . . . . . . . . . . . Crush 7 | . . . . . . . . . . 7 . Escape Stasis 5 | . . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -5/Extension (discovered 2 exits: *Fac / *Cet) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 15) 692 | -10/Materials | Discovered new exit (range 3) 848 | -10/Materials | Entered another Materials area 848 | -9/Materials | Evolved 2 slots: Utility x2 1268 | -9/Materials | Identified exit to Materials 1340 | -9/Materials | Entered another Materials area 1340 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1843 | -8/Materials | Lost 3 parts (3u) 2075 | -8/Materials | Build established: Scavenger-Tank 2572 | -8/Materials | Build established: Mutant 2585 | -8/Materials | Discovered new exit (range 3) 2637 | -8/Materials | Entered Factory 2637 | -7/Factory | Evolved 2 slots: Propulsion x2 3822 | -7/Factory | Discovered new exit (range 12) 3867 | -7/Factory | Entered another Factory area 3867 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4171 | -6/Factory | Build established: Skirmisher 4904 | -6/Factory | Cargo convoy interrupted 4943 | -6/Factory | Discovered new exit (range 16) 5000 | -6/Factory | Entered another Factory area 5000 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5527 | -5/Factory | Crushed by falling debris 5558 | -5/Factory | Lost 3 parts (2u1w) 5574 | -5/Factory | System corruption reached 10% 5710 | -5/Factory | Lost 4 parts (2u2w) 6030 | -5/Factory | Build established: Scavenger-Skirmisher 6320 | -5/Factory | Allied Derelicts emerged from ambush trap array 6470 | -5/Factory | Lost 3 allies 7981 | -5/Factory | Discovered new exit (range 12) 8009 | -5/Factory | Identified exit to Extension 8015 | -5/Factory | Entered Extension 8605 | -5/Extension | Spotted B-75 Beast 9063 | -5/Extension | Lost 3 parts (1n2w) 9574 | -5/Extension | Discovered new exit (range 10) 9576 | -5/Extension | Discovered new exit (range 6) 9603 | -5/Extension | Build established: Scavenger-Tank 9617 | -5/Extension | Identified exit to Cetus 9621 | -5/Extension | Identified exit to Factory 9625 | -5/Extension | Entered Factory 9625 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9649 | -4/Factory | Found Quantum Capacitor 10207 | -4/Factory | Build established: Scavenger-Skirmisher 10364 | -4/Factory | Spotted B-86 Titan 10953 | -4/Factory | Lost 8 parts (2p2n3u1w) 11007 | -4/Factory | Released all parts (10) 11035 | -4/Factory | Discovered new exit (range 14) 11090 | -4/Factory | Discovered new exit (range 15) 11205 | -4/Factory | Entered Research 11205 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11594 | -3/Research | Lost 4 parts (1n3u) 11838 | -3/Research | Lost 4 parts (2u2w) 11930 | -3/Research | System corruption reached 10% 11946 | -3/Research | Lost 3 parts (1n2w) 11947 | -3/Research | Discovered new exit (range 11) 11974 | -3/Research | Entered another Research area 11974 | -2/Research | Evolved 2 slots: Propulsion x2 11987 | -2/Research | Lost 4 parts (1p1n2u) 12054 | -2/Research | System corruption reached 10% 12117 | -2/Research | Found Unknown Launcher 12117 | -2/Research | Identified Fusion Bomb Launcher 12122 | -2/Research | Found Fusion Bomb Launcher 12532 | -2/Research | Build established: Scavenger-Tank 13158 | -2/Research | Build established: Scavenger-Gunner 13259 | -2/Research | Lost 3 parts (3n) 13345 | -2/Research | Released all parts (16) 13376 | -2/Research | Lost 6 parts (3n3w) 13412 | -2/Research | Released all parts (3) 13466 | -2/Research | Core integrity fell below 50% 13501 | -2/Research | System