Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.12 @ 13:26:58 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (126) 630 Value Destroyed (4734) 4734 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2317) 2317 TOTAL SCORE: 13841 Bonus ------- High Alert Combat Kills 1576 Follower Combat Kills 3350 Friendly Fire -2609 Cogmind --------- Core Integrity 0/1450 Matter 540/550 Energy 575/575 System Corruption 0% Temperature Cool (72) Movement Rolling (116) Ox3 Location -2/Research Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor Reinforced Quantum Reactor > --- PROPULSION (3) --- Wheel Centrium Wheel Centrium Wheel > --- UTILITY (13) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Advanced Weight Redist. System Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Kinecellerator Advanced Thermal Shield Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (5) ------- Improved Assault Rifle Heavy Machine Gun Heavy Machine Gun Advanced Assault Cannon Heavy Rocket Launcher > --- INVENTORY (28) --- Reinforced Deuterium Engine Cooled Deuterium Engine Micro Nuclear Core Fission Core Micro Fission Core Light Particle Reactor Light Particle Reactor Quantum Reactor Wheel Armored Huge Wheel Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod (200) Long-range Sensor Array Long-range Terrain Scanner Long-range Terrain Scanner Hardened Light Armor Plating Focal Shield Improved Hacking Suite Improved Dynamic Insulation System Improved Assault Rifle Improved Heavy Machine Gun KE Penetrator Hardcell Cannon Advanced Micro-nuke Launcher Power Sword Power Sword Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Advanced Weight Redist. System Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Improved Kinecellerator Advanced Thermal Shield Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Advanced Assault Cannon Advanced Micro-nuke Launcher Power Sword > --- INVENTORY -------- Reinforced Deuterium Engine Cooled Deuterium Engine Micro Nuclear Core Fission Core Light Particle Reactor Quantum Reactor Wheel Armored Huge Wheel Armored Huge Wheel Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Long-range Sensor Array Long-range Sensor Array Long-range Terrain Scanner Hardened Light Armor Plating Focal Shield Improved Hacking Suite Improved Dynamic Insulation System Heavy Machine Gun Improved Heavy Machine Gun Hardcell Cannon Heavy Rocket Launcher Katana Power Sword [Rating: 115] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . . . Utility 11 | . . 1 . 1 2 2 1 1 1 2 Weapon 3 | . . 1 . 1 . . . 1 . . Parts Attached 298 | 4 7 24 18 11 27 79 34 19 21 54 Power 18 | . 2 2 2 2 1 3 . 2 2 2 Engine 12 | . 2 2 2 1 1 3 . 1 . . Core 3 | . . . . 1 . . . 1 1 . Reactor 3 | . . . . . . . . . 1 2 Propulsion 22 | 2 . 5 2 2 2 1 2 2 . 4 Treads . | . . . . . . . . . . . Leg 5 | 2 . 3 . . . . . . . . Wheel 17 | . . 2 2 2 2 1 2 2 . 4 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 131 | 1 2 2 1 4 12 46 17 9 14 23 Device 82 | . . . . . 5 27 12 6 12 20 Storage 10 | 1 1 . 1 1 1 3 1 1 . . Processor 7 | . 1 1 . 1 2 1 . . 1 . Hackware 2 | . . . . . . 1 . . . 1 Protection 30 | . . 1 . 2 4 14 4 2 1 2 Artifact . | . . . . . . . . . . . Weapon 127 | 1 3 15 13 3 12 29 15 6 5 25 Energy Gun 5 | . 2 2 . . . 1 . . . . Energy Cannon 3 | . . . . . 2 1 . . . . Ballistic Gun 38 | 1 1 5 7 1 4 7 4 2 1 5 Ballistic Cannon 28 | . . 3 3 1 2 6 4 1 4 4 Launcher 30 | . . 