Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.13 @ 18:20:50 Player: Ctrl_Alt_X Result: Destroyed by as-60040 with Assembled Heavy Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (181) 905 Value Destroyed (5611) 5611 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (5833) 5833 TOTAL SCORE: 18129 Bonus ------- High Alert Combat Kills 251 Follower Combat Kills 997 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 2500 Friendly Fire -215 Cogmind --------- Core Integrity 0/850 Matter 113/300 Energy 70/100 System Corruption 7% Temperature Cool (292) Movement Walking (230) Ox2 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (9) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Zionite Weapon Casing > --- WEAPON (2) ------- Zionite Laser-S Zionite Laser-S > --- INVENTORY (26) --- Zionite Light DM Reactor Experimental Heat Sink GOLEM Unit Shock Rifle Precision Shock Rifle Zionite Laser-S Zionite Laser-S Zionite Laser-S Zionite Laser-S Zionite Laser-S Zionite Laser-S Zionite Phaser-S Zionite Laser-M Proton Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Phase Shifter Zionite Weapon Casing Zionite Light Carapace Zionite Heavy Carapace > --- WEAPON ----------- Precision Shock Rifle Proton Cannon > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Advanced Treads Experimental Heat Sink Zionite Biocell Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing GOLEM Unit Shock Rifle Zionite Laser-S Zionite Laser-S Zionite Laser-S Zionite Laser-S Zionite Laser-S Zionite Laser-S Zionite Laser-S Zionite Laser-S Zionite Phaser-S Zionite Laser-M Shock Bomb Launcher [Rating: 83] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Makeshift Flight Unit Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . 2 . 2 . . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . . . Utility 7 | . . 2 . 1 . . 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 226 | 6 6 6 6 41 12 13 14 7 4 . 5 9 8 10 18 61 Power 21 | 1 1 1 1 3 4 . 1 1 . . 1 1 . . 1 5 Engine 14 | 1 1 1 1 3 1 . 1 1 . . 1 . . . . 3 Core 5 | . . . . . 3 . . . . . . 1 . . 1 . Reactor 2 | . . . . . . . . . . . . . . . . 2 Propulsion 56 | 2 . 2 1 12 5 6 2 1 . . 3 1 . 5 7 9 Treads 11 | . . . . . . . . . . . . . . . 6 5 Leg 34 | 2 . . . 11 5 3 . . . . 3 1 . 5 . 4 Wheel 10 | . . 2 1 1 . 3 2 1 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . 1 . Utility 80 | 1 2 2 1 11 2 2 6 4 2 . . 3 2 1 9 32 Device 16 | . . . . 3 2 . . 2 1 . . . 1 . . 7 Storage 11 | 1 1 . . 1 . 1 . 1 . . . 1 . . 3 2 Processor 6 | . 1 1 . 3 . . 1 . . . . . . . . . Hackware 2 | . . . . . . . 2 . . . . . . . . . Protection 45 | . . 1 1 4 . 1 3 1 1 . . 2 1 1 6 23 Artifact . | . . . . . . . . . . . . . . . . . Weapon 69 | 2 3 1 3 15 1 5 5 1 2 . 1 4 6 4 1 15 Energy Gun 25 | 2 1 . 1 1 . 1 3 . 1 . 1 1 . 2 . 11 Energy Cannon 16 | . . . . . . 3 1 . 1 . . 3 3 2 . 3 Ballistic Gun 16 | . 1 1 1 11 1 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 8 | . 1 . 1 2 . . . 1 . . . . 2 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . . 1 . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . 2 . . . . . . . 1 . . . 9 Parts Lost 89 | . 4 2 11 8 2 2 2 1 3 . 3 3 . 6 10 32 Power 9 | . 1 . 2 2 . . . . . . . 1 . . . 3 Propulsion 19 | . . 2 2 2 1 1 . 1 . . 