Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.01 @ 00:03:50 Player: SleepySid Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (84) 420 Value Destroyed (2616) 2616 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (645) 645 TOTAL SCORE: 8241 Bonus ------- Follower Combat Kills 45 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 114/300 Energy 94/100 System Corruption 7% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Visual Processing Unit Targeting Computer Core Analyzer Improved Focal Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Fusion Compressor > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Small Storage Unit Visual Processing Unit 0b10 Decoder Chip [Generic] Improved Reaction Control System Hardlight Generator > --- WEAPON ----------- Long-range Proton Cannon Advanced Plasma Cannon Chainsword > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Reaction Control System Heavy Riot Gun Improved Lightning Gun Heavy Laser Remote Datajack [Rating: 72] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fusion Compressor Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Gravmag System Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . . 2 . . . 6 . . 2 Power 2 | . . . . . . . 1 . . 1 Propulsion 2 | . . . . . . . 2 . . . Utility 5 | . . . 2 . . . 2 . . 1 Weapon 1 | . . . . . . . 1 . . . Parts Attached 117 | 11 5 10 6 1 6 2 35 5 4 32 Power 23 | 1 2 2 1 1 3 . 5 1 3 4 Engine 14 | 1 2 2 . 1 2 . 3 . 1 2 Core 9 | . . . 1 . 1 . 2 1 2 2 Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . 4 2 . . . 8 . . 7 Treads 9 | 2 . 2 2 . . . 2 . . 1 Leg 8 | . . 2 . . . . 1 . . 5 Wheel 2 | . . . . . . . 1 . . 1 Hover 4 | . . . . . . . 4 . . . Flight . | . . . . . . . . . . . Utility 30 | 3 1 1 2 . 2 . 7 3 . 11 Device 17 | 2 1 . 1 . . . 5 3 . 5 Storage 3 | 1 . . . . . . . . . 2 Processor 8 | . . 1 . . 2 . 1 . . 4 Hackware . | . . . . . . . . . . . Protection 2 | . . . 1 . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 41 | 5 2 3 1 . 1 2 15 1 1 10 Energy Gun 15 | 3 . 2 . . 1 1 3 . 1 4 Energy Cannon 3 | . . . . . . . . . . 3 Ballistic Gun 8 | 1 1 . . . . . 4 1 . 1 Ballistic Cannon 3 | . . . . . . . 2 . . 1 Launcher 6 | . 1 1 1 . . 1 2 . . . Special Weapon 3 | 1 . . . . . . 1 . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 3 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 38 | . . . 1 . . . 10 . . 27 Power 7 | . . . . . . . 2 . . 5 Propulsion 12 | . . . . . . . 3 . . 9 Utility 12 | . . . 1 . . . 2 . . 9 Weapon 7 | . . . . . . . 3 . . 4 Highest Loss Streak 10 | . . . 1 . . . 4 . . 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 95 88 97 100 79 100 100 75 Engine 8 | . 14 14 3 8 10 11 7 . . 2 Core 3 | . . . 7 2 . . 3 13 12 5 Treads 14 | . 28 16 22 22 22 22 5 . . . Leg 1 | . . 11 . . . . 1 . . 7 Hover 4 | . . . . . . . 5 26 26 10 Device 7 | . 14 . 7 . . . 11 20 20 13 Storage 9 | . 14 14 11 11 11 11 6 6 6 4 Processor 17 | . . 14 11 11 21 33 18 13 13 14 Protection 3 | . . . 11 11 8 . 1 . . . Energy Gun 11 | . 14 18 14 11 19 13 2 6 6 2 Ballistic Gun 2 | . 13 5 . . . . 4 6 6 1 Launcher 3 | . . 3 8 11 2 8 1 . . . Slashing Weapon 1 | . . . . . . . 5 6 6 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 48 | 15 18 18 20 17 17 17 36 35 37 48 Greatest Support 88 | 40 40 40 44 44 44 44 88 40 40 80 Greatest Overweight (x) 12 | . . . . . . . 9 . . 12 Average Overweight (x) . | . . . . . . . 1 . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 Average Carried 6 | 4 7 5 3 7 7 7 5 6 7 4 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 Final Carried 8 | 5 8 4 6 8 8 7 7 6 8 . Class Distribution -------------------- 87% | Mutant 7% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Matter Collected 2973 | 310 80 119 110 65 . 122 885 450 234 598 Remotely . | . . . . . . . . . . . Salvage Created 3159 | 153 218 . 