Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.27 @ 21:38:18 Player: ChromeKnight Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (99) 495 Value Destroyed (2648) 2648 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1759) 1759 TOTAL SCORE: 11162 Bonus ------- Follower Combat Kills 1281 Met Data Miner 300 Met Imprinter 300 Friendly Fire -122 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 80/100 System Corruption 10% Temperature Cool (12) Movement Walking (120) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Centrium Leg > --- UTILITY (12) ----- Medium Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Core Analyzer > --- WEAPON (2) ------- Power Sword CR-A16's Behemoth Slayer > --- INVENTORY (10) --- Flexi-carbon Leg Flexi-carbon Leg Improved Actuator Array Makeshift Sword Power Sword Fire Trap Fire Trap Fire Trap Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizer Improved Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Target Analyzer Improved Target Analyzer Improved Propulsion Shielding Experimental Weapon Shielding Hardened Medium Armor Plating Combat Drone Bay > --- WEAPON ----------- Power Sword CR-A16's Pointy Stick > --- INVENTORY -------- Flexi-carbon Leg Centrium Leg Improved Melee Analysis Suite Armor Integrity Analyzer Microactuators Improved Actuator Array Improved Reaction Control System Improved Thermal Shield Improved Heavy Machine Gun Power Sword [Rating: 82] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Target Analyzer Device Improved Sensor Array Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Greatsword Energy Gun Beamcaster Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 10 | . . . . . 4 2 . . . . 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 164 | 8 8 8 . 2 15 17 5 5 . 7 33 . 5 . 2 34 15 Power 25 | 1 1 1 . . 2 3 1 . . 1 6 . . . . 7 2 Engine 9 | 1 1 1 . . 1 1 . . . . 1 . . . . 3 . Core 14 | . . . . . 1 2 1 . . 1 3 . . . . 4 2 Reactor 2 | . . . . . . . . . . . 2 . . . . . . Propulsion 30 | 2 2 3 . . 5 2 . 1 . . 7 . 2 . . 5 1 Treads 11 | 2 2 3 . . 4 . . . . . . . . . . . . Leg 10 | . . . . . . . . . . . 2 . 2 . . 5 1 Wheel 5 | . . . . . . . . . . . 5 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 4 | . . . . . 1 2 . 1 . . . . . . . . . Utility 71 | 2 2 2 . . 7 6 . 1 . 3 12 . 3 . 2 19 12 Device 27 | 1 1 2 . . 2 1 . . . 1 4 . 1 . . 8 6 Storage 3 | 1 1 . . . . . . . . . 1 . . . . . . Processor 19 | . . . . . 4 1 . . . 2 3 . . . . 4 5 Hackware 4 | . . . . . . 3 . . . . . . . . . 1 . Protection 18 | . . . . . 1 1 . 1 . . 4 . 2 . 2 6 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 38 | 3 3 2 . 2 1 6 4 3 . 3 8 . . . . 3 . Energy Gun 3 | . . 1 . . . . . 2 . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . 2 . . . . . . Ballistic Gun 8 | 3 3 . . . . . . 1 . 1 . . . . . . . Ballistic Cannon 3 | . . 1 . 1 1 . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 20 | . . . . 1 . 6 4 . . 1 6 . . . . 2 . Piercing Weapon 2 | . . . . . . . . . . 1 . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . . . . . 2 . . . . 3 . Parts Lost 42 | . . 4 . . . 2 3 7 . . 4 . . . . 10 12 Power 5 | . . 1 . . . . 1 . . . . . . . . 1 2 Propulsion 8 | . . 2 . . . . . 2 . . 1 . . . . 1 2 Utility 26 | . . 1 . . . 2 2 3 . . 3 . . . . 7 8 Weapon 3 | . . . . . . . . 2 . . . . . . . 1 . Highest Loss Streak 8 | . . 4 . . . 1 3 5 . . 2 . . . . 3 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 93 100 99 96 91 70 43 38 57 87 93 92 93 93 90 91 Engine 3 | . 14 12 14 14 8 . . . . . . . . . . 2 . Core 3 | . . . . . . 6 2 . . . 1 6 6 6 6 2 4 Treads 5 | . 28 28 28 28 17 . . . . . . . . . . . . Leg 6 | . . . . . . . . . . . . 13 13 13 13 10 10 Wheel 1 | . . . . . . . . . . . 