5 3 1 2 6 3 1 . 9 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 23 | . . . . . 2 8 4 2 . 7 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 . 2 1 . . 1 Parts Lost 16 | . . 1 . . . 5 . 4 . 6 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . 1 . . Utility 7 | . . . . . . 3 . 3 . 1 Weapon 7 | . . 1 . . . 1 . . . 5 Highest Loss Streak 3 | . . 1 . . . 2 . 3 . 3 Average Slot Usage (%) 94 | . 91 95 99 91 91 92 93 93 94 95 Engine 5 | . 8 11 11 1 2 5 5 4 4 2 Core 1 | . . . . 7 4 . . . 2 . Leg 2 | . 28 16 . . . . . . . . Wheel 8 | . . 5 22 10 7 6 11 9 9 9 Device 7 | . . . . . 6 10 6 13 16 16 Storage 18 | . 14 11 19 19 23 20 17 21 19 17 Processor 13 | . 13 17 13 9 15 17 11 10 9 13 Hackware 2 | . . . . . . 2 5 5 4 8 Protection 2 | . . . . 7 . 2 8 1 1 . Energy Gun 1 | . 9 10 1 . . 2 . . . . Ballistic Gun 15 | . 15 18 21 27 17 10 12 10 19 10 Ballistic Cannon 5 | . . 3 9 9 7 7 1 3 4 1 Slashing Weapon 3 | . . . . . 2 4 7 9 . 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 192 | 5 40 45 81 100 124 152 142 156 174 192 Greatest Support 51 | 20 20 23 20 28 28 28 38 38 47 51 Greatest Overweight (x) 5 | . 1 4 4 4 4 5 3 4 4 4 Average Overweight (x) 2 | . . 1 2 3 3 3 3 3 3 3 Largest Inventory Capacity 28 | 6 12 12 20 26 26 28 28 28 28 28 Average Capacity 24 | 5 7 12 18 20 26 27 28 28 28 28 Most Carried 28 | 6 6 12 20 25 26 28 28 28 28 28 Average Carried 22 | 3 5 10 16 20 25 26 27 26 25 26 Final Capacity 28 | 6 12 12 20 26 26 28 28 28 28 28 Final Carried 28 | 6 6 12 20 25 26 28 28 25 28 28 Class Distribution -------------------- 29% | Hauler-Assassin 26% | Hauler-Gunner 16% | Hauler-Mutant 9% | Hauler-Skirmisher 6% | Commander-Gunner 6% | Gunner 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Commander-Gunner | -9/Storage Hauler-Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Assassin | -6/Factory Hauler-Mutant | -5/Factory Hauler-Assassin | -4/Factory Hauler-Skirmisher | -3/Research Hauler-Assassin | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Matter Collected 7489 | 240 29 547 557 519 553 1933 807 717 140 1447 Remotely . | . . . . . . . . . . . Salvage Created 5019 | . 72 621 485 428 255 1305 449 158 212 1034 Parts 248 | . 5 46 28 33 18 62 19 2 7 28 Haulers Intercepted 7 | . . . 5 1 . 1 . . . . Recyclers Shooed 5 | . . . . . . 3 . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 85 | . 2 13 9 8 6 20 7 . 3 17 Melee 4 | . . . . . . . 2 . . 2 Guns 24 | . 2 5 . 5 2 6 2 . 1 1 Cannons 18 | . . 1 3 . 1 8 . . 2 3 AOE 39 | . . 7 6 3 3 6 3 . . 11 Classes Destroyed 15 | . 1 7 3 . 1 3 . . . . Worker 8 | . . 3 . 1 1 2 1 . . . Builder 7 | . . 1 . 1 1 2 1 . . 1 Tunneler 3 | . . 1 . 1 . 1 . . . . Hauler 7 | . . . 5 1 . 1 . . . . Recycler 9 | . . 2 . 1 . 3 1 1 . 1 Operator 3 | . . . 2 . . 1 . . . . Watcher 4 | . . 2 . 1 . 1 . . . . Swarmer 18 | . . 4 3 4 3 3 . . . 1 Grunt 30 | . 2 6 3 . . 8 4 . . 7 Brawler 2 | . . . . . 1 . . . . 1 Duelist 3 | . . . 1 . . 1 . . . 1 Protector 1 | . . . . . . 1 . . . . Sentry 19 | . . 3 2 4 2 3 1 . 3 1 Hunter 4 | . . . . . . 2 . . . 2 Programmer 8 | . . . . . . 2 2 . . 4 Best Kill Streak 8 | . 1 6 5 8 3 5 3 1 1 5 Combat Bots Only 6 | . 1 4 4 6 3 3 2 . 1 5 Max Kills in Single Turn 3 | . 1 2 2 2 1 2 3 1 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 2 2 1 2 2 . . 3 Melee 1 | . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Damage Taken 5576 | . 