Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.08 @ 09:12:35 Player: PE-P51 Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (66) 330 Value Destroyed (1479) 1479 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (414) 414 TOTAL SCORE: 4523 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 106 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 185/300 Energy 278/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Mines Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved VTOL Module Improved VTOL Module Improved VTOL Module Faulty Improved VTOL Module Experimental Sensor Array Sensor Drone Bay (20/20) Particle Cannon Particle Cannon Rocket Launcher Mini Grenade Launcher Datajack Mining Laser Plasma Cutter Longsword +1 Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Sensor Drone Bay > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Aluminum Leg Wheel Experimental Sensor Array Small Laser Small Laser Particle Gun Particle Gun Particle Gun Particle Gun Beam Cannon Assault Rifle Heavy Assault Rifle Rocket Launcher Datajack Mining Laser [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 46 | . 15 1 28 2 . . Power 5 | . 2 . 3 . . . Engine 2 | . 1 . 1 . . . Core 3 | . 1 . 2 . . . Reactor . | . . . . . . . Propulsion 19 | . 5 . 14 . . . Treads 12 | . . . 12 . . . Leg 5 | . 5 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . 2 . . . Utility 7 | . 3 1 2 1 . . Device 4 | . 2 1 1 . . . Storage 1 | . 1 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 15 | . 5 . 9 1 . . Energy Gun 8 | . 4 . 4 . . . Energy Cannon 3 | . . . 3 . . . Ballistic Gun 3 | . 1 . 1 1 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 6 | . . 1 5 . . . Parts Lost 11 | . 5 . 5 . . 1 Power 1 | . 1 . . . . . Propulsion 6 | . 2 . 4 . . . Utility 2 | . 1 . . . . 1 Weapon 2 | . 1 . 1 . . . Highest Loss Streak 3 | . 2 . 3 . . 1 To Critical Strikes . | . . . . . . . Average Backups 16 | . 12 17 19 19 19 20 Power 1 | . 1 1 1 2 2 2 Propulsion 5 | . 5 5 4 8 8 8 Utility 1 | . . . 2 2 2 2 Weapon 7 | . 5 10 8 5 5 6 Tool/Special . | . . . . . . . Unused Backups 22 | . 3 . 9 . . 10 Power 1 | . . . . . . 1 Propulsion 5 | . . . 1 . . 4 Utility 1 | . 1 . . . . . Weapon 13 | . 2 . 7 . . 4 Tool/Special 2 | . . . 1 . . 1 Average Slot Usage (%) 98 | . 95 100 99 100 100 96 Engine 9 | . 8 14 4 11 11 11 Core 2 | . 2 . 6 . . . Treads 10 | . . . 27 33 33 33 Leg 19 | . 27 28 5 . . . Device 13 | . 12 14 13 11 11 11 Storage 12 | . 14 14 11 11 11 11 Processor 2 | . . . 8 1 . . Energy Gun 23 | . 27 28 20 . . . Ballistic Gun 1 | . . . . 20 22 22 Peak Build Rating 26 | . 12 19 26 20 21 21 Average Rating 13 | . 10 11 19 19 20 20 On Entrance 13 | 6 6 11 12 18 20 21 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 66 | 11 52 50 66 58 58 . Greatest Support 69 | 20 20 20 69 60 60 . Greatest Overweight (x) 4 | . 4 2 3 . . . Average Overweight (x) 1 | . 1 2 . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 Average Capacity 19 | . 18 20 20 20 20 20 Most Carried 20 | . 17 19 20 20 20 20 Average Carried 16 | . 12 17 19 19 19 20 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 17 19 20 19 20 20 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 799 | 200 224 11 305 59 . . Remotely . | . . . . . . . Salvage Created 2281 | . 768 46 1371 96 . . Parts 136 | . 46 3 76 11 . . Haulers Intercepted 5 | . 1 . 4 . . . Recyclers Shooed 2 | . . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 44 | . 16 1 21 6 . . Guns 41 | . 15 1 20 5 . . Cannons 2 | . . . 1 1 . . Classes Destroyed 10 | . 8 . 2 . . . Worker 2 | . 2 . . . . . Builder 1 | . 1 . . . . . Hauler 5 | . 1 . 4 . . . Recycler 4 | . 2 . 2 . . . Operator 2 | . 1 . 1 . . . Watcher 7 | . 3 . 4 . . . Swarmer 16 | . 6 . 4 6 . . Grunt 18 | . 10 1 7 . . . Duelist 1 | . . . 1 . . . Sentry 10 | . . . 10 . . . Best Kill Streak 4 | . 4 1 3 3 . . Combat Bots Only 4 | . 4 1 3 3 . . Max Kills in Single Turn 2 | . 1 1 1 2 . . Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 288 | . 90 . 155 31 . 12 Missed 81 | . 26 . 47 5 . 3 Hits 207 | . 64 . 108 26 . 9 Melee 16 | . . . 16 . . . Projectile 191 | . 64 . 92 26 . 9 Critical Strikes 5 | . 1 . 4 . . . Damage Taken 2647 | . 657 . 1650 208 . 132 Core 467 | . 57 . 367 32 . 11 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 24 | . . . 24 . . . Core Remaining (%) 88 | 100 . 77 . . . . Volleys Fired 199 | . 