Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 21:11:08 Player: petrodigitator Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1821) 1821 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 4269 Bonus ------- High Alert Combat Kills 68 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 32/100 System Corruption 3% Temperature Cool (10) Movement Flying (35) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Surge Thruster > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Light Nuclear Core Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Signal Interpreter Energy Filter > --- WEAPON ----------- Advanced Beam Cannon Heavy Particle Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Heat Sink Improved Heat Sink Visual Processing Unit Seismic Detector Advanced Targeting Computer Precision Beam Rifle Improved Grenade Launcher Plasma Cutter [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Surge Thruster Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 75 | 7 9 17 35 7 Power 13 | 1 1 5 6 . Engine 10 | 1 1 5 3 . Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 18 | 2 3 4 7 2 Treads . | . . . . . Leg 16 | 2 3 4 7 . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 21 | 2 3 6 8 2 Device 15 | 1 1 4 7 2 Storage 4 | 1 2 1 . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 23 | 2 2 2 14 3 Energy Gun 8 | 2 1 . 4 1 Energy Cannon 10 | . 1 2 7 . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 2 | . . . 2 . Special Weapon 2 | . . . . 2 Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Corrupted Parts 2 | . . . 1 1 System Corruption 3 | . . . 1 2 Parts Lost 11 | . . . 8 3 Power 1 | . . . 1 . Propulsion 4 | . . . 3 1 Utility 4 | . . . 3 1 Weapon 2 | . . . 1 1 Highest Loss Streak 3 | . . . 3 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 99 99 92 58 Engine 8 | . 14 11 3 . Core 2 | . . . 5 6 Leg 23 | . 28 22 23 13 Device 19 | . 14 21 24 7 Storage 10 | . 14 11 9 6 Processor 6 | . . 10 9 13 Energy Gun 6 | . 14 . 2 . Energy Cannon 13 | . 13 21 12 . Naked Turns 17 | . . . . 17 Heaviest Build 35 | 14 16 25 35 21 Greatest Support 40 | 20 20 26 40 20 Greatest Overweight (x) 1 | 1 . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 10 10 10 Average Capacity 8 | 7 8 8 10 8 Most Carried 10 | 2 8 9 10 10 Average Carried 7 | 1 6 8 9 8 Final Capacity 10 | 8 8 10 10 5 Final Carried 10 | 2 7 8 10 2 Class Distribution -------------------- 57% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1055 | 270 102 170 453 60 Remotely . | . . . . . Salvage Created 2217 | 83 376 446 1220 92 Parts 120 | 6 23 25 60 6 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 3 | . . 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 42 | . 6 7 26 3 Melee 2 | . . . 1 1 Guns 10 | . 1 . 7 2 Cannons 21 | . 5 7 9 . AOE 6 | . . . 6 . Classes Destroyed 12 | 1 2 3 5 1 Worker 1 | . . . 1 . Builder 3 | . . . 3 . Tunneler 4 | 3 1 . . . Hauler 2 | . . 1 1 . Recycler 1 | . . . 1 . Operator 2 | . . 1 1 . Watcher 5 | . 3 1 1 . Swarmer 7 | . . . 7 . Cutter 2 | . . . . 2 Grunt 21 | . 6 2 13 . Sentry 10 | . . 5 5 . Hunter 2 | . . . 1 1 Best Kill Streak 6 | 1 3 2 6 2 Combat Bots Only 5 | . 2 2 5 2 Max Kills in Single Turn 3 | 1 2 1 3 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 294 | . 32 34 186 42 Missed 94 | . 12 11 56 15 Damage Taken 2961 | . 261 329 1899 472 Core 675 | . 69 45 277 284 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 77 | . . . 77 . Core Remaining (%) 86 | 100 72 88 . . Volleys Fired 135 | 7 28 22 71 7 Largest 2 | 2 2 2 2 1 Hottest 143 | 90 110 136 143 45 Shots Fired 250 | 14 57 44 128 7 Gun 75 | 14 29 . 25 7 Cannon 164 | . 28 44 92 . Launcher 11 | . . . 11 . Special . | . . . . . Kinetic . | . . . . . Thermal 220 | 14 57 44 105 . Explosive 11 | . . . 11 . Electromagnetic 19 | . . . 12 7 Robot Hit Streak 11 | 4 5 8 11 7 Robot Miss Streak 4 | 2 2 1 4 1 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 161 | 8 36 29 81 7 Core Hits 80 | 3 17 10 45 5 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 6 | . 1 . 