133 225 241 354 239 1377 646 631 252 1478 Core 669 | . 41 15 34 118 . 140 90 97 . 134 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 72 | 100 5 . 63 61 96 60 75 89 100 . Volleys Fired 229 | . 11 36 29 21 14 58 14 9 13 24 Largest 5 | . 2 3 3 4 4 4 4 5 5 5 Hottest 182 | . 70 99 85 113 159 155 130 142 150 182 Shots Fired 754 | . 22 106 79 77 41 214 48 32 45 90 Gun 518 | . 22 90 51 57 20 132 33 20 32 61 Cannon 184 | . . 10 23 18 16 69 11 9 13 15 Launcher 52 | . . 6 5 2 5 13 4 3 . 14 Special . | . . . . . . . . . . . Kinetic 637 | . 13 65 73 75 29 188 44 29 45 76 Thermal 9 | . 9 . . . . . . . . . Explosive 52 | . . 6 5 2 5 13 4 3 . 14 Electromagnetic 56 | . . 35 1 . 7 13 . . . . Robot Hit Streak 24 | . 6 8 11 12 16 24 7 7 10 10 Robot Miss Streak 4 | . 1 4 3 1 1 4 3 4 2 3 Penetration Max 1 | . . . . . . . 1 1 . . Secondary Targets 2 | . 1 . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . Shots Hit Robots 527 | . 18 61 52 33 33 147 38 21 29 95 Core Hits 289 | . 6 32 32 20 17 80 31 9 13 49 Critical Hits 20 | . . 2 1 1 1 8 4 . . 3 Critical Kills 5 | . . . 1 . . 3 . . . 1 Critical Parts Destroyed 14 | . . 1 . 1 1 5 4 . . 2 Melee Attacks 136 | . . . . . 3 44 15 15 . 59 Impact . | . . . . . . . . . . . Slashing 136 | . . . . . 3 44 15 15 . 59 Piercing . | . . . . . . . . . . . Sneak Attacks 15 | . . . . . 1 6 1 2 . 5 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . 7 Damage Inflicted 18102 | . 176 1372 1281 1045 1088 4403 1842 1099 652 5144 Guns 5555 | . 176 592 564 428 240 1501 508 230 473 843 Cannons 2643 | . . 88 263 103 319 1018 131 179 179 363 Explosions 6949 | . . 692 454 514 431 1283 864 323 . 2388 Melee 2955 | . . . . . 98 601 339 367 . 1550 Ramming . | . . . . . . . . . . . Kinetic 7482 | . 78 374 812 531 377 2404 639 409 652 1206 Thermal 350 | . 98 58 . 194 . . . . . . Explosive 6697 | . . 634 454 320 431 1283 864 323 . 2388 Electromagnetic 618 | . . 306 15 . 182 115 . . . . Impact . | . . . . . . . . . . . Slashing 2955 | . . . . . 98 601 339 367 . 1550 Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . 2 . 2 2 . . . . Average Corruption 2 | . . . 2 . 2 2 . . . . Corruption Purged . | . . . . . . . . . . . Effects 22 | . . . 5 . 6 11 . . . . Message Errors 5 | . . . 1 . 2 2 . . . . Heat Flow Errors 2 | . . . . . 2 . . . . . Energy Discharges 6 | . . . 2 . 2 2 . . . . Data Loss (minor) 2 | . . . 1 . . 1 . . . . Targeting Errors 7 | . . . 1 . . 6 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 904 | . . 56 . 5 76 202 63 101 . 401 Projectiles 8 | . . . . . . . . 8 . . Explosions 250 | . . 56 . 5 18 18 12 6 . 135 Melee 646 | . . . . . 58 184 51 87 . 266 Knockbacks 10 | . . . 2 . . 3 1 2 . 2 Impact . | . . . . . . . . . . . Kinetic 10 | . . . 2 . . 3 1 2 . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 255 | . . . . 125 . 45 . . . 85 Shots 8 | . . . . 3 . 2 . . . 3 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 362 | . 55 120 51 236 281 362 43 71 299 160 Average Temperature 57 | . 28 32 13 50 118 70 20 26 108 61 Received Heat Transfer 1182 | . 75 72 69 81 75 306 117 180 45 162 Effects 2 | . . . . 1 . 1 . . . . Energy Bleed 2 | . . . . 1 . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . 1 . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 430 | . 268 100 . 62 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Peak Influence 1500 | . 77 804 1349 1116 689 1500 1448 817 638 1041 Average Influence 644 | . 