Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.26 @ 22:46:23 Player: birdman Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (2162) 2162 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4777 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 51/300 Energy 265/265 System Corruption 45% Temperature Cool (9) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Propulsion Shielding Improved Propulsion Shielding > --- WEAPON (4) ------- Heavy Particle Gun Assault Rifle Improved Grenade Launcher > --- INVENTORY (5) ---- Particle Gun Particle Cannon Particle Cannon Particle Cannon Particle Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Target Analyzer Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Gatling Laser Improved Light Cannon Proton Missile Launcher > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Improved Light Armor Plating EM Pulse Gun Lightning Gun Lightning Gun Particle Gun Particle Gun Assault Rifle Assault Rifle Assault Rifle EMP Blaster [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . 1 1 . Weapon 2 | . . 1 . 1 Parts Attached 72 | 9 5 8 9 41 Power 5 | 1 . 1 1 2 Engine 5 | 1 . 1 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 4 . 1 2 8 Treads 10 | 2 . 1 2 5 Leg 3 | . . . . 3 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 25 | 1 3 1 4 16 Device 7 | . 1 . 3 3 Storage 3 | 1 2 . . . Processor 6 | . . . 1 5 Hackware . | . . . . . Protection 9 | . . 1 . 8 Artifact . | . . . . . Weapon 27 | 3 2 5 2 15 Energy Gun 13 | 3 2 1 2 5 Energy Cannon . | . . . . . Ballistic Gun 5 | . . 1 . 4 Ballistic Cannon 2 | . . 1 . 1 Launcher 7 | . . 2 . 5 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 2 | . . . . 2 System Corruption 19 | . . . . 19 Parts Lost 25 | . . . 1 24 Power 1 | . . . . 1 Propulsion 5 | . . . . 5 Utility 9 | . . . 1 8 Weapon 10 | . . . . 10 Highest Loss Streak 12 | . . . 1 12 To Critical Strikes 2 | . . . . 2 Average Slot Usage (%) 91 | . 88 100 97 87 Engine 10 | . 14 11 9 6 Treads 22 | . 28 22 27 16 Leg 2 | . . . . 8 Device 7 | . 3 11 12 6 Storage 9 | . 14 11 9 6 Processor 2 | . . . 4 3 Protection 6 | . . 11 7 8 Energy Gun 16 | . 28 12 12 9 Ballistic Gun 6 | . . 11 9 8 Ballistic Cannon 1 | . . . . 3 Launcher 4 | . . 9 5 4 Naked Turns . | . . . . . Heaviest Build 79 | 12 50 65 66 79 Greatest Support 88 | 40 40 40 60 88 Greatest Overweight (x) 3 | 3 1 1 1 3 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 16 20 20 18 Most Carried 20 | 6 13 20 20 20 Average Carried 12 | 2 8 15 18 11 Final Capacity 20 | 8 20 20 20 5 Final Carried 19 | 4 13 18 19 5 Class Distribution -------------------- 33% | Tank 32% | Mutant 11% | Scavenger-Tank 11% | Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1338 | 214 126 96 297 605 Remotely . | . . . . . Salvage Created 2187 | . 384 387 383 1033 Parts 131 | . 28 29 18 56 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 46 | . 9 9 9 19 Guns 31 | . 9 5 7 10 Cannons 3 | . . . . 3 AOE 11 | . . 3 2 6 Classes Destroyed 13 | . 3 1 1 8 Worker 3 | . . . 1 2 Builder 2 | . . . . 2 Hauler 1 | . . . . 1 Mechanic 1 | . . . . 1 Watcher 6 | . 3 2 1 . Swarmer 10 | . 3 3 3 1 Grunt 19 | . 6 3 5 5 Brawler 4 | . . . . 4 Duelist 1 | . . . . 1 Sentry 4 | . . 3 1 . Specialist 1 | . . . . 1 Hunter 1 | . . . . 1 Programmer 6 | . . . . 6 Best Kill Streak 6 | . 3 4 4 6 Combat Bots Only 3 | . 3 3 3 3 Max Kills in Single Turn 3 | . 2 3 2 2 Gunslinging 1 | . 1 . 1 . Exploded 2 | . . 2 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 289 | . 35 28 49 177 Missed 85 | . 10 12 11 52 Damage Taken 3974 | . 329 205 557 2883 Core 903 | . 116 33 52 702 Absorbed by Shields . | . . . . . Redirected to Shielding 23 | . . . . 23 Core Remaining (%) 83 | 100 53 91 90 . Volleys Fired 146 | . 25 17 29 75 Largest 4 | . 2 3 3 4 Hottest 213 | . 90 150 133 213 Shots Fired 368 | . 49 47 87 185 Gun 298 | . 49 37 80 132 Cannon 32 | . . . . 32 Launcher 38 | . . 10 7 21 Special . | . . . . . Kinetic 142 | . . 17 29 96 Thermal 147 | . 24 20 51 52 Explosive 7 | . . . . 7 Electromagnetic 72 | . 25 10 7 30 Robot Hit Streak 14 | . 10 12 14 10 Robot Miss Streak 9 | . 4 3 3 9 Penetration Max . | . . . . . Secondary Targets 7 | . 3 . 1 3 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 211 | . 28 29 57 97 Core Hits 119 | . 18 15 24 62 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 1 1 1 6 Burn 6 | . . 1 1 4 Blast 2 | . . . . 2 Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4672 | . 376 583 1046 2667 Guns 2905 | . 376 387 794 1348 Cannons 323 | . . . . 323 Explosions 1443 | . . 196 251 996 Melee . | . . . . . Ramming 1 | . . . 1 . Kinetic 1268 | . . 133 253 882 Thermal 1652 | . 152 301 541 658 Explosive 438 | . . . . 438 Electromagnetic 1313 | . 224 149 251 689 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 45 | . . 3 . 45 Average Corruption 18 | . . 