Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.27 @ 21:38:18

Player: ChromeKnight

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (99)      495
Value Destroyed (2648)     2648
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (1759)               1759
              TOTAL SCORE: 11162

 Bonus
-------
Follower Combat Kills      1281
Met Data Miner             300
Met Imprinter              300
Friendly Fire              -122

 Cogmind 
---------
Core Integrity             0/1000
Matter                     290/300
Energy                     80/100
System Corruption          10%
Temperature                Cool (12)
Movement                   Walking (120)
Location                   -5/Upper Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
            Centrium Leg
>           --- UTILITY (12) -----
     Medium Storage Unit
   Improved Signal Interpreter
   Improved Melee Analysis Suite
   Advanced Melee Analysis Suite
   Improved Target Analyzer
            Core Analyzer
>           --- WEAPON (2) -------
            Power Sword
            CR-A16's Behemoth Slayer
>           --- INVENTORY (10) ---
            Flexi-carbon Leg
            Flexi-carbon Leg
   Improved Actuator Array
  Makeshift Sword
            Power Sword
            Fire Trap
            Fire Trap
            Fire Trap

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
>              --- PROPULSION -------
      Improved Titanium Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
        Medium Storage Unit
               Gravity Neutralizer
      Improved Signal Interpreter
      Improved Melee Analysis Suite
      Advanced Melee Analysis Suite
               Target Analyzer
      Improved Target Analyzer
      Improved Propulsion Shielding
  Experimental Weapon Shielding
      Hardened Medium Armor Plating
               Combat Drone Bay
>              --- WEAPON -----------
               Power Sword
               CR-A16's Pointy Stick
>              --- INVENTORY --------
               Flexi-carbon Leg
               Centrium Leg
      Improved Melee Analysis Suite
               Armor Integrity Analyzer
               Microactuators
      Improved Actuator Array
      Improved Reaction Control System
      Improved Thermal Shield
      Improved Heavy Machine Gun
               Power Sword
[Rating: 82]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Improved Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    Target Analyzer
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Greatsword
  Energy Gun               Beamcaster
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Slashing Weapon          Greatsword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             164  | 8   8   8   .   2   15  17  5   5   .   7   33  .   5   .   2   34  15  
  Power                    25   | 1   1   1   .   .   2   3   1   .   .   1   6   .   .   .   .   7   2   
    Engine                 9    | 1   1   1   .   .   1   1   .   .   .   .   1   .   .   .   .   3   .   
    Core                   14   | .   .   .   .   .   1   2   1   .   .   1   3   .   .   .   .   4   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Propulsion               30   | 2   2   3   .   .   5   2   .   1   .   .   7   .   2   .   .   5   1   
    Treads                 11   | 2   2   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    10   | .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   5   1   
    Wheel                  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  71   | 2   2   2   .   .   7   6   .   1   .   3   12  .   3   .   2   19  12  
    Device                 27   | 1   1   2   .   .   2   1   .   .   .   1   4   .   1   .   .   8   6   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Processor              19   | .   .   .   .   .   4   1   .   .   .   2   3   .   .   .   .   4   5   
    Hackware               4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
    Protection             18   | .   .   .   .   .   1   1   .   1   .   .   4   .   2   .   2   6   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 3   3   2   .   2   1   6   4   3   .   3   8   .   .   .   .   3   .   
    Energy Gun             3    | .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Ballistic Gun          8    | 3   3   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        20   | .   .   .   .   1   .   6   4   .   .   1   6   .   .   .   .   2   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   3   .   
Parts Lost                 42   | .   .   4   .   .   .   2   3   7   .   .   4   .   .   .   .   10  12  
  Power                    5    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   
  Propulsion               8    | .   .   2   .   .   .   .   .   2   .   .   1   .   .   .   .   1   2   
  Utility                  26   | .   .   1   .   .   .   2   2   3   .   .   3   .   .   .   .   7   8   
  Weapon                   3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      8    | .   .   4   .   .   .   1   3   5   .   .   2   .   .   .   .   3   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 93  100 99  96  91  70  43  38  57  87  93  92  93  93  90  91  
  Engine                   3    | .   14  12  14  14  8   .   .   .   .   .   .   .   .   .   .   2   .   
  Core                     3    | .   .   .   .   .   .   6   2   .   .   .   1   6   6   6   6   2   4   
  Treads                   5    | .   28  28  28  28  17  .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      6    | .   .   .   .   .   .   .   .   .   .   .   .   13  13  13  13  10  10  
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   14  15  6   7   7   .   .   .   .   .   .   .   