4 1 Burn 3 | . 1 . 2 . Meltdown 2 | . . . 2 . Smash 1 | . . . . 1 Melee Attacks 8 | . . . 7 1 Impact 8 | . . . 7 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3929 | 94 533 622 2493 187 Guns 790 | 94 251 . 366 79 Cannons 2096 | . 282 622 1192 . Explosions 701 | . . . 664 37 Melee 313 | . . . 242 71 Ramming 29 | . . . 29 . Kinetic . | . . . . . Thermal 2851 | 94 533 622 1565 37 Explosive 493 | . . . 493 . Electromagnetic 243 | . . . 164 79 Impact 313 | . . . 242 71 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 2 . 1 3 Average Corruption 1 | . 2 . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . 14 . . . Message Errors 3 | . 3 . . . Matter Fused 2 | . 2 . . . Heat Flow Errors 2 | . 2 . . . Energy Discharges 2 | . 2 . . . Data Loss (minor) 2 | . 2 . . . Data Loss (major) 1 | . 1 . . . Misfires 1 | . 1 . . . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 211 | . . . 108 103 Projectiles 15 | . . . 15 . Explosions 125 | . . . 93 32 Melee 71 | . . . . 71 Knockbacks 2 | . . . 2 . Impact 2 | . . . 2 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 244 | . . . 200 44 Shots 6 | . . . 5 1 Rammed . | . . . . . Targets Rammed 5 | . . . 5 . Kicked 5 | . . . 5 . Crushed . | . . . . . Highest Temperature 219 | 60 185 219 126 3 Average Temperature 47 | 25 50 71 33 3 Received Heat Transfer 966 | . 150 87 657 72 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions 1 | . . . . 1 Robots Melted 3 | . . . 3 . Combat Hostiles 3 | . . . 3 . Parts Melted 18 | 1 3 4 10 . Heat Transferred 5628 | 248 1406 1110 2840 24 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 2 1 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 495 | 15 149 186 495 413 Initial 324 | . 9 . 50 324 Average 150 | 6 58 87 239 347 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 70 | 100 100 100 41 . Level 1 22 | . . . 41 92 Level 2 7 | . . . 17 7 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 1 4 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . . 1 2 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 3 | . . 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 12 14 35 7 Peak Tracking Total 6 | . 3 5 5 6 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 6 | . . . 5 1 Max in Single Turn 3 | . . . 3 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled 1 | . . . . 1 Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 13 | . 4 3 6 . Terminals 11 | . 4 3 4 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 24 | . 7 5 12 . Successful 9 | . 2 3 4 . Failed 15 | . 5 2 8 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 6 | . 1 1 4 . Terminals 20 | . 7 5 8 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 6 | . 2 3 1 . Robot Analysis 2 | . 1 . 1 . Prototype ID Bank 1 | . . 1 . . Scanalyzer Index 1 | . . 1 . . Alert Level 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 11 | . 3 2 6 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3311 | 168 1041 592 1300 210 Spaces Moved 1972 | 116 738 333 630 155 Core 57 | 7 . . . 50 Treads . | . . . . . Legs 1911 | 109 738 333 630 101 Wheels . | . . . . . Hover . | . . . . . Flight 4 | . . . . 4 Fastest Speed 35 | 50 120 120 120 35 Average Speed 119 | 116 120 120 124 97 Slowest Speed 200 | 120 120 120 200 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 86 29 41 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 18 | . . . 18 . Terrain Destroyed 107 | . . . 103 4 Melee . | . . . . . Projectile 9 | . . . 9 . AOE 98 | . . . 94 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2651 | 131 839 483 1003 195 Wait 360 | . 51 94 206 9 Move 1969 | 115 737 332 630 155 Hop . | . . . . . Pick Up 38 | 2 6 5 22 3 Fast Attach 18 | 7 1 2 6 2 Attach 19 | . . 2 10 7 Detach 9 | . . . 7 2 Swap 40 | . 8 13 19 . Drop 44 | . 8 13 20 3 Fire 135 | 7 28 22 71 7 Melee 8 | . . . 7 1 Ram . | . . . . . Kick 5 | . . . 5 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 6 | . . . . 