2 . . 1 2 5 Utility 35 | . . . 3 3 . . 1 . 2 . . . . 1 3 22 Weapon 26 | . 3 . 4 1 1 1 1 . 1 . 1 2 . 4 5 2 Highest Loss Streak 14 | . 2 1 10 4 2 1 1 1 3 . 2 2 . 3 7 14 Average Slot Usage (%) 91 | . 92 81 59 88 97 99 99 98 99 100 98 94 99 98 79 92 Engine 3 | . 13 11 5 8 2 . . 7 7 7 7 1 . . . 5 Core 2 | . . . . . 5 9 6 . . . . 4 6 6 5 . Treads 6 | . . . . . . . . . . . . . . . 10 19 Leg 8 | . 28 13 . 17 26 15 1 . . . 6 20 20 19 4 . Wheel 5 | . . 3 14 3 . 11 21 21 23 23 14 . . . . . Device 7 | . . . . 3 9 9 7 6 2 7 7 6 6 6 6 12 Storage 17 | . 14 11 5 6 9 10 15 15 23 23 23 20 20 20 16 20 Processor 11 | . 9 19 16 21 27 18 15 15 15 15 15 13 13 13 10 . Protection 14 | . . 1 5 11 . 6 9 14 11 7 7 14 19 20 14 20 Energy Gun 4 | . 16 . 4 . . . 4 10 11 7 6 1 . 4 3 5 Energy Cannon 4 | . . . . . . 12 8 . 2 7 7 11 12 7 2 5 Ballistic Gun 2 | . 4 18 6 14 18 5 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 119 | 12 42 46 46 52 47 66 77 89 91 91 93 114 114 114 107 119 Greatest Support 66 | 20 20 26 26 35 30 35 36 36 30 30 45 50 50 58 62 66 Greatest Overweight (x) 9 | 1 2 4 1 3 2 5 2 3 3 3 9 2 2 2 3 2 Average Overweight (x) 1 | . . 2 . 1 1 1 1 1 2 3 2 1 2 1 1 1 Largest Inventory Capacity 26 | 6 12 12 12 12 12 18 18 24 24 24 24 26 26 26 26 26 Average Capacity 21 | 5 10 12 8 10 12 13 18 18 24 24 24 24 26 26 21 26 Most Carried 26 | 4 9 11 11 12 12 18 18 19 23 22 24 25 26 26 26 26 Average Carried 19 | 1 6 9 7 8 11 12 17 18 20 22 23 23 25 25 20 24 Final Capacity 26 | 6 12 12 4 12 12 18 18 24 24 24 24 26 26 26 26 26 Final Carried 26 | 4 8 11 4 12 12 18 17 19 22 22 24 25 26 26 23 16 Class Distribution -------------------- 62% | Hauler-Mutant 22% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -6/Deep Caves Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 3796 | 212 94 224 67 1134 260 222 125 185 50 . 50 80 80 149 130 734 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7009 | . 293 453 63 1638 385 889 326 243 210 . 194 504 142 413 . 1256 Parts 324 | . 24 27 3 118 15 39 15 12 12 . 6 18 10 8 . 17 Haulers Intercepted 5 | . 1 . . 3 . 1 . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . 9 9 . 17 . 6 11 2 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 148 | . 11 5 3 33 7 11 6 9 4 . 3 7 5 7 . 37 Melee 6 | . . . . 2 . . 4 . . . . . . . . . Guns 54 | . 6 5 1 21 7 3 2 1 3 . 2 1 . . . 2 Cannons 28 | . . . . . . 8 . . 1 . 1 6 1 6 . 5 AOE 56 | . 5 . 2 10 . . . 8 . . . . 3 . . 28 Classes Destroyed 16 | . 6 3 . 2 . . . 1 1 . . . . . . 3 Worker 9 | . 2 1 . 4 . . 2 . . . . . . . . . Builder 3 | . 1 . . 2 . . . . . . . . . . . . Hauler 5 | . 1 . . 3 . 1 . . . . . . . . . . Recycler 8 | . . 2 . 1 . 3 1 . . . . 1 . . . . Operator 2 | . 1 . . . . . 1 . . . . . . . . . Watcher 5 | . . 1 . 1 . 3 . . . . . . . . . . Swarmer 30 | . 6 . . 11 . . 4 4 . . 1 1 3 . . . Grunt 51 | . 5 2 3 15 6 6 . 3 1 . 2 3 . 5 . . Brawler 3 | . . . . 1 1 . . . . . . . . 1 . . Sentry 17 | . . 3 . 5 . 4 . 1 . . . 3 . 1 . . Hunter 5 | . . . . 1 . 1 2 . 1 . . . . . . . Programmer 4 | . . . . . . . . 1 1 . . . 2 . . . Z-Light 2 | . . . . . . . . . . . . . . . . 2 Assembled 32 | . . . . . . . . . . . . . . . . 32 Golem 2 | . . . . . . . . . . . . . . . . 2 Thug 1 | . . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 28 | . 