  Device                   10   | .   14  12  14  14  14  18  .   .   .   6   9   6   6   6   6   10  13  
  Storage                  6    | .   14  14  14  14  9   .   .   .   .   .   5   6   6   6   6   5   5   
  Processor                22   | .   .   .   .   .   23  22  23  16  15  26  25  26  26  26  26  28  33  
  Hackware                 1    | .   .   .   .   .   .   8   16  12  7   7   2   .   .   .   .   .   .   
  Protection               13   | .   .   .   .   .   3   6   7   1   .   .   17  26  25  26  26  16  6   
  Energy Gun               1    | .   .   3   14  14  9   .   .   1   7   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   28  15  .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   5   14  13  9   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   .   .   9   4   1   .   .   7   6   6   6   6   4   5   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   3   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 15  30  37  37  37  44  44  11  5   4   9   42  37  38  38  39  53  30  
  Greatest Support         62   | 40  46  46  46  46  55  44  10  10  4   4   32  30  35  35  35  62  62  
  Greatest Overweight (x)  2    | .   .   .   .   .   1   1   1   .   .   2   1   1   1   1   1   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  5   5   5   5   10  10  10  10  10  10  10  
  Average Capacity         10   | 6   14  15  15  15  15  6   5   5   5   5   9   10  10  10  10  10  10  
  Most Carried             15   | 3   15  15  15  15  15  15  5   5   5   5   10  10  10  10  10  10  10  
  Average Carried          9    | 2   12  14  14  15  14  5   4   4   5   4   8   9   10  10  10  9   9   
  Final Capacity           15   | 8   15  15  15  15  15  5   5   5   5   5   10  10  10  10  10  10  10  
  Final Carried            15   | 3   15  14  15  15  15  5   5   5   5   5   10  10  10  10  10  10  8   

 Class Distribution 
--------------------
 35% | Mutant
 24% | Gladiator
 17% | Scavenger-Mutant
  7% | Scavenger-Gladiator
  6% | Commander-Gladiator
  4% | Scout

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Exiles
              Mutant | -9/Mines
    Scavenger-Mutant | -8/Materials
               Scout | -7/Factory
     Hacker-Sprinter | -7/Lower Caves
       Hacker-Mutant | -7/Lower Caves
              Mutant | -7/Data Miner
              Mutant | -6/Proximity Caves
 Scavenger-Gladiator | -6/Factory
 Commander-Gladiator | -6/Lower Caves
           Gladiator | -6/Lower Caves
           Gladiator | -6/Zion
           Gladiator | -5/Proximity Caves
              Mutant | -5/Factory
    Scavenger-Mutant | -5/Upper Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  
Matter Collected           2616 | 286  272  218  .    50   385  171  73   24   .    110  319  43   56   12   20   414  163  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5251 | 125  243  230  .    38   706  125  169  .    .    .    769  73   58   .    .    1414 1301 
  Parts                    230  | 14   21   17   .    9    37   7    9    .    .    .    24   1    4    .    .    60   27   
Haulers Intercepted        11   | .    1    .    .    .    3    2    .    .    .    .    3    .    .    .    .    2    .    
Recyclers Shooed           11   | 1    2    1    .    .    1    .    .    .    .    .    3    .    .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      70   | .    .    .    .    .    .    .    8    .    .    2    .    8    5    .    28   .    19   
  Prevented                7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp 
Combat Hostiles Destroyed  57   | .   5   11  .   1   7   .   5   .   .   .   3   1   1   .   .   16  7   
  Melee                    33   | .   .   .   .   .   .   .   5   .   .   .   3   1   1   .   .   16  7   
  Guns                     13   | .   5   6   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  11   | .   .   5   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | 2   5   3   .   .   1   .   1   .   .   .   1   1   1   .   .   .   1   
  Worker                   3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Builder                  4    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Tunneler                 7    | 3   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   1   .   .   .   3   2   .   .   .   .   3   .   .   .   .   2   .   