6 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 169 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 5) 729 | -10/Materials | Discovered new exit (range 5) 803 | -10/Materials | Discovered new exit (range 15) 1137 | -10/Materials | Discovered new exit (range 11) 1210 | -10/Materials | Entered another Materials area 1210 | -9/Materials | Evolved 2 slots: Utility x2 1526 | -9/Materials | Build established: Scavenger-Mutant 1680 | -9/Materials | Discovered new exit (range 11) 1692 | -9/Materials | Identified exit to Materials 1802 | -9/Materials | Entered another Materials area 1802 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2676 | -8/Materials | Discovered new exit (range 5) 2681 | -8/Materials | Identified exit to Factory 2730 | -8/Materials | Repaired Hvy. Particle Cannon 2961 | -8/Materials | Lost 3 parts (2u1w) 3023 | -8/Materials | Garrison activated, responded to threat 3074 | -8/Materials | Core integrity fell below 50% 3102 | -8/Materials | Identified exit to Garrison 3102 | -8/Materials | Entered Garrison 3138 | -8/Garrison | Triggered checkpoint 3190 | -8/Garrison | Garrison Relay disabled 3262 | -8/Garrison | Triggered checkpoint 3262 | -8/Garrison | Triggered checkpoint 3264 | -8/Garrison | Released all parts (8) 3284 | -8/Garrison | Core integrity fell below 20% 3312 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03264_ Released Signal Interpreter. 03264_ Released Med. Storage Unit. 03264_ Released Aluminum Leg. 03264_ Released Hvy. Flail. 03264_ Released Lgt. Nuclear Core. 03264_ Released Seismic Detector. 03271_ Relay Coupler [Swarmer] fries itself. 03272_ Relay Coupler [Hunter] fries itself. 03275_ C-17 Slicer destroyed. 03283_ Knocked back. 03284_ C-17 Slicer destroyed. 03297_ Chain reaction triggered in Imp. Ion Engine. 03297_ Hvy. EM Pulse Gun destroyed. 03297_ Destroyed Hvy. EM Pulse Gun. 03308_ Acquired Surge Thruster. 03309_ Acquired 25 matter. 03310_ Acquired Corrupted Surge Thruster. 03310_ Integrated Corrupted Surge Thruster (+2). 03310_ Complication: Surge Thruster rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ????????""??## ##???????????????????????????????? | | ?????? ? #???????????????????????????????? | | ??? ?? ?? ???????????????????????????????? | | ?? ?? ?? ^???????????????????????????????? | | ??# ?# ?# #???????????????????????????????? | | ??# ## ## ###?????????????????????????????? | | ??" #?????????????????????????????? | | ??? #?????????????????????????????? | | ???? #?????????????????????????????? | | ?????? ??????????????????????????????? | | ??# ???# ?# #???????????????????????????????? | | ### ## ## ###########?????????????????????? | | /! @ #?????????????????????? | | =[[ Y%=#?????????????????????? | | ??# !!!!* # ;;;###* #?????????????????????? | | ???# ## |#######; "#?#! #?????????????????????? | | ???????# ??????## ##?# #?????????????????????? | | ???????####????????# #??# #?????????????????????? | | ???????????????????# ####g ##### #???????????????? | | ???????????????????# g #???????????????? | | ???????????????????# #### ##### #???????????????? | | ???????????????????# #??# #?????????????????????? | | ???????????????????# #??# #?????????????????????? | | ???????????????????# #??# #?????????????????????? | | ????????????????######### #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????#%####### ############??????????? | | ????????????????# #?????# #??????????? | | ????????????????# ###???# #??????????? | | ????????????????# #???########### #??????????? | | ????????????????# "#?????????????# #??????????? | | ????????????????# "%#?????????????#####??????????? | | ????????????????# ###????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# ########???????????????????????? | | ????????????????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 8 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledAssaultInsulator Manual? 0 Play Time 00:55:28 Cumulative 47.0 hours Start 2024.05.09 @ 20:14:50 End 2024.05.09 @ 21:11:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 26 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75cdc5af-c5a1-4abd-b9c6-1d24ee40b0a5