10 . . . . . . Flight 1 | . . . . . . 14 15 6 7 7 . . . . . . . Device 10 | . 14 12 14 14 14 18 . . . 6 9 6 6 6 6 10 13 Storage 6 | . 14 14 14 14 9 . . . . . 5 6 6 6 6 5 5 Processor 22 | . . . . . 23 22 23 16 15 26 25 26 26 26 26 28 33 Hackware 1 | . . . . . . 8 16 12 7 7 2 . . . . . . Protection 13 | . . . . . 3 6 7 1 . . 17 26 25 26 26 16 6 Energy Gun 1 | . . 3 14 14 9 . . 1 7 . . . . . . . . Ballistic Gun 2 | . 28 15 . . . . . 2 . . . . . . . . . Ballistic Cannon 1 | . . 5 14 13 9 . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 9 4 1 . . 7 6 6 6 6 4 5 Piercing Weapon 1 | . . . . . . . . . . 5 . . . . . 3 5 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 53 | 15 30 37 37 37 44 44 11 5 4 9 42 37 38 38 39 53 30 Greatest Support 62 | 40 46 46 46 46 55 44 10 10 4 4 32 30 35 35 35 62 62 Greatest Overweight (x) 2 | . . . . . 1 1 1 . . 2 1 1 1 1 1 2 . Average Overweight (x) . | . . . . . . . . . . . . 1 . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 10 10 10 10 10 10 10 Average Capacity 10 | 6 14 15 15 15 15 6 5 5 5 5 9 10 10 10 10 10 10 Most Carried 15 | 3 15 15 15 15 15 15 5 5 5 5 10 10 10 10 10 10 10 Average Carried 9 | 2 12 14 14 15 14 5 4 4 5 4 8 9 10 10 10 9 9 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 10 10 10 10 10 10 10 Final Carried 15 | 3 15 14 15 15 15 5 5 5 5 5 10 10 10 10 10 10 8 Class Distribution -------------------- 35% | Mutant 24% | Gladiator 17% | Scavenger-Mutant 7% | Scavenger-Gladiator 6% | Commander-Gladiator 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Commander-Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Zion Gladiator | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Matter Collected 2616 | 286 272 218 . 50 385 171 73 24 . 110 319 43 56 12 20 414 163 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5251 | 125 243 230 . 38 706 125 169 . . . 769 73 58 . . 1414 1301 Parts 230 | 14 21 17 . 9 37 7 9 . . . 24 1 4 . . 60 27 Haulers Intercepted 11 | . 1 . . . 3 2 . . . . 3 . . . . 2 . Recyclers Shooed 11 | 1 2 1 . . 1 . . . . . 3 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . 8 . . 2 . 8 5 . 28 . 19 Prevented 7 | . . . . . . . . . . . . . . . . . 7 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Combat Hostiles Destroyed 57 | . 5 11 . 1 7 . 5 . . . 3 1 1 . . 16 7 Melee 33 | . . . . . . . 5 . . . 3 1 1 . . 16 7 Guns 13 | . 5 6 . . 2 . . . . . . . . . . . . Cannons 11 | . . 5 . 1 5 . . . . . . . . . . . . Classes Destroyed 16 | 2 5 3 . . 1 . 1 . . . 1 1 1 . . . 1 Worker 3 | . . . . . . . . . . . 2 . . . . 1 . Builder 4 | . . 1 . 1 . . . . . . . . . . . 2 . Tunneler 7 | 3 . 1 . . 3 . . . . . . . . . . . . Hauler 11 | . 1 . . . 3 2 . . . . 3 . . . . 2 . Recycler 11 | 1 . 1 . . 4 . . . . . 2 . . . . 3 . Minesweeper 2 | . . . . . . . . . . . . . . . . . 2 Operator 3 | . 1 . . . . 1 . . . . . . . . . 1 . Watcher 4 | . 2 . . . 2 . . . . . . . . . . . . Swarmer 22 | . 3 6 . 1 2 . 3 . . . . . . . . 4 3 Grunt 12 | . 2 . . . 4 . . . . . . . . . . 3 3 Sentry 5 | . . . . . 1 . . . . . 2 . . . . 1 1 Demolisher 2 | . . 2 . . . . . . . . . . . . . . . Hunter 4 | . . . . . . . . . . . . . 1 . . 3 . Programmer 8 | . . . . . . . 2 . . . 1 . . . . 5 . Assembled 3 | . . 3 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 5 | 3 3 5 . 1 5 1 3 . . . 1 1 1 . . 3 3 Combat Bots Only 5 | . 3 5 . 1 2 . 3 . . . 1 1 1 . . 3 3 Max Kills in Single Turn 3 | 1 1 1 . 1 3 1 1 . . . 1 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . 1 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Damage Taken 8105 | . 291 737 . 33 352 280 347 456 . . 553 53 136 . 119 3150 1598 Core 1795 | . 28 88 . . 51 89 151 241 . . 99 . 20 . 19 442 567 Absorbed by Shields 100 | . . 