  Recycler                 11   | 1   .   1   .   .   4   .   .   .   .   .   2   .   .   .   .   3   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  22   | .   3   6   .   1   2   .   3   .   .   .   .   .   .   .   .   4   3   
  Grunt                    12   | .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   3   3   
  Sentry                   5    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   1   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   
  Programmer               8    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   5   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           5    | 3   3   5   .   1   5   1   3   .   .   .   1   1   1   .   .   3   3   
  Combat Bots Only         5    | .   3   5   .   1   2   .   3   .   .   .   1   1   1   .   .   3   3   
Max Kills in Single Turn   3    | 1   1   1   .   1   3   1   1   .   .   .   1   1   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   1   1   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  
Damage Taken               8105  | .    291  737  .    33   352  280  347  456  .    .    553  53   136  .    119  3150 1598 
  Core                     1795  | .    28   88   .    .    51   89   151  241  .    .    99   .    20   .    19   442  567  
  Absorbed by Shields      100   | .    .    100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  568   | .    .    .    .    .    .    29   56   21   .    .    30   23   13   .    32   245  119  
Core Remaining (%)         71    | 100  .    .    .    53   90   .    .    .    .    31   .    .    .    .    83   .    .    
Volleys Fired              106   | 10   23   34   .    5    31   .    .    1    .    .    2    .    .    .    .    .    .    
  Largest                  2     | 2    2    2    .    2    2    .    .    1    .    .    1    .    .    .    .    .    .    
  Hottest                  119   | 40   40   119  .    119  119  .    .    45   .    .    90   .    .    .    .    .    .    
Shots Fired                201   | 20   46   59   .    11   62   .    .    1    .    .    2    .    .    .    .    .    .    
  Gun                      152   | 20   46   48   .    6    31   .    .    1    .    .    .    .    .    .    .    .    .    
  Cannon                   49    | .    .    11   .    5    31   .    .    .    .    .    2    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  159   | 20   46   57   .    5    31   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  41    | .    .    2    .    6    31   .    .    .    .    .    2    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | 4    9    10   .    3    17   .    .    4    .    .    6    .    .    .    .    .    .    
  Robot Miss Streak        9     | 2    2    9    .    7    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           323   | 11   29   41   .    5    45   5    10   9    .    .    34   2    3    .    .    82   47   
  Core Hits                169   | 5    14   25   .    7    48   3    4    1    .    .    14   1    1    .    .    29   17   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         22    | .    .    .    .    .    3    .    .    1    .    .    4    1    .    .    .    10   3    
    Burn                   3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  11    | .    .    .    .    .    .    .    .    1    .    .    4    1    .    .    .    5    .    
    Impale                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    
Melee Attacks              276   | .    .    .    .    .    .    17   19   9    .    3    39   3    3    .    .    122  61   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 176   | .    .    .    .    .    .    17   19   9    .    .    35   3    3    .    .    61   29   
  Piercing                 100   | .    .    .    .    .    .    .    .    .    .    3    4    .    .    .    .    61   32   
  Sneak Attacks            34    | .    .    .    .    .    .    4    .    1    .    .    9    .    .    .    .    18   2    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        23    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    10   9    
Damage Inflicted           11974 | 137  388  482  .    112  1245 362  351  323  .    .    1746 115  161  .    .    3984 2568 
  Guns                     1415  | 137  388  373  .    42   460  .    .    15   .    .    .    .    .    .    .    .    .    
  Cannons                  729   | .    .    109  .    61   484  .    .    .    .    .    75   .    .    .    .    .    .    
  Explosions               301   | .    .    .    .    .    301  .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    9510  | .    .    .    .    .    .    362  351  308  .    .    1661 115  161  .    .    3984 2568 
  Ramming                  19    | .    .    .    .    9    .    .    .    .    .    .    10   .    .    .    .    .    .    