355 63 . 259 1139 238 104 630 Parts 154 | 16 25 . 19 6 . 11 46 2 3 26 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 8 . 4 . . Prevented 12 | . . . . . . . . 5 7 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 56 | . 9 . 7 4 . 6 22 1 2 5 Melee 6 | . . . . . . . 6 . . . Guns 25 | . 7 . . 4 . 1 7 1 2 3 Cannons 10 | . . . . . . . 8 . . 2 AOE 14 | . 2 . 7 . . 5 . . . . Classes Destroyed 13 | 1 5 . 2 . . 1 3 . . 1 Worker 7 | . 1 . 1 . . . 4 . . 1 Builder 3 | . 1 . 1 . . . . . . 1 Tunneler 8 | 7 . . 1 . . . . . . . Recycler 5 | . . . 2 . . . 1 . . 2 Operator 2 | . . . . . . . . . . 2 Watcher 3 | . 1 . 1 . . . . . . 1 Swarmer 17 | . 6 . . 4 . 4 3 . . . Grunt 21 | . 3 . 5 . . 1 9 1 1 1 Brawler 2 | . . . . . . . 1 . 1 . Sentry 7 | . . . 2 . . 1 3 . . 1 Hunter 5 | . . . . . . . 2 . . 3 Programmer 4 | . . . . . . . 4 . . . Packrat 3 | . . . . . . . . 3 . . Samaritan 1 | . . . . . . 1 . . . . Best Kill Streak 10 | 2 4 . 10 4 . 3 3 1 2 5 Combat Bots Only 5 | . 3 . 5 4 . 3 3 1 2 3 Max Kills in Single Turn 2 | 1 2 . 2 1 . 2 1 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 . 1 . . 2 . . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Damage Taken 6650 | . 195 458 286 70 . 202 1984 . 54 3401 Core 1521 | . 22 115 44 5 . 23 264 . 35 1013 Absorbed by Shields 300 | . . . . . . . 144 . 12 144 Redirected to Shielding 69 | . . . 14 4 . . 51 . . . Regen/Repaired (Parts) 266 | . . . 30 . 183 . 53 . . . Core Remaining (%) 72 | 100 . 45 . . . 82 . . 64 . Volleys Fired 199 | 19 17 8 12 8 . 16 66 8 2 43 Largest 2 | 2 2 2 2 1 . 2 2 2 2 2 Hottest 179 | 100 80 100 100 50 . 100 106 78 84 179 Shots Fired 319 | 33 32 16 23 8 . 23 102 16 4 62 Gun 219 | 28 30 15 13 8 . 20 56 16 4 29 Cannon 75 | . . . . . . . 44 . . 31 Launcher 17 | . 2 1 10 . . 3 1 . . . Special 8 | 5 . . . . . . 1 . . 2 Kinetic 114 | . 15 3 . . . . 66 8 2 20 Thermal 133 | 33 15 12 13 8 . 20 10 . . 22 Explosive 17 | . 2 1 10 . . 3 1 . . . Electromagnetic 52 | . . . . . . . 24 8 2 18 Robot Hit Streak 15 | 5 11 5 9 5 . 11 15 7 14 13 Robot Miss Streak 5 | 1 2 1 1 1 . 1 5 2 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . Shots Hit Robots 255 | 14 19 11 16 6 . 19 107 12 3 48 Core Hits 212 | 7 14 3 22 4 . 10 116 9 4 23 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | 1 . . . 2 . 2 5 . . . Burn 6 | 1 . . . 2 . 2 1 . . . Corrupt 1 | . . . . . . . 1 . . . Sever 3 | . . . . . . . 3 . . . Melee Attacks 23 | . . . . . . . 21 . . 2 Impact . | . . . . . . . . . . . Slashing 23 | . . . . . . . 21 . . 2 Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 3 . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7231 | 210 348 151 802 76 . 616 2960 309 52 1707 Guns 2475 | 210 208 114 101 76 . 198 809 221 52 486 Cannons 1937 | . . . . . . . 1183 . . 754 Explosions 1885 | . 140 37 701 . . 418 162 88 . 339 Melee 934 | . . . . . . . 806 . . 128 Ramming . | . . . . . . . . . . . Kinetic 2150 | . 72 26 . . . . 1555 91 14 392 Thermal 1469 | 210 136 88 101 76 . 198 111 88 . 461 Explosive 1679 | . 140 37 701 . . 418 44 . . 339 Electromagnetic 999 | . . . . . . . 444 130 38 387 Impact . | . . . . . . . . . . . Slashing 934 | . . . . . . . 806 . . 128 Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 8 8 2 7 Average Corruption 5 | . . . . . . . 4 7 2 6 Corruption Purged 6 | . . . . . . . . 6 . . Corruption Blocked . | . . . . . . . . . . . Effects 48 | . . . . . . . 29 10 4 5 Message Errors 13 | . . . . . . . 8 4 . 1 Matter Fused 10 | . . . . . . . 5 2 3 . Heat Flow Errors 9 | . . . . . . . 6 2 . 1 Energy Discharges 4 | . . . . . . . 3 . . 1 Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . 1 2 . 1 Data Loss (major) 2 | . . . . . . . 1 . 1 . Misfires 2 | . . . . . . . 1 . . 1 Alerts 1 | . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 367 | . . 