100 . . . . . . . . . . . . . . . Redirected to Shielding 568 | . . . . . . 29 56 21 . . 30 23 13 . 32 245 119 Core Remaining (%) 71 | 100 . . . 53 90 . . . . 31 . . . . 83 . . Volleys Fired 106 | 10 23 34 . 5 31 . . 1 . . 2 . . . . . . Largest 2 | 2 2 2 . 2 2 . . 1 . . 1 . . . . . . Hottest 119 | 40 40 119 . 119 119 . . 45 . . 90 . . . . . . Shots Fired 201 | 20 46 59 . 11 62 . . 1 . . 2 . . . . . . Gun 152 | 20 46 48 . 6 31 . . 1 . . . . . . . . . Cannon 49 | . . 11 . 5 31 . . . . . 2 . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 159 | 20 46 57 . 5 31 . . . . . . . . . . . . Thermal 41 | . . 2 . 6 31 . . . . . 2 . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . 1 . . . . . . . . . Robot Hit Streak 17 | 4 9 10 . 3 17 . . 4 . . 6 . . . . . . Robot Miss Streak 9 | 2 2 9 . 7 6 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 3 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 323 | 11 29 41 . 5 45 5 10 9 . . 34 2 3 . . 82 47 Core Hits 169 | 5 14 25 . 7 48 3 4 1 . . 14 1 1 . . 29 17 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 22 | . . . . . 3 . . 1 . . 4 1 . . . 10 3 Burn 3 | . . . . . 3 . . . . . . . . . . . . Sever 11 | . . . . . . . . 1 . . 4 1 . . . 5 . Impale 8 | . . . . . . . . . . . . . . . . 5 3 Melee Attacks 276 | . . . . . . 17 19 9 . 3 39 3 3 . . 122 61 Impact . | . . . . . . . . . . . . . . . . . . Slashing 176 | . . . . . . 17 19 9 . . 35 3 3 . . 61 29 Piercing 100 | . . . . . . . . . . 3 4 . . . . 61 32 Sneak Attacks 34 | . . . . . . 4 . 1 . . 9 . . . . 18 2 Combat Hostiles 2 | . . . . . . . . 1 . . 1 . . . . . . Follow-up Attacks 23 | . . . . . . . . . . . 4 . . . . 10 9 Damage Inflicted 11974 | 137 388 482 . 112 1245 362 351 323 . . 1746 115 161 . . 3984 2568 Guns 1415 | 137 388 373 . 42 460 . . 15 . . . . . . . . . Cannons 729 | . . 109 . 61 484 . . . . . 75 . . . . . . Explosions 301 | . . . . . 301 . . . . . . . . . . . . Melee 9510 | . . . . . . 362 351 308 . . 1661 115 161 . . 3984 2568 Ramming 19 | . . . . 9 . . . . . . 10 . . . . . . Kinetic 1509 | 137 388 439 . 61 484 . . . . . . . . . . . . Thermal 921 | . . 43 . 42 761 . . . . . 75 . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 15 | . . . . . . . . 15 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 7030 | . . . . . . 362 351 308 . . 1600 115 161 . . 2364 1769 Piercing 2480 | . . . . . . . . . . . 61 . . . . 1620 799 Highest Corruption 10 | . . 3 3 3 . 4 6 9 9 9 1 1 1 1 . 9 10 Average Corruption 4 | . . 3 3 3 . 3 5 6 9 9 1 1 1 1 . 6 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 168 | . . 10 3 7 . 6 6 4 . 16 1 3 6 5 . 65 36 Message Errors 34 | . . 3 2 1 . 3 1 1 . 5 . . . . . 10 8 Matter Fused 42 | . . 2 . 1 . 2 3 1 . 6 1 2 2 1 . 14 7 Heat Flow Errors 22 | . . . . . . . 1 . . 1 . . 2 1 . 11 6 Energy Discharges 23 | . . 1 . 2 . . . . . 1 . . 1 . . 13 5 Parts Rejected 2 | . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 28 | . . 1 1 1 . . . 2 . 2 . 1 1 1 . 11 7 Data Loss (major) 12 | . . 2 . 1 . . . . . . . . . 2 . 4 3 Misfires 1 | . . . . 1 . . . . . . . . . . . . . Alerts 4 | . . 1 . . . 1 1 . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1658 | . . 3 . . 80 16 15 . . . 165 . . . . 520 859 Projectiles 3 | . . 3 . . . . . . . . . . . . . . . Explosions 80 | . . . . . 80 . . . . . . . . . . . . Melee 1575 | . . . . . . 16 15 . . . 165 . . . . 520 859 Knockbacks 16 | . . 4 . 2 10 . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . Kinetic 13 | . . 4 . 1 8 . . . . . . . . . . . . Secondary 2 | . . . . . 2 . . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . . . . 5 . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 3 | . . . . 1 . . . . . . 2 . . . . . . Targets Rammed 3 | . . . . 1 . . . . . . 