7 4 3 8 3 3 4 4 1 . 2 3 3 2 . 28 Combat Bots Only 28 | . 5 3 3 7 3 3 4 4 1 . 2 2 3 2 . 28 Max Kills in Single Turn 7 | . 4 1 1 7 1 1 1 2 1 . 1 1 2 1 . 6 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 7 | . 2 . 1 7 . . . 2 . . . . 2 . . 6 Melee 1 | . . . . 1 . . 1 . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 12425 | . 554 187 749 1528 588 596 327 257 330 . 212 525 209 799 79 5485 Core 1739 | . 154 25 193 242 63 80 64 35 28 . . 74 16 26 . 739 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 58 | 100 38 . 45 . . 30 . . . . 81 . . . . . Volleys Fired 430 | . 34 20 11 86 25 52 13 16 20 . 18 24 9 26 . 76 Largest 2 | . 2 2 2 2 2 2 2 2 2 . 2 2 2 2 . 2 Hottest 156 | . 90 40 60 51 51 120 122 122 122 . 135 135 120 140 . 156 Shots Fired 776 | . 57 40 17 160 49 103 26 20 39 . 36 48 15 50 . 116 Gun 478 | . 48 40 13 157 49 22 16 8 36 . 18 2 . 5 . 64 Cannon 249 | . . . . . . 81 10 . 3 . 18 46 12 45 . 34 Launcher 49 | . 9 . 4 3 . . . 12 . . . . 3 . . 18 Special . | . . . . . . . . . . . . . . . . . Kinetic 273 | . . 40 8 157 49 19 . . . . . . . . . . Thermal 407 | . 25 . 5 . . 84 26 8 39 . 36 48 12 50 . 74 Explosive 31 | . 9 . 4 3 . . . 12 . . . . 3 . . . Electromagnetic 65 | . 23 . . . . . . . . . . . . . . 42 Robot Hit Streak 29 | . 5 14 10 10 17 13 29 5 13 . 14 10 13 25 . 9 Robot Miss Streak 5 | . 2 3 4 5 2 3 . 2 2 . 2 2 1 2 . 5 Penetration Max 1 | . . . . 1 1 . . . . . . . . . . . Secondary Targets 4 | . . 2 . 1 . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . . . . . . . . . Shots Hit Robots 543 | . 36 27 11 122 36 72 28 9 29 . 25 36 11 38 . 63 Core Hits 339 | . 23 17 8 71 14 30 12 19 9 . 11 15 7 16 . 87 Critical Hits 3 | . . . . 2 . 1 . . . . . . . . . . Critical Kills 2 | . . . . 1 . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . Melee Attacks 86 | . . . . 14 . . 12 . . . . . 2 . 58 . Impact . | . . . . . . . . . . . . . . . . . Slashing 86 | . . . . 14 . . 12 . . . . . 2 . 58 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 13945 | . 950 358 344 2934 649 1461 696 680 559 . 579 893 447 891 . 2504 Guns 5722 | . 340 358 62 2119 649 276 300 80 490 . 304 42 . 108 . 594 Cannons 4031 | . . . . . . 1185 184 . 69 . 275 851 278 783 . 406 Explosions 3601 | . 610 . 282 436 . . . 600 . . . . 169 . . 1504 Melee 589 | . . . . 377 . . 212 . . . . . . . . . Ramming 2 | . . . . 2 . . . . . . . . . . . . Kinetic 3408 | . . 358 51 2119 649 231 . . . . . . . . . . Thermal 5947 | . 227 . 11 . . 1230 484 80 559 . 579 893 278 891 . 715 Explosive 2032 | . 545 . 282 436 . . . 600 . . . . 169 . . . Electromagnetic 1967 | . 178 . . . . . . . . . . . . . . 1789 Impact . | . . . . . . . . . . . . . . . . . Slashing 589 | . . . . 377 . . 212 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . 4 4 4 . 1 1 1 1 . . 4 7 7 Average Corruption 4 | . . . . 4 4 4 . 1 1 1 1 . . 4 4 7 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 243 | . . . . 19 10 18 . 1 5 . 5 . . 26 67 92 Message Errors 51 | . . . . 3 . 4 . . 2 . 2 . . 8 18 14 Matter Fused 54 | . . . . 3 2 4 . . . . . . . 6 20 19 Heat Flow Errors 30 | . . . . 6 1 1 . . . . . . . 5 4 13 Energy Discharges 32 | . . . . 2 . 4 . . 1 . 2 . . 3 9 11 Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . Data Loss (minor) 34 | . . . . 