  Kinetic                  1509  | 137  388  439  .    61   484  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  921   | .    .    43   .    42   761  .    .    .    .    .    75   .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          15    | .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7030  | .    .    .    .    .    .    362  351  308  .    .    1600 115  161  .    .    2364 1769 
  Piercing                 2480  | .    .    .    .    .    .    .    .    .    .    .    61   .    .    .    .    1620 799  
Highest Corruption         10    | .    .    3    3    3    .    4    6    9    9    9    1    1    1    1    .    9    10   
  Average Corruption       4     | .    .    3    3    3    .    3    5    6    9    9    1    1    1    1    .    6    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  168   | .    .    10   3    7    .    6    6    4    .    16   1    3    6    5    .    65   36   
    Message Errors         34    | .    .    3    2    1    .    3    1    1    .    5    .    .    .    .    .    10   8    
    Matter Fused           42    | .    .    2    .    1    .    2    3    1    .    6    1    2    2    1    .    14   7    
    Heat Flow Errors       22    | .    .    .    .    .    .    .    1    .    .    1    .    .    2    1    .    11   6    
    Energy Discharges      23    | .    .    1    .    2    .    .    .    .    .    1    .    .    1    .    .    13   5    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      28    | .    .    1    1    1    .    .    .    2    .    2    .    1    1    1    .    11   7    
    Data Loss (major)      12    | .    .    2    .    1    .    .    .    .    .    .    .    .    .    2    .    4    3    
    Misfires               1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    1    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1658  | .    .    3    .    .    80   16   15   .    .    .    165  .    .    .    .    520  859  
  Projectiles              3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               80    | .    .    .    .    .    80   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1575  | .    .    .    .    .    .    16   15   .    .    .    165  .    .    .    .    520  859  
Knockbacks                 16    | .    .    4    .    2    10   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13    | .    .    4    .    1    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        399   | .    .    15   .    60   399  .    252  .    .    229  32   .    219  137  .    258  269  
  Average Temperature      90    | .    .    7    .    25   94   .    188  .    .    123  20   .    100  78   .    97   106  
  Received Heat Transfer   1005  | .    54   .    .    .    189  57   .    9    .    .    126  .    .    .    27   270  273  
  Effects                  2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1384  | .    .    74   .    74   1236 .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp 
Peak Influence             400  | 20  161 85  .   145 219 146 .   .   .   .   104 .   .   .   .   400 .   
  Initial                  54   | .   13  4   .   .   1   39  .   .   .   .   .   .   .   .   .   54  .   
  Average                  82   | 6   37  33  .   57  126 60  .   .   .   .   40  .   .   .   .   144 .   
Maximum Alert Level        2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Low Security (%)         87   | 100 100 100 .   100 75  100 .   .   .   .   100 .   .   .   .   65  .   
  Level 1                  12   | .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   34  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   2   1   .   .   1   9   .   .   .   .   6   .   .   .   .   11  .   
  Investigation            14   | .   1   1   .   .   1   4   .   .   .   .   3   .   .   .   .   4   .   
  Extermination            6    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   
  Reinforcement            7    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp 
Distress Signals           3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              170  | .   9   22  .   6   14  12  5   7   .   1   13  4   2   .   10  53  12  
  Peak Tracking Total      7    | .   3   7   .   3   6   7   3   6   .   1   2   4   1   .   5   7   4   
  Tactical Retreats        18   | .   .   .   .   .   .   3   .   3   .   .   1   .   .   .   .   9   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp 
Traps Triggered            10   | .   2   .   .   .   .   3   .   .   .   .   4   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp 
Machines Disabled          7    | .   1   .   .   .   4   .   .   .   .   .   .   1   .   .   .   1   .   
  Max in Single Turn       3    | .   1   .   .   .   3   .   .   .   .   .   .   1   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp 
Machines Accessed          29   | .   1   1   .   1   3   9   .   .   4   .   4   .   .   .   .   6   .   
  Terminals                8    | .   1   .   .   1   2   4   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   
Total Hacks                93   | .   2   1   .   1   9   26  .   .   29  .   9   .   .   .   .   16  .   
  Successful               57   | .   .   1   .   1   2   12  .   .   29  .   5   .   .   .   .   7   .   
  Failed                   36   | .   2   .   .   .   7   14  .   .   .   .   4   .   .   .   .   9   .   
    Catastrophic           5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   2   .   .   1   7   17  .   .   .   .   2   .   .   1   .   1   .   
  Terminals                20   | .   2   .   .   1   7   10  .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              24   | .   .   .   .   .   .   9   .   .   .   .   8   .   .   .   .   7   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Scanalyzers              6    | .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   4   .   
Terminal Hacks             32   | .   .   1   .   1   .   1   .   .   29  .   .   .   .   .   .   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   5   .   
  Load Schematic           5    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   
  Build                    6    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
  Seal Access              3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
Unauthorized Hacks         7    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   .   
  Terminals                4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Fabnet                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   1   .   .   .   3   8   .   .   .   .   3   .   .   .   .   5   .   
  Full Trace Events        8    | .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Robots Built             10   | .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   2   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Time                   362  | .   .   .   .   .   .   67  .   .   .   .   228 .   .   .   .   67  .   
  Total Robot Build Rating 45   | .   .   .   .   .   .   12  .   .   .   .   25  .   .   .   .   8   .   
