Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.24 @ 12:15:28 Player: Dendrocnid Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (29) 145 Value Destroyed (1082) 1082 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5607 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 278/300 Energy 310/310 System Corruption 5% Temperature Warm (154) Movement Hovering (156) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (4) --- Improved Titanium Leg Backup Propulsion III Makeshift Hover Unit > --- UTILITY (6) ------ Makeshift Salvage Targeting Computer Makeshift Medium Armor Plating > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (5) ---- Light Angular Momentum Engine High-capacity Matter Pod (200) Trap Reconfigurator Datajack Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Backup Propulsion III Makeshift Hover Unit > --- UTILITY ---------- Improved Heat Sink Makeshift Salvage Targeting Computer Backup Plating III Makeshift Medium Armor Plating > --- WEAPON ----------- Makeshift Laser Makeshift Sword > --- INVENTORY -------- Light Angular Momentum Engine High-capacity Matter Pod Trap Reconfigurator Datajack [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Hacking Suite Protection Backup Plating III Weapon Assault Rifle Energy Gun Gatling Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . Utility 4 | . . . . . 3 1 . . . Weapon . | . . . . . . . . . . Parts Attached 45 | 6 6 . 1 1 10 12 . 6 3 Power 7 | 1 . . 1 . 1 3 . . 1 Engine 3 | 1 . . 1 . 1 . . . . Core 4 | . . . . . . 3 . . 1 Reactor . | . . . . . . . . . . Propulsion 12 | 2 1 . . . 2 4 . 2 1 Treads 2 | . . . . . 2 . . . . Leg 6 | . . . . . . 4 . 1 1 Wheel 3 | 2 1 . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Utility 15 | 1 3 . . . 6 2 . 2 1 Device 7 | . 1 . . . 3 2 . . 1 Storage 3 | 1 2 . . . . . . . . Processor 1 | . . . . . . . . 1 . Hackware 1 | . . . . . 1 . . . . Protection 3 | . . . . . 2 . . 1 . Artifact . | . . . . . . . . . . Weapon 11 | 2 2 . . 1 1 3 . 2 . Energy Gun 2 | . . . . . 1 . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | 2 1 . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . 1 . 2 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 31 | . 1 . . 1 4 20 . . 5 Power 5 | . . . . 1 1 3 . . . Propulsion 11 | . 1 . . . 1 7 . . 2 Utility 7 | . . . . . 2 3 . . 2 Weapon 8 | . . . . . . 7 . . 1 Highest Loss Streak 15 | . 1 . . 1 3 15 . . 4 To Critical Strikes 1 | . . . . . . 1 . . . Average Backups 9 | 2 8 11 15 16 13 13 4 4 4 Power 1 | . 1 2 4 4 2 . . . . Propulsion 2 | 1 4 4 4 4 2 3 . . . Utility 3 | . . 2 4 5 4 5 3 3 2 Weapon 1 | . 1 2 2 2 3 3 . . . Tool/Special . | . . . . . . . . . . Unused Backups 8 | . 1 . . . 3 2 . . 2 Power 4 | . . . . . 3 . . . 1 Propulsion . | . . . . . . . . . . Utility 3 | . . . . . . 2 . . 1 Weapon 1 | . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 76 | . 97 100 100 100 82 65 . 31 79 Engine 6 | . 14 14 14 14 8 . . . . Core 1 | . . . . . . 4 . . 5 Treads 5 | . . . . . 16 13 . . . Leg 2 | . . . . . . . . 2 13 Wheel 12 | . 28 28 28 28 9 4 . . . Hover 4 | . . . . . . . . 14 15 Device 8 | . 11 14 14 14 8 11 . . 5 Storage 7 | . 14 14 14 14 9 6 . . . Processor 1 | . . . . . . . . 2 7 Protection 5 | . . . . . 7 6 . 7 14 Energy Gun 3 | . . . . . 7 6 . 1 7 Ballistic Gun 11 | . 24 28 28 16 10 4 . . . Slashing Weapon 1 | . . . . . . . . 1 7 Peak Build Rating 45 | 6 8 9 11 11 26 29 1 36 45 Average Rating 17 | 4 7 8 10 10 17 20 1 16 42 On Entrance 10 | . 6 8 9 11 10 20 1 1 36 Naked Turns 165 | . . . . . . 19 36 110 . Heaviest Build 102 | 13 89 89 89 91 95 102 . 15 37 Greatest Support 50 | 32 32 32 32 32 32 50 3 28 28 Greatest Overweight (x) 6 | . 2 2 2 2 5 6 . . 1 Average Overweight (x) 1 | . . 2 2 2 4 4 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 5 5 5 Average Capacity 17 | 6 15 25 25 25 25 24 5 5 5 Most Carried 20 | 6 11 12 17 20 20 16 5 5 5 Average Carried 10 | 2 8 11 15 18 15 14 5 5 4 Final Capacity 25 | 8 25 25 25 25 25 5 5 5 5 Final Carried 20 | 6 11 12 16 20 13 5 5 5 4 Class Distribution -------------------- 74% | Mutant 17% | Derelict-Mutant 4% | Trapper-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Trapper-Skirmisher | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Matter Collected 995 | 191 177 . 