2 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 399 | . . 15 . 60 399 . 252 . . 229 32 . 219 137 . 258 269 Average Temperature 90 | . . 7 . 25 94 . 188 . . 123 20 . 100 78 . 97 106 Received Heat Transfer 1005 | . 54 . . . 189 57 . 9 . . 126 . . . 27 270 273 Effects 2 | . . . . . 2 . . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . 4 . . . . . . . . . . . . Heat Transferred 1384 | . . 74 . 74 1236 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Peak Influence 400 | 20 161 85 . 145 219 146 . . . . 104 . . . . 400 . Initial 54 | . 13 4 . . 1 39 . . . . . . . . . 54 . Average 82 | 6 37 33 . 57 126 60 . . . . 40 . . . . 144 . Maximum Alert Level 2 | . . . . . 1 . . . . . . . . . . 2 . Low Security (%) 87 | 100 100 100 . 100 75 100 . . . . 100 . . . . 65 . Level 1 12 | . . . . . 24 . . . . . . . . . . 34 . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 2 1 . . 1 9 . . . . 6 . . . . 11 . Investigation 14 | . 1 1 . . 1 4 . . . . 3 . . . . 4 . Extermination 6 | . . . . . . 1 . . . . 2 . . . . 3 . Reinforcement 7 | . 1 . . . . 1 . . . . 1 . . . . 4 . Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . 2 . . . . 2 . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Distress Signals 3 | . . . . . 1 . . . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 170 | . 9 22 . 6 14 12 5 7 . 1 13 4 2 . 10 53 12 Peak Tracking Total 7 | . 3 7 . 3 6 7 3 6 . 1 2 4 1 . 5 7 4 Tactical Retreats 18 | . . . . . . 3 . 3 . . 1 . . . . 9 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Traps Triggered 10 | . 2 . . . . 3 . . . . 4 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . 2 Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 15 | . . . . . . . . . . . . . . . . . 15 Triggered 2 | . . . . . . . . . . . . . . . . . 2 Most Traps Carried 4 | . . . . . . . . . . . . . . . . . 4 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Machines Disabled 7 | . 1 . . . 4 . . . . . . 1 . . . 1 . Max in Single Turn 3 | . 1 . . . 3 . . . . . . 1 . . . 1 . Garrison Access 3 | . . . . . . 1 . . . . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Machines Accessed 29 | . 1 1 . 1 3 9 . . 4 . 4 . . . . 6 . Terminals 8 | . 1 . . 1 2 4 . . . . . . . . . . . Fabricators 7 | . . . . . . 2 . . . . 3 . . . . 2 . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . Scanalyzers 2 | . . . . . 1 1 . . . . . . . . . . . Garrison Access 5 | . . . . . . 2 . . . . 1 . . . . 2 . Total Hacks 93 | . 2 1 . 1 9 26 . . 29 . 9 . . . . 16 . Successful 57 | . . 1 . 1 2 12 . . 29 . 5 . . . . 7 . Failed 36 | . 2 . . . 7 14 . . . . 4 . . . . 9 . Catastrophic 5 | . . . . . 2 . . . . . . . . . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 31 | . 2 . . 1 7 17 . . . . 2 . . 1 . 1 . Terminals 20 | . 2 . . 1 7 10 . . . . . . . . . . . Fabricators 24 | . . . . . . 9 . . . . 8 . . . . 7 . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . Recycling Units 4 | . . . . . . . . . . . . . . . . 4 . Scanalyzers 6 | . . . . . 2 4 . . . . . . . . . . . Garrison Access 8 | . . . . . . 3 . . . . 1 . . . . 4 . Terminal Hacks 32 | . . 1 . 1 . 1 . . 29 . . . . . . . . Record 11 | . . . . . . . . . 11 . . . . . . . . Part Schematic 10 | . . . . . . . . . 10 . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . 2 . . . . 4 . . . . 5 . Load Schematic 5 | . . . . . . 1 . . . . 2 . . . . 2 . Build 6 | . . . . . . 1 . . . . 2 . . . . 3 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 2 2 . . . . . . . . . . . Insert Component 2 | . . . . . 1 1 . . . . . . . . . . . Analyze 2 | . . . . . 1 1 . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . 1 . . . . 1 . Seal Access 3 | . . . . . . 1 . . . . 1 . . . . 1 . Unauthorized Hacks 7 | . . . . . . 6 . . . . . . . . . 