Part Schematics Acquired   12   | .   .   .   .   .   1   1   .   .   10  .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   223  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   223 .   
  Total Part Build Rating  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   3   3   3   3   3   1   1   1   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  
Total Allies               25   | .    .    .    .    3    .    7    .    .    .    1    6    3    .    2    .    3    .    
  Largest Group            8    | .    .    .    .    3    2    3    1    .    .    1    6    8    8    5    5    2    .    
  Highest-Rated Group      286  | .    .    .    .    40   32   60   20   .    .    96   210  243  243  286  286  96   .    
  Highest-Rated Ally       96   | .    .    .    .    16   16   22   20   .    .    96   96   41   41   96   96   96   .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Ally Attacks               214  | .    .    .    .    21   19   17   1    .    .    10   39   14   23   .    47   23   .    
  Total Damage             5319 | .    .    .    .    216  180  508  .    .    .    399  879  254  434  .    1625 824  .    
  Kills                    44   | .    .    .    .    5    4    2    .    .    .    2    4    4    1    .    14   8    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   2   .   .   1   1   .   2   .   .   2   .   .   .   2   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  
Turns Passed               16152 | 126  853  1176 230  415  1019 1088 189  223  30   415  1896 807  826  2035 909  2759 1156 
Spaces Moved               10818 | 53   310  669  144  245  556  1271 325  425  84   560  1406 420  407  1065 466  1765 647  
  Core                     239   | 2    .    .    .    .    .    .    .    65   .    .    172  .    .    .    .    .    .    
  Treads                   1996  | 51   310  669  144  245  556  21   .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4788  | .    .    .    .    .    .    .    .    .    .    .    18   420  407  1065 466  1765 647  
  Wheels                   1116  | .    .    .    .    .    .    .    .    .    .    .    1116 .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2679  | .    .    .    .    .    .    1250 325  360  84   560  100  .    .    .    .    .    .    
  Fastest Speed            32    | 50   160  160  160  160  145  32   32   32   35   35   35   185  105  185  185  105  120  
  Average Speed            117   | 155  160  160  160  160  151  34   32   37   35   36   100  185  184  185  185  120  120  
  Slowest Speed            270   | 160  160  160  160  160  240  145  107  50   35   195  185  185  185  185  185  270  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7     | .    .    .    .    .    .    3    .    4    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 5    40   77   49   60   44   41   47   67   69   63   35   53   56   83   67   43   63   
  Regions Visited          17
    Branch Regions         12
  Pre-discovered Areas     6     | .    .    2    .    1    .    .    .    .    1    1    .    .    1    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             27    | .    .    1    .    1    .    .    1    5    .    4    .    3    4    2    3    .    3    
Spaces Dug                 27    | .    .    .    .    .    .    7    5    .    .    3    1    .    .    .    .    7    4    
Terrain Destroyed          47    | .    .    .    .    .    20   7    5    .    .    3    1    .    .    .    .    7    4    
  Melee                    27    | .    .    .    .    .    .    7    5    .    .    3    1    .    .    .    .    7    4    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      20    | .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  
Total                      13644 | 73   624  720  144  258  676  1908 380  470  83   764  1834 445  476  1131 513  2199 946  
  Wait                     2084  | .    260  2    .    2    52   583  27   33   .    189  301  7    57   65   43   271  192  
  Move                     10788 | 52   309  668  143  244  555  1265 324  416  83   559  1405 419  406  1064 465  1764 647  
  Hop                      6     | .    .    .    .    .    .    2    .    4    .    .    .    .    .    .    .    .    .    
  Pick Up                  88    | 3    15   3    1    1    8    7    1    .    .    2    26   1    .    1    1    6    12   
  Fast Attach              82    | 7    2    4    .    2    6    5    1    4    .    3    17   .    3    .    1    21   6    
  Attach                   50    | .    1    3    .    .    3    10   4    1    .    3    10   .    .    .    .    6    9    
  Detach                   14    | .    .    .    .    .    .    4    3    1    .    2    2    .    .    .    .    .    2    
  Swap                     32    | 1    5    1    .    .    6    2    .    .    .    1    6    .    2    .    1    7    .    
  Drop                     120   | .    9    5    .    3    15   17   1    1    .    2    28   1    5    1    2    18   12   
  Fire                     106   | 10   23   34   .    5    31   .    .    1    .    .    2    .    .    .    .    .    .    