2 1 1 . . . . . . . 3 14 13 Data Loss (major) 7 | . . . . . . . . . . . . . . . 1 6 Misfires 2 | . . . . . . . . . . . . . . . . 2 Targeting Errors 26 | . . . . 2 5 3 . 1 1 . 1 . . . 1 12 Weapon Failures 6 | . . . . 1 1 . . . 1 . . . . 1 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 232 | . 38 . . 8 . 25 62 8 . . . 29 11 13 . 38 Projectiles 107 | . . . . . . 25 12 . . . . 29 11 13 . 17 Explosions 75 | . 38 . . 8 . . . 8 . . . . . . . 21 Melee 50 | . . . . . . . 50 . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 303 | . 170 . 11 . . . . . . . . . . . . 122 Shots 20 | . 8 . 2 . . . . . . . . . . . . 10 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 331 | . 222 7 19 239 234 265 28 24 331 . 199 197 190 208 191 318 Average Temperature 82 | . 83 4 6 78 123 45 13 11 106 . 85 105 91 93 87 110 Received Heat Transfer 3088 | . 108 81 66 720 351 252 . 9 167 . 45 168 . 291 . 830 Effects 3 | . . . . 1 . 1 . . . . . . . . . 1 Interference 3 | . . . . 1 . 1 . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . . . . . . . 1 1 . . Parts Melted 21 | . . . . . . 4 2 . 1 . 3 2 2 5 . 2 Heat Transferred 9781 | . 460 . 25 . . 1998 851 148 999 . 999 1443 370 1482 . 1006 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 749 | . 307 291 126 645 749 484 424 . . . . 469 . . . . Average Influence 289 | . 155 189 75 243 612 359 257 . . . . 329 . . . . Maximum Alert Level 3 | . 1 1 . 2 3 2 2 . . . . 2 . . . . Low Security (%) 32 | 100 68 48 100 38 . . 30 . . . . 20 . . . . Level 1 43 | . 31 51 . 46 . 74 64 . . . . 41 . . . . Level 2 22 | . . . . 14 82 25 5 . . . . 38 . . . . Level 3 1 | . . . . . 17 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 1 . 8 . 4 3 . . . . 5 . . . . Investigation 5 | . . . . 2 . 2 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 10 | . 1 1 . 3 . 2 2 . . . . 1 . . . . Assault 1 | . . . . . . . . . . . . 1 . . . . Garrison 6 | . . . . 3 . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 10 | . 1 1 . 3 . 5 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 250 | . 14 11 17 49 9 25 10 9 4 . 12 15 5 8 1 61 Peak Tracking Total 37 | . 6 3 9 8 3 8 5 4 1 . 4 4 3 4 1 37 Tactical Retreats 14 | . 1 1 2 2 2 4 . . . . . . . 1 . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 6 | . . . . 1 4 . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 10 | . 2 . . 1 2 . . . 1 . . . . 1 . 3 Max in Single Turn 1 | . 1 . . 1 1 . . . 1 . . . . 1 . 1 Garrison Relay 2 | . . . . . 2 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 23 | . 2 1 . 4 . 2 5 . . 4 . 3 1 . 1 . Terminals 13 | . 2 1 . 3 . 2 4 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . Garrison Access 3 | . . . . 1 . . 1 . . . . 1 . . . . Total Hacks 85 | . 7 6 . 10 . 7 16 . . 28 . 5 1 . 5 . Successful 56 | . 4 3 . 4 . 3 8 . . 28 . . 1 . 5 . Failed 29 | . 3 3 . 6 . 4 8 . . . . 5 . . . . Catastrophic 8 | . . . . 2 . 1 2 . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 30 | . 7 3 . 7 . 5 8 . . . . . . . . . Terminals 43 | . 7 6 . 7 . 7 14 . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . Garrison Access 7 | . . . . 3 . . 2 . . . . 2 . . . . Terminal Hacks 54 | . 3 3 . 3 . 3 8 . . 28 . . 1 . 5 . Record 11 | . . . . . . . . . . 11 . . . . . . Part Schematic 17 | . 