41 95 223 152 . 61 55 Remotely . | . . . . . . . . . . Salvage Created 1176 | . 177 . . 8 488 242 . . 261 Parts 44 | . 10 . . . 23 4 . . 7 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 6 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 30 | . 5 . . 3 12 6 . . 4 Melee 4 | . . . . . . . . . 4 Guns 22 | . 5 . . . 12 5 . . . AOE 3 | . . . . 3 . . . . . Classes Destroyed 9 | . 3 . . 1 2 2 . . 1 Builder 1 | . . . . . 1 . . . . Hauler 1 | . 1 . . . . . . . . Swarmer 7 | . 3 . . . 3 1 . . . Grunt 11 | . 2 . . . 6 . . . 3 Brawler 1 | . . . . . . . . . 1 Sentry 3 | . . . . . 3 . . . . Hunter 4 | . . . . . . 4 . . . Programmer 1 | . . . . . . 1 . . . Assembled 3 | . . . . 3 . . . . . Best Kill Streak 4 | . 3 . . 3 4 4 . . 3 Combat Bots Only 4 | . 3 . . 3 4 4 . . 3 Max Kills in Single Turn 2 | . 1 . . 2 2 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Hostile Shots Fired 358 | . 35 . . 21 50 187 . . 65 Missed 104 | . 10 . . 6 22 52 . . 14 Hits 254 | . 25 . . 15 28 135 . . 51 Melee 9 | . . . . 3 . 1 . . 5 Projectile 245 | . 25 . . 12 28 134 . . 46 Critical Strikes 15 | . 1 . . . 2 7 . . 5 Damage Taken 4025 | . 229 . . 241 402 2092 . . 1061 Core 893 | . 65 . . 73 48 590 . . 117 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 78 | 100 . . . 44 91 . . . . Volleys Fired 89 | . 21 . . 4 35 24 . . 5 Largest 2 | . 2 . . 2 2 2 . . 1 Hottest 100 | . 40 . . 50 100 100 . . 50 Shots Fired 171 | . 42 . . 8 70 46 . . 5 Gun 165 | . 42 . . 6 70 42 . . 5 Cannon . | . . . . . . . . . . Launcher 6 | . . . . 2 . 4 . . . Special . | . . . . . . . . . . Kinetic 114 | . 42 . . 6 43 23 . . . Thermal 51 | . . . . . 27 19 . . 5 Explosive 4 | . . . . 2 . 2 . . . Electromagnetic 2 | . . . . . . 2 . . . Robot Hit Streak 11 | . 11 . . 4 9 11 . . 1 Robot Miss Streak 6 | . 3 . . 2 3 6 . . 5 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 131 | . 27 . . 5 53 28 . . 18 Core Hits 77 | . 11 . . 6 30 20 . . 10 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 2 | . . . . . 1 . . . 1 Destroy 1 | . . . . . 1 . . . . Sever 1 | . . . . . . . . . 1 Melee Attacks 30 | . . . . . . . . . 30 Impact . | . . . . . . . . . . Slashing 30 | . . . . . . . . . 30 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2925 | . 291 . . 223 862 959 . . 590 Guns 1836 | . 291 . . 37 862 628 . . 18 Cannons . | . . . . . . . . . . Explosions 517 | . . . . 186 . 331 . . . Melee 572 | . . . . . . . . . 572 Ramming . | . . . . . . . . . . Kinetic 791 | . 291 . . 37 338 125 . . . Thermal 1045 | . . . . . 524 503 . . 18 Explosive 425 | . . . . 186 . 239 . . . Electromagnetic 92 | . . . . . . 92 . . . Impact . | . . . . . . . . . . Slashing 572 | . . . . . . . . . 572 Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . . 10 10 10 5 Average Corruption 5 | . . . . . . 3 10 10 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 20 | . . . . . . 5 1 2 12 Message Errors 8 | . . . . . . 3 1 1 3 Matter Fused 6 | . . . . . . 1 . 1 4 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 1 | . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 22 | . . . . 1 . 21 . . . Projectiles . | . . . . . . . . . . Explosions 22 | . . . . 1 . 21 . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 131 | . . . . 58 . 73 . . . Shots 5 | . . . . 2 . 3 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 271 | . 27 . . . 82 16 . . 271 Average Temperature 52 | . 15 . . . 18 9 . . 92 Received Heat Transfer 969 | . 51 . . . 216 279 . . 423 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 6 | . . . . . 3 3 . . . Heat Transferred 2312 | . . . . . 1200 1075 . . 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 89 | . 60 . . 12 89 50 . . . Initial 36 | . . . . . . 36 . . . Average 15 | . 16 . . . 33 9 . . . Influence Increases 796 | . 169 . . 12 319 206 . . 90 Destroy 0b10 Robot/C 540 | . 100 . . . 240 120 . . 80 Destroy 0b10 Robot/NC 10 | . 5 . . . 5 . . . . Destroy Leader 102 | . 22 . . . 50 20 . . 10 Trap Triggered on 0b10 30 | . . . . . . 30 . . . Successful Hack 38 | . 12 . . . 9 17 . . . Destroy Structure 31 | . . . . 12 . 19 . . . Lose Combat Pursuer 45 | . 