  Melee                    242   | .    .    .    .    .    .    13   19   9    .    3    35   3    3    .    .    106  51   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   14    | .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    
  Trap                     15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / [*Exi])
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-5/Upper Caves

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 15)
   127 | -11/Scrapyard      | Entered Materials
   303 | -10/Materials      | Build established: Mutant
   667 | -10/Materials      | Discovered new exit (range 16)
   781 | -10/Materials      | Discovered new exit (range 15)
   980 | -10/Materials      | Entered Mines
  1151 | -10/Mines          | Discovered new exit (range 9)
  1355 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1356 | -10/Mines          | Discovered new exit (range 5)
  1410 | -10/Mines          | Learned location of Storage (-7)
  1643 | -10/Mines          | Assembled infested the area
  1643 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1648 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1723 | -10/Mines          | Lost 4 parts (1p2n1u)
  2156 | -10/Mines          | Entered Exiles
  2197 | -10/Exiles         | Met 8R-AWN
  2225 | -10/Exiles         | Met EX-HEX
  2305 | -10/Exiles         | Met EX-DEC
  2364 | -10/Exiles         | Discovered new exit (range 15)
  2386 | -10/Exiles         | Entered Mines
  2393 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2415 | -9/Mines           | Learned Materials stockpile data
  2583 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2658 | -9/Mines           | Learned location of Zion (-6)
  2788 | -9/Mines           | Discovered new exit (range 7)
  2801 | -9/Mines           | Entered Materials
  2801 | -8/Materials       | Accompanied by 2 allies
  2801 | -8/Materials       | Evolved 4 slots: Utility x4
  3151 | -8/Materials       | Build established: Scavenger-Mutant
  3537 | -8/Materials       | Discovered new exit (range 15)
  3814 | -8/Materials       | Identified exit to Factory
  3820 | -8/Materials       | Entered Factory
  3820 | -7/Factory         | Evolved 2 slots: Utility x2
  4192 | -7/Factory         | Discovered new exit (range 9)
  4222 | -7/Factory         | Build established: Scout
  4267 | -7/Factory         | Discovered new exit (range 15)
  4580 | -7/Factory         | Crushed by falling debris
  4687 | -7/Factory         | Discovered new exit (range 9)
  4698 | -7/Factory         | Garrison activated, responded to threat
  4791 | -7/Factory         | Fabricated B-48 Gladiator?
  4885 | -7/Factory         | Build established: Hacker-Scout
  4900 | -7/Factory         | Identified exit to Lower Caves
  4908 | -7/Factory         | Entered Lower Caves
  4908 | -7/Lower Caves     | Accompanied by 1 ally
  4972 | -7/Lower Caves     | Lost 3 parts (1p2u)
  5052 | -7/Lower Caves     | Spotted B-75 Beast
  5083 | -7/Lower Caves     | Learned 4 Factory zone layouts
  5088 | -7/Lower Caves     | Discovered new exit (range 16)
  5093 | -7/Lower Caves     | Identified exit to Lower Caves
  5097 | -7/Lower Caves     | Entered another Lower Caves area
  5099 | -7/Lower Caves     | Discovered new exit (range 9)
  5101 | -7/Lower Caves     | Identified exit to Factory
  5141 | -7/Lower Caves     | Core integrity fell below 50%
  5182 | -7/Lower Caves     | Lost 5 parts (2n2u1w)
  5212 | -7/Lower Caves     | Learned location of 1 exit from Factory
  5308 | -7/Lower Caves     | Discovered new exit (range 11)
  5320 | -7/Lower Caves     | Identified exit to Data Miner
  5320 | -7/Lower Caves     | Entered Data Miner
  5320 | -7/Data Miner      | Discovered new exit (range 6)
  5327 | -7/Data Miner      | Met Data Miner
  5333 | -7/Data Miner      | Learned location of Section 7 (-3)
  5333 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5339 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5349 | -7/Data Miner      | Identified exit to Proximity Caves
  5350 | -7/Data Miner      | Entered Proximity Caves
  5426 | -6/Proximity Caves | Escorted by Enhanced Grunt
  5583 | -6/Proximity Caves | Build established: Mutant
  5653 | -6/Proximity Caves | Discovered exit to Factory (range 9)
  5698 | -6/Proximity Caves | Learned Factory stockpile data
  5700 | -6/Proximity Caves | Learned location of Extension (-6)
  5765 | -6/Proximity Caves | Entered Factory
  5765 | -6/Factory         | Accompanied by 1 ally
  5765 | -6/Factory         | Evolved 2 slots: Utility x2
  5766 | -6/Factory         | Identified exit to Lower Caves
  6334 | -6/Factory         | Discovered new exit (range 11)
  6340 | -6/Factory         | Build established: Scavenger-Mutant
  6344 | -6/Factory         | Identified exit to Factory
  6371 | -6/Factory         | Spotted B-75 Beast
  6841 | -6/Factory         | Incoming investigation squad redirected
  6862 | -6/Factory         | Fabricated G-50 Soldier?