67 3 115 8 . 6 Largest 2 | . 2 2 2 2 . 2 Hottest 136 | . 130 130 130 136 . 46 Shots Fired 384 | . 127 6 223 16 . 12 Gun 367 | . 127 6 210 12 . 12 Cannon 17 | . . . 13 4 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 49 | . 25 . . 12 . 12 Thermal 335 | . 102 6 223 4 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | . 6 2 8 2 . 6 Robot Miss Streak 4 | . 4 1 4 3 . 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 232 | . 75 4 137 6 . 10 Core Hits 93 | . 33 3 49 6 . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | . 5 . 8 . . . Burn 13 | . 5 . 8 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3722 | . 1190 113 2169 133 . 117 Guns 3432 | . 1158 64 2002 91 . 117 Cannons 167 | . . . 125 42 . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 123 | . 32 49 42 . . . Kinetic 398 | . 190 . . 91 . 117 Thermal 3201 | . 968 64 2127 42 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 7 | . . . 7 . . . Targets Rammed 30 | . 10 11 9 . . . Kicked 22 | . 10 11 1 . . . Crushed 1 | . . . 1 . . . Highest Temperature 264 | . 258 78 264 39 . . Average Temperature 64 | . 67 36 63 20 . . Received Heat Transfer 669 | . 252 . 417 . . . Effects 3 | . 1 . 2 . . . Interference 3 | . 1 . 2 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 17 | . 6 1 10 . . . Heat Transferred 8683 | . 2652 148 5809 74 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 85 | . 100 100 57 13 . 100 Level 1 10 | . . . 29 86 . . Level 2 4 | . . . 13 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 428 | . 111 50 428 286 . . Initial 151 | . . 15 . 151 . . Average 70 | . 25 2 181 235 . . Influence Increases 1672 | . 512 56 949 155 . . Destroy 0b10 Robot/C 1000 | . 320 40 520 120 . . Destroy 0b10 Robot/NC 105 | . 50 . 55 . . . Destroy Leader 254 | . 68 10 156 20 . . Allied During Kill 21 | . . 6 15 . . . Successful Hack 43 | . 10 . 33 . . . Disable Machine 30 | . 15 . 15 . . . Destroy Structure 9 | . 4 . 5 . . . Lose Combat Pursuer 210 | . 45 . 150 15 . . Influence Decreases 1672 | . 473 95 559 289 256 . Entered New Map 519 | . . 24 . 239 256 . Time Decay 1053 | . 443 71 489 50 . . Lost Part 80 | . 30 . 50 . . . Lost Ally 20 | . . . 20 . . . Squads Dispatched 3 | . 2 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 8 | . 2 1 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 32 1 48 7 . 1 Peak Tracking Total 6 | . 6 1 6 4 . 1 Tactical Retreats 12 | . 3 . 8 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts 68 | . . . 68 . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . 4 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 2 | . 1 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 17 | . 7 1 8 . 1 . Terminals 13 | . 7 . 6 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 42 | . 19 1 21 . 1 . Successful 26 | . 10 1 14 . 1 . Failed 16 | . 9 . 7 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 25 | . 15 . 9 . 1 . Terminals 34 | . 19 . 15 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . 1 4 . 1 . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Maintenance Status 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 16 | . 10 . 6 . . . Terminals 16 | . 10 . 6 . . . Botnet 6 | . 5 . 1 . . . Skim 10 | . 5 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 7 . 7 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 2 . . . Highest-Rated Group 40 | . . 40 32 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders 2 | . . . 2 . . . EXPLORE 2 | . . . 2 . . . Ally Attacks 28 | . . 12 16 . . . Total Damage 362 | . . 113 249 . . . Kills 6 | . . 1 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Active Infowar (turns) 1690 | . . . 1687 3 . . Sensors 1 | . . . 1 . . . T.N.C. 1689 | . . . 1686 3 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 2 | . . . 2 . . . Drone Recoveries 2 | . . . 2 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 7281 | . 2495 2147 2176 103 345 15 Spaces Moved 2836 | 1 860 808 904 47 216 . Core . | . . . . . . . Treads 1058 | . . . 795 47 216 . Legs 1778 | 1 860 808 109 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 260 160 160 160 . Average Speed 218 | 120 242 260 175 160 160 . Slowest Speed 400 | 120 400 260 400 160 160 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 3 96 101 81 12 60 5 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . 2 1 2 . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 3509 | . 