corruption reached 30% 13541 | -2/Research | Core integrity fell below 20% 13552 | -2/Research | Discovered new exit (range 15) 13561 | -2/Research | Entered Quarantine 13663 | -2/Quarantine | Build established: Mutant 13708 | -2/Quarantine | Found Alien Artifact 13714 | -2/Quarantine | Identified Subatomic Replicator 13714 | -2/Quarantine | Used Subatomic Replicator to replicate EM Disruption Field 13873 | -2/Quarantine | Found Alien Slashing Weapon 13873 | -2/Quarantine | Identified Sigix Broadsword 13986 | -2/Quarantine | Central database locked down 14085 | -2/Quarantine | Met incapacitated Sigix Warrior 14085 | -2/Quarantine | Lockdown squad dispatched 14093 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 14100 | -2/Quarantine | Unlocked Sigix quarantine chamber 14180 | -2/Quarantine | Spotted Lightning 14184 | -2/Quarantine | Spotted Lightning 14186 | -2/Quarantine | Spotted Lightning 14233 | -2/Quarantine | Lost 4 parts (1p2u1w) 14255 | -2/Quarantine | Destroyed by Lightning with EMDS Last Messages --------------- 14204_ Destroyed Backup Propulsion III. 14204_ Destroyed Adv. Heat Sink. 14207_ EMDS Slug penetrates Sealed Heavy Doors. [Achievement: Z1$+NX3F=JRE3_ZNQR] 14210_ System corrupted: Linear Accelerator jammed. 14214_ EMDS Slug penetrates Sealed Heavy Doors. 14223_ P-80 Master destroyed. 14228_ EMDS Slug penetrates Sealed Heavy Doors. 14230_ System corrupted: Lgt. Antimatter Cannon jammed. 14230_ System corrupted: Linear Accelerator jammed. 14233_ System corrupted: Matter fused (-10). 14234_ EMDS Slug penetrates Sealed Heavy Doors. 14235_ Hvy. Siege Treads destroyed. 14236_ EMDS Slug penetrates Sealed Heavy Doors. 14242_ Penetrated by EMDS Slug. 14242_ Linear Accelerator destroyed. 14242_ Penetrated by EMDS Slug. 14248_ System corrupted: Energy discharge (-29). 14248_ Penetrated by EMDS Slug. 14249_ EMDS Slug penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ??###########??????????????????? | | ??#"""""""""#??????????????????? | | ??#"""""""""#??????????????????? | | ??#"" " T############+######+ | | ??#" !" | | ??#" @ %!"!%*! | | ??# ||=[!!%*h!% | | ??# "%T#*###i###########??? | | ??#"""""""""##" [ #????????? | | ??#"""""""""#?# #????????? | | ??###########?# """#???#????? | | ??????????????# """#??? ????? | | ??????????????# """#??? ????? | | ??????????????# """#??? ????? | | ??????????????# """#??? ????? | | ??????????????# """#??? ????? | | ??????????????# ! """#??# #???? | | ??????????????# #??# #???? | | ??????????????# #### #???? | | ??????????????#########"## #???? | | ??????????????????# # #???? | | ??????????????????# # #???? | | ??????????????????# ! # #???? | | ??????????????????# "T" + #???? | | ??????????????????# """ # #???? | | ??????????????????# # #???? | | ??????????????????######## #???? | | ?????????????????????????# #???? | | ?????????????????????????# #???? | | ?????????????????????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 130 Energy Generation 49 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 25 Resistance: EM 25 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 3 Particle Charging 25 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Sigix Broadsword Achievements -------------- Alien Tech Dangerous Findings False Reunion Respectable Loadout Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed KineticLightpackTelecube Manual? 0 Play Time 02:36:18 Cumulative 28.4 hours Start 2025.02.17 @ 17:20:06 End 2025.02.17 @ 22:01:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7f64f7e-a5ab-4327-a46a-e314d74d459d