2 . . . . . . . . 10 . . . . 5 . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . Robot Analysis 2 | . . 1 . 1 . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . 1 . . 3 . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . Branch Access Points 2 | . . 1 . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . Machine Index 1 | . . . . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . Unreport Threat 2 | . . 1 . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . Recall Reinforcements 2 | . . . . . . 1 1 . . . . . . . . . Zone Layout 3 | . . . . 2 . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 5 | . 3 . . 2 . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . Hacking Detections 17 | . 2 1 . 4 . 2 5 . . . . 3 . . . . Full Trace Events 6 | . 1 . . 2 . 2 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . 2 . . . . . . . . 10 . . . . 5 . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . 10 . . . . . . . . . . . Machine Destruction 10 | . . . . . 10 . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 4 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 6 | . . . . . . . . . 4 . 1 . . . . 1 Largest Group 5 | . . . . . . . . . 4 4 5 3 . . . 1 Highest-Rated Group 218 | . . . . . . . . . 124 124 218 156 . . . 118 Highest-Rated Ally 118 | . . . . . . . . . 31 31 94 94 . . . 118 Total Orders 1 | . . . . . . . . . 1 . . . . . . . GOTO 1 | . . . . . . . . . 1 . . . . . . . Ally Attacks 150 | . . . . . . . . . . . 59 42 . . . 49 Total Damage 5239 | . . . . . . . . . . . 1180 878 . . . 3181 Kills 36 | . . . . . . . . . . . 11 8 . . . 17 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total 2 | . . 1 . 1 . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 1 . . . . 2 1 . 1 . . 2 2 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 14457 | 65 379 271 185 933 417 618 452 759 815 114 889 427 657 1299 3100 3077 Spaces Moved 8736 | 45 181 120 224 427 198 323 340 679 638 104 656 182 341 702 2025 1551 Core 308 | 3 . . 163 74 . . . . . . . . . . 68 . Treads 2442 | . . . . . . . . . . . . . . . 892 1550 Legs 2692 | 42 181 87 . 213 198 108 . . . . 140 182 341 702 497 1 Wheels 2726 | . . 33 61 140 . 215 340 679 638 104 516 . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 568 | . . . . . . . . . . . . . . . 568 . Fastest Speed 40 | 50 120 100 50 50 150 100 96 96 100 110 100 150 180 156 40 165 Average Speed 140 | 117 147 167 63 127 150 122 102 103 103 110 122 174 180 169 142 174 Slowest Speed 300 | 120 180 240 100 210 180 150 110 110 110 110 300 180 180 190 200 230 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 48 | 5 34 12 34 35 45 29 15 81 73 75 78 5 60 59 85 92 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 6 | . . . 1 . . . . . 1 1 . . . . 3 . Known Exits Taken 6 | . 1 1 . 1 . . 1 . . . 1 1 . . . . Unknown Exits Taken 9 | 1 . . 1 . . 1 . 1 1 1 . . 1 1 1 . Scrap Searched 15 | . . . 1 . . . . 4 4 . 1 . 1 2 2 . Spaces Dug 30 | . . . . . . . 5 4 . . . . 2 . 7 12 Terrain Destroyed 197 | . 42 . 19 25 1 8 5 53 . . 1 . 19 . 7 17 Melee 14 | . . . . . . . 5 . . . . . 2 . 7 . Projectile 27 | . . . . . 1 8 . . . . 1 . . . . 17 AOE 156 | . 42 . 19 25 . . . 53 . . . . 17 . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 10058 | 54 234 153 248 632 271 445 396 713 755 103 704 246 364 759 2168 1813 Wait 173 | . 2 . 7 18 8 29 10 1 8 . 12 11 . 8 6 53 Move 8720 | 44 180 119 223 427 197 322 339 678 637 103 655 181 340 701 2023 1551 Hop . | . . . . . . . . . . . . . . . . . Pick Up 178 | 4 9 6 . 20 1 15 3 5 8 . 7 13 2 8 37 40 Fast Attach 67 | 6 2 2 1 14 2 6 4 4 . . 4 1 2 3 8 8 Attach 82 | . 3 3 4 6 2 3 4 2 3 . 1 4 . 5 9 33 Detach 9 | . . 1 . 2 . . 1 . . . 1 . . . . 4 Swap 78 | . 1 1 1 22 8 4 6 1 1 . . 4 6 2 1 20 Drop 137 | . 3 1 1 22 8 14 4 6 2 . 6 8 3 6 25 28 Fire 430 | . 34 20 11 86 25 52 13 16 20 . 18 24 9 26 . 76 Melee 86 | . . . . 14 . . 12 . . . . . 2 . 58 . Ram . | . . . . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . 20 . . . . . . . . . 1 . Rewire 76 | . . . . . . . . . 76 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Core integrity fell below 50% 323 | -10/Materials | Build established: Mutant 374 | -10/Materials | Identified exit to Materials 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Utility x2 603 | -9/Materials | Discovered new exit (range 15) 704 | -9/Materials | Identified exit to Mines 716 | -9/Materials | Entered Mines 768 | -9/Mines | Assembled infested the area 816 | -9/Mines | Core integrity fell below 50% 848 | -9/Mines | Lost 10 parts (2p2n3u3w) 899 | -9/Mines | Discovered new exit (range 4) 901 | -9/Mines | Entered Materials 901 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1539 | -8/Materials | Garrison activated, responded to threat 1582 | -8/Materials | Lost 4 parts (1p1n2u) 1714 | -8/Materials | Build established: Scavenger-Mutant 1764 | -8/Materials | Destroyed 7 combat bots 1834 | -8/Materials | Identified exit to Garrison 1834 | -8/Materials | Entered Garrison 1882 | -8/Garrison | Triggered checkpoint 1931 | -8/Garrison | Garrison Relay disabled 2040 | -8/Garrison | Triggered checkpoint 2049 | -8/Garrison | Core integrity fell below 50% 2148 | -8/Garrison | Triggered checkpoint 2180 | -8/Garrison | Garrison Relay disabled 2214 | -8/Garrison | Discovered new exit (range 17) 2251 | -8/Garrison | Entered Materials 2612 | -8/Materials | Discovered new exit (range 18) 2869 | -8/Materials | Entered Factory 2869 | -7/Factory | Evolved 2 slots: Utility x2 3198 | -7/Factory | Identified exit to Storage 3198 | -7/Factory | Identified exit to Lower Caves 3321 | -7/Factory | Entered Lower Caves 3460 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3563 | -7/Lower Caves | Spotted B-75 Beast 3953 | -7/Lower Caves | Discovered new exit (range 6) 3955 | -7/Lower Caves | Learned 8 Factory zone layouts 3978 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 4080 | -7/Lower Caves | Entered another Lower Caves area 4081 | -7/Lower Caves | Identified exit to Factory 4289 | -7/Lower Caves | Build established: Hauler-Mutant 4299 | -7/Lower Caves | Learned location of Zion (-6) 4560 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4613 | -7/Lower Caves | Lost 3 parts (2u1w) 4707 | -7/Lower Caves | Discovered new exit (range 12) 4895 | -7/Lower Caves | Entered Data Miner 4895 | -7/Data Miner | Accompanied by 4 allies 4895 | -7/Data Miner | Discovered new exit (range 7) 4910 | -7/Data Miner | Met Data Miner 4944 | -7/Data Miner | Learned location of Section 