1126 831 1273 57 216 6 Wait 254 | . 153 6 95 . . . Move 2830 | . 859 807 903 46 215 . Hop . | . . . . . . . Pick Up 37 | . 15 2 19 . 1 . Fast Attach 5 | . 2 . 3 . . . Attach 15 | . 6 . 9 . . . Detach 2 | . . . 2 . . . Swap 43 | . 10 2 28 3 . . Drop 26 | . 4 . 22 . . . Fire 199 | . 67 3 115 8 . 6 Melee . | . . . . . . . Ram . | . . . . . . . Kick 22 | . 10 11 1 . . . Crush 8 | . . . 8 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 68 | . . . 68 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 12) 445 | -10/Materials | Discovered new exit (range 10) 559 | -10/Materials | Build established: Scavenger-Mutant 969 | -10/Materials | Discovered new exit (range 8) 1041 | -10/Materials | Build established: Mutant 1790 | -10/Materials | Identified exit to Materials 1840 | -10/Materials | Learned location of Storage (-7) 1881 | -10/Materials | Loaded intel: 8 terminal locations 1963 | -10/Materials | Learned 4 Recycling zone layouts 2003 | -10/Materials | Learned Storage emergency access door positions 2496 | -10/Materials | Entered Mines 2509 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3055 | -10/Mines | Learned location of Mines (-8) 3110 | -10/Mines | Discovered new exit (range 6) 3350 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3355 | -10/Mines | Found Prototype Device 3591 | -10/Mines | Discovered exit to Materials (range 5) 3728 | -10/Mines | Discovered exit to Materials (range 12) 4208 | -10/Mines | Found the Drone Emporium 4220 | -10/Mines | Found Prototype Device 4220 | -10/Mines | Identified Sensor Drone Bay 4643 | -10/Mines | Entered Materials 4643 | -9/Materials | Accompanied by 2 allies 4643 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4644 | -9/Materials | Identified Exp. Sensor Array 4700 | -9/Materials | Identified exit to Mines 5150 | -9/Materials | Repaired Heat Sink 5361 | -9/Materials | Discovered new exit (range 16) 5939 | -9/Materials | Core integrity fell below 50% 5984 | -9/Materials | Lost 3 parts (3n) 6032 | -9/Materials | Build established: Scavenger-Mutant 6107 | -9/Materials | Core integrity fell below 20% 6485 | -9/Materials | Discovered new exit (range 15) 6697 | -9/Materials | Learned Storage emergency access door positions 6726 | -9/Materials | Learned Storage stockpile data 6757 | -9/Materials | Identified exit to Materials 6792 | -9/Materials | Loaded intel: 25 trap records 6819 | -9/Materials | Entered Mines 6829 | -9/Mines | Met a Derelict bent on vengeance 6915 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6915 | -9/Mines | Discovered new exit (range 5) 6922 | -9/Mines | Entered Exiles 6943 | -9/Exiles | Discovered new exit (range 15) 6962 | -9/Exiles | Met 8R-AWN 6990 | -9/Exiles | Met EX-HEX 7033 | -9/Exiles | Met EX-BIN 7052 | -9/Exiles | Aligned with FarCom system 7054 | -9/Exiles | Given EX-Vault access code 7090 | -9/Exiles | Opened EX-Vault 7110 | -9/Exiles | Found Longsword +1 7143 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7195 | -9/Exiles | Met EX-DEC 7250 | -9/Exiles | Discovered new exit (range 14) 7267 | -9/Exiles | Left Exiles lab with Longsword +1 7267 | -9/Exiles | Entered Mines 7282 | -8/Mines | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 07197_ EX-DEC: "Oops, I hope HEX didn't hear that..." 07250_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 07267_ Receiving FarCom transmissions... 07270_ Penetrated by Slug. 07276_ Lgt. Armor Plating destroyed. 07282_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????????????????????####???? | | ???????????????????????## ##??? | | ????????????## ####???## #??? | | ??????????? ### ##?? | | ?????????????# #?? | | ????????????????# h #?? | | ?????????????????# #??? | | ??????????????????# @ #???? | | ??????????????????## #???? | | ???????????????????# #???? | | ???????????????????## #???? | | ????????????????????#### ##???? | | ???????????????????????####????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Heat Sink | 20% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneUtilityExoskeleton Manual? 0 Play Time 00:26:47 Cumulative 279.5 hours Start 2026.01.08 @ 08:29:44 End 2026.01.08 @ 09:12:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 358 Rogue 357 Adventurer 1 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 76 Gallery% 67 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11e7d557-3ae4-4245-8712-bc68d66d6789