  6892 | -6/Factory         | Fabricated H-66 Slayer?
  6894 | -6/Factory         | Build established: Scavenger-Gladiator
  7006 | -6/Factory         | Discovered exit to Factory (range 4)
  7253 | -6/Factory         | Local machine network offline
  7498 | -6/Factory         | Incoming investigation squad redirected
  7546 | -6/Factory         | Discovered exit to Lower Caves (range 11)
  7661 | -6/Factory         | Entered Lower Caves
  7661 | -6/Lower Caves     | Accompanied by 5 allies
  7675 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7896 | -6/Lower Caves     | Build established: Commander-Gladiator
  8102 | -6/Lower Caves     | Discovered new exit (range 13)
  8128 | -6/Lower Caves     | Identified exit to Lower Caves
  8215 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  8468 | -6/Lower Caves     | Entered another Lower Caves area
  8468 | -6/Lower Caves     | Accompanied by 8 allies
  8539 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9185 | -6/Lower Caves     | Discovered new exit (range 12)
  9208 | -6/Lower Caves     | Build established: Gladiator
  9257 | -6/Lower Caves     | Learned Factory stockpile data
  9288 | -6/Lower Caves     | Identified exit to Zion
  9294 | -6/Lower Caves     | Entered Zion
  9294 | -6/Zion            | Accompanied by 3 allies
  9370 | -6/Zion            | Given A8's code to call for help
  9405 | -6/Zion            | Received a hallucinogenic algorithm
  9446 | -6/Zion            | Discovered new exit (range 10)
  9592 | -6/Zion            | System corruption cleaned by Quarantine Array
  9859 | -6/Zion            | Learned Factory emergency access door positions
 10059 | -6/Zion            | Given the Hacking Drone Bay
 11166 | -6/Zion            | Found CR-A16's Pointy Stick
 11242 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 11246 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 11275 | -6/Zion            | Identified exit to Proximity Caves
 11329 | -6/Zion            | Entered Proximity Caves
 11329 | -5/Proximity Caves | Accompanied by 5 allies
 11939 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 12238 | -5/Proximity Caves | Entered Factory
 12238 | -5/Factory         | Accompanied by 1 ally
 12238 | -5/Factory         | Evolved 2 slots: Utility x2
 12648 | -5/Factory         | Incoming investigation squad redirected
 13041 | -5/Factory         | Fabricated Centrium Leg (x1)
 13106 | -5/Factory         | Build established: Mutant
 13112 | -5/Factory         | Discovered new exit (range 10)
 13135 | -5/Factory         | Fabricated Y-54 Guardian?
 13142 | -5/Factory         | Identified exit to Factory
 13512 | -5/Factory         | Incoming investigation squad redirected
 13566 | -5/Factory         | Fabricated Combat Drone Bay (x1)
 13994 | -5/Factory         | Lost 3 parts (1n2u)
 14136 | -5/Factory         | Discovered exit to Factory (range 9)
 14989 | -5/Factory         | Discovered new exit (range 8)
 14996 | -5/Factory         | Identified exit to Upper Caves
 14997 | -5/Factory         | Entered Upper Caves
 15109 | -5/Upper Caves     | Core integrity fell below 50%
 15126 | -5/Upper Caves     | Build established: Scavenger-Mutant
 15539 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15646 | -5/Upper Caves     | Encountered a Warlord checkpoint
 15671 | -5/Upper Caves     | Learned Factory garrison access intel
 16070 | -5/Upper Caves     | System corruption reached 10%
 16089 | -5/Upper Caves     | Learned Factory garrison access intel
 16101 | -5/Upper Caves     | Spotted B-75 Beast
 16140 | -5/Upper Caves     | Core integrity fell below 20%
 16149 | -5/Upper Caves     | Revealed the true nature of CR-A16's Pointy Stick
 16153 | -5/Upper Caves     | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
16124_ System corrupted: Component data lost.