7 (-2) 4944 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4966 | -7/Data Miner | Received God Mode back door access code from Data Miner 5009 | -7/Data Miner | Entered Proximity Caves 5009 | -6/Proximity Caves | Accompanied by 4 allies 5009 | -6/Proximity Caves | Learned location of 2 exits from Factory 5125 | -6/Proximity Caves | Escorted by Enhanced Grunt 5464 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5685 | -6/Proximity Caves | Discovered exit to Factory (range 7) 5898 | -6/Proximity Caves | Entered Factory 5898 | -6/Factory | Accompanied by 3 allies 5898 | -6/Factory | Evolved 2 slots: Utility x2 5899 | -6/Factory | Identified exit to Factory 5900 | -6/Factory | Identified exit to Lower Caves 5941 | -6/Factory | Build established: Scavenger-Mutant 5963 | -6/Factory | Garrison activated, responded to threat 5998 | -6/Factory | Discovered exit to Lower Caves (range 19) 6248 | -6/Factory | First assault squad dispatched 6268 | -6/Factory | Incoming assault squad redirected 6325 | -6/Factory | Entered Lower Caves 6548 | -6/Lower Caves | Build established: Hauler-Mutant 6732 | -6/Lower Caves | Spotted B-75 Beast 6969 | -6/Lower Caves | Discovered new exit (range 8) 6982 | -6/Lower Caves | Entered another Lower Caves area 7467 | -6/Lower Caves | Spotted B-75 Beast 7575 | -6/Lower Caves | Learned Factory interactive machine intel 7612 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7719 | -6/Lower Caves | Lost 3 parts (1n2w) 8105 | -6/Lower Caves | Learned 4 Factory zone layouts 8149 | -6/Lower Caves | Discovered new exit (range 5) 8281 | -6/Lower Caves | Entered Zion 8397 | -6/Zion | Discovered new exit (range 11) 8685 | -6/Zion | Learned location of Warlord (-4) 8764 | -6/Zion | Learned Factory trap positions 10272 | -6/Zion | Lost 7 parts (1n1u5w) 10536 | -6/Zion | Build established: Mutant 10742 | -6/Zion | Crushed by falling debris 10795 | -6/Zion | Discovered new exit (range 3) 11118 | -6/Zion | Build established: Hauler-Mutant 11380 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11381 | -6/Zion | Entered Deep Caves 11383 | -6/Deep Caves | Met 5H-AD0 11655 | -6/Deep Caves | Z-Facility disabled 11704 | -6/Deep Caves | Attacked by Z-Imprinter 11728 | -6/Deep Caves | Destroyed Z-Imprinter 11758 | -6/Deep Caves | Lost 5 parts (2p1n2w) 11963 | -6/Deep Caves | Lost 5 parts (5u) 12231 | -6/Deep Caves | Build established: Scavenger-Mutant 12236 | -6/Deep Caves | Found Prototype Protection 12236 | -6/Deep Caves | Identified Zio. Heavy Carapace 12363 | -6/Deep Caves | Found Zio. Heavy Carapace 12448 | -6/Deep Caves | Found Prototype Protection 12449 | -6/Deep Caves | Identified Zio. Weapon Casing 12486 | -6/Deep Caves | Found Zio. Weapon Casing 12541 | -6/Deep Caves | Build established: Hauler-Mutant 13093 | -6/Deep Caves | Spotted as-21165 13115 | -6/Deep Caves | Destroyed as-21165 13140 | -6/Deep Caves | Lost 3 parts (3u) 13263 | -6/Deep Caves | Found Zio. Weapon Casing 13267 | -6/Deep Caves | Found Zio. Weapon Casing 13407 | -6/Deep Caves | Found Zio. Weapon Casing 13412 | -6/Deep Caves | Found Zio. Weapon Casing 13892 | -6/Deep Caves | Spotted as-88392 13924 | -6/Deep Caves | Destroyed as-88392 13928 | -6/Deep Caves | Found Unknown Device 13952 | -6/Deep Caves | Lost 5 parts (1n4u) 14400 | -6/Deep Caves | Triggered Deep Caves wall 14408 | -6/Deep Caves | Core integrity fell below 50% 14426 | -6/Deep Caves | Core integrity fell below 20% 14446 | -6/Deep Caves | Exposed GOLEM chamber 14446 | -6/Deep Caves | Spotted AS-34360 14451 | -6/Deep Caves | Spotted AS-59050 14458 | -6/Deep Caves | Destroyed by as-60040 with Assembled Heavy Rifle Last Messages --------------- 14447_ Extracted 33 energy. 