1 . Terminals 4 | . . . . . . 4 . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . Botnet 3 | . . . . . . 3 . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . 1 . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . Reprogram 1 | . . . . . . 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 1 . . . 3 8 . . . . 3 . . . . 5 . Full Trace Events 8 | . . . . . 2 2 . . . . 2 . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . Robots Built 10 | . . . . . . 3 . . . . 5 . . . . 2 . Authchips 1 | . . . . . . . . . . . . . . . . 1 . Time 362 | . . . . . . 67 . . . . 228 . . . . 67 . Total Robot Build Rating 45 | . . . . . . 12 . . . . 25 . . . . 8 . Part Schematics Acquired 12 | . . . . . 1 1 . . 10 . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . Time 223 | . . . . . . . . . . . . . . . . 223 . Total Part Build Rating 15 | . . . . . . . . . . . . . . . . 15 . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 1 . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . 1 . . . . 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 3 3 1 1 1 Autooverrided 2 | . . . . . . . . . . . 1 . . . . 1 . Robots Rewired 3 | . . . . . . . . . . . . 3 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Total Allies 25 | . . . . 3 . 7 . . . 1 6 3 . 2 . 3 . Largest Group 8 | . . . . 3 2 3 1 . . 1 6 8 8 5 5 2 . Highest-Rated Group 286 | . . . . 40 32 60 20 . . 96 210 243 243 286 286 96 . Highest-Rated Ally 96 | . . . . 16 16 22 20 . . 96 96 41 41 96 96 96 . Total Orders 2 | . . . . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . . . . 2 Ally Attacks 214 | . . . . 21 19 17 1 . . 10 39 14 23 . 47 23 . Total Damage 5319 | . . . . 216 180 508 . . . 399 879 254 434 . 1625 824 . Kills 44 | . . . . 5 4 2 . . . 2 4 4 1 . 14 8 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 2 . . 1 1 . 2 . . 2 . . . 2 Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Turns Passed 16152 | 126 853 1176 230 415 1019 1088 189 223 30 415 1896 807 826 2035 909 2759 1156 Spaces Moved 10818 | 53 310 669 144 245 556 1271 325 425 84 560 1406 420 407 1065 466 1765 647 Core 239 | 2 . . . . . . . 65 . . 172 . . . . . . Treads 1996 | 51 310 669 144 245 556 21 . . . . . . . . . . . Legs 4788 | . . . . . . . . . . . 18 420 407 1065 466 1765 647 Wheels 1116 | . . . . . . . . . . . 1116 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 2679 | . . . . . . 1250 325 360 84 560 100 . . . . . . Fastest Speed 32 | 50 160 160 160 160 145 32 32 32 35 35 35 185 105 185 185 105 120 Average Speed 117 | 155 160 160 160 160 151 34 32 37 35 36 100 185 184 185 185 120 120 Slowest Speed 270 | 160 160 160 160 160 240 145 107 50 35 195 185 185 185 185 185 270 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . 3 . 4 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 53 | 5 40 77 49 60 44 41 47 67 69 63 35 53 56 83 67 43 63 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 6 | . . 2 . 1 . . . . 1 1 . . 1 . . . . Known Exits Taken 12 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 27 | . . 1 . 1 . . 1 5 . 4 . 3 4 2 3 . 3 Spaces Dug 27 | . . . . . . 7 5 . . 3 1 . . . . 7 4 Terrain Destroyed 47 | . . . . . 20 7 5 . . 3 1 . . . . 7 4 Melee 27 | . . . . . . 7 5 . . 3 1 . . . . 7 4 Projectile . | . . . . . . . . . . . . . . . . . . AOE 20 | . . . . . 20 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Total 13644 | 73 624 720 144 258 676 1908 380 470 83 764 1834 445 476 1131 513 2199 946 Wait 2084 | . 260 2 . 2 52 583 27 33 . 189 301 7 57 65 43 271 192 Move 10788 | 52 309 668 143 244 555 1265 324 416 83 559 1405 419 406 1064 465 1764 647 Hop 6 | . . . . . . 2 . 4 . . . . . . . . . Pick Up 88 | 3 15 3 1 1 8 7 1 . . 2 26 1 . 1 1 6 12 Fast Attach 82 | 7 2 4 . 2 6 5 1 4 . 3 17 . 