Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.15 @ 22:18:23 Player: taku_the_hopeless Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (182) 910 Value Destroyed (4583) 4583 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1600) 1600 TOTAL SCORE: 10793 Bonus ------- Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 154/300 Energy 18/100 System Corruption 4% Temperature Critical (594) Movement Treading (465) Ox4 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Treads > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Layered Light Armor Plating > --- WEAPON (4) ------- Flak Gun Advanced Assault Cannon Gauss Cannon > --- INVENTORY (25) --- High-capacity Matter Pod (0) Enhanced Optical Array Core Analyzer Improved Medium Armor Plating Shield Generator Mobile Refinery Mk. CCLXVII Storm Laser Flak Gun Flak Gun Precision Grenade Launcher Precision Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Experimental Core Analyzer Layered Light Armor Plating Shield Generator > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Armored Treads Advanced Treads Advanced Treads High-capacity Matter Pod Compact Matter Pod Enhanced Optical Array Core Analyzer Hardened Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Shield Generator Mobile Refinery Mk. CCLXVII Storm Laser Flak Gun Flak Gun Flak Gun Gauss Cannon Precision Grenade Launcher Precision Grenade Launcher Plasma Cutter [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Experimental System Shield Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 2 | . . . . . 1 1 . . . . Weapon 2 | . . . 2 . . . . . . . Parts Attached 114 | 7 7 1 20 18 18 18 4 . 14 7 Power 9 | 1 1 1 2 . 1 2 . . . 1 Engine 8 | 1 1 1 2 . 1 1 . . . 1 Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 32 | 2 2 . 6 3 10 4 . . 3 2 Treads 28 | 2 . . 4 3 10 4 . . 3 2 Leg 4 | . 2 . 2 . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 2 4 . 2 1 5 5 3 . 8 2 Device 8 | 1 1 . 1 . 1 1 2 . 1 . Storage 4 | 1 1 . . 1 1 . . . . . Processor 8 | . . . . . . 2 . . 6 . Hackware 1 | . . . . . . . . . 1 . Protection 11 | . 2 . 1 . 3 2 1 . . 2 Artifact . | . . . . . . . . . . . Weapon 41 | 2 . . 10 14 2 7 1 . 3 2 Energy Gun 1 | . . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 22 | 2 . . 8 9 2 . . . . 1 Ballistic Cannon 12 | . . . . 4 . 5 . . 2 1 Launcher 4 | . . . 1 . . 2 1 . . . Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 1 . 1 . . 7 . Parts Lost 17 | . . . . . 2 1 . . . 14 Power 2 | . . . . . . . . . . 2 Propulsion 7 | . . . . . . . . . . 7 Utility 4 | . . . . . 1 1 . . . 2 Weapon 4 | . . . . . 1 . . . . 3 Highest Loss Streak 14 | . . . . . 1 1 . . . 14 To Critical Strikes . | . . . . . . . . . . . Average Backups 21 | 4 11 15 14 22 24 24 25 25 22 21 Power 1 | . 1 1 1 1 1 1 1 1 1 . Propulsion 4 | 2 4 5 4 4 4 3 5 5 4 3 Utility 8 | . 3 3 3 8 10 10 10 10 9 8 Weapon 7 | . 2 5 6 7 8 8 8 8 7 6 Tool/Special . | . . . . . . . . . . . Unused Backups 33 | 1 3 . 8 5 3 4 . 1 . 8 Power 4 | . . . 1 3 . . . . . . Propulsion 6 | . 3 . 2 . . 1 . . . . Utility 15 | 1 . . 4 1 2 1 . 1 . 5 Weapon 8 | . . . 1 1 1 2 . . . 3 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 99 99 99 100 100 97 95 Engine 8 | . 14 14 11 11 9 6 7 7 7 6 Treads 24 | . . . 16 21 27 29 30 30 30 28 Leg 2 | . 27 28 5 . . . . . . . Device 6 | . 2 . . 10 8 6 9 8 4 6 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 Processor 3 | . . . . . . 7 7 7 6 7 Protection 6 | . 10 14 10 . 8 6 4 5 9 6 Ballistic Gun 23 | . 