30 . . . 15 . . . . Influence Decreases 796 | . 169 . . 12 238 287 . . 90 Entered New Map 45 | . . . . . . 45 . . . Time Decay 626 | . 159 . . 12 208 157 . . 90 Lost Part 125 | . 10 . . . 30 85 . . . Squads Dispatched 5 | . . . . . 2 3 . . . Investigation 2 | . . . . . 1 1 . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 1 | . . . . . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Distress Signals 3 | . 1 . . . 1 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 59 | . 14 . . 6 17 13 . . 9 Peak Tracking Total 7 | . 4 . . 3 3 7 . . 5 Tactical Retreats 2 | . 1 . . . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 33 | . 33 . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . Reused 4 | . . . . . . 3 . . 1 Traps Reconfigurated 3 | . . . . . . 3 . . . Traps Extracted 2 | . . . . . . 2 . . . Installed 6 | . . . . . 2 3 . . 1 Triggered 4 | . . . . . . 3 . . 1 Most Traps Carried 4 | . . . . 4 4 3 1 1 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Machines Accessed 17 | . 7 . 2 . 5 3 . . . Terminals 14 | . 7 . . . 5 2 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 37 | . 14 . 2 . 12 9 . . . Successful 19 | . 10 . 2 . 3 4 . . . Failed 17 | . 4 . . . 8 5 . . . Catastrophic 2 | . . . . . 1 1 . . . Database Lockouts 1 | . . . . . 1 . . . . Manual 26 | . 9 . 1 . 12 4 . . . Terminals 33 | . 14 . . . 12 7 . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . 3 . 2 . 1 1 . . . Record 1 | . . . 1 . . . . . . Part Schematic 1 | . . . . . 1 . . . . Locate Traps 3 | . 2 . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 10 | . 7 . . . 2 1 . . . Terminals 10 | . 7 . . . 2 1 . . . Botnet 10 | . 7 . . . 2 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 4 . . . 5 3 . . . Full Trace Events 2 | . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 62 | . . . . . . 62 . . . Total Part Build Rating 4 | . . . . . . 4 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Active Infowar (turns) 1533 | . 544 237 464 206 82 . . . . Sensors 1533 | . 544 237 464 206 82 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Turns Passed 4267 | 79 640 237 464 206 657 748 36 629 571 Spaces Moved 2995 | 66 457 179 352 146 290 327 71 787 320 Core 249 | 2 . . . . . 38 71 138 . Treads 54 | . . . . . . 54 . . . Legs 12 | . . . . . . 6 . 6 . Wheels 1717 | 64 457 179 352 146 290 229 . . . Hover 963 | . . . . . . . . 643 320 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 130 130 130 130 50 50 50 78 Average Speed 122 | 98 106 130 130 130 171 192 50 73 154 Slowest Speed 480 | 100 130 130 130 130 175 480 50 130 166 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 4 67 48 71 33 33 5 12 81 40 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 . . . 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 33 | . . . . 14 . 19 . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 33 | . . . . 14 . 19 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Total 3382 | 77 570 183 358 154 379 397 70 833 361 Wait 131 | . 45 4 . . 25 16 . 41 . Move 2986 | 65 456 178 351 145 289 326 70 786 320 Hop . | . . . . . . . . . . Pick Up 33 | 6 6 1 5 4 5 5 . . 1 Fast Attach 22 | 6 1 . . . 3 4 . 6 2 Attach 21 | . 1 . . . 7 12 . . 1 Detach 6 | . . . . . 2 4 . . . Swap 11 | . 5 . 1 1 3 1 . . . Drop 14 | . 2 . 1 . 8 2 . . 1 Fire 89 | . 21 . . 4 35 24 . . 5 Melee 30 | . . . . . . . . . 30 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 39 | . 33 . . . 2 3 . . 1 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 16) 279 | -10/Materials | Discovered new exit (range 3) 313 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 3) 720 | -10/Materials | Entered Mines 852 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 854 | -10/Mines | Found Prototype Device 950 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 950 | -10/Mines | Discovered new exit (range 5) 957 | -10/Mines | Entered Exiles 958 | -10/Exiles | Identified exit to Mines 994 | -10/Exiles | Met 8R-AWN 1015 | -10/Exiles | Met EX-HEX 1120 | -10/Exiles | Met EX-DEC 1188 | -10/Exiles | Met EX-BIN 1206 | -10/Exiles | Aligned with FarCom system 1207 | -10/Exiles | Given EX-Vault access code 1238 | -10/Exiles | Opened EX-Vault 