43 435 905 841 539 603 918 731 514 662 Maximum Alert Level 4 | . . 3 4 4 2 4 4 3 2 3 Low Security (%) 5 | 100 100 22 . . . . . . . . Level 1 22 | . . 15 19 . . 58 . . 11 31 Level 2 29 | . . 40 19 16 100 13 . 24 88 6 Level 3 30 | . . 20 14 58 . 11 78 75 . 62 Level 4 12 | . . . 45 24 . 17 21 . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 47 | . . 7 4 1 5 12 6 4 1 7 Investigation 4 | . . 2 . . 1 . . . . 1 Extermination 10 | . . . . . 1 4 1 1 . 3 Reinforcement 19 | . . 5 4 . . 5 3 2 . . Assault 8 | . . . . . . 2 2 1 1 2 Garrison 6 | . . . . 1 3 1 . . . 1 Intercept . | . . . . . . . . . . . Construction Impeded 7 | . . 2 . . . 2 2 1 . . Haulers Reinforced 3 | . . . . . . 2 . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Distress Signals 10 | . . 1 2 2 . 1 2 1 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 226 | . 7 30 30 18 12 46 32 7 7 37 Peak Tracking Total 8 | . 3 4 5 7 3 7 8 5 5 8 Tactical Retreats 13 | . 2 1 . 1 3 4 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Traps Triggered 8 | . . . 1 . 4 . . 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Machines Disabled 30 | . . 4 3 2 1 12 4 1 1 2 Max in Single Turn 2 | . . 2 1 1 1 2 1 . 1 . Garrison Access 4 | . . . . 1 1 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Machines Accessed 63 | . 1 3 11 8 11 15 6 2 2 4 Terminals 36 | . 1 2 9 5 5 6 3 1 2 2 Fabricators 3 | . . . . . 1 . 1 . . 1 Repair Stations 4 | . . . 1 1 1 1 . . . . Recycling Units 8 | . . 1 1 . 2 3 1 . . . Scanalyzers 6 | . . . . 1 . 3 1 1 . . Garrison Access 6 | . . . . 1 2 2 . . . 1 Total Hacks 140 | . 3 4 25 23 19 38 12 4 4 8 Successful 64 | . . 2 9 13 8 19 4 2 4 3 Failed 76 | . 3 2 16 10 11 19 8 2 . 5 Catastrophic 12 | . 2 . . 3 1 3 1 1 . 1 Database Lockouts . | . . . . . . . . . . . Manual 37 | . 3 1 8 6 2 8 4 2 1 2 Terminals 85 | . 3 3 22 17 9 17 5 2 4 3 Fabricators 6 | . . . . . 1 . 3 . . 2 Repair Stations 9 | . . . 2 2 2 3 . . . . Recycling Units 12 | . . 1 1 . 3 5 2 . . . Scanalyzers 16 | . . . . 2 . 10 2 2 . . Garrison Access 12 | . . . . 2 4 3 . . . 3 Terminal Hacks 27 | . . 1 7 7 4 3 . . 3 2 Prototype ID Bank 1 | . . . . 1 . . . . . . Open Door 3 | . . . 3 . . . . . . . Level Access Points 4 | . . . 1 1 1 . . . . 1 Branch Access Points 2 | . . . . 1 . . . . . 1 Emergency Access Points 4 | . . . 1 . 1 1 . . 1 . Machine Index 1 | . . . 1 . . . . . . . Terminal Index 3 | . . . . 1 1 1 . . . . Locate Traps 4 | . . 1 . 2 . 1 . . . . Patrol Status 1 | . . . . . . . . . 1 . Registered Components 1 | . . . . 1 . . . . . . Zone Layout 3 | . . . 1 . 1 . . . 1 . Fabricator Hacks 3 | . . . . . . . 2 . . 1 Load Schematic 2 | . . . . . . . 1 . . 1 Build 1 | . . . . . . . 1 . . . Repair Station Hacks 6 | . . . . 2 2 2 . . . . Scan Component 3 | . . . . 1 1 1 . . . . Repair 3 | . . . . 1 1 1 . . . . Recycling Unit Hacks 8 | . . 1 1 . 1 4 1 . . . Process 2 | . . . . . . 1 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . . Retrieve Components 5 | . . 1 1 . 1 2 . . . . Scanalyzer 11 | . . . . 2 . 8 . 1 . . Insert Component 6 | . . . . 1 . 4 . 1 . . Analyze 5 | . . . . 1 . 4 . . . . Garrison Access Hacks 3 | . . . . 1 1 1 . . . . Seal Access 3 | . . . . 1 1 1 . . . . Unauthorized Hacks 6 | . . . 1 1 . 1 1 1 1 . Terminals 6 | . . . 1 1 . 1 1 1 1 . Assimilate 1 | . . . . . . 1 . . . . Botnet 5 | . . . 1 1 . . 1 1 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . 1 . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 57 | . 1 2 11 6 9 14 6 2 2 4 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 1 . 4 . . . . Parts Built 1 | . . . . . . . 1 . . . Matter 186 | . . . . . . . 186 . . . Time 33 | . . . . . . . 33 . . . Total Part Build Rating 2 | . . . . . . . 2 . . . Parts Repaired 3 | . . . . 1 1 1 . . . . Time 107 | . . . . 38 25 44 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 164 | . . . . . . 140 24 . . . Retrieved Matter 140 | . . . . . . 140 . . . . Retrieved Components 9 | . . 2 1 . 3 3 . . . . Parts Scanalyzed 5 | . . . . 1 . 4 . . . . Part Schematics Acquired 5 | . . . . 1 . 4 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Total Allies 11 | . 1 . 10 . . . . . . . Largest Group 11 | . 1 1 11 4 1 1 1 1 1 1 Highest-Rated Group 187 | . 60 66 154 103 93 110 119 130 160 187 Highest-Rated Ally 187 | . 60 66 71 81 93 110 119 130 160 187 Total Orders . | . . . . . . . . . . . Ally Attacks 379 | . 14 36 86 30 18 52 42 15 1 85 Total Damage 12959 | . 125 922 1194 996 977 2452 2303 834 . 3156 Kills 131 | . 1 15 18 11 8 31 20 8 . 19 Allies Corrupted 1 | . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Turns Passed 8682 | 76 234 697 755 688 1144 2198 742 574 430 1144 Spaces Moved 5384 | 58 143 382 546 432 760 1183 488 389 293 710 Core 7 | 7 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 446 | 51 143 252 . . . . . . . . Wheels 4931 | . . 130 546 432 760 1183 488 389 293 710 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 100 100 120 130 130 120 120 120 116 Average Speed 125 | 111 125 135 108 128 131 136 120 120 121 118 Slowest Speed 180 | 120 150 180 120 130 140 150 120 130 130 125 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 27 | 5 30 43 85 39 21 38 12 10 7 17 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . . . 1 1 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 85 | . . . . 1 2 47 4 9 4 18 Terrain Destroyed 515 | . . 61 31 35 12 158 52 40 4 122 Melee 68 | . . . . . 2 35 4 9 . 18 Projectile 21 | . . . 2 1 . 4 3 5 4 2 AOE 426 | . . 61 29 34 10 119 45 26 . 102 Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Total 6563 | 68 180 494 652 526 863 1549 583 449 333 866 Wait 328 | . 6 20 32 27 42 161 16 10 . 14 Move 5374 | 57 142 381 545 431 759 1182 487 388 292 710 Hop . | . . . . . . . . . . . Pick Up 96 | 7 5 11 11 17 5 14 7 5 4 10 Fast Attach 45 | 3 4 7 4 4 9 5 2 . 2 5 Attach 38 | 1 1 3 . 2 3 7 4 6 2 9 Detach 27 | . 1 7 3 3 4 1 3 . 2 3 Swap 215 | . 2 14 14 5 15 67 28 13 17 40 Drop 94 | . 8 15 14 16 9 12 9 4 1 6 Fire 229 | . 11 36 29 21 14 58 14 9 13 24 Melee 117 | . . . . . 3 42 13 14 . 45 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research -2/Research (discovered 5 exits: *Acc x3 / Tes x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Core integrity fell below 50% 148 | -10/Materials | Core integrity fell below 20% 215 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Accompanied by 1 ally 311 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 625 | -9/Materials | Build established: Gunner 679 | -9/Materials | Discovered new exit (range 13) 850 | -9/Materials | Discovered new exit (range 14) 911 | -9/Materials | Discovered new exit (range 11) 1008 | -9/Materials | Entered Storage 1008 | -9/Storage | Accompanied by 1 ally 1017 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1256 | -9/Storage | Identified exit to Materials 1332 | -9/Storage | Build established: Commander-Gunner 1763 | -9/Storage | Entered Materials 1763 | -8/Materials | Accompanied by 4 allies 1763 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1795 | -8/Materials | Identified exit to Factory 1823 | -8/Materials | Garrison activated, responded to threat 1944 | -8/Materials | Build established: Hauler-Gunner 2235 | -8/Materials | Repaired Imp. Weapon Shielding 2451 | -8/Materials | Entered Factory 2451 | -7/Factory | Accompanied by 1 ally 2451 | -7/Factory | Evolved 2 slots: Utility x2 2662 | -7/Factory | Garrison activated, responded to threat 2705 | -7/Factory | Discovered new exit (range 10) 3034 | -7/Factory | Repaired Imp. Assault Rifle 3257 | -7/Factory | Build established: Hauler-Skirmisher 3500 | -7/Factory | Identified exit to Factory 3595 | -7/Factory | Entered another Factory area 3595 | -6/Factory | Accompanied by 1 ally 3595 | -6/Factory | Evolved 2 slots: Utility x2 3892 | -6/Factory | Build established: Hauler-Assassin 3918 | -6/Factory | Discovered new exit (range 15) 3951 | -6/Factory | Identified exit to Lower Caves 4456 | -6/Factory | Repaired Rnf. Deuterium Engine 4889 | -6/Factory | Crushed by falling debris 5392 | -6/Factory | First assault squad dispatched 5499 | -6/Factory | Garrison activated, responded to threat 5674 | -6/Factory | Discovered new exit (range 16) 5793 | -6/Factory | Entered another Factory area 5793 | -5/Factory | Accompanied by 1 ally 5793 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6093 | -5/Factory | First assault squad dispatched 6164 | -5/Factory | Build established: Hauler-Mutant 6467 | -5/Factory | Fabricated Imp. Assault Rifle (x1) 6522 | -5/Factory | Discovered new exit (range 9) 6535 | -5/Factory | Entered another Factory area 6535 | -4/Factory | Accompanied by 1 ally 6535 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6708 | -4/Factory | Lost 3 parts (1n2u) 6760 | -4/Factory | Build established: Hauler-Assassin 6783 | -4/Factory | Discovered new exit (range 15) 7081 | -4/Factory | First assault squad dispatched 7109 | -4/Factory | Entered Research 7109 | -3/Research | Accompanied by 1 ally 7109 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7357 | -3/Research | Discovered new exit (range 5) 7359 | -3/Research | First assault squad dispatched 7522 | -3/Research | Identified exit to Research 7539 | -3/Research | Entered another Research area 7539 | -2/Research | Accompanied by 1 ally 7539 | -2/Research | Evolved 2 slots: Utility x2 7584 | -2/Research | Found Prototype Launcher 7584 | -2/Research | Identified Adv. Micro-nuke Launcher 7658 | -2/Research | Discovered new exit (range 20) 7892 | -2/Research | Garrison activated, responded to threat 7946 | -2/Research | Lost 3 parts (1u2w) 8179 | -2/Research | Build established: Hauler-Mutant 8379 | -2/Research | Core integrity fell below 50% 8503 | -2/Research | Identified exit to Testing 8531 | -2/Research | Identified exit to Access 8539 | -2/Research | First assault squad dispatched 8601 | -2/Research | Core integrity fell below 20% 8683 | -2/Research | Core destroyed Last Messages --------------- 08616_ Player 2 attaches Prototype Energy Gun. 08622_ Acquired 61 matter. 08625_ Player 2 attaches Biometal Leg. 08656_ Slug penetrates G-73 Enforcer. 08656_ G-73 Enforcer IFF system glitched. 