14447_ as-60040 misfires. 14449_ Extracted 3 energy. 14449_ An Unknown Device tumbles out of the Wall Chamber. 14450_ Extracted 62 energy. 14452_ as-86649 released from Mobile Assembly Unit. 14452_ An Unknown Device tumbles out of the Wall Chamber. 14453_ System corrupted: FCS attempts to trigger Proton Cannon. 14453_ Extracted 62 energy. 14453_ as-60040 IFF system glitched. 14455_ Unknown Device springs to life. 14455_ Zio. Weapon Casing destroyed. 14455_ as-60040 IFF system glitched. 14455_ System corrupted: Zio. Laser-S targeting data glitched. 14455_ An Unknown Device tumbles out of the Wall Chamber. 14456_ Extracted 54 energy. 14456_ as-18799 GOLEM Unit beginning Prototype Leg integration. 14457_ Unknown Device springs to life. 14458_ as-16361 GOLEM Unit beginning Prototype Leg integration. 14458_ Unknown Device springs to life. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????? ????????????????????????????? | | ??????????? ?????#???????????#####???? | | ?????????? ?#?##? ?????????## ##??? | | ????????? # ? #?# #??????## ##?? | | ????????"" # ? #??# #????## ### | | ????????? ? ##### #??## | | ????????"" # ## #?# #?# | | ????????" ## #??# ## | | ????????""" ;# ##### | | ????????" ## ## ; ##### | | ????????" ; ;##;; # ####???? | | ????????" % #### ##??????# | | ??????### ###??####???????# | | ??????#G!G ##???????????????# | | ?????????" ###????????????????# | | ????????"G @ ###??????????????# | | ????????"G a ##;;;#?????????????## | | ????????"" #?? #??????######### | | ????????# a [### ####???# ### | | ??????" # #???# #?? | | ????? = ##?????# ## #?? | | ????? A ] ###???# ## ### | | ????? ! #??## ## | | ?????? ###??# ## | | ?????? ! == ##???# ###### | | ??????? = #???# ###?? | | ??????? A #???## ### | | ????????# #????## | | ????????# = = #??###### ## | | ????????"" = * #?## #### | | ?????????" = #?# ### " | | ?????????" #?# ## """ | | ?????????" = ### # "" | | ?????????" #?# | | ????????# = ! #?## ## | | ????????" !! #??## | | ????????? !! ##### | | ????????" ! ## | | ????????""" ### | | ????????" ! ##?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Coolant Potential 65 Energy Generation 27 Energy Capacity 1290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 2000 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Flamer | -6/Zion | Free Slug Cannon | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaMappingUnit Manual? 0 Play Time 02:15:22 Cumulative 467.4 hours Start 2020.01.10 @ 16:05:10 End 2020.01.13 @ 18:20:50 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 299 Rogue 299 Adventurer 0 Explorer 0 Win Type - Total 32 Types 21/1/5/5/0/0/0 Lore% 88 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 98x62 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01cbeb91-59aa-402b-b7e3-19fcc7dafc9d