28 28 41 43 35 17 14 15 1 . Ballistic Cannon 9 | . . . . . . 12 15 15 26 29 Peak Build Rating 54 | 8 8 8 16 24 33 41 43 42 54 48 Average Rating 30 | 5 7 8 12 21 28 36 39 38 44 45 On Entrance 23 | . 8 8 8 16 24 29 40 40 42 47 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 120 | 13 32 30 41 102 106 112 118 114 120 118 Greatest Support 88 | 40 40 20 40 40 64 86 86 86 88 88 Greatest Overweight (x) 2 | . 1 1 1 2 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 Average Capacity 22 | 7 12 15 15 23 25 25 25 25 25 25 Most Carried 25 | 8 15 15 15 25 25 25 25 25 25 25 Average Carried 22 | 4 11 14 14 22 24 24 24 25 24 24 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 Final Carried 25 | 8 15 15 15 25 25 25 25 25 25 15 Class Distribution -------------------- 71% | Tank 14% | Scavenger-Tank 8% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Storage Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Tank | -7/Zion Tank | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Matter Collected 6723 | 330 174 . 822 784 1515 1545 437 517 220 379 Remotely . | . . . . . . . . . . . Salvage Created 7426 | 148 255 . 1375 1477 2155 1548 116 334 . 18 Parts 405 | 8 19 . 87 84 106 71 16 14 . . Haulers Intercepted 17 | . . . 3 6 6 2 . . . . Recyclers Shooed 5 | . 3 . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 19 8 7 . Prevented 1 | . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 116 | . 5 . 26 16 29 21 7 8 . 4 Guns 87 | . 5 . 26 16 29 9 1 1 . . Cannons 22 | . . . . . . 8 3 7 . 4 AOE 7 | . . . . . . 4 3 . . . Classes Destroyed 18 | 2 3 . 5 1 1 2 1 2 . 1 Worker 9 | . . . 1 3 3 2 . . . . Builder 3 | . . . 1 1 1 . . . . . Tunneler 4 | 2 . . . . 2 . . . . . Hauler 17 | . . . 3 6 6 2 . . . . Recycler 25 | 1 1 . 2 6 5 10 . . . . Minesweeper 1 | . . . . . . . 1 . . . Operator 1 | . . . . 1 . . . . . . Watcher 9 | . 1 . 3 2 1 2 . . . . Swarmer 35 | . 3 . 10 6 4 4 5 3 . . Grunt 39 | . 2 . 8 4 17 7 1 . . . Brawler 2 | . . . 1 . 1 . . . . . Duelist 3 | . . . . . 3 . . . . . Sentry 22 | . . . 7 6 4 3 . 2 . . Hunter 1 | . . . . . . 1 . . . . Programmer 9 | . . . . . . 6 1 2 . . Samaritan 3 | . . . . . . . . 3 . . Thief 1 | . . . . . . . . 1 . . Assembled 3 | . . . . . . . . . . 3 Best Kill Streak 9 | 1 3 . 8 6 9 8 3 3 . 2 Combat Bots Only 8 | . 3 . 7 6 8 4 3 3 . 2 Max Kills in Single Turn 3 | 1 1 . 3 2 2 2 3 2 . 1 Gunslinging 2 | . . . 2 1 . 1 . . . . Exploded 3 | . . . . . . 2 3 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Hostile Shots Fired 603 | . 18 7 67 40 134 162 27 43 . 105 Missed 170 | . 3 4 19 10 45 49 10 12 . 18 Hits 433 | . 15 3 48 30 89 113 17 31 . 87 Melee 1 | . . . . . . . . 1 . . Projectile 432 | . 15 3 48 30 89 113 17 30 . 87 Critical Strikes 16 | . 2 . 1 . 4 6 3 . . . Damage Taken 6440 | . 156 37 548 257 1008 1032 185 365 . 2852 Core 870 | . 10 . 46 7 25 97 12 16 . 657 Absorbed by Shields 1015 | . . . . 101 390 354 70 7 . 93 Redirected to Shielding 72 | . . . 43 . 29 . . . . . Regen/Repaired (Parts) 279 | . . . . 161 118 . . . . . Core Remaining (%) 94 | 100 . 96 . 86 95 . . . . . Volleys Fired 349 | 10 21 . 52 46 96 74 12 18 . 20 Largest 4 | 2 2 . 4 4 4 4 4 4 . 4 Hottest 160 | 40 40 . 100 92 92 126 126 126 . 160 Shots Fired 1267 | 20 42 . 208 184 382 247 47 72 . 65 Gun 1040 | 20 42 . 208 184 382 143 22 36 . 3 Cannon 220 | . . . . . . 101 21 36 . 62 Launcher 7 | . . . . . . 3 4 . . . Special . | . . . . . . . . . . . Kinetic 1247 | 20 42 . 195 184 382 244 43 72 . 