Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 00:50:22 Player: gabr Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1199) 1199 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (703) 703 TOTAL SCORE: 3977 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 60 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 249/300 Energy 150/150 System Corruption 0% Temperature Warm (125) Movement Walking (126) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY (2) ------ Medium Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Barrage Gun Barrage Gun > --- INVENTORY (10) --- Light Nuclear Core Carbon-fiber Leg Medium Storage Unit Reaction Control System Hardened Light Armor Plating Beamcaster Improved Assault Rifle Improved Light Cannon Rocket Launcher Enhanced Flamer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Hover Unit Hover Unit Improved Hover Unit Medium Storage Unit Hardened Light Armor Plating Medium Laser Improved Assault Rifle Improved Light Cannon Grenade Launcher [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 70 | 7 4 5 35 8 3 8 Power 11 | 1 . 1 6 2 . 1 Engine 10 | 1 . 1 6 1 . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 22 | 2 . . 13 4 1 2 Treads . | . . . . . . . Leg 13 | 2 . . 6 2 1 2 Wheel . | . . . . . . . Hover 9 | . . . 7 2 . . Flight . | . . . . . . . Utility 11 | 1 1 . 5 . . 4 Device . | . . . . . . . Storage 3 | 1 . . 2 . . . Processor 3 | . 1 . 2 . . . Hackware . | . . . . . . . Protection 5 | . . . 1 . . 4 Artifact . | . . . . . . . Weapon 26 | 3 3 4 11 2 2 1 Energy Gun 10 | 2 . 2 5 . 1 . Energy Cannon 2 | . 2 . . . . . Ballistic Gun 11 | 1 . 2 4 2 1 1 Ballistic Cannon 2 | . . . 2 . . . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 4 . . . Parts Lost 4 | . . . 2 1 . 1 Power . | . . . . . . . Propulsion 3 | . . . 1 1 . 1 Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Highest Loss Streak 1 | . . . 1 1 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 95 100 96 99 100 99 Engine 11 | . 14 14 11 10 11 11 Leg 34 | . 28 28 8 25 44 43 Hover 7 | . . . 31 17 . . Storage 11 | . 14 14 11 11 11 11 Processor 2 | . 10 14 10 . . . Protection 8 | . . . . 11 11 11 Energy Gun 1 | . 6 8 3 . . 2 Energy Cannon 1 | . 20 5 . . . . Ballistic Gun 17 | . . 10 7 22 21 19 Ballistic Cannon 1 | . . . 10 . . . Naked Turns . | . . . . . . . Heaviest Build 31 | 13 18 16 30 29 31 31 Greatest Support 68 | 20 20 20 68 54 59 59 Greatest Overweight (x) 8 | . . . 6 8 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 Most Carried 10 | 2 8 8 10 10 10 10 Average Carried 9 | 1 6 7 9 10 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 2 8 8 10 10 10 10 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1668 | 217 83 97 739 330 46 156 Remotely . | . . . . . . . Salvage Created 1625 | . 30 145 822 309 . 319 Parts 118 | . . 12 60 35 . 11 Haulers Intercepted 4 | . . . 4 . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . 1 9 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 41 | . . 5 19 12 . 5 Guns 28 | . . 3 8 12 . 5 Cannons 11 | . . . 11 . . . AOE 1 | . . 1 . . . . Classes Destroyed 10 | . 1 3 5 1 . . Worker 6 | . . . 1 5 . . Builder 1 | . . . . 1 . . Tunneler 3 | . . 1 . 2 . . Hauler 4 | . . . 4 . . . Recycler 1 | . . . 1 . . . Watcher 3 | . 1 . 2 . . . Swarmer 20 | . . 3 7 10 . . Grunt 15 | . . 2 7 2 . 4 Duelist 1 | . . . 1 . . . Sentry 5 | . . . 4 . . 1 Best Kill Streak 9 | . 1 3 8 9 . 3 Combat Bots Only 6 | . . 3 6 4 . 3 Max Kills in Single Turn 2 | . 1 2 2 2 . 1 Gunslinging 1 | . . . . 1 . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 268 | . 20 20 103 45 4 76 Missed 81 | . 11 3 31 9 . 27 Damage Taken 2293 | . 72 210 880 340 85 706 Core 460 | . 6 42 208 65 . 139 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 43 | . . . 43 . . . Core Remaining (%) 90 | 100 . 80 . . . . Volleys Fired 148 | . 7 14 77 28 2 20 Largest 2 | . 2 2 2 2 2 2 Hottest 112 | . 112 85 95 50 50 103 Shots Fired 275 | . 12 28 135 56 4 40 Gun 180 | . . 22 58 56 4 40 Cannon 93 | . 10 6 77 . . . Launcher . | . . . . . . . Special 2 | . 2 . . . . . Kinetic 213 | . . 14 106 56 4 33 Thermal 46 | . 2 8 29 . . 7 Explosive . | . . . . . . . Electromagnetic 16 | . 10 6 . . . . Robot Hit Streak 12 | . 