9 12 . . 45 78 53 . 170 Projectiles 103 | . . . . . . . . . . 103 Explosions 166 | . . 9 12 . . 45 . 53 . 47 Melee 98 | . . . . . . . 78 . . 20 Knockbacks 23 | . . . . . . . 20 . . 3 Impact . | . . . . . . . . . . . Kinetic 20 | . . . . . . . 17 . . 3 Secondary 3 | . . . . . . . 3 . . . Self-Inflicted Damage 183 | . . 32 147 . . . 4 . . . Shots 9 | . . 1 7 . . . 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 224 | 78 83 126 74 64 . 90 224 130 . 81 Average Temperature 38 | 34 34 41 26 32 . 36 87 68 . 22 Received Heat Transfer 1146 | . 72 40 102 . . 75 661 . 10 186 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried 5 | . . . . . . . 1 . . 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | 2 . . . 3 . 3 1 . . . Heat Transferred 3930 | 703 407 259 296 370 . 740 296 100 . 759 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Peak Influence 385 | 35 215 33 336 200 . . 385 . . 358 Initial 110 | . . 31 10 110 . . 22 . . 98 Average 114 | 9 77 25 133 195 . . 187 . . 160 Maximum Alert Level 1 | . 1 . 1 1 . . 1 . . 1 Low Security (%) 73 | 100 81 100 69 9 . . 55 . . 69 Level 1 26 | . 18 . 30 90 . . 44 . . 30 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 1 . 3 . . . 6 . . 3 Investigation 6 | . 1 . 2 . . . 2 . . 1 Extermination 4 | . . . . . . . 3 . . 1 Reinforcement 2 | . . . 1 . . . 1 . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Distress Signals 2 | . 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 90 | . 14 9 8 3 . 6 27 1 8 14 Peak Tracking Total 12 | . 3 12 3 3 . 3 8 1 3 4 Tactical Retreats 8 | . 1 . . . . . 2 1 3 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Traps Triggered 2 | . 1 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . . . 3 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Machines Disabled 13 | . . . . . . . 2 . . 11 Max in Single Turn 4 | . . . . . . . 1 . . 4 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Machines Accessed 11 | . 3 . 4 . . . 2 1 . 1 Terminals 7 | . 3 . 3 . . . . 1 . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 2 | . . . 1 . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 33 | . 11 . 10 . . . 8 1 . 3 Successful 26 | . 11 . 6 . . . 6 1 . 2 Failed 7 | . . . 4 . . . 2 . . 1 Catastrophic 1 | . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 20 | . . . . . 10 . 6 1 . 3 Terminals 19 | . 11 . 7 . . . . 1 . . Fabricators 3 | . . . . . . . 3 . . . Repair Stations 8 | . . . 3 . . . 5 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 Terminal Hacks 15 | . 11 . 3 . . . . 1 . . Record 7 | . 4 . 2 . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Security Status 2 | . 1 . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . Network Status 1 | . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 6 | . . . 3 . . . 3 . . . Scan Component 4 | . . . 2 . . . 2 . . . Repair 2 | . . . 1 . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 2 Unlock Access 1 | . . . . . . . . . . 1 Coupler Status 1 | . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 2 . 4 . . . 2 . . 1 Full Trace Events 4 | . . . 2 . . . 2 . . . Feedback Events 2 | . . . . . . . 2 . . . Corruption 2 | . . . . . . . 2 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 4 | . . . . . . . 4 . . . Authchips . | . . . . . . . . . . . Time 134 | . . . . . . . 134 . . . Total Robot Build Rating 16 | . . . . . . . 16 . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . . . Time 58 | . . . 32 . . . 26 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 . . 1 Non-combat . | . . . . . . . . . . . Combat 2 | . . . . . . . 1 . . 1 Robot Hacks Applied 3 | . . . . . . . 1 . . 2 parse_system 3 | . . . . . . . 1 . . 2 Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Total Allies 9 | . . . . . 4 . 5 . . . Largest Group 5 | . . . . . 