2 . 25 Corruption Purged 5 | . . . . 5 Corruption Blocked . | . . . . . Effects 75 | . . 10 . 65 Message Errors 15 | . . 3 . 12 Matter Fused 13 | . . 3 . 10 Heat Flow Errors 6 | . . 2 . 4 Energy Discharges 9 | . . . . 9 Parts Rejected 2 | . . . . 2 Parts Fused 1 | . . . . 1 Data Loss (minor) 9 | . . 1 . 8 Data Loss (major) 4 | . . 1 . 3 Misfires 3 | . . . . 3 Alerts 4 | . . . . 4 Misdirections 1 | . . . . 1 Weapon Failures 8 | . . . . 8 Overload Shots . | . . . . . Overflow Damage 68 | . . . 3 65 Projectiles . | . . . . . Explosions 68 | . . . 3 65 Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 192 | . . . 14 178 Shots 13 | . . . 2 11 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 606 | . 360 356 198 606 Average Temperature 159 | . 102 147 92 232 Received Heat Transfer 762 | . 177 66 351 168 Effects 33 | . 1 1 . 31 Shutdowns 4 | . . . . 4 Energy Bleed 4 | . 1 . . 3 Interference 3 | . . 1 . 2 Matter Decay 1 | . . . . 1 Short Circuit 4 | . . . . 4 Damage (minor) 3 | . . . . 3 Damage (major) 10 | . . . . 10 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 7 | . 1 1 2 3 Heat Transferred 4251 | . 444 716 1406 1685 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 387 | . 245 219 255 387 Initial 115 | . . . 77 115 Average 145 | . 76 128 149 219 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 69 | 100 91 99 50 39 Level 1 30 | . 8 . 49 60 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 . 2 6 Investigation . | . . . . . Extermination 3 | . . . . 3 Reinforcement 4 | . 1 . 2 1 Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 15 14 18 29 Peak Tracking Total 6 | . 4 3 5 6 Tactical Retreats 5 | . 1 1 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . . 2 . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . . 2 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . . 1 2 5 Max in Single Turn 2 | . . 1 1 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3864 | 70 1133 759 594 1308 Spaces Moved 1642 | 47 497 284 210 604 Core 6 | 6 . . . . Treads 1354 | 14 497 284 210 349 Legs 255 | . . . . 255 Wheels 27 | 27 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 160 120 Average Speed 195 | 114 202 240 222 165 Slowest Speed 330 | 200 240 240 240 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 81 37 26 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 97 | . . 5 . 92 Melee . | . . . . . Projectile . | . . . . . AOE 97 | . . 5 . 92 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1981 | 62 573 326 267 753 Wait 57 | . 32 4 16 5 Move 1638 | 46 496 283 209 604 Hop . | . . . . . Pick Up 42 | 4 11 9 1 17 Fast Attach 20 | 6 2 . 2 10 Attach 26 | 3 . 3 2 18 Detach 5 | 3 . 1 . 1 Swap 26 | . 3 5 5 13 Drop 20 | . 4 4 2 10 Fire 146 | . 25 17 29 75 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 16) 298 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 754 | -10/Materials | Discovered new exit (range 7) 1204 | -10/Materials | Entered another Materials area 1204 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1511 | -9/Materials | Build established: Tank 1752 | -9/Materials | Discovered new exit (range 11) 1963 | -9/Materials | Entered another Materials area 1963 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2494 | -8/Materials | Discovered new exit (range 12) 2529 | -8/Materials | Build established: Gunner 2557 | -8/Materials | Entered Factory 2557 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2626 | -7/Factory | System corruption reached 10% 2661 | -7/Factory | Lost 5 parts (2u3w) 2939 | -7/Factory | Build established: Scavenger-Tank 3066 | -7/Factory | Garrison activated, responded to threat 3121 | -7/Factory | Core integrity fell below 50% 3305 | -7/Factory | Core integrity fell below 20% 3312 | -7/Factory | Cargo convoy interrupted 3332 | -7/Factory | Lost 12 parts (3n4u5w) 3346 | -7/Factory | System corruption reached 30% 3628 | -7/Factory | Build established: Scavenger-Gunner 3674 | -7/Factory | Lost 3 parts (1p2w) 3865 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03782_ R-06 Scavenger collects EM Pulse Gun. 03782_ R-06 Scavenger collects Particle Gun. 03783_ Acquired 47 matter. 03785_ R-06 Scavenger collects EMP Blaster. 03785_ K-01 Serf collects debris. 03787_ System corrupted: Matter fused (-6). 03808_ System corrupted: Heat flow error (+195). 03818_ Triggered Shock Trap. 03818_ The floor emits a surge of raw power. 03818_ System corrupted (+2). 03824_ System corrupted: Heat flow error (+218). 03825_ U-05 Engineer lays Concrete. 03827_ Triggered Shock Trap. 03827_ The floor emits a surge of raw power. 03827_ System corrupted (+1). 03829_ U-05 Engineer lays Concrete. 03841_ DGW4CD4HFO#&B5/QSOUWDJ 03845_ K-01 Serf cleans the Fusion Modulator. 03857_ System corrupted: IFF burst signal emitted. 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