3 12 6 7 2 5 Robot Miss Streak 10 | . 4 2 9 10 3 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 166 | . 4 19 78 38 3 24 Core Hits 82 | . 1 6 38 22 1 14 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . 1 5 . . . Burn 4 | . . 1 3 . . . Blast 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3142 | . 134 348 1453 736 28 443 Guns 1959 | . . 211 541 736 28 443 Cannons 1136 | . 134 90 912 . . . Explosions 47 | . . 47 . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2451 | . . 98 1230 736 28 359 Thermal 467 | . . 160 223 . . 84 Explosive . | . . . . . . . Electromagnetic 224 | . 134 90 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 21 | . 16 . 5 . . . Projectiles 21 | . 16 . 5 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . . . 7 . . . Impact . | . . . . . . . Kinetic 7 | . . . 7 . . . Secondary . | . . . . . . . Self-Inflicted Damage 16 | . . 16 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 423 | . 153 192 423 49 . 346 Average Temperature 112 | . 46 91 131 26 . 108 Received Heat Transfer 633 | . . 60 267 57 . 249 Effects 7 | . . . 7 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Interference 2 | . . . 2 . . . Short Circuit 2 | . . . 2 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 2 . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 1382 | . . 383 851 . . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 596 | . 53 154 596 502 . . Initial 232 | . . 26 59 232 . . Average 261 | . 24 78 311 417 . . Maximum Alert Level 2 | . . . 2 2 . . Low Security (%) 41 | 100 100 100 27 . . . Level 1 29 | . . . 43 44 . . Level 2 28 | . . . 29 55 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 1 1 . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . . 1 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . 9 5 31 17 1 13 Peak Tracking Total 7 | . 6 3 7 4 1 4 Tactical Retreats 10 | . 2 . 2 2 . 4 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 5 | . 1 . 3 . 1 . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 2 | . 1 . 1 . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . 2 . 3 . . . Successful 2 | . . . 2 . . . Failed 3 | . 2 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 60 | . . . 60 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . . . 1 4 . Largest Group 5 | . . . . 1 5 3 Highest-Rated Group 187 | . . . . 31 187 118 Highest-Rated Ally 41 | . . . . 31 41 41 Total Orders . | . . . . . . . Ally Attacks 30 | . . . . 9 9 12 Total Damage 645 | . . . . 126 68 451 Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 1 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4805 | 88 229 289 727 601 2224 647 Spaces Moved 2801 | 67 162 184 596 378 960 454 Core 7 | 5 . . 1 1 . . Treads . | . . . . . . . Legs 2320 | 62 162 184 121 377 960 454 Wheels . | . . . . . . . Hover 474 | . . . 474 . . . Flight . | . . . . . . . Fastest Speed 38 | 50 120 120 38 125 125 125 Average Speed 111 | 114 120 120 61 129 125 125 Slowest Speed 450 | 120 120 120 350 450 125 126 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 5 36 52 37 83 80 67 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . 2 4 Spaces Dug 1 | . 1 . . . . . Terrain Destroyed 6 | . 1 3 2 . . . Melee . | . . . . . . . Projectile 3 | . 1 . 2 . . . AOE 3 | . . 3 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4222 | 75 179 227 828 432 1982 499 Wait 1118 | . 1 15 74 12 1013 3 Move 2795 | 66 161 183 595 377 959 454 Hop . | . . . . . . . Pick Up 25 | 1 4 3 10 1 1 5 Fast Attach 42 | 7 3 1 23 5 1 2 Attach 6 | . . 1 4 . . 1 Detach 10 | 1 2 . 7 . . . Swap 23 | . 1 3 9 3 2 5 Drop 55 | . . 7 29 6 4 9 Fire 148 | . 