1247 | -10/Exiles | Found Trap Reconfigurator 1274 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1421 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 1421 | -10/Exiles | Entered Mines 1422 | -9/Mines | Assembled infested the area 1427 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1489 | -9/Mines | Learned location of Zion (-6) 1496 | -9/Mines | Found a hidden stash of uninstalled traps 1615 | -9/Mines | Discovered new exit (range 10) 1623 | -9/Mines | Core integrity fell below 50% 1627 | -9/Mines | Entered Materials 1627 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1918 | -8/Materials | Identified Exp. Sensor Array 2159 | -8/Materials | Discovered new exit (range 9) 2208 | -8/Materials | Central database locked down 2284 | -8/Materials | Entered Factory 2284 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2291 | -7/Factory | Lost 3 parts (1p2u) 2371 | -7/Factory | Fabricated Trap Extractor? 2533 | -7/Factory | Lost 3 parts (1p1u1w) 2940 | -7/Factory | Discovered new exit (range 11) 3003 | -7/Factory | Core integrity fell below 50% 3014 | -7/Factory | System corruption reached 10% 3018 | -7/Factory | Core integrity fell below 20% 3032 | -7/Factory | Entered Lower Caves 3043 | -7/Lower Caves | Lost 15 parts (2p6n2u5w) 3066 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3068 | -7/Lower Caves | Entered Zion 3101 | -6/Zion | Given A8's code to call for help 3126 | -6/Zion | Discovered new exit (range 10) 3151 | -6/Zion | System corruption cleaned by Quarantine Array 3455 | -6/Zion | Rebuked by Imprinter 3697 | -6/Zion | Entered Proximity Caves 3852 | -5/Proximity Caves | Build established: Derelict-Mutant 4268 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- repair. 03811_ Acquired Carbon-fiber Leg. 03813_ Acquired 10 matter. 03844_ System corrupted: Heat flow error (+167). 03870_ System corrupted: Component data lost. 03897_ MBCZ2=N0J49:=BF 04263_ System corrupted: Component data lost. 04264_ Mak. Laser destroyed. 04264_ Critical hit (Burn: +37). 04265_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | "" ### ##?# #?????????????????????????? | | "" """ ## ### #?????????????????????????? | | """""" ## #?????????????????????????? | | """ #?####????????????????##### | | ### #???????????????# | | ### ## #???#######?????? ? | | #???# #####?? #?? | | ### #???# ### #?? | | ##?## ##### ### | | ##???# ####### | | ##????## ## #?????## | | #??????######## ## #?????## #### | | #?????????????####### ##????## #??? | | ##??????????#####????# ###??#### #??? | | ##?????#????## #??## #????# #####??? | | ######??????# ???? ##?# #????# ###??????? | | ????????????# ???? #?# ##????# ##????????? | | ?????????????# ???# ##### #?????# #?????????? | | ?????????????? ### ##?###?????# #?????????? | | ???????????????? ####???#### #?????????? | | ?????????????????? ##??# # #?????????? | | ???????????????????# #??# ##????????? | | ????????????????????# g #??# ##??? ? #? | | ????????????????????# ggg #?## ## #? | | ????????????????????# g ### #? | | ????????????????##### @ #? | | ????????????????# ## | | ????????????????# #### | | ????????????????## ##??## #### | | ?????????????????## ##????# ## ##??? | | ??????????????????# ##?????## ### ## ##???? | | ??????????????????## #???????## ##?# #?####????? | | ???????????????????###????????####??# #?????????? | | ???????????????????????????????????? #?????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????? ????????? | | ???????????????????????????????????? ????????? | | ???????????????????????????????????? ???????? | | ???????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 230 Evasion (%) 50 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Trap Extractor | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Trap Extractor | x2 | -7/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredNodeNetwork Manual? 0 Play Time 00:41:23 Cumulative 152.1 hours Start 2025.06.24 @ 11:35:30 End 2025.06.24 @ 12:15:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 237 Rogue 237 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 45 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9eb9d0d-5234-43aa-8591-72c56e5ba918