65 Thermal 13 | . . . 13 . . . . . . . Explosive 7 | . . . . . . 3 4 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 18 | 6 7 . 18 10 17 9 5 13 . 5 Robot Miss Streak 16 | 1 4 . 5 3 5 5 3 1 . 16 Penetration Max . | . . . . . . . . . . . Secondary Targets 18 | . 1 . 7 1 6 3 . . . . Max Gunslinging Chain 2 | . 1 . 2 1 1 2 . . . . Shots Hit Robots 687 | 12 20 . 109 101 232 130 21 39 . 23 Core Hits 307 | 4 11 . 51 52 90 61 9 17 . 12 Critical Kills 3 | . . . 2 . 1 . . . . . Critical Parts Destroyed 3 | 1 . . . 2 . . . . . . Critical Strikes 16 | 1 . . 3 2 1 3 1 3 . 2 Destroy 7 | 1 . . 3 2 1 . . . . . Blast 9 | . . . . . . 3 1 3 . 2 Melee Attacks 1 | . . . . . . . . . 1 . Impact 1 | . . . . . . . . . 1 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12632 | 157 267 . 1488 1567 3714 3094 632 1084 . 629 Guns 8803 | 157 262 . 1487 1543 3651 1257 118 318 . 10 Cannons 3294 | . . . . . . 1522 387 766 . 619 Explosions 414 | . . . . . . 287 127 . . . Melee . | . . . . . . . . . . . Ramming 121 | . 5 . 1 24 63 28 . . . . Kinetic 12020 | 157 262 . 1410 1543 3651 2779 505 1084 . 629 Thermal 77 | . . . 77 . . . . . . . Explosive 414 | . . . . . . 287 127 . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . . 10 10 12 12 4 Average Corruption 8 | . . . . . . 7 10 10 5 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 118 | . . . . . . 35 35 26 17 5 Message Errors 28 | . . . . . . 7 11 6 3 1 Matter Fused 22 | . . . . . . 8 3 4 5 2 Heat Flow Errors 13 | . . . . . . 4 4 2 3 . Energy Discharges 17 | . . . . . . 5 7 3 2 . Data Loss (minor) 19 | . . . . . . 4 5 5 3 2 Data Loss (major) 6 | . . . . . . 2 1 2 1 . Misfires 9 | . . . . . . 3 3 3 . . Alerts 1 | . . . . . . 1 . . . . Misdirections 1 | . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 171 | . . . . . . 21 60 85 . 5 Projectiles 171 | . . . . . . 21 60 85 . 5 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 21 | . . . . 2 . 12 4 2 . 1 Impact 2 | . . . . 2 . . . . . . Kinetic 17 | . . . . . . 11 3 2 . 1 Secondary 2 | . . . . . . 1 1 . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 13 | . . . 1 5 4 3 . . . . Targets Rammed 16 | . 1 . 1 5 5 4 . . . . Kicked 1 | . 1 . . . . . . . . . Crushed 2 | . . . . . 1 1 . . . . Highest Temperature 774 | . 20 . 189 57 216 276 255 273 238 774 Average Temperature 84 | . 8 . 38 18 56 83 81 115 117 373 Received Heat Transfer 1918 | . 66 21 183 72 484 321 6 45 . 720 Effects 34 | . . . . . . 2 . 1 . 31 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . 2 Interference 10 | . . . . . . 2 . 1 . 7 Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 13 | . . . . . . . . . . 13 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 175 | . . . 175 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Maximum Alert Level 1 | . . . 1 1 1 1 . . . . Low Security (%) 68 | 100 100 100 68 53 50 85 . . . . Level 1 31 | . . . 31 46 50 14 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 381 | 5 81 . 381 284 378 263 . . . . Initial 162 | . . . . 152 28 162 . . . . Average 144 | . 18 . 180 172 201 105 . . . . Influence Increases 3482 | 15 151 . 765 563 916 697 220 155 . . Destroy 0b10 Robot/C 2220 | . 100 . 520 320 580 420 140 140 . . Destroy 0b10 Robot/NC 345 | 15 10 . 50 95 90 80 5 . . . Destroy Leader 572 | . 22 . 142 116 124 138 30 . . . Successful Hack 50 | . 18 . . 14 18 . . . . . Disable Machine 60 | . . . . 15 30 15 . . . . Destroy Structure 70 | . 1 . 8 3 29 29 . . . . Lose Combat Pursuer 165 | . . . 