3 . 1 21 6 Attach 50 | . 1 3 . . 3 10 4 1 . 3 10 . . . . 6 9 Detach 14 | . . . . . . 4 3 1 . 2 2 . . . . . 2 Swap 32 | 1 5 1 . . 6 2 . . . 1 6 . 2 . 1 7 . Drop 120 | . 9 5 . 3 15 17 1 1 . 2 28 1 5 1 2 18 12 Fire 106 | 10 23 34 . 5 31 . . 1 . . 2 . . . . . . Melee 242 | . . . . . . 13 19 9 . 3 35 3 3 . . 106 51 Ram 2 | . . . . . . . . . . . 2 . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 14 | . . . . . . . . . . . . 14 . . . . . Trap 15 | . . . . . . . . . . . . . . . . . 15 Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 667 | -10/Materials | Discovered new exit (range 16) 781 | -10/Materials | Discovered new exit (range 15) 980 | -10/Materials | Entered Mines 1151 | -10/Mines | Discovered new exit (range 9) 1355 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1356 | -10/Mines | Discovered new exit (range 5) 1410 | -10/Mines | Learned location of Storage (-7) 1643 | -10/Mines | Assembled infested the area 1643 | -10/Mines | Met a Derelict shopkeep closing up shop 1648 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1723 | -10/Mines | Lost 4 parts (1p2n1u) 2156 | -10/Mines | Entered Exiles 2197 | -10/Exiles | Met 8R-AWN 2225 | -10/Exiles | Met EX-HEX 2305 | -10/Exiles | Met EX-DEC 2364 | -10/Exiles | Discovered new exit (range 15) 2386 | -10/Exiles | Entered Mines 2393 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2415 | -9/Mines | Learned Materials stockpile data 2583 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2658 | -9/Mines | Learned location of Zion (-6) 2788 | -9/Mines | Discovered new exit (range 7) 2801 | -9/Mines | Entered Materials 2801 | -8/Materials | Accompanied by 2 allies 2801 | -8/Materials | Evolved 4 slots: Utility x4 3151 | -8/Materials | Build established: Scavenger-Mutant 3537 | -8/Materials | Discovered new exit (range 15) 3814 | -8/Materials | Identified exit to Factory 3820 | -8/Materials | Entered Factory 3820 | -7/Factory | Evolved 2 slots: Utility x2 4192 | -7/Factory | Discovered new exit (range 9) 4222 | -7/Factory | Build established: Scout 4267 | -7/Factory | Discovered new exit (range 15) 4580 | -7/Factory | Crushed by falling debris 4687 | -7/Factory | Discovered new exit (range 9) 4698 | -7/Factory | Garrison activated, responded to threat 4791 | -7/Factory | Fabricated B-48 Gladiator? 4885 | -7/Factory | Build established: Hacker-Scout 4900 | -7/Factory | Identified exit to Lower Caves 4908 | -7/Factory | Entered Lower Caves 4908 | -7/Lower Caves | Accompanied by 1 ally 4972 | -7/Lower Caves | Lost 3 parts (1p2u) 5052 | -7/Lower Caves | Spotted B-75 Beast 5083 | -7/Lower Caves | Learned 4 Factory zone layouts 5088 | -7/Lower Caves | Discovered new exit (range 16) 5093 | -7/Lower Caves | Identified exit to Lower Caves 5097 | -7/Lower Caves | Entered another Lower Caves area 5099 | -7/Lower Caves | Discovered new exit (range 9) 5101 | -7/Lower Caves | Identified exit to Factory 5141 | -7/Lower Caves | Core integrity fell below 50% 5182 | -7/Lower Caves | Lost 5 parts (2n2u1w) 5212 | -7/Lower Caves | Learned location of 1 exit from Factory 5308 | -7/Lower Caves | Discovered new exit (range 11) 5320 | -7/Lower Caves | Identified exit to Data Miner 5320 | -7/Lower Caves | Entered Data Miner 5320 | -7/Data Miner | Discovered new exit (range 6) 5327 | -7/Data Miner | Met Data Miner 5333 | -7/Data Miner | Learned location of Section 7 (-3) 5333 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5339 | -7/Data Miner | Received God Mode back door access code from Data Miner 5349 | -7/Data Miner | Identified exit to Proximity Caves 5350 | -7/Data Miner | Entered Proximity Caves 5426 | -6/Proximity Caves | Escorted by Enhanced Grunt 5583 | -6/Proximity Caves | Build