16124_ Imp. Power Shielding destroyed.
16127_ Power Sword follow-up attack on B-75 Beast. <x2>
16130_ Lgt. Nuclear Core destroyed.
16130_ Carbon-fiber Leg destroyed.
16130_ Target Analyzer destroyed.
16130_ Knocked back.
16133_ Microactuators destroyed.
16133_ Knocked back.
16141_ System corrupted: Matter fused (-9).
16141_ Power Sword follow-up attack on B-75 Beast.
16144_ B-75 Beast suffers critical hit (Impale).
16144_ Destroyed Imp. Cooling System.
16147_ Armor Integrity Analyzer destroyed.
16147_ Knocked back.
CR-A16's Pointy Stick's crusty surface crumbles away to reveal its sleek
  core, which hums to life.
16149_ Power Sword follow-up attack on B-75 Beast.
16150_ Knocked back.
16150_ Gravity Neutralizer destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#     ## |
| ????????????????????????????????????????###     #? |
| ????????????????????????????????????????#       ## |
| ???????????????????????????????????????##        # |
| ??????????????????????????????????????##           |
| ??????????????????????????????????##?##            |
| ??????????????????????????????????  ?#        ##   |
| ??????????????????????????????????# ?##       #?## |
| ??????????????????????????????????# ??##      ##?# |
| ?????????????????????????????????## ???##      #?# |
| ????????????????????????????????##  ##??##     #?# |
| ???????????????????????????######    ##??##   #### |
| ???????????????????????????#          ##??#  ##?#  |
| ?????????????????????????? #           ####  #??#  |
| ?????????????????#????????    "   "      ##  #??#  |
| ?????????????????# ????????   "" ""          #??#  |
| ?????????????????? ####????# "" "        "####??## |
| ???????????????????    #####  "          "###????# |
| ???????????????????#      ##                #????# |
| ???????????????????#      ##                #????# |
| ?????????????????###      ######## [%%  "#  #????# |
| ????????????????##    BB  #  ####" %"""""#  ###### |
| ???????????????##     BB     ;  ##=%#   ##         |
| ???????????????#      %  %   ###?#% ######         |
| ??????????????##        ;@%  %;###  #????####      |
| ??????????????#        %;;;%    ;#  #???????#      |
| ??????????????##  ##             #  #???????#    # |
| ???????????????#???#               %#???????#   ## |
| ???????????????????#            ##;;;#??????##  #? |
| ????????????????#               ######???????####? |
| ????????????????#              ##????????????????? |
| ????????????????#    ##       ##?????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Cloak Strength             2
Additional Mass Support    12
Armor Coverage             375
Resistance: TH             25
Power Shielding            66
Propulsion Shielding       66
Utility Shielding          33
Weapon Shielding           90
Melee Speed Boost          20
Evasion (%)                71
Targeting Accuracy         8
Melee Accuracy             20
Target Analysis            8
Armor Integrity Analysis   30
Recoil Reduction           2
Matter Filtering           50
Offensive Hacking          30
Authchip Count             2

 Item Schematics 
-----------------
             Hacking Suite | -8/Materials  | Scanalyzed
            Microactuators | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
          Imp. Heavy Laser | -7/Data Miner | Free
       Nuclear Pulse Array | -7/Data Miner | Free
      Point Defense System | -7/Data Miner | Free
        Lrn. Proton Cannon | -7/Data Miner | Free
          Dispersion Rifle | -7/Data Miner | Free
      Imp. Cloaking Device | -7/Data Miner | Free

 Robot Schematics 
------------------
   M-14 Sweeper | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free

 Fabricated
------------
   B-48 Gladiator | x3 | -7/Factory | Preloaded
     G-50 Soldier | x3 | -6/Factory | Preloaded
      H-66 Slayer | x2 | -6/Factory 
     Centrium Leg | x1 | -5/Factory | Preloaded
    Y-54 Guardian | x2 | -5/Factory | Authchip
 Combat Drone Bay | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              QuantumMediumTorch
  Manual?         0
Play Time         01:38:31
  Cumulative      288.6 hours
  Start           2022.05.27 @ 13:42:05
  End             2022.05.27 @ 21:38:18
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          530
  Rogue           375
  Adventurer      148
  Explorer        7
Win Type          -
  Total           10
  Types           8/0/1/1/0/0/0/0/0
Lore%             72
Gallery%          85
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f772c52-20ea-49e3-9c49-adddd34e75aa