45 . 45 15 45 15 . . Influence Decreases 3482 | 15 151 . 404 855 628 795 479 124 31 . Entered New Map 573 | . . . . 209 41 195 97 . 31 . Time Decay 2889 | 15 151 . 404 646 567 600 382 124 . . Lost Part 20 | . . . . . 20 . . . . . Squads Dispatched 20 | . 1 . 1 2 6 10 . . . . Investigation 1 | . . . . . 1 . . . . . Extermination 5 | . . . . . . 5 . . . . Reinforcement 11 | . 1 . 1 2 2 5 . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Distress Signals 10 | . . . 4 2 4 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 178 | . 14 4 35 20 54 26 11 8 . 6 Peak Tracking Total 7 | . 4 5 5 3 7 4 4 3 . 3 Tactical Retreats 10 | . . . 3 . 2 1 3 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Traps Triggered 6 | . . . . 1 1 4 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Machines Disabled 5 | . . . . 1 2 1 . 1 . . Max in Single Turn 1 | . . . . 1 1 1 . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Machines Accessed 22 | . 3 . 2 6 5 5 . 1 . . Terminals 13 | . 3 . 2 4 3 1 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . . . . 1 1 1 . . . . Recycling Units 2 | . . . . 1 . 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 61 | . 10 . 6 21 15 8 . 1 . . Successful 27 | . 3 . 2 13 6 2 . 1 . . Failed 34 | . 7 . 4 8 9 6 . . . . Catastrophic 7 | . 3 . . 1 1 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 21 | . 8 . 3 3 3 . . . 4 . Terminals 36 | . 10 . 6 8 10 2 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 14 | . . . . 10 3 1 . . . . Recycling Units 5 | . . . . 3 . 2 . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 13 | . 3 . 2 3 3 1 . 1 . . Robot Analysis 1 | . . . . . 1 . . . . . Open Door 2 | . . . . 1 . . . 1 . . Locate Traps 1 | . . . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . . . Patrol Status 1 | . . . . . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 4 | . 1 . 1 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 12 | . . . . 9 3 . . . . . Scan Component 7 | . . . . 5 2 . . . . . Repair 5 | . . . . 4 1 . . . . . Recycling Unit Hacks 2 | . . . . 1 . 1 . . . . Report Inventory 2 | . . . . 1 . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 2 . 1 5 5 5 . . . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 5 | . . . . 4 1 . . . . . Time 161 | . . . . 110 51 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Total Allies 4 | . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . 4 . Highest-Rated Group 155 | . . . . . . . . . 155 . Highest-Rated Ally 42 | . . . . . . . . . 42 . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Active Infowar (turns) 2906 | 48 93 . . . . 1970 336 459 . . Optics 1970 | . . . . . . 1970 . . . . Seismic 936 | 48 93 . . . . . 336 459 . . Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Turns Passed 13251 | 155 590 186 1316 2353 1840 2411 924 652 2508 316 Spaces Moved 4917 | 68 300 97 605 678 560 869 360 243 1038 99 Core 1 | 1 . . . . . . . . . . Treads 4397 | 67 2 . 481 678 560 869 360 243 1038 99 Legs 519 | . 298 97 124 . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 160 160 230 240 240 240 236 236 Average Speed 231 | 158 161 190 173 289 239 240 240 240 236 236 Slowest Speed 320 | 160 190 190 240 320 240 240 240 240 240 236 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 5 41 24 51 78 60 29 53 40 83 22 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . . . 1 3 5 . Spaces Dug 2 | . . . . . . 2 . . . . Terrain Destroyed 82 | . . . . . 24 30 4 2 . 