established: Mutant 5653 | -6/Proximity Caves | Discovered exit to Factory (range 9) 5698 | -6/Proximity Caves | Learned Factory stockpile data 5700 | -6/Proximity Caves | Learned location of Extension (-6) 5765 | -6/Proximity Caves | Entered Factory 5765 | -6/Factory | Accompanied by 1 ally 5765 | -6/Factory | Evolved 2 slots: Utility x2 5766 | -6/Factory | Identified exit to Lower Caves 6334 | -6/Factory | Discovered new exit (range 11) 6340 | -6/Factory | Build established: Scavenger-Mutant 6344 | -6/Factory | Identified exit to Factory 6371 | -6/Factory | Spotted B-75 Beast 6841 | -6/Factory | Incoming investigation squad redirected 6862 | -6/Factory | Fabricated G-50 Soldier? 6892 | -6/Factory | Fabricated H-66 Slayer? 6894 | -6/Factory | Build established: Scavenger-Gladiator 7006 | -6/Factory | Discovered exit to Factory (range 4) 7253 | -6/Factory | Local machine network offline 7498 | -6/Factory | Incoming investigation squad redirected 7546 | -6/Factory | Discovered exit to Lower Caves (range 11) 7661 | -6/Factory | Entered Lower Caves 7661 | -6/Lower Caves | Accompanied by 5 allies 7675 | -6/Lower Caves | Encountered a Warlord checkpoint 7896 | -6/Lower Caves | Build established: Commander-Gladiator 8102 | -6/Lower Caves | Discovered new exit (range 13) 8128 | -6/Lower Caves | Identified exit to Lower Caves 8215 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8468 | -6/Lower Caves | Entered another Lower Caves area 8468 | -6/Lower Caves | Accompanied by 8 allies 8539 | -6/Lower Caves | Encountered a Warlord checkpoint 9185 | -6/Lower Caves | Discovered new exit (range 12) 9208 | -6/Lower Caves | Build established: Gladiator 9257 | -6/Lower Caves | Learned Factory stockpile data 9288 | -6/Lower Caves | Identified exit to Zion 9294 | -6/Lower Caves | Entered Zion 9294 | -6/Zion | Accompanied by 3 allies 9370 | -6/Zion | Given A8's code to call for help 9405 | -6/Zion | Received a hallucinogenic algorithm 9446 | -6/Zion | Discovered new exit (range 10) 9592 | -6/Zion | System corruption cleaned by Quarantine Array 9859 | -6/Zion | Learned Factory emergency access door positions 10059 | -6/Zion | Given the Hacking Drone Bay 11166 | -6/Zion | Found CR-A16's Pointy Stick 11242 | -6/Zion | Enhanced Grunt warped into view, answering call for help 11246 | -6/Zion | Enhanced Grunt warped into view, answering call for help 11275 | -6/Zion | Identified exit to Proximity Caves 11329 | -6/Zion | Entered Proximity Caves 11329 | -5/Proximity Caves | Accompanied by 5 allies 11939 | -5/Proximity Caves | Discovered exit to Factory (range 15) 12238 | -5/Proximity Caves | Entered Factory 12238 | -5/Factory | Accompanied by 1 ally 12238 | -5/Factory | Evolved 2 slots: Utility x2 12648 | -5/Factory | Incoming investigation squad redirected 13041 | -5/Factory | Fabricated Centrium Leg (x1) 13106 | -5/Factory | Build established: Mutant 13112 | -5/Factory | Discovered new exit (range 10) 13135 | -5/Factory | Fabricated Y-54 Guardian? 13142 | -5/Factory | Identified exit to Factory 13512 | -5/Factory | Incoming investigation squad redirected 13566 | -5/Factory | Fabricated Combat Drone Bay (x1) 13994 | -5/Factory | Lost 3 parts (1n2u) 14136 | -5/Factory | Discovered exit to Factory (range 9) 14989 | -5/Factory | Discovered new exit (range 8) 14996 | -5/Factory | Identified exit to Upper Caves 14997 | -5/Factory | Entered Upper Caves 15109 | -5/Upper Caves | Core integrity fell below 50% 15126 | -5/Upper Caves | Build established: Scavenger-Mutant 15539 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15646 | -5/Upper Caves | Encountered a Warlord checkpoint 15671 | -5/Upper Caves | Learned Factory garrison access intel 16070 | -5/Upper Caves | System corruption reached 10% 16089 | -5/Upper Caves | Learned Factory garrison access intel 16101 | -5/Upper Caves | Spotted B-75 Beast 16140 | -5/Upper Caves | Core integrity fell below 20% 16149 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 16153 | -5/Upper Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 16124_ System corrupted: Component data lost. 16124_ Imp. Power Shielding destroyed. 