08657_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 08658_ Slug penetrates G-73 Enforcer. 08658_ G-73 Enforcer suffers critical hit. 08658_ M-36 Artificer suffers critical hit. 08658_ M-36 Artificer destroyed. 08660_ Slug penetrates G-73 Enforcer. 08660_ G-73 Enforcer destroyed. 08664_ Player 2 suffers critical hit. 08672_ P-80 Master system corrupted by crushing effect. 08672_ Acquired 37 matter. 08673_ P-80 Master resets P-80 Master, system corruption cleaned. 08677_ P-80 Master system corrupted by crushing effect. 08677_ P-80 Master knocked back. 08680_ Destroyed Imp. Antigrav System. 08681_ Acquired 7 matter. 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"""############?# | | ?????# =+ p @@!|==[%= " ## | | ?????# # ###########[[=% # #? | | ?????###########[### = #!!* #? ## | | ???????????### ==! # +! + ?# | | ??????? # = # # ?# | | ??? # ?# # ? ## | | ?? # ? ?# ######### | | ?? ########## ##?###### ######"######?#?#??#? | | ????????#??#?###############+#### #?####?###? | | ?????????#?##?#??###### # #?#??##?#?# | | ???????#???#??###?#?### # ##???####?# | | ??????????????##??##### """ # ! ####??###?? | | ?????????????#?###????# """ # #??? ???? | | ????????????##???####?# """ # #??? ??#?? | | ??????????????#??#??### ####+#### ????# | | ????????????????#??##?# + + ? ?## | | ?????????????#?#???#### # ###????????? | | ?????????????#??????#######+##### ##?????????? | | ????????????????#???#???? ? ?? ##?????????? | | ????????????????#?????#? ?? < #????#?#???? | | ???????????????????###?#??? ? #????#?????? | | ????????????????????????? ? #??????????? | | ??????????????????????????? ######+####??????????? | | ???????????????????????? ????? ????????????????? | | ???????????????????????? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 41 Energy Capacity 575 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 9 EM Shielding 3 Armor Coverage 375 Resistance: KI 30 Resistance: TH 30 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 16 Kinecelleration 40 Offensive Hacking 26 Item Schematics ----------------- Imp. Ion Engine | -8/Materials | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Scanalyzed Imp. Assault Rifle | -6/Factory | Scanalyzed Rnf. Deuterium Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Assault Rifle | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . 2 . 2 2 2 2 2 2 2 . Power 2 | . . . . . 1 . . 1 . . Propulsion 6 | . . . . 1 . 2 1 . 2 . Utility 6 | . 2 . 1 . 1 . 1 1 . . Weapon 2 | . . . 1 1 . . . . . . Parts Attached 184 | . 11 15 7 11 15 21 24 6 10 64 Parts Lost 87 | . 5 4 . 1 1 6 4 1 . 65 Damage Taken 12857 | . 442 478 47 529 236 1701 882 197 . 8345 Core 2132 | . 195 88 11 92 28 199 154 28 . 1337 Player 2/Cogmind (%) 76 | . 82 85 24 43 100 58 63 22 . 90 Absorbed by Shields . | . . . . . . . . . . . Damage Inflicted 12179 | . 125 922 523 887 977 2452 2303 834 . 3156 Player 2/Cogmind (%) 40 | . 41 40 28 45 47 35 55 43 . 38 Combat Hostiles Destroyed 88 | . 1 13 2 7 8 20 15 6 . 16 Player 2/Cogmind (%) 50 | . 33 50 18 46 57 50 68 100 . 48 Game ------ Seed ImprinterLinkedBlaster Manual? 0 Play Time 02:43:36 Cumulative 300.8 hours Start 2020.08.04 @ 17:19:52 End 2020.08.12 @ 13:26:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 127 Rogue 104 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 36 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 80c22243-0af9-47c8-8744-55e133039498