22 Melee . | . . . . . . . . . . . Projectile 38 | . . . . . . 13 1 2 . 22 AOE 44 | . . . . . 24 17 3 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Total 5989 | 94 366 99 752 941 820 1036 387 267 1087 140 Wait 331 | . 18 . 31 144 111 13 1 2 2 9 Move 4907 | 67 299 96 604 677 559 868 359 242 1037 99 Hop . | . . . . . . . . . . . Pick Up 89 | 9 12 1 14 19 9 18 2 1 3 1 Fast Attach 46 | 7 1 . 7 7 2 7 . . 15 . Attach 24 | . . . 2 1 5 5 . . 2 9 Detach 9 | . . . . 1 . 1 . . 7 . Swap 90 | . 6 1 12 18 15 19 11 3 5 . Drop 123 | 1 8 1 29 19 18 27 2 1 15 2 Fire 349 | 10 21 . 52 46 96 74 12 18 . 20 Melee 1 | . . . . . . . . . 1 . Ram . | . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . Crush 15 | . . . 1 5 5 4 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 4 | . . . . 4 . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 736 | -10/Materials | Discovered new exit (range 6) 746 | -10/Materials | Entered Mines 753 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 757 | -10/Mines | Met a Derelict bent on vengeance 911 | -10/Mines | Discovered new exit (range 13) 932 | -10/Mines | Entered Materials 932 | -9/Materials | Evolved 2 slots: Weapon x2 1223 | -9/Materials | Build established: Tank 1573 | -9/Materials | Discovered new exit (range 9) 1578 | -9/Materials | Build established: Scavenger-Tank 1937 | -9/Materials | Destroyed 7 combat bots 2031 | -9/Materials | Discovered new exit (range 3) 2052 | -9/Materials | Discovered new exit (range 16) 2248 | -9/Materials | Entered Storage 3322 | -9/Storage | Discovered new exit (range 16) 3673 | -9/Storage | Build established: Tank 3996 | -9/Storage | Repaired Shield Generator 4024 | -9/Storage | Repaired Lgt. Treads 4051 | -9/Storage | Repaired Lgt. Treads 4078 | -9/Storage | Repaired Lgt. Treads 4601 | -9/Storage | Entered Materials 4601 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5142 | -8/Materials | Garrison activated, responded to threat 5563 | -8/Materials | Destroyed 8 combat bots 5828 | -8/Materials | Repaired Imp. Assault Rifle 6382 | -8/Materials | Discovered new exit (range 15) 6441 | -8/Materials | Entered Factory 6441 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8813 | -7/Factory | System corruption reached 10% 8835 | -7/Factory | Discovered new exit (range 7) 8852 | -7/Factory | Entered Lower Caves 9761 | -7/Lower Caves | Discovered new exit (range 7) 9776 | -7/Lower Caves | Entered another Lower Caves area 10211 | -7/Lower Caves | Build established: Gunner 10369 | -7/Lower Caves | Discovered new exit (range 12) 10370 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10428 | -7/Lower Caves | Entered Zion 10519 | -7/Zion | System corruption cleaned by Quarantine Array 10800 | -7/Zion | Found Prototype Energy Gun 10896 | -7/Zion | Build established: Tank 11322 | -7/Zion | Found Prototype Device 11322 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 11409 | -7/Zion | Learned 8 Factory zone layouts 12235 | -7/Zion | Met Imprinter 12278 | -7/Zion | Imprinted 12280 | -7/Zion | Declared Zion's savior 12415 | -7/Zion | Found Prototype Processor 12415 | -7/Zion | Identified Exp. Melee Analysis Suite 12422 | -7/Zion | Found Prototype Processor 12422 | -7/Zion | Identified Exp. Core Analyzer 12426 | -7/Zion | Found Prototype Processor 12426 | -7/Zion | Identified Exp. Terrain Scan Processor 12431 | -7/Zion | Found Prototype Processor 12431 | -7/Zion | Identified Exp. Signal Interpreter 12446 | -7/Zion | Found Prototype Hackware 12446 | -7/Zion | Identified Exp. System Shield 12681 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12886 | -7/Zion | Opened final containment barrier to the Deep Caves 12922 | -7/Zion | Discovered new exit (range 5) 12927 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12936 | -7/Zion | Entered Deep Caves 12936 | -7/Deep Caves | Accompanied by 4 allies 13184 | -7/Deep Caves | Attacked by Z-Imprinter 13230 | -7/Deep Caves | Core integrity fell below 50% 13230 | -7/Deep Caves | Destroyed Z-Imprinter 13247 | -7/Deep Caves | Core integrity fell below 20% 13253 | -7/Deep Caves | Core destroyed Last Messages --------------- 13235_ Adv. Assault Cannon destroyed. 13237_ Overheating: Energy bleed (-10). 13240_ Overheating: Core damaged (-126). 13240_ ON-J7T(o) is busy at the terminal. 13241_ Overheating: Adv. Treads damaged (-59). 13241_ Overheating: Flak Gun damaged (-42). 13241_ Overheating: Gauss Cannon damaged (-78). 13243_ Acquired Hcp. Matter Pod. 13245_ Adv. Treads broken. 13245_ Overheating: Short circuit. 13246_ OFJICHKP:CEEUP1R/A/IC6N= 13247_ Overheating: Core damaged (-112). 13247_ Dropped Com. Matter Pod. 13247_ Broken Adv. Treads destroyed. 13248_ Extracted 150 matter. 13249_ Slug penetrates Wall. 13251_ Overheating: Adv. Targeting Computer damaged (-8). 13252_ Overheating: Adv. Assault Cannon damaged (-8). 13252_ Slug penetrates 8X-DT3(z). 13253_ Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ??????????????????### #??????######??????????????? | | ?????????????????## # ????### ##?????????????? | | ???????????????? ##### #?????????????? | | ??????????????? #?????????????? | | ?????????????? ??????####????? | | ????????????? #?????## ##?### | | ???????????? #?????# ### | | ??????????? ;#????# | | ??????????" ;;#### | | ??????????" % % | | ?????????"" % | | ????????? %% % | | ??????????" =z% %##### | | ?????????"" % ;;# ?## | | ?????????"" z ;; ??# ## | | ????????""" % #???# #### | | ???????" " ##????# #??# | | ??????" #????## #??## | | ?????? #?????# ???## | | ??????" @ #????? ????? | | ??????" ##????# #????? | | ???????"" #?????# #?????? | | ????????"""o #????# ??????? | | ???????? #????# ??????? | | ????????"" ##????# ??????? | | ?????????"" ##?????# ??????? | | ??????????"" #??????# ??###### | | ??????????"" #?????#???# | | ??????????"" #????????# | | ??????????? #????????# ### | | ?????????? ##????????#????? | | ???????????? #??????????????? | | ?????????????? ????????????????? | | ????????????????? ???????????????????? | | ??????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 375 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Imp. Titanium Leg | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Energy Filter | -7/Zion | Archive Fission Core | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Flak Gun | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive H-55 Commando | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Shield Generator | 46% | -9/Storage Lgt. Treads | 62% | -9/Storage Lgt. Treads | 61% | -9/Storage Lgt. Treads | 72% | -9/Storage Imp. Assault Rifle | 15% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysReactionMace Manual? 0 Play Time 00:53:01 Cumulative 282.5 hours Start 2025.12.13 @ 21:55:41 End 2025.12.15 @ 22:18:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 322 Rogue 322 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 77 Gallery% 72 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b5d0c67-472d-45e3-9099-88dedb667457