7 14 77 28 2 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Entered Mines 320 | -10/Mines | Build established: Mutant 384 | -10/Mines | Met a Derelict bent on vengeance 537 | -10/Mines | Discovered new exit (range 17) 607 | -10/Mines | Entered Materials 607 | -9/Materials | Evolved 2 slots: Propulsion x2 997 | -9/Materials | Repaired Aerolev Unit 1105 | -9/Materials | Discovered new exit (range 9) 1334 | -9/Materials | Entered Mines 1335 | -9/Mines | Core integrity fell below 50% 1340 | -9/Mines | Discovered new exit (range 6) 1456 | -9/Mines | Discovered new exit (range 11) 1509 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1555 | -9/Mines | Learned 8 Materials zone layouts 1593 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1735 | -9/Mines | Met a Derelict testing a Signal Generator 1935 | -9/Mines | Entered Zion 1935 | -7/Zion | Accompanied by 1 ally 2139 | -7/Zion | Identified exit to Deep Caves 2425 | -7/Zion | Imprinted 2427 | -7/Zion | Declared Zion's savior 4132 | -7/Zion | Discovered new exit (range 13) 4159 | -7/Zion | Entered Proximity Caves 4159 | -6/Proximity Caves | Accompanied by 3 allies 4246 | -6/Proximity Caves | Learned Factory stockpile data 4321 | -6/Proximity Caves | Lost 3 allies 4339 | -6/Proximity Caves | Build established: Scavenger-Mutant 4426 | -6/Proximity Caves | Core integrity fell below 20% 4662 | -6/Proximity Caves | Learned location of 1 exit from Factory 4715 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4806 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04641_ Found Lgt. Angular Momentum Engine. 04641_ Found Reaction Control System. 04641_ Found 30 Matter. 04644_ Dropped Hvy. Ion Engine. 04644_ Acquired Lgt. Angular Momentum Engine. 04646_ Acquired 10 matter. 04648_ Dropped Adv. Heat Sink. 04649_ Acquired Reaction Control System. 04662_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 04715_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 04722_ Y-54 Guardian destroyed. 04739_ Imp. Deuterium Engine fries itself beyond repair. 04740_ Imp. Heat Sink fries itself beyond repair. 04743_ Acquired 52 matter. 04788_ G-50 Soldier destroyed. 04793_ Carbon-fiber Leg fries itself beyond repair. 04794_ Hvy. Laser fries itself beyond repair. 04795_ Lgt. Angular Momentum Engine fries itself beyond repair. 04798_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ???????????????????# ## # # ## ????????? | | ???????????????????# ### # # ##???????? | | ???????????????????# ### # #???????? | | ???????????????????# ## # ### # #???????? | | ???????????????????## ### # ##?# # #???????? | | ????????????????????## ## #??# ##??????? | | ?????????????????????## ### #??## # ##?????? | | ??????????????????????# #???## ######? | | ??????????????????????# ### #????# ## | | ????????????????????### ### ###??## | | ????????????????????# ##! *#???#### | | ????????????????????# % #?????## | | ???????????????????## ###### ## | | ???????????????????# ## ## # # | | ???????????????????# ### ## | | ???????????????????## ## ###### | | ????????????????????# ### ## ## #?????# | | ????????????????????## #??###### # #?? #???? | | ?????????????????????##????????#### #???? ?????? | | ?????????????????????????###???#### #????? ?????# | | ?????????????????????????# ##### ## #???????????? | | ?????????????????????????# ##??????????? | | ?????????? ??????????????# #??###?????? | | ???????? = ????###???### #?# ##????# | | ??????? % ### #### ## ###### | | ??????? g @ | | ??????? g ### | | ??????? #### ###### | | ????????? ## ## #????## | | ???????????## ### #### #?????# | | ????????????## ???# ######### #?????? | | ????????????## ????# #???????# #?????? | | ?????????#### ##??# #???????# #?????? | | ?????????# #?## ???????# % # ##????? | | ????????? ######???????# # #????? | | ???????? ##????????# #????? | | ??????????? #????????# #????? | | ??????????????# ##??##???## #????? | | ????????????????? #?? ### ## ##### | | ????????????????????# #?# ### #?## | | ????????????????????## #? #?####???## | | ?????????????????????# ## #?????????# ##### | | ????????????????###### #??????????## #???? | | ??????????????### ##???????????#### #??? | | ?????????????## #####????????????? #?? | | ????????????## ### ##???????????? #?? | | ???####??#### ###??????????? #?? | | ???# #### #???????????# #?? | | ??## # ### ########?????##?# | | ?## " # =## ##?# ####????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 57 Targeting Accuracy 5 Item Schematics ----------------- Imp. EM Pulse Cannon | -7/Zion | Archive Beamcaster | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentDirtyCarapace Manual? 0 Play Time 00:28:38 Cumulative 40.6 hours Start 2024.04.03 @ 00:25:25 End 2024.04.03 @ 00:50:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 909a6fae-5d5d-4187-8cbb-722c8d0761c3