4 1 5 4 . . Highest-Rated Group 155 | . . . . . 155 40 76 48 . . Highest-Rated Ally 42 | . . . . . 42 40 28 12 . . Zionite Dispatches 1 | . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 50 | . . . . . . 2 7 41 . . Total Damage 691 | . . . . . . 66 77 548 . . Kills 1 | . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . 1 3 . 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 43 | . . . . . . . 32 . . 11 Traps 4 | . . . . . . . 1 . . 3 Items 32 | . . . . . . . 24 . . 8 Machines 5 | . . . . . . . 5 . . . Guards 2 | . . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Turns Passed 7715 | 655 550 617 767 149 1347 1060 1215 382 302 671 Spaces Moved 5270 | 357 297 387 434 90 918 702 516 666 514 389 Core 103 | 6 . . . . . . 69 . . 28 Treads 3138 | 351 297 196 434 90 918 702 150 . . . Legs 411 | . . 191 . . . . 77 . . 143 Wheels 40 | . . . . . . . 18 . . 22 Hover 1578 | . . . . . . . 202 666 514 196 Flight . | . . . . . . . . . . . Fastest Speed 48 | 50 160 120 145 145 145 145 48 48 48 48 Average Speed 125 | 158 160 140 157 145 145 145 162 48 48 116 Slowest Speed 650 | 160 160 160 160 145 145 145 500 48 48 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 15 43 69 33 32 87 84 15 86 64 11 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . 2 . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 14 | . . 1 . 1 . 3 . 5 4 . Spaces Dug 16 | 2 . . 14 . . . . . . . Terrain Destroyed 214 | 2 14 11 84 . . 26 27 4 . 46 Melee . | . . . . . . . . . . . Projectile 7 | 2 . . . . . . . . . 5 AOE 207 | . 14 11 84 . . 26 27 4 . 41 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Total 6028 | 405 346 444 496 100 932 722 757 712 565 549 Wait 268 | 1 9 30 32 . 6 . 86 25 39 40 Move 5260 | 356 296 386 433 89 917 701 515 665 513 389 Hop . | . . . . . . . . . . . Pick Up 101 | 15 11 1 9 2 2 1 26 4 4 26 Fast Attach . | . . . . . . . . . . . Attach 62 | 9 1 1 2 . 1 . 22 2 1 23 Detach 5 | . . 1 . . . . . 1 1 2 Swap 55 | 2 4 9 4 1 5 2 13 3 3 9 Drop 52 | 3 8 5 4 . 1 2 8 4 2 15 Fire 199 | 19 17 8 12 8 . 16 66 8 2 43 Melee 23 | . . . . . . . 21 . . 2 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . 3 . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 656 | -11/Scrapyard | Entered Materials 657 | -10/Materials | Build established: Mutant 1045 | -10/Materials | Discovered new exit (range 15) 1206 | -10/Materials | Entered Mines 1241 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1241 | -10/Mines | Discovered new exit (range 5) 1331 | -10/Mines | Learned location of Storage (-8) 1424 | -10/Mines | Assembled infested the area 1457 | -10/Mines | Core integrity fell below 50% 1476 | -10/Mines | Met 8R-AWN 1548 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1794 | -10/Mines | Discovered new exit (range 9) 1823 | -10/Mines | Entered Materials 1823 | -9/Materials | Evolved 2 slots: Utility x2 1993 | -9/Materials | Repaired Rocket Launcher 2402 | -9/Materials | Discovered new exit (range 18) 2590 | -9/Materials | Entered Mines 2730 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2739 | -9/Mines | Entered Zion 2768 | -7/Zion | Visited the Megawrench Repair Shop 2768 | -7/Zion | Megawrench repaired 8 parts 2960 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2992 | -7/Zion | Identified exit to Proximity Caves 3406 | -7/Zion | Imprinted 3408 | -7/Zion | Declared Zion's savior 4086 | -7/Zion | Entered Proximity Caves 4086 | -6/Proximity Caves | Accompanied by 1 ally 4203 | -6/Proximity Caves | Identified exit to Factory 4824 | -6/Proximity Caves | Learned 8 Factory zone layouts 5066 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5121 | -6/Proximity Caves | Learned Factory emergency access door positions 5146 | -6/Proximity Caves | Entered Factory 5146 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5252 | -6/Factory | Repaired Broken Adv. Treads? 