16127_ Power Sword follow-up attack on B-75 Beast. 16130_ Lgt. Nuclear Core destroyed. 16130_ Carbon-fiber Leg destroyed. 16130_ Target Analyzer destroyed. 16130_ Knocked back. 16133_ Microactuators destroyed. 16133_ Knocked back. 16141_ System corrupted: Matter fused (-9). 16141_ Power Sword follow-up attack on B-75 Beast. 16144_ B-75 Beast suffers critical hit (Impale). 16144_ Destroyed Imp. Cooling System. 16147_ Armor Integrity Analyzer destroyed. 16147_ Knocked back. CR-A16's Pointy Stick's crusty surface crumbles away to reveal its sleek core, which hums to life. 16149_ Power Sword follow-up attack on B-75 Beast. 16150_ Knocked back. 16150_ Gravity Neutralizer destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# | | ??????????????????????????????????????????# ## | | ????????????????????????????????????????### #? | | ????????????????????????????????????????# ## | | ???????????????????????????????????????## # | | ??????????????????????????????????????## | | ??????????????????????????????????##?## | | ?????????????????????????????????? ?# ## | | ??????????????????????????????????# ?## #?## | | ??????????????????????????????????# ??## ##?# | | ?????????????????????????????????## ???## #?# | | ????????????????????????????????## ##??## #?# | | ???????????????????????????###### ##??## #### | | ???????????????????????????# ##??# ##?# | | ?????????????????????????? # #### #??# | | ?????????????????#???????? " " ## #??# | | ?????????????????# ???????? "" "" #??# | | ?????????????????? ####????# "" " "####??## | | ??????????????????? ##### " "###????# | | ???????????????????# ## #????# | | ???????????????????# ## #????# | | ?????????????????### ######## [%% "# #????# | | ????????????????## BB # ####" %"""""# ###### | | ???????????????## BB ; ##=%# ## | | ???????????????# % % ###?#% ###### | | ??????????????## ;@% %;### #????#### | | ??????????????# %;;;% ;# #???????# | | ??????????????## ## # #???????# # | | ???????????????#???# %#???????# ## | | ???????????????????# ##;;;#??????## #? | | ????????????????# ######???????####? | | ????????????????# ##????????????????? | | ????????????????# ## ##?????????????????? | | ????????????????#####?#;#;#####??????????????????? | | ??????????????????????# ###??????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 375 Resistance: TH 25 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 90 Melee Speed Boost 20 Evasion (%) 71 Targeting Accuracy 8 Melee Accuracy 20 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 30 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Microactuators | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Imp. Cloaking Device | -7/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded G-50 Soldier | x3 | -6/Factory | Preloaded H-66 Slayer | x2 | -6/Factory Centrium Leg | x1 | -5/Factory | Preloaded Y-54 Guardian | x2 | -5/Factory | Authchip Combat Drone Bay | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumMediumTorch Manual? 0 Play Time 01:38:31 Cumulative 288.6 hours Start 2022.05.27 @ 13:42:05 End 2022.05.27 @ 21:38:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 530 Rogue 375 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 72 Gallery% 85 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f772c52-20ea-49e3-9c49-adddd34e75aa