5477 | -6/Factory | Lost 4 parts (1p1n1u1w) 6131 | -6/Factory | Zion Infowar Resupply teleported in 6336 | -6/Factory | Fabricated S-27 Virus (x4) 6359 | -6/Factory | Discovered new exit (range 3) 6361 | -6/Factory | Entered Lower Caves 6361 | -6/Lower Caves | Accompanied by 4 allies 6367 | -6/Lower Caves | Spotted B-75 Beast 6410 | -6/Lower Caves | Learned Factory emergency access door positions 6733 | -6/Lower Caves | Discovered new exit (range 18) 6743 | -6/Lower Caves | Entered another Lower Caves area 6807 | -6/Lower Caves | Spotted B-75 Beast 7040 | -6/Lower Caves | Discovered new exit (range 8) 7045 | -6/Lower Caves | Entered Factory 7045 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7188 | -5/Factory | Identified exit to Garrison 7232 | -5/Factory | Garrison activated, responded to threat 7318 | -5/Factory | Lost 4 parts (1p1n2u) 7426 | -5/Factory | Lost 10 parts (2p3n4u1w) 7601 | -5/Factory | Core integrity fell below 50% 7602 | -5/Factory | Spotted B-75 Beast 7665 | -5/Factory | Core integrity fell below 20% 7680 | -5/Factory | Lost 10 parts (2p4n2u2w) 7716 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Detecting system override signal. Penetrated by Slug. Acquired Wheel. Slug penetrates Wall. Acquired Imp. Focal Shield. System corrupted: Component data lost. Slug penetrates Wall. Penetrated by Slug. Remote Datajack destroyed. Wheel destroyed. Critical hit (Burn: +37). Slug penetrates Nuclear Reactor. Targeting Computer destroyed. Penetrated by Slug. Slug penetrates Wall. QPZK#GX2<&HY:E/0,X7P3:%M Slug penetrates Wall. K-01 Serf destroyed. Acquired 3 matter. Acquired 7 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ???????????????????????########?????????????????# | | ??????????????????????? #?????????????????# | | ???????????????????????? #?????????????????# | | ???????????????????????? #?????????????????# | | ???????????????????????? #?????????????????# | | ?????????+?????????????? #?????????????????# | | ????????????????????????# #??????????######## | | ?????????+??????????????# #??????????# | | ????????????????????????#! #??????????# | | ??????????????###########%! +??????????# | | ??????????????# """ #@ #?########## | | ??????????????# "T" # #?# # | | ??????????????# # #?# """ # ### | | ??????????????# """ """ # #?# """ # #?? | | ??????????????# """ """ # #?# """ # #?? | | ??????????????# """ """ #pp #?# + #?? | | ??????????????# + Y #?# """ # #?? | | ??????????????# [ # #?# """ # #?? | | ??????????????###########=% #?# """ # #?# | | ????????????????????????# = #?# # #?? | | ????????????????????????# ###;###+######## #?? | | ????????????????????????#R#??### """" # #?? | | ????????????????????????# #????# """" /^ ^#?? | | ????????????????????????#u#????# """" # ^^^ #?? | | ????????????????????????# #????# " "" # #?? | | ????????????????????????#A#????# # #?? | | ????????????????????????#k#????# # #? | | ?????????#+######+####### #????# [ " # | | ??????? %"#???# [ " / % | | ??????? % #"############## # | | ??????? % | | %#? | | ??????? %#? | | ??????? "#? | | ?????????########+# ########+####? | | ??????????!! #??????? ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 49 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 15 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation I'm Back, Baby! More Dakka Please My Command Is Your Wish Oops Remodeling Robot Respite Serviceable Loadout Slippery One Storm Trooper The More The Merrier The One Challenges ------------ None Game ------ Seed ReflectiveCompactCharge Manual? 0 Play Time 02:53:46 Cumulative 11.7 hours Start 2022.11.19 @ 22:43:34 End 2022.12.01 @ 00:03:50 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 73e5c9c0-6495-4e6d-a036-b18eee221a5e